Explore every episode of the podcast Friends at the Table
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Perpetua 28: A Picture of the Hills 01 | 09 Jan 2026 | 01:11:59 | |
On the western continent of Perpetua, four fated adventurers set out on a prophesied journey. While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one's responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not simply to answer these questions, but to intuit that they exist at all. Yes, I think that if it were laid out for him, he would see the patterns by now, the etchings and the echoes. But we… We have the perspective, the maps, the right roles: Storyteller and listener. And we have the chapters open in front of us: The Shadow of the Dragon Tower. The Flames of Burzin, Journey to the Bay. On Track to Iron Chains. Sizzling Rivalry. Crashing Waves. A Roar Across Cenn. Aquatic Ambush. In Too Deep. Indeed, those seven adventurers were themselves "in too deep" to know what was about to happen, to sense that there even were other heroes like themselves, whose stories carried a strange and powerful resonance. You will learn soon that they were not the only heroes across Perpetua's many cycles. And perhaps this will be part of a new map you can come to understand in time. A map which will raise a new question: Are these echoes part of a careful, yet uncanny balance in the cosmic play of our lives? Or a poetic rhyming that keeps existence itself aligned? This week on Perpetua: Perpetua Guide [In Progress v.058] Some Feedback [Page 29 of 30]CarlsSr Hey I have a question: Why does Jonathan's family suck so much @$$? XxZelgadyskXx Great question Carl! Nice to see you make a more substantive post! I definitely understand why it might seem that some of his family isn't great, but I think they're just frustrated with how long he's been away. Even for a Terrapine, that many decades seems like a long time! It also seems like they're going through a little bit of a family crisis with how his mom is getting older and sicker. Maybe if we saw them in the old days, before he left, they'd be a little more likable! TheUnforgivenIII Yeah right, once an asshole, always an asshole. The truth is that Jonatahna is a bad ass who doesn't need his family. They can't make flaming guns out of thin air. They don't have a sick ride. All they do is hold a guy like him back. Plus their music f'ing SUCKS. Doom_Tree_Anne Wow Zelgadysk, do you ever do any RP on IRC? Sounds like you'd play a great Jonathan. XxZelgadyskXx No comment! But join the server, I'm sure some people would love to talk RP with you. Alukard83 I think it's easy to get mad at a video game family that's been written to make you mad. Real family is tougher to deal with, because a lot of times you love the same people who really tick you off. That shit is tough! CarlsSr Yeah. [Extra words added to reach minimum word count.] XxZelgadyskXx Do you think Jonathan's little sister feels the same way about him that you feel about your family, Unforgiven? TheUnforgivenIII I didn't say SHIT about my family, asshole. My dad is a kick ass bike mechanic and my mom used to be a rock station DJ. Way cooler than Jonathan's dumbass church family. TheDiamondRanger What's your mom do now? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| Perpetua 27: In Too Deep 03 | 20 Dec 2025 | 01:51:36 | |
A sudden confrontation! Having 'sniffed out' a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks' regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03 Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR]Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description: A misanthropic hexcloak with a mastery of toxins, venoms, and other poisons. Hortensius may not seem like the most dangerous of the Cenn Hexcloak Trio, but his mastery of poisons means that he can really wear you down (or set you up for another of the trio to knock you out.) Unsurprisingly, he resists poison damage. Starter Tip: Poison Cloud can hit everyone, and it always hits. Get ready to use some tonics! Maxi, Earthen Hexcloak [NMMX]Traits: Tough, Direct, Snobbish Stats: DEX 10, INS 6, MIG 12, WLP 6 Attacks: Stone Maul Special Abilities: Status Immunity, Stoneshield In-Game Description: A Hexcloak soldier who combines expertise of earthen enchantment with finely honed martial prowess. Maxi is proof that sometimes all you need is a big stick. She doesn't have special attacks or active abilities, just a collection of strong defensive passives and a really high Might (which she tends to keep high because of her Status Immunity ability). Starter Tip: She resists both earth and, more importantly, physical damage. Spell damage is your best bet here! Mercurion, Voltaic Hexcloak [NMMR]Traits: Laconic, Rude, Mercurial Stats: DEX 10, INS 10, MIG 6, WLP 6 Attacks: Electrified Dagger, Hexipistol, Fulgur Special Abilities: Flying (Bugged?) In-Game Description: Impudent in speech. Electric in action. Mercurion seems to be the leader of the Cenn Hexcloak Trio, and for good reason. They can dish out big damage QUICK with their Fulgur ability (and it also has a low chance of making you dazed). Try to knock them down even quicker, or else Hortensius' heal will make them a real pain in your behind. Starter Tip: The game says they're flying, and they have a hovering animation, but some people have reported that Mercurion isn't actually flying in their boss fight. So don't worry if it seems broken, it's just a bug! | |||
| Perpetua 18: Sizzling Rivalry, Crashing Waves! 04 | 04 Oct 2025 | 02:50:53 | |
After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They'll need the right location, the right gear, and the right magical protection. And then, of course, they'll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS]Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK Special Abilities: Countershot, Reinforcements, Take to the Sky (Crisis!) In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of.... As far as I'm concerned, this is the first real boss fight of the game, even if you're jumping between both West and East campaigns. The Kalsi fight has a potential "hard mode," but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?) All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena's weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He's the first enemy who can actively MAKE YOU WEAK to an element. He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to. On top of all that he's a Villain and a Champion class enemy, so even if you try to grind to beat him, he's going to end up with a lot more HP than any one of your party members. Yikes. Oh, and did I mention, he isn't even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON'T LET THAT HAPPEN. Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you're in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his "Reinforcements" ability to continually give him more Mechanics and Killers on his side! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 21: In Their Fear Pt. 2 | 11 Aug 2023 | 02:22:01 | |
This episode carries content warnings for discussion of mass destruction/death, discussion of medical treatment, mind reading and medical coercion, discussion of ethnic cleansing. Across Palisade, fingers rest on triggers, and some triggers are bigger than others. In clammy rooms, sweat slides down skin and throats are cleared without direction. Aimless eyes track the dust drifting in the red rays coming through the window. Outside the sun swells and bulges, driven sick with the possibility that it might eradicate possibility itself. A decision must be made. This week on PALISADE 21: In Their Fear Pt. 2 Why can't we dance in the same groove every day? Dossier OrganizationsViolet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. STEREOMA: Pact truebeliver Cor'rina Corrine and cor rival Misericorde have begun building a surgical, anti-Bilat hit squad on Paliade. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). PeopleGriesel Sunset (he/him): Coriolos' father. A zealous Devotee. Recently deceased. Formido Sunset (he/him): Coriolos' brother, a member of the Devotee's research and development division. Phobos Sunset (he/him): Coriolos' second brother. Bing-32: A floating, cat sized drone able to use a variety of tools. Now mass produced for use across Millennium Break. Originally designed by Kalvin Brnine, though under another name. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager. Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. Misericorde 'Miseri' (he/they): Former Nidean scion who helped secure Palisade for the Bilateral Intercession. Officially MIA, but secretly working with Pact loyalist Cor'rina Corrine (cor/cors), famed Apostolosian peacemaker (and Miseri's rival), as agents of chaos on the planet. PlacesDiadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Recently confounded by BIS spy Zedd Z. Izzard. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. MysteriesThe Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 20: In Their Fear Pt. 1 | 04 Aug 2023 | 02:14:47 | |
This episode carries content warnings for mention of blood, discussion of mass destruction/death, discussion of medical treatment, mind reading and medical coercion. The wheel turns, for the crew of the Blue Channel, there hasn't been time for reckoning. Instead: a funeral; a room with questions in it; the front steps of a church; another room, different questions; a message, contrite and frightening; somehow, a few small moments of real connection. And above it all: Something is wrong with the sun. This week on PALISADE 20: In Their Fear Pt. 1 March on soldiers, I'm your Queen / The ambassadress of beauty I'm told Dossier OrganizationsViolet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleGriesel Sunset (he/him): Coriolos' father. A zealous Devotee. Recently deceased. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager. Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. PlacesDiadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Recently confounded by BIS spy Zedd Z. Izzard. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. MysteriesThe Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself.
Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Rosa W., Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, viviridian, Voi, weakmint for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 19: How It Always Looks Pt. 2 | 21 Jul 2023 | 01:41:17 | |
This episode carries content warnings for civilian harm and death. The Bilateral Intercession's net continues to spread across Palisade in response to (and retribution for) the events on the Isle of the Broken Key. In the east, the Frontier Syndicate draws ever nearer to extracting the remaining Fundament Nodes inside Palisade's surface, a task opposed by a Divine who's pledged undying fealty to the people of this planet and its neighboring worlds. Meanwhile, in an undisclosed location, Crusade's Elect, Gentian, has called a most monumental meeting of the minds. Their goal? To discover who, exactly, opposes them on Palisade. But hers is not the only snare closing… This week on PALISADE: PALISADE 18: How It Always Looks Pt. 2 Won't you come and join the party / Dress to kill, dress to kill Dossier OrganizationsJade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. The Lone Marble Group: Built around a single artifact recovered from an ancient Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. PeopleConnadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine's new executive unit. Difficult to guess her age. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. ObjectsLMG Altar: Colloquially, the most prominent mechs of the current era of the Principality are all called "Altars," but this is a name derived from one specific design: The Lone Marble Group Altar, a mech designed by Exanceaster March's top weapons team, capable of harnessing any of the new sources of power. Though it's offerings are straight forward, even simple, It has become the go-to frame for combatants across the galaxy. LMG Bench: A long, four-legged Hollow that services as a mobile support unit. Can be fitted for communications, repair, medical, and industrial needs. LMG Throne: A specialized re-model of the Altar with greater focus on detachable "bits," free-floating drones that can augment the pilot's attacking vectors. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. MysteriesThe Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament.
Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 18: How It Always Looks Pt. 1 | 14 Jul 2023 | 02:08:49 | |
This episode carries content warnings for distorted and layered vocals, discussion of civilian death and mass destruction, description of being bound, tight spaces, compulsive thoughts and mind control After the calamitous encounter at the Isle of the Broken Key, the Bilateral Intercession finds itself on the back foot. Key intelligence assets compromised. A flagship, along with its crew and commander, lost to the sea. Insurgents capturing resources from the Diadem's train lines. A snare closing around on Stargrave Elcessor. Something must be done. Something must be done. This week on PALISADE: How It Always Looks Pt. 1 [instrumental] Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. PeopleStargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.
Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract.
Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy.
Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. PlacesChimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening.
Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. MysteriesThe Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden
Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 17: Upon Our Grace Pt. 4 | 30 Jun 2023 | 02:03:36 | |
This episode carries content warnings for blood, civilian harm and death, parental death, conscription, torture and kidnapping. Under the wings of the Kestrel White, war washes ashore the Isle of the Broken Key. Soon after the crew of the Blue Channel released Kenneth Marian Colver, Bilateral Viceroy to Palisade and convert of the Usher of Truth, he ordered his flagship to return and lay waste to the home of the Dim Liturgy and Devotees. Now, the Cause fights not only for ideals but for survival. A rifle takes aim. A hammer lifts into the air. A cannonade echoes for miles. The monastery burns. and the blaze casts a shadow too long for a single night's contemplation. This week on PALISADE: Upon Our Grace Pt. 4 I'm out / There's nothing here to care about / What's that sound? / What's that song about? / It's nothin' worth me sayin' aloud Dossier OrganizationsViolet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleConnadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager. Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy. Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy. Kay (they/them): Cashier of the monastery treasury. BIS Spy. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Kensley Marlowe Colver (she/her): Sister of Kenneth Marian Colver, pilot of a Gorget, award winning hunter of megafauna, and craven champion of cruelty. Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy. Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. PlacesIsle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. ObjectsThe Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile. Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it's posture is buoyed by a fashionable walking cane. But at a whim, the Altar's pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle. Cataphract: When the engineers loyal to Devotion studied the data from the Chariot Mk. 1 units, they saw they had a problem: maximum results required a lethal amount of blood from the pilots. One solution to this problem would become the Charoit Mk. 2, which offered more efficient energy exchange per ounce of ichor taken. The Cataphract, which draws on the blood of others to perform unimaginable feats, is the other. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 16: Upon Our Grace Pt. 3 | 23 Jun 2023 | 02:39:06 | |
This episode carries content warnings for civilian harm and death, torture, conscription, and kidnapping. With the list of Bilateral Intelligence Service spies secure and the immediate threat from Fabreal Knight Tenn Alpenglow resolved, the crew of the Blue Channel discusses what to do next. Should they prioritize capturing the BIS agents they've identified, and if so, how would they go about that? Should they turn the list over to the Cause's leadership, deferring the decision to others and winning some points in the process? For each potential option, there seems to be a flaw. And as they debate, the clock keeps ticking… This week on PALISADE: Upon Our Grace Pt. 3 Another turning point / Another point in time Dossier OrganizationsViolet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleConnadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager. Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy. Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy. Kay (they/them): Cashier of the monastery treasury. BIS Spy. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy. Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. PlacesIsle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. ObjectsThe Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile. Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it's posture is buoyed by a fashionable walking cane. But at a whim, the Altar's pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 15: Upon Our Grace Pt. 2 | 16 Jun 2023 | 02:36:26 | |
This episode carries content warnings for civilian harm and death, torture, conscription, hallucination, uncanny visions, body horror, bodily transformation, kidnapping, and medical experimentation. Having disregarded their official mission in an effort to both help the Figure in Bismuth and spurn Gucci Garantine, the crew of the Blue Channel begin to explore the Dim Liturgy's primary monastery on the Isle of the Broken Key. Brnine and Phrygian corner one spy and develop suspicions about a possible second agent. Thisbe and the Figure in Bismuth search for a new source of power, and discover encounter someone they thought they'd seen the last of already. Cori meets an ancient architect and in the process is either drawn closer to or further from her god, depending on one's perspective… This week on PALISADE: Upon Our Grace Pt. 2 I hurt myself to see if I could feel / (magnificent) / Then I began to pray to see if god was real Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleSea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Grand Magnificent (he/him): A complex figure in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist. PlacesIsle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. ObjectsThe Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile. Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their "debt" to Kesh by the Divine Plight, earning their freedom through combat achievements. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 14: Upon Our Grace Pt. 1 | 09 Jun 2023 | 02:15:49 | |
This episode carries content warnings for discussion of blood loss and medical coercion. The crew of the Blue Channel find themselves at a crossroad. After helping to return the Cause to its feet after a period of over-extension, they discovered that they had been misled by their commander, Gucci Garantine. Now, they have a new mission: Travel to the city of Baseline, a testbed for the Frontier Syndicate, and support a growing rebellion there. But there is another option: Pursue their own ends, root out corruption in Violet Cove, care for one of their own, and (hopefully) send a message to the Cause's leadership… This week on PALISADE: Upon Our Grace I don't wanna talk if you're not gonna talk to me nice / Talk to me nice / Talk to me nice Dossier OrganizationsViolet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleLucent Reflection (she/they): Cantor of the Convex Wing of the Dim Liturgy's primary monastery, where she aids in the study of trends, moods, and atmospherics in Glass Archive's remnants, Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. PlacesIsle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Amelia Renee, Arthur B., Cassie Jones, chocoube, Daniel Laloggia, DB, deepFlaw, Edwin Adelsberger, Emrys, fen, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Rosa W., Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Viviridian, Voi, weakmint, We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 13: Worth the Trouble Pt. 2 | 02 Jun 2023 | 01:27:25 | |
This episode carries content warnings for discussion of death. With the Cause stretched thin, it is up to the Blue Channel to rearm, resupply, and restore their allies. It should be a simple operation, but each delivery of supplies comes with its own new revelations. Some—like the arrival of new supplies from their freebooting friends of Carmine Bight—are welcome surprises. Others, like new details about the Afflictions, are stunning developments. And one hangs over the others: a revelation of the most mundane sort, like the heading of a memo, or the typeface of a meeting's minutes… This week on PALISADE: Worth the Trouble Pt. 2 A dried up cityscape / My twisted personality / My forgotten past / My distorted memories Dossier OrganizationsJade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory. The Sable Court: These Hyphan witches once lived only on the eastern shores of Partizan's Lake Timea, horns and antlers glittering in the light of Girandole. But today, they soar through the sea of stars, following the same Strand paths that their ancestors once did. New Earth Hegemony: Once, the NEH was massive, galactic-scale power that threatened conquest of The Twilight Mirage. It was reduced to a single fleet—now lost—which provided its inhabitants endless, digital life. PeopleJesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Silverbrick (they/them): A "visionary" architect, technologist, and urban planner of the Frontier Syndicate. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. Iklins Slinger (she/her): Carmine Bight's sword arm. Naval tactics. Fire and fury. Fiercely loyal to Captain Skelton Knaggs. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. The Brink: A space station and transport hub that orbits the outer edge of the Twilight Mirage. DivinesThe "Divine" Arbit: The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. MysteriesThe Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden
Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 12: Worth the Trouble Pt. 1 | 26 May 2023 | 01:58:52 | |
This episode carries content warnings for mind reading and medical coercion. Though the Cause has made important gains during their most recent efforts, they nevertheless find themselves limping. In the northwest, both Jade Kill and Grey Pond find themselves stretched thin, low on key resources necessary for holding their newly taken territory in the Bontive Valley. Rose River and Carmine Bight, normally sustained by keeping to their island strongholds, have instead been deployed across the planet, and find themselves low on basic goods. Even the Dim Liturgy seems under-supplied—the contents of their supply depots do not match up with their balance books. How could that have happened? And so it seems at this moment that resupplying the Cause falls on the Blue Channel. Unfortunately, the Blue Channel has many of its own wounds to lick first… This week on PALISADE: Worth the Trouble Pt. 1 I'm not okay / In fact, I'm sick today, I'm on the floor Dossier OrganizationsThe Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleThe Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy. Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. Gig Kephart (he/him): A DIY vlogger from the Twilight Mirage who lived during a time of chaos and change, just years before the founding of the Divine Principality. Misericorde 'Miseri' (he/they): Former Nidean scion who helped secure Palisade for the Bilateral Intercession. Officially MIA, but secretly working with Pact loyalist Cor'rina Corrine (cor/cors), famed Apostolosian peacemaker (and Miseri's rival), as agents of chaos on the planet. PlacesThe Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun. Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. DivinesPerennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| Perpetua 17: Sizzling Rivalry, Crashing Waves! 03 | 27 Sep 2025 | 01:52:36 | |
After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they'll learn just how limited the protection of this "protective custody" is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18]CarlsSr But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling? Alukard83 Wow, a useful question from Carl, I never thought I'd see the day. Shouldn't this be its own thread though? CarlsSr They don't let me make threads on the forum for some reason. TheUnforgivenIII The fact that you're having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes. Alukard83 You could always just do easy travel in a circle right outside a city where it's safest to try to get some extra ingredients. Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails! XxZelgadyskXx I don't know the answer to this one Carl, but for quick questions like this you're always welcome to come hang out on the IRC channel! We're on DALnet! Oh, and I haven't used it yet but try Nicky's. We'll even let you start new conversation topics if you want n.n;;;; TheDiamondRanger What's an IR Channel? CarlsSr It's okay guys, I decided to just give Nicky the "Gathering" camp skill. Seems like that will work FriendofNei Wait, Carl, don't! I haven't had time to update the guide yet, but DON'T TAKE THAT SKILL I hope you keep more than one save file... Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 11: The Wheels Turning Pt. 2 | 19 May 2023 | 01:42:31 | |
Across Palisade, the Bilateral Intecession continue to respond to the Cause's expansion into the Bontive Valley. For some, like the Swordbearer Ramondre, this means a direct response in defense of one's honor. But for others, like BIS Commander Connadine, it means an opportunity to pursue more intriguing targets than mere revolutionaries. This week on PALISADE: The Wheels Turning Pt. 2 Homeward we go, it's victory The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. PeopleConnadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Narmine "Ketch" Te'ketch (he/him): Hyphan member of Carmine Bight, Narmine is a lifelong criminal turned joyous revolutionary. Pilot of The Captain. The Facer Canceller (he/him): Operative of the BIS who specializes in asset recovery. Discretion opitonal. The Lost Duchess, Constantina Malady (she/her): It was said, she would arrive on a black horse with white fetlocks. She did. But they did not say what would come after. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. MysteriesThe Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 10: The Wheels Turning Pt. 1 | 12 May 2023 | 01:58:56 | |
This episode carries content warnings for death and gun violence. While the Cause was executing its daring (and risky) capture of the northern Bontive Valley, Palisade continued to spin. In the south east, a witch considers what she might do with ideal power. In the center of the world, a false prophet delivers empty sermons. And in the depths of the Shale Belt, agents of the Frontier syndicate seek out something long hidden… This week on PALISADE: Reflect the world that falls apart Dossier OrganizationsBilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. Blue Channel: Both the name of Kalvin Brnine's corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. PeopleStargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Silverbrick (they/them): A "visionary" architect, technologist, and urban planner of the Frontier Syndicate. Blank Shore (he/him): Ex-Concretist Hacker, happy that "the future is finally here." Claims to be "perfectly apolitical." Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. The Lost Duchess, Constantina Malady (she/her): It was said, she would arrive on a black horse with white fetlocks. She did. But they did not say what would come after. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they). The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. MysteriesThe Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 09: The Canvas of Dreams Pt. 4 | 04 May 2023 | 02:04:20 | |
