Explore every episode of the podcast Building Better Games
| Title | Pub. Date | Duration | |
|---|---|---|---|
| E105: Your "2-Day" Task Takes 2 Months. Here's the Fix. | 28 Oct 2025 | 01:04:30 | |
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre? In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it's easy is the only way to avoid the crushing complexity of doing it when it's hard. What you'll learn in this episode: ● Why teams might refuse to change and improve the way they work ● The importance of finding problems now, rather than waiting till later ● Why "crunch time" is killing your output, not boosting it ● When to be throwing work away and when to be making things real Bibliography: Paired Programming Illuminated by Lori Williams and Robert Kessler: More about our guest: Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better. Accolades and Publications: ● Co-Author: Agile In A Flash (with Jeff Langr). ● Contributor: Clean Code. ● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection. ● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals. Social Media and Websites: ● Website (Blog): https://agileotter.blogspot.com/ ● Company Blog: https://www.industriallogic.com/blog/ ● Twitter/X: @tottinge. ● LinkedIn: https://www.linkedin.com/in/agileotter/ ● Email: tottinge@gmail.com ● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/ Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #gamedev #SoftwareEngineering #Agile #GameIndustry #Leadership | |||
| E104: Game Dev Leaders: Save Weeks of Thrash in 20 Minutes | 21 Oct 2025 | 00:16:18 | |
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving? This solo episode with Ben reveals the hidden cost of avoiding difficult conversations and the simple, 20-minute fix that can unblock your entire game development team. The problem isn't your process, your backlog, or lack of effort—it's failure to pause and actually talk to each other. You'll learn: 5 signs you need to stop trying to outwork the problems Why pushing every problem to standup or retro isn't working How the right conversation can be worth more than weeks of work
Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDev #GameDevelopment #TeamAlignment #Agile #Productivity #BuildingBetterGames
| |||
| E103: Leadership Under Fire: Surviving a $100M Game Studio Crisis | 14 Oct 2025 | 00:57:29 | |
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 What happens when doing the right thing could get you fired? Every game dev leader faces this nightmare: being held accountable for results but not empowered to make the decisions needed to achieve them. That tension creates chaos, burns out teams, and kills great games. In this powerful episode, Ben sits down with Clinton Keith, author of Agile Game Development and one of the pioneers of Agile in the games industry. Clinton shares raw, unfiltered stories from real studio crises, including the moment a CEO threatened his team's lives to force change. This isn't a lecture; it's a candid look at what happens when pressure spikes, trust erodes, and leaders have to choose between survival and integrity. Together, Ben and Clinton break down the industry's most toxic patterns, from "efficient waste" caused by rapid scaling to the trust issues that cripple creative freedom. They also explore how proven frameworks from the military and medicine, like the OODA Loop, can help game studios move faster, safer, and with more clarity. 👉 Watch this episode for a brutally honest look at what real leadership takes in game development and how to lead when the system itself feels broken. What you'll learn in this episode: ✅ The Accountability Trap: Why even great leaders get stuck in broken systems (and how to break free) ✅ Scale Creates Waste: The hidden cost of growing your studio too fast ✅ The Trust Fix: Why control kills creativity (and how vulnerability builds real leadership) ✅ Beating Bad Systems: How to call out problems and keep your job ✅ Lessons from the Military & Medicine: Battle-tested frameworks that make your team faster and safer 🎮 About Clinton Keith: Learn more about Clint: 🔗Amazon Page: https://www.amazon.com/stores/author/B003AAP51G 🔗LinkedIn: https://www.linkedin.com/in/clintonkeith/ 🔗Website: https://clintonkeith.com/ Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDevLeadership #AgileGameDevelopment #GameIndustry #StudioCulture #GameProduction
| |||
| E102: 5 Game Dev Delusions That Kill Studios | 07 Oct 2025 | 00:28:09 | |
Stop leaving reality behind and ship better games! Is your studio living in a delusion that will only end in pain? Seemingly great teams burn millions of dollars only to shut down because they left reality behind. This episode breaks down the five game dev delusions that kill studios, which I've seen in well-funded, 100+ person teams, unfunded indies, and VC-backed startups. If you lead a team or want to avoid losing touch with reality, this is for you. We cover five "Ps" of delusional failure: Play, Planning, People, Players, and Purpose AND provide the concrete actions you must take to stay grounded, align your team, and ship a game that makes a difference. What You'll Learn in This Episode: ✔ Why chasing "the first fun" is a mistake ✔ How to spot vapor estimates before they sink you ✔ Why "best people" hiring puts the cart before the horse ✔ The "audience size" trap (and what to do instead) ✔ Why more work isn't getting you over the line ✔ What gives leaders an edge in staying grounded Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #gamedevleadership #gamedevelopment #gamedevlife #startups #gameproducer
| |||
| E101: How Layoffs Go Wrong—and the Right Way to Do Them | 30 Sep 2025 | 01:28:39 | |
Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 Do layoffs mean studio leadership is bad? While the popular answer is often "yes," the truth is more complex. Layoffs can reveal many things, from bad times in the market to failures to manage finances to corporate greed. But if you're a leader, the real test is how you behave when your company's survival is on the line. Trent Kusters, the co-founder and Studio Head of League of Geeks, joins Ben Carcich for a deeply personal and frank discussion about his experience of laying off almost all of his employees and transitioning the studio into hibernation. Trent argues that leaders are often "ignorant and or untrained" in the critical business, legal, and ethical frameworks needed to navigate a shutdown event with compassion and integrity. In this discussion, you'll learn: ✅ Why financial foresight and business savvy matter ✅ The true costs of a studio shutdown (even hidden ones like clearing out old desks) ✅ How to build a "rip zone" into your balance sheet to protect everyone ✅ Why living your company values—even when it costs hundreds of thousands—builds a true home for talent ✅ A five-point framework for planning, communicating, and managing a human-centric layoff Trent's GDC Talk (requires GDC Vault Access) : https://gdcvault.com/play/1035252/Leaders-Working-at-the-Heart Learn more about Trent Kusters: 🔗League of Geeks Website: https://leagueofgeeks.com/ 🔗LinkedIn: https://www.linkedin.com/in/trentkusters/ 🔗X (Twitter): https://twitter.com/trentkusters Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameIndustry #GameDevLeadership #StudioLayoffs #FinancialLiteracy #GameProduction | |||
