Back
Explore every episode of the podcast Design Doc
Dive into the complete episode list for Design Doc. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride | 21 Aug 2024 | 00:41:02 | |
We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and crossbones.
To follow along with the design, Questlandia character sheets and reference rules can be downloaded for free here:
https://turtlebun.com/pages/downloads
Questlandia can be purchased here:
https://turtlebun.itch.io/questlandia-second-edition
https://turtlebun.com/products/questlandia
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun | |||
| Designing a Spooky Game (Part 2): The Setting | 07 Aug 2024 | 00:47:04 | |
How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Support Design Doc with a one-time tip: https://ko-fi.com/designdoc
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun | |||
| Designing Alone, but Not Lonely | 18 Dec 2023 | 00:29:34 | |
In this episode, Hannah talks about the art of doing creative work alone. As part of a game design duo that normally does all creative work together, what does it look like to self-motivate on game design solo? From setting small, manageable goals and little rewards in advance to finding companionship in the work itself.
MENTIONED IN EPISODE:
Scavengers Reign (animated mini series) - https://www.imdb.com/title/tt21056886/
Health Minds App (available for free on the Apple app store and Google Play) - https://hminnovations.org/meditation-app
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod | |||
| Design Session: What Makes a Good Solo RPG? | 15 Nov 2023 | 00:43:56 | |
We love making solo RPGs, but we don't always love playing them. In this episode we brainstorm ideas for a possible one-player version of Questlandia, and what would make us excited to play it.
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Get in touch! Designdocpod (at) gmail (dot) com
Design Doc intro/outro theme by Pat King
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod | |||
| Will We Ever Finish Questlandia 2? | 24 Oct 2023 | 00:47:14 | |
This month marks the sixth anniversary of Design Doc, a podcast that started as a "year-long" project documenting our progress redesigning our first roleplaying game. Six years later, we talk about the different directions we've taken, and what Questlandia 2 means to us today.
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Turtlebun Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod | |||
| The Liminal Spaces of Six Flags | 26 Sep 2023 | 01:42:15 | |
Hannah and Evan talk about the strange designs and abandoned places of Six Flags New England, the latest of a series of research trips. Join them on a jeep ride in the Jurassic, through the ghost town of Crackaxle, and into secret corners filled with claw machines.
SUPPORT OUR VISIT BACK TO SIX FLAGS HERE:
https://ko-fi.com/designdoc
EPISODE LINKS/CREDITS:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod | |||
| "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!) | 24 Aug 2023 | 01:06:11 | |
Former historical interpreter Enzo joins us to talk about interpreting history! A few months ago we visited Old Sturbridge Village, an 1830s rural New England recreation village. We went as naive visitors, only able to guess at how it was run. Our guest today was kind enough to share his memories of working at the museum! We discuss what it was like interacting with pass-holder guests, being the groom in a historic wedding, and sneaking off to take smoke breaks away from the prying eyes of modernity.
Thanks again to Enzo for sharing his time and knowledge with us!
Episode links:
To learn more about Old Sturbridge Village, visit their website here: www.osv.org
Turtlebun links:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Join our Discord! discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod | |||
| Old Sturbridge Village | 28 Jul 2023 | 00:53:33 | |
In this episode Hannah and Evan describe their recent trip to Sturbridge Village, an 1800s recreation historical town. They talk about the value of on-the-ground research for creative projects, the peculiarity of animal habitats in fantasy places, and some dredged-up financial controversies paving the ye olde village streets.
Episode mentions:
Sturbridge Village: https://www.osv.org/
Jenny Nicholson video: https://www.youtube.com/watch?v=L9OhTB5eBqQ
The Maze Runner (film): https://en.wikipedia.org/wiki/The_Maze_Runner_(film)
Turtlebun links:
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
We have a Discord! https://discord.gg/XD4WVDjvbz
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod | |||
| Founder Energy | 05 Jul 2023 | 00:47:02 | |
We talk about bringing confidence to our own work, including our recent scent-inspired game ideas. We're working on bringing that founder hustle without a toxic founder morality. Plus, we've got two new projects in the works inspired by olfactive poetry!
1:25 - Founder energy
13:58 - Project Gutenberg
32:32 - Pie Girl
Episode Links and Credits
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Mentioned in this episode
Outsider Comics in Seattle - https://outsidercomics.com/
Project Gutenberg - https://www.gutenberg.org/
The Art of Perfumery by G. W. Septimus Piesse (1857) - https://www.gutenberg.org/files/16378/16378-h/16378-h.htm
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz | |||
| Fish People | 06 Jun 2023 | 00:48:36 | |
In a much-requested episode topic, Hannah and Evan talk about WORLDBUILDING. We narrow in on three worldbuilding faux pas we're trying to be aware of in our own work: Word swapping, "Fish People," and the dreaded authorial insert.