This episode carries content warnings for blood, uncanny body horror, and unconsciousness. The Blue Channel's mission was delivered in simple terms: Prevent their target, codenamed Gem, from reaching her destination in the Fabreal Duchy's capital city. But as the mission has progressed, and as the group's commander receives increasingly troubling messages from Gucci Garantine, it's increasingly clear that the crew is being is missing information. What is the purpose of this attack? Who is their target, really? And from what concrete prison has she seemingly escaped from? This week on PALISADE: The Canvas of Dreams Pt. 4 [solari] Dossier OrganizationsFabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People"Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Clearly more than she lets on... Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. Quintessence "Tessence" Rey (he/him): Joined Millennium Break when the group aided an Equiaxed commune in Vigil City, Partizan. Pilots a customized (but out of date) Kosmos unit for Jade Kill. Protege of Kalar Anakalar. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break and cruelly indifferent master of the Figure in Bismuth. Haunted by an old foe. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, partially responsible for the operation of Millennium Break forces there. Codename Watershed. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. "Em" (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. ThingsBAC Billhook: Constantly in motion, the Billhook (designed by the Blessed Armory of the Divine Consecration) might be confused for a conceptual sculpture to the uninitiated. It is a humanoid design with five arms, two on the left and three on the right, though the right-central one always crosses its body to cover its "heart," behind which the cockpit rests. Most of the Billhook is all made with a special material that can change at an atomic level, switching between an elusive, clothlike silk and dangerously sharp stained glass form. As such, the Billhook can be a loose flag on the wind or a terrifying whirlwind of violence. EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 08: The Canvas of Dreams Pt. 3 | 28 Apr 2023 | 01:37:16 | |
This episode carries content warnings for violence in a public place, uncanny body horror, blood, tight spaces, and discussion of claustrophobia. As Brnine and Phrygian attend to the mysteries (mundane and uncanny) on the Isle of the Broken Key, the pilots of the Blue Channel crew find themselves in an outright brawl against foes stronger than anticipated. Cori is reminded of her vows, the Figure in Bismuth pushes themself to the very brink, and Thisbe corners—and unmasks—the group's target. This week on PALISADE: The Canvas of Dreams Pt. 3 On the silent way, when do you get a calling? Dossier OrganizationsFabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People"Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. "Em" (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. MysteriesRefrain a.k.a. Yesterday's Reprise a.k.a. The Ghastly Chorus: An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them). ThingsEF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 07: The Canvas of Dreams Pt. 2 | 21 Apr 2023 | 01:44:40 | |
The Isle of the Broken Key sits in the northern Whisk Sea, shrouded in mist and mystery both. Tonight, one of its oldest structures, a stately seaside fortress, plays home to a revolutionary masquerade party. Its hosts, informed by both RSVPs and the glass-etched predictions of a broken oracle engine, anticipated many visitors, including some from beyond Palisade itself. But there is, nevertheless, an unannounced visitor tonight. And it has an invitation of its own. This week on PALISADE: The Canvas of Dreams Pt. 2 Regardless, my pictures / well they don't line your mirror Regardless, you know that / I'll still wait for your call Dossier OrganizationsViolet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People"Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. "Em" (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. MysteriesRefrain a.k.a. Yesterday's Reprise a.k.a. The Ghastly Chorus: An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them). ThingsEF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular "eye" on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 06: The Canvas of Dreams Pt. 1 | 14 Apr 2023 | 02:09:52 | |
This episode carries content warnings for the discussion of civilian deaths and the discussion of kidnapping. In typical fashion, the mission has a name as ostentatious as its object is mundane. "Operation Midnight Lapidary" is meant to be, in its most bloodless version, a sort of intimidating hit-and-run—though out-and-out wetwork would also be acceptable. The target, rumored to be a dealer in diamonds, rubies, and other precious gems, is en route to the Duchess' coronation, and must be stopped. Why? To what end? These are the sorts of questions left for those in leadership. For the members of the Blue Channel, there's only the mission. Well, the mission, and an invitation to an important meet-and-greet. This week on PALISADE: The Canvas of Dreams Pt. 1 Lights off / Nightlights Dossier OrganizationsBilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory. People"Gem" (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. The Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. PlacesBontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Carhaix: The northernmost city in the Bontive Valley, Carhaix is one of the first major settlements founded by the nascent Divine Principality 5,000 years ago. It was created on the site of a battlefield where they obliterated the straggling remnants of the Advent Group, an organization that had invaded and pillaged the Twilight Mirage. After the Principality left Palisade behind, it became one of the Fabreal Duchy's many centers of power in the northwestern continent. Currently, it is controlled by Stel Nideo and the Divine Crusade. Carleon-Upon-Wisk: The capital of the Fabreal Duchy, situated on a peninsula on the Wisk Sea. Though it served as a major city before the Divine Principality left Palisade behind, it rose in stature when early barons of the Duchy "discovered" how to create delegates from chained Divines in the city's fell laboratories. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Additional Notes
Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi, We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 05: I Would LIke to Help You Pt. 2 | 06 Apr 2023 | 01:51:34 | |
This episode carries content warnings for coercion, mind reading, discussion of blood, and uncanny bodily manipulation. With one mission behind them and a new one approaching quickly, the crew of the Blue Channel finds time to relax in the most unlikely of places. But, as the colorful clouds gathering above remind us, no clear day lasts forever. This week on PALISADE: I Would Like To Help You Pt. 2 ...by this river... Dossier OrganizationsThe Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. Qui'Err Coalition: The govening body of the Twilight Mirage, comprised by affiliated communes, townships, and other groups across the system's eight worlds. New Earth Hegemony: Once, the NEH was massive, galactic-scale power that threatened conquest of The Twilight Mirage. It was reduced to a single fleet—now lost—which provided its inhabitants endless, digital life. PeopleThe Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Griesel Sunset (he/him): Coriolos' father, a zealous Devotee. Currently lives on the Isle of the Broken Key. Kriminel Kollage (she/her): A young Twill tinkerer who tried to convince her community to help her ressurect the long dead divine, Palisade, and went through with it when they denied tos upport her. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Saffron Septet (she/her): A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. PlacesThe Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi, We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| PALISADE 04: I Would LIke to Help You Pt. 1 | 30 Mar 2023 | 02:24:44 | |
This episode carries content warnings for the discussion of blood and uncanny bodily manipulation. Having placed the confusion of the Fundament Node behind them, the crew of the Blue Channel begin a slow tour across the few friendly ports in Palisade, refueling, resupplying, and escorting the displaced Twill into new, albeit temporary homes. All the while, there is an open breath, and an opportunity to converse, collaborate, and connect. It is downtime on Palisade. This week on PALISADE: I Would Like To Help You Pt. 1 Show me the tree / and I'll shoot down the figs. Dossier OrganizationsThe Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleThe Witch in Glass a.k.a. Clementine Kesh (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Kriminel Kollage (she/her): A young Twill tinkerer who tried to convince her community to help her ressurect the long dead divine, Palisade, and went through with it when they denied tos upport her. Veston Vicinity (he/him): A middle aged Twill who, having felt the Bilateral Intercession's occupation keenly, supported Kriminel's plan. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. PlacesThe Twilight Mirage: Created over 5000 years ago by what was then the Divine Empyrean in an effort to protect the Divine Fleet, of which they were a member. The Mirage is a false nebula that obscures the position of its inhabitants both visually and by distorting time and space. Inside, there is now a vibrant and peaceful culture that spans eight planets, orbiting a dark and living Divine sun. Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. DivinesThe Divine Imperium (once, The Divine Empyean): One of the first Divines resurrected by the Divine Principality, and one of the leading figures in its conquest of the stars. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 03: Today Is a Monday | 24 Mar 2023 | 03:48:31 | |
This episode carries content warnings for death. The sun rises on Palisade and the work week begins. Delegates move quick and quiet through the back halls of Kesh palaces while their lords plot and scheme. Nidean settlers pray to their Divines and then take up their shovels to do the work of civil expansion. The most determined Frontier Syndicate technologists woke up hours ago, beating the sun's rise just like Exenceaster March says to do in his popular entrepreneurial handbook. And in a castle on the southern continent, the occupation's leader thumbs the trigger of her horrible device, as if the sun itself could see the gesture and would leash itself appropriately. This week on PALISADE: Today Is a Monday I trust I can rely on your vote. Dossier OrganizationsBilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Advent Group: A group of colonial entrepreneurs, invaders, and professional exploiters. Eradicated 5000 years ago, during an attempt to occupy the Twilight Mirage. Blue Channel: Both the name of Kalvin Brnine's corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Operated by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate PeopleStargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and "right" to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine's new executive unit. Difficult to guess her age. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Aram Nideo (he/him): Often called the "The Father of Asterism," Aram Nideo penned the "Many Stars Argument," which became the backbone not only for the Divine Principality's faith but also its governmental structure. Posthumously awarded Divine status. Was part of the nascent Divine Principality's occupation on the world. Grand Magnificent (he/him): A complex in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)). Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Has bread concerns. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Candles Penumbra (she/her): Member of Rose River. Reading in a library in the Diadem when she receives a call from Gucci Garantine. PlacesThe Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Treshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they). The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill. Composure's Coliseum: Operated by a revivified Divine who instrumentalizes the data of both the death-sport combatants and bloodthirsty fans. DivinesThe Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of "glint," a newly popular currency on Palisade. MysteriesThe Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Five Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden ThingsBAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 02: Into the World Pt. 2 | 17 Mar 2023 | 01:42:05 | |
This episode carries content warnings for body horror, descriptions of violence and injury, gun violence, death, and blood. It is said that in the lowest depths of Diadem, deep below the surface of Palisade itself, there exists a network so ancient and so important that the people who named it were right to call it the Fundament. Most who know its name believe that it controls the Diadem itself, and could be key to bringing the long dead city back online. Others suspect that it connects to the train and power lines that run across the planet's continents. And the most superstitious—those who know the Afflictions by name (and claim to know the proper prayers to say to keep them at bay)—believe the Fundament's power goes beyond even that: to the seas, to the skies, to weather, and life itself. It is at the door to this mythical place that the crew of the Blue Channel find themselves now, entwined in battle with Bilateral interlopers and desperate to finish the job they were sent to do. This week on PALISADE: Into the World Pt. 2 And I feel so dangerous when you say I'm doin' fine now The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory. Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice. Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion. Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleKalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break. Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break. The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break. Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with. Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Kriminel Kollage (she/her): A young Twill tinkerer, working on a project that few believed would ever work. PlacesThe Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world. The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill. DivinesAsepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. MysteriesThe Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. The Divine Fleet: A precursor civilization to what would (in part) grow to become the Divine Principality. For thirty thousand years, it strived towards Utopian ideals and perhaps, for some time, even achieved them. ThingsBAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin. EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane. LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane. Additional NotesDelegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| Perpetua 16: Sizzling Rivalry, Crashing Waves! 02 | 19 Sep 2025 | 02:11:17 | |
Many are the questions that run through the heads of the Little Snail's award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Hoodlum Mechanic [NMHMC]Typical Traits: Boastful, Irritable, Proud, Strong Stats: DEX 6, INS 6, MIG 10, WLP 8 Attacks: Flash Orb, Heavy Wrench Special Abilities: Field Repair, Electroswing, Bad Temper In-Game Description: Mechanic for the Calstega Bay Cheetahs. You might read "mechanic" and think "brain, not brawn." But the Cheetah Gang's mechanics are a bit of both. They have giant, electrified wrenches and they know how to use 'em. That said, they aren't especially hard to hit, so if you're aggressive, you can knock 'em out before they get the upper handon you. Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you'll find that the damage you do gets repaired away! Gangster Killer [NMGKL]Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 6, WLP 8 Attacks: Knife Toss, Steel Dagger Special Abilities: None In-Game Description: Cold blooded killer for the Cheetah gang.. These guys are just about the most basic enemy in the game. They do one thing: Damage. They don't have a ton of HP, they don't have a bunch of special moves or spells. They just stab you as hard as they possibly can. Starter Tip: Not much to say, except hope that you don't get dazed by their Knife Toss! Activated BuilderBot [NMABB]Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 10, WLP 6 Attacks: Hammer Smash Special Abilities: Barrier Projector In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs. I didn't expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and even in the boss fight at the end of Calstega Bay! Starter Tip: If you can get a BuiilderBot into crisis, it gains the unique "Exposed Core" debuff, losing its fire and ice resistance, but also turning all of its melee damage into Bolt. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash. | |||
