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Explore every episode of the podcast Game Maker's Notebook

Dive into the complete episode list for Game Maker's Notebook. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian03 Sep 202401:57:22

This episode is supported by Xsolla

Trent Kusters chats with brothers and co-founders of SFB GamesAdam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and development of Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

Creating a Soulslike Under the Sea with Another Crab's Treasure26 Aug 202400:57:14

This episode is supported by Xsolla

Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme.

If you enjoyed this episode, please consider leaving us a rating and review.

Please consider supporting game dev students with: AIAS Foundation

The Story of 'Potions: A Curious Tale' with Renee Gittins24 Jun 202401:16:16

Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the important role they played during the pandemic; and the complexity of game releases. 

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

Guild Wars 2 Composer, Maclaine Diemer02 May 202201:01:00

Austin Wintory chats with Maclaine Diemer, one of the composers behind ArenaNet's long-running MMO, Guild Wars. Together they discuss his insightful presentation at GDC 2022; his career path from sound design to composing music; and the importance understanding nuance when creating music that references foreign cultures while also being open to having tough discussions about appropriation.

Watch the full interview on our Youtube channel.

Unpacking with Wren Brier and Tim Dawson25 Apr 202201:16:06

Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into game development; how the idea for Unpacking came about; important milestones during development; how clever marketing helped keep their game in the gaming zeitgeist; and important lessons they learned working on their first game as a couple.

This episode is also available on YouTube.

Resident Evil Village Actor, Maggie Robertson18 Apr 202201:11:58
At the 2022 D.I.C.E. Summit, Austin Wintory chats with actor Maggie Robertson. Together they discuss her journey into acting and landing the role of Lady Dimitrescu in Capcom's Resident Evil Village; the ins and outs of voice acting and performance capture; and the incredible fandom that sprung around the vampire countess before the game was even released.
It Takes Two Lead Sound Designer, Philip Eriksson11 Apr 202201:10:32

At the 2022 D.I.C.E. Summit, Austin Wintory chats with Philp Eriksson, Lead Sound Designer at Hazelight. Together they discuss his transition from music into game development; the incredible challenge of designing all the audio for the various worlds and themes of It Takes Two; and what steps the team took in order to tackle such a tremendous project.

Philip Eriksson is the Lead Sound Designer on It Takes Two. Prior to his work at Hazelight, Philip was a part of the sound team at EA DICE and worked on games such as Battlefield V and Star Wars Battlefront II.

Shannon Loftis of World's Edge Studio, Microsoft04 Apr 202201:10:48
Ted Price chats with Shannon Loftis, the retiring VP of Microsoft's Xbox Game Studios and Studio Head of World's Edge Studio. Together they look back on her long and prestigious career; her thoughts on leadership including advice for new leaders of large development teams; examples of initiatives Microsoft has implemented to foster diversity; and her thoughts on the future of the games industry.

Shannon Loftis has contributed to more than 40 games throughout her illustrious career including Motocross Madness, Project Gotham Racing, Banjo Kazooie: Nuts and Bolts, Fable, Viva Piñata, Sunset Overdrive, the recently released Age of Empires IV
Darkest Dungeon with Tyler Sigman14 Mar 202201:48:35

Robin Hunicke chats with Tyler Sigman, Co-Founder of Red Hook Studios. Together they discuss his journey into board games and video games; his start making table top games; his first steps into video game design; the difficulties of navigating funding for an indie studio in an emerging market; and the decisions that led to founding Red Hook Studios with Chris Bourassa.

Tyler Sigman is one of the Co-Founders of Red Hook Studios, who are best known for releasing Darkest Dungeon and Darkest Dungeon II, which is currently available in early access.

@tylersigman

@hunicke

DEATHLOOP Director, Dinga Bakaba14 Feb 202201:54:12

Ted Price chats with Dinga Bakaba, the director behind the critically acclaimed Deathloop. Dinga shares his unique journey into game development; getting team buy-in for difficult development decisions; understanding the why and how of player decision-making in games; the connections between game themes and the impact they have on our real life; and why representation is important in games and what that means to him.

Dinga Bakaba is the Studio Head and Co-Creative Director at Arkane Lyon. In addition to his work on Deathloop, Dinga is well known for the Dishonored series.

