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Explore every episode of the podcast Common Sense Sorcery Podcast

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TitlePub. DateDuration
Why Every Sorcery Deck Has to Respect Mock Court21 Sep 202600:31:46

What exactly is a guardrail card, and what happens when one becomes universal?

In this Sorcery: Contested Realm theory episode, Zac and Phil break down the concept of guardrail cards and why they believe Mock Court may be the first true universal guardrail in Sorcery.

The distinction is important.

Cards like Garden of Eden and Mismanaged Mortuary act as specific guardrails. Garden of Eden forces Sorcerer players to account for its effect, while Mismanaged Mortuary can force Archimago and other graveyard-focused decks to adapt. But neither card affects the entire card pool.

Mock Court is different.

Because it costs zero mana and taxes ordinary minions, the argument is that every deck playing ordinary cards has to account for the possibility of an opponent opening on Mock Court. On the play, that can potentially disrupt the early turns where ordinary minions are designed to be deployed.

And that leads to the bigger deckbuilding question:

If a card exists that can punish an entire category of cards, should that category still be part of your deckbuilding equation?

We also get into:

  • What makes a card a universal vs. specific guardrail
  • Why Court of Equity doesn't necessarily invalidate Elites and Uniques
  • The relationship between card rarity and power level
  • Why Ordinary cards may be uniquely vulnerable to taxation
  • Turn economy and why early-game disruption matters
  • Why removing Mock Court from the metagame could eventually bring Ordinaries back
  • The idea of an oscillating metagame
  • Why Overflowing Court may not provide a complete answer
  • How Mock Court compares to cards like Tax Collector and Witch
  • Whether the existence of Mock Court actually means players should stop playing Ordinaries altogether

Phil's central argument is that Mock Court is fundamentally different from a card that simply answers a strategy: its existence potentially changes what is considered reasonable to put into every deck in the first place.

Is that a problem? Or is this exactly what a healthy metagame should look like?

Let us know what you think.

00:00 — What Is a Guardrail Card?
02:28 — Mock Court vs. Specific Guardrails
05:59 — Why Rarity Matters
08:18 — The Problem With Taxing Ordinary Minions
10:58 — Turn Economy & Mock Court
13:00 — Does Mock Court Make Ordinaries Unplayable?
16:18 — Should Everyone Just Play Mock Court?
19:06 — The Oscillating Metagame Problem
21:53 — Can You Actually Answer Mock Court?
25:56 — What Does This Mean for Sorcery Deckbuilding?

⏱️ Chapters

Why Every Sorcery Deck Has to Respect Mock Court20 Sep 202600:31:46

What exactly is a guardrail card, and what happens when one becomes universal?

In this Sorcery: Contested Realm theory episode, Zac and Phil break down the concept of guardrail cards and why they believe Mock Court may be the first true universal guardrail in Sorcery.

The distinction is important.

Cards like Garden of Eden and Mismanaged Mortuary act as specific guardrails. Garden of Eden forces Sorcerer players to account for its effect, while Mismanaged Mortuary can force Archimago and other graveyard-focused decks to adapt. But neither card affects the entire card pool.

Mock Court is different.

Because it costs zero mana and taxes ordinary minions, the argument is that every deck playing ordinary cards has to account for the possibility of an opponent opening on Mock Court. On the play, that can potentially disrupt the early turns where ordinary minions are designed to be deployed.

And that leads to the bigger deckbuilding question:

If a card exists that can punish an entire category of cards, should that category still be part of your deckbuilding equation?

We also get into:

  • What makes a card a universal vs. specific guardrail
  • Why Court of Equity doesn't necessarily invalidate Elites and Uniques
  • The relationship between card rarity and power level
  • Why Ordinary cards may be uniquely vulnerable to taxation
  • Turn economy and why early-game disruption matters
  • Why removing Mock Court from the metagame could eventually bring Ordinaries back
  • The idea of an oscillating metagame
  • Why Overflowing Court may not provide a complete answer
  • How Mock Court compares to cards like Tax Collector and Witch
  • Whether the existence of Mock Court actually means players should stop playing Ordinaries altogether

Phil's central argument is that Mock Court is fundamentally different from a card that simply answers a strategy: its existence potentially changes what is considered reasonable to put into every deck in the first place.

Is that a problem? Or is this exactly what a healthy metagame should look like?

Let us know what you think.

00:00 — What Is a Guardrail Card?
02:28 — Mock Court vs. Specific Guardrails
05:59 — Why Rarity Matters
08:18 — The Problem With Taxing Ordinary Minions
10:58 — Turn Economy & Mock Court
13:00 — Does Mock Court Make Ordinaries Unplayable?
16:18 — Should Everyone Just Play Mock Court?
19:06 — The Oscillating Metagame Problem
21:53 — Can You Actually Answer Mock Court?
25:56 — What Does This Mean for Sorcery Deckbuilding?

⏱️ Chapters

I Went 5-2 at Grand Contest Baltimore With Enchantress16 Sep 202600:22:56

I took Enchantress to Grand Contest Baltimore and finished 12th with a 5-2 record — and honestly, I think I left Top 8 on the table.

This is a full breakdown of my Enchantress list, my tournament run, the matchups I faced, and the two mistakes that ultimately cost me my final two losses.

This is the same “Dankest Enchantress” list that won the Cornerstone about a month earlier, built around a resilient midrange Enchantress shell with cards like Acid Rain, Black Plague, Thunderstorm, Wildfire, Poison Nova, Abaddon Succubus, Coinxie, Fate Changeling, Order of the Sacred Torque, and Abundance.

I'll walk through every round:

  • Necromancer — surviving a blisteringly fast opening
  • Wave Shaper — using Scatter and Riptide to fight the board
  • Sorcerer — where one major board-state mistake cost me the game
  • Imposter — another mistake involving Sphere of Animosity and Flame Collar
  • Steam Sorcerer — a brutally close game where Garden of Eden saved me
  • Flame Collar — another aggressive matchup that came down to the final turn
  • Archimago — controlling the graveyard and eventually turning the corner

The biggest lesson from the tournament wasn't that the deck needs a complete rebuild. It was that I need to play the deck better. I made two mistakes in my losses that I immediately knew I wanted to eliminate before Avatar of the Realm.

I also talk about why I'm so high on this version of Enchantress, what I'd change going forward, and why I think a Top 8 is eventually coming.

If you want to follow the Enchantress testing, theory, and tournament preparation, check out the Enchantress tier on Patreon.

Can Enchantress make Top 8 at Avatar of the Realm?

I Went 5-2 at Grand Contest Baltimore With Enchantress16 Sep 202600:25:27

I took Enchantress to Grand Contest Baltimore and finished 12th with a 5-2 record — and honestly, I think I left Top 8 on the table.

This is a full breakdown of my Enchantress list, my tournament run, the matchups I faced, and the two mistakes that ultimately cost me my final two losses.

This is the same “Dankest Enchantress” list that won the Cornerstone about a month earlier, built around a resilient midrange Enchantress shell with cards like Acid Rain, Black Plague, Thunderstorm, Wildfire, Poison Nova, Abaddon Succubus, Coinxie, Fate Changeling, Order of the Sacred Torque, and Abundance.

I'll walk through every round:

  • Necromancer — surviving a blisteringly fast opening
  • Wave Shaper — using Scatter and Riptide to fight the board
  • Sorcerer — where one major board-state mistake cost me the game
  • Imposter — another mistake involving Sphere of Animosity and Flame Collar
  • Steam Sorcerer — a brutally close game where Garden of Eden saved me
  • Flame Collar — another aggressive matchup that came down to the final turn
  • Archimago — controlling the graveyard and eventually turning the corner

The biggest lesson from the tournament wasn't that the deck needs a complete rebuild. It was that I need to play the deck better. I made two mistakes in my losses that I immediately knew I wanted to eliminate before Avatar of the Realm.

I also talk about why I'm so high on this version of Enchantress, what I'd change going forward, and why I think a Top 8 is eventually coming.

If you want to follow the Enchantress testing, theory, and tournament preparation, check out the Enchantress tier on Patreon.

Can Enchantress make Top 8 at Avatar of the Realm?


Imposter Just Won Grand Contest Baltimore15 Sep 202600:25:27

Grand Contest Baltimore delivered one of the most diverse Top 8s we've seen in Sorcery: Contested Realm — and Imposter finally took down a major tournament. Christian piloted Imposter to the championship after an incredible run through the Top 8, including a dramatic final against Gideon's Necromancer.

We break down every deck in the Top 8, including Imposter, Necromancer, Elementalist, Sorcerer, Pathfinder, and Geomancer, and talk about what the results tell us about the current Sorcery metagame. The Fire aggro package is showing up everywhere, Earth is becoming an important answer to aggressive decks, and Imposter continues to demonstrate just how much flexibility it has.

We also dive into our own Baltimore results. Zac finished 11th on Enchantress with 15 points, narrowly missing Top 8 on tiebreakers, while Phil finished as the highest-placing Magician at the event. Phil also came away with some important lessons about Cores, Dole Chance, frogs, Wiccan Tools, and playing around the surface/subsurface interaction.

Finally, we talk about the tournament itself — the 65-player field, the extra round, software problems, the tournament's growing pains, and why the community around Sorcery continues to be one of the best parts of the game.

Keep contesting the realm!