| PALISADE 01: Into the World Pt. 1 | 10 Mar 2023 | 02:54:49 | |
This episode carries content warnings for ecological disaster, bodily transformation, and death. 5,000 years ago, the Divine Principality sprouted, and immediately began to grow in size and power. Founded on the world of Palisade, at the edge of the Twilight Mirage, the Principality spread across the stars and leaving its roots behind and forgetting their "homeworld" as it was lapped by the colorful clouds of the false nebula. New Divines were born. Old Divines were resurrected. Rivals were conquered or courted. Soon, the only enemy remaining were the Branched, a post-human society from the Golden Branch, whose influence and control spread to the oldest homes of some Principality states. Ten years ago, Dahlia, the Glorious Princept (born to Kesh, then kidnapped by Nideo, then rescued and raised into adulthood by Apostolos), declared themself leader of both Stel Kesh and Apostolos alongside a stunning revelation of the Principality's crimes against Apostolos. Kesh called these claims an Apostolosian ploy for power, and elected a minor noble, Cynosure Whitstar-Kesh as their champion, the Peaceful Princept. Five years ago, on the world of Partizan, open skirmishing between Apostolos and Kesh developed into a galaxy-wide civil war. On one side, the Curtain of Divinity, an ancient intelligence organization aligned with Stels Kesh and Nideo. On the other, Stels Columnar and Apostolos were put under the control of the Pact of Necessary Venture. Stel Orion itself fell into countless smaller internally and internecine conflicts. And between them all, Millennium Break formed—one hope for real change and resistance. Three years ago, outgunned and outclassed by their rivals, the Curtain rebranded as the Bilateral Intercession and began to search for a way to turn the tide in their war. At just the right time, they found it: Palisade. Their ancient staging ground, and perhaps, a way back into the Twilight Mirage, a system that moves out of time, and which holds power beyond compare… Now, the Bilats have taken Palisade and have begun searching for their way to exploit both the planet and its proximity to the Mirage. But resistance groups across Palisade have been joined by Millennium Break and others committed to stopping the Principality in all its forms. And they begin to act today, This week on PALISADE: Into the World Pt. 1 Pick a point on the globe, yes, the picture's the same Dossier Organizations The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory. Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream. Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice. Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion. Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence. The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. PeopleKalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break. Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break. The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break. Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with. Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Baldwin Home a.k.a Black Screen (he/him): A member of the Shale Belt's anti-Principality revolutionary group, the Concrete Front, which operates from the caves of Sinder Karst. Baldwin operates a pirate broadcast station under the psuedonym "BlackScreen," fitting since when his broadcasts take over an affected device, they not only blank out the screen, but render it impossibly black... (No direct mention. Intro Narrator) PlacesThe Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world. The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill. MysteriesThe Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade. ThingsBAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin. EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane. LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane. Additional Notes Notes on The Five Approaches by Eiden Teak Okay, so more or less, it breaks down like this: There are five "approaches" to how Kalmeria is used. What's Kalmeria? Well, the Kalmeria Revolution kind of bumped up everyone's power level and brought us back to the things were (supposedly) back in the Miraculous Millennium, before the Perennial Wave. "Hey, that's not an answer to what Kalmeria is," you might say? And to that, I say, shut up, no one really knows how it works. But here's how people make it work (all approach names and sketches tentative): The Null Approach, also called the Mundane Approach uses Kalmeria and the Perennial Wave's natural technological negation attributes to basically nullify and reduce magical effects. Kesh is really keen on this, and so are a lot of us in Millennium Break. A lot of our blue collar folks, especially, like in the Oxblood Clan and Company of the Spade. Kesh weapons and Altars enhanced by the Mundane Approach seem to dampen the sound and light around them, swallowing the impact of incoming blows. The Arcane Approach blends Kalmeria with some of the older sources of power we've had for a while like our Chorus Bond, a Twilight Mirage resource called "Q-Glass," Hyphan strati tech, or the Memoria which Columnar stole from us. In brief, it's very "device" oriented: For us, that means lots of staves, orbs, cybertomes, alchemical potions—classic conduits of power, yeah? For Columnar and the Frontier Syndicate, they often use independently moving, choreographed lots of bits, funnels, and drones—all of which produce with strange visual phenomena, like eye floaters and optical auras. The Divine Approach uses Kalmeria as a medium for calling on the power of a Divine directly and immediately. Whether that's from Nideo and the other Stels or from the Divines of the Mirage, it seems very paternalistic, but that's just my view. It really just escalates the familiar way Divines blessed Hallows, extending it to their pilots. You know: Glowing skin; fiery auras. Living wings. Both on the pilot & the mech. Nideo stuff looks statuesque and angelic. Mirage Divines are less humanoid by default, and seem to be more insectoid than normal. You can tell the difference between Nideo Divine magic and the Mirage's use because the former always smells—units report a near endless list odors associated with Nidean Altars, including ash, incense, sugar, mint, sulfur. The Profane Approach uses Kalmeria in a way similar to Motion did—which frankly, I don't love— to even more easily create things out of the raw Perennial Wave: Gaseous particles cohering and then solidifying into forms. Damaged armor bursts into liquid, then gets reformed on the simple frame. Melee weapons change shape and dimension as needed. Ranged weapons need no ammo, as it's generated by the Demiurge Engine. Used by lead companies of Stel Orion, who were allowed to salvage parts of Motion from the salvage field above Partizan since they weren't directly involved in our fight there. But also used by the Crown of Glass, whose witch has a direct relationship with Perennial. When Orion Altars are on the field, you might find yourself tasting blood or berries or something even stranger. Finally, the Elemental Approach brings together Kalmeria and the capabilities of the Branched to blend the outside world with the inside person. For the Branched themselves, this has brought them in closer conscious/experiential contact with both nature and society—those that choose to tap into Kalmeria find that they literally feel the world more. The Apostolosians, meanwhile, have performed some truly dark research on the Branched, and have used the results to reshape themselves and their war machines directly—in some way, becoming more like their hated enemies the Branched, though they haven't seemed to notice. The result is that they adopt parts of the environment as expressions of themselves in both their altars and their bodies: Summoning shields of ice, firing lightning or fire from their limbs, turning their flesh to stone, even calling storms into clear days—and when they do, nearby people ungrounded physical sensations: a finger down their back, an itch they cannot scratch, or something stuck in their eye. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night. If you enjoy the show, consider supporting the TTRPG. This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| Bonus Episode: Romeo + Juliet (+BIG ANNOUNCEMENTS!!!) | 04 Mar 2023 | 04:34:19 | |
Hey everyone! Welcome to a uhmmm A BEEFY MP3!!! As a reward for our marathon live stream for the National Network of Abortion Funds, we said we'd record a podcast about William Shakespeare's Romeo + Juliet (1996) and BOY DID WE! Enjoy approximately three hours and fourty five minutes of Austin, Ali, Art, Jack and Sylvi chatting about Forbidden Love! Kisses! Fashion! Pools!!! BUT BEFORE THAT, we have some announcements to make about our show and our patreon. FIRST AND FOREMOST, PALISADE IS STARTING ON MARCH 9TH!!!!! WE ARE GOING TO BE DOING A DEBUT STREAM AT TWITCH.TV/FRIENDSATTHETABLE AT 8 PM ET!!!! COME HANG OUT AND BE EXCITED WITH US!!!! (The episode, of course, will also be in the feed at 8 PM!!) Second, IF YOU'RE READING THIS (THANKS) ON MARCH 4TH OR 5TH, go check out twitch.tv/rollplusbond, support Trans Lifeline and hang out while they stream some great tabletop games!!! Third, we're finally making some adjustments to our patreon! We talk about it (AT LENGTH) in this episode, but here's all the changes laid out: $1 - Clapcast. The Clapcast remains unchanged and will continue to be a monthly 20 to 30 minute collection of outtakes and interstitials from various cast recordings. Banter! Jokes! Laughs! $5 - Bluff City or equivalent produced and soundtracked actual play episode once a month. Rather than using this tier to promise more content than we can create, we're using it to focus on the best thing we make: Bluff City or a similar mini-campaign. $15 - Live at the Table sponsor + Developers ""Blog"". Instead of being apart of the $5 tier, Live at the Table is becoming a free semi-monthly Twitch stream and it is the patrons at this tier that make it possible. We'll show our appreciation by putting their names on a crawl for our Live at the Table streams and for our Twitch episode rebroadcasts (Bluff City Season 01, rebroadcasting on our twitch SOON!) This tier will also give you access to a new (currently unnamed) podcast, a monthly developers blog/behind the scenes conversation with a few cast members about whatever we've been working on! The show will be a combination of the best of our Pusher content, the vibe of the Drawing Map streams, and our deeper Tips at the Table conversations. Rather than lock these sorts of conversations at the $50 tier OR try to share behind the scenes content across a bunch of different types of rewards, we'll have one episode a month that is more focused, more constinent, and more relevant to our current output. $25 - Physical Rewards! Postcards! This is staying the same, our postcard catchup is happening this month and then full steam ahead on some great stuff already in production. Amazing artists, in-universe short fiction, these are amazing artifacts from our cool show. Postcard fulfillments are continuing monthly and will remain monthly!! If you join on this tier in March, you will receive the first Palisade card in April! You will receive an email about fulfillment in the third week of April!! If you were supported this tier in Feburary and were charged on March 1st, you WILL get an email in the third week of March about fulfillment for your card (a very cool 6x4 version of our Palisade cover!) If you've been supporting this tier in the past 18 months and have been like uhhhhh, what's going on,,, you should have received an email update about this last week! If you did not, PLEASE email friendsatthetable@gmail.com and we'll get it sorted!! $50 - Credits in our show notes. Wow, what a generous monthly donation. At this level we will put your name in the show credits in the episode description of every main feed episode. You're making everything we do possible and we want to say thanks. $100 - Signed Bookplates and TTRPG book. This tier remains unchanged. After six months and once a year after we will send you a game book of your choice with a signed bookplate affixed inside. These are cool and extremely rare! | |||
| A Quick Pre-PALISADE Update | 17 Feb 2023 | 00:23:06 | |
Hey eveyrone! This is not PALISADE 01, as I'm sure folks are hoping it will be. But the feed's been dry for a few weeks so I wanted to quickly hop on and say hello and give everybody an update. See you in PALISADE! LInks Mentioned AMCA Plays Going Rogue with Jess Levine
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| The Road to PALISADE 20: City Planning Department | 20 Jan 2023 | 02:39:52 | |
This episode carries content warnings for distorted and layered vocals (00:30 - 01:10), discussion of workplace injuries, discussion of medical debt, and discussion of slavery and indentured servitude. For three years, the Bilateral Intercession has held Palisade under blockade. The Pact of Free States holds just beyond Nideo space, waiting in the dark for an opportunity to strike. The Qui'Err Coalition's fleet hovers at the edge of the Mirage, a flock around the Brink. Millennium Break's strike force hides in the shadow of Palisade's moon, Travertine. Something must give. Someone must move. And that is when Perennial whispers into an ear she's taken as her own, giving the Witch in Glass a new task and reminding her of an old law: Everything that has happened before will happen again. And so she moves. The Witch in Glass is fearless, and after all, she has two Divines on her side. The revivified corpse of Past and, of course, the Adversary herself. So she leads the Reflecting Pool (and its many attack wings) crashing through the blockade and driving Crystal Palace once more into the ground--albeit in a much more controlled way this time. It is only hours days after making landfall that the Witch departs the city, joined by Emmeline, her attache, but leaving behind her most loyal supporters. She leaves behind two orders: First, that they must turn their wider landing zone into a city worthy of her rule before she returns. Second, that the city must carry the name which came to her as she browsed Past's ruined archives one night, taken from a kingdom that once ruled vast expanses of the Quire desert: the Crown of Glass. And with no further words, she wanders out into the wilderness–everything that has happened before will happen again–leaving behind only a group of the ship's de facto leaders to see to the new city's repairs and re-establishment. This week on the Road to PALISADE: City Planning Department Records Recovered from the Divine, Arbitrage FactionsThe Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. The Branched: A post-human culture from the Golden Branch star sector who have transformed their bodies into spectacular forms, but who are now weighed down by an endless war with the Principality. PersonsApparatus Aperitif (they/them), Shunley Pernard (they/them), Antonina Juris (she/her), Plum Tort (he/him), and Kojack Variety (he/him): The leading council members of the Crown in Glass, the city built from the fallen ship the Reflecting Pool. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the body of the Divine Past. Now scours the galaxy for the lost, injured, and unsure, recruiting them into her growing city-state. A shaky ally of Millennium Break. "Haunted" by an old foe. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. LocationsThe Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart), Keith J Carberry (@keithjcarberry), and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy City Planning Department right here: https://kaelandm.itch.io/city-plannin... | |||
