Explore every episode of the podcast Game Dev Diary
| Title | Pub. Date | Duration | |
|---|---|---|---|
| What Happens When a Publisher Reaches Out | 30 May 2025 | 00:19:51 | |
In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look for, and why having something playable matters more than a perfect deck. Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok | |||
| Weāre on Steam! Now What? | 24 May 2025 | 00:21:06 | |
Now that we have a Steam page and proper channels for our studio and our gameĀ Earthlings, this podcast is where Iāll focus more on the emotional side of game development, and double-click on the business side of things too. Itās a space for honest thoughts as I go through the ups and downs of making and launching a game. Wishlist our game Earthlings and follow us here: https://linktr.ee/studiomonoblok | |||
| A Regular Week In Small Indie Game Development | Devlog 3 | 02 Sep 2024 | 00:12:43 | |
As we continue to develop our game Strange Desert, weāre excited to share our progress through weekly recorded stand-up meetings, which we'll be releasing as a podcast. This idea was inspired by the developers of Thimbleweed Park, who did something similar during their development process. Please don't be a stranger: https://linktr.ee/monoblokstudio | |||
| How and Why I Switched to Game Development? | 21 Aug 2024 | 00:52:48 | |
In this new episode I decided to give a long answer to a short question I often get nowadays: How and why you changed to game dev? I will talk about childhood, school, work, art on the side, funding, making the jump, doubts, influences, and the importance of a supportive family and friends. Now I ājustā need to prove that this will not end up in flames haha. In the episode, I mention a few podcasts and books that helped me and you may want to take a look at:
Follow me & get in touch: https://linktr.ee/monoblokstudio | |||
| People Played Our Game For The First Time! | Devlog 2 | 09 Aug 2024 | 00:23:33 | |
We recently ran our first playtest using our super-early build of our video game and it was quite an experience full of learnings triggering lots of changes to the game. I also talk a little bit about those typical āperfectionist fearsā that may appear when creatives show their highly incomplete creation to other people. Stay in touch! | |||
| The Scary State of the Video Game Industry | 24 Jul 2024 | 00:43:45 | |
Sharing my thoughts on the current state of the video games industry (layoffs, AI, funding difficulties, studio closures) from a newcomerās perspective. Despite the concerning climate, I try to maintain a positive mindset and broadcast some encouragement. Donāt read the news and focus on making your game instead! There are a couple of videos I reference in this episode: * Channel of BiteMe Games & where the industry is going link * Graphic designerās job lost to AI link * Miyazakiās thoughts on AI link * What happened to User Interfaces link https://linktr.ee/MonoblokStudio This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com | |||
| A Simple Method to Stay Motivated | 01 Jul 2024 | 00:25:05 | |
I believe I have found a simple yet effective method to avoid dropping the first game dev projects. For quite some time, I was stuck in tutorial hell, burning energy on trying all kinds of tools and not producing much. While this phase is somewhat necessary, there has to be a way out of it. So here is my approach to it! | |||
| How We Started an Indie Game Studio! | Devlog 1 | 26 Apr 2024 | 00:24:32 | |
In this episode I share a big update regarding our indie game studio (which now exists) and the progress we made so far. I also explain how we got there, and trying to demystify the whole thing. Follow us and play our games here: https://linktr.ee/MonoblokStudio | |||
| Akira Toriyama & the Impact of Dragon Ball | 11 Mar 2024 | 00:31:02 | |
Itās a strange feeling to loose someone you donāt actually know while his work is all around you and made you pursue art. In this episode, I unpack this a little bit and remember Akira Toriyama whose art is a fundamental part of my life since I was a kid. Follow me and play our game here: https://linktr.ee/MonoblokStudio | |||
| Sharing Ideas (with the Wrong People) | 04 Mar 2024 | 00:30:44 | |
In this episode I share why and how I changed my opinion on sharing my ideas with others. It is a slippery slope as sharing ideas too early and with the wrong people may lead to reactions that do not help your work. Follow me and play our game here: https://linktr.ee/MonoblokStudio | |||
| When Your Work Feels Like Throwaway | 20 Feb 2024 | 00:32:10 | |
