Game Design Deep Dive – Details, episodes & analysis

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Game Design Deep Dive

Game Design Deep Dive

Dan Bullock

Leisure

Frequency: 1 episode/36d. Total Eps: 33

Buzzsprout

Dan Bullock interviews game designers with a focus on the challenges of historical board game design. 

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Apple Podcasts

  • 🇩🇪 Germany - games

    05/08/2025
    #69
  • 🇩🇪 Germany - games

    04/08/2025
    #44
  • 🇩🇪 Germany - games

    30/06/2025
    #92
  • 🇩🇪 Germany - games

    29/06/2025
    #49
  • 🇬🇧 Great Britain - games

    08/06/2025
    #94
  • 🇬🇧 Great Britain - games

    07/06/2025
    #60
  • 🇩🇪 Germany - games

    26/05/2025
    #100
  • 🇩🇪 Germany - games

    25/05/2025
    #69
  • 🇩🇪 Germany - games

    24/05/2025
    #32
  • 🇬🇧 Great Britain - games

    13/05/2025
    #87

Spotify

    No recent rankings available



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Score global : 58%


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Interview with John Butterfield

Season 4 · Episode 6

lundi 16 septembre 2024Duration 01:09:32

As a designer, John Butterfield is a bit of a troublemaker. He likes to insert friction in his designs where wargamers aren’t used to finding it. His games don’t just tell stories, they host a space for players to make their OWN stories. His titles include Ambush, RAF, Enemy Action: Ardennes & Karkov, the D-Day Series, Hell’s Highway and so many more. We discuss solitaire design, the evolution of his work, and his collaboration with Kai Jensen on Downfall.

Outro music: Jessica Ackerley All Of the Colours Are Singing | Jessica Ackerley (bandcamp.com)

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Chicago '68 with Yoni Goldstein

Season 4 · Episode 5

mardi 6 août 2024Duration 54:58

For this episode, we chat with filmmaker and game designer Yoni Goldstein about his upcoming game Chicago '68 from The Dietz Foundation about the 1968 DNC protests and his journey in game design. 

Chicago '68 on Kickstarter:
https://www.kickstarter.com/projects/dietzfoundation/chicago-68


Jean Genet in Chicago:
https://vimeo.com/78486625

Outro Music: "Popular Myth and the Destruction of Sodom" by Peter Thomas Sound Orchester

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Interview with Brian Train

Season 3 · Episode 3

lundi 31 juillet 2023Duration 01:20:47

Brian Train has been at the forefront of designing games about insurgency and urban warfare. He is probably best known for his COIN volumes: A Distant Plain & Colonial Twilight, his District Commander Series, Nights of Ire, Brief Border Wars and much more. We discussed designing for insurgency, irregular warfare, and the tension between unpleasant topics and fun gameplay. 

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Interview with Mark Herman

Season 3 · Episode 2

mercredi 26 juillet 2023Duration 01:04:50

Mark Herman's work is vast and influential in the world of wargaming. We narrowed our chat in May to discussing his co-design with D.B. Dokter covering the first three months of the Russia-Ukraine War, the challenges of designing the first draft of history, and how he views the moral quandary of designing for an ongoing conflict. 

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Interview with Harold Buchanan

Season 3 · Episode 1

lundi 3 juillet 2023Duration 56:57

Harold Buchanan’s contributions to historical games go above and beyond his celebrated designs: Flashpoint South China Sea, Liberty or Death and Campaigns of 1777. Harold has been very active launching the San Diego HistCon, the Summit Award and the webzine Conflicts of Interest. We discuss depicting the South China Sea conflict and the challenges of designing the "small" game. 

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Interview with Alex Knight

Season 2 · Episode 7

mercredi 1 février 2023Duration 56:20

Alex Knight is the designer of an outstanding new game Land and Freedom, published by Blue Panther. We discuss his unique take on the Spanish Civil War, Land of Freedom and his design journey.

More info on Land of Freedom here: https://www.bluepantherllc.com/products/land-and-freedom

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Interview with Cole Wehrle

Season 2 · Episode 6

dimanche 22 janvier 2023Duration 01:27:44

Cole Wehrle has designed Pax Pamir, John Company and Infamous Traffic as well as fan favorites Root, Oath and (most recently) Arcs. We chat primarily about his historical designs, discussing Kevin Zucker's Napoleon's Last Battles, second editions, model-driven history versus polemics, and much more. 

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Interview with Robert DeLeskie

Season 2 · Episode 5

vendredi 23 décembre 2022Duration 01:02:30

In this episode, I chat with filmmaker and game designer Robert DeLeskie about his designs The Wars of Marcus Aurelius, Stilicho, and the recently released Fire & Stone: Siege of Vienna. We discuss the role of narrative and some of the unique considerations that go into designing a siege game. 

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Interview with Betsy Joslyn

Season 2 · Episode 4

jeudi 15 décembre 2022Duration 01:05:13

For this episode, I chat with Betsy Joslyn, a Research Associate for the Joint Advanced Wargaming Division at the Institute for Defense Analysis. Her recent design TURNING TIDES is a microgame demonstrating competing interests between nations to reduce global greenhouse gases at a geopolitical level. We discuss her design approach to great power competition and the virtues of micro-gaming heavy topics.

You can download Turning Tides here


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Interview with Taylor Shuss, Justin Fassino and Non-Breaking Space

Season 2 · Episode 3

vendredi 2 décembre 2022Duration 01:02:33

I chat with 3 first-time designers that I met at San Diego HistoCon. We spoke with Taylor Shuss, designer of Stonewall Uprising(Catastrophe Games), Justin Fassino, designer of Seljuk: Byzantium Besieged (GMT) and with Non-Breaking Space, designer of Cross Bronx Expressway (GMT). 

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