Explore every episode of the podcast Command Line Heroes
| Title | Pub. Date | Duration | |
|---|---|---|---|
| All Together Now | 31 May 2022 | 00:23:18 | |
Our show is all about heroes making great strides in technology. But in InfoSec, not every hero expects to ride off into the sunset. In our series finale, we tackle vulnerability scans, how sharing information can be a powerful tool against cyber crime, and why it’s more important than ever for cybersecurity to have more people, more eyes, and more voices, in the fight. If you want to read up on some of our research on the InfoSec community, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.
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| Invisible Intruders | 17 May 2022 | 00:22:18 | |
What began as a supposed accounting error landed Cliff Stoll in the midst of database intrusions, government organizations, and the beginnings of a newer threat—cyber-espionage. This led the eclectic astronomer-cum-systems administrator to create what we know today as intrusion detection. And it all began at a time when people didn’t understand the importance of cybersecurity. This is a story that many in the infosec community have already heard, but the lessons from Stoll’s journey are still relevant. Katie Hafner gives us the background on this unbelievable story. Richard Bejtlich outlines the “honey pot” that finally cracked open the international case. And Don Cavender discusses the impact of Stoll’s work, and how it has inspired generations of security professionals. If you want to read up on some of our research on ransomware, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.
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| Robot as Threat | 30 Nov 2021 | 00:23:11 | |
When a robot goes bad, who is responsible? It’s not always clear if the user or the manufacturer is liable when a robot leaves the lot. Human behavior can be complex—and often contradictory. Asking machines to interpret that behavior is quite the task. Will it one day be possible for a robot to have its own sense of right and wrong? And barring robots acting of their own accord, whose job is it to make sure their actions can’t be hijacked? AJung Moon explains the ethical ramifications of robot AI. Ryan Gariepy talks about the levels of responsibility in robotic manufacturing. Stefanie Tellex highlights security vulnerabilities (and scares us, just a little). Brian Gerkey of Open Robotics discusses reaching the high bar of safety needed to deploy robots. And Brian Christian explores the multi-disciplinary ways humans can impart behavior norms to robots. If you want to read up on some of our research on robots as threats, you can check our all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Humans as Robot Caretakers | 16 Nov 2021 | 00:21:10 | |
HitchBOT was an experiment in stewardship: A small, rudimentary robot unable to move on its own, depending on the kindness of passersby to help it along its journey. Until it met an untimely end. Trust is a two-way street, and because robots are not powered by their own moral code, they rely on humans to supply both empathy and support. Dr. Frauke Zeller shares HitchBOT’s origin story. Eli Schwartz recounts his heartbreak upon learning what happened in Philadelphia. Dr. Julie Carpenter analyzes why it all went down. And Georgia Guthrie epitomizes the outpouring of sympathy that followed. Together, they tell a layered story about humans, and how we respond to robots. With HitchBOT, we find a little hope in the shadow of its demise. If you want to read up on some of our research on robot-human interaction, you can check our all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Robot as Body | 02 Nov 2021 | 00:22:43 | |
For years, prosthetic technology focused on form over function, on masking lost limbs, rather than agency and usability. But things are changing. Innovations in robotics are giving more people more options, with lower thresholds of entry—and lower price tags, too. If you want to read up on some of our research on robotic prosthetics, you can check out all our bonus material over at redhat.com/commandlineheroes. | |||
| From Compiler: Do We Want A World Without Technical Debt? | 26 Oct 2021 | 00:21:11 | |
Who says tech talk has to be boring? On Compiler, we dig into tech topics big, small, and strange. We talk to people who know the code, and bring their perspectives back to you. Intrigued? Here's a preview episode.
