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Explore every episode of the podcast Game Developer Podcast

Dive into the complete episode list for Game Developer Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
GDC Side Quest - Exploring co-development opportunities with Sam Carlisle25 sept. 202600:35:32

What's changing in the world of co-development (co-dev) and external development (ex-dev) GDC Side Quest returns with another interview recorded on the show floor of the 2026 GDC of Festival of Gaming, this time speaking with Microsoft veteran and XDS Spark co-founder Sam Carlisle. Content marketing manager Beth Elderkin joins Carlisle, who has over fifteen years of experience sourcing high-quality external content for major game development projects, to discuss why this development practice is becoming more and more essential in the changing world of video game production. 

Learn more about GDC Festival of Gaming: https://gdconf.com/

Learn more about XDS Spark: https://www.xds-spark.com/

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#78 - How toolmakers like ARM work with devs, ft. Peter Hodges18 sept. 202600:52:25

On this week's episode of the Game Developer podcast, senior editor Bryant Francis chats with Peter Hodges, director for ecosystem strategy for developer platforms at ARM. Peter is a game development veteran who uses his experience in the game-making profession to help developers integrate ARM technology into their workflows. He's currently focused on helping developers understand ARM's new Neural Technology—a collection of on-chip AI techniques that improve frame rate and expand lighting possibilities on mobile devices.

You can't talk about the benefits of new dev tools without discussing why developers use them—that's why today's episode doesn't just talk about the possibilities of on-chip AI, but also the impact of art like Hollis Framptons' 1969 7-minute short film Lemon.

Learn more about ARM Neural Technology: https://developer.arm.com/mobile-graphics-and-gaming/neural-technology

Learn more about Lemon: https://en.wikipedia.org/wiki/Lemon_(1969_film)

Learn more about Somerset House's  MC Escher exhibition: https://www.somersethouse.org.uk/whats-on/mc-escher-the-exhibition

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#77 - Strategically making Star Wars Zero Company, ft. Greg Foertsch04 sept. 202601:02:03

On this week's episode of the Game Developer podcast, senior editor Bryant Francis sits down with Bit Reactor CEO and co-founder Greg Foertsch, who also served as creative director on Star Wars Zero Company, the newest adventure in that galaxy far far away. Foertsch sat down to discuss important perspectives on making good camera perspectives, the value in having every team member think of themselves as a "game developer," regardless of their job title, and why he loves the character  Huyang from Star Wars The Clone Wars and Ahsoka: A Star Wars Story.

Learn more about Bit Reactor: https://www.bitreactor.com/

Learn more about Star Wars Zero Company: https://www.ea.com/games/starwars/zero-company

Learn more about Huyang: https://en.wikipedia.org/wiki/Huyang

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

GDC Side Quest - Inside Austin Wintory's Collaborative Composing Process28 août 202600:32:39

GDC Side Quest is back with another fantastic interview straight from the show floor of GDC Festival of Gaming. This month, celebrated composer Austin Wintory joins content marketing manager Beth Elderkin for a conversation about his creative process as a composer on games like Journey, Sword and the Sea, Aliens: Fireteam Elite 2, and other excellent titles.

Austin also breaks down the process for crafting the Developer's Concert—an annual musical celebration of the art of game development only available at the GDC Festival of Gaming. 

Learn more about GDC Festival of Gaming: https://gdconf.com/

Learn more about Austin Wintory: https://www.austinwintory.com/projects-videogames

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#76 - We’re finally talking about AI, ft. David "Rez" Graham and Luke Dicken21 août 202601:01:34

This week on the Game Developer Podcast, senior editor Bryant Francis, former Maxis senior engineer David "Rez" Graham and former Take-Two head of AI Dr. Luke Dicken—both celebrated experts in the field of video game AI—are tackling the "black hole" of a topic that is generative AI. Graham and Dicken have spent their careers studying AI techniques to help developers make better, more exciting games, and they have had lots of opinions watching their field of expertise become the explosively large business driving excitement in Silicon Valley.

This is a conversation about AI and AI techniques, but it’s also a conversation about the nature of work, what goals we’re trying to achieve when we use AI technology, and the inherent value of AI in game development.

