Back

Explore every episode of the podcast Game Dev Dialogs

Dive into the complete episode list for Game Dev Dialogs. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

Rows per page:

1–6 of 6

TitlePub. DateDuration
What Makes Games Compelling?06 Dec 202200:26:59

How can designers create refreshing games drawing inspiration from existing art and popular games? Zach Gage discusses how conceptual creativity in game design can create compelling experiences for players which are meaningful and culturally responsible lenses for the world.Β 

Accessibility in Game Design08 Jul 202200:24:01

Designing for accessibility can increase the reach and audience of games. But how hard is it, and where do we start? Greg Lobanov, lead developer on Chicory: A Colorful Tale, talks with us about wet sounds, boss fights, and colorblindness, and how designing for accessibility improves a game's overall design.

Playing with Archetypes26 Apr 202200:23:03

Mythological archetypes like knights and bards are powerful but also standard-issue in games. How do we renew old archetypes to tell fresh, new, and compelling stories? Michael Chu, Narrative Director at 31st Union, talks to us about designing characters through archetype transformations in Overwatch and the kinds of stories he wants to see inΒ 

Games and Cognitive Biases31 Jan 202200:25:17

Why do some games feel unfair when their math is perfectly fair, as well as the other way around? Ian Schreiber, cofounder of Global Game Jam and Assistant Professor at RIT, explains various cognitive biases, from selection bias to the hot-hand fallacy, and how they affect the experience and design of games.

Ethical Monetization16 Nov 202100:24:53

What’s a fair exchange of value, and how do we build ethical guidelines around monetization in games? Crystin Cox, Director of Live Game Ops at Xbox Game Studios, talks to us about creating value for players, finding what’s fair, and how to approach monetization design with integrity.

Guest:Β 
Crystin Cox, Director of Live Game Ops, Xbox Game Studios
Link Hughes, Game Designer


Game Design for Friendship03 Sep 202100:19:56

What responsibility do game designers have to the millions of players who spend their free time on our games? Daniel Cook, Chief Creative Officer at Spry Fox, talks to us about intentionally designing games to create positive interpersonal relationships and communities for players.

Β© My Podcast Data Β· Independent project Β· Data from Apple & Spotify