Explore every episode of the podcast Game Maker's Notebook
| Title | Pub. Date | Duration | |
|---|---|---|---|
| From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian | 03 Sep 2024 | 01:57:22 | |
This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and development of Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation | |||
| Creating a Soulslike Under the Sea with Another Crab's Treasure | 26 Aug 2024 | 00:57:14 | |
This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation | |||
| The Story of 'Potions: A Curious Tale' with Renee Gittins | 24 Jun 2024 | 01:16:16 | |
Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases. | |||
| Guild Wars 2 Composer, Maclaine Diemer | 02 May 2022 | 01:01:00 | |
Austin Wintory chats with Maclaine Diemer, one of the composers behind ArenaNet's long-running MMO, Guild Wars. Together they discuss his insightful presentation at GDC 2022; his career path from sound design to composing music; and the importance understanding nuance when creating music that references foreign cultures while also being open to having tough discussions about appropriation. | |||
| Unpacking with Wren Brier and Tim Dawson | 25 Apr 2022 | 01:16:06 | |
Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into game development; how the idea for Unpacking came about; important milestones during development; how clever marketing helped keep their game in the gaming zeitgeist; and important lessons they learned working on their first game as a couple. This episode is also available on YouTube. | |||
| Resident Evil Village Actor, Maggie Robertson | 18 Apr 2022 | 01:11:58 | |
At the 2022 D.I.C.E. Summit, Austin Wintory chats with actor Maggie Robertson. Together they discuss her journey into acting and landing the role of Lady Dimitrescu in Capcom's Resident Evil Village; the ins and outs of voice acting and performance capture; and the incredible fandom that sprung around the vampire countess before the game was even released. | |||
| It Takes Two Lead Sound Designer, Philip Eriksson | 11 Apr 2022 | 01:10:32 | |
At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two; and what steps the team took in order to tackle such a tremendous project. | |||
| Shannon Loftis of World's Edge Studio, Microsoft | 04 Apr 2022 | 01:10:48 | |
Ted Price chats with Shannon Loftis, the retiring VP of Microsoft's Xbox Game Studios and Studio Head of World's Edge Studio. Together they look back on her long and prestigious career; her thoughts on leadership including advice for new leaders of large development teams; examples of initiatives Microsoft has implemented to foster diversity; and her thoughts on the future of the games industry. Shannon Loftis has contributed to more than 40 games throughout her illustrious career including Motocross Madness, Project Gotham Racing, Banjo Kazooie: Nuts and Bolts, Fable, Viva Piñata, Sunset Overdrive, the recently released Age of Empires IV. | |||
| Darkest Dungeon with Tyler Sigman | 14 Mar 2022 | 01:48:35 | |
Robin Hunicke chats with Tyler Sigman, Co-Founder of Red Hook Studios. Together they discuss his journey into board games and video games; his start making table top games; his first steps into video game design; the difficulties of navigating funding for an indie studio in an emerging market; and the decisions that led to founding Red Hook Studios with Chris Bourassa. | |||
| DEATHLOOP Director, Dinga Bakaba | 14 Feb 2022 | 01:54:12 | |
Ted Price chats with Dinga Bakaba, the director behind the critically acclaimed Deathloop. Dinga shares his unique journey into game development; getting team buy-in for difficult development decisions; understanding the why and how of player decision-making in games; the connections between game themes and the impact they have on our real life; and why representation is important in games and what that means to him. | |||
| Marvel's Guardians of the Galaxy with Jean-François Dugas and Mary DeMarle | 25 Jan 2022 | 01:22:17 | |
Ted Price chats with Jean-François Dugas and Mary DeMarle from Eidos-Montréal. Together they discuss the development of Marvel's Guardians of the Galaxy including the challenges of developing a unique characterization for each Guardian; how they managed to weave together story, dialogue, and gameplay; the evolution of the combat mechanics; and the amazing soundtrack including the development of the fictional band "Star-Lord." Jean-François Dugas is the Senior Creative Director and Mary DeMarle is the Senior Narrative Director for Marvel's Guardians of the Galaxy, developed by Eidos-Montréal. They are also known for the development of Deus Ex: Human Revolution and Deus Ex: Mankind Divided. | |||
| Unsighted with Tiani Pixel & Fernanda Dias | 19 Dec 2021 | 01:02:13 | |
Robin Hunicke chats with the duo behind Unsighted, Studio Pixel Punk's Tiani Pixel and Fernanda Dias. Together they discuss their journey leading up to developing their first game; the challenges of game development in the emerging Brazilian game dev scene; what inspired the look and feel of Unsighted; and the importance of diverse viewpoints in games. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| Buzz Burrowes, Audio System Architect at Epic Games | 13 Dec 2021 | 01:11:59 | |