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| Robot as Humanoid | 19 Oct 2021 | 00:22:15 | |
It’s hard enough to make a functional, reliable robot. Many people also want to make those robots in our image. That’s a tough needle to thread. Often, the most efficient design isn’t the most human-like one. But that isn’t stopping us from reaching for those humanoid robots. If you want to read up on some of our research on humanoid robots, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Robot as Maker | 05 Oct 2021 | 00:24:58 | |
One of the first functional robots appeared on TV in 1966. That’s earlier than some of us expect. The Unimate’s televised premiere sparked the world’s imagination. It represented a host of possibilities. Those possibilities, however, also implied a coming competition that would last for decades. If you want to read up on some of our research on industrial robots, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Robot as Software | 21 Sep 2021 | 00:22:44 | |
Building a physical robot isn’t cheap—even when it’s the final version. Designing a robot and testing it over and over again? That takes a lot of tries. And likely more than a few failures on the way to success. Luckily, simulation software is reducing the scrap heap—and bringing down the costs of building robots from the ground up. If you want to read up on some of our research on robot simulation, you can check out all our bonus material over at redhat.com/commandlineheroes. And follow along with the episode transcript. | |||
| Robot as Servant | 07 Sep 2021 | 00:24:59 | |
The 1980s promised robotic servants were in reach. They’d clean up our houses. Bring us drinks. Usher in an era of leisure. We didn’t get robot butlers. But if we look around, we’ll find an army of robotic servants already automating away domestic drudgery. If you want to read up on some of our research on domestic robots, you can check out all our bonus material over at redhat.com/commandlineheroes. | |||
| Command Line Heroes Season 8: Broadcasting the Robot Revolution | 24 Aug 2021 | 00:02:03 | |
Robots have a special place in our imaginations. Writers, artists, directors, and more have shown how robots can change our world—for better or far, far worse. In the real world, robots seem a long way off. But are they? Season 8 of Command Line Heroes is all about the rise of the robots. They just may not be what you expect. We meet the first industrial robot, take a journey through the uncanny valley, and investigate a possible robot crime. Season 8 covers the robots that are in our midst—and the determined dreamers who bring them to life. The first episode drops September 7, 2021. Follow today and sign up for the newsletter to get the latest updates. | |||
| After the Bubble | 29 Jun 2021 | 00:22:39 | |
The Y2K bug generated a lot of fear, but all that hype fizzled when the new millennium didn’t start with a digital apocalypse. It turns out that fear was just aimed at the wrong catastrophe. While plenty were riding high on the rise of the internet beyond the Y2K scare, another disaster had been brewing since 1995—and would bring them back down. But the dot-com bubble wasn’t the end. The internet was here to stay. If you want to read up on some of our research on the dot-com bubble, you can check out all our bonus material over at redhat.com/commandlineheroes. The page is built in the style of 1995—check it out. | |||
| Ruthless Ransomers | 03 May 2022 | 00:22:08 | |
It’s a strange situation when someone can hold something hostage from halfway around the world. It’s tragic when your own pictures and files are remotely encrypted. But when it’s a hospital’s system? Ransomware becomes a problem about life or death. Eddy Willems recounts his involvement in defeating an early ransomware attack that targeted AIDS researchers. At the time, there was a way to discover the encryption key. But as Moti Yung warned, asymmetric encryption would change everything. In the years since, ransomware attacks have become much more popular—thanks in part to the rise of cryptocurrencies. While criminals think it’s an anonymous way to collect payment, Sheila Warren tells us that the opposite is actually true. If you want to read up on some of our research on ransomware, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| The World of the World Wide Web | 15 Jun 2021 | 00:26:37 | |
1995 laid the groundwork for a truly global World Wide Web. But not every country took the same path to connecting to the internet. Some resisted, wanting to create their own version. Others had to fight for access, not wanting to be left behind. And while we made huge strides in connecting the world in those early years, we still have a long way to go. Clip of Madam Hu courtesy of Asia Internet History Project. Clip from 'A Glimpse of the Future' courtesy of Richard Seltzer. | |||
| Looking for Search | 01 Jun 2021 | 00:24:31 | |
The web was growing quickly in the ‘90s. But all that growth wasn’t going to lead to much if people couldn’t actually find any web sites. In 1995, an innovative new tool started crawling the web. And the search engine it fed opened the doors to the World Wide Web. If you want to read up on some of our research on search, you can check out all our bonus material over at redhat.com/commandlineheroes. The page is built in the style of 1995—check it out. | |||