Learn more about David “Rez” Graham: https://www.academyart.edu/academics/game-development/ 

Learn more about Luke Dicken: https://www.linkedin.com/in/lukedicken

Learn more about Suck Up: https://store.steampowered.com/app/2726370/Suck_Up/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#75 - What devs need to know about localization, ft. Concha Fernández Álvarez, Aurélie Perrin, and Guido Di Carlo07 août 202601:11:41

This week on the Game Developer Podcast, we’re diving into the discipline of localization—the undersung heroes of the video game industry. Localizers and translators are the ones who make it possible for games to sell beyond the borders of their native language—but they’re also the ones facing brutal cuts and threats to their jobs in the face of cost-cutting and dodgy implementation of generative AI. They sometimes aren’t even properly credited for their work.

As it turns out, many developers never get a chance to speak with their colleagues in the world of localization, and there’s plenty of best practices that haven’t proliferated across the industry. Today we’re bridging that gap with our guests, Concha Fernández Álvarez and LocQuest’s Aurélie Perrin, and Guido Di Carlo.

Learn more about Concha Fernández Álvarez: https://cfernandez.me/

Learn more about LocQuest: https://locquest.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

GDC Side Quest - A Sit-Down With The Indomitable Sam Béart31 juil. 202600:28:46

It's time for another episode of GDC Side Quest and another fantastic conversation recorded live on the GDC Festival of Gaming Show Floor. This month’s guest: acclaimed actor Samantha Béart, known for her work in Larian Studios' Baldur’s Gate III, Cloak and Dagger Games’s The Excavation of Hobbs Barrow, and IO Interactive’s 007 First Light. The powerhouse actor took time to discuss how they’ve seen developers better integrate acting performances in the creative process, their conversations with showrunner Craig Mazin about his planned Baldur’s Gate III TV show, and the challenges of doing great work in a sometimes secretive recording environment.

Learn more about GDC Festival of Gaming: https://gdconf.com/

Learn more about Samantha Béart: https://samantha-beart-shop.fourthwall.com/

Learn more about It Takes A Village: https://youtube.com/playlist?list=PLdETg9xOislGXARi19-Tfm8SOUH46RHrl&si=5MLI1R2u4D8D4cE4

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#74 - How Jackbox Games navigated the post-pandemic sales slump ft. Mike Bilder24 juil. 202601:04:41

This week on the Game Developer Podcast, Jackbox Games CEO Mike Bilder joins senior editor Bryant Francis to discuss how the makers of the Jackbox Party Pack series survived the—in hindsight—inevitable decline of sales after the end of the 2020 COVID-19 pandemic lockdowns. It’s a trend that’s battered game developers all over the industry, and if Jackbox had overexpanded after its success, things could have taken a turn for the worst.

Instead, Jackbox has endured the downturn and set up a new publishing arm to support other developers making weird, unique comedy games like Toot Games’ My Arms Are Longer Now. We're quizzing Bilder about Jackbox's strategy for navigating hard times and what kinds of games it wants to publish.

Learn more about Jackbox Games: https://www.jackboxgames.com/

Learn more about My Arms Are Longer Now: https://store.steampowered.com/app/2646170/My_Arms_Are_Longer_Now/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#73 - NexusMods CEO digs into the dynamics of video game modding ft. Victor Folmann10 juil. 202600:51:43

This week on the Game Developer Podcast, NexusMods CEO Victor Folmann joins senior editor Bryant Francis for a conversation about the unique and fascinating world of video game modding. For years, players have used the site as a platform to host a bona fide treasure trove of creative modifications to their favorite games. Now, Folmann believes the company can evolve from a file-hosting company to a bona fide user-generated content (UGC) platform.

How? To find out, we’re digging into the unique dynamics of running an open-source platform defined by players who set the terms on what they want from video game mods. It’s a group of highly-technical and shrewd players who will do whatever it takes to alter the game of their choice, even if it means digging through obscure and poorly-documented file systems. 

Can this kind of content be brought to more players? That’s what we’re here to find out.

Learn more about NexusMods: https://www.nexusmods.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#72 - Inside Skybound’s video game strategy ft. David “DA” Alpert and Jon Goldman26 juin 202600:43:19

This week on the Game Developer Podcast, Skybound Entertainment CEO David “DA” Alpert and co-chairman Jon Goldman join senior editor Bryant Francis to explain the company’s future video game strategy following the successful release of Quarter Up’s Invisible VS. Even in a tough economic environment for the video game industry, Alpert and Goldman are bullish on the company’s strategy and its ambitions to expand the worlds of The Walking Dead, Invincible, and its other properties in video games.

Alpert and Goldman are both tenured entertainment industry professionals—Alpert co-founded Skybound with comic book creator Robert Kirkman, and Goldman’s video game career began with the founding of Foundation 9 Entertainment—once a pillar of independent game development in the industry.

Learn more about Invincible VS: https://invinciblevs.com/

Learn more about Skybound Entertainment: https://www.skybound.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#71 - The art of game writing in “non-narrative” games ft. Emma Kidwell and Harrison Pink12 juin 202601:05:30

This week on the Game Developer Podcast, senior editor Bryant Francis sits down with narrative designer Harrison Pink and game writer Emma Kidwell for a conversation about the craft of creating narrative content in games that don’t strictly have a narrative focus. Between Pink’s work on Diablo VII and Kidwell’s work on Sid Meier’s Civilization VII, the pair both have plenty of experience crafting stories for games where storytelling takes a backseat to complex, systems-driven gameplay.

This kind of narrative design leans into the “educational” aspect of game writing—the art of using storytelling to teach your player about the rules of your game, and guide them through different segments of the experience. From tweet-length text to explicit instructions, Pink and Kidwell share plenty of tips and thoughts about this rarely celebrated element of the game development craft.

Learn more about Harrison Pink: https://www.harrisonpink.com/

Learn more about Emma Kidwell: https://emmkid.info/

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

GDC Side Quest - Crafting Clair Obscur: Expedition 33’s mournful tale ft. Jennifer Svedberg-Yen29 mai 202600:34:34

GDC Side Quest returns to the Game Developer Podcast Feed, with the first of many interviews recorded live from the GDC Festival of Gaming show floor. This month, GDC Content Marketing Manager Beth Elderkin chats with Sandfall Interactive lead writer and localization producer Jenniver Svedberg-Yen about the creative decisions that went into Clair Obscur: Expedition 33, easily one of the most-talked about games of 2025. 

Learn more about GDC Festival of Gaming: https://gdconf.com/

Learn more about Sandfall Interactive: https://www.sandfall.co/team

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#70 - Stories from making Marvel Rivals ft. Danny Koo and Yachen Bian15 mai 202600:46:58

This week on the Game Developer Podcast, we conclude our run of episodes recorded from the show floor of the 2026 GDC Festival of Gaming with a conversation about NetEase Games’ Marvel Rivals. The 2024 hero shooter defied the odds to become one of the most successful multiplayer games of the decade, with hundreds of thousands of players logging in each day and chatting on “the largest gaming Discord server” to date.

Publishing and Marketing Lead Yachen Bian and Executive Producer Danny Koo joined us for a stellar conversation about running a gargantuan live service game in 2026, working with Marvel to make the game’s unique character skins, and the various ways NetEase tries to support players of all backgrounds.

Learn more about Marvel Rivals: https://www.marvelrivals.com/

Learn more about NetEase Games: https://www.neteasegames.com/

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#69 - We tested the Steam Controller ft. Alessandro Fillari01 mai 202600:52:25

This week on the Game Developer podcast, we’re diving into Valve’s newest piece of hardware: the Steam Controller. The company behind Steam provided Game Developer with a pair of controllers to stress-test their capabilities, so we recruited regular contributor Alessandro Fillari to help us analyze the new device.

We stress-tested the controller on first-person shooters, triple-A action games, colony sims, and real-time strategy games. For the most part, the controller impressed us—but what impact do we think it will have on the market? Who will want to pony up for a premium PC controller? These and other questions will be answered on today’s episode.

Read more from Alessandro Fillari: https://afillari.pressfolios.com/

Learn more about the Steam Controller: https://store.steampowered.com/sale/steamcontroller

Read more of our Steam Controller coverage: https://www.gamedeveloper.com/pc/-millimeters-matter-inside-the-steam-controller-s-flawless-physical-design (Note: this episode was recorded before Valve revealed the price of the Steam Controller)

Disclaimer: This episode was recorded before Valve unveiled the release date and pricing of the Steam Controller

Game Developer, Omdia, and GDC Festival of Gaming are sibling organizations under Informa.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#68 - Supporting juniors and sharpening your creativity - ft. Alexa Ray Corriea17 avr. 202600:48:30

This week on the Game Developer podcast, writer and self-avowed former theater kid Alexa Ray Corriea joins Bryant Francis live on the show floor at the 2026 GDC Festival of Gaming for a conversation about the craft of writing, how juniors can build their skills entering the game industry, and how the industry needs to better support rising developers. 