I have a family, a day job, a dog, and many other things so it is not easy to find time to make progress on my (our) indie video game. And sometimes when I find the time, I often feel I didnāt make actual progress as Iām not happy with the outcome. In this episode, I dive into this. Follow me and play our game here: https://linktr.ee/MonoblokStudio | |||
| Unqualified and Insecure | 05 Feb 2024 | 00:31:09 | |
In this episode I kick off my podcast where I document my journey to become a video game developer. Exactly as the title says, I feel unqualified and insecure, and I assume most of us start out like that. I also have to get comfortable with speaking in English and with the fact that I know so little about the craft of making video games. Follow me and play our game here: https://linktr.ee/MonoblokStudio | |||
| Choose Ugly Progress Over Perfection | Devlog 11 | 05 Mar 2025 | 00:08:45 | |
The development of Earthlings is progressing well, but I'm not proud of my methods. | |||
| Our Indie Strategy Game Starts to Make Sense | Devlog 10 | 18 Feb 2025 | 00:14:55 | |
I'm back with another update about the progress we made on our indie strategy game Earthlings. (yes, it has a new name) We are working hard to have our demo out for June's Steam Next Fest later this year. Besides the progress update, I talk about why I no longer glorify game development (which is actually a good thing). https://linktr.ee/monoblokstudio | |||
| Losing Steam & Informed Pessimism | Devlog 9 | 16 Dec 2024 | 00:14:47 | |
In this audio log, I unpack the latest milestones and missteps in developing our 2D side-scrolling strategy game. From refining core mechanics after the last playtest to the excitement of onboarding a composer, thereās plenty of progress to celebrate. But itās not all good news. I talk candidly about hitting a creative wall, grappling with the gameās bigger-picture direction, and lack of publisher interest. Itās a raw look at what itās like to keep going when your energyās running low, and the finish line feels further away than ever. | |||
| People LOVED Our Game And Some Did Not | Devlog 8 | 04 Dec 2024 | 00:14:17 | |
4 weeks ago we had the second round of playtests for Strange Desert and it went pretty well. In this episode, I share what feedback we got and what we will do with it. Please don't be a stranger: https://linktr.ee/monoblokstudio | |||
| Our Demo is Now Feature Complete! | Devlog 7 | 31 Oct 2024 | 00:32:06 | |
Happy to announce that we are getting ready for our next playtests as during the last 2 months we added a LOT to our game and it is pretty fun to play now. Time to get slapped in the face by some bloodthirsty playtesters. We need some feedback to understand if we are on the right track. In this episode I cover all we worked on during the last 3-4 weeks. | |||
| We Are Not Going To Make It | Devlog 6 | 08 Oct 2024 | 00:23:30 | |
In this new episode I talk about why we missed our October 7th (internal) deadline, what new stuff we added to the game and why, and what emotional hiccups may arise due to all of this. Please don't be a stranger: https://linktr.ee/monoblokstudio | |||
| Letting Ideas Go | Devlog 5 | 21 Sep 2024 | 00:19:50 | |
In this episode, I talk about letting some fundamental ideas and mechanics go to make the overall gameplay better. The stand-up will cover the following: Last 2 weeks progress:
Next steps:
Please don't be a stranger: https://linktr.ee/monoblokstudio | |||
| Game Dev is Constant Rework | Devlog 4 | 09 Sep 2024 | 00:19:20 | |
The best season of the year is here so tune in for an autumn morning gam dev stand-up session for Strange Desert. Last weekās progress:
Next steps:
Please don't be a stranger: https://linktr.ee/monoblokstudio | |||
| Goodbye and see you on YouTube! | 02 Feb 2026 | 00:05:31 | |
After 5 months of silence I'm back with a short update and the future of my content. Here you'll find a link to 'Erik's Devlogs' on YouTube: https://linktr.ee/studiomonoblok See you there! | |||
| Sorry artists, I have bad news | 05 Aug 2025 | 00:14:08 | |
After 12 months of intense indie game dev - mostly wearing the artist hat - Iāve gained a deeper appreciation for what good art actually brings to a game. Spoiler: itās important, but notĀ theĀ most important thing. Thereās something else that matters even more. Check out our game, Earthlings: https://linktr.ee/studiomonoblok | |||
| Let's talk about AI | 24 Jul 2025 | 00:22:14 | |
We often get asked whether we use AI in our indie game. The short answer? No. But since game development involves wearing a million hats (not just building the game itself) I figured itās worth giving a longer answer. Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok | |||