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Explore every episode of the podcast Building Better Games

Dive into the complete episode list for Building Better Games. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

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TitlePub. DateDuration
E105: Your "2-Day" Task Takes 2 Months. Here's the Fix.28 Oct 202501:04:30

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre?

In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it's easy is the only way to avoid the crushing complexity of doing it when it's hard.

What you'll learn in this episode:

● Why teams might refuse to change and improve the way they work

● The importance of finding problems now, rather than waiting till later

● Why "crunch time" is killing your output, not boosting it

● When to be throwing work away and when to be making things real

Bibliography:
https://www.industriallogic.com/blog/faster-and-more-predictable/

Paired Programming Illuminated by  Lori Williams and Robert Kessler:
The Goal by Eliyahu Goldratt

More about our guest:

Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better.

Accolades and Publications:

● Co-Author: Agile In A Flash (with Jeff Langr).

● Contributor: Clean Code.

● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection.

● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals.

Social Media and Websites:

● Website (Blog): https://agileotter.blogspot.com/

● Company Blog: https://www.industriallogic.com/blog/

● Twitter/X: @tottinge.

● LinkedIn: https://www.linkedin.com/in/agileotter/

● Email: tottinge@gmail.com

● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedev  #SoftwareEngineering #Agile #GameIndustry #Leadership

E104: Game Dev Leaders: Save Weeks of Thrash in 20 Minutes21 Oct 202500:16:18

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving?

This solo episode with Ben reveals the hidden cost of avoiding difficult conversations and the simple, 20-minute fix that can unblock your entire game development team. The problem isn't your process, your backlog, or lack of effort—it's failure to pause and actually talk to each other.

You'll learn:

5 signs you need to stop trying to outwork the problems

Why pushing every problem to standup or retro isn't working

How the right conversation can be worth more than weeks of work


Don't let denial or the fear of one more meeting cost you months of development time. It's time to stop wasting effort and have the one real conversation you need.

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#GameDev #GameDevelopment #TeamAlignment #Agile #Productivity #BuildingBetterGames

 

E103: Leadership Under Fire: Surviving a $100M Game Studio Crisis14 Oct 202500:57:29

If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

What happens when doing the right thing could get you fired?

Every game dev leader faces this nightmare: being held accountable for results but not empowered to make the decisions needed to achieve them. That tension creates chaos, burns out teams, and kills great games.

In this powerful episode, Ben sits down with Clinton Keith, author of Agile Game Development and one of the pioneers of Agile in the games industry. Clinton shares raw, unfiltered stories from real studio crises, including the moment a CEO threatened his team's lives to force change. This isn't a lecture; it's a candid look at what happens when pressure spikes, trust erodes, and leaders have to choose between survival and integrity.

Together, Ben and Clinton break down the industry's most toxic patterns, from "efficient waste" caused by rapid scaling to the trust issues that cripple creative freedom. They also explore how proven frameworks from the military and medicine, like the OODA Loop, can help game studios move faster, safer, and with more clarity.

👉 Watch this episode for a brutally honest look at what real leadership takes in game development and how to lead when the system itself feels broken.

What you'll learn in this episode:

✅ The Accountability Trap: Why even great leaders get stuck in broken systems (and how to break free)

✅ Scale Creates Waste: The hidden cost of growing your studio too fast

✅ The Trust Fix: Why control kills creativity (and how vulnerability builds real leadership)

✅ Beating Bad Systems: How to call out problems and keep your job

✅ Lessons from the Military & Medicine: Battle-tested frameworks that make your team faster and safer

🎮 About Clinton Keith:
Clinton is a Certified Scrum Trainer and coach who has worked with over 150 studios worldwide. With experience ranging from building fighter jets to developing Midtown Madness and Midnight Club, he's helped countless teams reduce crunch, improve collaboration, and build games that truly deliver value.

Learn more about Clint:

🔗Amazon Page: https://www.amazon.com/stores/author/B003AAP51G

🔗LinkedIn: https://www.linkedin.com/in/clintonkeith/

🔗Website: https://clintonkeith.com/

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#GameDevLeadership #AgileGameDevelopment #GameIndustry #StudioCulture #GameProduction

 

E102: 5 Game Dev Delusions That Kill Studios07 Oct 202500:28:09

Stop leaving reality behind and ship better games!
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6

Is your studio living in a delusion that will only end in pain?

Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and VC-backed startups.

If you lead a team or want to avoid losing touch with reality, this is for you. We cover five "Ps" of delusional failure: Play, Planning, People, Players, and Purpose AND provide the concrete actions you must take to stay grounded, align your team, and ship a game that makes a difference.

What You'll Learn in This Episode:

✔ Why chasing "the first fun" is a mistake

✔ How to spot vapor estimates before they sink you

✔ Why "best people" hiring puts the cart before the horse

✔ The "audience size" trap (and what to do instead)

✔ Why more work isn't getting you over the line

✔ What gives leaders an edge in staying grounded

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#gamedevleadership #gamedevelopment #gamedevlife #startups #gameproducer

 

E101: How Layoffs Go Wrong—and the Right Way to Do Them30 Sep 202501:28:39

Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6

Do layoffs mean studio leadership is bad? 

While the popular answer is often "yes," the truth is more complex. Layoffs can reveal many things, from bad times in the market to failures to manage finances to corporate greed. But if you're a leader, the real test is how you behave when your company's survival is on the line.

Trent Kusters, the co-founder and Studio Head of League of Geeks, joins Ben Carcich for a deeply personal and frank discussion about his experience of laying off almost all of his employees and transitioning the studio into hibernation. Trent argues that leaders are often "ignorant and or untrained" in the critical business, legal, and ethical frameworks needed to navigate a shutdown event with compassion and integrity.

In this discussion, you'll learn:

✅ Why financial foresight and business savvy matter

✅ The true costs of a studio shutdown (even hidden ones like clearing out old desks)

✅ How to build a "rip zone" into your balance sheet to protect everyone

✅ Why living your company values—even when it costs hundreds of thousands—builds a true home for talent

✅ A five-point framework for planning, communicating, and managing a human-centric layoff

Trent's GDC Talk (requires GDC Vault Access) : https://gdcvault.com/play/1035252/Leaders-Working-at-the-Heart

Learn more about Trent Kusters:

🔗League of Geeks Website: https://leagueofgeeks.com/

🔗LinkedIn: https://www.linkedin.com/in/trentkusters/

🔗X (Twitter): https://twitter.com/trentkusters

Connect with us:

🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

🔗LinkedIn: https://www.linkedin.com/company/building-better-games/

🔗Instagram: https://www.instagram.com/buildingbettergames/#

🔗Website: https://www.buildingbettergames.gg

🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#GameIndustry #GameDevLeadership #StudioLayoffs #FinancialLiteracy #GameProduction

E100: Don't Hire Until You See These 3 Signs23 Sep 202501:09:42

Ready to take your game development career to the next level?
Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6

In this special Q&A episode for Episode 100, we're answering your most pressing questions from the Game Production Community Discord!

Join Ben Carcich as he dives into critical topics that every game development leader faces, from navigating project pivots to building a healthy team culture. We'll explore:

✅ When to scale your team up (or down)
✅ How to prepare for meetings and ensure they are actually valuable
✅ Why "safe" project pivots don't exist and what to do instead
✅ The common gaps in game production and how to fill them
✅ The evolution of the game producer role over the last decade

This episode is packed with Ben's honest, experience-based insights to help you move past conventional wisdom and build better games.

A special thanks to Jan for curating these questions from the GPC Discord, and for Juney who runs it.
👉 Connect with Jan here: https://www.linkedin.com/in/tanoyjl/
👉 Check out the Game Production Community Discord: https://discord.com/invite/gameproduction

Connect with us:
🔗 LinkedIn: https://www.linkedin.com/in/benjamin-carcich
🌐 Website: https://www.buildingbettergames.gg
▶️ YouTube: https://www.youtube.com/@BuildingBetterGames

If you enjoyed this video and want to see more content on how to build better games, hit Subscribe! Your support helps us create more videos that help you solve the problems that matter.

#GameDev #GameDevelopment #GameProducer #Leadership #GameDesign

E99: Stop Using 2-Week Sprints - Here's Why They're Failing You16 Sep 202500:38:40

Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 

Why do most teams default to two-week sprints, even when they're wrong?

In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length is a product lever, not a calendar convenience for your leadership, and how choosing the right rhythm for your team can reduce thrash, increase learning speed, and improve value delivery.

What you'll learn in this episode:

  • The three dials that shape iteration length

  • What the "reciprocal commitment" of an iteration is and why it matters

  • The problem with rolling work from sprint to sprint

  • How shorter iterations improve focus and learning without adding more meetings

  • Why shorter beats longer iterations for exposing hidden problems

This episode is for game developers and leaders who want to learn how to:

  • Set an iteration length you can defend and adjust to reduce thrash.

  • Avoid becoming a slave to a broken work system that doesn't serve you.

  • Have more effective meetings and move faster with less effort.

Connect with us:

If you enjoyed this video and want to see more content on how to build better games, hit subscribe! Your support helps us create more videos that help you solve the problems that matter.

#GameDev #ProjectManagement #Leadership #Agile #Scrum

E98: Why Most Game Launches Flop (And How to Avoid It)09 Sep 202501:41:08

Is there a way to predict whether a game will hit or flop? In this episode, Ben is joined by Colan Neese, who has spent a lot of time looking at how audiences relate to products at companies like Twitch and Nielsen. Colan's work at Mind Game Data is focused on "puzzling through the problem of anticipating which games are likely to take off at launch and which seem to be headed nowhere".