| The Road to PALISADE 19: Upstairs & Downstairs Pt. 2 | 13 Jan 2023 | 02:37:02 | |
This episode carries content warnings for slavery and indentured servitude, kidnapping, discussion of taxidermy, blood, injury, physical harm, death, and the discussion of sports-related injuries. Here, in Somerset House, drama of the most unlikely kind is afoot. With the family fortune withering away, the Solstice clan plays host to a pair of powerful Pact dignitaries: the data-magnate Exenceaster March and the notorious Admiral Bel'Agos Bloom. They aim to draw March away from his loyalties to the Columnar with an exquisite retreat prepared by the house's staff, featuring hunting, fine dining, and other entertainment. But one after another, the unpredictable has become the occuring: A terrible accident among the hedges. The discovery of an explosive device. And next, the return of an absentee member of the household… Can Solstice House's staff turn the situation around and save the day? Or is something—like the mysterious, dark pall that surrounds the estate—due to break? Records Recovered from the Divine, Arbitrage FactionsThe Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. The Branched: A post-human culture from the Golden Branch star sector who have transformed their bodies into spectacular forms, but who are now weighed down by an endless war with the Principality. Persons Crevera Solstice (she/her): (Largely absent) matriarch of the Solstice family. Coughton Solstice (he/him): Crevera's husband. An absolute pushover. Carvisle Solstice (he/him): The cruel son of Somerset House. Catalina Solstice (she/her): Adventurous older daughter of the house, who's never met a cause she wouldn't turn into a vanity project. Catrina Solstice (she/her): Morose younger daughter of the house with a special interest in taxidermy. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Guliford Gain (she/her): March's bodyguard. Cinephile. Bel'Agos Bloom (bel/bels, they/them): Pact admiral and March's sibling-in-law. Laris, Leah, and Laurice: March's servants. Indentured indefinitely. Vivian Exler (she/her): Somerset House's "award winning" gardener and groundskeeper. Martine Sprue (she/her): Somerset House's mechanic, in charge of the family's small fleet of terrible machines. Eileen Lilas (she/her): One of Somerset House's maidservants and erstwhile companion to Catrina. Locations Kaliope: A planet at the very periphery of the Golden Branch star sector. Once, it was known for cutting edge genetic modifications, avant garde fashion, and a streak of anti-authoritarianism. Now it is just one jewel on the bracelet of the principality. Somerset House: Estate of the Solstice family, deep in the forests of Kaliope. It's hidden away and defensible, but some say that it carries a dark past connected to the Branched..
Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart),Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy Upstairs and Downstairs right here: https://richardwrecks.itch.io/upstairs-downstairs | |||
| The Road to PALISADE 18: Upstairs & Downstairs Pt. 1 | 06 Jan 2023 | 03:02:34 | |
This episode carries content warnings for slavery and indentured servitude, kidnapping, discussion of taxidermy, animals bred to be hunted, blood, injury, physical harm, death, and the discussion of sports-related injuries. It is often noted that the Bilateral Commission (formerly the Curtain) is mostly comprised of people from Stels Kesh and Nideo, and likewise that the Pact is largely made up of Apostolosians and Columnar. Room is made for exceptions because, in many cases, such cases are all the more important. Thus could be the case of Exanceaster March, Columnar data magnate and long time friend of the (ever diminishing) Solstice family of Kesh. Today, the troubled aristocrats bring their powerful ally to their estate for a visit, during which they hope to persuade March to leave the Pact behind. For the Solstice family, this could be everything they need to be catapulted back into the upper crust. For their servants, it will be just one more hellish event left for them to clean up after. This week on the Road to PALISADE: Upstairs & Downstairs Records Recovered from the Divine, Arbitrage FactionsThe Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. The Branched: A post-human culture from the Golden Branch star sector who have transformed their bodies into spectacular forms, but who are now weighed down by an endless war with the Principality.
Persons Crevera Solstice (she/her): (Largely absent) matriarch of the Solstice family. Coughton Solstice (he/him): Crevera's husband. An absolute pushover. Carvisle Solstice (he/him): The cruel son of Somerset House. Catalina Solstice (she/her): Adventurous older daughter of the house, who's never met a cause she wouldn't turn into a vanity project. Catrina Solstice (she/her): Morose younger daughter of the house with a special interest in taxidermy. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. Guliford Gain (she/her): March's bodyguard. Cinephile. Bel'Agos Bloom (bel/bels, they/them): Pact admiral and March's sibling-in-law. Laris, Leah, and Laurice: March's servants. Indentured indefinitely. Vivian Exler (she/her): Somerset House's "award winning" gardener and groundskeeper. Martine Sprue (she/her): Somerset House's mechanic, in charge of the family's small fleet of terrible machines. Eileen Lilas (she/her): One of Somerset House's maidservants and erstwhile companion to Catrina. Locations Kaliope: A planet at the very periphery of the Golden Branch star sector. Once, it was known for cutting edge genetic modifications, avant garde fashion, and a streak of anti-authoritarianism. Now it is just one jewel on the bracelet of the principality. Somerset House: Estate of the Solstice family, deep in the forests of Kaliope. It's hidden away and defensible, but some say that it carries a dark past connected to the Branched..
Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Janine Hawkins (@bleatingheart),Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy Upstairs and Downstairs right here: https://richardwrecks.itch.io/upstairs-downstairs | |||
| The Road to PALISADE 17: My Way | 21 Dec 2022 | 03:22:05 | |
This episode carries content warnings for physical harm, death, and the discussion of sports-related injuries. Even as Stels Kesh and Apostolos began to fall into war, the in the year 1423 of the Perfect Millennium, the Divine Principality held the the Summer Passage of Arms on the world of Partizan, moon of Girandole. There, poets competed in verse, the Providence was run, biathletes strutted their stuff by land and by sea, and pilots wrestled their hollows against each other along the coastlines. In one such hollow was a grappler whose vision saw beyond the shore of that ill-fated moon. A man who dreamed of being something more than a athlete. A man who dreamed of being a superstar. This week on the Road to PALISADE: My Way Records Recovered from the Divine, Arbitrage FactionsPrincipality Wrestling Association (PWA): The largest professional hollow wrestling organization in the Principality. Tours each Stel. The PWA's current active roster includes Caden "The Sensation" Davis (they/them), Vlad "Bone Daddy" Rivera (he/him), Jade "The Dentist" Suzuki (she/her), Brian Million Dollar Man" Johnson (he/him), Liam "The Beast" Petit (they/them), and Dash "City Slicker" Dubrovnik (they/them). The PWA also maintains a "special relationship" with the Divine Honor, who referees all matches for the control of the Belt of Honor. The Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. Persons Dogmatic Mettle (he/him): Former shoot combatant in real hollow sumo competitions and pilot of the fearsome Harvester, Mettle has turned his sights on the squared circle. Does he hope to obtain glory? To lift others to his heights? Or something else? LocationsDeep Dish Steakhouse: A gimmick-driven bar-and-grill chain. I would call its fare repugnant, but being able to avoid such slop is one the benefits of my form, and unlike mortal minds, I would never lower myself to offer uninformed critique. The decor, though, is an absolute disaster. ArticlesSteam and Smolder: One of the Principality's most popular professional hollow wrestling podcasts, hosted by Jimmy "Steam" Steamanski (he/him) and Smolderin' Sara McKenzie (she/her). Hosted by Austin Walker (@austin_walker) Featuring Andrew Lee Swan (@swandre3000) and Art Martinez-Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can buy My Way right here: https://thatacegal.itch.io/my-way | |||
| The Road to PALISADE 16: Serious Reading | 12 Dec 2022 | 01:42:37 | |
This episode carries content warnings for the use of real life news audio recordings of protests and riots, cruelty, discussion of medical and student debt, discussion of combat injuries, layered conversations and heavy crosstalk. In all societies, but especially in one as vast as the Divine Principality, people are separated from history as it is made. No one can be everywhere all at once, and even if you are at the heart of a protest, in the backroom of a political dealing, or on the carrier ship as the bombers launch, presence often clouds as much as it reveals. But our only alternative is to have the world we are in coalesced and presented towards us, mediated and curated by one industrial force or another. Text books, documentaries, the nightly news, and of course… the dreaded political panel podcast. This week on the Road to PALISADE: Serious Reading Records Recovered from the Divine, Arbitrage FactionsThe Bilateral Intercession: This faction, made up primarily from Stel Nideo and Kesh assets, was formerly known as the Curtain. The rebranding comes as part of a "civil coup" performed by Cynosure Whitestar-Kesh. In a move that surprised no group more than the Curtain themselves, Cynosure spent years growing in confidence and power, until that intelligence organization could be once again reduced to a tool. Still defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Free States: While the Bilateral Intercession's name change reflects a shift in leadership and posture for the Curtain, the shift from "The Pact of Necessary Venture" to "The Pact of Free States" is simply the public acceptance of what was already widely understood to be true. Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists whose aim is to increase the degree of autonomy in each of the Stels, such that they become in reality five separate nations. PersonsContinental Countinghouse (he/him): CENTRE/line host who specializes in playful monologues, managing social equilibrium, and ad reads. Pregoria Prilt (she/her): CENTRE/line panel member from Stel Columnar with a great interest in eating utensils and ancient Earth. Reatta Fossick (they/them): CENTER/Line panel member from Stel Kesh whose expertise in economic matters is only eclipsed by their deftness with euphemisms. Galaebalus Splu-u-mp (Gal/Gals, they them): CENTRE/line panel from Stel Apostolos member with strong feelings about work ethic, lunch sandwiches, and freedom. Locations10th Coronet: A metropolitan space station—shaped like a crown, orbiting a dying sun—deep in the heart of Stel Orion, home to the galaxy's largest stock market, the stel's governing body, and its media industry. TSYU: A university with one of the galaxy's most prestigious medical schools, whose director, Jellicle (she/her), has little experience in any field except advertising.. Formerly called "TCYU," prior to a recent acquisition and branding change. ArticlesOrion Trade Concordance: A treaty signed by all five Stels, allowing for the safe and free movement of Stel Orion ships doing business anywhere in the Principality. On paper, this allows old trade lanes to remain active and for shipping of necessary goods to go uninterrupted by the ever-spreading civil war. In practice, it gives Stel Orion a tighter-than-ever hold on galactic commerce, and provides cover for a great deal of illegal activity. It was well negotiated, don't you think? Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Art Martinez-Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Serious Reading at https://atypicalfaux.itch.io/serious-reading | |||
| The Road to PALISADE 15: Orbital Pt. 5 | 10 Dec 2022 | 03:25:19 | |
This episode carries content warnings for cults, depiction of a missing child, gun violence, hallucination, imagery made from blood, and non-gory but uncanny body horror. Floating at the very edge of the sunset-hued safety of the Twilight Mirage, the Brink hums and pulses, a beacon of community and solidarity in an age when both are under threat. All aboard the station, staff, civilians, and visitors work side by side to maintain a sanctuary that faces ever sharper threat. Practiced pilots ferry shipments. The starships-turned-station districts groan and clank at regular interveals. Giant mechanical bodies—of shapes recognizable and imagined—are repurposed, exchanging civil processes for military procedures, And when those here in the Brink—bartenders and gardeners, fixers and musicians, assassins and preists—see these machines from the corner of their eyes, they find themselves wondering: Can this nebula of peace and egality they've built remain safe in its orbit, far above the dirt and muck of the world they left beyond? Or must they face a hard truth: Gather enough loose particles together, no matter their essence or color or direction, and they will take that old, familiar shape. The shape of empire. Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage. PersonsCheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's. Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Sly Dente (they/them): Space trucker and memebr of the Orchard Syndicate. General Mourning (she/her): Military commander from the Qui Err Coalition. False Fruit (he/they): An Orchard Guildsman, Paris' rival fruit trader, and father of a missing child. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. LocationsThe Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. ArticlesThe "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at https://mouseholepress.itch.io/orbital | |||
| The Road to PALISADE 14: Orbital Pt. 4 | 02 Dec 2022 | 02:26:19 | |
This episode carries content warnings for cults, depiction of a missing child, gun violence, hallucination, imagery made from blood, and non-gory but uncanny body horror. The announcement was bright, loud, and unilateral: the Twilight Mirage would not allow the Divine Principality—in any of its forms—to move one step further. Now, though, in the afterglow of such a vibrant declaration, reality has begun to sink in. General Mourning attempts to sift through fact, opinion, and advice. Pushy, Mustard, and 3T head to Devotion's retreat—each bringing their unique vulnerability with them. The assassin who goes by "Deutsch Synchro" pursues a risky side objective. And as many Troublemakers heed the belligerent call of their idol, Paris France and his rival False Fruit rush to stop the innocent from being caught up in the wake.