| E100: Don't Hire Until You See These 3 Signs | 23 Sep 2025 | 01:09:42 | |
Ready to take your game development career to the next level? In this special Q&A episode for Episode 100, we're answering your most pressing questions from the Game Production Community Discord! Join Ben Carcich as he dives into critical topics that every game development leader faces, from navigating project pivots to building a healthy team culture. We'll explore: ✅ When to scale your team up (or down) This episode is packed with Ben's honest, experience-based insights to help you move past conventional wisdom and build better games. A special thanks to Jan for curating these questions from the GPC Discord, and for Juney who runs it. Connect with us: If you enjoyed this video and want to see more content on how to build better games, hit Subscribe! Your support helps us create more videos that help you solve the problems that matter. #GameDev #GameDevelopment #GameProducer #Leadership #GameDesign | |||
| E99: Stop Using 2-Week Sprints - Here's Why They're Failing You | 16 Sep 2025 | 00:38:40 | |
Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Why do most teams default to two-week sprints, even when they're wrong? In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length is a product lever, not a calendar convenience for your leadership, and how choosing the right rhythm for your team can reduce thrash, increase learning speed, and improve value delivery. What you'll learn in this episode:
This episode is for game developers and leaders who want to learn how to:
Connect with us:
If you enjoyed this video and want to see more content on how to build better games, hit subscribe! Your support helps us create more videos that help you solve the problems that matter. #GameDev #ProjectManagement #Leadership #Agile #Scrum | |||
| E98: Why Most Game Launches Flop (And How to Avoid It) | 09 Sep 2025 | 01:41:08 | |
Is there a way to predict whether a game will hit or flop? In this episode, Ben is joined by Colan Neese, who has spent a lot of time looking at how audiences relate to products at companies like Twitch and Nielsen. Colan's work at Mind Game Data is focused on "puzzling through the problem of anticipating which games are likely to take off at launch and which seem to be headed nowhere". The conversation challenges the conventional wisdom about what drives a successful launch, revealing why our data-driven approaches have been too narrow to anticipate success. In this episode, you'll learn: 🎮 Why launching at the wrong time can sink your game 👥 How building a community early can make or break you 🔊 The truth about player attention (it's not just about genres or loud voices online) 📅 When to move your launch date, despite the cost 🕵️♂️ And how to spot if your game is actually gaining traction without outside help Learn more about Colan Neese: Connect with Colan on LinkedIn at https://www.linkedin.com/in/colanneese/ and subscribe to his newsletters:
The Game Dev Leadership Accelerator is live. A successful game begins with leaders who catalyze success instead of wasting everyone's time. This conversation is a great example of the mindset we teach at Building Better Games at focusing on what matters, not what distracts. Connect with us:
#GameDev #GameIndustry #DataAnalytics #MarketingStrategy #Leadership
| |||
| E97: The 3 Tools Your Team Needs To Deliver Great Games | 02 Sep 2025 | 00:31:16 | |
🎮 There are tons of "game dev tools" out there promising to fix your problems… but too often, teams end up serving the tool instead of the tools serving them. In this video, I'll break down a simple, practical guide to streamline your process. You'll learn not just what you need, but why it matters whether you're running a team, starting a game studio, or pushing an R&D project forward. ✨ What you'll learn in this episode:
👉 Whether you're an indie dev, part of a startup, or working on experimental projects, these three tools will help you keep things moving in the right direction. If you want to start using Favro, my preferred work management system, with a template based on the advice in this episode, sign up here: https://www.favro.com/templates/games/team-function/game-startup Full Disclaimer: I am a Favro affiliate, because they have been my favorite tool for years. Starts small, scales well, insanely flexible. Check them out! If you are a leader frustrated with broken systems and feeling like you are endlessly solving the wrong problems, I want to help. I am kicking off a Game Dev Leadership Accelerator where I help leaders and producers level themselves up and solve the problems that matter. Check the link to be notified once the course is available: https://forms.gle/6HcJi6WChDkRVuF9A Connect with us:
#GameDev #GameDevelopment #ProjectManagement #GameProduction #Leadership
| |||
| E96: Setting Goals: It's Not Just About Shipping A Game, with Melissa Phillips | 26 Aug 2025 | 00:59:12 | |
Setting goals is harder than you think. In this episode, Ben Carcich is joined by Melissa Phillips, founder of Games Leadership, to dive deep into a topic that leaders often approach with little understanding: goal setting. From a professional perspective, goal setting is about helping people find fulfillment in what they are doing. Melissa discusses how goals have evolved from a basic survival need to a more complicated, individualistic pursuit. What you'll learn in this episode:
A successful game begins with better processes. This conversation is a great example of the mindset we teach at Building Better Games. Learn more about Melissa Phillips (Founder, Games Leadership) 🔗LinkedIn: https://www.linkedin.com/in/melphillips1/ Connect with us:
#GameDev #Leadership #ProjectManagement #CareerDevelopment #Goals
| |||
| E95: The Challenge Of Live Service Games And How To Win with Ryan Scott | 12 Aug 2025 | 01:27:57 | |
Are live service games truly dying, or are we just seeing a new era of evolution? In this episode, we sit down with game designer and product thinker Ryan Scott to unpack the difficult world of live service titles. Ryan brings a wealth of knowledge from his time working on major titles, sharing his unique insights on what makes a live service game thrive or fail. We dive deep into the concept of "switching costs," the importance of meeting specific player needs, and the delicate balance between mastery and novelty that defines a game's longevity. 🎮We talk about:
Here's the breakdown of the games and companies we talked about in this episode: The Games:
The Companies & Studios:
Learn more about Ryan Scott: In today's complex and costly industry, planning and estimation matter more than ever but are often destructive rather than helpful. Elevate your studio's decision-making and collaboration by learning how to get more out of estimation in less time. Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ #GameDev #GamingIndustry #GamePublishing #BusinessOfGames #GameMarketing | |||
| E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard | 29 Jul 2025 | 01:09:45 | |
Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do? Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two parts working together to ship games, defining publishing as everything outside of dev. This episode explores the nature of game publishing, the historical dev-pub divide, and the need for greater integration and shared goals in today's complex market. What You'll Learn in This Episode:
Learn more about Elizabeth Howard: LinkedIn: https://www.linkedin.com/in/elizabethhoward Resources mentioned::
In today's complex and costly industry, strategic planning and effective estimation can help you succeed. Unfortunately, most studios don't know how to estimate in a way that makes the time spent worthwhile. If you want to spend less time and get more value out of estimation, check out our Advanced Estimation Course: https://www.buildingbettergames.gg/advanced-estimation-course Connect with us: LinkedIn: https://www.linkedin.com/company/building-better-games/ Instagram: https://www.instagram.com/buildingbettergames/# Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDev #GamingIndustry #GamePublishing #BusinessOfGames #GameMarketing | |||
| E93: The Collapse of the Games Industry with Trent Kusters | 15 Jul 2025 | 01:35:17 | |
How will the game industry adapt? Are we hurtling towards a gig economy? In this powerful conversation, we sit down with Trent Kusters, co-founder and studio head of League of Geeks, to talk about the future of our industry. Trent takes us on a deep, honest exploration of the game industry's current state, from platform power struggles and algorithmic curation to the erosion of full-time game dev careers. This vital conversation goes beyond just metrics, delving into the human element, sustainability, and the legacy we're creating for the next generation of talent. Here's what we'll learn in this episode: - The emergence of a game dev gig economy Resources mentioned: Doughnut Economics by Kate Raworth: https://www.amazon.com/Doughnut-Economics-Seven-21st-Century-Economist/dp/1603586741 Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas | AIAS Game Maker's Notebook: https://youtu.be/eFtGxFnOwtY?feature=shared Matthew Ball's Presentation: The State of Video Gaming in 2025: https://www.matthewball.co/all/stateofvideogaming2025 Shams Jorjani's "The Business of Video Games" featuring Xalavier Nelson Jr.: https://www.podbean.com/ew/pb-jyh9a-18333d4 Learn more about Trent Kusters: League of Geeks Website: https://leagueofgeeks.com/ LinkedIn: https://www.linkedin.com/in/trentkusters/ X (Twitter): https://twitter.com/trentkusters Recommended games to check out! I Am Your Beast: https://www.youtube.com/watch?v=A4RHkNCLtIU&ab_channel=IGN Town To City: https://www.youtube.com/watch?v=XRY-RgWh6hg&ab_channel=IGN Caves of Qud: https://www.youtube.com/watch?v=2c6burNvtsU&ab_channel=KitfoxGames Want to know when you'll be done? Master game and software estimation so you can make better decisions sooner. Connect with us: LinkedIn: https://www.linkedin.com/company/building-better-games/ Instagram: https://www.instagram.com/buildingbettergames/# Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
#GameDev #GamingIndustry #GameDevelopment #GameStudio #GameIndustryInsights
| |||
| E92: 5 Principles Game Producers Need with 35-Year Industry Vet Steve Sargent | 01 Jul 2025 | 01:19:55 | |
What does it truly take to deliver a great game consistently in an industry known for its challenges and complexities? Join us for a conversation with Steve Sargent, Head of Production at Blind Squirrel Games, a veteran with over 35 years of experience in the game industry, including work on iconic titles like BioShock: The Collection and Mass Effect Legendary Edition. Steve dives deep into the art and science of game production, sharing the things to do, and also what to avoid, from his extensive career. You'll learn:
Whether you're an aspiring producer, an indie developer, or a seasoned leader, Steve's hard-earned wisdom offers actionable takeaways to help you build better games and stronger teams. Learn more about Steven Sargent:
Connect with us: LinkedIn: https://www.linkedin.com/company/building-better-games/ Twitter: https://x.com/BBG_Podcast Instagram: https://www.instagram.com/buildingbettergames/# Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw
#GameProduction #GameDev #AgileDevelopment #TeamLeadership #BlindSquirrelGames
| |||
| E91: How to Stop Compromising and Make the Studio You Actually Want with Critical Path Games | 17 Jun 2025 | 01:42:10 | |
Game production lives and dies on planning—but most teams are still building like it's 2010. In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the "critical path" to the illusion that things will magically come together in the final stretch, they explain why "figure it out later" kills projects, how lack of real commitment cripples teams, and what it actually takes to build a dependable studio culture. Hint: It's not a short list of "values." This is a wake-up call for any studio still relying on outdated ideas about how work gets done, and a practical guide to doing better. 🔍 You'll Hear: If you're a studio leader, producer, or creative tired of chaos and ready to build games with clarity, intention, and momentum, check it out! Connect with Critical Path Games: 🌐 Connect with Us: #GameProduction #GameLeadership #CriticalPath #StudioCulture #BuildingBetterGames | |||
| E90: The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor | 03 Jun 2025 | 01:18:25 | |
Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering talent. They dive deep into the tragedy of the commons happening across studios, where short-term thinking and overreliance on senior talent are putting the future of game engineering at risk. Carly sheds light on the danger of under-investing in junior talent, the mentorship void left behind by remote work, and the role AI is really playing (hint: it's not what vendors are promising). Whether you're leading a studio, managing engineers, or trying to break into games yourself, this episode is a wake-up call. You'll Hear: Connect with Carly Taylor: Join the Building Better Games Community: Connect with Us: 👉 Subscribe for weekly episodes on game dev leadership, production, and culture.
