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Explore every episode of the podcast Designing in the Wild: The Industrial Design Podcast

Dive into the complete episode list for Designing in the Wild: The Industrial Design Podcast. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
Industrial Design, Biomimicry & More: Designing in the Wild Season 3 (Trailer)25 Sep 202600:03:16

Designing in the Wild is back for Season 3 — and this time, we're going video.

This season, I'm sitting down with designers, researchers, biomimicry experts, sustainability consultants, software modelers, design directors, manufacturing professionals, and other people doing genuinely interesting work across the design world.

We'll get into everything from industrial design and manufacturing to Rhino and Grasshopper, biomimicry, sustainability, emerging tools, design leadership, and the realities of building things in the real world.

I've spent more than 20 years working as an end-to-end industrial designer, on projects ranging from Amazon's smart shopping carts to net-zero tiny homes and consumer products. Designing in the Wild is my opportunity to step outside my own practice and learn from people with different perspectives, disciplines, and experiences — and bring those conversations back to the wider design community.

The goal is simple: useful conversations with interesting people that leave you with new ideas, skills, perspectives, or inspiration you can take back into your own work.

Season 3 will feature 10 episodes, released weekly.

And for the first time, you'll be able to watch the conversations as well as listen.

Subscribe and follow Designing in the Wild so you don't miss the new season.

Let's get after it.

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#012 Season 2: Robert Irwin - Senior Industrial Designer, Founder of LearnIndustrialDesign.com, Principal Sustainability Consultant at irwindesigned01 May 202400:26:04
Senior Industrial Designer Rob Irwin charts two decades of sustainable practice, from biomimetic lawn-dart redesigns to net-zero houses with $12 power bills. Along the way he demystifies lifecycle thinking: extraction, processing, manufacturing, distribution, use, upgrades, end-of-life, and transport. Rob critiques the limits of current LCA tools—“CO₂ is not the whole story”—and spotlights hidden health impacts like polyester microfibers. He closes with a challenge to designers: treat environmental criteria as a primary design requirement, right alongside cost, form, and function.


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#011 Season 2: Jason Belaire - IDSA Chair(2021-2022) | Belworld Creative, INC. Talks of living abroad, childhood abuse, empathy, social projects around the world, and sustainability28 Sep 202301:13:20

In this episode we speak to Jason Belaire about being different, cultural shock, designing amidst new cultures, sustainability, and the need for more to be educated on the direct impact the industrial design profession has on our environment, communities, and thought process.

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#010: Andre Brown - Principal Engineer on Amazon's Transportation Sustainability Team - Digital vs. Physical Prototyping, Creating Flat Hierarchies within Teams, Innovating Faster, Designing in Virtual Reality, Eggs and Vacuum Cleaners, Procedural Design.01 Mar 202201:22:03

Digital vs. Physical: When to Prototype—and When to Simulate
Andre Brown, Principal Engineer on Amazon’s Transportation Sustainability team (and former Shark/Dyson R&D lead), joins Rob to unpack the art of knowing which problems need cardboard, which need CFD, and which belong in VR. From drag-cutting truck fairings and crowd-sourced race-car CAD to Dyson’s “egg-inspired” robot vacuum, Andre shows why flat hierarchies, cross-discipline sketch-offs, and procedural design tools accelerate innovation. If you juggle human factors, aerodynamics, and sustainability, this episode is your playbook.

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#009 - Unleashing Creativity Through User-Driven Storytelling - Sam Feller - Human-Centered Engineering, Team Management, Tracking Deliverables, Tactics for Problem Solving21 Feb 202201:01:47
#008: Blood In The Water: Americas Assault on Innovation - Kip Doyle - Patent Process, Product Innovation, Defending Patents, Napkin Sketch to Manufacturing14 Feb 202200:58:45

We sit down and speak with the amazing, Kip Doyle - Author, Inventor, Patent Defender. We talk about her painful story of inventing a product and then going up against Big Tech to defend her patents. She offers up invaluable insights on how to go about protecting your IP, which lawyers to hire, and her new book release, Blood In The Water: America's Assault on Innovation.