| Shopping for the Web | 18 May 2021 | 00:25:11 | |
We put a lot of trust into online shopping: sharing our names, addresses, and handing over money. In return, we have faith that the purchased item appears at our doorstep in a few days or weeks. That trust didn’t come easily. In 1995, we took our first steps out of the brick and mortar store to load our digital shopping cart. | |||
| Web UX Begins | 04 May 2021 | 00:24:53 | |
Looking at the internet in 1995 is like looking back at awkward grade school yearbooks—all the weirdness and flaws stand out in stark contrast to what it’s grown into since. And web design took awhile to become a career—but it got a big boost in 1995. When the Batman Forever website launched to promote the movie, it showed people what was possible on the web. And it forever changed what we’d expect from a website. Jay Hoffmann describes the quirky designs of the early web. Richard Vijgen explains how we went from a lack of conventions to a homogenized web. Jeffrey Zeldman recounts building the Batman Forever movie’s website—and sowing the seeds of professional web design. Jessica Helfand outlines the process and joys of designing a web page. And Kyle Drake shares how he founded Neocities in an attempt to recreate some of that magic of the early web. | |||
| A Language for the Web | 20 Apr 2021 | 00:26:00 | |
The Hypertext Markup Language (HTML) gave everyone a foundation for building and viewing the World Wide Web. In 1995, its standardization led to dominance. Its simplicity helped it spread. And its solid common foundation helped shape the internet. | |||
| From NSF to ISP | 06 Apr 2021 | 00:27:31 | |
1995 was the year that ISPs became the dominant gateway to the information superhighway. But how’d we go from ARPANET all the way to that? It turns out, none of it would have happened without a team of intrepid engineers at the University of Michigan. If you want to read up on some of our research on the NSFNET, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Connecting the Dot-Com | 23 Mar 2021 | 00:27:54 | |
The year is 1995. The internet starts going mainstream and the dot-com bubble begins its rapid inflation. But 10 years before all of this, a small team of systems administrators made a seemingly simple decision that would turn out to have a monumental impact on these events and would set the course of the internet for the foreseeable future. If you want to read up on some of our research on the domain name system (DNS), you can check out all our bonus material over at redhat.com/commandlineheroes. | |||
| Command Line Heroes Season 7: Internet Class of '95 | 09 Mar 2021 | 00:01:44 | |
The internet’s been around for awhile now. And it’s safe to say that it’s changed much of our daily lives. But not so long ago, there were few people who realized how transformative the internet would become. Season 7 of Command Line Heroes looks back at those few who saw the internet’s early potential and forever shaped it during its most formative year: 1995. | |||
| Arlan Hamilton: The Investor Who's Opening Doors | 19 Jan 2021 | 00:29:32 | |
If you think hard work is enough to guarantee success, you haven’t been listening. All season long, we’ve profiled Black inventors who haven’t quite been given their due. Arlan Hamilton is helping reverse that trend by leveling the playing field—and changing the venture capital game. Arlan Hamilton’s story mirrors many we’ve covered this season—overcoming adversity to find success. But she’s also helping redefine what success can look like and, in the process, is helping change the broader tech industry. Janice Omadeke lays out how diversifying the VC community in turn leads to greater diversity among founders receiving funding. Ramona Ortega explains how traditional VC priorities often pass over startups that can be successful. And Scott Myers-Lipton discusses inequality in Silicon Valley (and beyond) and how he’s working to bring about lasting change. If you want to read up on more of our research on Arlan Hamilton, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. If you want to hear more from Arlan, check out her podcast: "Your First Million"." It's about how different people became portfolio companies at Backstage Capital. | |||
| Gladys Perkins: The Pioneer Who Took Us To New Heights | 05 Jan 2021 | 00:28:44 | |
Is the moon made of cheese? Of course not. But can a person walk on the surface? Not too long ago, we couldn’t answer that question. But with the help of Gladys Perkins, we soon figured out that we could send a team to the moon and have them safely land on its surface. Finding information about Gladys Perkins was tough. We found some breadcrumbs to her story on this Hughes Aircraft blog. If you want to read up on some of our research on Gladys Perkins, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Menace in the Middle | 19 Apr 2022 | 00:22:56 | |
All communication leaves the possibility for crossed wires. And as we become more connected, there’s a chance for those with ill intentions to steal our information and meddle in our daily lives—with devastating results.
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| Roy Clay: The Entrepreneur Who Transformed an Industry | 22 Dec 2020 | 00:28:23 | |
Roy Clay had to chase after opportunities. But landing a promising position wasn’t the finish line. Roy Clay pushed those opportunities beyond their mandate, transforming an industry in the process. Kathy Cotton recounts how few opportunities Roy Clay had growing up—but how, later, talk of his genius helped him get his break in the tech industry. Chuck House describes how Clay’s qualifications and experience were just what Hewlett and Packard were looking for. Bill Davidow explains how Clay made his mark at HP building a department, and shaping the strategy for a revolutionary 16-bit minicomputer. And in Clay, Ken Coleman found a role model and mentor. He followed in Clay’s footsteps, and helped expand a legacy of inclusion. Chuck House interviewed Roy Clay for his blog. Kathy Cotton featured Roy Clay in her documentary "A Place at the Table." Here is the full interview of Roy Clay with Dr. Barbara Canon and Rev. McKnight. If you want to read up on some of our research on Roy Clay, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Dr. Clarence Ellis: The Developer Who Helped Us Collaborate | 08 Dec 2020 | 00:27:46 | |
It’s not easy to learn how to use computers when you can’t actually touch them. But that’s how Dr. Clarence Ellis started his career of invention—which would ultimately lead to reimagining how we all worked with computers and each other. Martez Mott describes the “Mother of all Demos” that would inspire a generation of builders. Gary Nutt recounts working with Dr. Clarence Ellis at Xerox PARC, and the atmosphere at the coveted research lab. Chengzheng Sun and Paul Curzon explain how Operational Transformation—the project to which Dr. Ellis devoted so much time and effort—laid the foundation for the collaborative tools many of us use every day. And Delilah DeMers shares how humble her father was, and how he loved teaching people that technology can be a force for good. “Mother of All Demos” clip courtesy of SRI International. To learn more about Operational Transformation, you can check out this FAQ written by Chengzheng Sun. If you want to read up on some of our research on Dr. Clarence Ellis, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Dr. Marc Hannah: The Computer Scientist Who Brought Worlds to Life | 24 Nov 2020 | 00:27:06 | |
Sometimes an inventor designs a device for a specific purpose. Sometimes it’s to try something new. But successful inventions often shape industries beyond those they initially intended. Dr. Marc Hannah built an invention with far bigger effects than anyone could have imagined—like bringing dinosaurs to life, building liquid robots, and letting the Titanic set sail one more time. Raqi Syed gives some context on the evolution of special effects in the movie industry. Mark Grossman explains how the graphics world was more than ready for an upgrade. Tom Davis recounts the difficulties that he and his team had getting people to understand what was possible with the Geometry Engine. Luckily, Steve “Spaz” Williams defied his bosses and showed them its power to bring worlds to life, starting with Jurassic Park. Camille Cellucci explains that from then on, everything changed for the movie industry—and for the broader world of graphics. For more on the history of computer graphics, Mark Grossman recommends this post. Steve "Spaz" Williams shared a short doc about the making of Jurassic Park. If you want to read up on some of our research on Dr. Marc Hannah, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Mark Dean: The Inventor Who Made the Computer Personal | 10 Nov 2020 | 00:26:35 | |
Dr. Mark Dean has a superpower. He wasn’t born with it. He wasn’t exposed to high levels of radiation. It’s a power he learned from his father. And because of it, he was able to revolutionize the personal computer. Clips of Mark Dean courtesy of Susan "Suze" Shaner, Principal of Sage Leadership Strategies, from a Comcast Cable interview, November 2009, and from the American Museum of Science & Energy featured talk, August 2019. | |||
| Dr. Gladys West: The Mathematician Who Reshaped Our World | 27 Oct 2020 | 00:32:09 | |
Aristotle and Eratosthenes are big names in geodesy. They got pretty close to measuring the size of the Earth. But the woman who got it done? She grew up a farmer, dreaming of something bigger. And her work changed how we see the world. Dr. Gladys West didn’t have much room for error in her quest for higher education. Marvin Jackson recounts the obstacles in her path—and the challenges she faced in her early career. Gavin Schrock traces how geodesy progressed before Dr. West, and how foundational her work was for the GPS systems that followed. Paul Ceruzzi describes the state-of-the-art technology available at Dahlgren that helped Dr. West model the world. Todd Humphreys explains how that model, and the GPS systems that use it, support our way of life in more ways than we realize. It’s an astounding story that may never have been told if it hadn’t been for Gwen James, Dr. West’s Alpha Kappa Alpha Sorority sister. She makes the case for telling these stories before they’re lost—because there are definitely more of them out there. If you want to read up on some of our research on Dr. Gladys West, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Jerry Lawson: The Engineer Who Changed the Game | 13 Oct 2020 | 00:33:21 | |