The conversation challenges the conventional wisdom about what drives a successful launch, revealing why our data-driven approaches have been too narrow to anticipate success.

In this episode, you'll learn:

🎮 Why launching at the wrong time can sink your game

👥 How building a community early can make or break you

🔊 The truth about player attention (it's not just about genres or loud voices online)

📅 When to move your launch date, despite the cost

🕵️‍♂️ And how to spot if your game is actually gaining traction without outside help

Learn more about Colan Neese:

Connect with Colan on LinkedIn at https://www.linkedin.com/in/colanneese/ and subscribe to his newsletters:

The Game Dev Leadership Accelerator is live. A successful game begins with leaders who catalyze success instead of wasting everyone's time. This conversation is a great example of the mindset we teach at Building Better Games at focusing on what matters, not what distracts.
Are you ready to level up your leadership? Book a call with us now!: https://calendly.com/bcarcichcoaching/15-minute-one-on-one

Connect with us:

#GameDev #GameIndustry #DataAnalytics #MarketingStrategy #Leadership

 

E97: The 3 Tools Your Team Needs To Deliver Great Games02 Sep 202500:31:16

🎮 There are tons of "game dev tools" out there promising to fix your problems… but too often, teams end up serving the tool instead of the tools serving them.

In this video, I'll break down a simple, practical guide to streamline your process. You'll learn not just what you need, but why it matters whether you're running a team, starting a game studio, or pushing an R&D project forward.

✨ What you'll learn in this episode:

  • The Power of Vision → Why a clear, shared vision is your best defense against wasted effort. (And how to avoid traps like jargon, prototype obsession, or endless feature lists.)

  • The Collaborative Space → How a simple whiteboard can become your team's creative playground — without crushing the fun with overbuilt systems.

  • The Visual Task Board → Why a lightweight task board beats a complicated system every time — and how to avoid becoming a slave to your own process.

👉 Whether you're an indie dev, part of a startup, or working on experimental projects, these three tools will help you keep things moving in the right direction.

If you want to start using Favro, my preferred work management system, with a template based on the advice in this episode, sign up here: https://www.favro.com/templates/games/team-function/game-startup

Full Disclaimer: I am a Favro affiliate, because they have been my favorite tool for years. Starts small, scales well, insanely flexible. Check them out!

If you are a leader frustrated with broken systems and feeling like you are endlessly solving the wrong problems, I want to help. I am kicking off a Game Dev Leadership Accelerator where I help leaders and producers level themselves up and solve the problems that matter.

Check the link to be notified once the course is available: https://forms.gle/6HcJi6WChDkRVuF9A

Connect with us:

#GameDev #GameDevelopment #ProjectManagement #GameProduction #Leadership

 

E96: Setting Goals: It's Not Just About Shipping A Game, with Melissa Phillips26 Aug 202500:59:12

Setting goals is harder than you think.

In this episode, Ben Carcich is joined by Melissa Phillips, founder of Games Leadership, to dive deep into a topic that leaders often approach with little understanding: goal setting. From a professional perspective, goal setting is about helping people find fulfillment in what they are doing. Melissa discusses how goals have evolved from a basic survival need to a more complicated, individualistic pursuit.

What you'll learn in this episode:

  • Why money is a terrible goal 
  • The problem with only having giant goals
  • The importance of celebrating small wins
  • A surprisingly effective way to find your true goals
  • Why communicating goals to others matters
  • The reality of your changing goals

A successful game begins with better processes. This conversation is a great example of the mindset we teach at Building Better Games.

Learn more about Melissa Phillips (Founder, Games Leadership)

🔗LinkedIn: https://www.linkedin.com/in/melphillips1/

🔗Website: https://www.gamesleadership.com/

🔗 Games Leadership Blueprint Course
(A 12-week program helping leaders craft a sustainable and personalized leadership model.)

Connect with us:

#GameDev #Leadership #ProjectManagement #CareerDevelopment #Goals

 

E95: The Challenge Of Live Service Games And How To Win with Ryan Scott12 Aug 202501:27:57

Are live service games truly dying, or are we just seeing a new era of evolution? 

In this episode, we sit down with game designer and product thinker Ryan Scott to unpack the difficult world of live service titles. Ryan brings a wealth of knowledge from his time working on major titles, sharing his unique insights on what makes a live service game thrive or fail. We dive deep into the concept of "switching costs," the importance of meeting specific player needs, and the delicate balance between mastery and novelty that defines a game's longevity.

🎮We talk about:

  • Live service games - dying?

  • The importance of serving real player needs

  • Why a "better" game is not enough to win

  • The elements to balance when updating live service games

  • The 3 questions to consider before any update

  • How elegance relates to design and complexity

  • Who you are building your game for - and who you aren't building it for

  • Why every game is not "Esports-ready" even when the hype says they are

Here's the breakdown of the games and companies we talked about in this episode:

The Games:

  • Apex Legends

  • Battlefield One

  • Battlefield Five

  • Call of Duty (CoD)

  • Concord

  • Counterstrike (CS)

  • Dota 2

  • Fortnite

  • Halo

  • Hearthstone

  • League of Legends

  • Marvel Rivals

  • Overwatch

  • Path of Exile

  • Rainbow Six

  • Smite

  • Specter Divide

  • StarCraft II

  • The Cycle

  • Valorant

  • Warframe

  • World of Tanks

  • World of Warcraft (WoW)

The Companies & Studios:

  • Blizzard

  • Epic

  • Riot Games

  • Sony

  • Valve

  • 343 Industries/Halo Studios

Learn more about Ryan Scott:

In today's complex and costly industry, planning and estimation matter more than ever but are often destructive rather than helpful. Elevate your studio's decision-making and collaboration by learning how to get more out of estimation in less time.
Learn more in our Advanced Estimation Course: https://www.buildingbettergames.gg/advanced-estimation-course 

Connect with us: 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
LinkedIn: https://www.linkedin.com/company/building-better-games/
Instagram: https://www.instagram.com/buildingbettergames/#
Website: https://www.buildingbettergames.gg
YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#GameDev #GamingIndustry #GamePublishing #BusinessOfGames #GameMarketing

E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard29 Jul 202501:09:45

Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do?

Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two parts working together to ship games, defining publishing as everything outside of dev. This episode explores the nature of game publishing, the historical dev-pub divide, and the need for greater integration and shared goals in today's complex market.

What You'll Learn in This Episode:

  • Why publishing is about selling the game, not building it
  • How shared goals between devs and publishers drive success
  • The mistake most indie devs make
  • Why every indie game needs a real publishing strategy
  • What publishers really look for: risk, culture fit, and audience
  • Why dev and publishing should be seen as one connected system

Learn more about Elizabeth Howard:

LinkedIn: https://www.linkedin.com/in/elizabethhoward

Resources mentioned::

In today's complex and costly industry, strategic planning and effective estimation can help you succeed. Unfortunately, most studios don't know how to estimate in a way that makes the time spent worthwhile.

If you want to spend less time and get more value out of estimation, check out our Advanced Estimation Course: https://www.buildingbettergames.gg/advanced-estimation-course

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 

LinkedIn: https://www.linkedin.com/company/building-better-games/ 

Instagram: https://www.instagram.com/buildingbettergames/# 

Website: https://www.buildingbettergames.gg 

YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

#GameDev #GamingIndustry #GamePublishing #BusinessOfGames #GameMarketing

E93: The Collapse of the Games Industry with Trent Kusters15 Jul 202501:35:17

How will the game industry adapt? Are we hurtling towards a gig economy?

In this powerful conversation, we sit down with Trent Kusters, co-founder and studio head of League of Geeks, to talk about the future of our industry. Trent takes us on a deep, honest exploration of the game industry's current state, from platform power struggles and algorithmic curation to the erosion of full-time game dev careers. 

This vital conversation goes beyond just metrics, delving into the human element, sustainability, and the legacy we're creating for the next generation of talent.

Here's what we'll learn in this episode:

- The emergence of a game dev gig economy
- Full-time game dev jobs are becoming more rare
- How power is consolidating with platform distributors
- Indie success is now a scary prospect, with a lot less clarity
- Why Leaders need sound financial foresight and tight governance
- How algorithm-driven curation misses humanity and judgment
- Why it takes 10 years to make a game studio

Resources mentioned:

Doughnut Economics by Kate Raworth: https://www.amazon.com/Doughnut-Economics-Seven-21st-Century-Economist/dp/1603586741
Insomniac Games Founder, Ted Price | The AIAS Game Maker's Notebook Podcast: https://youtu.be/5NaHG3T35vs?feature=shared

Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas | AIAS Game Maker's Notebook: https://youtu.be/eFtGxFnOwtY?feature=shared

Matthew Ball's Presentation: The State of Video Gaming in 2025: https://www.matthewball.co/all/stateofvideogaming2025

Shams Jorjani's "The Business of Video Games" featuring Xalavier Nelson Jr.: https://www.podbean.com/ew/pb-jyh9a-18333d4

Learn more about Trent Kusters:

League of Geeks Website: https://leagueofgeeks.com/

LinkedIn: https://www.linkedin.com/in/trentkusters/

X (Twitter): https://twitter.com/trentkusters

Recommended games to check out!