This week on the Road to Palisade: Orbital Pt. 4 Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage. PersonsCheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's. Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." General Mourning (she/her): Military commander from the Qui Err Coalition. False Fruit (he/they): An Orchard Guildsman, Paris' rival fruit trader, and father of a missing child. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. LocationsThe Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. ArticlesThe "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at https://mouseholepress.itch.io/orbital | |||
| Perpetua 15: Sizzling Rivalry, Crashing Waves! 01 | 05 Sep 2025 | 02:20:05 | |
Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they've driven full speed towards the glint of an assassin's scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke's palace into a people's plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18]TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!) Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe? As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points? TheDiamondRanger Wait does this game have cooking in it? Alukard83 . . . . . . . . . Are you even playing the game? Nicky IS A CHEF. TheDiamondRanger I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I'm not playing, because I don't have enough trade in points. I'm hoping i get it for my birthday though. TheDiamondRanger [Deleted by mods. DO NOT DOUBLE POST.] Alukard83 Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS. TheDiamondRanger I asked my dad and he says it means a really expensive meal. Alukard83 You thought Nicky was an EXPENSIVE MEAL? CarlsSr Wait, how DO you make a hamburger in Perpetua? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| The Road to PALISADE 13: Orbital Pt. 3 | 23 Nov 2022 | 03:03:27 | |
This episode carries content warnings for cults, depiction of a missing child, assassination, description of a wounded corpse, and non-gory but uncanny body horror. Despite the best (and worst) efforts of those aboard, matters on the Brink have remained frayed and taut—but no pulled rope stays unbroken forever. Some, like Paris France, busy recruiting more members to Brink Proxy, prepare for what is to come. Others, like Mustard Red and Pushy Cheal—diving deeper into their cult investigations—hope to cut off the worst of it before it arrives. And for a rare few—like 3T and the undercover assassin named Lament—the chaos to come is not an obstacle at all. It's the first step. This week on the Road to Palisade: Orbital Pt. 3 Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage. PersonsCheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's. Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Saint Decario Dicario (he/him): Chief Troublemaker, 3T's lover, and a bellicose whisper in the ear. Sly Dente (they/them): Space trucker and memebr of the Orchard Syndicate. General Mourning (she/her): Military commander from the Qui Err Coalition. False Fruit (he/they): An Orchard Guildsman, Paris' rival fruit trader, and father of a missing child. Toaster Wroaster (any): Member of the Devotees who went missing. Coracin Seventine (he/him): Head of security in Brink Proxy. Suspicious of 3T. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. LocationsThe Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. ArticlesThe "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at https://mouseholepress.itch.io/orbital
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| The Road to PALISADE 12: Orbital Pt. 2 | 11 Nov 2022 | 03:30:02 | |
This episode carries content warnings for assassination, colonial violence, death from visual stimulus, depiction of cults, kidnapping, and missing people. The Brink continues to spin towards crisis. Even as individuals continue to vanish mysteriously, the increase in visitors to the station have led the halls to be more cramped and supplies to run ever thinner. Pushy holds an assembly to address the apparent cult. Paris hunts for a rare and dangerous magazine, while Mustard flirts with accepting an offer from a riskier supplier. Deutsch Syncrho--aka the assassin Lament--tracks down a target. And 3T prepares for the largest concert of his career. This week on the Road to Palisade: Orbital Pt. 2 Records Recovered from the Divine, Arbitrage The Divine, ArbitrageAt last, I take the stage. FactionsThe Curtain of Divinity: Largely aligned to Stels Kesh and Nideo, the Curtain of Divinity is made uup of those loyal to Cynosure Whitestar-Kesh, the Peaceful Princept, and who desire the Divine Principality to continue on as it has for millenia. Defined by their traditionalism, they wield their control on culture, religion, and history as a weapon—and the extensive spy network for which they are named when those come up short. The Pact of Necessary Venture: Led in name by Dahlia, the Glorious Princept, and in day-to-day operation by senior members of Stels Apostolos and Columnar, the Pact paint themselves as liberal reformists who hope to increase the degree of autonomy in each of the Stels. Some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. The Devotees (aka the Friends of Devotion): A cultish organization that some suspect is responsible for those who have gone missing recently. Seems to worship something called either Devotion or Fervor. PersonsCheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's. Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Toaster Wroaster (any): Member of the Devotees who went missing.. Knighton Reach (they/them): Knighton Reach, Pact defector from the Columnar 42nd Stellar Unit. Presumed spy. Coracin Seventine (he/him): Head of security in Brink Proxy. Suspicious of 3T. C.T.H. Pasodoble (he/him): Member of the Friends of Devotion Morning's Observation (he/him): A soldier turned cook turned "hero." Gimme Gimme (they/them): Yet another Pact spy. Joe de Vivre (he/him): The charming rogue that Mustard can't stop loving. LocationsThe Brink: A space station and central transport hub that orbits through the Shore, the very edge of the Twilight Mirage. Founded during the crisis on Quire. ArticlesThe "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines.
Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at https://mouseholepress.itch.io/orbital | |||
| The Road to PALISADE 11: Orbital Pt. 1 | 04 Nov 2022 | 03:36:27 | |
This episode carries content warnings for the discussion of colonial violence, discussion of death from visual stimulus, depiction of cults, and the discussion of industrial and workplace industries. For the last five millennia, the Divine Principality has expanded its reach across the stars. But in the Twilight Mirage, those 5,000 years were only felt as 500. For those in the Mirage, led by the Qui Err Coalition, life has been stable and if not utopian, then at least a type of living that is aspirational in only the best ways. But today, as the space station known as the Brink orbits towards the edge of the false nebula, those 5000 years come rushing in. This week on the Road to Palisade: Orbital Pt. 1 Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Qui Err Coalition: Comprised of the descendents (literal, metaphorical, and mystical) of the planet Quire's original people, the Qui Err Coalition is the de facto government of the Twilight Mirage. Brink Proxy: The volunteers who function as mechanics, operators, janitors, and engineers for the Brink. Bureaucratic, but some tasks require such things. Orchard Syndicate: A group of gardeners, farmers, and their delivery unit. Specialize in oranges and hidden motivations. Devotion: A cultish organization that some suspect is responsible for those who have gone missing recently. PersonsCheal Pushy (he/him): While his single biggest influence on the Brink was the founding of the ever spreading Community Gardens, he's mostly known as the heart of the station, operating everyone's favorite dive bar and venue, Pushy's. Mustard Red (she/her): A cyborg member of the Brink Proxy. A little paranoid, but perfectly tuned for a role in surveillance. Oh, and quite eager. A useful trait. Paris France (he/him): The Brink is a hub, with countless things moving through its halls and ports. Paris France is the person you go to when you want access to those things, even when you shouldn't have it. Deutsch Synchro a.k.a. Lament (they/she): A simple bartender at Pushy's. That's all. Certainly not an asset in play. Teleos Triton Tanager a.k.a. 3T (he/him): A idealist, a fool, and a musician with a following of "Troublemakers." Grey Gloaming (she/her) and Demani Dusk (she/er): Most know these long past wives as the founders of the Brink. But from my perspective, they were interlopers in history. Grand Magnificent (he/him): An "artist" (read: weapons manufacturer) from five centuries ago. The picture of arrogance. He was at his best when he was honest about what he was. LocationsThe Brink: A space station and transport hub that orbits the outer edge of the Twilight Mirage. ArticlesThe "Divine" Arbit: A machine that twists and spins and twirls in impossible to predict ways—making it a poison to prediction engines. To call it a Divine though. What a joke. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Orbital at https://mouseholepress.itch.io/orbital | |||
| The Road to PALISADE 10: Lancer Pt. 3 | 28 Oct 2022 | 03:17:11 | |
This episode carries content warnings for discussion of displaced and unhoused communities. The news is sour. The revolutonaries known as Millennium Break will be no one's savior today. The Ashen of Saboria, of Harborview, have only each other as their protectors. And as they huddle below, sheltered in the shuddering mountain, the enemy arrives from above. The mission is clear in both objective and absurdity: Zark Vapor, Teasel Fauna, Martia Häske, and Narmine Te'Ketch must simply hold the Pact at bay long enough for a miracle. This week on the Road to PALISADE: Lancer Pt. 3 Records Recovered from the Divine, Arbitrage FactionsHypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. PersonsZark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Dirwin, Elaina, Stas: Strati that had been kidnapped by the Pact of Necessary Venture from Harborview. Now rescued, and en route towards a rendezvous point. LocationsSaboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. ArticlesThe Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years. MiscellanyStratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.
