Back

Explore every episode of the podcast Classic SF with Andy Johnson

Dive into the complete episode list for Classic SF with Andy Johnson. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

Rows per page:

1–50 of 192

TitlePub. DateDuration
#176 Silicon and steel: The Reproductive System (1968) by John Sladek07 Nov 202500:09:36

Machines run amok in a comic disaster ahead of its time

The Science Fiction Encyclopedia states that "there is a false belief that SF and humour do not mix."  The SFE does concede, though, that the two are more successfully fused in short stories rather than in the novel form. Like Douglas Adams, Harry Harrison, and Robert Sheckley, John Sladek was a writer who was able to make it work.

The Reproductive System (1968) is Sladek's first SF novel, originally published in 1968. This frenzied satire is built on the comic potential of robots gone awry, consuming everything in their path and remaking the world in their own image. As absurd as it is, there is something surprisingly prescient about what the novel has to say about the high-tech world we live in, decades later.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#175 Collision with the future: The Masks of Time (1968) by Robert Silverberg 20 Oct 202500:07:48

The definitive time travel story, H. G. Wells' The Time Machine (1895), focuses on a protagonist who visits the extremely far future. Across over a century of time travel tales, in most cases it is the people of our own time who visit either the past or the future. Rather less commonly, the contemporary world plays host to a visitor from another era.

The Masks of Time (1968) is one of those exceptions. This Robert Silverberg novel is set in the year 1999. A mysterious visitor, apparently a time traveler from the year 2999, arrives in Rome and brings chaos with him. This is the beginning of an unusual kind of time travel story, in which the contemporary characters try to make sense of this enigmatic figure and what his hints about his own time imply about the future of humankind.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#166 Four futures: The Ace Double novels of Margaret St. Clair (1956 - 1964)31 Jul 202500:15:02

This is an exploration of four short novels by a neglected female writer of SF who sought to subvert the genre from within.

One happy development in recent years is the growing awareness of the contribution of women writers to the development of classic science fiction. Today, writers like Leigh Brackett, C. L. Moore, and Andre Norton are fairly well known in genre circles. Readers and explorers of past decades continue to rediscover women writers, and to- hopefully - bring their work to greater prominence. Today's focus is on one such writer - Margaret St. Clair.

The Ace Doubles line was a long-running and now highly collectible fixture of western, crime, and SF publishing from 1952 to 1978. Published in the unusual dos-a-dos format, they bound together two novels, generally by two different authors. Of the eight novels that St. Clair published, half saw print in this special format - one of them joined with an early book by Philip K. Dick.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#76 Going deeper underground: what I played in August 202205 Sep 202200:08:18

Each month, I take a look back at the games I've played recently - be they new or old - and share my quick thoughts. In this instalment, I cover new releases Hard West II and Cursed to Golf, as well as Metro: Last Light (2013) and There Is No Game: Wrong Dimension (2020).

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#75 Touched by the void: Beyond Apollo (1972) by Barry Malzberg21 Aug 202200:07:12

Would you believe it, it's the 75th episode! Thank you to everyone who has listened to this odd, bitesize, sort-of-podcast and its highly inconsistent subject matter. 

Barry Malzberg's breakthrough science fiction novel Beyond Apollo (1972) was the first ever winner of the prestigious Campbell award. Not everyone liked the book's experimental approach, though.  Expect sex, madness, and a completely unreliable narrator in this brief tour of one of the most controversial SF books of the 1970s.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#74 At close quarters in deep space: Lifeboat (1976) by Harry Harrison and Gordon R. Dickson16 Aug 202200:05:40

Originally serialised in Analog magazine in 1975, Lifeboat is a collaborative SF novel by Harry Harrison and Gordon R. Dickson. Can the humans and aliens trapped together in a cramped interstellar escape module find a way to survive? And did Harrison and Dickson deliver an engaging story?

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#73 Britain on the brink: The Stone That Never Came Down (1973) by John Brunner12 Aug 202200:07:31

Inflation is rising rapidly, plunging working people into poverty. A huge strike wave spreads from one sector to another. A major economy has pulled out of Europe, adding to the economic chaos, and a new disease spreads around the continent. The British government neglects these crises, and instead pursues a culture war.

This bleak description fits the UK in the summer of 2022, but it is also the backdrop to John Brunner’s 1973 novel The Stone That Never Came Down. This episode takes a look at this prescient novel of a declining, crisis-stricken UK.

For more SF reviews, visit andyjohnson.xyz

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#72 Once more Into the Breach: what I played in July 202201 Aug 202200:08:02

This latest instalment of my monthly series on the games I’ve played has four entries. It kicks off with Strange Brigade and Yooka-Laylee and the Impossible Lair, two very different games which are united by their unmistakable Britishness, sense of humour, and love of alliteration. Next up I have a few words about the fairly obscure action RPG Of Orcs and Men, made across the Channel in France. If you’ve enjoyed the fantasy stealth games in the Styx series, then you may enjoy the game that first introduced that gregarious goblin.

Finally for July, I revisited an indie masterpiece which has just been given a free and impressive overhaul. Tactics classic Into the Breach has been picked up by Netflix, who are making it available to their subscribers. To celebrate, Subset Games have upgraded all versions of the game to the even more excellent Advanced Edition. This gratis update adds a ton of new features, and makes one of the best indie games ever somehow even more perfect.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#71 Dying Earths and dead ends: The Time Dweller (1969) by Michael Moorcock26 Jul 202200:07:50

Normal human lives are in short supply in The Time Dweller. Originally published in 1969, this collection is one of the earliest efforts to gather together some of Michael Moorcock’s shorter stories. Of the nine entries in this volume, seven were originally published in New Worlds, one of the leading British SF magazines. It might not have been too difficult to get them published, because at the time the editor was one... Michael Moorcock.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#70 Desperation and triumph in Myth: The Fallen Lords (1997)11 Jul 202200:08:33

Today, developers Bungie are known for the blockbuster Halo series and more recently, for the Destiny games. And while the studio changed first-person shooters forever, first on the Mac and then on consoles, none of their later successes would have been possible without their earlier work in a different genre altogether. It was the success of pioneering real-time tactics game Myth: The Fallen Lords which, in part, prompted Microsoft to purchase Bungie and to help propel Halo to industry-shaking success in 2001.

Myth was ahead of its time. Its 3D environments were some of the first in the genre and Bungie’s work helped to forge a new style of gameplay. They cut away the base building, resource management, and large unit counts that defined Command & Conquer (1995) and Total Annihilation (1997). Myth isn’t a strategy title at all - but part of the first wave of real-time tactics games. It does more than make players think; it makes them feel. Thanks a unique union of writing and gameplay, each of Myth’s missions inspires feelings of desperation, terror, relief and - hopefully - triumph. 25 years later, it’s the emotional impact of Myth which makes it special to this day.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#69 They’re masterworks all, you can’t go wrong: what I played in June 202205 Jul 202200:10:01

There’s not much need for preamble this month - I had a busy June, but still managed to play quite a few games. They were mostly on the older side; in fact the only 2022 release I played during June was a demo, and I rarely play those.

I revisited two classics from my youth which still stand up remarkably well, in the form of gloomy tactics game Myth: The Fallen Lords (1997) and the forgotten Indiana Jones and the Emperor’s Tomb (2003). I continued my increasingly familiar ramble through the Halo series with the fairly tiresome spinoff Halo 3: ODST (2009), and that demo I mentioned was for the upcoming Agent 64: Spies Never Die. The real standout for me, though, was definitely Dragon’s Dogma. Inspired by the long-awaited announcement of a sequel, I finally picked up Hideaki Itsuno’s cult favourite action RPG and have been revelling in its idiosyncratic charms.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#68 Gambling with the stars: Gateway (1977) by Frederik Pohl26 Jun 202200:06:26

Frederik Pohl (1919 - 2013) had an incredibly long career in science fiction. He wrote, edited and worked as an agent for over 70 years, from the early 1940s right through to the end of his long life. Gateway is a key work in the second wave of his writing career, which began in 1969 after a long spell helping others to get their stories published. Originally serialised in Galaxy magazine, Gateway was a major success which won both the Locus and Nebula Awards for best novel, and the John W. Campbell award.

This episode is a short review of the novel, which features abandoned alien starships, sexual hang-ups, AI-assisted psychotherapy, and space-prospectors gambling with their lives at faster-than-light speeds.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#67 3x Book reviews: The Rats (1974), Flight into Fear (1972), A Fall of Moondust (1961)13 Jun 202200:17:00

This special books episode covers three classic novels:

  • The million-selling horror The Rats  (1974) by James Herbert
  • The aerial thriller Flight into Fear (1972) by Duncan Kyle
  • The lunar science fiction suspense of A Fall of Moondust (1961) by Arthur C. Clarke

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#165 After two catastrophes: The Uncertain Midnight (1958) and The Cloud Walker (1973) by Edmund Cooper24 Jul 202500:10:08

Edmund Cooper is hardly a familiar name today, but he was once a significant presence on the British science fiction scene. For 23 years, he reviewed new SF books for The Sunday Times, and one of his short stories was adapted into the 1957 film The Invisible Boy  - which featured the second screen appearance of Robby the Robot, introduced in the more famous Forbidden Planet.

More relevantly, Cooper was also a novelist who had an abiding interest in post-nuclear war scenarios. This episode examines two novels with quite different approaches to this theme - one is his 1958 debut (under his own name) The Uncertain Midnight, and the other is his 1973 late-career highlight The Cloud Walker.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#66 Slow-mo sniping thrills and the end of the world: what I played in May 202208 Jun 202200:09:11

May’s instalment of “what I played” is a relatively brief one, simply because - well, I didn’t play that many games during the month. What I did unexpectedly get the chance to do is to review the excellent Sniper Elite 5, which is easily one of my favourite games of 2022 so far. I can admit to a surge of local pride, as developers Rebellion are based just down the road from me in Oxford. My full thoughts on the game are available for your reading pleasure at Entertainium.

I of course also found a bit of time to tackle some older games. Thanks to the generous folks at Epic, I was able to play hyper-fast futuristic racer Redout (2016). I took a bloody trip into the distant past with Raven’s badly dated shooter Soldier of Fortune (2000). Finally, I have a few thoughts on the remaster of the end-of-the-world action-adventure Darksiders (2010).

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#65 Cetacean Ops: Cachalot (1980) by Alan Dean Foster review23 May 202200:08:20

The second standalone novel in Alan Dean Foster's sprawling "Humanx Commonwealth" series, Cachalot is an intriguing sci-fi mystery story set on an ocean planet and starring three scientists, a cop, and two friendly killer whales.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#64 Walk on the dark side: reviewing two classic crime noir books from Stark House Press10 May 202200:08:38

One is a Lonely Number (1952) by Bruce Elliott is a real obscurity, a dark and nihilistic escaped-convict story set mostly in Ohio. Black Wings Has My Angel (1953) by Elliott Chaze is one of the most praised crime noir books of its era, and for many years was a very desirable rarity in paperback.

These are both excellent books, terse and powerful and as lively today as they were in the early ‘50s. If you like the sound of them, then I can recommend Paperback Warrior and Stark House Press, who I’m sure will guide you and I alike to many more engaging reads from back in the glory days of paperback fiction.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#63 Raiding tombs, asteroids and Tokyo: what I played in April 202202 May 202200:13:45

For me, April was another bumper month of games. In this month’s instalment of “What I played”, I cover seven games including two brand new ones which I’ve reviewed, and even one unreleased one, all of which I covered for Entertainium. In boomer shooter Forgive Me Father I confronted eldritch abominations, cosmic horrors and a sometimes severe lack of ammunition. B.I.O.T.A., meanwhile, is a very entertaining 8-bit style side-scroller set on an asteroid plagued by ravenous mutants. Both of these games have largely flown under the radar, but I do recommend them.


The four older games I tackled in April were the impressive remake Black Mesa (2020), underrated open-world shooter Rage 2 (2019), baffling Japanese adventure Yakuza 0 (2015) and the excellent sequel Rise of the Tomb Raider (2015). 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#62 Read This: Midworld (1975) by Alan Dean Foster28 Apr 202200:10:11

Alan Dean Foster has a very extensive catalogue of SF works under his belt, most notably in his “Humanx Commonwealth” universe, which centres on an alliance between humans and the intelligent insectoid species the Thranx. Midworld, published in 1975, is a superb standalone novel in this setting - albeit one which doesn’t feature the Thranx. Instead, it is set on a nameless, verdant, and hostile jungle planet which is home to the descendants of humans left stranded by a starship crash many decades earlier. In the book, Foster tells an enthralling story within a brilliantly realised and convincing setting - and very likely inspired Avatar.



Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#61 Down with The Authority: a case in support of Rage 221 Apr 202200:12:04

On release, Rage 2 got the dreaded “mixed reviews”. It got a lot of 7 out of 10 scores, which in the demented world of video game scoring is generally taken to mean “this game sucks”. Three years on, though, I’ve played Rage 2 for the first time and have been very pleasantly surprised. In fact, there’s a plausible case to be made that this broadly unwanted and unloved sequel is one of the more worthy shooters of recent years. It may have hilariously convoluted upgrade menus, and a thin story, but its core features are very entertaining indeed and it really gets a lot right. This, then, is my case in support of Rage 2 in six easy steps.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#60 Stealth, vegetables and goblin mode: what I played in March 202205 Apr 202200:12:10

Appropriately enough given the state of the world, I start this month's games roundup with the post-apocalyptic tactics game Mutant Year Zero: Road to Eden (2018). Later in March I tapped into the cultural zeitgeist - as I always do! - by going full goblin mode in the excellent stealth game Styx: Master of Shadows (2014).

Strap in, because this month's roundup is, happily, a particularly long one. There are a total of seven games to cover, even if one is technically "just" a DLC. On Entertainium duties, I also got the chance to cover a new game I'd been looking forward to. Sadly, Weird West didn't live up to my personal expectations, but I'm aware that I'm in the minority on that front. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#59 Read This: The Hammer of God (1993) by Arthur C. Clarke21 Mar 202200:06:37

Of all the asteroid disaster novels, one of the most notable is the book The Hammer of God, written by Arthur C. Clarke and published in 1993. Taking into account the latest science of the time, the book was the second-to-last novel that Clarke wrote alone and the last one he wrote alone outside of the Odyssey series. Incorporating elements and styles from his better known earlier books, The Hammer of God partly inspired Deep Impact and could be a good entry point for newcomers to Clarke’s body of work.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#58 Read This: The Telling (2000) by Ursula K. Le Guin14 Mar 202200:06:22

The Telling is a fairly short novel which revisits several of the themes which Le Guin had previously explored in the earlier Hainish books. In this sense, it makes for a fitting conclusion to the loose series. Opinions are divided on where to start with the Hainish stories, but I would certainly caution against starting with The Telling; while its setting and characters are entirely new, it leans heavily on previous depictions of the Hainish people and of the Ekumen. While this is generally felt to be one of the more minor entries in the series, The Telling has all the deep engagement with ideas that Le Guin fans will expect by this point.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#57 Return of the Wang: what I played in February 202228 Feb 202200:08:53

Another month, and another step in the world seemingly disintegrating in front of our eyes. February was another tough four weeks of 2022, as our stupid, cruel and cowardly leaders continued to throw ordinary people under the bus. At least, as ever, there were games to play. In recent weeks I tackled two huge older games which I hadn’t previously played. One was the $6 billion juggernaut of Grand Theft Auto V (2013), and one was the triumphant return of the Slayer, Doom Eternal (2020).