BOOK LINK: https://amzn.to/3LxUm3Y

CONTACT
Email: ANGRYMOB@BLOODINTHEWATER.COM
Instagram: @cardsharkwalletskin

OTHER REFERENCES
USInventor.org
cardsharkskin.com

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#007: It's Time We Start Thinking Beyond the User - Dan Griner - Director of Design, Innovation, and Strategy at University of Colorado Denver07 Feb 202201:01:01

Dan comes to the interview with a level of humility for design that we all should aspire. In this episode we walk the path of Dan's story from accident to excellence. We talk about the responsibility that designers have to go beyond just making the pretty object and expand into realms of meta-design to go beyond just the end user and truly think in terms of a products life cycle, cradle to cradle.

Contact Info
 Dan Griner
daniel.griner@ucdenver.edu / https://www.linkedin.com/in/dangriner/

www.theidpodcast.co
https://www.patreon.com/theIDpodcast

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#006: The Creators Revolution + Mid-Week Update - February 2, 202202 Feb 202200:05:14

Creative disciplines have been undervalued since the industrial revolution began. I drop a quick anecdote to the misunderstood values industrial design offers...and catch you up on what's next!

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#005: Industrial Designer Turned Concept Artist, Todd Hebenstreit - Facebook Oculus Designer, VR aficionado, UI/UX Savant, Analog to Digital, Game Design, Era Specific Influence, and Process 31 Jan 202201:37:56

Buckle up! This ones a longer format interview, but much warranted. 

We talk with Todd Hebenstreit, a Graffiti Artist, turned, Industrial Designer, turned Concept Artist. He's worked for Dell, Facebook (Oculus Rift), and others influencing the gaming industry for nearly two decades. We dig into his story talk about through how he navigated his way through the nascent ages of UI/UX, software evolution, and pull out techniques for digital concept creation. He's just an all around badass.

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Mid-Week Update - January 27, 202227 Jan 202200:02:17

Quick drop on what I've been up to behind the scenes at, Designing In The Wild, and what to expect in the coming weeks. You won't want to miss out!

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#004: Why We Need to Be Tinkering More: Industrial Designer Jorge Paricio - Open-Ended Exploration, Sketching and Ideation, Material Knowledge, Confirmation Bias, and Getting Out To Talk With End Users.24 Jan 202201:18:40

Jorge Paricio - We talk, self-discovery through exploring, failing, and experimenting more! Being a mentor, and being mentored. How to start your own tinker shop, Human factors,  Why 200 sketches are better than 2 polished renderings, Speaking with end-users in order to make a better product, Confirmation Bias, The evolution of Industrial Design, and Tools for the trade.

Jorge is currently an Associate Professor at the University of Connecticut. He's taught as a full time teacher at the Art Institute of Colorado, for 6 years, the Art Institute of Pittsburgh, Online Division, and was Senior guest critic at the Rhode Island School of Design for 14 years. He's also designed products for Colgate-Palmolive, and continues to be mentor for industrial design students at UCONN and beyond.

www.theidrender.com
www.renderinginteriors.com

Books
1. Hybrid drawing techniques for interior design, Routledge. (https://amzn.to/3KxQpMt)

2. Perspective Sketching, Freehand and Digital Drawing Techniques for Artists and Designers, Rockport.  (https://amzn.to/3FWEFPV)

3. Ungrading, Why Rating Students Undermines Learning (and What to Do instead), by Susan D. Blum.  (https://amzn.to/3nPQLEw)

4. Sketching by Koos Eissen and Roselien Steur, and Sketching The Basics

5. Design Sketching by Erik Olofsson and Klara Sjolen. How to Render:the fundamentals of light, shadow and reflectivity.



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#003: Getting A Design Job Out Of College21 Jan 202200:09:26

Your host, Rob Irwin gives you pointers taken from his experience navigating his first design job straight out of college. He offers practical knowledge and tips for nailing your first job as a designer.

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#002: Rob Irwin Takes Us On His Journey To Becoming An Industrial Designer17 Jan 202200:19:00

Your host, Rob Irwin introduces himself and his story. He takes us on a journey to becoming an Industrial Designer, the mentors he had along the way, and the epiphany that shook him back to the calling of Design.

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#001: Do you really want to listen to this Podcast?14 Jan 202200:01:31

A quick heads up on what this podcast is all about, so you can decide if it's the right time for you to...level up!

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