Explore every episode of the podcast Fighting Game Banter Podcast
| Title | Pub. Date | Duration | |
|---|---|---|---|
| exA-Arcadia: Power to the operators? the criticism? the tariffs? | 08 sept. 2025 | 00:18:34 | |
This conversation explores the emergence of exA-Arcadia in the retro gaming market, focusing on their unique business model, hardware specifications, game library, and the challenges they face in a volatile global economy. The discussion also touches on the controversies surrounding the company and its future prospects in the arcade industry. Links to videos and articles referenced in this episode: exA system upgrade Japan Shop only page SuperCombo.gg Article about Vanguard Princess TEU video about if the exA-Arcadia was worth it? TEU interview with the CEO of exA-Arcadia alamone's rebuttal to MarkMSX/TEU Arcade Heroes video about the ARC-1 alamone's rebuttal to MarkMSX/TEU Hot Pink Club article from exa.fan Time Extension article about Tattoo Assassins revival For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| The Legacy of Hidden Variable: V.G. | 14 août 2025 | 00:22:06 | |
This episode of the Fighting Game Banter Podcast delves into the Variable Geo franchise, a significant player in the realm of female-based fighting games. We will discuss the history, development, and cultural impact of the series, highlighting its unique characters, gameplay mechanics, and the current state of female representation in fighting games. The conversation also touches on the franchise's transition from fighting games to visual novels, the challenges of censorship, and its presence in Fighting Game tournaments. Some Links to events referenced in the episode:
Additional references can be available on request. Special thanks to our new editor J.M. For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| A competitive Esports tournament Pro Wrestling game? O.K. T.K.O! Let's make it so...??? | 02 mai 2024 | 00:26:08 | |
Wrestling games have never been a big part of FGC or Esports in general. But that might be about to change with the WWE now part of Endeavor and TKO holdings. Because this partnership also includes UFC, it only seems like a matter of time before the WWE interests and business practices align more with UFC then the previous administration. And that includes the possibility of making a competitive game that can be tailored for Esports. Could we actually have a WWE game in the FGC that was made this century? For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| "The Lost Fighting Game Legacy" Can there ever be another Battle Arena Toshinden game? | 31 mars 2024 | 00:17:33 | |
Plenty of Fighting Game franchises popped up in the 90's but disappeared as quickly as they arrived. While a lot of niche titles have found success with not just a new audience, but the ability to play these niche games online. And some even get side tournament play at major FGC events. However, there is one franchise that was important to the transition to 3D fighting games as well as the one of the first console exclusive fighting games. Battle Arena Toshinden was the first fighting game published and released for the Sony PlayStation. But as time flew by, games such as Tekken 2, Soul Edge/Blade, and even Mortal Kombat 4 would make it clear, Toshinden was behind the times. So, with older series like Virtua Fighter and Fatal Fury getting new games in the next few years, is it possible for Battle Arena Toshinden to come back as well? We will take a look at the history of Toshinden, why there hasn't been a new game, and how it's legacy can create something for the future. For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| Interview with Shiburizu. Part 2. | 15 févr. 2024 | 01:09:07 | |
Part One can be watched online. https://youtu.be/1FVhsg1BbIk?si=xcap3VTn9vWhogOW For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| You knew this was coming. It's time to talk about The Rumblefish 2 Port. | 18 janv. 2024 | 00:29:12 | |
This is a story of a 14-month journey to buy, play, and receive a rare gem of fighting game history here in North America. Now that I finally received the collector's edition I bought back in October of 2022, I was only appropriate to speak about it now, once I had all games I could get. For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| Why Pocket Bravery is my Game of the Year for 2023 | 31 déc. 2023 | 00:23:33 | |
We have talked about the game awards how they present fighting games. Street Fighter VI won Best Fighting of the year, and rightfully so. But for me, it wasn't my pick. Even though I knew it had no chance to win, I still voted for Pocket Bravery. To end 2023, I am going to tell you why Pocket Bravery was my Game of the Year. And afterwords, I hope you will give it a try. There is an Addendum added to this podcast that addressed some pronunciation errors with certain South American countries and a message to the colorblind gaming community in reference to fighting games and accessibility. For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| Fighting Games at The 2023 Game Awards Part 2: 1 minute and 50 seconds. | 14 déc. 2023 | 00:21:47 | |
This episode deals the aftermath of The Game Awards held on December 7th, 2023. With trailers, celebrities, Muppets, and trailers taking up most of the show. Why were fighting games only given a total of 1 minute and 50 seconds? Every Fighting Game and FGC Event loss out outside of the Best Fighting category, so why even pretend to care about awards show that doesn’t care about us? We'll touch on what was shown, what was missing, and what are the alternatives to the TGA's? No one is going to play me off stage. In between when the intro hits and closing ends, I'm going to get out everything I want to say. For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||
| Best Fighting: Fighting Games at The Game Awards | 02 déc. 2023 | 00:21:27 | |
I’m JonisBrasko, and this is the Fighting Game Banter Podcast. Here we dive into the world of fighting games and talk about the development and growth of fighting games and FGC. It’s only fitting we start with The Game Awards. For Guest Inquires, Q&A questions for future episodes, and concerns about errors I may have made with the information said in the podcast. Feel free to email me at jonisbrasko@gmail.com. | |||