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Explore every episode of the podcast Crafting the imaginary into play / Transformer l'imaginaire en jeu

Dive into the complete episode list for Crafting the imaginary into play / Transformer l'imaginaire en jeu. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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1–5 of 5

TitlePub. DateDuration
S1E05: Video game design with Sofi Lamont-Cardinal and Alexis Jolis-Desautels02 May 202400:54:50

Sofi Lamont-Cardinal and Alexis Jolis-Desautels are Senior Game Design Team Lead and Creative Director, respectively. With years of experience under each of their belts, they explain how to create and protect game rules until publication, and how game design combines creativity, technique, and psychology to create immersive and engaging gaming experiences.  ---

Sofi Lamont-Cardinal et Alexis Jolis-Desautels sont respectivement cheffe d’équipe et conceptrice sĂ©niore de jeux et directeur de CrĂ©ation. DotĂ©s de plusieurs annĂ©es d'expĂ©rience, ils nous expliquent comment crĂ©er et protĂ©ger les rĂšgles d’un jeu jusqu’à sa publication et comment la conception de jeu allie crĂ©ativitĂ©, technique et psychologie pour crĂ©er des expĂ©riences de jeu immersives et engageantes.




S1E04: Sound design in the video game industry with Frederic Poirier et Jean-Frédéric Vachon03 Apr 202400:45:51

Frederic Poirier and Jean-Frédéric Vachon are respectively Audio Director on Dead by Daylight and Senior Director of Audio & Merchandising at Behaviour. They talk to us about sound design on games such as Dead by Daylight, among others, and advise aspiring sound designers on the best ways to create a demo that stands out from the competition.

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Frederic Poirier et Jean-Frédéric Vachon sont respectivement directeurs Audio sur Dead by Daylight et directeurs sénior Audio et marchandise chez Behaviour. Ils nous parlent de la conception sonore sur des jeux comme, entre autres, Dead by Daylight, en plus de conseiller les concepteurs et conceptrices sonores en devenir sur les meilleures façons de créer une démo qui se démarque de la compétition.

S1E03: The full cycle of brand management and the largest puzzle game in the world yet: Islands of Insight with Renata Caldani15 Feb 202400:35:33

Renata Caldani is Senior Brand Manager at Behaviour. She talks to us about Islands of Insight, the largest puzzle game in the world yet and Behaviour's newest IP, and what makes it so captivating. She also explains the cycle of branding a game and what makes a good brand manager.

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Renata Caldani est gestionnaire de marque senior chez Behaviour. Elle nous parle du nouvel IP Islands of Insight, le plus grand jeu de puzzle Ă  ce jour et de ce qui le rend si captivant. Elle nous explique Ă©galement le cycle complet de gestion de marque d’un jeu et ce qui caractĂ©rise un.e bon.ne gestionnaire de marque.

S1E02 : Les simulations et Location-based entertainment (LBE) avec Étienne Lalonde Gaudreau19 Jan 202400:50:39

Etienne Lalonde Gaudreau est producteur chez Behaviour dans le service des Solutions d’affaires. Il nous explique qu’il est possible d'Ɠuvrer au cƓur du dynamisme d'un studio de jeux vidĂ©o, avec son savoir-faire et ses technologies, sans nĂ©cessairement faire du dĂ©veloppement de jeux.

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Etienne Lalonde Gaudreau is a Producer at Behaviour in the Business Solutions department. In this French episode, he explains how it's possible to work at the heart of a dynamic video game studio, with its know-how and technologies, without necessarily being involved in game development.

S1E01: Licenses and Partnerships in Dead by Daylight with Mathieu CÎté14 Dec 202300:49:42

Behaviour Interactive’s very own Mathieu CĂŽtĂ© (Head of Partnerships) joins Antoine to talk about his long career in the video game industry, the humble beginnings of Dead by Daylight, our world class horror game, and the creation of new partnerships with the biggest names in entertainment. ... Mathieu CĂŽtĂ©, chef des partenariats chez Behaviour Interactif, vient nous parler de sa longue carriĂšre dans l'industrie du jeu vidĂ©o, de la genĂšse d’un des plus importants jeux d’horreur dans le monde, Dead by Daylight, et de la crĂ©ation de nouveaux partenariats avec les plus grands noms du divertissement.

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