Austin Wintory chats with audio engineer, architect, and programmer Buzz Burrowes. Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as well as his recent work in exploring interactivity with music in games like FUSER. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| Writing for RPGs with Narrative Designer Whitney Beltrán | 17 Jun 2024 | 01:02:02 | |
Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. | |||
| Double Fine Art Director, Lisette Titre-Montgomery | 06 Dec 2021 | 00:48:42 | |
Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating sensitive complex issues in Psychonauts 2; how art and gameplay influence each other during development; and her work with Gameheads, a Game Development Accelerator program for Oakland youth. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| Back 4 Blood Composer, Martin Stig Andersen | 22 Nov 2021 | 01:38:19 | |
Austin Wintory chats with composer and sound designer Martin Stig Andersen. Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Blood; how much his classical music background informs his current work; his work on Playdead's LIMBO and INSIDE; and his performance work outside of video games. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| Kena: Bridge of Spirits with Mike and Josh Grier | 08 Nov 2021 | 01:26:33 | |
Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits. Together they discuss Ember Lab's genesis in the advertising and film industries; their transition into game development; Kena's mechanics and design; Ember Lab's studio culture; and ways for the games industry to increase diversity. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| 24th D.I.C.E. Awards Roundtable: Strategy/Simulation Game of the Year | 05 Nov 2021 | 00:31:02 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Strategy/Simulation Game of the Year. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| 24th #DICEAwards Roundtable: Fighting Game of the Year | 04 Nov 2021 | 00:29:12 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to the nominees for the 24th Annual #DICEAwards Fighting Game of the Year chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| Far Cry 6 Audio Director, Eduardo Vaisman | 01 Nov 2021 | 02:05:13 | |
Austin Wintory chats with audio director, Eduardo Vaisman. Together they discuss his journey from film to video games; their focus on authenticity when designing the audio for the fictional island nation of Yara for Far Cry 6; integrating the score and music to give the locale a distinct feel; and how his own experiences growing up in Argentina helped define his artistic viewpoint. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction | 29 Oct 2021 | 00:37:00 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Game Direction. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| 24th D.I.C.E. Awards Roundtable: Racing Game of the Year | 28 Oct 2021 | 00:27:00 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Racing Game of the Year. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| Psychonauts 2 Composer, Peter McConnell | 18 Oct 2021 | 01:06:11 | |
Austin Wintory chats with luminary composer Peter McConnell. Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine's Psychonauts 2. | |||
| Twelve Minutes with Luis Antonio | 04 Oct 2021 | 01:13:16 | |
Ted Price chats with the writer and director behind Twelve Minutes, Luis Antonio. Together they discuss Luis' transition from working at large AAA studios to creating his own independent game; his organic development process; the challenge of developing a branching narrative; and how one can tackle production stress and transform it into a joyous journey. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| Game Preservation with Digital Eclipse's Mike Mika | 10 Jun 2024 | 01:22:10 | |
Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love. Watch this episode on our YouTube channel. | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game | 03 Oct 2021 | 00:31:15 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement for an Independent Game. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| 24th D.I.C.E. Awards Roundtable: Online Game of the Year | 02 Oct 2021 | 00:29:09 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Online Game of the Year. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Character | 01 Oct 2021 | 00:30:24 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Character. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| Adam Volker and Bohdon Sayre of Flight School Studio | 27 Sep 2021 | 01:14:01 | |
Robin Hunicke chats with Adam Volker and Bohdon Sayre of Flight School Studio. Together they discuss building traditional and non-traditional indie games; growing a studio and hiring and learning from developers of different backgrounds; issues with discoverability; and how engaging in a wide range of creative activities can enhance and enrich the development process. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| 24th D.I.C.E. Awards Roundtable: Sports Game of the Year | 26 Sep 2021 | 00:30:33 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Sports Game of the Year. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter. | |||
