Explore every episode of the podcast Emotive Pixels — Marginalia on Videogames
| Title | Pub. Date | Duration | |
|---|---|---|---|
| South of Midnight — Insufficient placeness | 06 Oct 2026 | 01:38:52 | |
Three white guys find themselves wanting more Blackness from a story that is definitely trying. | |||
| Like a Dragon: Infinite Wealth — The beauty of longevity | 07 Sep 2026 | 02:46:54 | |
We decide to start a series with its eighth entry, and find surprising life circumstance relevance. Nate gameworms David Chapman's "Zainichi Korean Identity and Ethnicity". | |||
| Q-Up — Art Happened — What is a game? | 10 Aug 2026 | 01:32:12 | |
We, as gamers, conflate labor and free time. But more importantly, we explore another chapter of Will.
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| Stellar Blade — K-Feminism 101 (AAA in 2026: First Studio Releases) | 07 Apr 2026 | 02:21:26 | |
We explore the empty procedural rhetoric of changing Eve's clothes, and probe if we have *feelings* about the matter. We also cover two books, Elise Hu's "Flawless" and "Practicing Feminism in South Korea: The women's movement against sexual violence" by Kyungja Jung. | |||
| Banishers: Ghosts of New Eden & Dragon Age: The Veilguard (AAA in 2026: Polish) | 02 Mar 2026 | 01:46:44 | |
We find more in common between two seemingly different tiers of 2024 games than we expected, generating questions about interactivity and polish. | |||
| Book Club: Ender’s Game — Getting to Know Will | 02 Feb 2026 | 02:47:04 | |
We get to know our cohost Will with his life's companion piece. | |||
| Clair Obscur: Expedition 33 — Wanderwunder (AAA in 2025: Ludomaximalism) | 05 Jan 2026 | 02:12:28 | |
We discuss the 2025 charmer that would go on to sweep the Keighleys, while slowly continuing to investigate and yet unravel our gaming personalities. | |||
| Blue Prince — Three Mediocre Mechanics (AAA? in 2025: Death of Monoculture) | 01 Dec 2025 | 01:47:19 | |
We journey through 45 rooms and a permanent foundation in a game about becoming a character from Divinity: Original Sin 2.
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| Emotive Pixels Episode 100: The Bracket Battle (Part 1) | 10 Nov 2025 | 03:15:42 | |
We subject many of our games covered so far against each other in only 2 of 8 brackets of a double elimination match, to be concluded sometime in the future. For the long-time fans 💖 Featuring the following: The NPC Award, The Experimental Excellence Award, The Should Have Been Huge Award, Put It On Repeat Soundtrack Award, The Photomode or It Didn't Happen Award, The Inventory Tetris MVP Award, The If You Build It, They Will Cry Award, The Wait... What Just Happened? Award, The Came Out of Nowhere Award, The Haunting Vibes, No Jumpscares Award, and The Most Satisfying Button-Press Award. And producing the following quotes:
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| Metaphor: ReFantazio — Political Personas (AAA in 2025: JRPGs) | 07 Jul 2025 | 02:44:52 | |
We get deep into the plot of this large JRPG political election story, its metatextual commentaries (or lack thereof) on 16th century English authors, and its intertwining of Medieval royal succession and liberal democracy. | |||
| Baldur's Gate 3 — Mile Wide, Inch Deep (AAA in 2025: Awards & Expectations) | 05 May 2025 | 02:27:52 | |
We break the hearts of fandom as we are baffled by the rampaging success of Baldur's Gate 3, an interesting game made of many spectacular details that don't cohere for us into something that we like playing - a game whose reception and accolades led us to be very confused: "It's all informed by the next sentence you don't get to pick." Part 2 in our evolving series of wrestling with understanding the inherent appeal of all-consuming and frictional media objects. | |||
| Cyberpunk 2077 — Singleplayer Live Services (AAA in 2025: Fidelity & Launch) | 10 Apr 2025 | 03:32:27 | |
We continue our investigation of what big-budget gaming means with one of the titans of AAA graphical fidelity, marred by a rocky launch. Yet, after 4 years, the game captivates us all. Was it all the dollars spent on Polish demoscene graphics programmers, fantastic voice acting, and Studio Trigger tie-ins? | |||
| Pixel Array V (ft. UFO 50, Astro Bot, Home Safety Hotline, and more!) | 03 Mar 2025 | 02:00:55 | |
From Keighleys 2024 winners to Italian gamebook dozen-sellers.
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| Immortals of Aveum — Immoral Birds (AAA in 2025: What is AA?) | 03 Feb 2025 | 02:03:21 | |
Season 5 is all about AAA gaming in 2025, and in episode 1 we inspect the EA-published Immortals of Aveum, which was declared a commercial failure last year, with most of its studio laid off. What is going on in the game - can we find a reason for its lack of success? Is it actually an indie game in disguise, and is that what "AA" gaming is? | |||
| Caravan SandWitch: French Touch | 06 Jan 2025 | 01:23:04 | |
We ride the cozy caravan into the storm in this charming open world. We ponder identity, coziness, and the differing texture between this and Sable. | |||
| Still Wakes the Deep: Oil Rig Runaway | 02 Dec 2024 | 01:33:56 | |
We dive deep into the mind of a lekky on a crumbling North Shore oil rig as the otherworldly manifestation of our avoidance gives us a hard time. | |||
| Silent Hill 2 Remake: Spoopy Szn '24 | 31 Oct 2024 | 01:58:58 | |
We press through the fog of trauma. | |||
| Pacific Drive: Rattle Royale | 07 Oct 2024 | 02:37:43 | |
We fall into the Olympic Peninsula trauma-bonded to a four-wheel Object of Power. | |||
| Harold Halibut: Capitalism in Clay | 02 Sep 2024 | 02:20:34 | |
We probe the tender and potentially autistic-coded Harold Halibut, a German narrative game handmade with over 200kg of clay. | |||
| Elden Ring: Neoliberal Dismay | 05 Aug 2024 | 02:40:29 | |
Three gamers absolutely fail to grok a cultural phenomenon that uniquely represents today's neoliberal world. | |||
| Indika: How not to be a nun | 01 Jul 2024 | 01:58:34 | |
We question the voice in our head during a surrealist existentialist Siberian adventure about faith and relationships, full of a lot of interesting and satisfying mechanics. This game has it all! | |||
| Pixel Array IV (ft. Chess for Idiots, The Thaumaturge, Red Dead Redemption 2, and more!) | 28 May 2024 | 01:52:20 | |
We slay a major white whale.
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| Balatro: Solitaire-y Runs 🃏 | 13 May 2024 | 01:48:02 | |
We are gripped by poker-solitaire fever. | |||
| VR DJing, racing sims, Persona 5, Jett: The Far Shore, Foam Stars — Pixel Array III | 01 Apr 2024 | 02:06:59 | |
The gang's all here! We cover racing sims, VR DJing, visual novels, aspirational Unity jank, and splatterfests. Automobilista 2, Assetto Corsa, Hotshot Racing, Vampire Survivors, Windy Meadow - a Roadwarden Tale, Slay the Princess, Jett: The Far Shore + Given Time, Foam Stars, Persona 5, virtual reality DJing feat. Vinyl Reality and Tribe XR, Killer Frequency | |||
| The Talos Principle 2: Megastructures and Philosophy | 18 Mar 2024 | 02:40:15 | |
We regale in deep philosophy and fantastic Yugoslav architecture. | |||
| Forza Motorsport: Criticism Chicane | 05 Feb 2024 | 01:55:43 | |
We aim to hit the best line of loving Forza without comparing to Gran Turismo, but end up off-track.
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| Pixel Array II (ft. Playdate & 2023 GOTYs) | 03 Jan 2024 | 01:47:52 | |
A celebration of the Playdate, as well as some retrospectives on 2023. We take a new approach to reviewing the year, with 6 categories of highlights and a look to the year ahead. Some of what we mentioned: Saturday Edition, Crankin's Time Travel Adventure, Forza Motorsport, Talos Principle 2, Chants of Sennaar, Marvel's Spider-Man 2, Tinykin, Super Mario Brothers Wonder, Jusant, Red Dead Redemption 2, Cities Skylines 2, and Baldur's Gate 3. | |||
| Alan Wake 2: Postmodernism 101 | 05 Dec 2023 | 02:32:31 | |
We attempt to fit Alan Wake 2 in the Alan-Wake-2-shaped-hole in Nate's heart labeled "POSTMODERN MEDIA THEORY". | |||
| Dead Space Remake: Glen Schofield's Delight & Despair (ft. The Callisto Protocol) | 06 Nov 2023 | 02:05:37 | |
We remove all the limbs, and are not triggered by any of it. In a bonus segment, we also fail to escape prison. | |||
| Oxenfree II: Confused about Parentage | 02 Oct 2023 | 01:39:30 | |
We visit Mortimer Goth's digs while creating a gorgeous but confusing [Loading...] bridge to the undead and time-warped. | |||
| Pixel Array I (ft. Stranger of Paradise, Cult of the Lamb, and more!) | 04 Sep 2023 | 01:38:01 | |
A smattering of minisodes. We cover: Stranger of Paradise: Final Fantasy Origin, Cult of the Lamb, Horizon Forbidden West: Burning Shores, and also, more quickly: Dear Esther, Resident Evil Village (demo), Venba, Madison Karrh's "Birth", The Master's Pupil, Terra Nil, Suzerain, Roadwarden, Dave the Diver (speculative), Inscryption, Haven, Deathloop, Star Wars Jedi Survivor, Viewfinder, Forza Horizon 5 & Rally Mexico/Hot Wheels DLCs, and Ace Attorney Chronicles. (Whew! 😅)
Also covered: A psychology test from UW Madison that reveals interesting patterns in how you think - whether you're a visual thinker, whether you visualize language, and whether you have an internal monologue.