| |||
| E89: Stop Crippling Your Team: How Leaders Create—and Fix—Bottlenecks | 20 May 2025 | 01:00:32 | |
Building a game is hard. Leading the team to do it well without losing yourself along the way? That's even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight and real-world experience to one of the most overlooked conversations in game development: what happens when power, pressure, and people collide. They dig into what founders get wrong, why doing "everything right" can still lead to failure, and how today's leaders can navigate burnout, broken systems, and the crushing uncertainty of building something new. You'll hear:
If you're a founder, leader, or future studio builder, this one's for you.
🌐 gamesleadership.com Looking to grow as a developer, producer, or studio leader? We've got you covered. ✅ Join the BBG Discord ✅ Level Up Your Production Skills ✅ Get Insights in Your Inbox Connect with Us:
👉 Subscribe for weekly episodes on building better studios, better games, and better leadership in the game industry.
#GameLeadership #IndieGameDev #StudioCulture #GamesIndustryInsights #LeadershipInGames
| |||
| E88: The 3 Levers to Make Games Travel East ↔ West | 06 May 2025 | 01:16:08 | |
What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide's founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike.
Clark also reflects on transitioning from screenwriting to games, and the team's surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between. If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don't miss this conversation. Stay Connected: Ben Carcich (Host, Building Better Games)
Rob Wynne (Co-founder, Rising Tide Studios)
Clark Kosene (Narrative Lead)
Rising Tide Studios
Get full uncut episodes & behind-the-scenes content: | |||
| E87: Toxic Culture in Game Development: The Real Metrics That Matter with Charlie Sull | 22 Apr 2025 | 00:48:06 | |
How would you know if your studio's culture is toxic—before it's too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is your operating system, and if leaders don't prioritize it, dysfunction spreads fast. We break down:
If you're a studio head, team lead, or future cultural change-maker, this episode will challenge your assumptions and give you new tools to build a better workplace. What You'll Learn:
Books & Authors Mentioned (and Must-Reads!) from This Episode
- Focuses on the "heart" vs. "science" sides of business—emphasizing the value of culture
- Referenced for understanding team behavior and dysfunction
- Recommended by Charlie Sull for understanding organizational culture and leadership - Notable titles include Winning Through Innovation and Lead and Disrupt
- Practical tools and AI-driven metrics for measuring and improving workplace culture 🔗 Learn More & Connect Join the Community Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter Connect with Us:
Let's keep building better games—together. | |||
| E86: Why User Acquisition Isn't Just For Mobile Anymore with Matej Lančarič | 08 Apr 2025 | 01:09:46 | |
Building a great game is hard—but getting players to actually discover and play it? That's often harder. In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition (UA), creative strategy, and why great games still fail without a clear plan to get players in the door. We break down:
Matej shares how mobile's UA evolution is coming to PC and console games, and why studio leaders must get hands-on with their marketing strategy before it's too late. Whether you're a game developer, producer, or studio lead, this episode is your tactical crash course on how to actually reach players in 2024's overcrowded game market. Connect with Matej Lančarič: Website: https://lancaric.me/ LinkedIn: https://www.linkedin.com/in/matejlancaric Twitter: https://twitter.com/matej_lancaric Join the Community Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter Connect with Us: LinkedIn: https://www.linkedin.com/company/building-better-games Twitter: https://twitter.com/BBG_Podcast Instagram: https://www.instagram.com/buildingbettergames Website: https://www.buildingbettergames.gg/ Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial 👉 Subscribe for weekly episodes focused on building better studios, better games, and better leadership in the game industry. | |||
| E85: Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister | 25 Mar 2025 | 01:31:13 | |
In this episode, we welcome back organizational psychologist Graham McAllister for part 3 of our deep dive into one of the most critical challenges in game development—game vision. If you're a game developer, leader, or aspiring leader, this is an essential conversation that exposes why studios struggle to align on vision and how that misalignment contributes to failed games, frustrated teams, and organizational friction. Graham shares exclusive insights from his groundbreaking research, revealing why even seasoned studios misfire on creating shared mental models and what happens when product vision and creative vision pull teams in opposite directions. We break down how team psychology, leadership gaps, and missing frameworks are silently derailing your projects—and what you can do to change that. Whether you're leading a game team, working in production, design, or aiming for studio leadership, this episode will reshape how you approach collaboration, alignment, and success. Key Topics:
Resources & Next Steps: Connect with Graham McAllister: Read Graham's research and updates on the upcoming Game Vision book: Check out Graham's player psychology book (free online or via Amazon): Like this episode? Subscribe and hit the bell to stay updated on building better teams and creating successful games:
Join the Community Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter Connect with Us: LinkedIn: https://www.linkedin.com/company/building-better-games Twitter: https://twitter.com/BBG_Podcast Instagram: https://www.instagram.com/buildingbettergames Website: https://www.buildingbettergames.gg/ YouTube: https://www.youtube.com/c/BuildingBetterGames Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial We want to hear from YOU! What struggles have you faced with game vision on your projects? Drop your experiences in the comments. | |||
| E84: The Real Cost Of Founding A Game Startup with Joseph Kim | 11 Mar 2025 | 01:06:33 | |
The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren't prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation? In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studio in India, the challenges of hiring and leading globally, and the realities of making tough business decisions in game development. Key Takeaways:
Connect with Joseph Kim GameMakers Newsletter: https://www.gamemakers.com LinkedIn: https://www.linkedin.com/in/jokim Website: https://lilagames.com/ Expert Profile: https://www.liquidandgrit.com/expert-directory/joseph-kim/ Check out this episode: https://www.youtube.com/watch?v=fjBIXbN6h_E YouTube: https://www.youtube.com/@Lilagames Join the Community Our Discord community is live! Join the conversation with game developers, producers, and industry leaders committed to improving the future of game development: https://discord.gg/ySCPS5aMcQ Looking to level up your game production skills? Explore our online course designed to help you become a more effective game producer: https://www.buildingbettergames.gg/succeeding-in-game-production Stay ahead with game development insights delivered straight to your inbox. Subscribe to our newsletter: https://www.buildingbettergames.gg/newsletter Connect with Us: LinkedIn: https://www.linkedin.com/company/building-better-games Twitter: https://twitter.com/BBG_Podcast Instagram: https://www.instagram.com/buildingbettergames Website: https://www.buildingbettergames.gg/ YouTube: https://www.youtube.com/c/BuildingBetterGames
| |||
| E83: 3 Steps To Leading Well In Game Development | 25 Feb 2025 | 00:42:59 | |
What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managing" processes.