| 24th D.I.C.E. Awards Roundtable: Immersive Reality Game of the Year | 25 Sep 2021 | 00:39:37 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Immersive Reality Game of the Year. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at @Official_AIAS. | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Animation | 24 Sep 2021 | 00:39:20 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Animation. The nominees include: Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS @Official_AIAS. | |||
| Peanut Button's Asaf and Eyal Geva | 20 Sep 2021 | 01:21:08 | |
Robin Hunicke chats with Asaf and Eyal Geva, the brothers behind the three person development studio Peanut Button. Together they discuss the early VR prototypes that led to their first release, The Secret of Retropolis; how VR gives the players presence; and the challenges of adding characters and storytelling to VR experiences. | |||
| 24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement | 19 Sep 2021 | 00:27:55 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Immersive Reality Technical Achievement. The nominees include: | |||
| 24th D.I.C.E. Awards Roundtable: Family Game of the Year | 18 Sep 2021 | 00:36:16 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Family Game of the Year. The nominees include: | |||
| From Actor to Game Developer with Abubaker Salim | 03 Jun 2024 | 00:58:18 | |
Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film. Watch this episode on our YouTube channel. | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design | 17 Sep 2021 | 00:36:41 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Audio Design. The nominees include: | |||
| The Ascent with Neon Giant's Arcade Berg & Tor Frick | 13 Sep 2021 | 01:07:51 | |
Ted Price chats with Arcade Berg and Tor Frick, Co-Founders and Creative Directors behind Neon Giant who recently released The Ascent. Together they discuss what it was like building a massive AAA title with a small team; how they balanced procedural construction with bespoke flourishes to create a rich and immersive detailed world; how constraints can be a key problem solving tool; and their advice for future game entrepreneurs. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Original Music Composition | 12 Sep 2021 | 00:33:15 | |
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year. The nominees include: | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction | 11 Sep 2021 | 00:45:51 | |
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Outstanding Achievement in Art Direction. The nominees include: | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Technical Achievement | 10 Sep 2021 | 00:30:13 | |
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Technical Achievement. The nominees include: | |||
| Sr. Director of Sound at PlayStation Studios, Phillip Kovats | 06 Sep 2021 | 01:44:35 | |
Austin Wintory chats with Phillip Kovats, the Senior Director of Sound for the PlayStation Studios Creative Arts team. Together they discuss his long career working on some of the biggest titles in the games industry; learning to tell stories and finding your voice as an artist; using audio to marry visuals and music to help the player's emotional journey; and giving teams agency to explore their creative vision and find solutions. | |||
| 24th D.I.C.E. Awards Roundtable: Mobile Game of the Year | 05 Sep 2021 | 00:31:24 | |
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year. The nominees include- | |||
| 24th D.I.C.E. Awards Roundtable: Action Game of the Year | 05 Sep 2021 | 00:31:17 | |
Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Action Game of the Year. The nominees include- -DOOM Eternal | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Story | 02 Sep 2021 | 00:30:40 | |
Listen to the nominees for the 24th Annual #DICEAwards Outstanding Achievement in Story chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams. The nominees include- -13 Sentinels: Aegis Rim | |||
| Velan Studios Founders, Guha and Karthik Bala | 30 Aug 2021 | 01:24:27 | |
Ted Price chats with Guha and Karthik Bala, brothers who founded both Velan Studios and Vicarious Visions. Together they discuss their incredible journey in games beginning with the founding of Vicarious Visions while they were both in high school and into their new venture at Velan Studios; their approach to problem solving; how failure leads to positive outcomes; and what they learned at MIT that helped them think in unexpected ways. | |||
| Video Game and Comics Writer Evan Narcisse | 28 May 2024 | 01:09:49 | |
Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds. Watch this episode on our YouTube channel. | |||
| 24th D.I.C.E. Awards Roundtable: Adventure Game of the Year | 29 Aug 2021 | 00:36:45 | |
Listen to the nominees for the 24th Annual #DICEAwards Adventure Game of the Year chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams. The nominees include- -Assassin's Creed Valhalla | |||
| 24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Design | 28 Aug 2021 | 00:34:19 | |
Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Game Design. The nominees include- | |||
| 24th D.I.C.E. Awards Roundtable: Role-Playing Game of the Year | 27 Aug 2021 | 00:29:10 | |
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Role-Playing Game of the Year. The nominees include- Cyberpunk 2077,
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