Episode Mentions:
Lincoln in the Bardo: novel by George Saunders
Upload: comedy-drama series
Episode Links and Credits:
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz | |||
| Focusing on Focus | 10 May 2023 | 00:45:14 | |
Hannah and Evan discuss their personal experiences and struggles with focus. A new kind of work requires long stretches of sustained focus, disrupting old routines and demanding new strategies. They delve into the challenges and rewards of dodging distractions and shepherding wandering thoughts.
Timestamps:
00:55 - Introduction. The need to transition from sprint focus to something more sustained.
10:10 - Our different styles of focus and how we work together: Switching off the role of cheerleader, having a plan and holding to routines; setting boundaries with friends, family, ourselves.
18:17 - Switching to long-form work. Ramping up, getting into a flow, building a slower momentum.
23:51 - External and internal distractions. When the work becomes its own distraction.
32:26 - The dynamic tension, the ongoing battle; eliminating distractions vs the resolve to ignore and power through. Self-esteem.
35:25 - How the switch to long-form focus has helped our work in games.
38:04 - Closing thoughts. What we’ve learned, the ritual of it.
Mentioned in this episode:
Deep Work by Cal Newport (We feel "meh" about this one)
Stolen Focus by Johann Hari (We liked this one)
Links and credits:
Design Doc intro/outro theme by Pat King
Design Doc twitter: twitter.com/designdocpod
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz | |||
| We're Writing a Novel | 28 Mar 2023 | 00:54:14 | |
Hannah and Evan talk about what it's like to tackle a very different type of creative work—writing a novel! We discuss the fun parts and the challenges of being two people trying to hone in on a single narrative voice.
Mentioned in this episode:
3-Act Structure: Abbie Emmons on YouTube
Passing mentions: Douglas Adams, Kurt Vonnegut, Robert A. Heinlein, House of Leaves by Mark Z. Danielewski, Over the Garden Wall (Episode 5: Mad Love)
Episode Links and Credits:
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz | |||
| Designing a Spooky Game (Part 1): The Brainstorm | 25 Jul 2024 | 00:48:03 | |
What makes a game hack manageable in scope and size? Hannah and Evan delve back into game design to create a creepy amusement park Questlandia hack on the fly. They begin by brainstorming moods, moments, mechanics, and materials for a spoooooky game. From doppelgangers to malevolent crowds to corn dogs, they end with a wealth of ideas for the next design session.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun | |||
| Packed With Care (Part 2) | 16 Feb 2023 | 01:01:42 | |
Hannah and Evan discuss the trials and tribulations of packing a "deluxe" edition of Questlandia and the ridiculous mishaps that ensued.
They chat fancy boxes, missing fonts, and making creative use of a limited budget.
Episode Links and Credits:
Our Kickstarter for a poster print run of our one-page single-player RPG Public Guest 5 ends tonight, February 16th at 8pm EST. You can support the project here:
https://www.kickstarter.com/projects/turtlebun/public-guest-five
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun Links
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Discord: https://discord.gg/XD4WVDjvbz | |||
| Packed With Care (Part 1) | 13 Jan 2023 | 00:48:04 | |
Hannah and Evan talk about the increasingly complicated logistics of packing and shipping games as small creators.
In this episode, we talk all about packing and shipping. Where do you get bubble wrap when you need more than a roll, but less than a warehouse's-worth? What happens when a printer you've worked with for years really messes up, with no chance to fix it? All this and more in part 1, with part 2 to come.
Episode Links and Credits
The sticker makers we work with: https://stickerninja.com/
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Questlandia 2nd Edition: turtlebun.com/products/questlandia
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz | |||
| Actually selling our games | 23 Dec 2022 | 00:52:22 | |
We made the games, now we have to sell them. Hannah and Evan talk about something they're good at: making new games. And something they're bad at: confidently sharing those games with an audience that might like them.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Questlandia 2nd Edition: turtlebun.com/products/questlandia
Our other games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz | |||
| What to do when you're sick of your game | 10 Nov 2022 | 00:49:05 | |
Hannah and Evan discuss how to repair their relationship with a game they've spent a year struggling to complete.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Mentioned in this episode:
Microscope RPG by Ben Robbins.
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz | |||
| FLETs (Fiddly Little End Things) | 05 Oct 2022 | 00:52:50 | |
Hannah and Evan talk about the fiddly little end things that make a project go on, and on, and on much longer than you expected.
Design Doc intro/outro theme by Pat King
Design Doc on twitter: twitter.com/designdocpod
Turtlebun links
Our games: turtlebun.com
Patreon: patreon.com/turtlebun
Twitter: twitter.com/turtleandbun
Instagram: instagram.com/turtleandbun
Discord: https://discord.gg/XD4WVDjvbz | |||
| Dispatch from an on-time timeline | 09 Sep 2022 | 00:56:00 | |
Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.