Many of us grew up playing cartridge-based games. But there's few who know the story behind how those cartridges came to be. And even fewer who know the story of the man behind them: Jerry Lawson. Few people realized how his vision would change video games. Jenny List explains how before Jerry Lawson, a console could only play one game. Benj Edwards describes how Lawson partnered with a pair of engineers to design a console with swappable cartridges. Pong creator Al Alcorn recounts the FCC limitations on Lawson’s Fairchild Channel F—and recognizes Lawson’s immense contributions to the gaming industry. And those in the know, like Jeremy Saucier, advocate for sharing Lawson’s story. Because Lawson’s story was almost lost, he was recently recognized by Joseph Saulter at the Games Developer’s Conference—thanks to the work of journalist John William Templeton. And his children, Anderson and Karen Lawson, share how passionate Jerry was about electronics—and how much it meant that he finally got the recognition he deserved. If you want to read up on some of our research on Jerry Lawson, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Command Line Heroes: Meet the Inventors | 29 Sep 2020 | 00:02:13 | |
Inventors don’t always get the credit they deserve, even for world-changing breakthroughs. Season 6 of Command Line Heroes tells the stories of ingenious inventors who haven’t been given their full due. These heroes did nothing less than create new industries, dazzle our imaginations, and reshaped the world as we know it. The first episode drops on October 13, 2020. Subscribe today and sign up for the newsletter to get the latest updates. | |||
| What Kind Of Coder Will You Become? | 11 Aug 2020 | 00:29:04 | |
The 10x Coder is often positioned as a mythical developer who can always save the day. Saron and Clive investigate how much of that myth is grounded in truth. Greg Sadetsky argues that coding is much like professional sports—some athletes are bound to be much better than those starting out. Brianna Wu and Bonnie Eisenman pick apart the myth by sharing how much they have had to clean up after supposed 10x Coders. Jonathan Solórzano-Hamilton recounts the story of "Rick," a self-proclaimed rockstar developer who assumed too much. And everyone considers the benefits of the 1x Coders—because what use is code without ideas and experiences to guide development? If you want to read up on some of our research on 10x coders, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Where Coders Code | 28 Jul 2020 | 00:32:28 | |
Home office. Corporate park. Co-working space. Funland campus. Coders expect options when it comes to their workplace. The relocation of the average workspace from the office to the home has revealed the benefits of working from home—but also highlighted its tradeoffs. Saron Yitbarek and Clive Thompson continue their discussion of coding careers by considering workspaces. Mary Allen Wilkes shares her experience as the first developer to work from home. David Heinemeier Hansson argues remote work gives his colleagues time for deep thinking. Dave West explains why he believes face-to-face work still produces the best results. And Maude Mensah Simpson weighs the freedoms of the home office against missing opportunities for in-person interactions. If you want to read up on some of our research on workspaces, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Becoming a Coder | 14 Jul 2020 | 00:33:18 | |
Command line heroes are software engineers, developers, programmers, systems administrators—coders. That variety in coding careers is almost as varied as the paths coders take to land their jobs. Saron Yitbarek and Clive Thompson start the season by exploring some ways coders start their tech careers—some common, many unexpected. Many choose to start with a degree in computer science. But don’t underestimate the maturing bootcamp tracks, the mid-to-late-career switchers, and coders from outside the insulated tech hubs. You might be surprised who answers the call to code, where they come from—and how much they’ve already accomplished. If you want to read up on some of our research on coding careers, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript. | |||
| Dawn of the Botnets | 05 Apr 2022 | 00:23:44 | |
Overwhelming numbers are scary—even in the best of circumstances. You can plan for them, build up your defenses, and do everything imaginable to prepare. But when that horde of zombies hits, their sheer numbers can still cause devastation. If you want to read up on some of our research on botnets, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.
