Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.
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After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they’ll learn just how limited the protection of this “protective custody” is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short?
This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03
Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18]
CarlsSr
But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling?
Alukard83
Wow, a useful question from Carl, I never thought I’d see the day. Shouldn’t this be its own thread though?
CarlsSr
They don’t let me make threads on the forum for some reason.
TheUnforgivenIII
The fact that you’re having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes.
Alukard83
You could always just do easy travel in a circle right outside a city where it’s safest to try to get some extra ingredients.
Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails!
XxZelgadyskXx
I don’t know the answer to this one Carl, but for quick questions like this you’re always welcome to come hang out on the IRC channel! We’re on DALnet! Oh, and I haven’t used it yet but try Nicky’s. We’ll even let you start new conversation topics if you want n.n;;;;
TheDiamondRanger
What’s an IR Channel?
CarlsSr
It’s okay guys, I decided to just give Nicky the “Gathering” camp skill. Seems like that will work
FriendofNei
Wait, Carl, don’t! I haven’t had time to update the guide yet, but DON'T TAKE THAT SKILL
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Perpetua 16: Sizzling Rivalry, Crashing Waves! 02
Friday, September 19, 2025 • Duration 02:11:17
Many are the questions that run through the heads of the Little Snail’s award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world…
This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02
Special Abilities: Field Repair, Electroswing, Bad Temper
In-Game Description: Mechanic for the Calstega Bay Cheetahs.
You might read “mechanic” and think “brain, not brawn.” But the Cheetah Gang’s mechanics are a bit of both. They have giant, electrified wrenches and they know how to use ‘em. That said, they aren’t especially hard to hit, so if you’re aggressive, you can knock ‘em out before they get the upper handon you.
Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you’ll find that the damage you do gets repaired away!
Gangster Killer [NMGKL]
Typical Traits: Sneaky, Perceptive, Arrogant, Fast
Stats: DEX 8, INS 6, MIG 6, WLP 8
Attacks: Knife Toss, Steel Dagger
Special Abilities: None
In-Game Description: Cold blooded killer for the Cheetah gang..
Activated BuilderBot [NMABB]
Perpetua 15: Sizzling Rivalry, Crashing Waves! 01
Friday, September 5, 2025 • Duration 02:20:05
Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they’ve driven full speed towards the glint of an assassin’s scope, believing that sometimes, the safest place to hide from a killer is right under his nose.
Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke’s palace into a people’s plaza, and transformed the city into a seaside sanctuary for the curious and creative.
But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost.
And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission.
As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself.
This week on Perpetua: Pt 1
Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18]
TheDiamondRanger
Is there a way to change classes in this one or is that only in the last game?
FriendofNei
Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!)
Perpetua 14: On Track to Iron Chains Pt. 03
Friday, August 15, 2025 • Duration 01:20:33
Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains…
This week on Perpetua: On Track to Iron Chains Pt. 03
Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains [CNMP] The Ironclad Parade
The creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there’d be ghosts to fight or something, but just these statues for now.
Pilgrim’s Quarter
The western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city.
Digsite West
This used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn.
When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature.
Castine’s Moon Digsite East Groundbreak Seawalk Breeze Boulevard Sutcliffe Street
Perpetua 13: On Track to Iron Chains 02
Saturday, August 9, 2025 • Duration 01:14:14
From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus!
This week on Perpetua: On Track to Iron Chains Pt. 02
In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form.
It’s a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He’s a miniboss, but he doesn’t have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it’s not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up.
(Also: It’s not clear to me if a “megga flegg” is a special class of Flegg or not, but it definitely makes me think that we’ll be seeing more of these guys.)
Starter Tip: Unlike regular Fleggs, he’s weak to ICE instead of FIRE. What’s up with that?
Flegg [see NMFL]
Conductor Chend (he/him) [NMCC]
Traits: Pacifistic, Protective, Warweary
Perpetua 12: On Track to Iron Chains Pt. 01
Thursday, July 31, 2025 • Duration 01:50:22
Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince’s loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron.
To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua’s past.
But they aren’t the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love.
One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they’d need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people.
So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny.