Key Takeaways:
Why This Matters: Many game development leaders unknowingly fall into the trap of micromanagement, focusing more on processes than people. If you want to build better games, create stronger teams, and lead with purpose, you need to develop real leadership skills.
Your Challenge:
Join the Building Better Games Community
Our Discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place: https://discord.gg/ySCPS5aMcQ
Interested in an online course on becoming a better game producer? Check it out here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for game development insights: https://www.buildingbettergames.gg/newsletter
Follow & Subscribe:
🚀 Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial
| |||
| E82: The Most Expensive Mistake In Game Dev | 11 Feb 2025 | 01:21:55 | |
What if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas. Key Takeaways:- Stop Searching for the "Perfect Prototype" – The best teams prioritize many small, fast failures over one high-stakes prototype. - Prototyping Is a Science and an Art – The most successful studios create intentional experiments that map out their design space before committing to a vision. - Build a Learning Machine, Not Just a Game – A strong studio isn't just about good ideas—it's about a team that knows how to test and refine them. - Innovation Comes from Small Fixes, Not Big Ideas – World of Warcraft and Apex Legends didn't just win by reinventing the wheel; they won by refining existing formulas with micro-improvements. - Hiring Too Fast Can Kill Your Game – Too many studios hire for downstream roles (art, animation) before locking in core mechanics, creating inefficiencies and wasted resources. 👉 Connect with Leif Johansen- Leif Johansen LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141
Our Discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place: https://discord.gg/ySCPS5aMcQ Interested in an online course on becoming a better game producer? Check it out here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for game development insights: https://www.buildingbettergames.gg/newsletter
Follow & Subscribe: - Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ - YouTube Channel: https://www.youtube.com/@buildingbettergames - Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm 🚀 Support the Show! Help us create more amazing content by joining us on Patreon: https://www.patreon.com/BBGOfficial
| |||
| E81: Bad Playtests Break Teams—Here's the Fix | 28 Jan 2025 | 00:36:59 | |
Is the games industry maturing or collapsing? How have our old models and comparisons hurt how we develop? In this episode, Leif walks us through how game dev has shifted, and how you need to think differently to stay relevant. Enjoy!
Key Takeaways:
👉 Connect with Leif Johansen • Leif Johansen LinkedIn: https://www.linkedin.com/in/leif-johansen-52139141
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm Help us create more amazing content! | |||
| E80: Stop Betting Everything on One Game — Start Shipping 10 on UEFN | 14 Jan 2025 | 00:57:11 | |
Why did Bungie's founder leave the AAA world to start building games in UEFN? What are the advantages and challenges of UGC platforms? Today, we talk with Alex Seropian, veteran game designer and founder of Bungie and Look North World, about the future of our industry. Enjoy!
Key Takeaways:
👉 Connect with Alex Seropian
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm Help us create more amazing content! | |||
| E79: Why AAA is Failing and How to Recover and Other Questions - Our First Q&A Episode! | 31 Dec 2024 | 01:18:34 | |
No guests today! Instead, I'll be taking questions from the Building Better Games discord and answering them. I cover10 questions including the challenges with AAA dev, the rise of co-dev, and what production careers look like. Enjoy! Question #1 : How do you ensure that you (the royal you) are making a game that will be fun for players, not just fun for its designers to make? (Or maybe in this context - what are the ways in which production can support product management and ensure the sprint-to-sprint goals align with what internal player advocates are asking for?) Question #2 : What would you say needs to happen to make the big players more competitive / successful again? Question #3: Do you think there's an observable trend towards an increased amount of codevelopment as a way to mitigate costs/risk? What issues do you see this posing for coherent design and production if there is an increasing reliance on external development partners?
Question #4: There are clear signs when certain aspects of a game are lacking - incoherent design, low quality assets, buggy software. What are the player-facing symptoms of a game that is lacking in production or leadership competencies?
Question #5: Production organizations at larger game studios often suffer from issues of structure, such as a substantial number of producers, senior producers, and even lead producers all rolling directly up into an overburdened production director, because there doesn't seem to be an understood space for a "producer manager" between frontline production and executive/director-level production leadership. What is the rationale for this gap when <discipline> manager is a well-understood conceit in other gamedev disciplines (e.g. designers will have design managers reporting to a design director, artists will have department managers reporting to a director, engineers have managers between them and directors, etc.)? Is it just that production is typically not a large enough organization to merit managers? That producers are seen as organized and not in need of more traditional personnel management?
