Explore every episode of the podcast Building Better Games
| Title | Pub. Date | Duration | |
|---|---|---|---|
| E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers | 27 Aug 2024 | 00:39:24 | |
Welcome to the BBG podcast, episode 70! In today's episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you've ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functioning game studios by focusing on organizational flow. Key Points:
Understanding Flow:
Triggers and Blockers:
Leadership:
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
• FlowMade Website: https://flowmade.org • GameWell Podcast: https://flowmade.org/gamewell
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames
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| E69: How Product Thinking Can Help Your Game with John Cutler | 13 Aug 2024 | 00:43:23 | |
Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry. Key Points: John Cutler's Journey:
Product Thinking:
Diminishing Returns:
Role of Product Managers:
Leadership and Culture:
Feature Factory Approach:
Complex Adaptive Systems:
Ideal Prioritization:
Aspiring Product Managers:
Culture and Leadership:
Thanks for joining us! We explored John's journey, highlighting the importance of a healthy product culture and clear vision. John provided advice on the role of product managers, effective prioritization, and fostering creativity within teams.
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
To learn more about John Cutler:
LinkedIn: https://www.linkedin.com/in/johnpcutler/
Twitter: https://x.com/johncutlefish
Newsletter: cutlefish.substack.com
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames | |||
| EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations | 09 Apr 2024 | 00:44:51 | |
In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they recap GDC 2024, diving deep into the heart of game development, user-generated content (UGC), and the role of AI. Ben and Aaron dissect the changing dynamics of game creation, pondering the sustainability and success of non-lifestyle games amidst a sea of thousands-hour adventures. They navigate the intricate world of UGC, unpacking its potential to accelerate the creation of diverse and engaging gaming experiences. The dialogue ventures into the corridors of the Game Development Conference (GDC), unravelling current industry trends, the critical importance of bridging the chasm between developers and marketers, and the future of game production in an AI-infused era.
Key Highlights:
Fascinated by the discussion? Make sure to leave a comment, hit that like button to show your support, and subscribe to Building Better Games for a front-row seat to the ongoing evolution of game development.
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/ If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| EP59: Should You Be a Servant Leader in Game Development? | 26 Mar 2024 | 00:47:16 | |
Is true leadership about wielding power, or is it the art of empowering others? In this episode, Ben and Aaron tackle the often misunderstood concept of servant leadership within the game development arena. They dissect the myths surrounding the philosophy, highlighting the difference between being a mere servant to the team and truly leading by serving. Delving into the nuances of engineering as both an art and a science, the duo sheds light on the importance of flexibility in leadership styles. From the necessity of adapting one's approach to the diverse needs of a team to the critical role of continuous learning and adaptation for leaders, this discussion covers of leadership challenges and strategies in the complex world of game development.
Key Takeaways:
Join Ben and Aaron as they unravel the complexities of leadership in game development, offering valuable lessons on how to lead teams to success while fostering a culture of collaboration, creativity, and innovation. Loved the episode?
Don't forget to hit the like button, leave a comment with your thoughts, and subscribe to stay updated on the latest discussions in the game development community! Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/ If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| EP58 Why Your Favorite Games Are Getting More Expensive to Make | 12 Mar 2024 | 00:42:16 | |
Why are your favorite games getting more expensive to make?
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
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| EP57 Addressing the Real Issues of Today's Games Industry | 27 Feb 2024 | 00:42:33 | |
In this episode, Ben and Aaron navigate the intricate landscape of leadership within the gaming industry. They tackle the dichotomy between mobile and traditional gaming leadership, the economic shocks shaking the foundation of game studios, and the contentious monetization strategies dividing industry veterans. Delving deeper, the conversation illuminates the pressures of balancing creative innovation with financial realities, and the complex dance between developers, publishers, and venture capitalists. This episode sheds light on the pivotal challenges and strides forward in the game development arena, offering a nuanced perspective on the forces shaping the future of gaming.
Key Takeaways:
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| E56 Solving Despair and Burnout in Game Development with Greg Street | 13 Feb 2024 | 00:46:13 | |
Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it's present? In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle Greg shares his valuable experiences and strategies for tackling burnout, demoralization, and despair within game development teams. He emphasizes the importance of providing team members with agency, fostering transparent leadership, and navigating the challenges of layoffs and morale with empathy and support. Greg delves into the nuances of leading teams through tough times, highlighting the critical role of communication, setting clear visions, and understanding the impact of leadership decisions on team dynamics. The conversation is packed with practical advice for inspiring teams, preventing burnout, and the significance of empathy in leadership roles.