Intro/outro theme by Pat King. | |||
| Imperfect Inspiration | 21 Jul 2022 | 00:55:26 | |
Perfect media is untouchable. Hannah and Evan talk about looking to flawed, goofy, broken movies and books for creative inspiration, instead of looking to our favorites.
Content:
Intro/outro theme: by Pat King | |||
| Bad lo-fi game ideas to study or relax to | 28 May 2022 | 00:32:06 | |
Hannah reads you a game ideas to-do list for 30 minutes. | |||
| Underdressed and over-diced | 16 Mar 2022 | 00:56:02 | |
What's the right tone for the rules of a roleplaying game? Evan and Hannah talk about casual versus formal writing, and how small word choices exploded into rewriting the mechanics of Questlandia. | |||
| Kudos Conundrum | 24 Jan 2022 | 00:53:56 | |
In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter...bad comics! Enter...fanfic!
Intro/outro theme: Pat King
Design Doc on twitter: https://twitter.com/designdocpod
Support us on Patreon! https://www.patreon.com/turtlebun | |||
| The Founder Olympics | 27 Jun 2024 | 01:05:12 | |
Hannah and Evan face off in a battle of inspiration and ego to outdo each other's most founder ideas. Then, they set impostor syndrome aside and dilute those ideas down to something they'd both be willing to try.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
Jingle news by Jay_You -- https://freesound.org/s/460424/ -- License: Attribution 4.0
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
twitter.com/turtleandbun
twitter.com/designdocpod | |||
| Rekindling the Flame | 27 Dec 2021 | 00:43:49 | |
How do you reignite the passion for an old project? Hannah and Evan talk about returning to Starship UltraLux and strain to apply a spaghetti metaphor.
Check out our 2021 retrospective on Patreon! Happy New Year! :)
Intro/outro music: Pat King | |||
| A Cat in the Lap and Other Good Things | 02 Dec 2021 | 00:43:57 | |
It's easy to overlook the little things that are going well when there's no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days.
Some games: https://turtlebun.com/collections/all-products
Some nano games: https://turtlebun.com/collections/all-products/products/nano-game-bundle
Episode intro/outro music by Pat King | |||
| Numbers Hide Everything | 08 Nov 2021 | 00:51:41 | |
In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean and why is it so hard to talk about money?
Intro/Outro theme: by Pat King
The Questlandia Kickstarter campaign ends November 18th. Link here: https://www.kickstarter.com/projects/turtlebun/questlandia-updated-and-expanded | |||
| The Episode Before the Kickstarter | 19 Oct 2021 | 00:45:47 | |
We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that feels right. In this episode we talk about the approaching Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when speaking to an online void.
The Questlandia updated and expanded edition Kickstarter launches October 20th. Sign up to be notified when the campaign goes live here. | |||
| Resist the Urge to Fill Negative Space | 24 Sep 2021 | 00:45:27 | |
We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space?
Intro/outro music: Pat King
Join the Turtlebun Discord: https://discord.gg/9umUykHVAQ
Our Patreon: https://www.patreon.com/turtlebun
| |||
| The Work of Games Is Not Just Making Games | 31 Aug 2021 | 00:56:17 | |
We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the work of making a new game. We brainstorm about future projects, how to sell the books we've already made, and making a new company and new website.
Design Doc Intro/Outro theme: Pat King
Turtlebun Discord: https://discord.gg/XD4WVDjvbz | |||
| Shootin the shoot | 27 May 2021 | 00:42:00 | |
Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers. | |||
| How to Compare Roleplaying Games | 06 Apr 2021 | 00:45:40 | |
Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game to the big ones, for the good.
https://www.patreon.com/turtlebun
Intro/Outro theme by Pat King
Addtl music: New Ages 1 by Little Dog Big Ears | |||
| Deluxe Edition | 16 Mar 2021 | 01:06:01 | |
Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the complexity, and the pressure to compete with mass-produced games?
Theme song by Pat King
Editing by Jeff Stormer of Party of One Podcast | |||
| Everything Old Is New Again | 02 Feb 2021 | 00:46:27 | |
We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation for what it is, and an intention to improve it.
Theme song by Pat King
Editing by Jeff Stormer of Party of One Podcast | |||
| Our Best Design Doc Ideas | 03 Jun 2024 | 00:53:35 | |
From Mood, Moments, Mechanics, Materials (MMMM) to "Be aware, be charming," our Design Doc conversations over the years have inspired some of our favorite game design ideas. We talk about the ideas that have had a lasting impact on our game design, and how we're incorporating each one into our most recent project.