Question #6: How can you become better at your role as a producer when you aren't at your job? Or in other words, how can you get better at what you do aside from getting more experience?
Question #7: For mid- and senior level producers: What does a career development track look like? Often it seems like the only future for a highly competent producer is executive producer (a stretch for many and not a realistic path for most) or production director, which itself is a rarified commodity at larger developers. What are the progression opportunities an IC producer should be considering? Question #8: As the only Production guy on my team (and 1 of 3 "operations people"), how would you deal with getting questions and answers when you have nobody around to rubber ducky with?
Question #9: When talking about the past, how can you learn to abstract experiences and look past the specifics? Are there any resources you recommend for learning how to tell stories so that you're not bogged down in the details of history?
Question #10: How are game developers selecting and setting up test groups to see their players are enjoying the game and it's a good market fit? Are there aspects of this process that could see refining and improving? Or common pitfalls other developers tend to see in this process?
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Help us create more amazing content! Join us on Patreon today: https://www.patreon.com/BBGOfficial
| |||
| E78: How to Lead Game Dev in Uncertain Times, with Omar Kendall | 18 Dec 2024 | 00:53:48 | |
There's a ton of knowledge about how we sustain games, but the art of creating something new remains mysterious, even to veteran developers. In this episode, Omar Kendall returns to talk about unknowns, product vs design, and how our industry is relating to risk. Enjoy!
Key Takeaways:
👉 Connect with Omar Kendall • Omar Kendall LinkedIn: https://www.linkedin.com/in/omarkendall/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm Help us create more amazing content! | |||
| E77: How You Know Which Game To Make, with Omar Kendall | 03 Dec 2024 | 00:55:49 | |
Figuring out a novel game idea is HARD. You can't just hope the mishmash of ideas in your head are going to come together - history shows they often don't. So how do you pick your target? Omar Kendall is here to help you out with that. Enjoy! Key Takeaways:
👉 Connect with Omar Kendall
• Omar Kendall LinkedIn: https://www.linkedin.com/in/omarkendall/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm Help us create more amazing content! | |||
| E76: How to Market Your Game with Chris and Joe from Ignition Facility | 19 Nov 2024 | 00:37:18 | |
Marketing games is tough. The world is twisting under our feet right now, as big and small studios struggle to reach players. The world is changing, but there are things you can do. We've got Chris and Joe here to help you better market your game. Enjoy!
Key Takeaways:
👉 Connect with Chris Heintz & Joe Blancato
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
| |||
| E75: Why It's So Hard To Get Players To Play Your Game, with Joe and Chris from Ignition Facility | 05 Nov 2024 | 00:51:40 | |
In this episode, Ben sits down with Chris Heintz and Joe Blancato, co-founders of Ignition Facility, to discuss the challenges and strategies in game marketing today. As game industry veterans with deep experience in marketing for top studios like Riot Games, Chris and Joe share insights on why traditional marketing models often fall short in a crowded gaming landscape. They explore how studios can reach players more effectively by building meaningful communities, testing their games early, and engaging influencers long before release. If you're curious about how to adapt to today's fast-changing market, this episode has the answers. Key Takeaways:
👉 Connect with Chris Heintz & Joe Blancato: • Chris Heintz LinkedIn: https://www.linkedin.com/in/heintzer/ • Joe Blancato LinkedIn: https://www.linkedin.com/in/jblancato/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
| |||
| E74: How To Write Compelling NPCs For Space Marine 2 with Matthew Garcia-Dunn | 22 Oct 2024 | 00:51:14 | |
Narrative is often overlooked in game dev. We want to explore what you might be missing if you skip writers, storytellers, and worldbuilders, and what to look for when working with them. We are joined by Matthew Garcia-Dunn, who most recently wrote for Space Marine 2. Enjoy! Key Discussion Points:
If you're curious about how games like Space Marine 2 or League of Legends come to life from a narrative standpoint, you won't want to miss this!
👉 Connect with Matthew Garcia-Dunn: • Matthew Garcia-Dunn's LinkedIn: https://www.linkedin.com/in/matthew-garcia-dunn-39157812/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm | |||
| E73: The Challenges Game Studios Face And Saying Goodbye with Aaron Smith | 08 Oct 2024 | 00:35:21 | |
Welcome to the BBG podcast! In this special episode of Building Better Games, co-host Aaron Smith returns to share his insights on game development, leadership, and the state of the industry. Aaron opens up about the challenges facing AAA studios today, the impact of the pandemic on his career, and his recent decision to step back from the podcast and industry. He also discusses the importance of staying connected to players and why innovation is critical for the future of game development. Key Takeaways:
If you're passionate about game development or leadership, this episode offers valuable insights into the challenges and opportunities shaping the future of the industry. Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
Connect with Aaron: • Aaron Smith's LinkedIn: https://www.linkedin.com/in/doublearon00/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm | |||
| E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers | 24 Sep 2024 | 00:33:51 | |
Welcome to Episode 72 of the Building Better Games Podcast! We're getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement. Have you ever felt completely immersed in a game, losing track of time and becoming one with the experience? Or wondered how developers can intentionally craft this feeling for players? Knowing how flow works for players will help you create captivating and seamless gaming experiences that keep players hooked. Key Points: Understanding Flow:
Flow in Game Design:
Triggers and Blockers of Flow:
Designing for Flow Phases:
Future of Flow in Gaming:
Mastering the concept of flow will give you a step up in crafting games that are not just enjoyable but profoundly engaging. Whether you're a game developer aiming to create unforgettable experiences or a gamer curious about what makes some games so compelling, this episode is filled with insights you won't want to miss. Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support mean the world to us, and we're excited to continue bringing you valuable content. See you next time! To learn more about Kevin Scheepers: • LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/ • FlowMade Website: https://flowmade.org • GameWell Podcast: https://flowmade.org/gamewell
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Youtube Channel : https://www.youtube.com/@buildingbettergames | |||
| E71: How Baldur's Gate 3's Story And Cinematics Were Built with John O'brien and Greg Lidstone | 10 Sep 2024 | 00:40:53 | |
Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game's cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment. Key Points: Embracing Fluidity: Baldur's Gate 3's development was a dynamic process, with story elements and cinematic scenes constantly changing. Larian Studios' structure fostered adaptability, allowing teams to react to these changes and seize opportunities. Collective Decision-Making, Singular Vision: Decision-making at Larian was a collaborative effort involving various team leads and prioritizing player experience above all else, with decisions framed against an aligned vision everyone shared. Open Communication & Trust: The studio thrives on transparent communication and a deep-seated trust in its team members. This fosters autonomy and allows individuals to take ownership of their creative contributions. The Human Element: Building a great game isn't just about project management; it's about embracing the human element. Larian encourages its developers to make games they are passionate about, fostering a sense of personal investment and creative fulfillment. Baldur's Gate 3 stands as a testament to the power of adaptability, trust, and open communication in game development. Larian Studios' approach highlights the importance of embracing change, fostering a culture of collaboration, and empowering individuals to contribute their unique creativity. Share your thoughts! What are your key takeaways from John and Greg's experiences? How do you navigate the challenges of adaptation and collaboration in your own projects? Let us know in the comments below!