Corriea has spent her career learning not just how to be a better writer, but how to collaborate with the many disciplines that bring games to life. That experience has been a two-way street of course—after all, in game development, anyone who isn’t as familiar with another person’s field runs the risk of giving counterproductive feedback that makes for a worse work environment.

Follow Alexa Ray Corriea on Bluesky: https://bsky.app/profile/alexaray.bsky.social Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#67 - Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche03 avr. 202600:41:50

This week on the Game Developer Podcast, Owlchemy Labs Chief Executive Owl Andrew Eiche joins Bryant Francis for a fly-by-the-seat-of-your-pants interview from the show floor of the 2026 GDC Festival of Gaming. There was only one slight issue involving a forgotten laptop.

Who among us hasn’t forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge major event? Luckily, we decided to turn mishap into opportunity and ask Eiche about his own hair-raising moments in game development before springboarding off into a great chat about game design.

Learn more about Owlchemy Labs: https://owlchemylabs.com/

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#66 - The GDC 2026 wrap-up show20 mars 202600:54:08

This week on the Game Developer podcast, our whole team—editorial director Alissa McAloon, editor-in-chief Danielle Riendeau, and news editor Chris Kerr—join senior editor Bryant Francis for a wrap-up conversation about the 2026 GDC Festival of Gaming.

What were the vibes like? What were the coolest games we saw? Is this the first-ever appearance of a sound board on the Game Developer podcast? These and other questions will be tackled in front of a tiny live audience as we deliriously recap a madcap week.

 

Author profiles:

Alissa McAloon - https://www.gamedeveloper.com/author/alissa-mcaloon

Danielle Riendeau - https://www.gamedeveloper.com/author/danielle-riendeau

Chris Kerr - https://www.gamedeveloper.com/author/chris-kerr

Bryant Francis - https://www.gamedeveloper.com/author/bryant-francis

Game Developer and GDC Festival of Gaming are sibling organizations under Informa Festivals.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

GDC Side Quest - The craft of voice acting with Jennifer Hale06 mars 202600:24:17

It’s time for another episode of GDC Side Quest! This month, GDC Festival of Gaming content marketing manager Beth Elderkin sits down with the legendary actress Jennifer Hale, best known for work in the Mass Effect trilogy, Star Wars: Knights of the Old Republic…and the cult animated show Totally Spies?

Today Hale is swinging by the show to discuss the modern landscape of voice acting, how developers can collaborate with performers to make better games, and discuss the impact of generative AI in the aftermath of the SAG-AFTRA strike. 

Learn more about GDC Festival of Gaming: https://gdconf.com/

Learn more about Jennifer Hale: https://www.jenniferhale.com/about-jennifer

Learn more about Skillshub.life: https://acting.skillshub.life/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#65 - How publishers can do better by devs (and still profit) - ft. Tim Bender27 févr. 202600:57:35

This week on the Game Developer Podcast, Hooded Horse CEO Tim Bender joins us to discuss his journey into the world of video game publishing, what he’s learned, and why he feels many publishers aren’t doing right by developers (in a way that ultimately hurts their own business).

The landscape of video game publishing has changed immensely since the heydays of companies like Electronic Arts and Activision Blizzard. Gone are the titans funding big games from big companies, now there are a number of mid-sized publishers supporting mid-sized-and-tiny studios.

But not all publishers are created equal, and even the best-intentioned ones can leave developers in a rough spot. Bender breaks down how Hooded Horse works with its partners and makes the case for why everyone benefits if a publisher prioritizes partnerships over long-term profits.

Learn more about Hooded Horse: https://www.hoodedhorse.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#64 - Can co-development save the game industry? ft. Kim Belair, Rory McGuire, & Mitch Patterson13 févr. 202600:54:52

This week on the Game Developer Podcast we’re diving into the world of co-development. Co-development is the practice of hiring external companies to support a game project. 

Sometimes described as “outsourcing” or “external development,” co-development is increasingly becoming a more integrated practice, helping developers collaborate while distributing risk across different corporate entities.