00:00 — Imposter Wins Grand Contest Baltimore
01:37 — Christian's Incredible Imposter Run
03:03 — The Top 8 Decks
06:24 — Sorcerer & the Fire Aggro Package
09:06 — Geomancer & the Enchantress Results
14:07 — How Imposter Plays Against Enchantress
15:20 — Phil's #1 Magician Finish
17:58 — Dole Chance, Frogs & Wiccan Tools
22:22 — How Diverse Was the Top 8?
23:28 — Tournament Logistics & Baltimore's Growing Pains

⏱️ Chapters

Imposter Just Won Grand Contest Baltimore15 Sep 202600:25:27

Grand Contest Baltimore delivered one of the most diverse Top 8s we've seen in Sorcery: Contested Realm — and Imposter finally took down a major tournament. Christian piloted Imposter to the championship after an incredible run through the Top 8, including a dramatic final against Gideon's Necromancer.

We break down every deck in the Top 8, including Imposter, Necromancer, Elementalist, Sorcerer, Pathfinder, and Geomancer, and talk about what the results tell us about the current Sorcery metagame. The Fire aggro package is showing up everywhere, Earth is becoming an important answer to aggressive decks, and Imposter continues to demonstrate just how much flexibility it has.

We also dive into our own Baltimore results. Zac finished 11th on Enchantress with 15 points, narrowly missing Top 8 on tiebreakers, while Phil finished as the highest-placing Magician at the event. Phil also came away with some important lessons about Cores, Dole Chance, frogs, Wiccan Tools, and playing around the surface/subsurface interaction.

Finally, we talk about the tournament itself — the 65-player field, the extra round, software problems, the tournament's growing pains, and why the community around Sorcery continues to be one of the best parts of the game.

Keep contesting the realm!

00:00 — Imposter Wins Grand Contest Baltimore
01:37 — Christian's Incredible Imposter Run
03:03 — The Top 8 Decks
06:24 — Sorcerer & the Fire Aggro Package
09:06 — Geomancer & the Enchantress Results
14:07 — How Imposter Plays Against Enchantress
15:20 — Phil's #1 Magician Finish
17:58 — Dole Chance, Frogs & Wiccan Tools
22:22 — How Diverse Was the Top 8?
23:28 — Tournament Logistics & Baltimore's Growing Pains

⏱️ Chapters

Sorcery's Next Set Is PIRATES?! Here's What We Think10 Sep 202600:30:28

Sorcery: Contested Realm's next set may be taking us on a very different kind of adventure.

Captain Baldasar has appeared again, and that has us asking a much bigger question: is Sorcery finally beginning to develop an ongoing narrative?

Zac and Phil break down the first hints about the next Sorcery set, including the possibility of a pirate-themed adventure, exploration, recurring characters, and what Captain Baldasar's return could mean for the future of the game.

We also look back at games like Legend of the Five Rings and how its evolving characters and tournament-driven story created an incredible level of player investment. Could Sorcery eventually capture some of that same magic?

Then we get into some of the characters we could potentially see return, including Veristus, Thyas, Young Master Damon, and Captain Baldasar, while debating how much named-character storytelling Sorcery actually needs.

And because this is Eternal Durdles, we couldn't possibly end the episode without getting distracted by Annual Fair, Deep Sea Mermaid, Return to Nature, mulligan rules, and some absolutely cursed rules-lawyering.

Finally, we talk about Baltimore, Avatar of the Realm, Enchantress, and what we're actually playing at the next big event.

What do YOU think the next Sorcery set is going to be? Pirates? Exploration? The Void? Something completely different?

Let us know in the comments!

00:00 Sorcery's Next Set Is Coming
02:25 Is It Actually a Pirate Set?
03:02 Captain Baldasar & Recurring Characters
06:00 Could Sorcery Build a Real Story?
09:40 Which Characters Could Return?
14:00 Our Predictions for Returning Characters
18:40 Could We Explore the Void?
21:30 Preparing for Baltimore
23:00 The Deep Sea Mermaid Rules Rabbit Hole
27:00 Enchantress & Final Baltimore Prep

⏱️ Chapters

Sorcery's Next Set Is PIRATES?! Here's What We Think10 Sep 202600:30:28

Sorcery: Contested Realm's next set may be taking us on a very different kind of adventure.

Captain Baldasar has appeared again, and that has us asking a much bigger question: is Sorcery finally beginning to develop an ongoing narrative?

Zac and Phil break down the first hints about the next Sorcery set, including the possibility of a pirate-themed adventure, exploration, recurring characters, and what Captain Baldasar's return could mean for the future of the game.

We also look back at games like Legend of the Five Rings and how its evolving characters and tournament-driven story created an incredible level of player investment. Could Sorcery eventually capture some of that same magic?

Then we get into some of the characters we could potentially see return, including Veristus, Thyas, Young Master Damon, and Captain Baldasar, while debating how much named-character storytelling Sorcery actually needs.

And because this is Eternal Durdles, we couldn't possibly end the episode without getting distracted by Annual Fair, Deep Sea Mermaid, Return to Nature, mulligan rules, and some absolutely cursed rules-lawyering.

Finally, we talk about Baltimore, Avatar of the Realm, Enchantress, and what we're actually playing at the next big event.

What do YOU think the next Sorcery set is going to be? Pirates? Exploration? The Void? Something completely different?

Let us know in the comments!

00:00 Sorcery's Next Set Is Coming
02:25 Is It Actually a Pirate Set?
03:02 Captain Baldasar & Recurring Characters
06:00 Could Sorcery Build a Real Story?
09:40 Which Characters Could Return?
14:00 Our Predictions for Returning Characters
18:40 Could We Explore the Void?
21:30 Preparing for Baltimore
23:00 The Deep Sea Mermaid Rules Rabbit Hole
27:00 Enchantress & Final Baltimore Prep

⏱️ Chapters

The Hidden Cost of Playing Cores09 Sep 202600:30:43

When should you actually play Cores in Sorcery: Contested Realm?

Cores give you a powerful mana advantage, but that acceleration comes with a cost: you're putting a card into your deck that becomes dramatically worse as the game goes long. So when is that trade actually worth making?

In this episode, Zac and Phil break down the deck-building theory behind Cores and identify the kinds of avatars and strategies that can actually take advantage of them.

We look at:

  • Why Battle Mage, Blade Dancer, Sorcerer, Persecutor, Witch, Ralmeter, and Wave Shaper can benefit from Cores
  • Mana-hungry avatars like Imposter, Dragon Lord, Savior, Templar, Lava Mancer, and Frostmage
  • Why Templar and Elementalist approach the resource problem differently
  • The relationship between mana advantage and threshold
  • Why the new exceptional double-threshold sites could fundamentally change Core math
  • How Towers can be an indication that your deck may also want Cores
  • Why Cores become less attractive as deck size increases
  • The difference between aggro, midrange, and control when evaluating Cores
  • Why two-spelling is one of the biggest advantages Cores can provide
  • The hidden cost of drawing a Core late in the game
  • How card quality and card quantity should influence your deck construction

The bigger lesson is that Cores aren't simply “good cards” that belong in every deck. You need to ask what your avatar and your strategy are actually trying to accomplish.

So: Do you play Cores? Or would you rather have another high-quality card in your Spellbook?

Let us know in the comments.

00:00 — When Should You Play Cores?
03:02 — Why Some Avatars Need Cores
07:50 — The Two Types of Core Decks
13:49 — Mana, Threshold & Deck Construction
18:38 — Will New Sites Change the Math?
21:37 — The Power of Threshold
24:10 — Why Early Cores Are So Powerful
26:30 — Aggro vs Midrange vs Control
29:38 — Towers, Cores & Getting Ahead of Curve
30:32 — Do You Actually Need Cores?

Chapters

The Hidden Cost of Playing Cores09 Sep 202600:30:43

When should you actually play Cores in Sorcery: Contested Realm?

Cores give you a powerful mana advantage, but that acceleration comes with a cost: you're putting a card into your deck that becomes dramatically worse as the game goes long. So when is that trade actually worth making?

In this episode, Zac and Phil break down the deck-building theory behind Cores and identify the kinds of avatars and strategies that can actually take advantage of them.

We look at:

  • Why Battle Mage, Blade Dancer, Sorcerer, Persecutor, Witch, Realmeater, and Wave Shaper can benefit from Cores
  • Mana-hungry avatars like Imposter, Dragon Lord, Savior, Templar, Lava Mancer, and Frostmage
  • Why Templar and Elementalist approach the resource problem differently
  • The relationship between mana advantage and threshold
  • Why the new exceptional double-threshold sites could fundamentally change Core math
  • How Towers can be an indication that your deck may also want Cores
  • Why Cores become less attractive as deck size increases
  • The difference between aggro, midrange, and control when evaluating Cores
  • Why two-spelling is one of the biggest advantages Cores can provide
  • The hidden cost of drawing a Core late in the game
  • How card quality and card quantity should influence your deck construction

The bigger lesson is that Cores aren't simply “good cards” that belong in every deck. You need to ask what your avatar and your strategy are actually trying to accomplish.

So: Do you play Cores? Or would you rather have another high-quality card in your Spellbook?

Let us know in the comments.

00:00 — When Should You Play Cores?
03:02 — Why Some Avatars Need Cores
07:50 — The Two Types of Core Decks
13:49 — Mana, Threshold & Deck Construction
18:38 — Will New Sites Change the Math?
21:37 — The Power of Threshold
24:10 — Why Early Cores Are So Powerful
26:30 — Aggro vs Midrange vs Control
29:38 — Towers, Cores & Getting Ahead of Curve
30:32 — Do You Actually Need Cores?

Chapters

Persecutor Is Secretly a Monster04 Sep 202600:35:13

The Persecutor might be one of the most underrated avatars from Gothic — and this budget build shows exactly why.

For around $100, this aggressive Persecutor deck turns one simple ability into an entire strategy: once per turn, Persecutor can step toward the closest enemy and brand them as evil. Suddenly, cards like Accusation, Be Gone, Holy Water, and Peacemaker Arbalist become dramatically more powerful and reliable.