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| Humanity: Mizuguchi's genre-morphing puzzler 🐕 | 07 Aug 2023 | 01:28:51 | |
Craig has a blast being a dog. | |||
| Alan Wake: Quantifying dickishness 🔦 | 03 Jul 2023 | 01:50:35 | |
We try to classify Alan Wake, like, as a person. | |||
| Hi-Fi Rush: Why did you have to murder Tango?! | 03 Apr 2023 | 01:38:38 | |
We tango our way through the tensions between Finance and R&D. | |||
| Pentiment: A historical, theological perspective | 13 Mar 2023 | 01:30:59 | |
We explore the historical and theological sides of Josh Sawyer's Pentiment with an enjoyer of all things Lutheran.
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| Half-Life Alyx: Headcrab VR | 06 Mar 2023 | 02:15:47 | |
We journey deep into City 17 in true first person mode, and discover who employs the G-Man.
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| Need For Speed Unbound: Unexpected politics | 20 Feb 2023 | 01:23:46 | |
We explore a procedural Chicago, in which we were twice joined by an open-hearted A$AP Rocky.
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| Gods of War for Outsiders | 14 Feb 2023 | 02:10:03 | |
We learn Kratos's full story, and ponder why Microsoft struggles with the Sony flavor of AAA. | |||
| Disco Elysium: Views from the East | 01 Dec 2022 | 03:02:29 | |
We journey to the hopeless glittering land of Revachol, where tides of history wash over citizens in ways we are unaccustomed to.
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| Immortality, part 2: Finding Meaning | 20 Nov 2022 | 01:39:31 | |
We reconvene after giving Immortality some time, and ingesting some thinkpieces.
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| Immortality: A love letter to film 📽️ | 27 Oct 2022 | 01:22:21 | |
We process what we absorbed from Sam Barlow's film fragment exploration game. In the next episode, we dive deeper. | |||
| Final Fantasy VII Remake & Intergrade: Fandom's delight | 17 Jun 2022 | 01:46:03 | |
We have our minds blown by just how much is going on in the Final Fantasy VII Remake part 1 and INTERmission Intergrade.
Referenced pictures: one, and two
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| In Space With Markiplier: Who doesn't love Markiplier? | 06 Jun 2022 | 01:03:48 | |
We debate whether DVD menus are games. In Space With Markiplier, part 1 Our favorite channels:
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| Psychonauts 2: Gaming mental health | 25 May 2022 | 02:02:37 | |
We turn the art dial on mental health to 11. | |||
| Return of the Obra Dinn: Disappointing Lucas Pope | 07 May 2022 | 01:36:01 | |
We fail to live up to Lucas Pope's hopes in his artsy and ambitious supernatural high seas detective followup to Papers Please. | |||
| Paradise Killer: Citypop Detective | 10 Feb 2022 | 01:53:48 | |
We solve the mysteries of Perfect 25 to a soundtrack of divine Scottish citypop.
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| What Remains of Edith Finch: The best WAlking simulator | 04 Sep 2021 | 01:33:47 | |
We process the deaths of 150 years in a labyrinthine house in Friday Harbor, Washington.
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| Death Stranding: Prophesizing pandemic problems | 14 Aug 2021 | 01:18:53 | |
We traverse the United Cities of Iceland and reconnect America. | |||
| GeoGuessr vs. Microsoft Flight Simulator: Processing 2020's vicarious travel experiences | 24 Jul 2021 | 01:03:39 | |
We discuss the emotional impacts of two large presences in our year of Covid, and attempt to process why the experience of playing these two games felt somehow transcendent in a year of isolation, loneliness, and a void of travel.
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| Kentucky Route Zero: The messy heart of American recession | 26 Jun 2021 | 02:41:04 | |
We talk about our perception of the themes and designers' intents in this labyrinthine surreal art of 5 acts, conceived and released over a decade in the wake of American recession.
Personal reflections:
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