I Am Your Beast: https://www.youtube.com/watch?v=A4RHkNCLtIU&ab_channel=IGN

Town To City: https://www.youtube.com/watch?v=XRY-RgWh6hg&ab_channel=IGN

Caves of Qud: https://www.youtube.com/watch?v=2c6burNvtsU&ab_channel=KitfoxGames

Want to know when you'll be done? Master game and software estimation so you can make better decisions sooner.
Learn more in our Advanced Estimation Course: https://www.buildingbettergames.gg/advanced-estimation-course

Connect with us:
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 

LinkedIn: https://www.linkedin.com/company/building-better-games/ 

Instagram: https://www.instagram.com/buildingbettergames/# 

Website: https://www.buildingbettergames.gg 

YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

 

#GameDev #GamingIndustry #GameDevelopment #GameStudio #GameIndustryInsights

 

E92: 5 Principles Game Producers Need with 35-Year Industry Vet Steve Sargent01 Jul 202501:19:55

What does it truly take to deliver a great game consistently in an industry known for its challenges and complexities? Join us for a conversation with Steve Sargent, Head of Production at Blind Squirrel Games, a veteran with over 35 years of experience in the game industry, including work on iconic titles like BioShock: The Collection and Mass Effect Legendary Edition. Steve dives deep into the art and science of game production, sharing the things to do, and also what to avoid, from his extensive career.

You'll learn:

  • The core role of production
  • Why reporting can actually add value - if it's done right!
  • The five key behaviors that drive trust and success in game development
  • Why pursuing "efficiency at all costs" can actually be detrimental to creating a great game
  • The importance of understanding "the why" behind your processes, rather than just following rituals
  • How to foster an environment where team members feel empowered to take ownership and solve problems
  • Why planning is essential for alignment, even when the details change

Whether you're an aspiring producer, an indie developer, or a seasoned leader, Steve's hard-earned wisdom offers actionable takeaways to help you build better games and stronger teams. 

Learn more about Steven Sargent: Resources:

Connect with us: 

LinkedIn: https://www.linkedin.com/company/building-better-games/ 

Twitter: https://x.com/BBG_Podcast 

Instagram: https://www.instagram.com/buildingbettergames/# 

Website: https://www.buildingbettergames.gg 

YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw

 

#GameProduction #GameDev #AgileDevelopment #TeamLeadership #BlindSquirrelGames

 

E91: How to Stop Compromising and Make the Studio You Actually Want with Critical Path Games17 Jun 202501:42:10

Game production lives and dies on planning—but most teams are still building like it's 2010.

In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the "critical path" to the illusion that things will magically come together in the final stretch, they explain why "figure it out later" kills projects, how lack of real commitment cripples teams, and what it actually takes to build a dependable studio culture. Hint: It's not a short list of "values."

This is a wake-up call for any studio still relying on outdated ideas about how work gets done, and a practical guide to doing better.

🔍 You'll Hear:
- Why "fix it later" is the most expensive lie in game development
- What the critical path really means—and how most studios misuse it
- Why real planning requires saying no
- The deadly effect of partial commitment on team morale and outcomes
- Why you have to be willing to make choices that limit your own options
- How senior leaders create or destroy the culture by what they tolerate

If you're a studio leader, producer, or creative tired of chaos and ready to build games with clarity, intention, and momentum, check it out!

Connect with Critical Path Games:
Critical Path Games – https://critpath.com/

🎮 Join the Building Better Games Community:
- BBG Discord – Connect with devs, producers, and leaders building better studios:
 https://discord.gg/ySCPS5aMcQ
- Level Up Your Production Skills – Take our flagship course:
 https://www.buildingbettergames.gg/succeeding-in-game-production
- Get Leadership Insights Weekly – Subscribe to the BBG newsletter:
 https://www.buildingbettergames.gg/newsletter

🌐 Connect with Us:
LinkedIn: https://www.linkedin.com/in/benjamin-carcich
Website: https://www.buildingbettergames.gg
Facebook: https://www.facebook.com/bbg.valarininc
YouTube: https://www.youtube.com/@BuildingBetterGames

👉 Subscribe for weekly episodes on game dev leadership, production, and culture.

#GameProduction #GameLeadership #CriticalPath #StudioCulture #BuildingBetterGames

E90: The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor03 Jun 202501:18:25

Hiring only senior engineers might feel like a smart move, but is it breaking game development?

In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering talent.

They dive deep into the tragedy of the commons happening across studios, where short-term thinking and overreliance on senior talent are putting the future of game engineering at risk. Carly sheds light on the danger of under-investing in junior talent, the mentorship void left behind by remote work, and the role AI is really playing (hint: it's not what vendors are promising).

Whether you're leading a studio, managing engineers, or trying to break into games yourself, this episode is a wake-up call.

You'll Hear:
-Why the next generation of engineers is not being mentored
-How studios are draining the senior talent pool
-The real technical challenges of using AI in games
-Why hiring only senior devs doesn't produce better games
-What juniors bring to the table (and why companies should listen)
-How remote work disrupted knowledge transfer and how to rebuild it
-Why game dev is still one of the most passionate industries in tech

Connect with Carly Taylor:
- Website: https://www.rebeldatascience.com/
- Substack: https://carlytaylor.substack.com/
- LinkedIn: https://www.linkedin.com/in/carly-taylor
- Databricks: https://www.databricks.com/dataaisummit/speaker/carly-taylor

Join the Building Better Games Community:
- BBG Discord: https://discord.gg/ySCPS5aMcQ
- Level Up Your Production Skills: https://www.buildingbettergames.gg/succeeding-in-game-production
- Subscribe to the BBG newsletter: https://www.buildingbettergames.gg/newsletter

Connect with Us:
- LinkedIn: https://www.linkedin.com/in/benjamin-carcich
- Website: https://www.buildingbettergames.gg
- Facebook: https://www.facebook.com/bbg.valarininc
- YouTube: https://www.youtube.com/@BuildingBetterGames

👉 Subscribe for weekly episodes on game dev leadership, production, and culture.

 

E89: Stop Crippling Your Team: How Leaders Create—and Fix—Bottlenecks20 May 202501:00:32

Building a game is hard. Leading the team to do it well without losing yourself along the way? That's even harder.

In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight and real-world experience to one of the most overlooked conversations in game development: what happens when power, pressure, and people collide.

They dig into what founders get wrong, why doing "everything right" can still lead to failure, and how today's leaders can navigate burnout, broken systems, and the crushing uncertainty of building something new.

You'll hear:

  • Why leadership in games is different and often lonely
  • The hidden cost of scaling a team too fast
  • How power changes you (whether you like it or not)
  • What founders need before they build the next big thing
  • Why we need to talk about failure and what it teaches us
  • What it really means to lead with resilience in an industry built on chaos

If you're a founder, leader, or future studio builder, this one's for you.


Connect with Melissa & Games Leadership:

🌐 gamesleadership.com
🔗 LinkedIn – Melissa Phillips
🎓 Explore the Games Leadership Blueprint – 12-week leadership program

Join the Building Better Games Community

Looking to grow as a developer, producer, or studio leader? We've got you covered.

✅ Join the BBG Discord
Connect with a community of developers, producers, and industry leaders working to build healthier studios and stronger games.
🔗 https://discord.gg/ySCPS5aMcQ

✅ Level Up Your Production Skills
Explore our flagship online course, Succeeding in Game Production, and become the producer your team needs.
🔗 https://www.buildingbettergames.gg/succeeding-in-game-production

✅ Get Insights in Your Inbox
Subscribe to our newsletter for fresh, actionable leadership and production content delivered straight to you.
🔗 https://www.buildingbettergames.gg/newsletter

Connect with Us:

👉 Subscribe for weekly episodes on building better studios, better games, and better leadership in the game industry.

 

#GameLeadership #IndieGameDev #StudioCulture #GamesIndustryInsights #LeadershipInGames

 

E88: The 3 Levers to Make Games Travel East ↔ West06 May 202501:16:08

What if the next great game studio doesn't come from the West?

In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences.

We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide's founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike.

  • Why are Western games losing ground?
  • Can a game truly appeal to both Western and Eastern markets? 
  • How do you create narrative depth without sacrificing gameplay flow? 
  • Why creativity thrives on constraints—and how Rising Tide harnessed it

Clark also reflects on transitioning from screenwriting to games, and the team's surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between.

If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don't miss this conversation.

Stay Connected:

Ben Carcich (Host, Building Better Games)

Rob Wynne (Co-founder, Rising Tide Studios)

Clark Kosene (Narrative Lead)

Rising Tide Studios

Get full uncut episodes & behind-the-scenes content:

https://www.patreon.com/buildingbettergames

E87: Toxic Culture in Game Development: The Real Metrics That Matter with Charlie Sull22 Apr 202500:48:06

How would you know if your studio's culture is toxic—before it's too late?

In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development.

Forget ping pong tables and free snacks. Culture is your operating system, and if leaders don't prioritize it, dysfunction spreads fast.

We break down:

  • What creates a toxic culture
  • The Toxic Five behaviors that damage morale and hurt retention
  • Why standard employee surveys fail—and what to do instead
  • How AI and Glassdoor data can tell you some hard truths about your company
  • Real stats on game studios vs. other industries—who's getting it right?

If you're a studio head, team lead, or future cultural change-maker, this episode will challenge your assumptions and give you new tools to build a better workplace.