As the industry looks to recover from years of layoffs, can a broader constellation of smaller studios working together continue to produce big-budget games? We’re talking to Sweet Baby Inc. CEO Kim Belair, Blackbird Interactive Rory McGuire, and Wolfjaw Studios CEO Mitch Patterson about their experiences in the co-development business, what works well about the model, and where there’s room to improve.

Learn more about Sweet Baby Inc: https://sweetbabyinc.com/

Learn more about Blackbird Interactive: https://blackbirdinteractive.com/

Learn more about Wolfjaw Studios: https://wolfjawstudios.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#63 - Analyzing the 2026 GDC State Of The Industry Report ft. Chris Kerr & Nicole Carpenter30 janv. 202601:08:38

The Game Developer Podcast is back for 2026! We’re kicking it off this week with an analysis of the 2026 GDC Festival of Gaming State of the Industry Report. This annual report surveys several thousand developers to gather data on the video game marketplace, workplace overtime, layoffs, and other topics. 

This year marks a major transformation for the report, which includes more robust data and segmentation on demographics and other topics. GDC Festival of Gaming content marketing manager Beth Elderkin joins us for the first half of this episode to discuss the changes, and how they should provide a more accurate and in-depth look at the state of game development.

Then, Game Developer news editor Chris Kerr and news columnist Nicole Carpenter swing by to help us break down a number of key data points relating to layoffs, interest in unions, generative AI, and the impact of tariffs imposed by the Trump Administration.

Read the full survey: https://reg.gdconf.com/2026-SOTI

Follow Chris Kerr on Bluesky: https://bsky.app/profile/kerrblimey.bsky.social

Follow Nicole Carpenter on Bluesky: https://bsky.app/profile/nicolecarpenter.bsky.social

Learn more about GDC Festival of Gaming: http://www.gdconf.com

Game Developer, GDC Festival of Gaming, and Omdia are sibling organizations under Informa.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#62 - Are these the 100 most influential games of all time? ft. Tanya Short19 déc. 202501:01:48

This week Kitfox Games founder and CEO Tanya Short swings by the studio to unveil the latest output from game design retreat Polaris: an expert-led list of the 100 most influential video games of all time.

Any such list is purely subjective, but unlike those made by sites like IGN, this one is assembled from the perspective of professional game designers. Today Short discusses the process of assembling the list, the influence of each game on the list, and  Polaris’ mission to document the ethereal truths and processes of designing games. 

Read the list: https://polarisgamedesign.com/the-polaris-list-2025/

Learn more about Polaris Game Design Retreat: https://polarisgamedesign.com/

Learn more about Kitfox Games: https://www.kitfoxgames.com/en

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#61 - Dispatch devs share storytelling and co-dev secrets12 déc. 202500:50:15

This week Nick Herman and Dennis Lenart, two of the co-directors of Adhoc Studio’s Dispatch, swing by the Game Developer Podcast to talk about the processes for telling great stories in games, the process of collaborating with animation shop Igloo Studio, and surviving the rollercoaster process of studio funding in 2025.

Dispatch is the surprise smash hit narrative game of 2025. Adhoc Studios, with the help of Critical Role, Igloo Studio, and a satellite studio of other contributors, has crafted an amazing superhero story winning praise from players and developers alike.

We’re excited today to chat with Herman and Lenart about their process and see what developers can learn from their storytelling success.

Learn more about Adhoc Studio: https://www.adhocla.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#60 - Analyzing the game industry’s woes and AI's potential with former Nexon CEO Owen Mahoney28 nov. 202501:11:58

Former Nexon CEO Owen Mahoney has been on a blogging tear lately, calling out industry execs for boneheaded fad-chasing, breaking down the economics of game development, and, yes, singing the praises of generative AI.

His posts have rumbled across LinkedIn and through the private chats of industry executives. This week, we’re sitting down with Mahoney to ask about what game companies can do to survive the ongoing financial hardship—and press him about his thinking on why genAI is a supposed game-changer for game development. 

Read Owen Mahoney’s blog: https://www.owenmahoney.ai/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

GDC Side Quest - Bekah Saltsman breaks down indie biz essentials21 nov. 202500:46:23

Welcome to GDC Side Quest, our new monthly podcast project produced in partnership with GDC Festival of Gaming. On this show content marketing manager Beth Elderkin will travel the broader B2B ecosystem of the video game industry, seeking more insights from the many talented individuals who make great games come to life.