Marvel's Guardians of the Galaxy with Jean-François Dugas and Mary DeMarle25 Jan 202201:22:17
Ted Price chats with Jean-François Dugas and Mary DeMarle from Eidos-Montréal. Together they discuss the development of Marvel's Guardians of the Galaxy including the challenges of developing a unique characterization for each Guardian; how they managed to weave together story, dialogue, and gameplay; the evolution of the combat mechanics; and the amazing soundtrack including the development of the fictional band "Star-Lord."

Jean-François Dugas is the Senior Creative Director and Mary DeMarle is the Senior Narrative Director for Marvel's Guardians of the Galaxy, developed by Eidos-Montréal. They are also known for the development of Deus Ex: Human Revolution and Deus Ex: Mankind Divided.
Unsighted with Tiani Pixel & Fernanda Dias19 Dec 202101:02:13

Robin Hunicke chats with the duo behind Unsighted, Studio Pixel Punk's Tiani Pixel and Fernanda Dias. Together they discuss their journey leading up to developing their first game; the challenges of game development in the emerging Brazilian game dev scene; what inspired the look and feel of Unsighted; and the importance of diverse viewpoints in games. 

Unsighted is the first game by Studio Pixel Punk which is comprised of the two-person team of Tiani Pixel and Fernanda Dias. Published by Humble Games, Unsighted is a top-down action-adventure, tasking players to explore a world ruined by war. Alma must traverse the vast city of Arcadia before the life force of her friends and herself withers away, turning friend to foe. Time is ticking, and every moment matters.

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

Buzz Burrowes, Audio System Architect at Epic Games13 Dec 202101:11:59

Austin Wintory chats with audio engineer, architect, and programmer Buzz Burrowes. Together they discuss his early career at Sony, developing many tools and techniques still used in game audio as well as his recent work in exploring interactivity with music in games like FUSER.

Buzz Burrowes is currently an Audio System Architect at Epic Games, which recently acquired Harmonix Music Systems where he helped develop titles such as FUSER. Previously, he was the Chief Audio Engineer at Sony Computer Entertainment America (now Sony Interactive Entertainment America) where he is credited on several classic series such as God of War, Syphon Filter, and Twisted Metal.

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

Writing for RPGs with Narrative Designer Whitney Beltrán17 Jun 202401:02:02

Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

Double Fine Art Director, Lisette Titre-Montgomery06 Dec 202100:48:42

Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating sensitive complex issues in Psychonauts 2; how art and gameplay influence each other during development; and her work with Gameheads, a Game Development Accelerator program for Oakland youth.

Lisette Titre-Montgomery is an Art Director with over twenty years of industry experience and 13 shipped titles. Specializing in creating studio cultures where artists and creatives thrive. Lisette has contributed to some of the industry's highest profile games, including Tiger Woods Golf, The Simpsons, Dante's Inferno, Dance Central 3, SIMS 4, South Park, and Transformers Age Of Extinction for Android and iOS. Her most recent project is Psychonauts 2 with Double Fine Productions.

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

Back 4 Blood Composer, Martin Stig Andersen22 Nov 202101:38:19

Austin Wintory chats with composer and sound designer Martin Stig Andersen. Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Blood; how much his classical music background informs his current work; his work on Playdead's LIMBO and INSIDE; and his performance work outside of video games.

Martin Stig Andersen is a composer and sound designer with a background in the fields of acousmatic music, sound installations, electroacoustic performance, and video art. He is best known for his work in audio and music across several award winning titles including LIMBO, INSIDE, Control, Shadow of the Tomb Raider, and the recently released Back 4 Blood

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

Kena: Bridge of Spirits with Mike and Josh Grier08 Nov 202101:26:33

Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits. Together they discuss Ember Lab's genesis in the advertising and film industries; their transition into game development; Kena's mechanics and design; Ember Lab's studio culture; and ways for the games industry to increase diversity. 

Together, Mike and Josh founded Ember Lab, an animation and digital content studio. Mike is the Chief Creative Officer and Josh the Chief Operation Officer. Kena: Bridge of Spirits is a story-driven action adventure set in a charming world rich with exploration and fast-paced combat. In addition to Kena, Ember Lab is best known for the short films Dust and Majora's Mask - Terrible Fate.