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time! To learn more about Larian Studios: • Larian Studios Website: https://larian.com/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames | |||
| E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers | 27 Aug 2024 | 00:39:24 | |
Welcome to the BBG podcast, episode 70! In today's episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you've ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functioning game studios by focusing on organizational flow. Key Points:
Understanding Flow:
Triggers and Blockers:
Leadership:
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
• FlowMade Website: https://flowmade.org • GameWell Podcast: https://flowmade.org/gamewell
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames
| |||
| E69: How Product Thinking Can Help Your Game with John Cutler | 13 Aug 2024 | 00:43:23 | |
Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry. Key Points: John Cutler's Journey:
Product Thinking:
Diminishing Returns:
Role of Product Managers:
Leadership and Culture:
Feature Factory Approach:
Complex Adaptive Systems:
Ideal Prioritization:
Aspiring Product Managers:
Culture and Leadership:
Thanks for joining us! We explored John's journey, highlighting the importance of a healthy product culture and clear vision. John provided advice on the role of product managers, effective prioritization, and fostering creativity within teams.
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
To learn more about John Cutler:
LinkedIn: https://www.linkedin.com/in/johnpcutler/
Twitter: https://x.com/johncutlefish
Newsletter: cutlefish.substack.com
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames | |||
| E68: How to Create an Effective Game Vision with Graham McAllister | 30 Jul 2024 | 00:42:51 | |
Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this episode offers valuable insights to enhance your game development process.
To learn more about Dr. McAllister: https://www.linkedin.com/company/teamsync-ltd/ Graham's LinkedIn: https://www.linkedin.com/in/grahammcallister
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames
| |||
| E67: The #1 Reason Game Dev Fails with Graham McAllister | 16 Jul 2024 | 00:42:11 | |
In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve into the intricacies of vision alignment and its crucial role in creating successful games.
Vision in game development can be ambiguous and multifaceted.
Misalignment of vision among team members can lead to significant challenges and failures.
Stability in game studios is often undermined by conflicting visions and organizational flux.
Shared mental models are crucial for aligning team vision and improving the development process.
Practical solutions exist to address vision misalignment and create more cohesive and successful games.
Thank you for joining us for Part 1 of our discussion on vision in game development with Dr. Graham McAllister. We hope you found the insights valuable and thought-provoking. Stay tuned for Part 2, where we will continue to explore solutions and strategies for achieving better vision alignment in game studios. Don't forget to subscribe and hit the notification bell so you don't miss any updates. Your feedback and support are greatly appreciated, and we look forward to bringing you more content that helps you succeed in your game development journey. See you in the next episode!
To learn more about Dr. McAllister: https://www.linkedin.com/company/teamsync-ltd/ Graham's LinkedIn: https://www.linkedin.com/in/grahammcallister
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames
| |||
| E66: How to Optimize Game Development with Patric Palm, Founder of Favro | 02 Jul 2024 | 00:36:10 | |
Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collaboration, and achieving excellence in live operations. Key Discussion Points: Transitioning from Startup to Scaling in Game Development
Effective Live Operations Management
Collaborative Estimation Practices
Empowering Teams with the Right Tools
The Role of Community and Knowledge Sharing
For more info about Favro, go to http://www.favro.com And to learn more about Patric, check out his LinkedIn: https://www.linkedin.com/today/author/patricpalm Thanks for listening! Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames | |||
| E65: How To Do Game Design During Ideation with Greg Street | 18 Jun 2024 | 00:42:42 | |
In this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle. Key Discussion Points:
Greg also shares personal anecdotes and insights from his career, emphasizing the importance of flexibility, adaptability, and maintaining a clear vision throughout the game development process. This episode provides valuable guidance for aspiring game developers and offers a deep dive into the complexities of game design in the ideation phase. Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: And if you're interested in more of our content, links below. "Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production Newsletter: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/ Greg's Website: https://fantasticpixelcastle.com/ Greg's Twitter: https://x.com/Ghostcrawler YouTube Channel: https://www.youtube.com/@buildingbettergames
| |||
| E64: Why Estimation In Game Dev Is So Hard | 04 Jun 2024 | 00:44:52 | |
In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also covers current trends in game development, including the ongoing issue of layoffs and economic pressures affecting studios. Key Points:
By addressing these points, Ben and Aaron provide valuable insights into how to navigate the complexities of estimation and planning in game development, ultimately helping studios ship better games with less stress and frustration.