In this premiere episode Elderkin quizzes Finji CEO Bekah Saltsman not just about *what* indies need to know to survive the modern marketing landscape.

The GDC Side Quest podcast is a monthly podcast that celebrates and uplifts the entire game ecosystem, showcasing the people who make games thrive and sharing their lessons with the community. Part of the Game Developer podcast, GDC Side Quest is hosted and edited by Beth Elderkin, and features music by Mike Meehan.

Learn more about Finji: https://finji.co/

Learn more about GDC Festival of Gaming: schedule.gdconf.com

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#59 - Creating the card-based RPG Battle Suit Aces14 nov. 202501:02:39

And now for some indie game appreciation. This week Trinket Studios’ Tom Eastman and Ben Perez join us to discuss the development of the anime-inspired, card-based role-playing game Battle Suit Aces, with tales of cooking up card games and racing to save their intellectual property from the sinking of Adult Swim Games.

 

Learn more about Battle Suit Aces: https://battlesuitaces.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#58 - Midwest Games CEO Ben Kvalo’s vision for a more sustainable game industry31 oct. 202500:59:49

Midwest Games CEO Ben Kvalo—an alumni of 2K Interactive and Netflix—sits down to discuss how “regionalism” can bring developers together from different parts of the industry, and how smaller companies that combine their powers may be a better fit than studios that tackle all ends of development.

Learn more about Midwest Games: https://www.midwestgames.com/

Learn more about the Wisconsin Games Alliance: https://www.wisconsingamesalliance.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#57 - Leadership lessons from Mark Darrah’s days at BioWare17 oct. 202501:02:16

Former BioWare executive producer Mark Darrah discusses the complex challenges of leadership in the game industry, reflecting on what worked and what didn’t work during his days at BioWare. Also, what’s up with running his own YouTube channel now that he’s done making titanic role-playing games?

 

Learn more about Mark Darrah’s YouTube channel: https://www.youtube.com/@MarkDarrah

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#56 - Spooky MMORPG networking stories from Guild Wars and Guild Wars 203 oct. 202501:01:42

ArenaNet game director Stephen Clarke-Willson and server programmer Robert Neckorcuk discuss the realities of keeping ArenaNet’s Guild Wars and Guild Wars 2 up and running—with some spooky horror stories as well.

Learn more about Guild Wars and Guild Wars 2.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#55 - Making a gargantuan game like Borderlands 419 sept. 202500:53:48

This week on the Game Developer Podcast, Gearbox creative director Graeme Timmins and global creative executive Andrew Reiner swing by for a chat about what goes into the big picture of making a game like Borderlands 4, the team’s relationship with Unreal Engine 5, and offer their thoughts on Gearbox boss Randy Pitchford’s frequent public posts.

Learn more about Borderlands 4.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#54 - Digging into the combat design of Cronos: The New Dawn05 sept. 202501:01:37

This week on the Game Developer Podcast, Bloober Team lead combat designer Shamil Yanbukhtin and senior game AI programmer Dennis Pauly share insights from making a new kind of survival horror combat system for Cronos: The New Dawn.

Learn more about Cronos: The New Dawn.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#53 - Revisiting The Door Problem With Liz England22 août 202501:02:21

This week on the Game Developer Podcast, System Era Softworks design director Liz England joins us to look back on her famous 2014 blog post “The Door Problem,” discuss her evolving game design career, and explain her antagonistic approach to organizing books by color on her bookshelf.

Follow Liz England on Bluesky: https://bsky.app/profile/lizardengland.bsky.social

Read The Door Problem: https://lizengland.com/blog/the-door-problem/

Recommended Reading/Playing:

The Great and Secret Show by Clive Barker.

Planet Crafter by Miju Games.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#52 - What Makes Ambrosia Sky So Unique?11 août 202500:59:57

This week on the Game Developer Podcast, Soft Rains creative director Joel Burgess and narrative director Kait Tremblay discuss the development of Ambrosia Sky, a cosmic science fiction game where players uncover the mysteries of a lost colony by cleaning up an alien mold and burying the dead. It’s the most interesting game you’ll hear about in 2025.