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

24th D.I.C.E. Awards Roundtable: Strategy/Simulation Game of the Year05 Nov 202100:31:02

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Strategy/Simulation Game of the Year.

The nominees include:
+Crusader Kings III
+Desperados III
+Microsoft Flight Simulator
+Monster Train
+Per Aspera

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

24th #DICEAwards Roundtable: Fighting Game of the Year04 Nov 202100:29:12

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to the nominees for the 24th Annual #DICEAwards Fighting Game of the Year chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams.

The nominees include:
+EA Sports UFC 4
+Granblue Fantasy Versus
+Mortal Kombat 11 Ultimate
+Them's Fightin' Herds

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

Far Cry 6 Audio Director, Eduardo Vaisman01 Nov 202102:05:13

Austin Wintory chats with audio director, Eduardo Vaisman. Together they discuss his journey from film to video games; their focus on authenticity when designing the audio for the fictional island nation of Yara for Far Cry 6; integrating the score and music to give the locale a distinct feel; and how his own experiences growing up in Argentina helped define his artistic viewpoint.

Eduardo Vaisman is an Audio Director at Ubisoft Toronto, having recently released Far Cry 6. He is also known for several other titles in the Far Cry series as well as Splinter Cell: Blacklist

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction29 Oct 202100:37:00

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Game Direction.

The nominees include:
+Ghost of Tsushima
+Hades
+Half-Life: Alyx
+Kentucky Route Zero: TV Edition
+The Last of Us Part II

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

24th D.I.C.E. Awards Roundtable: Racing Game of the Year28 Oct 202100:27:00

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Racing Game of the Year.

The nominees include:
+Dirt 5
+F1 2020
+Mario Kart Live: Home Circuit

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

Psychonauts 2 Composer, Peter McConnell18 Oct 202101:06:11

Austin Wintory chats with luminary composer Peter McConnell. Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine's Psychonauts 2.

Peter McConnell has composed award-winning scores for a diverse range of video games including Broken Age, Hearthstone: Heroes of Warcraft, Plants vs. Zombies: Garden Warfare, the Sly Cooper series, Star Wars: The Old Republic, Psychonauts, Brutal Legend and Grim Fandango. Before working independently, Peter composed in-house at LucasArts contributing to beloved franchises such as Star Wars, Indiana Jones and Monkey Island.

Twelve Minutes with Luis Antonio04 Oct 202101:13:16

Ted Price chats with the writer and director behind Twelve Minutes, Luis Antonio. Together they discuss Luis' transition from working at large AAA studios to creating his own independent game; his organic development process; the challenge of developing a branching narrative; and how one can tackle production stress and transform it into a joyous journey. 

Luis Antonio is the writer and director behind Twelve Minutes, which was published by Annapurna Interactive. Prior to becoming an independent developer, Luis was an artist at Ubisoft and Rockstar Games. Additionally, he was also the artist for Jonathan Blow's The Witness

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

Game Preservation with Digital Eclipse's Mike Mika10 Jun 202401:22:10

Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love. 

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game03 Oct 202100:31:15

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement for an Independent Game.

The nominees include:
-Coffee Talk
-Hades
-If Found…
-Kentucky Route Zero: TV Edition
-Noita

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

24th D.I.C.E. Awards Roundtable: Online Game of the Year02 Oct 202100:29:09

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Online Game of the Year.

The nominees include:
+Animal Crossing: New Horizons
+Call of Duty: Black Ops - Cold War
+Fall Guys: Ultimate Knockout
+Ghost of Tsushima
+Tetris Effect: Connected

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Character01 Oct 202100:30:24

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Character.

The nominees include:
+Eivor, Assassin's Creed Valhalla
+Zagreus, Hades
+Abby, The Last of Us Part II
+Ellie, The Last of Us Part II
+Miles, Marvel's Spider-Man: Miles Morales

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

Adam Volker and Bohdon Sayre of Flight School Studio27 Sep 202101:14:01

Robin Hunicke chats with Adam Volker and Bohdon Sayre of Flight School Studio. Together they discuss building traditional and non-traditional indie games; growing a studio and hiring and learning from developers of different backgrounds; issues with discoverability; and how engaging in a wide range of creative activities can enhance and enrich the development process. 