Excitingly, I also got the chance to play two brand new games in the form of martial arts brawler Sifu and the shooter sequel Shadow Warrior 3. These two Asian-themed action games were both on my list of the games I’ve been most looking forward to this year, and they both lived up to my expectations - albeit in somewhat surprising ways. A quick overview of all of these games will follow, but for my in-depth thoughts on the newcomers check out my full-length reviews published on Entertainium. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#164 The world outside: Non-Stop (1958) by Brian Aldiss17 Jul 202500:07:51

The generation starship is a classic concept in science fiction. Other stars are hugely far away, and our spacecraft are slow - why not condemn several generations of our descendants to live on board ship, in the hope of reaching a new world in hundreds of years' time? What could possibly go wrong?

Brian Aldiss, who became a major figure in British SF, made his novel debut with a unique exploration of this theme. Non-Stop, published in 1958, is a generation ship classic and also a superb example of how writers can deploy a chain of conceptual breakthroughs, transforming their characters' view of the world.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#56 Taylor Sheridan, last screenwriter on the frontier21 Feb 202200:09:44

In a few short years, Taylor Sheridan has been transformed from a bit-part actor on Sons of Anarchy into a major power player. Today’s screenwriters are almost anonymous, but Sheridan has some of the same name recognition and kudos once reserved for guys like Shane Black. He’s achieved all of this while bucking trends - in a far cry from the ceaseless deluge of superhero sequels we’ve been in for fifteen years, his movies are unambiguously written for grown-ups. Each of his five best films have been a key step in that transformation, which is why it’s worth recommending them each in turn.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#55 Hell hath fury: 6(66) belated notes on Doom Eternal (2020)14 Feb 202200:06:17

Next month marks the second anniversary of Doom Eternal, which arrived just as the COVID-19 pandemic struck. The two have in some ways have followed a similar course since then, regularly introducing new variants to keep us on our toes. Late last year I revisited Doom (2016) in anticipation, and this month I finally caught up with id Software’s frenetic shooter sequel.

It’s one of those games which obviously cost a vast sum to develop, and every cent is seen on screen and felt in the slickness and addictiveness of the gameplay. It’s also exhausting, with combat so intense and fast-paced that I only ever tackled one level per day. It’s too late for anything so grandiose as a review, and arguably too early for a retrospective so what follows is merely some scattered, personal reflections on my experience with the game. The short version is that I loved Doom Eternal, albeit with some significant caveats. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#54 Read This: Damnation Alley (1969) by Roger Zelazny07 Feb 202200:08:41

Vast stretches of radioactive desert; rampaging biker gangs; vehicles and towns built out of scavenged parts; crumbling ruins populated by cannibals or mutants. The post-nuclear wasteland is one of the standard settings for genre fiction today, popularised by films like Mad Max (1979), video games like Fallout (1997), and their various sequels and derivatives. Written by major science fiction and fantasy author Roger Zelazny, Damnation Alley is a classic novel which not only helped to define that setting, but also features a perfect example of the modern antihero.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#53 Empires, demons and the Covenant: what I played in January 202231 Jan 202200:10:23

2022 has arrived, and with it the promise of lots of new games and the first update of what I've been playing in the new year. I recently wrote about my most anticipated games coming up in 2022, but release dates are vague right now and as I write this none of those have been released yet.