The real engine is the Accusation + Be Gone package. Accusation gives you hand information while guaranteeing that the opponent is evil, while Be Gone becomes unconditional, anywhere-in-the-realm removal against an evil minion. Together, they keep your opponent off balance while giving you the information you need to navigate the board.

From there, the deck leans hard into aggressive movement and efficient threats. The Rack can turn a single hit into an escalating life-loss engine, while Devil's Egg, Sword and Shield, Majusa Freet, Lugbog Cat, Coralsome Kobolds, and Fire Breathing all help convert Persecutor's movement advantage into damage.

And when things get crowded, you've got some serious reach: Lava Flow can deal massive positional damage, while Poison Nova provides a way to clear the board and find those last points of damage.

Phil and Zac break down the entire budget list, the key synergies, the cards that could upgrade the deck, and why Persecutor's ability changes the way your opponent has to play.

What would YOU add to this deck first? Let us know in the comments!

00:00 — Why Persecutor Was Underestimated
01:39 — What Makes Persecutor So Powerful?
04:12 — Accusation + Be Gone: The Core Engine
10:17 — Turning Evil Into Removal
13:09 — The Rack Is Absolutely Ridiculous
18:00 — The Aggressive Minion Package
23:06 — Hyper Parasite, Lord of Lies & Swap
27:00 — Lava Flow and Massive Damage
30:00 — Sites, Upgrades & the Maybe Board
31:33 — Why Persecutor Keeps You Off Balance

⏱️ Chapters

Persecutor Is Secretly a Monster04 Sep 202600:35:13

The Persecutor might be one of the most underrated avatars from Gothic — and this budget build shows exactly why.

For around $100, this aggressive Persecutor deck turns one simple ability into an entire strategy: once per turn, Persecutor can step toward the closest enemy and brand them as evil. Suddenly, cards like Accusation, Be Gone, Holy Water, and Peacemaker Arbalist become dramatically more powerful and reliable.

The real engine is the Accusation + Be Gone package. Accusation gives you hand information while guaranteeing that the opponent is evil, while Be Gone becomes unconditional, anywhere-in-the-realm removal against an evil minion. Together, they keep your opponent off balance while giving you the information you need to navigate the board.

From there, the deck leans hard into aggressive movement and efficient threats. The Rack can turn a single hit into an escalating life-loss engine, while Devil's Egg, Sword and Shield, Majusa Freet, Lugbog Cat, Coralsome Kobolds, and Fire Breathing all help convert Persecutor's movement advantage into damage.

And when things get crowded, you've got some serious reach: Lava Flow can deal massive positional damage, while Poison Nova provides a way to clear the board and find those last points of damage.

Phil and Zac break down the entire budget list, the key synergies, the cards that could upgrade the deck, and why Persecutor's ability changes the way your opponent has to play.

What would YOU add to this deck first? Let us know in the comments!

00:00 — Why Persecutor Was Underestimated
01:39 — What Makes Persecutor So Powerful?
04:12 — Accusation + Be Gone: The Core Engine
10:17 — Turning Evil Into Removal
13:09 — The Rack Is Absolutely Ridiculous
18:00 — The Aggressive Minion Package
23:06 — Hyper Parasite, Lord of Lies & Swap
27:00 — Lava Flow and Massive Damage
30:00 — Sites, Upgrades & the Maybe Board
31:33 — Why Persecutor Keeps You Off Balance

⏱️ Chapters

The Problem With Earth Enchantress24 Aug 202600:59:58

Is Earth Enchantress finally ready to make its move?

Zac sits down with Lauren to talk about one of Sorcery's strangest and most rewarding avatars: Enchantress.

We start by breaking down the Earth auras available to Enchantress—including Entangled Terrain, Homecoming, Mortal Soil, Rest in Peace, and Wall of Brambles—and quickly discover the fundamental problem: there just aren't enough good auras.

From there, the conversation gets much deeper.

What actually makes Enchantress work? Why is the deck more about card quality than card quantity? When should you animate an aura? And how do you squeeze multiple cards' worth of value out of every aura you put onto the board?

We also get into Zac's current “Dankist Enchantress” build, which takes a very different approach from traditional aura-heavy lists. Instead of relying entirely on enchantments, the deck plays a much larger minion package and uses cards like Wildfire, Thunderstorm, Sphere of Animosity and Black Plague to create a midrange strategy that can eventually turn the corner.

And yes, there are some absolutely disgusting Enchantress plays along the way.

Including the Lord of Lies sequence that left Lauren wondering how Zac could possibly be allowed to do that.

  • Is Earth Enchantress actually playable?
  • The seven Earth auras
  • Why Entangled Terrain stands out
  • The problem with Enchantress card advantage
  • Why patience is so important
  • When should you animate your auras?
  • Zac's Dankist Enchantress deck
  • Why Grandmaster Wizard is falling out of favor
  • The case for Whirling Blades
  • Garden of Eden and hate sites
  • Playing against Ironclad
  • The Enchantress mirror
  • Why Enchantress rewards format knowledge
  • And why we desperately need more playable auras

If you've been thinking about picking up Enchantress, this is a great place to start.

00:00 — Who Is on the Mount Rushmore of Enchantress?
05:34 — The Problem With Earth Enchantress
08:09 — Can You Build an All-Aura Enchantress?
10:19 — Enchantress Is About Card Quality
14:25 — Why Zac Cut Grandmaster Wizard
15:25 — Garden of Eden Is a Nightmare
20:20 — The Secret Power of Enchantress
24:28 — When Should You Animate an Aura?
32:30 — Zac's “Dankist Enchantress” Deck
44:53 — The Enchantress Mirror

In this episode:Timestamps

The Problem With Earth Enchantress24 Aug 202600:59:58

Is Earth Enchantress finally ready to make its move?

Zac sits down with Lauren to talk about one of Sorcery's strangest and most rewarding avatars: Enchantress.

We start by breaking down the Earth auras available to Enchantress—including Entangled Terrain, Homecoming, Mortal Soil, Rest in Peace, and Wall of Brambles—and quickly discover the fundamental problem: there just aren't enough good auras.

From there, the conversation gets much deeper.

What actually makes Enchantress work? Why is the deck more about card quality than card quantity? When should you animate an aura? And how do you squeeze multiple cards' worth of value out of every aura you put onto the board?

We also get into Zac's current “Dankist Enchantress” build, which takes a very different approach from traditional aura-heavy lists. Instead of relying entirely on enchantments, the deck plays a much larger minion package and uses cards like Wildfire, Thunderstorm, Sphere of Animosity and Black Plague to create a midrange strategy that can eventually turn the corner.

And yes, there are some absolutely disgusting Enchantress plays along the way.

Including the Lord of Lies sequence that left Lauren wondering how Zac could possibly be allowed to do that.

  • Is Earth Enchantress actually playable?
  • The seven Earth auras
  • Why Entangled Terrain stands out
  • The problem with Enchantress card advantage
  • Why patience is so important
  • When should you animate your auras?
  • Zac's Dankist Enchantress deck
  • Why Grandmaster Wizard is falling out of favor
  • The case for Whirling Blades
  • Garden of Eden and hate sites
  • Playing against Ironclad
  • The Enchantress mirror
  • Why Enchantress rewards format knowledge
  • And why we desperately need more playable auras

If you've been thinking about picking up Enchantress, this is a great place to start.

00:00 — Who Is on the Mount Rushmore of Enchantress?
05:34 — The Problem With Earth Enchantress
08:09 — Can You Build an All-Aura Enchantress?
10:19 — Enchantress Is About Card Quality
14:25 — Why Zac Cut Grandmaster Wizard
15:25 — Garden of Eden Is a Nightmare
20:20 — The Secret Power of Enchantress
24:28 — When Should You Animate an Aura?
32:30 — Zac's “Dankist Enchantress” Deck
44:53 — The Enchantress Mirror

In this episode:Timestamps

Sorcery's Next Set Is FINALLY Coming20 Aug 202600:33:45

We finally have a window for Sorcery's next set.

The new Frostmage vs. Lavemancer announcement gives us our first real look at what's coming—and it gives us a LOT to speculate about.

Zac and Phil break down the new Frostmage and Lavemancer cards, including Frostmage, Shatter, Arya Wraith, White Death, and Lavemancer itself. We also look at the new packaging, the 60-card spellbooks, 30-card atlases, the number of new cards, and how the unique cards will be distributed.

Then things get speculative.

What do the other element combinations look like? Could we eventually see Steam, Smoke, Dust, or other dual-element avatars? What mechanics might those avatars care about? And could the new set actually breathe life into older cards by giving previously overlooked mechanics a new home?

Phil also makes a bold prediction for the next avatar, while Zac predicts that Steam will finally get its own Omphalos.

We also talk about:

  • Frostmage's disabled mechanic
  • Lavemancer and rubble
  • Arya Wraith's artifact destruction
  • White Death's insane range
  • The future of dual-element avatars
  • What the new set means for the metagame
  • Why the delayed release might actually be good for Sorcery
  • Distribution and Q4 shipping concerns
  • Foils and the Dustial Wars program
  • What cards we desperately want in the next set

And most importantly:

Sorcery isn't going anywhere.

The new set has a release window, there's more information coming, and there's still a ton of room left to explore in the current card pool.

Sorcery's Next Set Is FINALLY Coming20 Aug 202600:33:45

We finally have a window for Sorcery's next set.

The new Frostmage vs. Lavemancer announcement gives us our first real look at what's coming—and it gives us a LOT to speculate about.