This week on Perpetua:
Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11]
TheUnforgivenIII
GO BACK AND REREAD MY POST, UNLESS THAT’S TOO HARD FOR YOU. BECAUSE THAT ISN’T WHAT I SAID AT ALL. HERE, I’LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS’T NEED TO HIT THE FCKNGI BACK BUTTON!
> And like I said before, that’s because you took too long to get there. If you actually take it seriously and get there quickly, you don’t get into any fights and you just get all the loot for free. Definitely the best way to do it.
GET IT NOW?
Perpetua 11: Journey to the Bay Pt. 03
Friday, July 25, 2025 • Duration 01:29:22
With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they’d hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper’s bullets if they hope to make it into the seaside town.
This week on Perpetua: Journey to the Bay Pt. 03
Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP]
While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different “district” zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I’m going to just list the basics and I’ll come back later if more detail is needed. Anyway, without further to do:
Northcrook
A.K.A. “Crookville,” this is the primary way of entering during the opening scenario. There’s a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and “Cheetahs.” (They’re not Cheetahs, they’re Manakin Gang Members that have Cheetah Spots on them. I don’t know that the developers know what gangs are like in real life.).
The Free Quarter
This is the big central square of town that connects most of the other districts to one another. So you know what that means: You’ll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here!
Westgate Markets
This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here’s what’s available:
Weapons
Inventor's Screwdriver - 600 asta
DEX+DEX+1 - [HR+4] physical - 1 handed / melee
Perpetua 10: Journey to the Bay Pt. 02
Sunday, July 20, 2025 • Duration 02:13:36
Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who’d wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?,
This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01
I haven’t actually been to any of these yet, but if you’re able to get a perfect result on the big Redolencia puzzle, these all get marked on your map. What’s really weird is that if you have a separate East campaign save going at the same time, they get marked on that save’s map too!
In any case, I don’t know specifics about them as dungeons yet (or even if you actually go to each of these in this game), but here’s some bullet points on what I DO know some details about them based on the Prelude, item descriptions, and other world exploration I’ve done. So I’ve collected those details here.
The Hanging Gardens of Rillspur
This is obviously where Elena is from.
Towards the center of the western continent (aka Tidaline).
Three rivers run out of it, west, east, and south.
In the Prelude, Harlow went here and met some people in the “pleasure gardens” and maybe saved a kid’s life, it wasn’t really clear during the vignette.
She’s referenced it having a ton of floors in dialog, and the top floors are easy and her family runs a restaurant there.
It’s a water dungeon (or an ice dungeon?), really not clear, especially after Redolencia’s revelations about the Ennead.
The Passikan people/creatures there water (or ice?) magic while inside.
There are some sort of magical mosaics.
Perpetua 09: Journey to the Bay Pt, 01
Sunday, July 13, 2025 • Duration 02:06:04
The humble crew of the LIttle Snail could not have known what they were getting into.
A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light.
And a sanctimonious solivagant stolen into shadow
Yet faced with this chaos, they continued. Making their way north, first to the bridge they’d rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline’s plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars.
And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo….
It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay. On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew.
A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns.
So far, Celestial Echoes seems like they’re a series of side quests, but I have a feeling they’re actually really important—like either late in the campaign you’ll have to go around to do all of them or else maybe the true ending is locked behind doing them?
In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by “Celestial Laws,” which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the “Ritual of Stellar Restoration” in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don’t do the ritual, Unstable Echoes can “spread” across more of the map, but I haven’t tried to let that happen during this first playthrough (obviously).
Redolencia [CERD]
Perpetua 08: The Flames of Burzin Pt. 4
Friday, July 4, 2025 • Duration 02:54:09
Why has Burzin been burning? All the clues point back to one place: Lady Teribald’s House of Chance. If they’re going to solve this mystery—and find out if it’s connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall’s many distractions and to Teribald’s office in search of answers. And then there will simply be the matter of a final confrontation…
In-Game Description: Paper lamps filled with the lively fire of a forgotten god.
Also known as “Mysterious Lanterns” before you get deep into the main quest in Burzin, these are super easy to grind against . Sure, Burn Out means that your whole party takes 10 damage every time you kill one, but that’s still way less damage than you’d potentially get in a longer fight against some other low level monsters.