Instead, in January I continued to catch up on or revisit some games from the last several years. I played Ensemble Studios strategy games Age of Empires III and Halo Wars for the first time, I revisited the shooters Wolfenstein: The New Order and Shadow Warrior 2, and replayed the 2013 Tomb Raider reboot for the first time since it was new. In February I'll have something to say about new games, but in the meantime here are my thoughts on the older ones I've played so far in 2022.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#52 How Tomb Raider (2013) Rebuilt Lara Croft (Again)24 Jan 202200:10:16

After being made the custodians of the Lara Croft and Tomb Raider phenomena in the early 2000s, California-based studio Crystal Dynamics released a successful trilogy of games. Legend (2006), Anniversary (2007) and Underworld (2008) restored the reputation of a series which had fallen on hard times. The name Lara Croft was once again associated with profitable games which earned good reviews. The developers had accomplished the mission set for them by publishers Eidos. What the Legend trilogy did not do, though, was to make any radical changes to the Tomb Raider formula. The games had steadied the ship; they had not plotted a whole new course.

The years after 2008 brought major changes to the context in which the Tomb Raider games were made. Eidos were bought out by Square Enix, and were transformed into the Japanese publisher’s European subsidiary. Clearly, the prospect of profiting from further Lara Croft adventures was a primary reason for the decision. Crystal Dynamics had begun working on a direct sequel to Underworld, but these plans were terminated. Instead, under new ownership the studio would again reboot the Tomb Raider series, just as they had done in 2006. This time would be different, though - they would plot a whole new course for Lara Croft.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#51 Read This: Red Mars (1992) by Kim Stanley Robinson17 Jan 202200:08:21

Mars. The “red planet” has had a powerful presence in the human imagination for thousands of years.  Because it is visible with the naked eye, and because of its striking colour, Mars has been directly observed by countless people. It has worked its way into mythology, religion, scientific inquiry, and of course into science fiction. From the lurid alien world of the Victorian and pulp eras, to the more grounded portrayals that followed the visit by Mariner 4 in the 1960s, to the contemporary realistic approach, Mars has been a staple of SF.


In particular, the idea of colonising Mars has fascinated writers for generations. Because of the planet’s relative closeness to Earth, the presence of its atmosphere, and the existence of water ice on the surface, colonisation by humans has long been a tantalisingly plausible prospect. Since the findings about the red planet provided by the Mariner and Viking spacecraft, depictions of human colonies in SF took on a more realistic and scientifically-grounded approach. Of these works, the epic Mars trilogy by Kim Stanley Robinson is arguably the best known and most acclaimed.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#50 My Most Anticipated Games 202211 Jan 202200:10:51

Another year is here, and with it the promise of hundreds of new games. The promises are a bit vague in 2022 though, as the ongoing pandemic and various other factors have knocked many release dates severely out of whack. This year, I’ve compiled a list of the ten games I’m most looking forward to. They’re presented in approximate order of expected release, but it’s an inexact science given how many of these projects have no confirmed dates attached to them. They’re a varied bunch, ranging across a few genres and taking in both blockbusters and indie dark horses. We’ll see how many of these actually manage to make it out during 2022, and how many - if any - make it onto my games of the year list come December.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#49 Shadows, swords and soldiers: what I played in December 202131 Dec 202100:06:52

2021 is being put to the sword, and we wait with baited breath to find out if 2022 will be a better year. This month I’ve written about the ten best books I read during the year, which you can find here. I’ve also put together a celebration of my favourite games of 2021, both old and new, which has been published by Entertainium. Amid the usual end-of-year rituals, I also found time to play four main games this month. I reviewed the shiny new Call of Duty entry and a surprise expansion to my 2016 favourite Shadow Tactics. The older games I took on were the 2013 Shadow Warrior remake, and the simply amazing Metal Gear Solid V: The Phantom Pain (2015).