Key Takeaways:
Check Out Fantastic Pixel Castle: https://fantasticpixelcastle.com/ Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/ Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| E55 How to fix the Friction Between Creative Directors & Producers | 06 Feb 2024 | 00:53:18 | |
In this episode, Ben and Aaron delve into the complex interplay between creative direction and executive production in game development. They explore the challenges and pitfalls of aligning creative vision with operational efficiency, emphasizing the importance of collaboration between different leadership roles. The discussion includes real-world examples and insights into developing a successful leadership team, balancing creative and operational responsibilities, and fostering a productive work environment. They also address common misconceptions and offer strategies for enhancing team dynamics and product outcomes in game development.
Key Takeaways:
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/ | |||
| E54 How to Design for Live Service Games w/ Head of League of Legends Andrei Van Roon | 16 Jan 2024 | 00:44:02 | |
In this episode, Andrei Van Roon, the Head of League Studio at Riot Games joined Ben and Aaron to discuss the emergence of live service and gameplay in the gaming industry and how it has become the default expectation for players. Andrei shares insights on the importance of regular updates and content expansion to keep players engaged. He emphasizes the need for a high level of quality in live service games and the challenges of balancing the needs of different player segments. The conversation also delves into the role of iteration and player feedback in creating a better gaming experience. Andrei provides valuable advice on setting up a team for live design and highlights the importance of understanding the player base and their expectations. Key Takeaways:
Connect with Andrei Van Roon on LinkedIn: https://www.linkedin.com/in/andrei-van-roon-21158111/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
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| E53 How Often Should You Release in Game Dev with Josh Thaler | 02 Jan 2024 | 00:44:24 | |
In this episode, Josh Thaler discusses the mindset and skills required to build successful live service games. He emphasizes the importance of total ownership, where every team member takes responsibility for the features they develop. Josh also highlights the need for empathy and grit in the team, as well as the importance of building a strong technical foundation with tools like continuous integration and delivery. He explains the significance of release cadence and the need for predictability or complete unpredictability. Josh also shares insights on metrics, organizational challenges, and the role of cross-functional teams in live service development.
Key Takeaways:
Check out https://coldironstudios.com/ for careers Resources:
Connect with Josh Thaler on LinkedIn: https://www.linkedin.com/in/joshua-thaler/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E52 How to do User Research in Game Dev with Steve Bromley | 19 Dec 2023 | 00:44:27 | |
Steve Bromley, a games user research consultant, joins Ben and Aaron to discuss the importance of user research in game development. He emphasizes the need for teams to understand their target players and their needs, and to integrate player insights throughout the development process. He also highlights the value of early playtesting and the benefits of engaging with real players rather than relying solely on internal feedback. He encourages teams to make user research a collaborative process and to prioritize specific objectives when conducting studies. Overall, Steve emphasizes the role of user research in creating a better gaming experience for players. Key Takeaways:
Connect with Steve Bromley on LinkedIn: linkedin.com/in/stevebromley If you want to run reliable playtests, or start a career in games user research check out his website: https://gamesuserresearch.com/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E51 How to Spot a Great Product Manager with Paul Gebel | 05 Dec 2023 | 00:44:04 | |
Paul Gebel, a product leader with over 20 years of experience, joins Aaron and Ben to discuss the importance of product management in game development. They explore the difference between good and bad product managers, the challenges of the role, and the impact a great product manager can have on a team. They also touch on the need for empathy, communication, and a focus on value in product management. The conversation highlights the value of understanding the user and the importance of balancing operational tasks with strategic thinking. Key Takeaways:
Connect with Paul Gebel on LinkedIn: https://www.linkedin.com/in/paulgebel/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
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| E68: How to Create an Effective Game Vision with Graham McAllister | 30 Jul 2024 | 00:42:51 | |
Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this episode offers valuable insights to enhance your game development process.
To learn more about Dr. McAllister: https://www.linkedin.com/company/teamsync-ltd/ Graham's LinkedIn: https://www.linkedin.com/in/grahammcallister
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames
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| E50 How to Launch a Live Service Game with Serge Knystautas | 21 Nov 2023 | 00:40:55 | |
Join us in this enlightening episode where Serge Knystautas, a seasoned technologist with extensive experience in the gaming industry, dives into the art of crafting outstanding live services and assembling stellar technology teams. As a leader in game development, Serge brings a wealth of knowledge to the table, discussing the intricate challenges unique to game development, the necessity for ongoing innovation, and the pivotal role of technology in curating exceptional player experiences. This episode is a must-listen for anyone interested in the behind-the-scenes of live service games and how to excel in this dynamic field.
Key Takeaways:
Connect with Serge Knystautas on LinkedIn: https://www.linkedin.com/in/sergeknystautas/
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E49 How to Solve Communication Problems at Your Game Studio | 07 Nov 2023 | 00:42:55 | |
Communication challenges are a common concern in game development studios, but are they the real root issue? In this episode, Aaron and Ben argue that the crux lies in collaboration and the intended outcomes of communication. It's not just about relaying information; it's about the response and actions it triggers. The hosts caution against an excess of documentation and unproductive meetings and advocate for game development leaders to truly understand their teams' needs to foster effective collaboration. In our modern world of remote/hybrid work, finding innovative solutions to communication challenges and preventing overload are vital in the games industry. The ultimate aim should be to use communication as a catalyst for better decision-making and positive change.