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| Introducing Season 5 of Command Line Heroes | 30 Jun 2020 | 00:02:38 | |
After four seasons of epic tales about how command line heroes have shaped the tech landscape, we're tackling a new topic: the job itself. Season 5 covers the job of being a coder. How coding careers begin. How the job is done. How it’s changed. And how coders are shaping its evolution. Clive Thompson, tech journalist and friend of the podcast, joins us for this 3-episode mini-season. Clive shares his insights from the over 200 interviews he’s conducted with coders: programmers, developers, software engineers, sysadmins, and more. The first episode drops July 14, 2020. Subscribe today and sign up for the newsletter to get the latest updates. Head over to redhat.com/commandlineheroes to catch up on seasons 1-4. | |||
| One More Thing with Steve Wozniak | 04 May 2020 | 00:22:42 | |
Steve Wozniak (aka Woz) has had a tremendous effect on the world of hardware. Season 4 features many of the devices he’s designed, built, worked on, and been inspired by. But for Woz, what’s most important isn’t necessarily the devices he’s created—it’s how he built them. Woz recounts how his early tinkering led to a lifelong passion for engineering. He started learning about computers on a GE 225 in high school. Soon enough, he was designing improvements to computers he wanted to buy—eventually defining his mantra for simplicity in design. That philosophy helped him finish the Apple I after seeing the Altair 8800 at the Homebrew Computer Club, and to create the floppy drive for the Apple II. But what he’s proudest of these days is the recognition for his engineering accomplishments—and sharing them with the world. Follow along with the episode transcript. | |||
| Consoles: The Dreamcast's Life After Death | 21 Apr 2020 | 00:32:59 | |
Gaming consoles are pioneering machines. The Dreamcast pushed the limits of what even consoles could do. But that wasn’t enough to guarantee commercial success. Despite that failure, fans say no other console has accomplished so much. The Dreamcast was meant to restore Sega to its glory days. After the disappointing Saturn, Sega pitted two teams against each other to build a new console. Andrew Borman describes the Dreamcast as a generational leap in hardware. Jeremy Parish explains how big a departure its production was from Sega’s usual processes. Mineko Okamura provides an insider’s insight on developing the Dreamcast. Brian Bacino recounts the console’s massive U.S. launch. But despite record U.S. sales, Sega had to pull the plug on the Dreamcast. Too good to let die, homebrewers like Luke Benstead plugged it back in. If you want to read up on some of our research on the Dreamcast, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Slight correction: While the Dreamcast did have a keyboard and mouse available, it did not have a full keyboard controller. Follow along with the episode transcript. | |||
| Open Source Hardware: Makers Unite | 07 Apr 2020 | 00:30:50 | |
People never stop tinkering. Hardware hacking didn’t disappear after personal computers became mainstream. But it did change. A new generation of artists, designers, and activists are banding together to change the world—with open source hardware. Hardware hacking used to be expensive and time-consuming. Adaptable microcontrollers are making tinkering much easier. But even as the barriers to entry started falling, the practices around selling hardware have continued to veer toward secrecy. Ayah Bdeir, Alicia Gibb, and Limor Fried are working to keep hardware open. These leaders share how they helped build the open source hardware movement, and navigated fierce disagreements to make engineering accessible to all. If you want to read up on some of our research on open source hardware, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. | |||
| Smarter Phones: Journey to the Palm-Sized Computer | 24 Mar 2020 | 00:30:45 | |
Few could imagine what a handheld computer would look like—or even do. But a trio of visionaries saw where computing was headed. To succeed in this new frontier, though, they would need to create everything from scratch, and throw out the conventional wisdom on hardware. Their creation, the PalmPilot, went on to break sales records. It showed the world what was possible and it helped people realize that the value in tech was shifting once again. But when the tech bubble burst and new competitors entered the market, Palm’s grip on the handheld computing industry began to slip. If you want to read up on some of our research on smart phones, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. | |||
| Floppies: The Disks that Changed the World | 10 Mar 2020 | 00:36:37 | |
The floppy disk was one of the greatest breakthroughs in computing. It helped spin up the software industry with a format that endured for decades. And in some cases, it’s conserved treasures once thought to be lost forever. Before floppy disks came along, computing was weighed down by punch cards and magnetic tapes. Steven Vaughan-Nichols describes the magnitude of the changes brought by the floppy disk. Dave Bennet explains how the need for permanent storage, which was also easily mailable, led to the first 8-inch drives. George Sollman recalls how he was tasked with creating a smaller floppy, and what unexpected sources inspired the next design. And when Sollman showed it to the Homebrew Computer Club, a couple of this season’s usual suspects asked him to see more. And the rest is history. Or is it? Matthew G. Kirschenbaum points out that floppy disks are still in use in some unexpected places. And Jason Scott and Tony Diaz tell us how they brought some source code from the sneakernet to the cloud. If you want to read up on some of our research on floppy disks, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. | |||