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#48 The Ten Best Books I Read in 202118 Dec 202100:14:06

It’s time for my annual round-up of the best books I read during the year. As in 2019 and 2020, I aimed to read 50 books and managed to do so. Once again I primarily read sci-fi, which is reflected in my top ten choices. However, one horror novella and a classic crime novel also crept into the list. Note that the list is in no particular order; I’d strongly recommend any of these books and a number of them have introduced new authors for me to explore further in 2022, which I fervently hope will be an actually good year for once. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#47 Snakes, demons and steambots: what I played in November 202103 Dec 202100:07:53

For me, November has been a month of two halves - split between the time before my new PC arrived, and the time afterwards. Games I played in both phases are represented in this, my second monthly roundup. In the first half of the month I played stealth classic Metal Gear Solid 2 (2001) and the indie games SteamWorld Heist (2015) and Shadowrun: Dragonfall (2014). Equipped with a new PC, I revisited modern classic Doom (2016) and the visual treat that is Remedy’s third-person paranormal action game Control (2019). 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#163 Mind of the ocean: The Jonah Kit (1975) by Ian Watson10 Jul 202500:07:58

Back in episode 131, we looked at The Embedding, Ian Watson's startling debut novel published in 1973. Watson was soon to ascend to new heights, winning the BSFA Award for Best Novel for his second effort, 1975's The Jonah Kit. Like his debut, this is a kaleidoscopic, multi-threaded novel set in multiple countries and asking big questions about consciousness, intelligence, and the nature of the universe. What does all of this have to do with the sperm whale?

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#46 Read This: The Kraken Wakes (1953) by John Wyndham 11 Nov 202100:06:29

How will the world end? It’s a question that has occupied the minds of many SF writers over the years, but few have become as closely associated with it as John Wyndham.

While they were heavily influenced by emerging events at the time he was writing, the best of Wyndham’s novels have an uncomfortable power even now. First published in 1953 and named for a poem by Alfred Lord Tennyson, The Kraken Wakes is one of those books. It is a story, in part, about social and political systems lapsing into a lethal paralysis just when they are needed most. In a world ravaged by a pandemic, economic shocks and climate breakdown, this is a novel which may be more relevant now than ever before.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#45 Cards, robots and an angry viking: games roundup October 202130 Oct 202100:08:10

In the first entry in a monthly series, I share some quick reflections on five games I played in October 2021, both new and old. In this edition: Eastward, Inscryption, REKKR: Sunken Land, the demo of Supplice, and the FPS classic Return to Castle Wolfenstein.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#44 Ten Reasons to Try Kingdoms of Amalur: Re-Reckoning17 Sep 202100:10:07

Kingdoms of Amalur is now something of a cult classic, and its recent remaster is something to be celebrated. Here is a sprawling, epic RPG which manages to be accessible and fun - and which doesn’t require poring over stats in order to make decisions. Even taking into account its huge size, this is a game which people who are often turned off by RPGs can confidently jump into - and that’s reason enough to experience the Faelands, at least once. This episode looks at ten good reasons to give Kingdoms of Amalur a try.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#43 An Action Canon No. 3: Flash Point (2007)06 Sep 202100:08:55

Flash Point combines the talents of director Wilson Yip and star Donnie Yen, two of the foremost individuals who kept the fire of Hong Kong action cinema burning in the 2000s. The two had worked together before, and would do so again, but Flash Point is arguably the film on which their abilities really clicked for the first time. On this project, Yip and Yen helped to prove that Hong Kong action movies still had some fight left in them, and set the stage for their later collaborations - notably the Ip Man series. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#42 Soul on the Agenda: Chairmen of the Board in Ten Songs24 Aug 202100:15:26

 Chairmen of the Board may just be one of the most underrated soul vocal groups of the 1970s, little-known outside their enduring pop hit “Give Me Just a Little More Time”. The Chairmen had a brief but richly productive heyday, their original lineup putting out four patchy but deeply interesting albums between 1970 and 1974. Like many soul performers, they can be thought of as a singles act first and foremost, but their albums contain a number of hidden gems which should rank alongside some of the best pop-soul and funk of the era - which is saying something.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#41 More Than "War": Edwin Starr in Ten Songs11 Aug 202100:12:49