Check out the Ambrosia Sky demo on Steam: https://store.steampowered.com/app/3580160/Ambrosia_Sky/

Follow Joel Burgess and Kait Tremblay on Bluesky at @joelburgess.bsky.social‬ and @kaittremblay.bsky.social‬

Learn more about Soft Rains: https://softrains.games/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#51 - Digging into SAG-AFTRA’s Stellar Win With Sarah Elmaleh25 juil. 202501:05:21

This week on the Game Developer Podcast, actor and SAG-AFTRA Interactive Media negotiating committee chair Sarah Elmaleh stops by to discuss the success and strategy behind the union’s year-long strike.

Follow Sarah Elmaleh on Bluesky at @selmaleh.bsky.social‬ 

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#50 - Exploring Sabotage Studio’s Strategy For Balancing Creativity And Sustainability11 juil. 202500:56:59

This week on the Game Developer Podcast, Sabotage Studio president and creative director Thierry Boulanger discusses the company’s approach to building a business off of retro-themed indie games. It's a journey into how to make retro games stand out in a crowded market, and also how to set up your business to last beyond a single shipped game. 

Learn more about Sabotage Studio: https://sabotagestudio.com/ 

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#49 - Mike Bithell’s Journey From Auteur To Studio Boss27 juin 202501:02:18

This week on the Game Developer Podcast we quiz Bithell Games CEO and Disney TRON: Catalyst creative director Mike Bithell about his journey from small-time indie to head of a successful game development studio. In this episode, Mike breaks down his creative influences and leadership lessons from over a decade of making commercial games, and what his experience means for developers trying to survive the economic turbulence of 2025.

Learn more about Bithell Games: https://www.bithellgames.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#48 - Snapping Your Career into Place with Ben Brode27 nov. 202400:59:06

In this episode fresh from the GDC Showcase archives, Bryant sits down with Ben Brode, Chief Development Officer at Second Dinner (Marvel Snap) to discuss the importance of expertise in your own game, exploring the limits of your design space, striking the balance between "functional" and "understandable," thinking like a game designer, and much more.

More From Ben Brode: https://www.youtube.com/watch?v=HjhsY2Zuo-c

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#47 - Carving out a Creative Career with Deborah Chantson28 sept. 202400:58:19

Danielle is joined by Deborah Chantson, Writer and Narrative Designer at Sticky Brain Studios Inc., to discuss her multifaceted career writing for games, interactive media, TV and short films, as well as her gorgeous forthcoming folklore adventure game, Rooster.

Wishlist Rooster on Steam: https://store.steampowered.com/app/1834220/Rooster/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#46 - Preserving the Past With Charles Cecil23 août 202400:53:41

Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure game players, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more.

Learn more about GDC Showcase: https://showcase.gdconf.com/

Check out Broken Sword - Shadow of the Templars: Reforged on Steam: https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco26 juil. 202401:00:23

Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry.

Read more about the new unions at Blizzard and Bethesda: https://www.gamedeveloper.com/production/over-500-blizzard-entertainment-workers-form-wall-to-wall-union

SAG-AFTRA performers call strike against major game studios over AI: https://www.gamedeveloper.com/production/sag-aftra-authorizes-video-game-actor-strike-over-ai

Read Bryant's piece on Project 2025 and its potential impact on game developers: https://www.gamedeveloper.com/business/how-will-project-2025-impact-game-developers-

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#44 - Be like Obsidian: Key Takeaways from Summer Game Fest 202412 juin 202400:59:23

With Summer Game Fest 2024 and its commingling events safely behind us, it’s finally time for everyone’s favorite part of video game announcement season: the post-show analysis!

Danielle is joined by Senior Editor Bryant Francis and News Editor Chris Kerr for an in-depth discussion of everything that Sony, Microsoft and Geoff Keighley brought to the table, as well as our favorites from Day of the Devs and a few choice words on raw incompetence.

Read Phil Spencer's controversial defense of Xbox layoffs: https://www.gamedeveloper.com/business/phil-spencer-deems-xbox-layoffs-very-hard-but-needed-for-sustainable-business-

Scope the rest of our SGF 2024 coverage: https://www.gamedeveloper.com/keyword/summer-game-fest

Get the latest from our newsletter: https://gd-resources.gamedeveloper.com/free/w_gamf01/prgm.cgi

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#43 - Behind the GDC Scenes With Beth Elderkin and Sam Warnke15 mai 202400:38:06

Danielle is joined by GDC Content Marketing Manager Beth Elderkin and Conference Producer Sam Warnke to discuss the secret, year-round work that goes into orchestrating everyone's favorite developer-focused conference.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

# 42 - What to do about Game Engines with Rez Graham and Bryant Francis24 avr. 202401:28:36

In this two-part episode of the Game Developer Podcast, Editor in Chief Danielle Riendeau finds the answers to these questions (and others!) by speaking with Rez Graham, senior AI programmer and Director of Game Programming at the Academy of Art University’s School of Game Development, as well as Game Developer Senior Editor Bryant Francis.