| Personal Computers: The Altair 8800 and the Dawn of a Revolution | 25 Feb 2020 | 00:32:29 | |
The Altair 8800 is why we have computers in most homes today. It was initially designed for hobbyists. But a few visionaries saw massive potential in this strange little machine—and worked hard to make others see it too. What they created led to so much more than anyone could have ever imagined. Forrest Mims tells us how his co-founder, Ed Roberts, planned to save their struggling electronics company. His idea? A microcomputer made for hobbyists. That computer led to a fateful phone call from Bill Gates and Paul Allen. Dan Sokol and Lee Felsenstein recall the unveiling of the Altair 8800 at the Homebrew Computer Club, and how it sparked Steve Wozniak’s eureka moment for the Apple I. We then hear from John Markoff about an infamous software heist that set the stage for the debate about whether code should be proprietary. And finally, Limor Fried reflects on how this story continues to influence today’s open source hardware movement. If you want to read up on some of our research on personal computers, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript . | |||
| Mainframes: The GE 225 and the Birth of BASIC | 11 Feb 2020 | 00:30:22 | |
The computing industry started booming after World War II. General Electric’s CEO refused to enter that market. But a small team of rebel employees bent the rules to forge on in secret. They created the GE 225. It was a giant leap in engineering that pushed computing from a niche market to the mainstream—sowing the seeds for today’s tech industry. Before the creation of general-purpose mainframes, computers were often built to perform a single function. William Ocasio recalls how GE’s first specialized computers, the ERMA, helped banks process thousands of transactions per day. John Joseph recounts how a few key GE employees hoodwinked their CEO into creating a computing department. Tomas Kellner explains how their work resulted in a revolutionary machine—the GE 225. And Joy Lisi Rankin describes how engineers at Dartmouth College adapted the GE 225 for time-sharing and used it to create BASIC—major milestones in making computing more accessible. If you want to read up on some of our research on mainframes, you can check out all our bonus material over at redhat.com/commandlineheroes . You’ll find extra content for every episode. Follow along with the episode transcript. | |||
| Minicomputers: The Soul of an Old Machine | 28 Jan 2020 | 00:29:32 | |
They don’t fit in your pocket. But in their day, minicomputers were an order of magnitude smaller than the room-sized mainframes that preceded them. And they paved the way for the personal computers that could fit in a bag and, eventually, the phones in your pocket. 16-bit minicomputers changed the world of IT in the 1970s. They gave companies the opportunity for each engineer to have their own machines. But it wasn’t quite enough, not until the arrival of 32-bit versions. Carl Alsing and Jim Guyer recount their work at Data General to create a revolutionary new 32-bit machine. But their now legendary work was done in secret. Codenamed “Eagle,” their machine was designed to compete with one being built by another team in their own company. These engineers recall the corporate politics and intrigue required to keep the project going—and how they turned restrictions into advantages. Neal Firth discusses life on an exciting-but-demanding project. One where the heroes worked together because they wanted to, without expectations of awards or fame. And all three discuss how this story was immortalized in the non-fiction engineering classic, The Soul of a New Machine by Tracy Kidder. If you want to read up on some of our research on minicomputers, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. | |||
| Introducing Season 4 of Command Line Heroes | 14 Jan 2020 | 00:02:29 | |
No one ever said hardware was easy. In Season 4, Command Line Heroes is telling 7 special stories about people and teams who dared to change the rules of hardware and in the process changed how we all interact with technology. The first episode drops January 28, 2020. Subscribe today and sign up for the newsletter to get the latest updates and bonus content. | |||
| Lurking Logic Bombs | 22 Mar 2022 | 00:21:44 | |
Logic bombs rarely have warning sounds. The victims mostly don’t know to expect one. And even when a logic bomb is discovered before it’s triggered, there isn’t always enough time to defuse it. But there are ways to stop them in time. Paul Ducklin recounts the race to defuse the CIH logic bomb—and the horrible realization of how widespread it was. Costin Raiu explains how logic bombs get planted, and all the different kinds of damage they can do. And Manuel Egele shares some strategies for detecting logic bombs before their conditions are met. If you want to read up on some of our research on logic bombs, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.