Starter Tip: They’re one of the only enemies that are straight up WEAK to regular physical damage! Kind of obvious, but this IS labeled “starter tip” after all.
In-Game Description: Lady Teribald’s loyal henchman. A crackshot with his elemental revolver.
Mr. Crumb and Mr. Crust (below) are obviously designed to complement one another. Crust is the close up combatant, which makes Crumb the long ranged sniper. (Can you be a sniper if you just have a revolver?) That said, if you do get into his face, his counterattacks will make you pay for it… unless you’ve got a high defense score! My advice: Send Antistrophe in there and count on his ability to avoid incoming damage!
Mr. Crust [NMCRU] Kalsi, Lantern’s Flame [NMKLF] Lady Teribald [NMLTB]
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These guys are just about the most basic enemy in the game. They do one thing: Damage. They don’t have a ton of HP, they don’t have a bunch of special moves or spells. They just stab you as hard as they possibly can.
Starter Tip: Not much to say, except hope that you don’t get dazed by their Knife Toss!
Typical Traits: Sneaky, Perceptive, Arrogant, Fast
Stats: DEX 8, INS 6, MIG 10, WLP 6
Attacks: Hammer Smash
Special Abilities: Barrier Projector
In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs.
I didn’t expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and even in the boss fight at the end of Calstega Bay!
Starter Tip: If you can get a BuiilderBot into crisis, it gains the unique “Exposed Core” debuff, losing its fire and ice resistance, but also turning all of its melee damage into Bolt.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes?
Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else.
TheDiamondRanger
Isn't this a sequel to KosmoKairosis in the same universe?
As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook.
Alukard83
You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points?
TheDiamondRanger
Wait does this game have cooking in it?
Alukard83
. . . . . . . . . Are you even playing the game? Nicky IS A CHEF.
TheDiamondRanger
I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I’m not playing, because I don’t have enough trade in points. I’m hoping i get it for my birthday though.
TheDiamondRanger
[Deleted by mods. DO NOT DOUBLE POST.]
Alukard83
Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS.
TheDiamondRanger
I asked my dad and he says it means a really expensive meal.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Armor
Archeologist’s Boots - 900 Asta
When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point.
Securibot Armor - martial 1250
11 Def / INS +1 Mdef / -3 initiative
You have Immunity to earth and poison damage, but Vulnerability to bolt damage.
Accessories
Digsite Helmet - 700 Asta
Grants Resistance to Physical damage. Broken after the third time physical damage is resisted.
Other
Strange Device - 2500 Asta
Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror.
(I have NO idea what this is, but I bought it IMMEDIATELY)
The huge moon that was lifted out from the earth’s crust. Only the top part of it is above ground, but that’s still huge. I love when you can see it in the background! Before Caoimhe gets her mission, you can just walk on its surface and get some lore from some little shrines and the big temple in the middle. One thing I like is that Castine really does walk around it with various NPCs! It seems like it just randomly pulls in one of the other Cenn NPC models for him to hang out with.
The dig actually continues here. It’s all locked down with security, probably because they’re still actively digging.Travelers (and the party) have to go around. Believe it or not, you can actually do some low level grinding here!
This is where the digging first started, and because of that it’s become important to the city culturally. Both the Hexcloak office AND the City Hall are here. And PLEASE remember, you have to go to the latter to actually start the main quest here. YOUR GAME IS NOT BROKEN JUST BECAUSE THE HEXCLOAK OFFICE IS EMPTY.
Da beach. The most important thing is that you can play Beachminton here, which is a pretty stupid minigame but the prizes are great.
An elevated area filled with fancy houses. This is where the hoity-toity types of Cenn live. At first I thought this was weird, because it seems like this town shouldn’t even have them, since Castine’s priests seem to be the most important people. But if you talk to some of the NPCs in town, you can learn that before Castine showed up, the people who made the most money off the archeological dig (and the inventions that came out of it) got rich and wanted to live further away from (and higher up than) the dig sites.
The industrial district, where various engineers and blacksmiths and factory-runners try to reverse engineer the stuff that gets found in the digsite.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Stats: ???
Attacks: Get Off My Train
Spells: ???
In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him.
In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he’s meant to be one of the Seagulls from the western continent? Not sure why they’d change that.
Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party!
Attendant Sono (he/him) [NMSN]
Traits: Enthusiastic, Modest, Acquiescent
Stats: ???
Attacks: ???
Spells: ???
In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover.
Not much to say about this dude. I do like how he’s basically a rubber band ball though. It’s probably pretty cool to be a living rubber band ball.
Starter Tip: I can’t confirm this, but I’ve heard that if you manage to pickpocket Sono, you get a free drink ticket for the dining car, and that you can do this repeatedly. If you fail, though, it starts a fight and Chend will show up and lay the smacketh down on you, so be careful!
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Alukard83
No I don’t “get it’ because there’s nothing to be “gotten.” Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don’t worry, I’ll wait, I’m patient.
CarlsSr
l o l appeal to authority much?
Alukard83
That’s not an appeal to authority! I’m telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said!
CarlSr
begging the question XD
WolfOConner
Is this forum always like this or did I just come on a bad day?
Anyway, I'm saved right before leaving Burzin, so what exactly should I do?
XxZelgadyskXx
Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!)
Anyway, I’m not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there’s no fight at all, and all the environmental loot is just there waiting for you to find it. But that’s only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.)
FriendofNei
Haha whoops, didn’t mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I’ll be sure to make a note in the area description if this happens again!
Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn’t getting there first mean that it’s still an unpurified echo or whatever?
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Damage dealt by this weapon ignores Resistances.
Inventor's Hammer - 800 Asta
MIG+MIG - [HR+10] bolt damage - 2 handed / melee
Do an extra 5 damage to Constructs.
Gatling Crossbow - 1350 asta, martial
DEX+INS - [HR+12] physical damage - 2 handed
Attacks with this weapon always have multi (2)
Encyclopedia - 600 asta
INS+INS - [HR+6] physical - two handed / melee
You are immune to dazed.
Armor
Inventor's Garb - 800 asta
DEX die +1 Def / INS die +1 Mdef/ -1 Init
You gain +1 IP maximum.
Bandit Jacket - 900 asta
DEX die +1 Def / INS die +1 Mdef /-1 Initiative
You gain +1 bonus to Accuracy Checks with Daggers.
Cheetah Jacket - 650 asta, martial
10 Def / INS die +1 MDef/ +2 Initiative
Automaton Suit - 1250 asta, martial
11 Def / INS die +1 MDef / -3 Init
You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage.
Inventor's Shield - 1600 asta
+2 Def
You have immunity to bolt damage.
Accessories
Springloaded Boots - 1200 asta
Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check.
Inventor's Gloves - 500 asta
You are immune to shaken
Sharpshooter's Lenses - 1000 asta
You gain a +1 bonus to your Accuracy Checks.
Cornergate
This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It’s sort of just a weird corner of the city with nothing going on besides the gate. I don’t know why it got its own zone. Maybe I’m missing something.
Highrail
This is where the train to the north comes. You’ll walk past this place a BUNCH and go “why can’t I just get on a train and get out of here.” BE PATIENT! It’s also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options.
Night Docks
I haven’t been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can.
Atelier Road
This is what I’d call the “fancy shop” part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns.
Roseshore
Despite all the signage warning about a sea monster, this is the fancy beach of the town. It’s also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places?
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Milsource, Fallen Capital
Was the capital of a huge empire on the eastern continent before the rise of the Elevana League and the Hundred Burroughs.
Apparently a really important river used to run out of here but it all dried up, or somehow “left” the capital? And that was the beginning of a huge downturn in the empire.
If this is the place that Glesi and Yukai’s culture was originally from (or near) in the Prelude,
Maybe the place where Sourcerot, the curse that the Eastern party is investigating, is from. Definitely what it’s named for.
Duriel, The Splintered Colosseum
In the Holy Protectorate of Placidia, which is the area north of the mountains on Tidaline. But it ISN’T the capital of that place, which is a city called Verus.
Also came up during the Prelude. Harlow went here and saw a bunch of people acting out conflicts between various gods and spirits and ancient heroes? There wasn’t really any clear structure that looked like a dungeon there, though.
Very close to the the Addled Shore, which was like some sort of major fog monster? Not Clear!!!
The Gleaming Fortress, Lumai
One of the major city-states of the Elevana League. West of the big mountain range there.