Zac and Phil break down the new Frostmage and Lavemancer cards, including Frostmage, Shatter, Arya Wraith, White Death, and Lavemancer itself. We also look at the new packaging, the 60-card spellbooks, 30-card atlases, the number of new cards, and how the unique cards will be distributed.

Then things get speculative.

What do the other element combinations look like? Could we eventually see Steam, Smoke, Dust, or other dual-element avatars? What mechanics might those avatars care about? And could the new set actually breathe life into older cards by giving previously overlooked mechanics a new home?

Phil also makes a bold prediction for the next avatar, while Zac predicts that Steam will finally get its own Omphalos.

We also talk about:

  • Frostmage's disabled mechanic
  • Lavemancer and rubble
  • Arya Wraith's artifact destruction
  • White Death's insane range
  • The future of dual-element avatars
  • What the new set means for the metagame
  • Why the delayed release might actually be good for Sorcery
  • Distribution and Q4 shipping concerns
  • Foils and the Dustial Wars program
  • What cards we desperately want in the next set

And most importantly:

Sorcery isn't going anywhere.

The new set has a release window, there's more information coming, and there's still a ton of room left to explore in the current card pool.

I Defended My Cornerstone Title with Enchantress18 Aug 202600:41:11

Zac is the Cornerstone Champion AGAIN.

After winning Top Deck Cornerstone in 2025, Zac returned in 2026 with Enchantress and went 8-0, undefeated, taking the tournament down for a second consecutive year.

In this episode, Zac and Phil break down what made the Enchantress build so successful—and, more importantly, the process behind the deck's construction and mulligan decisions.

The biggest lesson wasn't necessarily a particular card. Zac heavily prioritized mulliganing for avatar-specific hate sites, using his knowledge of the opposing decks to effectively turn his best-of-one opening hands into something resembling post-sideboard games. Garden of Eden against Archimago, Mortuary against Archimago, Funeral Pyre against Death Speaker, and Ring of Morgan against Savior were all cards Zac actively looked for.

We also dig into:

  • Why Zac prioritized consistency over ceiling
  • The three-element Enchantress mana base
  • Why Fire was the splash element
  • Wildfire, Thunderstorm, Poison Nova and Major Explosion
  • Why Angel's Egg got cut
  • The return of Vampire
  • Why Whirling Blades was an absolute blowout
  • Scatter's surprising power
  • Why Death Dealer may be on the chopping block
  • Garden of Eden and the Atlas package
  • The strengths and weaknesses of Enchantress positioning
  • What's next for the deck with future sets on the horizon

And yes...

Matt made the finals again. Zac beat him again.

The Sorcery rivalry continues.

I Defended My Cornerstone Title with Enchantress18 Aug 202600:41:11

Zac is the Cornerstone Champion AGAIN.

After winning Top Deck Cornerstone in 2025, Zac returned in 2026 with Enchantress and went 8-0, undefeated, taking the tournament down for a second consecutive year.

In this episode, Zac and Phil break down what made the Enchantress build so successful—and, more importantly, the process behind the deck's construction and mulligan decisions.

The biggest lesson wasn't necessarily a particular card. Zac heavily prioritized mulliganing for avatar-specific hate sites, using his knowledge of the opposing decks to effectively turn his best-of-one opening hands into something resembling post-sideboard games. Garden of Eden against Archimago, Mortuary against Archimago, Funeral Pyre against Death Speaker, and Ring of Morgan against Savior were all cards Zac actively looked for.

We also dig into:

  • Why Zac prioritized consistency over ceiling
  • The three-element Enchantress mana base
  • Why Fire was the splash element
  • Wildfire, Thunderstorm, Poison Nova and Major Explosion
  • Why Angel's Egg got cut
  • The return of Vampire
  • Why Whirling Blades was an absolute blowout
  • Scatter's surprising power
  • Why Death Dealer may be on the chopping block
  • Garden of Eden and the Atlas package
  • The strengths and weaknesses of Enchantress positioning
  • What's next for the deck with future sets on the horizon

And yes...

Matt made the finals again. Zac beat him again.

The Sorcery rivalry continues.

The Best Sorcery Decks After Gen Con10 Aug 202600:33:07

Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like.

Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.

What does the data tell us?

Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.

Most importantly: how do we beat it?

We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.

And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.

00:00 — Zac Is Defending His Championship
01:27 — Breaking Down All 124 Gen Con Decks
02:40 — Is Sorcery's Element Spread Healthy?
04:08 — Which Elements Actually Convert?
05:05 — Why Is Fire Underperforming?
05:40 — The Impact of Courts
07:27 — Are Courts Changing How We Build Decks?
09:21 — Compressing Your Curve
09:29 — More Gen Con Element Data
11:43 — Let's Look at the Top 8
12:36 — Avatar of Air
14:45 — Goatless Imposter
16:28 — Druid Takes Over
18:03 — The Other Druid List
19:03 — Mono-Fire Necromancer
20:21 — Death Speaker: Sorcery Jund
22:35 — Mono-Earth Sorcerer
24:20 — The Landmass Strategy
24:48 — Steam Imposter
27:21 — Is the Sorcery Meta Stale?
28:47 — Where Is Archimago?
29:29 — The Seven-Court Control Deck
30:06 — "I've Been Taking the Court"
30:33 — Building Basketball in the Realm
31:22 — How Do We Beat This Meta?
32:00 — Come Play Peak!
33:16 — Locked Formats Beyond Nostalgia
33:59 — Welcome to a New Magic


The Best Sorcery Decks After Gen Con10 Aug 202600:33:07

Gen Con is over, the results are in, and now we get to see what the post-Gen Con Sorcery: Contested Realm metagame actually looks like.

Zac and Phil break down all 124 decks from Gen Con, starting with the distribution of the four elements before diving into the Top 8 decklists.

What does the data tell us?

Fire and Earth remain major foundations of the format, while Water and Air appear to be converting at higher rates than their overall representation would suggest. From there, we dig into the individual Top 8 decks — including Air, Imposter, Druid, Necromancer, Death Speaker and Sorcerer — and look for the patterns that could define the next tournament.

Most importantly: how do we beat it?

We also discuss Courts, landmass, aggressive midrange strategies, underplayed control decks, and the possibility of building something completely outside the current metagame.

And yes, Zac still needs to figure out what he's replacing Lord of Lies with before defending his Cornerstone title.

00:00 — Zac Is Defending His Championship
01:27 — Breaking Down All 124 Gen Con Decks
02:40 — Is Sorcery's Element Spread Healthy?
04:08 — Which Elements Actually Convert?
05:05 — Why Is Fire Underperforming?
05:40 — The Impact of Courts
07:27 — Are Courts Changing How We Build Decks?
09:21 — Compressing Your Curve
09:29 — More Gen Con Element Data
11:43 — Let's Look at the Top 8
12:36 — Avatar of Air
14:45 — Goatless Imposter
16:28 — Druid Takes Over
18:03 — The Other Druid List
19:03 — Mono-Fire Necromancer
20:21 — Death Speaker: Sorcery Jund
22:35 — Mono-Earth Sorcerer
24:20 — The Landmass Strategy
24:48 — Steam Imposter
27:21 — Is the Sorcery Meta Stale?
28:47 — Where Is Archimago?
29:29 — The Seven-Court Control Deck
30:06 — "I've Been Taking the Court"
30:33 — Building Basketball in the Realm
31:22 — How Do We Beat This Meta?
32:00 — Come Play Peak!
33:16 — Locked Formats Beyond Nostalgia
33:59 — Welcome to a New Magic


Will Sorcery's Next Set Be Revealed Soon?06 Aug 202600:33:30

Is Sorcery's next expansion closer than everyone thinks?

Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.

Topics include:

  • Why we're confident another Sorcery set is coming
  • Space Fantasy vs. Greek Mythology
  • Designing new Avatars
  • Alternate win conditions
  • Monument and Relic synergies
  • Public domain fantasy inspirations
  • Conan recommendations
  • Community card design ideas

What's your dream Sorcery expansion?

00:00 Is Another Sorcery Set Coming?
02:00 Why Eric's Curiosa Is Staying Quiet
03:20 Predicting the Next Set Theme
05:15 Designing Odysseus
08:15 John Carter of Mars Design
10:35 Avatar Design Brainstorm
17:15 The Coliseum & Gladiator Mechanics
23:40 New Avatar Design Space
29:00 Public Domain Fantasy in Sorcery
31:00 Conan Recommendations
33:00 Design Your Own Avatar!

Timestamps

Will Sorcery's Next Set Be Revealed Soon?06 Aug 202600:33:30

Is Sorcery's next expansion closer than everyone thinks?

Zac and Phil dive into the recent doom and gloom surrounding Sorcery: Contested Realm's release schedule and explain why they believe another set is still coming this year. From Eric's Curiosa's distribution strategy to speculation about possible themes, the conversation quickly evolves into a live design session where they create entirely new avatars, sites, uniques, and mechanics inspired by Greek mythology, Conan, John Carter of Mars, and classic fantasy.

Topics include:

  • Why we're confident another Sorcery set is coming
  • Space Fantasy vs. Greek Mythology
  • Designing new Avatars
  • Alternate win conditions
  • Monument and Relic synergies
  • Public domain fantasy inspirations
  • Conan recommendations
  • Community card design ideas

What's your dream Sorcery expansion?

00:00 Is Another Sorcery Set Coming?
02:00 Why Eric's Curiosa Is Staying Quiet
03:20 Predicting the Next Set Theme
05:15 Designing Odysseus
08:15 John Carter of Mars Design
10:35 Avatar Design Brainstorm
17:15 The Coliseum & Gladiator Mechanics
23:40 New Avatar Design Space
29:00 Public Domain Fantasy in Sorcery
31:00 Conan Recommendations
33:00 Design Your Own Avatar!