Key Takeaways:
Courses built by game devs for game devs - check out "Succeeding in Game Production" https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E48 Why Agility in Game Dev Is Failing Your Team | 24 Oct 2023 | 00:42:12 | |
In this episode, Aaron and Ben address the prevailing frustration and cynicism within the game development industry concerning Agile methodologies. They stress the importance of acknowledging the evolving landscape, characterized by a shift from defined to empirical work methods. To facilitate this transition, they introduce the concept of the Six Parameters: Innovation Needed, Uncertainty, Rate of Change, Cost of Change, Controllability, and Impact of Failure. These parameters serve as invaluable tools for assessing the work environment and selecting the most suitable approach.
As practical instruments, the Six Parameters foster thoughtful discussions among leaders and their teams, promoting adaptive processes tailored to the unique requirements of each project. The ultimate objective is to align teams and steer the focus toward value and collaboration, emphasizing flexibility over rigid adherence to traditional Agile practices.
Key Takeaways:
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E47 The 3 Skills You Need to be a World-Class Game Producer | 10 Oct 2023 | 00:41:49 | |
In this episode, Aaron and Ben delve into their winning model for exceptional game production, highlighting the skills that define successful production. Their perspective: leadership, influence, and systems building are the pivotal yet often overlooked skills to acquire for the "Game Producer" role.
Discover the essence of production, which extends beyond mere planning, focusing on force multiplication, empowering teams to make sound decisions, and crafting, enhancing, and sustaining human systems aligned with shared objectives. The episode addresses prevalent misconceptions surrounding production and delves into the unique challenges confronted by game producers in a dynamic industry like game development. Aaron and Ben advocate for a shift toward outcome-driven leadership, effective communication, alignment strategies, and the development of systems that ensure the repeatability of successful results.
Key Takeaways:
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E46 The 3 Ways Game Producers Fail and How YOU can Avoid Them | 26 Sep 2023 | 00:43:03 | |
In this episode, Ben and Aaron delve into the critical role of game production and shed light on common misconceptions and pitfalls often encountered by producers. The discussion uncovers three distinct categories of production traps: suboptimizers, unskilled supporters, and the actively dangerous. Ben and Aaron underscore the importance of steering clear of these pitfalls and emphasize the significance of effective leadership in driving both team and project success. They explore how leadership in game production diverges from traditional management roles and underscore the producer's need to prioritize value and the project's overarching objectives, rather than becoming entangled in processes, tools, or excessive planning.
Key Takeaways:
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E45 How to Become an S-Tier Manager in Games | 12 Sep 2023 | 00:45:04 | |
Aaron and Ben discuss the challenges of poor management practices in the gaming industry. They explore the lack of transparency, the flawed promotion system, and the need for managers to prioritize their role as people managers. They introduce four principles of being a good boss: growth, integrity, accountability, and advocacy. They emphasize the importance of investing time and effort into effective management and advocate for creating a system that supports the growth and success of employees.
Key Takeaways:
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E44 How to Build Your Game Better in a Live Service World | 29 Aug 2023 | 00:40:56 | |
Ben and Aaron discuss the importance of understanding where your game falls on the live service spectrum and how that impacts your development process. They emphasize the need to build live service stewardship into the culture of your teams and train new employees to think about the live service. They also stress the importance of setting clear expectations with players and communicating openly with them. Overall, they provide valuable insights and advice for running a successful live service game.
Key Takeaways:
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/ BBG LinkedIn:https://www.linkedin.com/company/building-better-games/ BBG Tiktok: https://www.tiktok.com/@building_better_games BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh | |||
| E43 Why You're Struggling with Collaboration with Jim Benson | 14 Aug 2023 | 00:43:45 | |
"Most of the failures in any project that I've ever been on have been due to lack of communication, lack of coordination, lack of respect for other people, overemphasis on procedure, as opposed to being able to react elegantly to changes in the situation that you're in." - Jim Benson
This quote is from our guest on today's episode Jim Benson, who has extensively studied why people struggle to collaborate and is the author of Personal Kanban and The Collaboration Equation.
Jim joins our hosts Ben and Aaron on today's episode to have a crucial conversation about how relying on procedure can prevent progress, and more importantly, why people won't collaborate or why they can't seem to get it right.
It is clear that when done well, collaboration produces the highest quality outcome and it just feels good. But why do people struggle with it? This is the question that Jim, Ben, and Aaron discuss in today's episode, as well as how to collaborate effectively, the benefits of collaboration, how to assess your level of collaboration, dealing with conflict and frustrations within a group, and how to get leaders to get the most out of their team, and much much more.