 Over 50 years later, Edwin Starr's version of "War" is one of the most recognisable and popular recordings from the glory years of soul and funk - thanks in part to frequent airplay and its use in movies like Rush Hour (1998). But Edwin Starr himself is hardly a household name, and while soul fans will readily remember him as the performer of "War", they won't neccesarily know a lot about him or about the rest of his career. The man himself died in 2003, but it's always a good time to delve into the discography of one of soul's more underrated stars. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#40 Read This: Four Ways to Forgiveness (1995) by Ursula K. Le Guin27 Jul 202100:06:45

Following the publication of The Dispossessed (1974), Ursula K. Le Guin ceased to write new stories in her Hainish universe. In the following years, she wrote some of the books which are less well known today, including the Orsinia books and the experimental Always Coming Home (1985). At the time it must have seemed as if Le Guin was finished with the Hainish cycle - but after a 16-year break, she began to publish new short stories in 1990. Eventually, she followed these up with one of the most structurally unusual books in the Hainish series - Four Ways to Forgiveness

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#39 Read This - The Star Trek: Destiny trilogy (2008) by David Mack23 Jun 202100:06:16

Originally published in late 2008, the Destiny trilogy is a major linchpin of Star Trek tie-in fiction. This hugely ambitious series combines characters, ships and backstory from several TV series and films and is a deeply rewarding read for Star Trek fans.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#38 Divided we fall - Brothers in Arms: Road to Hill 30 (2005)16 Jun 202100:06:55

In the glut of World War II shooters that followed in the wake of Saving Private Ryanand Band of Brothers, it could be difficult for a game to be distinctive. With their first original project Brothers in Arms: Road to Hill 30, Gearbox Software used an increased focus on realism and small-unit tactics to help them stand out from the crowd.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#37 Why Red Alert 3 is the crowning glory of Command & Conquer’s second decade29 Mar 202100:15:54

In 2006, EA proudly presented a collected set of all of the Command & Conquer games released in the series' first decade. The second decade was far less successful, however, with a string of catastrophic failures and cancelled projects. This episode takes a deep dive look at the glittering diamond in the rough - the magnificently camp Red Alert 3, which is still a pleasure to play today.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#162 The back of beyond: Way Station (1963) by Clifford D. Simak27 Jun 202500:08:11

The backwoods of Wisconsin may not seem like the likeliest place for humanity's future in the stars to be decided, but only outside of a Clifford D. Simak story. Wisconsin was his preferred setting, particularly the woodsy Wisconsin of his youth. With his novel Way Station, he parlayed this nostalgic affection into the 1964 Hugo Award for Best Novel. 

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#36 An Action Canon No. 2: Raw Deal (1986)22 Mar 202100:11:42

"Nobody gives Schwarzenegger a raw deal!" On April 1, Arnold's 1986 flop actioner directed by John Irvin will get another chance to impress, when it is added to Netflix. This episode takes a look at the film, arguing that it deserves the same cult status enjoyed by Stallone's movie of 1986, Cobra. It also recaps the strange story of Raw Deal's co-writer, and how the film's failure helped lead to the success of Total Recall in 1990.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#35 On Her Majesty’s Sordid Service: Watching The Sandbaggers07 Mar 202100:08:47

In 2003, the New York Times published an article casting judgement on which show was “the best spy series in television history.” The writer, Terence Rafferty, wasn’t thinking of the then-current hit series 24. He was writing about an obscure British series which had barely been broadcast in the United States - The Sandbaggers.  Exploring this unique and little-remembered series is fascinating for its low-key approach and its implications about the UK's place in the world.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

#34 Read This: The Dispossessed (1974) by Ursula K. Le Guin19 Feb 202100:09:31

Resuming my exploration of the Hainish cycle by Ursula K. Le Guin, I reach The Dispossessed (1974). One of her most acclaimed books, it won the Hugo, Locus and Nebula Awards for Best Novel. This brief recap looks at the book's exploration of radically different forms of social and economic organisation, set on the two worlds of Urras and Anarres.

Get in touch with a text message!

For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here.

© My Podcast Data