Timestamps

Enchantress 101: Card Quality Over Card Advantage24 Jul 202600:25:24

Welcome to Enchantress 101, the first installment of the Enchantress Masterclass.

In this episode, we're starting with the fundamentals: how you should think about the Enchantress avatar, why card quality matters more than card advantage, and what each element currently offers the archetype.

We break down the available auras across Air, Water, Fire, and Earth, including the cards I consider essential, situational options, and cards I wouldn't currently recommend. We also dig into important interactions involving Thunderstorm, Wildfire, Atlantean Fate, Abundance, Silence, Black Plague, and more.

Most importantly, this isn't just about building a decklist. The goal of this series is to understand why Enchantress works, how to maximize the value of every aura, and how to make better decisions during games.

Have an Enchantress question you'd like covered in a future Masterclass? Drop it in the comments!

#SorceryTCG #SorceryContestedRealm #Enchantress #Masterclass

00:00 Enchantress 101: The Fundamentals
00:44 How the Enchantress Ability Works
01:15 Card Quality vs. Card Advantage
02:15 Why You Need a Critical Mass of Auras
03:27 What Each Element Offers

03:55 Thunderstorm — The Reason to Play Air
05:12 Getting Maximum Value from Thunderstorm
06:10 Black Plague
07:34 Sphere of Animosity
08:52 Wall of Air & Other Options

09:21 Abundance — Your Card Advantage Engine
11:26 Acid Rain
12:20 Atlantean Fate — The Best Aura?
13:51 Silence & Advanced Aura Tricks

15:48 Drought & Threshold Denial
16:25 Wildfire — Enchantress's Damage Engine
18:15 Maximizing Wildfire Damage
18:48 Scorched Earth
19:20 Great Famine
19:42 Invasion
21:07 Why Fire Could Become Enchantress's Future
21:30 Auras You Shouldn't Play

22:30 Entangled Terrain
23:10 Earth Aura Options
23:34 Mortal Soil

24:05 Choosing Your Elements
24:40 Damage Auras vs. Utility Auras
25:10 What's Next in the Enchantress Masterclass
25:54 WILDFIRE

TimestampsAir AurasWater AurasFire AurasEarth Auras

Can Sorcery PLEASE Fix Competitive Play?17 Jul 202600:34:55

Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery.

This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.

We discuss:

  • My latest Top 8 tournament run
  • Why competitive Sorcery needs stronger support
  • Growing pains for Erik's Curiosa
  • Prize support and Grand Contest attendance
  • Ideas for improving organized play
  • The new Court sites revealed in the Dust Store
  • How Court cards could reshape deckbuilding
  • Theories on the setting of the next expansion
  • Enchantress updates and Patreon news

What would you like to see from the future of Sorcery organized play?

#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay

00:00 Another Top 8 Finish!
00:39 Tournament Deck Changes
01:24 The State of Competitive Sorcery
03:45 Why Players Aren't Traveling
05:13 Improving Organized Play
07:31 Prize Support Ideas
08:51 Rainbow Foils & Avatar Rewards
09:20 Could the Dust Shop Help?
12:15 Growing Pains for Erik's Curiosa
13:52 Phil's Pittsburgh Travel Disaster
15:44 New Quartz (Court) Sites Revealed
18:35 Return to Nature Control Discussion
21:03 Mobbed Court Breakdown
23:18 Court of Equity Analysis
25:52 Overflowing Court Explained
29:52 Mock Court & Tax Effects
32:58 The Next Set's Theme?
33:54 Enchantress Patreon Update
34:38 Write for Eternal Durdles
35:02 Closing Thoughts

Timestamps

Can Sorcery PLEASE Fix Competitive Play?17 Jul 202600:34:55

Fresh off another Top 8 finish, Zac shares his thoughts on the current state of competitive Sorcery.

This week's episode starts with a tournament recap before diving into a bigger conversation about organized play, prize support, player incentives, and what Erik's Curiosa can do to help competitive events continue to grow. We also take a first look at the newly revealed Court sites and discuss what they could mean for the future of the game.

We discuss:

  • My latest Top 8 tournament run
  • Why competitive Sorcery needs stronger support
  • Growing pains for Erik's Curiosa
  • Prize support and Grand Contest attendance
  • Ideas for improving organized play
  • The new Court sites revealed in the Dust Store
  • How Court cards could reshape deckbuilding
  • Theories on the setting of the next expansion
  • Enchantress updates and Patreon news

What would you like to see from the future of Sorcery organized play?

#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #OrganizedPlay

00:00 Another Top 8 Finish!
00:39 Tournament Deck Changes
01:24 The State of Competitive Sorcery
03:45 Why Players Aren't Traveling
05:13 Improving Organized Play
07:31 Prize Support Ideas
08:51 Rainbow Foils & Avatar Rewards
09:20 Could the Dust Shop Help?
12:15 Growing Pains for Erik's Curiosa
13:52 Phil's Pittsburgh Travel Disaster
15:44 New Quartz (Court) Sites Revealed
18:35 Return to Nature Control Discussion
21:03 Mobbed Court Breakdown
23:18 Court of Equity Analysis
25:52 Overflowing Court Explained
29:52 Mock Court & Tax Effects
32:58 The Next Set's Theme?
33:54 Enchantress Patreon Update
34:38 Write for Eternal Durdles
35:02 Closing Thoughts

Timestamps

Enchantress Top 8 at Pittsburgh!14 Jul 202600:37:16

I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish.

In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.

We cover:

  • My updated Enchantress decklist
  • Why I replaced Grandmaster Wizard
  • Round-by-round tournament recap
  • Top 8 match analysis
  • Day 2 lessons learned
  • The strengths and weaknesses of Enchantress
  • Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad
  • Thoughts on Excalibur's event and the Sorcery community
  • Plans for the upcoming Enchantress Masterclass series

Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!

What would you change about my list?

#SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest

00:00 Pittsburgh Tournament Recap
00:55 Thank You to the TOs, Judges & Artists
02:20 Why Phil Missed the Event
03:10 My Enchantress Decklist
05:06 Card Choices & Recent Changes
08:46 Why Enchantress Is Underrated

09:02 Round 1 – Persecutor
11:57 Round 2 – Bob's Aggro Deck
13:35 Round 3 – Savior
15:27 Round 4 – Pathfinder
18:01 Round 5 – Imposter
22:32 Top 8 – Druid

24:45 Round 1 – Necromancer
27:40 Round 2 – Battle Mage
30:52 Round 3 – Imposter
33:17 Round 4 – Wave Shaper
35:00 Round 5 – Ironclad

36:00 Thoughts on the Pittsburgh Meta
36:58 Event Feedback & Organized Play
37:40 Enchantress Masterclass Preview
38:05 Closing Thoughts

TimestampsDay 1Day 2

Enchantress Top 8 at Pittsburgh!14 Jul 202600:37:16

I finally got to put my latest Enchantress build to the test at Excalibur's Pittsburgh Grand Contest—and it delivered a Top 8 finish.

In this tournament report, I walk through my entire weekend, explain every round, share my updated decklist, discuss key decisions, and break down what worked, what didn't, and what I'd change going forward.

We cover:

  • My updated Enchantress decklist
  • Why I replaced Grandmaster Wizard
  • Round-by-round tournament recap
  • Top 8 match analysis
  • Day 2 lessons learned
  • The strengths and weaknesses of Enchantress
  • Matchups against Persecutor, Savior, Pathfinder, Imposter, Druid, Necromancer, Battle Mage, Wave Shaper, and Ironclad
  • Thoughts on Excalibur's event and the Sorcery community
  • Plans for the upcoming Enchantress Masterclass series

Congratulations to everyone who made the trip, and thanks to the Excalibur team, judges, artists, and players who made it such a memorable weekend!

What would you change about my list?

#SorceryTCG #SorceryContestedRealm #Enchantress #TournamentReport #GrandContest

00:00 Pittsburgh Tournament Recap
00:55 Thank You to the TOs, Judges & Artists
02:20 Why Phil Missed the Event
03:10 My Enchantress Decklist
05:06 Card Choices & Recent Changes
08:46 Why Enchantress Is Underrated

09:02 Round 1 – Persecutor
11:57 Round 2 – Bob's Aggro Deck
13:35 Round 3 – Savior
15:27 Round 4 – Pathfinder
18:01 Round 5 – Imposter
22:32 Top 8 – Druid

24:45 Round 1 – Necromancer
27:40 Round 2 – Battle Mage
30:52 Round 3 – Imposter
33:17 Round 4 – Wave Shaper
35:00 Round 5 – Ironclad

36:00 Thoughts on the Pittsburgh Meta
36:58 Event Feedback & Organized Play
37:40 Enchantress Masterclass Preview
38:05 Closing Thoughts

TimestampsDay 1Day 2

Las Vegas Grand Contest Meta Breakdown01 Jul 202600:28:05

Fire is officially on top.

After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.

In this episode, Zac and Phil break down the Top 8 and discuss:

  • Hakeem's winning Mono Fire Pathfinder list
  • Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate
  • The rise of Heirloom Loss + Mirage technology
  • Why Fire has become the defining element of the format
  • Dragonlord and Elementalist surprises
  • Sorcerer's evolution into a powerful control strategy
  • Avatar of Air's impressive Top 8 finish
  • What these results mean for the future of competitive Sorcery

Has Fire become the deck to beat, or will the metagame adapt once again?

Let us know what deck you'd bring to the next Grand Contest!