Flight School Studio is a studio of artists and technicians. Collectively, the studio's creative team boasts top creative accolades, such as Academy, Emmy, Annie, Cannes Lion and Lumiere Awards. In addition to developing self-released titles (Manifest 99, Island Time VR, Creature in the Well, and Stonefly), the team collaborates on innovative entertainment with agency and brand partners (Oculus, Google, Lionsgate, Sony, Dell, American Express, GM, SAP, Verizon, AT&T). 

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

24th D.I.C.E. Awards Roundtable: Sports Game of the Year26 Sep 202100:30:33

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Sports Game of the Year.

The nominees include:
+EA Sports FIFA 21
+MLB The Show 20
+NBA 2K21
+PGA Tour 2K21
+Tony Hawk's Pro Skater 1+2

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at Twitter.

24th D.I.C.E. Awards Roundtable: Immersive Reality Game of the Year25 Sep 202100:39:37

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Immersive Reality Game of the Year.

The nominees include:
+Down the Rabbit Hole
+Half-Life: Alyx
+Paper Beast
+The Room VR: Dark Matter
+The Walking Dead: Saints and Sinners

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS at @Official_AIAS.

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Animation24 Sep 202100:39:20

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Animation.

The nominees include:
+FINAL FANTASY VII REMAKE
+The Last of Us Part II
+Marvel's Spider-Man: Miles Morales
+Ori and the Will of the Wisps
+Spiritfarer

Make sure to watch the full 24th Annual #DICEAwards on YouTube and stay up-to-date on all things AIAS @Official_AIAS.

Peanut Button's Asaf and Eyal Geva20 Sep 202101:21:08

Robin Hunicke chats with Asaf and Eyal Geva, the brothers behind the three person development studio Peanut Button. Together they discuss the early VR prototypes that led to their first release, The Secret of Retropolis; how VR gives the players presence; and the challenges of adding characters and storytelling to VR experiences.

Peanut Button is an independent studio, founded and run in Tel Aviv by brothers Asaf and Eyal Geva. The Secret of Retropolis is a VR adventure game with a sci-fi detective story. It debuted at the Cannes Film Festival and was recently released on SteamVR and Oculus platforms to critical acclaim

24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement19 Sep 202100:27:55

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Immersive Reality Technical Achievement.

The nominees include:
+Half-Life: Alyx
+Mario Kart Live: Home Circuit
+Museum of Other Realities
+Paper Beast
+Tempest

24th D.I.C.E. Awards Roundtable: Family Game of the Year18 Sep 202100:36:16

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Family Game of the Year.

The nominees include:
+Animal Crossing: New Horizons
+Astro's Playroom
+Dreams
+Fall Guys: Ultimate Knockout
+Sackboy: A Big Adventure

From Actor to Game Developer with Abubaker Salim03 Jun 202400:58:18

Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film. 

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design17 Sep 202100:36:41

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Audio Design.

The nominees include:
+Dreams
+Ghost of Tsushima
+The Last of Us Part II
+Ori and the Will of the Wisps
+Sackboy: A Big Adventure

The Ascent with Neon Giant's Arcade Berg & Tor Frick13 Sep 202101:07:51

Ted Price chats with Arcade Berg and Tor Frick, Co-Founders and Creative Directors behind Neon Giant who recently released The Ascent. Together they discuss what it was like building a massive AAA title with a small team; how they balanced procedural construction with bespoke flourishes to create a rich and immersive detailed world; how constraints can be a key problem solving tool; and their advice for future game entrepreneurs. 

Neon Giant is a Swedish video game studio founded in 2018. The Ascent is a solo and co-op Action-shooter RPG set on Veles, a packed cyberpunk world.

Follow us on Twitter @Official_AIASFacebook or visit us at interactive.org.

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Original Music Composition12 Sep 202100:33:15

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year.

The nominees include:
+Carrion
+Ghost of Tsushima
+Little Orpheus
+Ori and the Will of the Wisps
+The Pathless

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction11 Sep 202100:45:51

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Outstanding Achievement in Art Direction.