What You'll Learn:

  • Why culture is more than perks—it's your company's operating system
  • The Toxic Five traits that silently destroy trust and retention
  • How Glassdoor + AI reveal the truth about your team's culture
  • Why top leadership, not HR, is key to lasting culture change
  • What game dev studios like EA and Blizzard can teach us about reform
  • How to apply the Will + Knowledge formula to lead cultural transformation

Books & Authors Mentioned (and Must-Reads!) from This Episode

  • The Advantage by Patrick Lencioni

       - Focuses on the "heart" vs. "science" sides of business—emphasizing the value of culture

  • Five Dysfunctions of a Team by Patrick Lencioni

       - Referenced for understanding team behavior and dysfunction

  • Works by Charles O'Reilly

       - Recommended by Charlie Sull for understanding organizational culture and leadership

       - Notable titles include Winning Through Innovation and Lead and Disrupt

  • Research & insights from CultureX (Charlie Sull's organization)

       - Practical tools and AI-driven metrics for measuring and improving workplace culture

🔗 Learn More & Connect
Charlie Sull & CultureX
 🌐 Website: https://www.culturex.com
 🔗 LinkedIn: https://www.linkedin.com/in/charles-sull/
 🎧 Podcast Series: Culture Champions (MIT Sloan Management Review)

Join the Community

Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ

Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production

Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter

Connect with Us:
LinkedIn: https://www.linkedin.com/company/building-better-games
Twitter: https://twitter.com/BBG_Podcast
Instagram: https://www.instagram.com/buildingbettergames
Website: https://www.buildingbettergames.gg/


Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial

Let's keep building better games—together.

E86: Why User Acquisition Isn't Just For Mobile Anymore with Matej Lančarič08 Apr 202501:09:46

Building a great game is hard—but getting players to actually discover and play it? That's often harder.

In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition (UA), creative strategy, and why great games still fail without a clear plan to get players in the door.

We break down:

  • What "user acquisition" really means in 2024
  • Why CPI, LTV, ROAS, and retention all matter—but don't tell the whole story
  • How studios waste UA budgets by skipping data health and onboarding funnels
  • Why today's ads look nothing like the games—and why they still work
  • The surprising metrics that matter most (and how to track them)
  • What the best studios are doing to lower CPI and extend LTV curves
  • The role of creative testing, paid channels, and landing page optimization

Matej shares how mobile's UA evolution is coming to PC and console games, and why studio leaders must get hands-on with their marketing strategy before it's too late.

Whether you're a game developer, producer, or studio lead, this episode is your tactical crash course on how to actually reach players in 2024's overcrowded game market.

Connect with Matej Lančarič:

Website: https://lancaric.me/

LinkedIn: https://www.linkedin.com/in/matejlancaric

Twitter: https://twitter.com/matej_lancaric

Join the Community
Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ

Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production

Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter

Connect with Us:

LinkedIn: https://www.linkedin.com/company/building-better-games

Twitter: https://twitter.com/BBG_Podcast

Instagram: https://www.instagram.com/buildingbettergames

Website: https://www.buildingbettergames.gg/

Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial

👉 Subscribe for weekly episodes focused on building better studios, better games, and better leadership in the game industry.

E85: Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister25 Mar 202501:31:13

In this episode, we welcome back organizational psychologist Graham McAllister for part 3 of our deep dive into one of the most critical challenges in game development—game vision. If you're a game developer, leader, or aspiring leader, this is an essential conversation that exposes why studios struggle to align on vision and how that misalignment contributes to failed games, frustrated teams, and organizational friction.

Graham shares exclusive insights from his groundbreaking research, revealing why even seasoned studios misfire on creating shared mental models and what happens when product vision and creative vision pull teams in opposite directions. We break down how team psychology, leadership gaps, and missing frameworks are silently derailing your projects—and what you can do to change that.

Whether you're leading a game team, working in production, design, or aiming for studio leadership, this episode will reshape how you approach collaboration, alignment, and success.

Key Topics:

  • The missing link in game vision no one talks about
  • Why teams consistently fail to align on player experience
  • The hidden rift between creative and product vision
  • The psychological traps even veteran leaders fall into
  • How to bridge the communication gap between departments
  • Actionable insights for game makers to improve alignment & culture

Resources & Next Steps: 

Connect with Graham McAllister:
https://grahammcallister.com/ 

Read Graham's research and updates on the upcoming Game Vision book:
https://grahammcallister.com/books

Check out Graham's player psychology book (free online or via Amazon):
https://www.amazon.com/Usability-Playtesting-Games-Friction-Points-ebook/dp/B0DXV6PYLZ

Like this episode? Subscribe and hit the bell to stay updated on building better teams and creating successful games: 
https://www.youtube.com/@buildingbettergames

 

Join the Community

Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ

Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production

Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter

Connect with Us:

LinkedIn: https://www.linkedin.com/company/building-better-games

Twitter: https://twitter.com/BBG_Podcast

Instagram: https://www.instagram.com/buildingbettergames

Website: https://www.buildingbettergames.gg/

YouTube: https://www.youtube.com/c/BuildingBetterGames

Support the Show! Help us create more amazing content by joining us on Patreon:

https://www.patreon.com/BBGOfficial

We want to hear from YOU! What struggles have you faced with game vision on your projects? Drop your experiences in the comments.

E84: The Real Cost Of Founding A Game Startup with Joseph Kim11 Mar 202501:06:33

The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren't prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation?

In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studio in India, the challenges of hiring and leading globally, and the realities of making tough business decisions in game development.

Key Takeaways:

  • The Complacency Problem – Many Western studios lack the urgency and work ethic to stay competitive in today's game industry.
  • Why Small Teams Outperform Big Teams – Large studios often have unresolved issues that everyone knows about but no one addresses. The key to success is a strong culture of accountability.
  • Experience as a Team Matters More Than Individual Talent – A well-coordinated team that has worked together for years will almost always outperform a group of "rockstar" hires.
  • The Reality of Game Development in India – The country has talent, but cultural perception, technical challenges, and legal hurdles create unexpected difficulties for game studios.
  • The Pre-Production Trap – Everyone knows pre-production is critical, yet studios repeatedly rush through it, leading to costly inefficiencies.
  • People and Culture Define Success – A game studio doesn't fail because of a lack of ideas—it fails due to misaligned leadership, poor hiring decisions, and weak company culture.
  • Hard Conversations Matter – Many studios suffer from unspoken problems. Addressing issues early is the difference between success and failure.
  • Decision-Making Should Be a Science – Too many game studios rely on gut feelings rather than structured, first-principles thinking when making critical decisions.

Connect with Joseph Kim

GameMakers Newsletter: https://www.gamemakers.com

LinkedIn: https://www.linkedin.com/in/jokim

Website: https://lilagames.com/

Expert Profile: https://www.liquidandgrit.com/expert-directory/joseph-kim/

Check out this episode: https://www.youtube.com/watch?v=fjBIXbN6h_E

YouTube: https://www.youtube.com/@Lilagames

Join the Community

Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ

Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production

Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter

Connect with Us:

LinkedIn: https://www.linkedin.com/company/building-better-games

Twitter: https://twitter.com/BBG_Podcast

Instagram: https://www.instagram.com/buildingbettergames

Website: https://www.buildingbettergames.gg/

YouTube: https://www.youtube.com/c/BuildingBetterGames


If you're a game developer, leader, or someone looking to start a game studio, this episode provides essential insights into the future of game development. Like, comment, and subscribe for more industry discussions.

 

E83: 3 Steps To Leading Well In Game Development25 Feb 202500:42:59

What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managing" processes.

 

Key Takeaways:

  • The difference between management vs. leadership in game dev
  • How to set and maintain the right goals for your team
  • Avoiding false urgency and overconfidence in decision-making
  • Why building trust and influence is crucial for game development success
  • Practical steps to gain real followers and inspire your team

 

Why This Matters:

Many game development leaders unknowingly fall into the trap of micromanagement, focusing more on processes than people. If you want to build better games, create stronger teams, and lead with purpose, you need to develop real leadership skills.

 

Your Challenge:

  • Are you truly leading, or just managing?
  • How well do you communicate your vision to your team?
  • What's one leadership skill you can refine today?

Join the Building Better Games Community

 

Our Discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place: https://discord.gg/ySCPS5aMcQ

 

Interested in an online course on becoming a better game producer? Check it out here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for game development insights: https://www.buildingbettergames.gg/newsletter

 

Follow & Subscribe:

 

🚀 Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial



E82: The Most Expensive Mistake In Game Dev11 Feb 202501:21:55

What if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas.

  Key Takeaways:

- Stop Searching for the "Perfect Prototype" – The best teams prioritize many small, fast failures over one high-stakes prototype.

- Prototyping Is a Science and an Art – The most successful studios create intentional experiments that map out their design space before committing to a vision.

- Build a Learning Machine, Not Just a Game – A strong studio isn't just about good ideas—it's about a team that knows how to test and refine them.

- Innovation Comes from Small Fixes, Not Big Ideas – World of Warcraft and Apex Legends didn't just win by reinventing the wheel; they won by refining existing formulas with micro-improvements.

- Hiring Too Fast Can Kill Your Game – Too many studios hire for downstream roles (art, animation) before locking in core mechanics, creating inefficiencies and wasted resources.

  👉 Connect with Leif Johansen

- Leif Johansen LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141

 

Our Discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place: https://discord.gg/ySCPS5aMcQ

Interested in an online course on becoming a better game producer? Check it out here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for game development insights: https://www.buildingbettergames.gg/newsletter

 

Follow & Subscribe:

- Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

- YouTube Channel: https://www.youtube.com/@buildingbettergames

- Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

🚀 Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial

 

E81: Bad Playtests Break Teams—Here's the Fix28 Jan 202500:36:59

Is the games industry maturing or collapsing? How have our old models and comparisons hurt how we develop? In this episode, Leif walks us through how game dev has shifted, and how you need to think differently to stay relevant. Enjoy!