If your team is missing deadlines, not seeing eye to eye, noticing more bugs, and the stress levels are high, or if you're just looking for ways to improve your collaborative efforts, this episode is for you.
You don't want to miss this one!
Topics discussed in this episode:
Check out what Jim Benson is up to by visiting his websites here: https://moduscooperandi.com/
You can find Jim Benson's books here:
Personal Kanban: https://www.amazon.com/Personal-Kanban-Mapping-Work-Navigating/dp/1453802266/
The Collaboration Equation: https://www.amazon.com/Collaboration-Equation-Strong-Professionals-Delivery-ebook/dp/B0BHXDBG25 Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
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| E42 Why You Should (And Shouldn't) Use Unreal, Unity, or Something Else for Game Dev with Jean-Eric Khalife | 01 Aug 2023 | 00:41:26 | |
When it comes to saving money, working efficiently or creating value for players, what should take priority in game dev? No matter what your opinion is, tools are a possible solution to all of these problems.
In this episode, we're joined by Jean-Eric Khalife, product manager at Hypixel Studios, to talk about what happens when tools are overlooked or used poorly, and when they shouldn't be used. Formerly a tech artist, he's a pro at solving problems and has plenty of examples to prove his ability to strategize the use of tools. He also shares his approach to building tools, as well as the steps you can take to improve your games and build better tools that your team will want to use.
So, when should you invest in proprietary tools? How should you prioritize tools differently during different stages of production, or different stages of a company? What can you do when your leaders won't invest in better tools?
Tune in to hear Jean-Eric's answers to these questions and lots more!
Topics discussed in this episode:
Connect with Jean-Eric Khalife on LinkedIn: https://www.linkedin.com/in/jeaneric/ Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com | |||
| E41 How a Toxic Relationship Between Publishing and Game Dev is Hurting Us All with Joel McGinnis | 17 Jul 2023 | 00:40:22 | |
There was an unusually high number of low-quality games released in 2022, and we think we know why.
The disconnect between the money and development sides often lead to rushed deadlines and games that don't live up to their promises, resulting in an oversaturated market and subpar products in competition with each other. That's why we have Joel McGinnis on this episode to help us discuss this topic, and why business and creative need to start communicating better.
Joel shares his ideal relationship between money and production, including what questions should be asked, and necessary alignment around product and operations. We also talk about issues of sunk cost, disincentivized transparency, and more.
As Joel says, "people want to put a $60 million game in a $20 million box." Tune in to find out how game dev can start to solve this problem!
Topics discussed in this episode:
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com | |||
| E67: The #1 Reason Game Dev Fails with Graham McAllister | 16 Jul 2024 | 00:42:11 | |
In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve into the intricacies of vision alignment and its crucial role in creating successful games.
Vision in game development can be ambiguous and multifaceted.
Misalignment of vision among team members can lead to significant challenges and failures.
Stability in game studios is often undermined by conflicting visions and organizational flux.
Shared mental models are crucial for aligning team vision and improving the development process.
Practical solutions exist to address vision misalignment and create more cohesive and successful games.
Thank you for joining us for Part 1 of our discussion on vision in game development with Dr. Graham McAllister. We hope you found the insights valuable and thought-provoking. Stay tuned for Part 2, where we will continue to explore solutions and strategies for achieving better vision alignment in game studios. Don't forget to subscribe and hit the notification bell so you don't miss any updates. Your feedback and support are greatly appreciated, and we look forward to bringing you more content that helps you succeed in your game development journey. See you in the next episode!
To learn more about Dr. McAllister: https://www.linkedin.com/company/teamsync-ltd/ Graham's LinkedIn: https://www.linkedin.com/in/grahammcallister
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames
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| E40 How to Make Tough Decisions Fast in Game Dev with Linda Fane | 04 Jul 2023 | 00:38:14 | |
Is your organization struggling with making decisions, from a lack of consensus or clarity on who the key decision makers are, or something else entirely? The RAPID decision-making framework might be your solution.
Joining us on this episode to discuss the RAPID Decision-Making Matrix is Linda Fane, a consultant, coach and organizational expert in games. We start by going over the scale of decision making, including the two extremes of the spectrum and which model is the most effective, and the roles of the RAPID framework.
Linda also shares how these roles work in harmony to balance power and build trust, the three reasons to not use the tool, and its built-in accountability feature. Plus, she gives real examples of the RAPID process, using the framework to make cross-cutting decisions, and MORE.
Tune in to learn more about the RAPID decision-making framework, and how best to introduce it to your organization!