Show notes:
Okay, Let's Redesign Noirlandia, for Mood, Moments, Mechanics, Materials
Scopeful Optimism, for discussion of scope
FLETs, for fiddly little end things
Imperfect Inspiration
Kudos Conundrum
Numbers Hide Everything
Founder Energy
Fish People, for "Be aware, be charming"
High Life (2018 film)
Lincoln in the Bardo (2017 George Saunders novel)
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
twitter.com/turtleandbun
twitter.com/designdocpod | |||
| Scopeful Optimism | 12 Jan 2021 | 00:56:07 | |
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.
Support Design Doc on Patreon here: https://www.patreon.com/turtlebun
| |||
| Designing a Game Design Workday | 28 Sep 2020 | 00:57:08 | |
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work you love.
Design doc intro/outro theme: by Pat King
Our Patreon: https://www.patreon.com/turtlebun | |||
| The Games You Want to Make, The Life You Want to Live | 31 Jul 2020 | 00:32:43 | |
We sit down for an unplanned recording of Design Doc when Evan says something sad.
Note: This episode discusses the toll that work can take on physical and mental health.
End of episode donation notes:
The Okra Project - https://www.theokraproject.com/
Black Mental Health Alliance - https://blackmentalhealth.com/
Bail Fund List - https://bailfunds.github.io/
Music:
Design Doc Intro/Outro theme by Pat King
New Ages I by Little Dog Big Ears
| |||
| Burnout | 07 May 2020 | 00:40:29 | |
In this episode we talk about completing a project that made us our own worst bosses and what it's like coming back from burnout.
Link to re-launched Patreon:
https://www.patreon.com/turtlebun | |||
| The Ski Bike | 31 Mar 2020 | 00:09:34 | |
Its purpose, the act of creation. Its destiny, unknowable. Today's episode is about a bike on skis.
Design Doc intro theme by Pat King.
Intermission and outro music, New Ages I by Little Dog Big Ears. | |||
| Breaking up with Character Creation | 17 Dec 2019 | 01:00:32 | |
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?
Intro/Outro music: by Pat King | |||
| When to Add Ghosts to Your Game | 22 Oct 2019 | 00:46:59 | |
The junk poets are changing again. This time, maybe in a spoooooky way.
We talk again about the junk poets as GMing tools and making them less corporeal, but more present than ever.
Design Doc Intro/outro theme: Pat King
Intermission music: New Ages 1 by Little Dog Big Ears
Design Doc on twitter: @designdocpod | |||
| When No One Is the GM, Everyone Is | 23 Aug 2019 | 00:44:34 | |
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role. | |||
| The UltraLux Bait-and-Switch | 24 Jul 2019 | 00:36:45 | |
Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties.
Design Doc intro/outro theme: by Pat King | |||
| Your Kickstarter Questions (Mostly) Answered | 18 Jun 2019 | 01:18:39 | |
We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes.
Show notes:
Design Doc Intro/Outro theme by Pat King
Additional music: New Ages 1 by Little Dog Big Ears | |||
| The Taste Talent Gap | 03 May 2024 | 00:49:27 | |
Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up.
In this episode we talk about everything that plays a part in the taste-skill gap. From personal energy and health, to money, ability, mood, and your relationship to the project as a whole. We talk about how our changing tastes have made our recent work all the more challenging.
EPISODE MENTIONS:
Ira Glass on the taste-talent gap: https://youtu.be/91FQKciKfHI?si=2PxIFIGoOwWvM7ty
Chris Ware's Building Stories: https://www.nytimes.com/2012/10/21/books/review/building-stories-by-chris-ware.html
Design Doc episode 49, Imperfect Inspiration: https://podcasts.apple.com/us/podcast/imperfect-inspiration/id1298080097?i=1000570727332
LINKS/CREDIT
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by Pat King
GET IN TOUCH:
Designdocpod (at) gmail (dot) com
Join the Turtlebun Discord! https://discord.gg/XD4WVDjvbz
Instagram: instagram.com/turtleandbun
Turtlebun Twitter: twitter.com/turtleandbun
Design Doc on Twitter: twitter.com/designdocpod | |||
| Okay, Let's Redesign Noirlandia | 21 May 2019 | 01:05:05 | |
We try redesigning Noirlandia, one of our other roleplaying games, in one hour! | |||
| We Still Don't Know Who the Junk Poets Are | 16 Apr 2019 | 00:48:02 | |
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play! | |||
| Finding the Game's Emotional Core | 13 Mar 2019 | 00:46:38 | |
We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them? | |||
| Playtesting Progress Part 2: The Spinning Mountain | 21 Feb 2019 | 00:48:18 | |
After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.
Intro/Outro theme music - by Pat King | |||
© My Podcast Data