#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder

00:00 Fire Pathfinder Wins Las Vegas
00:38 Blood Mana Hot Take
01:39 Hakeem's Winning Decklist
02:58 Why Fire Aggro Keeps Winning
03:50 Las Vegas Top 8 Metagame Breakdown
06:37 Dragonlord's Surprise Finish
07:37 Elementalist's Unique Build
10:06 Sorcerer Control Evolution
13:15 Landmass & Sorcerer Card Advantage
15:13 Castle's Ablaze Tech
16:47 Power Witch & Board Control
18:15 How Sorcerer Actually Wins
21:25 Avatar of Air Breakdown
24:19 Imposter & Enchantress Discussion
25:36 Heirloom Loss + Mirage Changes the Meta
26:14 Why Aggro Is Winning Right Now
27:33 Final Meta Predictions & Closing Thoughts

Timestamps


Las Vegas Grand Contest Meta Breakdown01 Jul 202600:28:05

Fire is officially on top.

After another major event, Hakeem's Mono Fire Pathfinder has claimed the Las Vegas Grand Contest, proving that aggressive strategies continue to shape Sorcery's evolving metagame. But the story doesn't end there—Elementalist, Dragonlord, Sorcerer, Avatar of Air, and other innovative archetypes also made deep runs, showing just how diverse the competitive scene has become.

In this episode, Zac and Phil break down the Top 8 and discuss:

  • Hakeem's winning Mono Fire Pathfinder list
  • Why Dragonettes, Quarrelsome Kobolds, and War Horse continue to dominate
  • The rise of Heirloom Loss + Mirage technology
  • Why Fire has become the defining element of the format
  • Dragonlord and Elementalist surprises
  • Sorcerer's evolution into a powerful control strategy
  • Avatar of Air's impressive Top 8 finish
  • What these results mean for the future of competitive Sorcery

Has Fire become the deck to beat, or will the metagame adapt once again?

Let us know what deck you'd bring to the next Grand Contest!

#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #Pathfinder

00:00 Fire Pathfinder Wins Las Vegas
00:38 Blood Mana Hot Take
01:39 Hakeem's Winning Decklist
02:58 Why Fire Aggro Keeps Winning
03:50 Las Vegas Top 8 Metagame Breakdown
06:37 Dragonlord's Surprise Finish
07:37 Elementalist's Unique Build
10:06 Sorcerer Control Evolution
13:15 Landmass & Sorcerer Card Advantage
15:13 Castle's Ablaze Tech
16:47 Power Witch & Board Control
18:15 How Sorcerer Actually Wins
21:25 Avatar of Air Breakdown
24:19 Imposter & Enchantress Discussion
25:36 Heirloom Loss + Mirage Changes the Meta
26:14 Why Aggro Is Winning Right Now
27:33 Final Meta Predictions & Closing Thoughts

Timestamps

Build Imposter on a Budget (W/UPGRADES)25 Jun 202600:33:34

https://tinyurl.com/BudgetIMPOSTER


00:00 Budget Imposter Overview02:43 Deck Price & Budget Goals03:09 Decklist Breakdown04:46 Secret Flamecaller Finish05:21 Dodge Roll Technology06:06 Gift of the Serpent, Swap & Tempo Plays07:26 Infiltrate & Stealth Interactions08:51 Archimago in the Collection10:14 Best Avatars to Include11:01 Why Battle Mage Doesn't Work12:36 Early Game Play Patterns16:00 Upgrade Philosophy Begins17:08 Baba Yaga's Hut & Atlas Upgrades18:15 River Rapids, River of Flame & Valley of Delights19:27 Why Avatar Cores Matter21:10 Immolation & Ruby Core21:53 Philosopher's Stone22:52 Plague of Frogs & Four Waters24:29 Jihad25:37 Pied Piper & Polymorph26:16 Morgana Le Fay & Ruler of Thul27:43 Mesmerism & Archangel Raphael28:33 Atlantean Fate29:03 Balor of the Evil Eye30:28 Green Knight31:14 Upgrade Priorities31:58 Cristiano's 3D Realm Project33:40 Patreon & Channel Support34:20 Closing Thoughts Pasted text.txt

Build Imposter on a Budget (W/UPGRADES)25 Jun 202600:33:34

https://tinyurl.com/BudgetIMPOSTER


00:00 Budget Imposter Overview
02:43 Deck Price & Budget Goals
03:09 Decklist Breakdown
04:46 Secret Flamecaller Finish
05:21 Dodge Roll Technology
06:06 Gift of the Serpent, Swap & Tempo Plays
07:26 Infiltrate & Stealth Interactions
08:51 Archimago in the Collection
10:14 Best Avatars to Include
11:01 Why Battle Mage Doesn't Work
12:36 Early Game Play Patterns
16:00 Upgrade Philosophy Begins
17:08 Baba Yaga's Hut & Atlas Upgrades
18:15 River Rapids, River of Flame & Valley of Delights
19:27 Why Avatar Cores Matter
21:10 Immolation & Ruby Core
21:53 Philosopher's Stone
22:52 Plague of Frogs & Four Waters
24:29 Jihad
25:37 Pied Piper & Polymorph
26:16 Morgana Le Fay & Ruler of Thul
27:43 Mesmerism & Archangel Raphael
28:33 Atlantean Fate
29:03 Balor of the Evil Eye
30:28 Green Knight
31:14 Upgrade Priorities
31:58 Cristiano's 3D Realm Project
33:40 Patreon & Channel Support
34:20 Closing Thoughts Pasted text.txt

Roots of Yggdrasil on a Budget19 Jun 202600:35:46

Geomancer may be one of the most underrated avatars in Sorcery.

In this episode, we continue our Budget Precon series with a Geomancer deck for under $100 that combines powerful Earth control tools, token generation, and a surprise Roots of Yggdrasil endgame package. The result is a deck that generates card advantage naturally while setting up devastating board resets that leave only the Geomancer player prepared to rebuild.

We cover:

00:00 Introduction03:09 Budget Geomancer Overview03:59 Why Geomancer Generates Card Advantage05:51 The Roots of Yggdrasil Package08:14 Why Roots Is Different in 60/30/1011:51 How Geomancer Actually Works13:24 Non-Earth Sites and Atlas Construction15:23 Collection & Silver Bullet Package17:52 Core Minions Explained20:14 Pudge Butcher Deep Dive21:57 Atlas Wanderer Technology23:00 Rita Guar of Snowdonia24:16 King of the Realm25:43 Landmass and Rift Valley Control26:15 Onslaught Synergies27:21 Scorched Earth Explained28:14 Cave In, Poison Nova & Guards30:04 Atlas Breakdown31:20 Upgrade Guide Begins31:47 Crusade as First Upgrade32:05 Sister Stefania & Saint of Redemption32:49 Mover of Mountains33:24 Gigantism & Earth Powerhouses33:52 Archangel Michael34:53 Balor of the Evil Eye35:15 The Returned King35:50 Final Upgrade Thoughts36:34 Why Geomancer Has Flexibility37:05 Closing Thoughts

If you're looking for a budget-friendly control deck that rewards planning, positioning, and long-term resource management, Geomancer might be the perfect avatar for you.




Roots of Yggdrasil on a Budget19 Jun 202600:35:46

Geomancer may be one of the most underrated avatars in Sorcery.

In this episode, we continue our Budget Precon series with a Geomancer deck for under $100 that combines powerful Earth control tools, token generation, and a surprise Roots of Yggdrasil endgame package. The result is a deck that generates card advantage naturally while setting up devastating board resets that leave only the Geomancer player prepared to rebuild.

We cover:

00:00 Introduction03:09 Budget Geomancer Overview03:59 Why Geomancer Generates Card Advantage05:51 The Roots of Yggdrasil Package08:14 Why Roots Is Different in 60/30/1011:51 How Geomancer Actually Works13:24 Non-Earth Sites and Atlas Construction15:23 Collection & Silver Bullet Package17:52 Core Minions Explained20:14 Pudge Butcher Deep Dive21:57 Atlas Wanderer Technology23:00 Rita Guar of Snowdonia24:16 King of the Realm25:43 Landmass and Rift Valley Control26:15 Onslaught Synergies27:21 Scorched Earth Explained28:14 Cave In, Poison Nova & Guards30:04 Atlas Breakdown31:20 Upgrade Guide Begins31:47 Crusade as First Upgrade32:05 Sister Stefania & Saint of Redemption32:49 Mover of Mountains33:24 Gigantism & Earth Powerhouses33:52 Archangel Michael34:53 Balor of the Evil Eye35:15 The Returned King35:50 Final Upgrade Thoughts36:34 Why Geomancer Has Flexibility37:05 Closing Thoughts

If you're looking for a budget-friendly control deck that rewards planning, positioning, and long-term resource management, Geomancer might be the perfect avatar for you.




Croak & Dagger: Count Tolstoy's Latest Battle Mage Build18 Jun 202600:44:54

Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/Eternaldurdles

What happens when someone dedicates hundreds of games to mastering a single avatar?

This week we're joined by Alex Romero (Count Tolstoy), one of Sorcery's most recognizable Battle Mage specialists, to discuss his latest build, Croak & Dagger, and the philosophy behind one of the game's most skill-intensive avatars.

We discuss:

• Why Battle Mage became his avatar of choice
• Using life as a resource
• The evolution of Battle Mage since Kickstarter
• Why he moved away from traditional Voltron builds
• Dodge Roll, Fate Changeling, and tempo-based gameplay
• Building for consistency instead of flashy power
• Managing thresholds and site selection
• The importance of avatar identity in deckbuilding
• Upcoming Sorcery events and Avatar of the Realm preparations

Along the way, Alex shares lessons learned from hundreds of games with Battle Mage and explains why understanding your avatar's strengths is one of the most important skills in Sorcery deckbuilding.