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
And if you're interested in more of our content, links below. "Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production Newsletter: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ YouTube Channel: https://www.youtube.com/@buildingbettergames
| |||
| E63: People, Products, And Playtests: Staying Connected To Your Players (Republish of Episode 1) | 21 May 2024 | 01:00:44 | |
Episode 63: People, Products, Playtests (Republish of E1 of BBG) Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ | |||
| E62: What Leadership Skills Matter Most in Game Development? | 07 May 2024 | 00:47:54 | |
Are you leveraging the full potential of your leadership role in game development? Or are you stuck in the traditional tech-driven mindset? In this episode of the Building Better Games podcast, hosts Ben and Aaron dissect the common leadership missteps in game development and offer a fresh perspective on what effective leadership really looks like in the game dev industry.
Key Highlights:
Curious to find out how these insights can transform your leadership approach and help you build better games? Tune in, engage with us in the comments, hit that like button if you find the discussion valuable, and don't forget to subscribe to Building Better Games for more insightful explorations into the nuances of game development. Join us as we pave the way to a new era of leadership in gaming!
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| EP61: How to Get Promoted in Game Dev | 23 Apr 2024 | 00:48:04 | |
Titles and seniority impact your ability to drive positive change. It's worth knowing what promotion looks like so you can have the maximum impact possible. In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they delve into strategies for climbing the career ladder in game development. They explore the often overlooked tactics and mindsets essential for professional growth within the world of gaming. Ben and Aaron dissect the complexities of career progression, from the unspoken rules of getting promoted to navigating the cultural and structural intricacies of game studios. They address the controversial yet effective strategy of job switching for rapid advancement and the role of relationships in securing promotions.
Key Highlights: - Insightful strategies for obtaining promotions within the game development industry. - An exploration of job switching as a double-edged sword for career advancement. - Practical advice on navigating company dynamics and aligning with organizational culture. - The importance of building and leveraging relationships to enhance career trajectories. - Real-world examples of overcoming barriers to promotion and the realpolitik of game studios.
Intrigued by the discussion? Engage with us in the comments, show your support by hitting that like button, and don't forget to subscribe to Building Better Games for more insightful explorations into the art and science of making games.
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn: https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
| |||
| EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations | 09 Apr 2024 | 00:44:51 | |
In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they recap GDC 2024, diving deep into the heart of game development, user-generated content (UGC), and the role of AI. Ben and Aaron dissect the changing dynamics of game creation, pondering the sustainability and success of non-lifestyle games amidst a sea of thousands-hour adventures. They navigate the intricate world of UGC, unpacking its potential to accelerate the creation of diverse and engaging gaming experiences. The dialogue ventures into the corridors of the Game Development Conference (GDC), unravelling current industry trends, the critical importance of bridging the chasm between developers and marketers, and the future of game production in an AI-infused era.
Key Highlights:
Fascinated by the discussion? Make sure to leave a comment, hit that like button to show your support, and subscribe to Building Better Games for a front-row seat to the ongoing evolution of game development.
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/ If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| EP59: Should You Be a Servant Leader in Game Development? | 26 Mar 2024 | 00:47:16 | |
Is true leadership about wielding power, or is it the art of empowering others? In this episode, Ben and Aaron tackle the often misunderstood concept of servant leadership within the game development arena. They dissect the myths surrounding the philosophy, highlighting the difference between being a mere servant to the team and truly leading by serving. Delving into the nuances of engineering as both an art and a science, the duo sheds light on the importance of flexibility in leadership styles. From the necessity of adapting one's approach to the diverse needs of a team to the critical role of continuous learning and adaptation for leaders, this discussion covers of leadership challenges and strategies in the complex world of game development.
Key Takeaways:
Join Ben and Aaron as they unravel the complexities of leadership in game development, offering valuable lessons on how to lead teams to success while fostering a culture of collaboration, creativity, and innovation. Loved the episode?
Don't forget to hit the like button, leave a comment with your thoughts, and subscribe to stay updated on the latest discussions in the game development community! Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/ If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| EP58 Why Your Favorite Games Are Getting More Expensive to Make | 12 Mar 2024 | 00:42:16 | |
Why are your favorite games getting more expensive to make?
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
| |||
| EP57 Addressing the Real Issues of Today's Games Industry | 27 Feb 2024 | 00:42:33 | |
In this episode, Ben and Aaron navigate the intricate landscape of leadership within the gaming industry. They tackle the dichotomy between mobile and traditional gaming leadership, the economic shocks shaking the foundation of game studios, and the contentious monetization strategies dividing industry veterans. Delving deeper, the conversation illuminates the pressures of balancing creative innovation with financial realities, and the complex dance between developers, publishers, and venture capitalists. This episode sheds light on the pivotal challenges and strides forward in the game development arena, offering a nuanced perspective on the forces shaping the future of gaming.
Key Takeaways:
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| E56 Solving Despair and Burnout in Game Development with Greg Street | 13 Feb 2024 | 00:46:13 | |
Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it's present? In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle Greg shares his valuable experiences and strategies for tackling burnout, demoralization, and despair within game development teams. He emphasizes the importance of providing team members with agency, fostering transparent leadership, and navigating the challenges of layoffs and morale with empathy and support. Greg delves into the nuances of leading teams through tough times, highlighting the critical role of communication, setting clear visions, and understanding the impact of leadership decisions on team dynamics. The conversation is packed with practical advice for inspiring teams, preventing burnout, and the significance of empathy in leadership roles.
Key Takeaways:
Check Out Fantastic Pixel Castle: https://fantasticpixelcastle.com/ Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||