 

Key Takeaways:

  • Playtesting and Leadership: How leaders set the tone for playtesting with their behavior, not their words.
  • The Slow Rise of "Forever" Games: How players spending more time in older games is reshaping play patterns.
  • Drinking Our Own Kool-aid: Too many games have an expectation that they'll wildly succeed and make decisions that cause anything but breakout success to lead to studio failure
  • The Challenge of Scale: Games may be different, but we may need to look outside our space to tackle the problem of large organizations.
  • Specialization in Game Dev: Generalists have value, but large companies are often looking for specific, deep skills rather than breadth of capability

 

👉 Connect with Leif Johansen

• Leif Johansen LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

Help us create more amazing content!
Join us on Patreon today: https://www.patreon.com/BBGOfficial

E80: Stop Betting Everything on One Game — Start Shipping 10 on UEFN14 Jan 202500:57:11

Why did Bungie's founder leave the AAA world to start building games in UEFN? What are the advantages and challenges of UGC platforms? Today, we talk with Alex Seropian, veteran game designer and founder of Bungie and Look North World, about the future of our industry. Enjoy!

 

Key Takeaways:

  • UGC Platforms Provide Some Serious Advantages: Tools like Fortnite Creative and Roblox empower creators, enabling rapid prototyping and innovation.
  • Game Dev is Evolving: The shift from small teams to massive AAA productions introduces challenges beyond what we expected and that remain unsolved.
  • Rapid prototyping is essential for aligning ideas with player expectations but not all large studios are set up for it.
  • Balancing Art and Business is not a trivial tightrope to walk. You need creativity, you also need solvency.
  • Playtesting Matters. Rigorous and intentional player feedback is crucial for refining gameplay and UGC can get you this much more easily
  • UGC isn't all roses and rainbows. There are unique challenges and limitations to navigate being on UEFN, Roblox, or other platforms.
  • Community Engagement: Early interaction with players increases the potential, and similar to playtesting, UGC can give you a bit of a leg up here.

 

👉 Connect with Alex Seropian

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

Help us create more amazing content!
Join us on Patreon today: https://www.patreon.com/BBGOfficial

E79: Why AAA is Failing and How to Recover and Other Questions - Our First Q&A Episode!31 Dec 202401:18:34

No guests today! Instead, I'll be taking questions from the Building Better Games discord and answering them. I cover10 questions including the challenges with AAA dev, the rise of co-dev, and what production careers look like. Enjoy!

Question #1 : How do you ensure that you (the royal you) are making a game that will be fun for players, not just fun for its designers to make? (Or maybe in this context - what are the ways in which production can support product management and ensure the sprint-to-sprint goals align with what internal player advocates are asking for?)

Question #2 : What would you say needs to happen to make the big players more competitive / successful again?

Question #3: Do you think there's an observable trend towards an increased amount of codevelopment as a way to mitigate costs/risk? What issues do you see this posing for coherent design and production if there is an increasing reliance on external development partners?

 

Question #4: There are clear signs when certain aspects of a game are lacking - incoherent design, low quality assets, buggy software. What are the player-facing symptoms of a game that is lacking in production or leadership competencies? 

 

Question #5: Production organizations at larger game studios often suffer from issues of structure, such as a substantial number of producers, senior producers, and even lead producers all rolling directly up into an overburdened production director, because there doesn't seem to be an understood space for a "producer manager" between frontline production and executive/director-level production leadership. What is the rationale for this gap when <discipline> manager is a well-understood conceit in other gamedev disciplines (e.g. designers will have design managers reporting to a design director, artists will have department managers reporting to a director, engineers have managers between them and directors, etc.)? 

Is it just that production is typically not a large enough organization to merit managers? That producers are seen as organized and not in need of more traditional personnel management?



Question #6: How can you become better at your role as a producer when you aren't at your job? Or in other words, how can you get better at what you do aside from getting more experience?

 

Question #7: For mid- and senior level producers: What does a career development track look like? Often it seems like the only future for a highly competent producer is executive producer (a stretch for many and not a realistic path for most) or production director, which itself is a rarified commodity at larger developers. What are the progression opportunities an IC producer should be considering?

Question #8: As the only Production guy on my team (and 1 of 3 "operations people"), how would you deal with getting questions and answers when you have nobody around to rubber ducky with?

 

Question #9: When talking about the past, how can you learn to abstract experiences and look past the specifics? Are there any resources you recommend for learning how to tell stories so that you're not bogged down in the details of history?

 

Question #10: How are game developers selecting and setting up test groups to see their players are enjoying the game and it's a good market fit? Are there aspects of this process that could see refining and improving? Or common pitfalls other developers tend to see in this process?



Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

 

Help us create more amazing content!

Join us on Patreon today: https://www.patreon.com/BBGOfficial

 

E78: How to Lead Game Dev in Uncertain Times, with Omar Kendall18 Dec 202400:53:48

There's a ton of knowledge about how we sustain games, but the art of creating something new remains mysterious, even to veteran developers. In this episode, Omar Kendall returns to talk about unknowns, product vs design, and how our industry is relating to risk. Enjoy!

 

Key Takeaways:

  • Embrace Uncertainty: Build teams ready to solve the riskiest problems first.
  • Early Feedback Wins: Engaging players early reduces risks and validates ideas.
  • Product vs. Design: Learn the difference between identifying opportunities and crafting solutions.
  • Innovation Thrives in Small Teams: Smaller, lean teams innovate faster and smarter.
  • Leadership in Gaming: Transparent communication fosters trust and team alignment.
  • Balance Risks and Rewards: The gaming industry needs bold risks for long-term growth.

 

👉 Connect with Omar Kendall

• Omar Kendall LinkedIn: https://www.linkedin.com/in/omarkendall/

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

Help us create more amazing content!
Join us on Patreon today: https://www.patreon.com/BBGOfficial

E77: How You Know Which Game To Make, with Omar Kendall03 Dec 202400:55:49

Figuring out a novel game idea is HARD. You can't just hope the mishmash of ideas in your head are going to come together - history shows they often don't. So how do you pick your target? Omar Kendall is here to help you out with that. Enjoy!

Key Takeaways:

  • Learn how Elden Ring and FromSoftware's iterative approach shaped success.
  • Discover why leveraging your team's strengths beats chasing trends.
  • Explore the balance between expertise and innovation for new opportunities.
  • Understand the importance of creating games players truly want.
  • Gain insights on respecting and learning from your audience.
  • Find out how niche player signals can guide game development.
  • See why early prototyping is key to validating ideas and reducing risks.

 

👉 Connect with Omar Kendall

 

• Omar Kendall LinkedIn: https://www.linkedin.com/in/omarkendall/

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

Help us create more amazing content!
Join us on Patreon today: https://www.patreon.com/BBGOfficial

E76: How to Market Your Game with Chris and Joe from Ignition Facility19 Nov 202400:37:18

Marketing games is tough. The world is twisting under our feet right now, as big and small studios struggle to reach players. The world is changing, but there are things you can do. We've got Chris and Joe here to help you better market your game. Enjoy!

 

Key Takeaways:

  • Navigating Niche Marketing: How targeting specific communities can yield better results than broad-based marketing strategies.
  • The Power (and Risks) of Early Access: Testing games early can provide critical feedback and build a player base before launch, but perception has been tarnished in recent years.
  • Engaging with Influencers: Why building genuine relationships with content creators can lead to better game visibility.
  • Community Building as Core Strategy: Ignition Facility's approach to embedding within game communities to foster authentic engagement.
  • Avoiding Costly Missteps: Tips on testing marketing strategies before fully investing in campaigns.

 

👉 Connect with Chris Heintz & Joe Blancato


• Chris Heintz LinkedIn: https://www.linkedin.com/in/heintzer/


• Joe Blancato LinkedIn: https://www.linkedin.com/in/jblancato/

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

 

E75: Why It's So Hard To Get Players To Play Your Game, with Joe and Chris from Ignition Facility05 Nov 202400:51:40

In this episode, Ben sits down with Chris Heintz and Joe Blancato, co-founders of Ignition Facility, to discuss the challenges and strategies in game marketing today. As game industry veterans with deep experience in marketing for top studios like Riot Games, Chris and Joe share insights on why traditional marketing models often fall short in a crowded gaming landscape. They explore how studios can reach players more effectively by building meaningful communities, testing their games early, and engaging influencers long before release. If you're curious about how to adapt to today's fast-changing market, this episode has the answers.

Key Takeaways:

  • Navigating Niche Marketing: How targeting specific communities can yield better results than broad-based marketing strategies.
  • The Power (and Risks) of Early Access: Testing games early can provide critical feedback and build a player base before launch, but perception has been tarnished in recent years.
  • Engaging with Influencers: Why building genuine relationships with content creators can lead to better game visibility.
  • Community Building as Core Strategy: Ignition Facility's approach to embedding within game communities to foster authentic engagement.
  • Avoiding Costly Missteps: Tips on testing marketing strategies before fully investing in campaigns.