00:00 Introduction & Why Battle Mage?
02:32 Becoming a Battle Mage Specialist
04:18 Playing on a Different Axis
05:38 Croak & Dagger Deck Overview
07:37 Why So Few Artifacts?
10:32 The Philosophy of the Deck
12:20 Dodge Roll Technology
16:26 Why Nobody Plays Around It
19:20 Combat Tricks & Resource Management
21:05 Fate Changeling Deep Dive
23:39 Why the Curve Stops at Four
24:19 From Scatter the Frog to Croak & Dagger
26:44 Threshold Requirements & Deck Construction
28:46 Site Choices & Consistency
31:07 Battle Mage Without Cores?
33:55 500+ Games of Experience
34:39 The Sorcery Community
36:14 SCG Con, Gen Con & Avatar of the Realm
40:55 Final Battle Mage Advice
41:10 The Battle Mage Primer
42:22 Understanding Avatar Identity
43:14 Closing Thoughts


Croak & Dagger: Count Tolstoy's Latest Battle Mage Build18 Jun 202600:44:54

Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/Eternaldurdles


What happens when someone dedicates hundreds of games to mastering a single avatar?

This week we're joined by Alex Romero (Count Tolstoy), one of Sorcery's most recognizable Battle Mage specialists, to discuss his latest build, Croak & Dagger, and the philosophy behind one of the game's most skill-intensive avatars.

We discuss:

• Why Battle Mage became his avatar of choice
• Using life as a resource
• The evolution of Battle Mage since Kickstarter
• Why he moved away from traditional Voltron builds
• Dodge Roll, Fate Changeling, and tempo-based gameplay
• Building for consistency instead of flashy power
• Managing thresholds and site selection
• The importance of avatar identity in deckbuilding
• Upcoming Sorcery events and Avatar of the Realm preparations

Along the way, Alex shares lessons learned from hundreds of games with Battle Mage and explains why understanding your avatar's strengths is one of the most important skills in Sorcery deckbuilding.

00:00 Introduction & Why Battle Mage?
02:32 Becoming a Battle Mage Specialist
04:18 Playing on a Different Axis
05:38 Croak & Dagger Deck Overview
07:37 Why So Few Artifacts?
10:32 The Philosophy of the Deck
12:20 Dodge Roll Technology
16:26 Why Nobody Plays Around It
19:20 Combat Tricks & Resource Management
21:05 Fate Changeling Deep Dive
23:39 Why the Curve Stops at Four
24:19 From Scatter the Frog to Croak & Dagger
26:44 Threshold Requirements & Deck Construction
28:46 Site Choices & Consistency
31:07 Battle Mage Without Cores?
33:55 500+ Games of Experience
34:39 The Sorcery Community
36:14 SCG Con, Gen Con & Avatar of the Realm
40:55 Final Battle Mage Advice
41:10 The Battle Mage Primer
42:22 Understanding Avatar Identity
43:14 Closing Thoughts

Timestamps

The Most Important Year for Sorcery17 Jun 202600:31:23

Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesMissed out on Avatar of the Realm?You're not out of opportunities.This week, Phil and Zac discuss why Sorcery's organized play ecosystem is bigger than a single event and why supporting tournaments like Excalibur's 2Ks, Grand Contests, SCG Con events, and the Explorer Series is critical to the long-term health of the game.Topics include:• Excalibur's upcoming Pittsburgh and Columbus events• Why tournament attendance matters• The future of Sorcery organized play• Growing local communities and competitive scenes• Why content creators are focusing on onboarding players• Budget precons and new player resources• How Sorcery differs from other TCGs• The value of one set per year• Why innovation thrives in Sorcery's slower release schedule• What players can do to help the game succeed long termWhether you're a competitive player, a casual collector, or someone just getting started, this conversation explores what it takes to build a sustainable community and why now is the perfect time to get involved.Use code ZAC or PHIL for Excalibur events and let them know the Sorcery community showed up.#SorceryTCG #SorceryContestedRealm #TCG #OrganizedPlay #CardGamesChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07

The Most Important Year for Sorcery17 Jun 202600:31:23

Missed out on Avatar of the Realm?

You're not out of opportunities.

This week, Phil and Zac discuss why Sorcery's organized play ecosystem is bigger than a single event and why supporting tournaments like Excalibur's 2Ks, Grand Contests, SCG Con events, and the Explorer Series is critical to the long-term health of the game.

Topics include:

• Excalibur's upcoming Pittsburgh and Columbus events
• Why tournament attendance matters
• The future of Sorcery organized play
• Growing local communities and competitive scenes
• Why content creators are focusing on onboarding players
• Budget precons and new player resources
• How Sorcery differs from other TCGs
• The value of one set per year
• Why innovation thrives in Sorcery's slower release schedule
• What players can do to help the game succeed long term

Whether you're a competitive player, a casual collector, or someone just getting started, this conversation explores what it takes to build a sustainable community and why now is the perfect time to get involved.

Use code ZAC or PHIL for Excalibur events and let them know the Sorcery community showed up.

#SorceryTCG #SorceryContestedRealm #TCG #OrganizedPlay #CardGames

The Gaming Backpack We've Been Waiting For17 Jun 202600:26:34

Join Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfw


Between SCG CONs, Eternal Weekend, Sorcery events, and convention season, one question keeps coming up:

How do you carry all this stuff?

This week we're joined by Tim Heck of Alkem Gear to discuss a new line of gaming-focused bags designed specifically for tabletop gamers. From dedicated deck storage and playmat solutions to laptop compartments, dice trays, and travel-friendly organization, these products were built by players who understand exactly what tournament travel looks like.

In this episode we discuss:

• Why most backpacks fail card gamers
• Designing around trading cards and gaming accessories
• The Journeyman and larger backpack systems
• Dedicated deck storage and "Vault" compartments
• Playmat cases, dice trays, and accessory systems
• Airport travel, conventions, and tournament weekends
• Why comfort matters during all-day events
• The Alkem Gear Kickstarter and future plans

Whether you're traveling to Magic events, Sorcery tournaments, board game conventions, or your local game store, Alkem Gear is trying to build a better solution for gamers on the move.

Check out the Kickstarter link below and let us know:

What's the most important feature in a gaming backpack?

#MagicTheGathering #SorceryTCG #BoardGames #TCG #AlkemGear

$100 PRECON Budget BattleMage09 Jun 202600:34:22

Your can purchase this deck right here and help support the channel: https://tinyurl.com/PRECONBATTLEMAGEJoin Us in Support of Alkem Gear's Kickstarter ending June 19th!https://www.kickstarter.com/projects/alkemgear/alkem-gear-purpose-built-tabletop-gear?ref=249zfwJOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesBattle Mage was the most requested deck in our Budget Precon series—and now it's here.You can purchase this entire deck on TCGPLAYER and support the show! https://tinyurl.com/PRECONBATTLEMAGEIn this episode, we build a Battle Mage deck for roughly $100 that showcases exactly what makes the avatar so powerful: aggressive positioning, powerful equipment, combat tricks, and constant pressure. While it won't replace a fully optimized tournament list, it's a fantastic entry point for new players, battle box builders, and anyone curious about one of Sorcery's most iconic avatars.In this episode:• How Battle Mage generates card advantage• The best budget weapons and equipment• Peacemaker Arbalest and Crown of the Victor interactions• Movement spells like Grapple Shot and Flanking Maneuver• Why Screaming Skull is so important• Key minions that support the Battle Mage strategy• Budget upgrade paths for competitive playIf you're looking for an aggressive deck that rewards positioning, combat math, and creative movement, Battle Mage might be the perfect avatar for you.What card would be your first upgrade to this list?#SorceryTCG #SorceryContestedRealm #BattleMage #BudgetDeck #TCGPinned CommentBattle Mage was the #1 most requested deck in our Budget Precon series.If you had an extra $50 to upgrade this list, what's the FIRST card you're adding?👇 And which avatar should we tackle next?Channel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07

How Persecutor Nearly Won Grand Contest08 Jun 202600:37:23

What happens when one of Sorcery's most overlooked avatars nearly wins the biggest event in the game's history?

In this episode, we're joined by Brian Snyder, who piloted Persecutor to a stunning 2nd Place finish at the first Grand Contest. We break down the deck, the card choices, key matchups, and why Persecutor may be one of the most underrated avatars in Sorcery: Contested Realm.

Topics include:

  • Why Brian chose Persecutor
  • Building "Steam Druid" style Persecutor
  • Peacemaker Arbalest and Love Potion technology
  • How the deck attacks the current metagame
  • Matchups against Archimago, Necromancer, Pathfinder, Avatar of Air, and more
  • The Top 8 and Finals run
  • Lessons learned from the first Grand Contest

If you've written off Persecutor as a fringe avatar, this conversation may change your mind.

What avatar do you think is the most underrated in Sorcery right now?

Let us know in the comments.

#SorceryTCG #SorceryContestedRealm #GrandContest #TCG #CardGames

The FIRST Unique Every Sorcery Avatar Should Buy05 Jun 202601:27:50

You bought a budget Sorcery deck...

Now what?

In this episode, we break down the first Unique card you should buy for every Avatar in Sorcery: Contested Realm. Whether you're upgrading a budget precon or looking to take your favorite Avatar to the next level, we identify the single most impactful Unique card to add first and explain why.

We cover recommendations for:

  • Animist
  • Archimago
  • Avatar of Air
  • Avatar of Earth
  • Avatar of Fire
  • Avatar of Water
  • Battle Mage
  • Blade Dancer
  • Corruptor
  • Deathspeaker
  • Dragon Lord
  • Druid
  • Duplicator
  • Elementalist
  • Enchantress
  • Flamecaller
  • Geomancer
  • Harbinger
  • Imposter
  • Interrogator
  • Ironclad
  • And more!