Topics discussed in this episode:
Watch Linda's GDC talk, "Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie:" https://www.youtube.com/watch?v=ndPyhgorOKY Connect with Linda Fane on LinkedIn: https://www.linkedin.com/in/lindafane
Learn more about the RAPID decision-making framework: https://www.bain.com/insights/decision-insights-10-great-decisions-not-a-solo-performance/ https://hbr.org/2006/01/who-has-the-d-how-clear-decision-roles-enhance-organizational-performance Learn more about consultative decision-making: https://www.teamly.com/blog/consultative-decision-making/ Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
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| E39 How to Drive Real Change as a Game Producer with Leslee Sullivant | 20 Jun 2023 | 00:40:49 | |
Having opposing views from your team or struggling to communicate with senior leaders and stakeholders are just a couple of common issues game producers have when trying to make changes to improve the game dev process. That's why it's crucial for leaders to understand what it takes to drive change in a positive direction, and to make sure everyone is on board.
First up in this episode, senior game dev leader Leslee Sullivant shares her definition of a producer, and how her ideal role lends itself to effective leadership. Then, we discuss the difference between leadership and management, ways to build trust amongst change, and how to lessen roadblocks and distractions for your team.
Leslee also shares the key skills that have helped her drive change at multiple companies, her process for making any team functional, and how she implements change even with different types of resistance. Plus, you'll hear an example of how she improved a key process while working on Marvel Strike Force.
Tune in to hear our key takeaways for all game dev leaders in this conversation with Leslee!
Topics discussed in this episode:
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Big welcome to our new content editor, Jonathan Singh!
This episode was produced by Podcast Boutique http://www.podcastboutique.com | |||
| E38 How AI Can Help You Lead Game Dev with Bill Frischling | 06 Jun 2023 | 00:38:56 | |
AI is on the tip of everyone's tongue right now. You've probably seen headlines in the news, on social media, maybe even heard conversations in the workplace. So, what's the big deal with AI, and how does it affect game dev?
In this episode of Building Better Games, AI expert Bill Frischling defines AI and what it's currently capable of doing. He also explains the limitations of artificial intelligence, generative AI's completion model, and offers a ton of tips to get started using AI in your daily life or career.
Plus, what does Bill have to say to those that are nervous or trepidatious about the use of AI now and in the future? Will AI affect the creative process in a positive or negative way? Could humans be replaced by robots in the future?
Tune in to find out his responses to these questions and more!
Topics discussed in this episode: - Defining AI and its role in the world - Misconceptions surrounding AI - The impact on education and laborers - Functional uses for AI and what it's good for - Tips to use AI and improve its production - Content generation for game dev - AI and NPCs - How AI might improve the game dev process
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield | |||
| E37 How to Stop Cheaters in Video Games with Paul Chamberlain | 23 May 2023 | 00:35:42 | |
What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul's advice for dealing with cheating in game development!
Topics discussed in this episode:
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft," from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkem
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield | |||
| E36 Work Systems: How to Build Process that Leads to Better Results | 09 May 2023 | 00:41:04 | |
Things like meetings, reports and team structure are in place to help the game dev process go smoother, and create cohesion among team members. But are these work systems actually having a positive effect? If not, you probably have an alignment issue.
In this episode, we dive into this topic and offer tips to build a system that inspires autonomy, creativity, and effective decision making. You'll hear about the benefits of defining goals and sharing this vision with your team, understanding how work systems and humans interact in game development, and more.
These changes will help you avoid doing extra work that's not needed, utilize information in a way that will push you forward toward your goals, and rethink your approach to managing a team.
Listen to this episode to learn WHY and HOW you can invest in alignment every step of the way!
Topics discussed in this episode: - Our ideal world of game development - The purpose of process - Defining alignment and why it's important - What makes up a work system in game dev - The role of humans in the system - Adapting to the uncertainty and change in game dev - How to keep teams consistently aligned - Dealing with dissension - Facilitating effective decision making - Riot's superpower - The impact of trust in work systems
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
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| E35 How to Create a Reliable Game Roadmap: Managing Uncertainty, Risk, and Team Readiness | 25 Apr 2023 | 00:40:56 | |
The truth is, most people underestimate how long a task will take. This is especially true in game dev, where new developments and problems are inevitable even with the guidance of a roadmap.
During this episode, the hosts of Building Better Games dive into the misuse of roadmaps and 5 key areas leaders should focus on more. We discuss prioritization, rate of discovery, managing expectations of key stakeholders, blindspots like team readiness and more.
Our tips will help producers better strategize their planning, create reliable roadmaps, communicate with their teams and keep them engaged in the process.
To learn how to adapt to change and incorporate uncertainty into your roadmap, tune in now!