 

👉 Connect with Chris Heintz & Joe Blancato:

• Chris Heintz LinkedIn: https://www.linkedin.com/in/heintzer/

• Joe Blancato LinkedIn: https://www.linkedin.com/in/jblancato/

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

 

E74: How To Write Compelling NPCs For Space Marine 2 with Matthew Garcia-Dunn22 Oct 202400:51:14

Narrative is often overlooked in game dev. We want to explore what you might be missing if you skip writers, storytellers, and worldbuilders, and what to look for when working with them.

We are joined by Matthew Garcia-Dunn, who most recently wrote for Space Marine 2. Enjoy!

Key Discussion Points:

  • The role of narrative in game development and why it's essential
  • How to effectively build worlds that engage players
  • The balance between creativity and production constraints
  • The state of the gaming industry in 2024
  • The art of writing for well-known IPs like Space Marine 2
  • Building effective narrative teams and creative conflict resolution

If you're curious about how games like Space Marine 2 or League of Legends come to life from a narrative standpoint, you won't want to miss this!

 

👉 Connect with Matthew Garcia-Dunn:

• Matthew Garcia-Dunn's LinkedIn: https://www.linkedin.com/in/matthew-garcia-dunn-39157812/

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

E73: The Challenges Game Studios Face And Saying Goodbye with Aaron Smith08 Oct 202400:35:21

Welcome to the BBG podcast! In this special episode of Building Better Games, co-host Aaron Smith returns to share his insights on game development, leadership, and the state of the industry. Aaron opens up about the challenges facing AAA studios today, the impact of the pandemic on his career, and his recent decision to step back from the podcast and industry. He also discusses the importance of staying connected to players and why innovation is critical for the future of game development.

Key Takeaways:

  • State of the Industry: Major studio layoffs and leadership struggles are threatening the future of AAA game development.
  • Leadership & Innovation: The importance of leaders taking action and creating the right incentives for teams to thrive.
  • Player Connection: Why developers must rebuild a positive relationship with their audience.
  • Exciting Future: Access to game-making tools is growing exponentially, empowering smaller teams to build something amazing.

If you're passionate about game development or leadership, this episode offers valuable insights into the challenges and opportunities shaping the future of the industry.

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

 

Connect with Aaron:

• Aaron Smith's LinkedIn: https://www.linkedin.com/in/doublearon00/



Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm

E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers24 Sep 202400:33:51

Welcome to Episode 72 of the Building Better Games Podcast! We're getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement.

Have you ever felt completely immersed in a game, losing track of time and becoming one with the experience? Or wondered how developers can intentionally craft this feeling for players? Knowing how flow works for players will help you create captivating and seamless gaming experiences that keep players hooked.

Key Points:

Understanding Flow:

  • Flow is the state where players lose themselves in the game, merging action and awareness.
  • It involves a loss of self-consciousness and time distortion, creating a deeply immersive experience.

Flow in Game Design:

  • Developers can foster flow by designing clear goals, balancing challenge and skill, and minimizing distractions.
  • Personalized experiences tailored to individual player profiles keep the flow state active.

Triggers and Blockers of Flow:

  • Flow is triggered by the balance between challenge and skill; too much or too little breaks the state.
  • Distractions or unclear mechanics can block flow, and understanding these factors is key.

Designing for Flow Phases:

  • There are four phases of flow: struggle, release, flow, and recovery. It's crucial for games to guide players through these phases for optimal engagement.
  • Games that understand and incorporate these phases can keep players coming back for more.

 

Future of Flow in Gaming:

  • Kevin and I look into the future, discussing adaptive technologies that could personalize flow experiences for each player.
  • Understanding different player types and motivations will be key to designing games that maintain flow over long periods.

Mastering the concept of flow will give you a step up in crafting games that are not just enjoyable but profoundly engaging. Whether you're a game developer aiming to create unforgettable experiences or a gamer curious about what makes some games so compelling, this episode is filled with insights you won't want to miss.

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support mean the world to us, and we're excited to continue bringing you valuable content. See you next time!

To learn more about Kevin Scheepers:

• LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/

• FlowMade Website: https://flowmade.org

• GameWell Podcast: https://flowmade.org/gamewell

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Youtube Channel : https://www.youtube.com/@buildingbettergames

E71: How Baldur's Gate 3's Story And Cinematics Were Built with John O'brien and Greg Lidstone10 Sep 202400:40:53

Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game's cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment.

Key Points:

Embracing Fluidity: Baldur's Gate 3's development was a dynamic process, with story elements and cinematic scenes constantly changing. Larian Studios' structure fostered adaptability, allowing teams to react to these changes and seize opportunities.

Collective Decision-Making, Singular Vision: Decision-making at Larian was a collaborative effort involving various team leads and prioritizing player experience above all else, with decisions framed against an aligned vision everyone shared.

Open Communication & Trust: The studio thrives on transparent communication and a deep-seated trust in its team members. This fosters autonomy and allows individuals to take ownership of their creative contributions.

The Human Element: Building a great game isn't just about project management; it's about embracing the human element. Larian encourages its developers to make games they are passionate about, fostering a sense of personal investment and creative fulfillment.

Baldur's Gate 3 stands as a testament to the power of adaptability, trust, and open communication in game development. Larian Studios' approach highlights the importance of embracing change, fostering a culture of collaboration, and empowering individuals to contribute their unique creativity.

Share your thoughts! What are your key takeaways from John and Greg's experiences? How do you navigate the challenges of adaptation and collaboration in your own projects? Let us know in the comments below!

 

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

To learn more about Larian Studios:

• Larian Studios Website: https://larian.com/


• Larian Studios LinkedIn: https://www.linkedin.com/company/larian-studios/


• Baldur's Gate 3 Website: https://baldursgate3.game/ 

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers27 Aug 202400:39:24

Welcome to the BBG podcast, episode 70! In today's episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you've ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functioning game studios by focusing on organizational flow.

Key Points:

 

Understanding Flow:

  • Flow is an optimal state where individuals perform and feel their best.
  • Kevin highlights that it's an active state, merging awareness with the activity.
  • You won't ALWAYS be in flow.

 


Individual vs. Organizational:

  • Individual flow requires focus and uninterrupted work.
  • Organizational flow needs team alignment towards a shared goal.

 

 

Triggers and Blockers:

  • Flow is triggered by a balance between challenge and skill.
  • Blockers include stress and distractions; "eustress" can enhance performance.

 


Creating an Environment:

  • Leaders can foster flow by setting clear goals and reducing distractions.
  • Balancing team and individual needs is crucial for maintaining flow.

 


Compliment:

  • Ironically, compliments can disrupt flow by shifting focus to the self.
  • Kevin suggests praising the work rather than the person to sustain flow.

 

 

Leadership:

  • Leadership is key to nurturing flow, requiring clear communication.
  • Understanding the organization at both macro and micro levels supports flow.


Kevin Scheepers leaves us with valuable advice on designing game studios that thrive on flow, encouraging leaders to map out their team's strengths and challenges. By understanding the unique makeup of your team and the processes that drive flow, you can unlock new levels of creativity and productivity in game development.

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!


To learn more about Kevin Scheepers:


• LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/

• FlowMade Website: https://flowmade.org

• GameWell Podcast: https://flowmade.org/gamewell

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

 

E69: How Product Thinking Can Help Your Game with John Cutler13 Aug 202400:43:23

Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry.

Key Points:

John Cutler's Journey:

  • Started with a video game studio.
  • Transitioned from music to software product management.
  • Writes, consults, and leads product organizations.

Product Thinking:

  • Importance of product managers alongside talented designers and engineers.
  • Focus on product viability and market fit.
  • Balancing craft excellence with overall vision

Diminishing Returns:

  • Maintain momentum while ensuring quality.
  • Internal motivation is key for team success.

Role of Product Managers:

  • Act as partners, not overseers.
  • Importance of involvement in daily standups and retrospectives.

Leadership and Culture:

  • Create environments fostering creativity and coherence.
  • Address issues harming team dynamics and productivity.

Feature Factory Approach:

  • Avoid treating development as a feature factory.
  • Focus on sustainable growth and internal culture.

Complex Adaptive Systems:

  • Balance process-centric and variable approaches.
  • Embrace uncertainty as an opportunity.

Ideal Prioritization:

  • Effective prioritization is crucial.
  • Example of a CTO refocusing by deleting the backlog.

Aspiring Product Managers:

  • Key traits: curiosity, problem-solving, team orientation.
  • Gain hands-on experience before diving into product management.

Culture and Leadership:

  • Leadership behaviors impact performance and creativity.
  • Address performance asymmetries within teams.

Thanks for joining us! We explored John's journey, highlighting the importance of a healthy product culture and clear vision. John provided advice on the role of product managers, effective prioritization, and fostering creativity within teams.

 

Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

 

To learn more about John Cutler:

 

LinkedIn: https://www.linkedin.com/in/johnpcutler/

 

Twitter: https://x.com/johncutlefish

 

Newsletter: cutlefish.substack.com

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

 

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

 

YouTube Channel: https://www.youtube.com/@buildingbettergames

E68: How to Create an Effective Game Vision with Graham McAllister30 Jul 202400:42:51

Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this episode offers valuable insights to enhance your game development process.



Key Takeaways:

 


Advice for Frustrated Game Developers:

  • To Do: Gather team leads and discuss their interpretations of the game vision.
  • Focus on the 'why' behind the game, not just the features.

 

 


Understanding the Struggle with Vision:

  • Most developers can articulate what they are making but struggle with why they are making it.
  • Misalignment often stems from not having a unified understanding of the game's unique experience.

 

 


Importance of Experience Design:

  • Game design is about creating experiences, not just features or mechanics.
  • Discussing and aligning on the experience is crucial for successful game development.