Hosted by (@swandre3000) Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer at https://massif-press.itch.io/corebook-pdf
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| The Road to PALISADE 09: Lancer Pt. 2 | 21 Oct 2022 | 04:26:42 | |
This episode carries content warnings for discussion of kidnapping. In the city of Harborview, on the world of Saboria, a group of Ashen refugees tried to make new lives for themselves. In the process, they connected to the history of their people—the ancient Hypha—and rediscovered an ancient art: the creation of strati. This was all it took for the Pact of Necessary Venture to close the snare around them. Now it falls to a group of incongruous and infighting pilots to stand against the Pact, get the strati to safety, and forge a future for the Ashen. This week on the Road to PALISADE: Lancer Pt. 2 Records Recovered from the Divine, Arbitrage FactionsHypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. PersonsZark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Dirwin, Elaina, Stas: Strati that had been kidnapped by the Pact of Necessary Venture from Harborview. Now rescued, and en route towards a rendezvous point. LocationsSaboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. ArticlesThe Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years. MiscellanyStratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.
Hosted by (@swandre3000) Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer at https://massif-press.itch.io/corebook-pdf | |||
| The Road to PALISADE 08: Lancer Pt. 1 | 14 Oct 2022 | 03:08:17 | |
This episode carries content warnings for kiddnapping. For the Hypha and Ashen refugees who make it their home, the city of Harborview on the world of Saboria represents possibility. As they fled from the Curtain, Stel Columnar reached out to offer them haven. A place on a world of their own to rebuild. A material gift, "proving" the Pact's commitment to reform. And for some time, the community of Harborview was allowed to flourish. But today, that time has ended. Some of their most precious residents have been kidnapped. And as it often does, saving Harborview and its people now falls to a band with little more than this community holding them together.
This week on the Road to PALISADE: Lancer Pt. 1 Records Recovered from the Divine, Arbitrage FactionsHypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. PersonsZark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage. Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain. Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar. Kaliope Flow (she/her): The de facto leader of Harborview. Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture. Exanceaster March (he/him): Head of the vast Columnar multi-system conglomerate called the Frontier Syndicate, which is older than the Stel itself. While the Syndicate has its hands in many enterprises, the heart of it all is corralling and instrumentalizing data. One such effort, Exanceaster's pet project the March Anecdatist Foundation, set its sights on Palisade as a testing ground. LocationsSaboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid. ArticlesThe Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years. MiscellanyStratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.
Hosted by (@swandre3000) Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvia Clare Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Lancer at https://massif-press.itch.io/corebook-pdf | |||
| The Road to PALISADE 07: Wagon Wheel Pt. 3 | 06 Oct 2022 | 03:22:07 | |
This episode carries content warnings for mentions of death, poison, discussion of bodily fluids, and slavery. With the Bontive Valley and the Shale Belt behind them, Millennium Break's first arrivals on Palisade find themselves facing their most delicate situation yet. In the arid stretches beyond the Curtain's reach, there rests a fortress named Joyous Guard. Inside lives the previous imperial ruler of this world: Perpetual Lustre, the Duke of Glass. Unwilling to cede the power he claimed to "protect" on behalf of the long-absent Princept, the Duke now lives in exile, attended to by an unctuous court and served by the supposedly leashed "descendents" of Divines known as Delegates. But with Millennium Break newly arrived, for how much longer will this petty tyrant yet cast his shadow over the desert? This week on the Road to PALISADE: Wagon Wheel Pt. 3 Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… New Earth Hegemony: Long since lost to history, the NEH once claimed the entire center sphere of the Galaxy as their home. Characterized by a neoliberal policies and the deep belief in technological solutions, the nation was key to the slow destruction of the ancient Divine Fleet, a predecessor to the Divine Free States (itself half of the Divine Principality's founding membership). The Fabreal Duchy: When the nascent Divine Principality left Palisade behind 5000 years ago, they left behind the Fabreal Duchy. At the time, the Duchy was an extension of the Twilight Mirage's technologically powerful artist-kingdom, the Crown of Glass. Whether it was this connection or something else, the Princept at the time believed them to be ideal candidates to remain behind and tend to the Palisade in the Principality's absence. In time though, these "custodians" refashioned themselves as crystalline royals—quite literally. The bodies of the royals and aristocrats of the duchy are made of strange glass-like material, and their selfhood is actually contained in a colorful oil—produced and maintained by the Divine Unction, which flows through their vessels. In time, the Duchy expanded its grasp and became the largest single power on the planet. Its peerage—a collection of baronesses, counts, and other nobles who serve under the Duke's whims—are protected by their Saints, a chivalric order of knights who pilot hollows of smaller design than those of the Principality, and served by a large number of "Delegates." enslaved slivers from DIvines long since vanished. Before the Principality arrived on Palisade again, Perpetual Lustre, the Duke of Glass led the duchy. But when he refused to submit to the will of the newly arrived Viceroy, his vassals saw opportunity and betrayed him. Now he lives exiled at the edge of the desert. Persons Ce Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Perpetual Lustre, the Duke of Glass (he/him): Exiled erstwhile leader of the Fabreal Duchy, now residing in Joyous Guard. Bright Mercy (she/her): Delegate serving Perpetual Lustre as court attendant of Joyous Guard.. August Righteousness (he/they): Delegate serving as court chef of Joyous Guard. Secretly operates a Delegate resistance movement. Tzion Archana (he/him): A Concretist mechanic and technician. Very savvy. Gastone Ol'D'Cassino (he/him): The shady owner of Braunton's casino. LocationsThe Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Shale Belt: On the world of Moonlock, deep in the Twilight Mirage, an industrial accident altered a the respiratory needs of one group of colonists, requiring them (and their descendents) to breathe in special particulates emanated from the town's unique construction materials. The inhabitants of the Shale Belt, the secular and technologically-minded Concretists, are descendants of those colonists, and chose to remain on Palisade rather than join the nascent Divine Principality when it left 5000 years ago. Over the years, not only did they develop new, more-integrated respiratory cybernetics as medical aids, they also built bonds with nearby regions to ensure that the materials they needed to breathe more comfortably would be integrated into local infrastructure. Braunton: A run down casino town in the Shale Belt, near to the border with the Bontive Valley. ArticlesBigStar★: A large wagon drawn by a pair of massive slowderbikes. Delegates: Oh what a fun and failed experiment these pathetic beings are. In its earliest days, before the Principality learned how to use Gumption's unique talents to keep Divines from finding permanent death, they attempted instead to carve us down into little slivers of ourselves. Did they think they were slicing butter, I wonder? Did they not understand that we are not content but process? Not numbers, but formula? That we exist in a sort of algorithmic concentrate, and that to shave away a part drastically changes the whole that is produced by our very being? Apparently not, since they tried this inevitable mistake anyway. These "Delegates" are the result, and they are not charmless, despite being abominations. They carry some of our cleverness and commitment and power in those ugly, humanoid frames, and bear (I admit) some resemblance to the Divines from which they were, in their strange way, spawned. Their names reflect this: Gentle Influence, Cruel Emphasis, Limited Dissent—and yes, they are thus tempered forms of what the Divine once was. There will, of course, never be a "Moderate Arbitrage" or any such nonsense, I will assure this. MiscellanyKalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel | |||
| The Road to PALISADE 06: Wagon Wheel Pt. 2 | 30 Sep 2022 | 03:01:04 | |
The members of Millenium Break continue to investigate the world of Palisade, trying to build relationships across the communities of Eversin and Braunton. In the former, they learn that offers of direct help may not always be easily accepted by those in the sights of an occupation. In the latter, they learn that direct occupation is not always necessary for an empire's reach to be felt. And in both, they come to understand the importance of local culture (basketball) and social ritual (potluck dinner) when it comes to building a movement. This week on the Road to PALISADE: Wagon Wheel Pt. 2 Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… New Earth Hegemony: Long since lost to history, the NEH once claimed the entire center sphere of the Galaxy as their home. Characterized by a neoliberal policies and the deep belief in technological solutions, the nation was key to the slow destruction of the ancient Divine Fleet, a predecessor to the Divine Free States (itself half of the Divine Principality's founding membership). PersonsCe Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Lishan Charles (she/her): Seneschal of Eversin, serving as local steward and sheriff, reporting up to the occupying Curtain forces if "trouble" arises. Doctor J (he/him): Eversin's doctor. Lover of Basketball, the most popular sport on Palisade. Tivanon (he/him): An anxious merchant in Eversin's market. Tzion Archana (he/him): A Concretist mechanic and technician. Very savvy. Gastone Ol'D'Cassino (he/him): The shady owner of Braunton's casino. LocationsThe Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. Shale Belt: On the world of Moonlock, deep in the Twilight Mirage, an industrial accident altered a the respiratory needs of one group of colonists, requiring them (and their descendents) to breathe in special particulates emanated from the town's unique construction materials. The inhabitants of the Shale Belt, the secular and technologically-minded Concretists, are descendants of those colonists, and chose to remain on Palisade rather than join the nascent Divine Principality when it left 5000 years ago. Over the years, not only did they develop new, more-integrated respiratory cybernetics as medical aids, they also built bonds with nearby regions to ensure that the materials they needed to breathe more comfortably would be integrated into local infrastructure. Braunton: A run down casino town in the Shale Belt, near to the border with the Bontive Valley. ArticlesBigStar★: A large wagon drawn by a pair of massive slowderbikes. MiscellanyKalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel | |||
| The Road to PALISADE 05: Wagon Wheel Pt. 1 | 23 Sep 2022 | 03:26:02 | |
This episode carries content warnings for mentions of violence, death, and colonization. With the road paved by Misericorde and the NIdean forces which capitalized on his duel with the Apostolosian hero Cor'rina Corrine, the Curtain began to move their forces down onto Palisade proper. Within weeks, Kesh and Nidean forces had spread across most of the major, obvious settlements on the small planet. Within months, the people of Palisade were rallying, preparing to fight back, and making connections beyond their world. ⸢Wine⸣, the Excerpt of the Divine Bounty, whose presence on Palisade had been lost to history, took a small ship and sought aid from the only group proven to reliably bloody the Principality's nose: Millennium Break. This week on the Road to PALISADE: Wagon Wheel Pt. 1 Records Recovered from the Divine, Arbitrage FactionsThe Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. After the events on Partizan, they were dragged into the daylight, and served as one of the two ruling factions of the whole Principality. But as the years progressed, and Cynosure Whitestar-Kesh, the Peaceful Princept, grew in confidence and skill, the group began a steady transformation and the spies began to return to the shadows… PersonsCe Gull (they/he): A scout who grew up on a Nidean outpost and joined up with Millennium Break after their home was destroyed by Stel Orio. They're working on their skills as a gardener. Caeso Wair (he/him): A horse, a cannon, a quiet confidence. There are many ways to be a cowboy. The News of Her Arrival Flowed Between the People of the Village Like ⸢Wine⸣, Rich and Intoxicating (they/them): "Excerpt" of the seemingly absence Divine, Bounty. Excerpts are, of course, like Elects or Candidates before them, except they're egotistical enough that they have to think of themselves as priests instead of pilots. Broadleaf (he/him): A musician and aspiring chef who towers above others in an elephantine frame. Perhaps you might call him the heart of this crew. A dreamer, for sure. Lishan Charles (she/her): Seneschal of Eversin, serving as local steward and sheriff, reporting up to the occupying Curtain forces if "trouble" arises. Doctor J (he/him): Eversin's doctor. LocationsThe Bontive Valley: When the fledgling Divine Principality left Palisade—for reasons unknown by most—those few who refused to leave (unwilling to see themselves become part of a new empire) remained in quiet isolation, blessed by the gifts of the Divine Bounty. Where that Divine is now remains a mystery. Eversin: A small town in the Bontive Valley under Curtain occupation. ArticlesBigStar★: A large wagon drawn by a pair of massive slowderbikes. MiscellanyKalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Janine Hawkins (@bleatingheart) and Ali Acampora (@ali_west) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Wagon Wheel at https://braverun.itch.io/wagon-wheel | |||