Topics discussed in this episode: - The obscurity of roadmaps - The value of having a roadmap and how it's misused - Updating your plan and clueing in the team - Evaluating team readiness and risks - Common planning mistakes - Adapting to the discovery of new work - Why prioritization is such an important tool - How to manage expectations of stakeholders - The role of producers in team engagement
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Producer: Ben Chadfield | |||
| E34 Why You Need to Be Aware That Games Are Big Business (and What Can Go Wrong) with Susan Cummings and Ryan Scott | 11 Apr 2023 | 00:38:41 | |
"It's cheap to have opinions. It's hard to have informed opinions. It's really, really hard to be an expert who's researched something."
This episode of Building Better Games concludes our two-part series on Web3, wrapping up our conversation with game dev leaders Susan Cummings and Ryan Scott. Along with hosts Ben and Aaron, they highlight the importance of exploring the value of Web3 for games, including how leaders can stay on top of tech trends while not losing focus of player value.
We also continue our discussion into why the dialogue surrounding Web3 is so contentious, as well as how the industry should be approaching this new technology.
Tune in for advice on navigating this world as a game dev leader — and possibly get excited about Web3, too!
Topics discussed in this episode:
Connect with Susan Cummings on LinkedIn: https://www.linkedin.com/in/susanicummings/ Learn more about Petaverse on their website: https://petaverse.com/
Connect with Ryan Scott on LinkedIn: https://www.linkedin.com/in/ryan-scott-akamorello/
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Producer: Ben Chadfield | |||
| E33 How to be a Master of Web3 Gaming Debates: Susan Cummings & Ryan Scott Share Key Insights | 28 Mar 2023 | 00:34:40 | |
Web3 is the next generation of the internet, and it's already having an effect on the gaming industry. There's a lot of opinions floating around, but one thing the hosts of Building Better Games and today's guest can agree on is that player value needs to be leading the conversation.
Joining Ben and Aaron on the show today to discuss Web3 is Susan Cummings, CEO of Petaverse, and Ryan Scott, a veteran senior design leader. Susan's experience working in VR and Web3 gives her firsthand knowledge of how Web3 is affecting game development.
Susan and Ryan both help us address the issues plaguing game development related to Web3, including common misconceptions, opposing business models, and the future of games. We also explore the idea that digital ownership is the path to player value.
If you're wondering why you should care about Web3 as a game dev leader, listen in to part one of our productive conversation with Susan and Ryan!
Topics discussed in this episode: - Player value is missing in the Web3 conversation - Monetization in games - Lessons to learn from the past - How digital ownership relates to player value - A hybrid approach to metadata - Ryan's utopian view and the future Metaverse - Transferring content between games - Value proposition for companies and players - The argument against it
Connect with Susan Cummings on LinkedIn: https://www.linkedin.com/in/susanicummings/ Learn more about Petaverse on their website: https://petaverse.com/
Connect with Ryan Scott on LinkedIn: https://www.linkedin.com/in/ryan-scott-akamorello/
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
Content Producer: Ben Chadfield | |||
| E32 How to Convince The Leaders Above You to Support Your Change | 14 Mar 2023 | 00:37:54 | |
What does it mean to really drive change? How do you effectively bring up problems with leadership? How do you say no when others want too much from you? What do you do when no one cares about the issues you bring up?
Get answers to these questions and MORE in today's episode! In addition, you'll hear our advice on being an active leader, rather than a passive leader that lets problems go unsolved. Plus, expect to learn how you should handle problems at every level, no matter your title.
Sometimes, values are so misaligned between employee and employer that there's no chance of having a mutually beneficial work environment. That's why we're also sharing strategies you can use to feel heard when it seems like no one is listening, and how to know when it's time to quit.
Tune in to hear conversation examples on getting support from your leaders, and how to be a supportive leader!
Topics discussed in this episode:
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
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| E31 How to Keep an Open Mind During Difficult Times with Joseph Kim | 28 Feb 2023 | 00:40:30 | |
Choose any issue, and you'll find people with differing perspectives. This is inevitable but yet, in the gaming industry, having an opinion that's not in line with current workplace trends is condemned. But why can there only be one way to do things?
Discussing this topic with us today is Joseph Kim, a longtime gamemaker and leader with a resume that includes Sega and Leila Games. He shares his philosophy surrounding the nuances in game development, including modern working methods, work-life balance vs. integration, the perceived class war between management and workers, and more.
They discuss why we're struggling to have tough conversations, the effects it's having on gaming culture and innovation, plus how leaders can avoid the trap of zero sum thinking.
Before you get into the minutiae of your career goals, spend some time thinking about meaning and what's important to you. This episode will help you get started!