Find Rez on Twitter at https://twitter.com/rezibot

Peep his GDC talk on rolling your own game engine at https://schedule.gdconf.com/session/independent-games-summit-a-case-for-making-your-own-engine/901862

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#41 - Road to the IGF 2024 With Joel Couture13 mars 202400:59:01

Danielle is joined by veteran indie beat journalist Joel Couture to discuss his annual "Road to the IGF" series. With every 2024 Independent Games Festival finalist interviewed, which conversations stick out the most? And how can you, our beloved developers, best prepare for an interview? Find out!!

Complete Road to the IGF coverage can be found at https://www.gamedeveloper.com/keyword/road-to-the-igf

Find Joel at https://twitter.com/Joel_Couture

Learn about the IGF at https://igf.com/

Discover the rest of GDC 2024 at https://gdconf.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#40 - Accessibility and Fancy Footwork With GLYDR’s John Warren21 févr. 202400:54:53

Danielle is joined by John Warren, CMO of hardware startup GLYDR, to discuss accessibility in video games, GLYDR's new foot-based controller, the hardware Kickstarter meta, filming fake VR accidents with your wife, weathering a tumultuous industry, and of course, Peanut Butter the Speedrunning Dog.

For more on GLYDR, check out http://www.feetlegal.com/

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#39 - Trends and Takeaways from the 2024 State of the Game Industry Report25 janv. 202401:04:57

On Episode 39 of the Game Developer Podcast, we’re digging into this year’s GDC State of the Game Industry Report. Join host Danielle Riendeau and a rotating cast of editors, analysts, and experts as they share the key takeaways from the 2024 report and discuss how those factors will impact the game industry moving forward.

This month we’re joined by senior editor Bryant Francis and community editorial coordinator Holly Green from the Game Developer team, games tech research director Dom Tait and principal analyst Liam Deane from the Omdia team, and content marketing manager/State of the Game Industry project lead Beth Elderkin from the GDC team.

Listen to the episode to hear data and commentary on topics like industry layoffs, game engine trends and switch ups, unionization and studio conglomeration concerns, generative AI ethics and usage, and more. Be sure to check out the full report on the GDC website for deeper looks at the data, commentary from developer participants, and many more important topics beyond the above.

Useful Links: GDC 2024 State of the Game Industry Report https://reg.gdconf.com/state-of-game-industry-2024

Game Developer State of the Game Industry Coverage https://www.gamedeveloper.com/keyword/state-of-the-game-industry-report

Game Developer Blog Submissions https://reg.gdconf.com/blog-submission

GDC 2024 (March 18-22, 2024) https://gdconf.com/

Omdia https://omdia.tech.informa.com/advance-your-business/media-and-entertainment/games-tech-intelligence-service

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#38 - (Very Casual) GOTY 202320 déc. 202301:28:53
The GameDeveloper crew sits down to discuss its favorite games of 2023, including Alan Wake 2, Dredge, Immortals of Aveum, Forspoken, El Paso Elsewhere, Baldur's Gate 3, and a lot more. Happy Holidays, y'all!

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#37 - Phantom Inspiration and the Ethical Auteur With Xalavier Nelson Jr.20 nov. 202301:13:41
Strange Scaffold founder Xalavier Nelson Jr. sits down with Danielle to discuss his company's ongoing efforts to operate ethically, how said efforts impacted the creation of El Paso, Elsewhere, and how he handles life and leadership in a tumultuous industry.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#36 - Inserting Coins With Josh Debonis and Nik Mikros10 oct. 202301:00:57
Arcade evangelists Josh Debonis and Nik Mikros of BumbleBear Games join Danielle to discuss the unlikely origins of their modern coin-op classic, Killer Queen. [Our apologies for the audio quality on this one, folks! We think the discussion is still worth it!]

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

#35 - Living Your Life With Rod Humble and King Choi15 sept. 202301:00:36
Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.

- - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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