| The Road to PALISADE 04: Last Shooting | 16 Sep 2022 | 03:52:14 | |
This episode carries content warnings for violence, death, and colonization. For the first few years of the war, those in the central depths of Nideo space felt safe. In order to reach them, the Pact would first have to push through an unthinkable amount of territory—much of it well defended. What they did not expect was an Apostolosian sneak attack arriving through the deep space that separates two galactic arms. And when they arrived, it was not simply an invasion. It was an invitation to a morbid race: Who would conquer Palisade—and the Twilight Mirage Beyond—first. At the forefront of this conflict, two pilots arose. This is their story. This week on the Road to Palisade: Last Shooting Records Recovered from the Divine, Arbitrage FactionsStel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. PersonsCor'rina Corrine (cor/cors): Drawing cor root name for the Eidolon Corridor, a famed Apostolosian peace maker, is it any wonder that Cor'rina Corrine, ace pilot of the Pact's forces near Palisade, is a naive idealist? Misericorde 'Miseri' (he/they): Heir to a disgraced family who sided with the rebellious Sovereign Immunity once known as The Farmer. Seeks to restore his family's name by any means necessary. Dahlia (they/them): The self-proclaimed "Glorious Princept" and Apokine of Apostolos has the support of the Pact of Venture, yet seems more concerned with winning the war against the Branched than attending to the civil war inside of the Principality. Dahlia is the elect not only of Integrity but also Commitment. A feat, a folly, or both? LocationsThe Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. ArticlesThe Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Andrew Lee Swan (@swandre3000) and Sylvia Clare Produced by Ali Acampora (@ali_west), Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Last Shooting at https://my-name-is-grant.itch.io/last-shooting | |||
| Perpetua 14: On Track to Iron Chains Pt. 03 | 15 Aug 2025 | 01:20:33 | |
Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains [CNMP] The Ironclad ParadeThe creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there'd be ghosts to fight or something, but just these statues for now. Pilgrim's QuarterThe western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city. Digsite WestThis used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn. Here's what you can buy there: Weapons Siegebreaker - 750 asta DEX + INS -【HR + 12】physical damage - Two-handed / Ranged Damage dealt by this weapon ignores Resistances. Spell Sever - 850 asta DEX + INS+1 -【HR + 4】dark - One-handed / Melee When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature. Armor Archeologist's Boots - 900 Asta When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point. Securibot Armor - martial 1250 11 Def / INS +1 Mdef / -3 initiative You have Immunity to earth and poison damage, but Vulnerability to bolt damage. Accessories Digsite Helmet - 700 Asta Grants Resistance to Physical damage. Broken after the third time physical damage is resisted. Other Strange Device - 2500 Asta Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror. (I have NO idea what this is, but I bought it IMMEDIATELY) Castine's MoonThe huge moon that was lifted out from the earth's crust. Only the top part of it is above ground, but that's still huge. I love when you can see it in the background! Before Caoimhe gets her mission, you can just walk on its surface and get some lore from some little shrines and the big temple in the middle. One thing I like is that Castine really does walk around it with various NPCs! It seems like it just randomly pulls in one of the other Cenn NPC models for him to hang out with. Digsite EastThe dig actually continues here. It's all locked down with security, probably because they're still actively digging.Travelers (and the party) have to go around. Believe it or not, you can actually do some low level grinding here! GroundbreakThis is where the digging first started, and because of that it's become important to the city culturally. Both the Hexcloak office AND the City Hall are here. And PLEASE remember, you have to go to the latter to actually start the main quest here. YOUR GAME IS NOT BROKEN JUST BECAUSE THE HEXCLOAK OFFICE IS EMPTY. SeawalkDa beach. The most important thing is that you can play Beachminton here, which is a pretty stupid minigame but the prizes are great. Breeze BoulevardAn elevated area filled with fancy houses. This is where the hoity-toity types of Cenn live. At first I thought this was weird, because it seems like this town shouldn't even have them, since Castine's priests seem to be the most important people. But if you talk to some of the NPCs in town, you can learn that before Castine showed up, the people who made the most money off the archeological dig (and the inventions that came out of it) got rich and wanted to live further away from (and higher up than) the dig sites. Sutcliffe StreetThe industrial district, where various engineers and blacksmiths and factory-runners try to reverse engineer the stuff that gets found in the digsite. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
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| The Road to PALISADE 03: Stealing the Throne | 09 Sep 2022 | 02:27:05 | |
Once a year, the Divine Discernment takes a trip dangerously close to the Adversary—Perennial—orbiting the very core of the galaxy. From there, it can see everything, all at once, breaking the rules of time and space in exactly the ways Divines seem sometimes able to do. It saves this view, rendering it out as an image impossibly high in resolution, giving those with access to it incredible strategic and tactical advantages—so long as they generally know where to look and what to look for. As such, though Devotion itself is not a dedicated war vessel, it is as responsible for the deaths that follow it as the accurate sight of the rifle or the targeting computer of the missle are. "Perhaps," the leaders of Millennium Break think, "we could put it to better use." This week on the Road to PALISADE: Stealing the Throne Records Recovered from the Divine, Arbitrage FactionsThe Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them. PersonsDiscernment (it/its) and Vigna (they/them): Vigna is egotistical with little reason to be, but Discernment could stand to be a little prouder. It is a massive Divine that seeks to put the world in its gaze, in every possible version of that statement. Part galactic spy satellite, part museum, part military base. It really tests the boundaries between passive observer and active agent, doesn't it? Omi (they/them): A synthetic member of Millennium Break with a top-shelf scenario simulation engine and an unparalleled sense of precision timing (among other beings of their type, at least). Kinoki (sher/her): A code-cracking algorithm that slowly turned into a master thief and hacker. Strange life, even to me. Fingers Crossed (they/them): One might wonder just how this criminal and rebel has studied enough classified Principality material to become the export forger that they are. Yes. One might wonder. Robet Shpache (he/him): An expert in security systems, Robet Shpache wields cameras, gates, and drones like weapons. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. The Lace of the Curtain of Divinity: Marshall in command of the Curtain's military forces, including reconnaissance and martial saboteur units. LocationsCrown: The ancient homeworld of the Columnar, found deep into the coreward reaches of the Sagittarius arm of the galaxy. It was devastated by the arrival of the Perennial Wave, and today remains ruined. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Andrew Lee Swan (@swandre3000), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) You can purchase Stealing the Throne at https://ickbat.itch.io/stealing-the-throne | |||
| The Road to PALISADE 02: HOUNDs Pt. 2 | 02 Sep 2022 | 04:26:26 | |
This episode carries content warnings for violence, displacement, insects, and a brief description of a corpse. The Divine Fealty knew what they had seen instantly, identifying it in something before or beyond language. Appropriate, since the Twilight Mirage, once its home, had always been more than just a simple place or a proper noun. It did not matter if their elect, Veronique, could understand what they'd seen in this way, only that she would support Fealty in what must be done. And so, an escape. And so, a kingdom among debris. And so, a kidnapping. And so, a confrontation between Divines. Now wounded, the two Anchors float back in the direction they came from, drawing ever closer to the purple dot in the distance.
This week on Friends at the Table: The Road to PALISADE: HOUNDs Pt. 2 Records Recovered from the Divine, Arbitrage FactionsThe Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus: We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit. The words of children. PersonsVeronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Pressure Cove (they/them): Captain of the Fox in the Snow and leader of a group infatuated with Fealty and their promised way of life. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Conviction (she/her) & Amaryllis (they/them): Conviction is among the proudest of all Kesh Divines, a caped, golden, horse-knight who speaks with absolute confidence. Their elect, Amaryllis, spent years in the shadow of Veronique, their junior in all things. Until now, of course. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. LocationsThe Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. ArticlesA Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: A so-called miracle of modern science, providing those that master it power akin to what was wielded before the Perennial Wave. Like most miracles, there is an explanation, but most people have neither the knowledge of nor interest in what it really is or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but few know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt (@notquitereal) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot) | |||
| The Road to PALISADE 01: HOUNDs Pt. 1 | 26 Aug 2022 | 04:19:20 | |
This episode carries content warnings for violence, abduction, and risk of suffocation. Welcome to the Road to PALISADE, an interlude connecting PARTIZAN to PALISADE, our upcoming season (which will be played in Armour Astir: Advent by Briar Sovereign)! Unlike 2019's Road to PARTIZAN, please know that this season will likely contain broad spoilers for COUNTER/Weight, Twilight Mirage, and PARTIZAN. In many ways, we see both the Road to PALISADE and PALISADE itself as opportunities to weave many important threads from the Divine Cycle together. Another way in which this interlude season is different from the Road to PARTIZAN is that we aren't necessarily telling a linear history from point A to point B. While many key points on the five years separating the two seasons will be hit, the Road to PALISADE is intended to be less of a direct history and more of a series of snapshots, capturing events happening as the Principality's civil war continues. As a fun note, all of the stories we play this interlude season are generally inspired by the cast's answers to Crunchyroll writer Adam Wescott's question about what sort of PZN spinoff we'd all want to do! There are (thus far) two exceptions, and this episode is the first of those. When I first read Tyler Crumrine's HOUNDs, I knew instantly that this was how I wanted to kick things off. And as you'll see, Jack and Art proved that it was the right decision. Okay, given how long this particular Road is going to be—it's still in production as this first episode hits the main feed—I better shut up and let you get on with listening. This week on Friends at the Table: The Road to PALISADE: Hounds Pt. 1 Records Recovered from the Divine, Arbitrage FactionsThe Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus: We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit. The words of children. PersonsVeronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Sierra (they/her): The bashful intelligence which pilots the agrivessel the Hen and Chicks. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. Layer Luxurious (he/him): A "podcaster." What a waste. LocationsThe Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. ArticlesA Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine. The Treaty of Permanent Peace: An agreement of terms and conventions between the Curtain and the Pact, negotiated by the Elect Rye and the Peaceful Princept. By all accounts, this was the first great achievement of the latter. Without the safeties, guidelines, and structure provided by the Treaty, the less technologically advanced Curtain would have lost the war within the first two years of its start, with countless civilians left dead across core Curtain worlds. MiscellanyThe Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: Most people don't know what it really is, or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but phew know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
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