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| The C Change | 01 Oct 2019 | 00:25:38 | |
C and UNIX are at the root of modern computing. Many of the languages we’ve covered this season are related to or at least influenced by C. But C and UNIX only happened because a few developers at Bell Labs created both as a skunkworks project. Bell Labs was a mid-twentieth century center for innovation. Jon Gertner describes it as an “idea factory.” One of their biggest projects in the 1960s was helping build a time-sharing operating system called Multics. Dr. Joy Lisi Rankin explains the hype around time-sharing at the time—it was described as potentially making computing accessible as a public utility. Large teams devoted years of effort to build Multics—and it wasn’t what they had hoped for. Bell Labs officially moved away from time-sharing in 1969. But as Andrew Tanenbaum recounts, a small team of heroes pushed on anyways. C and UNIX were the result. Little did they know how much their work would shape the course of technology. That's all for Season 3. If you want to dive deeper into C and UNIX, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. Subscribe to the newsletter for more stories and to be among the first to see announcements about the podcast. See you soon for Season 4. | |||
| Talking to Machines: LISP and the Origins of A.I. | 17 Sep 2019 | 00:27:01 | |
Creating a machine that thinks may have seemed like science fiction in the 1950s. But John McCarthy decided to make it a reality. And he started with a language he called LISP. Colin Garvey describes how McCarthy created the first language for AI. Sam Williams covers how early interest in thinking machines spread from academia to the business world, and how—after certain projects didn’t deliver on their promises—a long AI winter eventually set in. Ulrich Drepper explains that the dreams of AI went beyond what the hardware could deliver at the time. But hardware gets more powerful each and every day. Chris Nicholson points out that today’s machines have enough processing power to handle the resource requirements of AI—so much so that we’re in the middle of a revolutionary resurgence in AI research and development. Finally, Rachel Thomas identifies the languages of AI beyond LISP—evidence of the different kinds of tasks AI is now being prepared to do. If you want to dive deeper into LISP and the origins of artificial intelligence, you can check out all our bonus material over at redhat.com/commandlineheroes. You’ll find extra content for every episode. Follow along with the episode transcript. | |||
| Heroes in a Bash Shell | 03 Sep 2019 | 00:27:38 | |
Shells make large-scale IT possible. They’re a necessary component to modern computing. But it might not have turned out that way without a lot of hard work from a developer at the Free Software Foundation named Brian Fox. Now, the Bash shell is shipped with almost every computer in the world. In the ‘70s, Bell Labs wanted to automate sequences of repetitive, complex commands. Chet Ramey describes how Bell developed several shells—but there could be only one officially supported shell for UNIX. Enter the Bourne shell. Though it was the best of that crop, the Bourne shell had its limits. And it was only available with a limited UNIX license. Brian J. Fox recounts his time at the Free Software Foundation where he needed to create a free—as in speech—version of the Bourne shell. It had to be compatible without using any elements of the original source code. That Bourne-Again Shell, aka Bash, is possibly the most widely used software in the planet. And Taz Brown describes how it’s one of the most important tools a developer can learn to use. You can dive deeper into the story of Bash, or any of the programming languages we cover this season, if you head over to the show’s site at redhat.com/commandlineheroes Follow along with the episode transcript. | |||
| The Infrastructure Effect: COBOL and Go | 20 Aug 2019 | 00:26:44 | |
Languages used for IT infrastructure don’t have expiration dates. COBOL’s been around for 60 years—and isn’t going anywhere anytime soon. We maintain billions of lines of classic code for mainframes. But we’re also building new infrastructures for the cloud in languages like Go. COBOL was a giant leap for computers to make industries more efficient. Chris Short describes how learning COBOL was seen as a safe long-term bet. Sixty years later, there are billions of lines of COBOL code that can’t easily be replaced—and few specialists who know the language. Ritika Trikha explains that something must change: Either more people must learn COBOL, or the industries that rely on it have to update their codebase. Both choices are difficult. But the future isn’t being written in COBOL. Today’s IT infrastructure is built in the cloud—and a lot of it is written in Go. Carmen Hernández Andoh shares how Go’s designers wanted a language more suited for the cloud. And Kelsey Hightower points out that languages are typically hyper-focused for one task. But they’re increasingly open and flexible. You can learn more about COBOL or Go, or any of the languages we’re covering this season, by heading over to redhat.com/CommandLineHeroes. We're passing along a correction that Carmen Hernández Andoh shared on Twitter: she misspoke about Rob Pike inventing ASCII. Bob Bremer is considered the main creator of ASCII. Follow along with the episode transcript | |||