Topics discussed in this episode:
Sign up for Joseph's newsletter, The GameMakers Letter: gamemakers.substack.com Connect with Joseph's Linkedin: https://www.linkedin.com/in/jokim/ Learn more about Lila Games: https://lilagames.com/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://pod.link/1559448378
Connect with us: https://www.tiktok.com/@building_better_games/ https://www.instagram.com/building_better_games/ https://www.linkedin.com/company/building-better-games/
This episode was produced by Podcast Boutique http://podcastboutique.com
Content Producer: Ben Chadfield
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| E66: How to Optimize Game Development with Patric Palm, Founder of Favro | 02 Jul 2024 | 00:36:10 | |
Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collaboration, and achieving excellence in live operations. Key Discussion Points: Transitioning from Startup to Scaling in Game Development
Effective Live Operations Management
Collaborative Estimation Practices
Empowering Teams with the Right Tools
The Role of Community and Knowledge Sharing
For more info about Favro, go to http://www.favro.com And to learn more about Patric, check out his LinkedIn: https://www.linkedin.com/today/author/patricpalm Thanks for listening! Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ If you're interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ YouTube Channel: https://www.youtube.com/@buildingbettergames | |||
| E30 How to Estimate Accurately Without Burning Trust or Your Team | 14 Feb 2023 | 00:39:21 | |
Game development is defined by creative work, and for leaders, sometimes that means ditching the old framework and coming up with nuanced approaches to common issues. This is especially true when it comes to estimations.
During this episode, we'll answer these key questions on this topic: How do you explain estimation to your team, and give them confidence that it's actually useful? How do you know which estimation tools to use in different circumstances? What can you do as a leader when someone misuses your team's estimates?
We go over guiding principles that will help you build trust with your team, communicate with stakeholders, and know what data is needed before making an estimation. You'll know how to find the value in estimations, and be able to discern when estimation becomes a hindrance instead of a tool.
By the end of this episode, you'll have a better understanding of estimation behaviors and how they drive a culture at your company. Tune in now!
Topics discussed in this episode:
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
This episode was produced by Podcast Boutique http://podcastboutique.com/
Content Producer: Ben Chadfield | |||
| E29 Ideation, Pre-production, and Production: How to Lead During the Different Phases of Game Development | 31 Jan 2023 | 00:45:13 | |
If you've listened to episode 21, How not to Lose Your Game Vision on the Altar of "Getting Shit Done," then you've heard us talk about the pressure on teams to rush through the game development process.
This is just one problem that arises when game dev leaders try to adopt the system development life cycle method without leaving room for the creativity and flexibility the industry requires.
Today, we address the pitfalls of SDLC and the poor assumptions leaders make within it. This episode lays out each phase of the cycle and offers tips for leaders, such as dealing with deadlines and dwindling funds, when having a smaller team benefits you in the cycle, and MORE.
After tuning in, you'll learn how to approach SDLC and lead your team to success, so press play now!
Topics discussed in this episode: - The positives and negatives of the SDLC model - Defining the phases of SDLC in game development - Tips for the production phase - What to focus on in post-production - Approaching SLDC through the cone of uncertainty - Risks of rushing into production - How leaders can guide teams for the best outcome
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
This episode was produced by Podcast Boutique http://podcastboutique.com/
Content Producer: Ben Chadfield | |||
| E28 How to Lead and Collaborate in a Remote World | 10 Jan 2023 | 00:40:23 | |
Remote work has completely transformed the way we work on teams and communicate with each other. Leadership still has many of the same responsibilities, but the way they can successfully accomplish them has changed.
During this final part of Building Better Games's series on remote work, you'll learn the necessary skills remote work leaders need to keep company culture at the forefront of an organization's structure. We discuss how producers/leaders in game development can stay in alignment with their team's goals, and actively build trust and respect remotely.
There are key takeaways for leaders of every industry as well, such as how to effectively communicate and decide what is important to communicate, collaborate creatively remotely or in a hybrid work environment, and MORE.
We're just starting to understand our roles and tools needed to succeed in a remote world, so tune in to get started!
Topics discussed in this episode: - The pitfalls of remote work for game dev - How leaders should be guiding teams in remote work - Alignment is crucial to success - Building trust and relationships remotely - Using your facilitation skill set - Tools and tips for leaders - Creating a game jam environment - Meetings as an alignment tool - Effective communication
To learn more about facilitation, check out Marsha Acker's book, The Art and Science of Facilitation, here and follow the author on LinkedIn!
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com
Content Editor: Jenna Spangler | |||
| E27 Remote Work Exposed: A Deep Dive into the Pros, Cons, and Controversies | 03 Jan 2023 | 00:37:31 | |
If you're like the hosts of Building Better Games, then you thought the proliferation of remote work was temporary. The world has moved into a new era post-pandemic, and it looks like remote work is here to stay.
During this episode, a few questions about remote work are discussed, including: Is remote work a right, or a privilege that might need to be earned? What is the function of management in this remote world? How has remote work affected the gaming industry?
Remote work is such a controversial topic today, and there's plenty more to explore. Listen in to start examining these issues together, and come back next week for part two of this discussion!