The nominees include:
+Ghost of Tsushima
+Hades
+The Last of Us Part II
+Marvel's Spider-Man: Miles Morales
+Ori and the Will of the Wisps

24th D.I.C.E. Awards Roundtable: Outstanding Technical Achievement10 Sep 202100:30:13

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Technical Achievement.

The nominees include:
+Dreams
+Ghost of Tsushima
+The Last of Us Part II
+Mario Kart Live: Home Circuit
+Microsoft Flight Simulator

Sr. Director of Sound at PlayStation Studios, Phillip Kovats06 Sep 202101:44:35

Austin Wintory chats with Phillip Kovats, the Senior Director of Sound for the PlayStation Studios Creative Arts team. Together they discuss his long career working on some of the biggest titles in the games industry; learning to tell stories and finding your voice as an artist; using audio to marry visuals and music to help the player's emotional journey; and giving teams agency to explore their creative vision and find solutions. 

Phillip Kovats has been in games since 1999, helping create the sound and direction for the God of War series, flOw, flOwer, Journey, and Uncharted 1 & 2. In 2010, he joined Naughty Dog as audio lead, helming games such as The Last of Us, Left Behind, Uncharted 4, and Uncharted: Lost Legacy. Now, Phil works as the director of sound for the PlayStation Studios Creative Arts team, overseeing talent, facilities, operations, and creative for titles such as Ghost of Tsushima, Death Stranding, Marvel's Spider-Man, Demon's Souls, Ratchet & Clank and many others under the PlayStation Studios banner.

24th D.I.C.E. Awards Roundtable: Mobile Game of the Year05 Sep 202100:31:24

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year.

The nominees include-
-HoloVista
-Legends of Runeterra
-Little Orpheus
-Song of Bloom
-South of the Circle

24th D.I.C.E. Awards Roundtable: Action Game of the Year05 Sep 202100:31:17

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Action Game of the Year.

The nominees include-

-DOOM Eternal
-Hades
-Half-Life: Alyx
-Marvel's Spider-Man: Miles Morales
-Nioh 2

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Story02 Sep 202100:30:40

Listen to the nominees for the 24th Annual #DICEAwards Outstanding Achievement in Story chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams.

The nominees include-

-13 Sentinels: Aegis Rim
-Ghost of Tsushima
-Hades
-Kentucky Route Zero: TV Edition
-The Last of Us Part II

Velan Studios Founders, Guha and Karthik Bala30 Aug 202101:24:27

Ted Price chats with Guha and Karthik Bala, brothers who founded both Velan Studios and Vicarious Visions. Together they discuss their incredible journey in games beginning with the founding of Vicarious Visions while they were both in high school and into their new venture at Velan Studios; their approach to problem solving; how failure leads to positive outcomes; and what they learned at MIT that helped them think in unexpected ways. 

Guha and Karthik founded Velan Studios which is known for Mario Kart Live: Home Circuit and the recently released Knockout City. They also founded Vicarious Visions which developed the Skylanders series as well as several titles in the Tony Hawk's Pro Skater series, and Crash Bandicoot series.

Video Game and Comics Writer Evan Narcisse28 May 202401:09:49

Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds.

Watch this episode on our YouTube channel.

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24th D.I.C.E. Awards Roundtable: Adventure Game of the Year29 Aug 202100:36:45

Listen to the nominees for the 24th Annual #DICEAwards Adventure Game of the Year chat with one another in intimate roundtable sessions, moderated by Spawn on Me's Kahlief Adams.

The nominees include-

-Assassin's Creed Valhalla
-Ghost of Tsushima
-Kentucky Route Zero: TV Edition
-The Last of Us Part II
-Ori and the Will of the Wisps

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Design28 Aug 202100:34:19

Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Game Design.

The nominees include-
-Ghost of Tsushima
-Hades
-Half-Life: Alyx
-The Last of Us Part II
-Marvel's Spider-Man: Miles Morales

24th D.I.C.E. Awards Roundtable: Role-Playing Game of the Year27 Aug 202100:29:10

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment.

Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Role-Playing Game of the Year.

The nominees include-

Cyberpunk 2077,
FINAL FANTASY VII REMAKE,
Persona 5 Royal,
Wasteland 3,
Yakuza: Like a Dragon

 

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