 

 


 Challenges in Team Alignment:

  • Teams often default to discussing tangible features rather than the intangible player experience.
  • Misunderstandings and misalignments are common due to varied interpretations of the game vision.

 

 


Publisher and Developer Relationships:

  • Trust and clear communication between publishers and developers are vital.
  • Alignment of vision and expectations can prevent project failures and funding issues.

 

 


Thank you for joining us for Part 2 of our discussion on vision in game development with Graham McAllister. We hope these insights help you and your team achieve better alignment and success. Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!

 

To learn more about Dr. McAllister:


https://grahammcallister.com/

https://www.linkedin.com/company/teamsync-ltd/

Graham's LinkedIn: https://www.linkedin.com/in/grahammcallister

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

 

E67: The #1 Reason Game Dev Fails with Graham McAllister16 Jul 202400:42:11

In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve into the intricacies of vision alignment and its crucial role in creating successful games.



Key Takeaways:

 

Vision in game development can be ambiguous and multifaceted.

  • It is often used to refer to various aspects of the development process.
  • This broad usage can lead to confusion and misalignment within teams.

 

Misalignment of vision among team members can lead to significant challenges and failures.

  • Different interpretations of the vision can cause teams to work towards conflicting goals.
  • Lack of a clear, shared vision can result in wasted effort and resources.

 

Stability in game studios is often undermined by conflicting visions and organizational flux.

  • Constant changes and shifts in direction can destabilize development efforts.
  • Without a unified vision, projects are at higher risk of being canceled or shuttered.

 

Shared mental models are crucial for aligning team vision and improving the development process.

  • Teams need a common understanding of what they are creating.
  • A unified vision helps ensure everyone is working towards the same goals.

 

Practical solutions exist to address vision misalignment and create more cohesive and successful games.

  • Aligning both the creative and business aspects of the vision is essential.
  • Implementing structured processes can help achieve better alignment and outcomes.

 

Thank you for joining us for Part 1 of our discussion on vision in game development with Dr. Graham McAllister. We hope you found the insights valuable and thought-provoking. Stay tuned for Part 2, where we will continue to explore solutions and strategies for achieving better vision alignment in game studios. Don't forget to subscribe and hit the notification bell so you don't miss any updates. Your feedback and support are greatly appreciated, and we look forward to bringing you more content that helps you succeed in your game development journey. See you in the next episode!

 

To learn more about Dr. McAllister:


https://grahammcallister.com/

https://www.linkedin.com/company/teamsync-ltd/

Graham's LinkedIn: https://www.linkedin.com/in/grahammcallister

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

 

E66: How to Optimize Game Development with Patric Palm, Founder of Favro02 Jul 202400:36:10

Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collaboration, and achieving excellence in live operations.

Key Discussion Points:

Transitioning from Startup to Scaling in Game Development

  • Avoiding the pitfalls of premature scaling and maintaining innovation.
  • Implementing lightweight processes early to support growth.

Effective Live Operations Management

  • Importance of short feedback loops and cross-functional team collaboration.
  • Utilizing modern tools like Favro for streamlined operations and continuous improvement.

 Collaborative Estimation Practices

  • Benefits of involving the entire team in the estimation process.
  • Using throughput metrics to drive accuracy and capacity planning.

Empowering Teams with the Right Tools

  • Ensuring tools support rather than hinder team autonomy and collaboration.
  • Moving away from micromanagement to a more trust-based approach.

The Role of Community and Knowledge Sharing

  • Leveraging community-driven insights to optimize workflows and practices.
  • Favro's initiatives to build a supportive game development community.


For more info about Favro and the "Learn from Leaders" podcast, including a section showing examples of how to use the tools effectively, check out the Learn from Leaders Podcast: https://www.favro.com/learnfromleaders

For more info about Favro, go to http://www.favro.com

And to learn more about Patric, check out his LinkedIn: https://www.linkedin.com/today/author/patricpalm

Thanks for listening!

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production

Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

YouTube Channel: https://www.youtube.com/@buildingbettergames

E65: How To Do Game Design During Ideation with Greg Street18 Jun 202400:42:42

In this episode of "Building Better Games,"  Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle.

Key Discussion Points:

  • Early Stages of Game Development:
    • How to initiate a new game project and the unique challenges that come with it.
    • Differentiating game design during the ideation phase compared to later stages.
  • State of the Gaming Industry:
    • The current landscape of the gaming industry, including the impact of layoffs and economic shifts.
    • Greg's perspective on the future of the industry and the potential for recovery.
  • Innovations in Game Design:
    • The importance of focusing on specific areas for innovation while adhering to established industry standards in others.
    • Examples of innovative design elements planned for Greg's current project, "Ghost."
  • Social Dynamics of MMOs:
    • The unique social fabric of MMOs and the challenges of designing for player interaction and community building.
    • Strategies to enhance social interaction and make it easier for players to play together.
  • Player Feedback and Iteration:
    • The value of incorporating player feedback early in the development process.
    • Balancing the creative vision with player expectations and feedback.
  • Leadership and Team Dynamics:
    • The role of leadership in guiding a team through the early stages of development.
    • Building a collaborative and productive team environment.
  • Estimation and Planning:
    • The importance of estimation in managing early game development tasks.
    • Balancing estimation with the flexibility needed for creative exploration.
  • Defining Vision and Audience:
    • The significance of having a clear vision and understanding the target audience.
    • Strategies for identifying and catering to the intended player base.
  • Challenges and Risks:
    • Identifying and managing risks in the early stages of game development.
    • Strategies for mitigating potential issues and ensuring project stability.

Greg also shares personal anecdotes and insights from his career, emphasizing the importance of flexibility, adaptability, and maintaining a clear vision throughout the game development process. This episode provides valuable guidance for aspiring game developers and offers a deep dive into the complexities of game design in the ideation phase.

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games:

https://discord.gg/ySCPS5aMcQ

And if you're interested in more of our content, links below.

"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production

Newsletter: https://www.buildingbettergames.gg/newsletter

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/

Greg's Website: https://fantasticpixelcastle.com/

Greg's Twitter: https://x.com/Ghostcrawler

YouTube Channel: https://www.youtube.com/@buildingbettergames

 

E64: Why Estimation In Game Dev Is So Hard04 Jun 202400:44:52

In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also covers current trends in game development, including the ongoing issue of layoffs and economic pressures affecting studios.

 

Key Points:
  1. Challenges of Estimation:

    • Estimation is a universal pain point in game development, often leading to frustration and cynicism.
    • The misconception that precise estimates can accurately predict future outcomes is widespread and problematic.
  2. The Importance of Flexibility:

    • Effective estimation requires flexibility in scope, time, resources, and priorities.
    • Establishing clear levers that can be pulled to adjust plans as needed is crucial for successful project management.
  3. Relative Estimation and Calibration:

    • Estimations should focus on accuracy rather than precision, using confidence intervals to provide a more realistic view of project timelines.
    • Techniques like throughput and relative estimation help teams make faster and more reliable predictions.
  4. Prioritization and Learning:

    • Estimations are valuable for prioritizing tasks and understanding the relative importance of different features.
    • Tracking past performance and learning from previous estimates can improve future predictions and planning.
  5. Balancing Creativity and Control:

    • Overly rigid plans can stifle creativity and lead to subpar games.
    • Creating systems that allow developers to exercise their judgment and creativity is essential for producing high-quality games.
  6. Trust and Communication:

    • Building trust between managers and teams is vital for effective estimation and planning.
    • Clear communication about the realities of project timelines and the inherent uncertainties in game development is necessary.
  7. Tools and Techniques:

    • Various estimation techniques, including ideal days, story points, and throughput, offer different benefits and can be tailored to specific project needs.
    • The hosts emphasize the importance of choosing the right method for the context and being willing to adapt as new information emerges.

By addressing these points, Ben and Aaron provide valuable insights into how to navigate the complexities of estimation and planning in game development, ultimately helping studios ship better games with less stress and frustration.

 

Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ

 

And if you're interested in more of our content, links below.

"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production 

Newsletter: https://www.buildingbettergames.gg/newsletter 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

YouTube Channel: https://www.youtube.com/@buildingbettergames

 

 

E63: People, Products, And Playtests: Staying Connected To Your Players (Republish of Episode 1)21 May 202401:00:44

Episode 63: People, Products, Playtests (Republish of E1 of BBG)

Welcome to Building Better Games!

Due to Ben's recent knee surgery, we're revisiting one of our most popular episodes from season two. In this episode, originally titled "People, Products, Playtests," we dive deep into the importance of maintaining a strong relationship with the games we create.

By the way, our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ 

Key Topics:

1. Playtesting and Engagement: We discuss how regular playtesting can prevent teams from getting lost in the technical aspects and keep the focus on creating an engaging player experience.

2. Internal Playtests: We explore different company cultures around playtesting and how frequent testing can lead to better team behaviors and more successful products.

3. Gamer First, Developer Second: We talk through the impact to our own careers of being a gamer before a developer and how this perspective can lead to better game design and development.

4. Approach to Playtests: Aaron shares insights on the mindset and cultural aspects of playtesting, emphasizing the importance of playing the game from a player's perspective rather than just a developer's.

Join us for this episode on how to build better games through effective playtesting while maintaining a meaningful connection with both the product and the audience.

Don't forget to check out our new Discord server for game development leaders and producers to continue the conversation and solve the right problems together.

Enjoy the episode!

And if you're interested in more of our content, links below.