From affordable sleeper picks to premium format staples, we discuss which cards give you the biggest upgrade for your money and help you plan your next purchase.

Which Unique would be YOUR first pickup for your favorite Avatar?

Let us know in the comments!

#SorceryTCG #SorceryContestedRealm #TradingCardGames #TCG #CardGames

If you could only buy ONE Unique for your favorite Avatar, what would it be and why?

Did we miss any slam-dunk upgrades?

👇 Drop your Avatar + first Unique purchase in the comments and let's help newer players build stronger collections.

Pinned Comment

A Tournament-Ready Enchantress for Under $10004 Jun 202600:32:32

https://tinyurl.com/ENCHANTRESSCOMMONSENSE


Can you build a real Sorcery deck for under $100?

In this episode, we kick off a brand-new series focused on creating budget-friendly Sorcery precons for every avatar in the game. Our first stop is Enchantress—a control-oriented avatar that turns powerful auras into deadly threats and rewards clever positioning.

We cover:

  • The philosophy behind budget Sorcery decks
  • Why Enchantress is a great learning avatar
  • Key aura synergies and win conditions
  • Important movement and positioning tricks
  • Upgrade paths for players who want to invest later
  • How this deck compares to official precons

The goal is simple: create decks that are affordable, fun, and capable of teaching players what makes each avatar unique without requiring hundreds of dollars in staples.

Would you play this Enchantress build? Which avatar should we tackle next?

A Tournament-Ready Enchantress for Under $10003 Jun 202600:32:32

Can you build a real Sorcery deck for under $100?

https://tinyurl.com/ENCHANTRESSCOMMONSENSE

In this episode, we kick off a brand-new series focused on creating budget-friendly Sorcery precons for every avatar in the game. Our first stop is Enchantress—a control-oriented avatar that turns powerful auras into deadly threats and rewards clever positioning.

We cover:

  • The philosophy behind budget Sorcery decks
  • Why Enchantress is a great learning avatar
  • Key aura synergies and win conditions
  • Important movement and positioning tricks
  • Upgrade paths for players who want to invest later
  • How this deck compares to official precons

The goal is simple: create decks that are affordable, fun, and capable of teaching players what makes each avatar unique without requiring hundreds of dollars in staples.

Would you play this Enchantress build? Which avatar should we tackle next?

Pirates? Space? Vikings? Sorcery’s Next Set28 May 202600:45:43

JOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesWhat comes after Gothic? We asked over 20 Sorcery players, creators, collectors, and tournament grinders to predict the next BIG set and the next mini set for Sorcery: Contested Realm.Featuring predictions and appearances from:• Old Fashioned Nerds• Archives of the Realm • Sorts of Sorcery• The Ruby Courier• Winning on Death Door• Ghost42 TCG• Wizards of Fun…and many more from across the Sorcery community.Theories include:• Space fantasy / planetary romance• Vikings & Norse mythology• Ancient Greece & Roman mythology• Pirates and high seas adventures• Journey to the center of the Earth• Egyptian themes• Fairy & artifact mini sets• Cosmic horror and void mechanics• Artist-focused mini sets inspired by Dragon LordThis was one of the most fun community projects we’ve ever put together, and it was awesome hearing everyone’s different ideas about where Eric’s Curiosa could take the game next.So… what do YOU think the next Sorcery set will be? @goldeneagle1833  ​ @agentpacolive   @Frogimago   @WillJackson1992  https://www.youtube.com/@WizardsOfFun @TheAssortedAnimals  Ruby Core-ier https://www.patreon.com/therubycoreier @Oldfashionednerds  @Lord_of_Itza Jeremy Murray https://patreon.com/ArtbyMurray @ArchivesOfTheRealm   @TrollsoftheRealm   @Ghost42tcg   @Sorts-of-Sorcery   @winningondeathsdoor   @aggro_mage  @TheContestedReality   @CardboardGuide  Channel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07

Avatar of the Realm Is Genius26 May 202600:37:55

Avatar of the Realm just revealed its full event structure… and honestly, this might be one of the smartest competitive TCG announcements we’ve seen in years.

In this episode, we break down:
• The Avatar of the Realm announcement
• Rainbow foil Avatar rewards
• Why the event structure promotes deck diversity
• The “winning record” requirement and why it matters
• How Sorcery is avoiding common competitive TCG pitfalls
• The mystery sealed event speculation
• Comparisons to Legends of the Five Rings organized play
• Why this feels community-first without sacrificing competition

Then Zach debuts his brand-new “Dank Enchantress” build for Sorcery: Contested Realm ahead of SCG Con, including:
• Mariner’s Curse tech
• Archimago hate cards
• Water/Fire threshold adjustments
• Toolbox control lines
• Why the old build wasn’t working

If you’re planning for Avatar of the Realm, testing Sorcery competitively, or just love deep TCG design discussions, this is a packed episode.

Avatar of the Realm Is Genius26 May 202600:37:55

Avatar of the Realm just revealed its full event structure… and honestly, this might be one of the smartest competitive TCG announcements we’ve seen in years.

In this episode, we break down:
• The Avatar of the Realm announcement
• Rainbow foil Avatar rewards
• Why the event structure promotes deck diversity
• The “winning record” requirement and why it matters
• How Sorcery is avoiding common competitive TCG pitfalls
• The mystery sealed event speculation
• Comparisons to Legends of the Five Rings organized play
• Why this feels community-first without sacrificing competition

Then Zach debuts his brand-new “Dank Enchantress” build for Sorcery: Contested Realm ahead of SCG Con, including:
• Mariner’s Curse tech
• Archimago hate cards
• Water/Fire threshold adjustments
• Toolbox control lines
• Why the old build wasn’t working

If you’re planning for Avatar of the Realm, testing Sorcery competitively, or just love deep TCG design discussions, this is a packed episode.

Brewing Sorcery’s Wildest Decks w/ Zalem21 May 202600:52:48

“Zalem” from Let's Play Sorcery joins the show to talk about brewing in Sorcery: Contested Realm, the evolving metagame, and why the game still feels completely unsolved.

We dive deep into:
• Enchantress Control and why it still works
• Pathfinder Mono Fire and Necromancer’s dominance
• Impostor brewing theory and mask gameplay
• Reanimator brews with Impostor
• Why mono-threshold decks are so consistent
• Whether Sorcery will ever need a “Standard” format
• Why the game’s site system keeps the meta fresh

We also break down how competitive Magic players are approaching Sorcery, why the game rewards experimentation, and what both of us expect heading into SCG DC and future events.


Brewing Sorcery’s Wildest Decks w/ Zalem21 May 202600:52:48

“Zalem” from Let's Play Sorcery joins the show to talk about brewing in Sorcery: Contested Realm, the evolving metagame, and why the game still feels completely unsolved.

We dive deep into:
• Enchantress Control and why it still works
• Pathfinder Mono Fire and Necromancer’s dominance
• Impostor brewing theory and mask gameplay
• Reanimator brews with Impostor
• Why mono-threshold decks are so consistent
• Whether Sorcery will ever need a “Standard” format
• Why the game’s site system keeps the meta fresh

We also break down how competitive Magic players are approaching Sorcery, why the game rewards experimentation, and what both of us expect heading into SCG DC and future events.


The Sorcery Lore Deep Dive You Need to Watch18 May 202600:50:27

JOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesCharlie from Sorts of Sorcery joins the show to talk about the hidden lore, mythology, symbolism, and narrative foundations of Sorcery: Contested Realm — and why the game’s worldbuilding feels so different from modern TCGs.We dive into:• The inspiration behind Sorcery’s lore• Mythology, religion, and occult references in the game• Why Sorcery feels like early Magic• Eric Olofsson’s storytelling philosophy• Cosmic horror, Path of Exile, and narrative design• The future of the Mortal Realm• How Sorts of Sorcery creates his incredible lore videos• The agony of editing long-form content• Why Sorcery creators are building something specialIf you’ve been loving the recent Sorts of Sorcery lore videos, this is a deep dive into the ideas, theories, and creative process behind them.Check out Sorts of Sorcery below and let us know YOUR favorite Sorcery lore theory in the comments. https://www.youtube.com/@Sorts-of-Sorcery/videosChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07

The Sorcery Lore Deep Dive You Need to Watch18 May 202600:50:27

JOIN US IN PITTSBURGH AND COLUMBUS!👉 Sign up: https://www.excaliburevents.net👉 Use code ZAC or PHIL for a discount + to support the channelwww.patreon.com/EternaldurdlesCharlie from Sorts of Sorcery joins the show to talk about the hidden lore, mythology, symbolism, and narrative foundations of Sorcery: Contested Realm — and why the game’s worldbuilding feels so different from modern TCGs.We dive into:• The inspiration behind Sorcery’s lore• Mythology, religion, and occult references in the game• Why Sorcery feels like early Magic• Eric Olofsson’s storytelling philosophy• Cosmic horror, Path of Exile, and narrative design• The future of the Mortal Realm• How Sorts of Sorcery creates his incredible lore videos• The agony of editing long-form content• Why Sorcery creators are building something specialIf you’ve been loving the recent Sorts of Sorcery lore videos, this is a deep dive into the ideas, theories, and creative process behind them.Check out Sorts of Sorcery below and let us know YOUR favorite Sorcery lore theory in the comments. https://www.youtube.com/@Sorts-of-Sorcery/videosChannel Art Assets by: https://www.instagram.com/jonthetallone/ TCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnhttps://bit.ly/MoxfieldSorceryRiverside Partner Link: https://riverside.sjv.io/KB0E07

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