Presumably tied to the Light-blessed Elves and/or Lucena.
Right on the big river that runs down the whole continent in like a boomerang shape.
Mysterious Southern Continent
The icon for the dungeon is dead in the middle of the southern continent.
We don’t know jack diddly squat about this place. Not the name, not who lives there, not what sort of weapons they have, nothing. All we know from the demo is that they grow some sort of special flower or something near the “Capnae Mountains,” but they’re all the way in the northwest and far from the dungeon icon.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
While I’m including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I’m keeping their longer entries here because I think most people will turn here to learn about the Echoes!
Redolencia is probably the first celestial echo you’ll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it’s got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It’s sort of like playing a game with wayyy less focus on spells.
The level and enemy design here is so weird It’s like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don’t know anything about art, I just know it feels weird. And the music is SO intense given that it’s just a bunch of flowers and bugs. Anyway, here’s what you’ve got in store:
Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much.
Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1)
Scalewings [NMSCW]
Typical Traits: fluttering, territorial, lover of beauty, scientific
Stats: DEX 10, INS 8, MIG 8, WLP 6
Attacks: Beetlehorn Spear
Special Abilities: Scale Shower, Flying
In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid. Flutters like a stuttering shadow.
They’re more like colorful moths than butterflies, in this FAQ-writer’s opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I’d love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there?
Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken.
In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from.
A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it’s easier to have things go totally off the rails all at once.
Starter Tip: Remember: Elemental Shards don’t require any sort of spell casting roll! A cheap way to get a TON of damage during this fight.
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.
Starter Tip: Don’t worry too much about his Elemental Bullet attack. It’s so unlikely that the magical damage he happens to hit is going to be important to you. But it might be worth grabbing his gun after the fight before you leave the scene and it despawns!
Traits: Cocky, Brutal, Great Smile
Stats: DEX 8, INS 6, MIG 12, WLP 6
Attacks: Wide Swing, Croupier’s Rake
Special Abilities: Bodyguard (Reaction), Improved Defenses, Improved HP
In-Game Description: Lady Teribald’s personal bodyguard. He’s died for her before.
Crust is the designed to look like the heavy hitter in the fight, but mostly he’s the “hard to hit”-er. He’s got better physical defense than an Embear and the same magical defense as a Flarie, so if you get a stroke of bad luck, you might end up missing him a bunch. But, because of his bodyguard ability, you’re gonna just have to power through, because it’s not like you can ignore him!
Starter Tip: If you give him the Slow status effect, it drops his defense score by 2, which makes this fight so much easier!
Traits: Furious, Bright, Lonely
Stats: DEX 6, INS 6, MIG 10, WLP 10
Attacks: Flaming Smash, Flameburst
Special Abilities: Lantern’s Light, Lantern’s Heat, Flying
In-Game Description: Forgotten God who once called Burzin his home. Led astray.
Okay, the way I beat this fight means I only briefly had to contend with Kalsi directly. But if you try to fight him straight up, it’s gonna be tough! He’s a Champion class enemy, so he’s got a TON of HP, and not only is he immune to Fire and Poison, but by default he has no elemental weaknesses, and he’s flying, so you can’t melee attack him. Yowch! Talk about a GOD.
Starter Tip: The best way to beat Kalsi is to not have to fight him directly in the first place! The “Objective” move is SO powerful in this game, I wish more Roleplaying Games had something like it!
Traits: ???
Stats: DEX ??, INS ??, MIG ??, WLP ??
Attacks: ???
Special Abilities: Mysterious Necklace
In-Game Description: Drawn into a tragic fate by an alluring, otherworldly power.
Teribald sucks so bad! I hate her so much, and what’s worse is I can’t figure out how to ACTUALLY FIGHT HER. Every time I run the fight, I have to either take too long to beat Crust and Crumb (so Kalsi emerges, and the fight is with him instead) OR I win via Objective and the fight with her never happens! If I could take Crust and Crumb out quicker, maybe I could get to go against her? Does anyone know if she has any unique loot?
With thanks to Amelia Renee, Arthur B., Aster Maragos,Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint
This episode was made with support from listeners like you! To support us, you can go tofriendsatthetable.cash.