"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production 

Newsletter: https://www.buildingbettergames.gg/newsletter 

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ 

E62: What Leadership Skills Matter Most in Game Development?07 May 202400:47:54

Are you leveraging the full potential of your leadership role in game development?

Or are you stuck in the traditional tech-driven mindset?

In this episode of the Building Better Games podcast, hosts Ben and Aaron dissect the common leadership missteps in game development and offer a fresh perspective on what effective leadership really looks like in the game dev industry.

 

Key Highlights:  

  • Rethinking Technical Expertise: Ben and Aaron challenge the prevailing notion that deep technical skills are essential for leadership, advocating instead for the power of soft skills and systemic thinking.

  • Overcoming Systemic Barriers: Discover the systemic issues that can cripple even the most talented game development teams, and learn how effective leadership can overcome these challenges.

  • Enhancing Team Communication: Explore strategies to foster better communication and collaboration within teams, which can lead to increased creativity and efficiency.

  • Cultural Evolution in Leadership: Learn about the shift from authoritative to facilitative leadership styles in game development, and how this can transform team dynamics and project outcomes.

  • The Role of Trust and Empowerment: Understand the critical role of trust in empowering team members and fostering an environment where creativity and innovation thrive.

 

Curious to find out how these insights can transform your leadership approach and help you build better games? 

Tune in, engage with us in the comments, hit that like button if you find the discussion valuable, and don't forget to subscribe to Building Better Games for more insightful explorations into the nuances of game development. 

Join us as we pave the way to a new era of leadership in gaming!




Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

 

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

 

Check out our website: https://buildingbettergames.gg/

 

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

EP61: How to Get Promoted in Game Dev23 Apr 202400:48:04

Titles and seniority impact your ability to drive positive change.

It's worth knowing what promotion looks like so you can have the maximum impact possible.

In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they delve into strategies for climbing the career ladder in game development. 

They explore the often overlooked tactics and mindsets essential for professional growth within the world of gaming.

Ben and Aaron dissect the complexities of career progression, from the unspoken rules of getting promoted to navigating the cultural and structural intricacies of game studios. They address the controversial yet effective strategy of job switching for rapid advancement and the role of relationships in securing promotions.

 

Key Highlights:

- Insightful strategies for obtaining promotions within the game development industry.

- An exploration of job switching as a double-edged sword for career advancement.

- Practical advice on navigating company dynamics and aligning with organizational culture.

- The importance of building and leveraging relationships to enhance career trajectories.

- Real-world examples of overcoming barriers to promotion and the realpolitik of game studios.

 

Intrigued by the discussion?

Engage with us in the comments, show your support by hitting that like button, and don't forget to subscribe to Building Better Games for more insightful explorations into the art and science of making games.



Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

 

Check out our website: https://buildingbettergames.gg/

 

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn: https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

 

EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations09 Apr 202400:44:51

In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they recap GDC 2024, diving deep into the heart of game development, user-generated content (UGC), and the role of AI. 

Ben and Aaron dissect the changing dynamics of game creation, pondering the sustainability and success of non-lifestyle games amidst a sea of thousands-hour adventures. They navigate the intricate world of UGC, unpacking its potential to accelerate the creation of diverse and engaging gaming experiences. 

The dialogue ventures into the corridors of the Game Development Conference (GDC), unravelling current industry trends, the critical importance of bridging the chasm between developers and marketers, and the future of game production in an AI-infused era. 

 

Key Highlights:

  • A look at the role and impact of non-lifestyle games, challenging the norms of gaming success.

  • A deep dive into UGC's power to democratize game development, enabling creators to shape the future landscape.

  • Revelations from GDC, offering a glimpse into the collective mind of the industry, its trends, and its future direction.

  • The controversial yet transformative role of AI in gaming, from enhancing content creation to redefining NPC interactions.

  • Reflections on the industry's tumultuous waves, including layoffs and leadership challenges, and their impact on the creative process.

 

Fascinated by the discussion?

Make sure to leave a comment, hit that like button to show your support, and subscribe to Building Better Games for a front-row seat to the ongoing evolution of game development. 



Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

EP59: Should You Be a Servant Leader in Game Development?26 Mar 202400:47:16

Is true leadership about wielding power, or is it the art of empowering others?

In this episode, Ben and Aaron tackle the often misunderstood concept of servant leadership within the game development arena. 

They dissect the myths surrounding the philosophy, highlighting the difference between being a mere servant to the team and truly leading by serving. Delving into the nuances of engineering as both an art and a science, the duo sheds light on the importance of flexibility in leadership styles. 

From the necessity of adapting one's approach to the diverse needs of a team to the critical role of continuous learning and adaptation for leaders, this discussion covers of leadership challenges and strategies in the complex world of game development.

 

Key Takeaways:

  • A thorough examination of servant leadership and its misconceptions, emphasizing the balance between serving and leading for effective team management.

  • Insights into the dual nature of engineering in game development, recognizing the creative and technical skills that engineers bring to their work.

  • Strategies for leaders to adapt their style and approach, understanding the significance of being a teacher, mentor, coach, or leader as required.

  • The importance of continuous learning and skill development for leaders to remain effective in the ever-evolving game development industry.

  •  Practical advice on navigating organizational structures, team dynamics, and the ethical responsibilities inherent in leadership roles.

Join Ben and Aaron as they unravel the complexities of leadership in game development, offering valuable lessons on how to lead teams to success while fostering a culture of collaboration, creativity, and innovation.

Loved the episode?

 

Don't forget to hit the like button, leave a comment with your thoughts, and subscribe to stay updated on the latest discussions in the game development community!

Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

EP58 Why Your Favorite Games Are Getting More Expensive to Make12 Mar 202400:42:16

Why are your favorite games getting more expensive to make?

In this episode, Ben and Aaron dive into the escalating dynamics of game development costs and the transformative shift towards user-generated content and indie gaming success.

They explore the astronomical budgets of AAA games, touching on examples like GTA 6's rumored $2 billion development cost, and contrast these figures with the efficiency and innovation found in platforms like Roblox and games like PUBG and Stardew Valley.

The discussion reveals the industry's pressing issues, including the struggle for AAA studios to adapt to soaring budgets and the growing allure of independent game development. Ben and Aaron dissect the implications of these trends for game developers, leaders, and the broader landscape of the industry.

Key Takeaways:

- An analytical deep dive into the rising costs of AAA game development and its sustainability in the current economic climate.
- Exploration of the growing significance of user-generated content and indie games in reshaping industry standards and consumer expectations.
- Insight into the challenges and opportunities facing game development staffing, emphasizing the need for talent adaptation and innovation.
- The crucial role of leadership in steering the industry through these transformative times, with a focus on fostering a culture of collaboration, creativity, and flexibility.
- Reflections on the morale within the gaming industry, urging a reevaluation of work culture, job satisfaction, and the path forward for game developers and studios.

Tune in to unravel the complexities of today's game development ecosystem.

Enjoyed the pod? Make sure you like, comment and subscribe for more!

 

 

Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

 

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

 

EP57 Addressing the Real Issues of Today's Games Industry27 Feb 202400:42:33

In this episode, Ben and Aaron navigate the intricate landscape of leadership within the gaming industry. They tackle the dichotomy between mobile and traditional gaming leadership, the economic shocks shaking the foundation of game studios, and the contentious monetization strategies dividing industry veterans. 

Delving deeper, the conversation illuminates the pressures of balancing creative innovation with financial realities, and the complex dance between developers, publishers, and venture capitalists. 

This episode sheds light on the pivotal challenges and strides forward in the game development arena, offering a nuanced perspective on the forces shaping the future of gaming.

 

Key Takeaways:

  • An in-depth examination of contrasting leadership styles in mobile versus traditional gaming and their psychological and cultural implications.

  • Insights into how economic volatility affects game studios, with a focus on layoffs, strategic adjustments, and survival strategies.

  • A critical look at monetization models and their impact on the industry, especially in the context of recent global events.

  • The balance between structured organization and creative freedom, and how financial - pressures influence this dynamic in game development.

  • The complex interplay between developers, publishers, and venture capitalists, highlighting the potential for conflict and the challenges of adopting traditional game development methods in a mobile context.



Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

 

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

E56 Solving Despair and Burnout in Game Development with Greg Street13 Feb 202400:46:13

Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it's present?

In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle

Greg shares his valuable experiences and strategies for tackling burnout, demoralization, and despair within game development teams. He emphasizes the importance of providing team members with agency, fostering transparent leadership, and navigating the challenges of layoffs and morale with empathy and support.

Greg delves into the nuances of leading teams through tough times, highlighting the critical role of communication, setting clear visions, and understanding the impact of leadership decisions on team dynamics. 

The conversation is packed with practical advice for inspiring teams, preventing burnout, and the significance of empathy in leadership roles.

 

Key Takeaways: 

  • Transparent leadership and open communication are crucial in managing teams effectively.

  • Empathetic leadership can significantly impact team morale and productivity.

  • Providing team members with a sense of agency helps prevent burnout and fosters innovation.

  • Navigating layoffs and other challenges requires a careful balance of honesty and support.

  • Emotional well-being is as important as professional skill in developing a healthy workplace culture.

  • Strategies for maintaining high morale include listening to team feedback and adapting leadership approaches accordingly.



Check Out Fantastic Pixel Castle: https://fantasticpixelcastle.com/

Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/



Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

 

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

 

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

 

Connect with us:

Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/

Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

© My Podcast Data · Independent project · Data from Apple & Spotify