Topics discussed in this episode: - Why remote work is so controversial - The role of leaders in a remote world - Our privilege to have the remote work debate - Are we headed back into the office? - Remote work as a workers' rights issue - Effects of bad management - Challenging assumptions about remote work and corporate structure - How the gaming industry has been affected by remote work - Key takeaways from this episode
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com
Content Editor: Jenna Spangler | |||
| E26 How to Build Trust as a Leader with Zach Blitz | 13 Dec 2022 | 00:44:21 | |
Does likeability have a lot of value in leadership? How much does setting and enforcing boundaries help you and the organization succeed? What skills are important for leaders to exhibit?
Answering all these questions and more is Zach Blitz, a senior director of production at Epic Games and friend of the hosts of Building Better Games. He has experienced leading multiple teams in a large organization, while still keeping his leadership style relationship centric.
In this episode, Zach gives examples of his own growth as a leader in game dev, and how he finds the time to build relationships in a large organization. You'll also hear advice on the interview process, solving problems, and fostering relationships at every organizational level.
Tune in to learn more about the psychology of creating a workplace that mutually benefits both leaders and employees!
Topics discussed in this episode: - Zach's career journey and background - His new role at Epic Games - The roles of interviewers and interviewees - Do you need to be an expert in something to lead? - Zach's foundational beliefs about humans/leaders - How leaders deal with high work loads - Types of leaders - How Zach deals with conflicts as a leader - Finding the time to be a good leader - Who should leaders have one-on-ones with? - Solving big problems with large teams - A story exemplifying Zach's ability to recruit and lead - Trust is a core currency
Find Zach Blitz on LinkedIn!
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com | |||
| E25 How to Build a Games Studio That Delivers the Promise of the "Dream Job" with Josiah Kiehl | 06 Dec 2022 | 00:43:02 | |
"I believe that we will make better games by treating game developers better. Game development should be a dream job, but it's not."
This quote comes from today's episode with Josiah Kiehl, co-founder and CEO of Sprocket Games. After experiencing his own disappointment with the "myth of the dream job," he teamed with like-minded creators to found a company that's building a strong technology foundation and fostering a culture that supports creativity.
During his chat with the hosts of Building Better Games, Josiah talks about this passion for giving creators a better environment to reach their creative potential. You'll also hear their views on the future of the gaming industry, and how leaders can help their employees thrive and businesses grow.
Tune in to learn more about building creativity into the culture and Sprocket Games, a company that's hoping to have a big impact on the industry!
Topics discussed in this episode: - Josiah on finding his place in the industry and starting a company - Challenges faced in getting investors - What motivated Josiah to create a company with a creative culture - The importance of QA (quality assurance) - Why aren't more people changing along with the industry? - Risk budgets and how leaders should work with them - Consequences of the "myth of the dream job" - Changes Josiah thinks leaders need to make - What's next for Sprocket Games
Find with Josiah Kiehl on LinkedIn!
Sprocket Games Website: https://sprocket.games/ BITKRAFT Ventures Website: https://www.bitkraft.vc/
If you've enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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| E24 How to Get a Job in Game Development | 22 Nov 2022 | 00:46:02 | |
Dreaming of a career in game development? In the gaming industry, relevant skills and real experience delivering outcomes matter more than a college degree. If you're highly creative and technical, and can work well on a team, you'll do well in this industry, but keep in mind that working in game dev is not all fun and games.
On today's episode, Building Better Games is addressing some of the myths and struggles of the industry, such as the pressure and time crunch many people in game dev are faced with. With a higher supply than there is demand for workers, there's stiff competition and passion and a great resume just aren't enough to land your dream role.
You'll hear what the gaming industry is really like, both the numerous positive elements and the few bad, as well as ways you can develop your skills on your journey to working in game dev. This included modding, joining a community, and of course - playing games!
For tips on how you can demonstrate your worth and stand out in a field that has an influx of new interest, tune in!
Topics discussed in this episode: - Misconceptions about working in the gaming industry - What the gaming industry actually looks like - Learning software development and problem solving - Advice on landing a job in game dev - Modding and getting exposure for your work - Roles that don't require expertise/experience - How useful is a college degree? - Tips to improve your resume
If your company could benefit from talking to us, email info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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| E23 How to Handle Layoffs as a Leader with Sophie Vo Part 2: The Breakdown | 08 Nov 2022 | 00:43:01 | |
During Part 1 of our conversation, our leader in game dev shared the tough layoff decision she was unexpectedly forced to make as a leader at her former employer. We learned the basics of what happened and how it impacted her, and now we dive into a deeper discussion of the choice she made in part 2.
Building Better Games plays devil's advocate in this episode, discussing the different ways she could have addressed this situation. They talk about what led her to make her final decision, and the feedback she received from her team. You'll hear a deeper dive into how she honored herself, her former employer, and her team.
We also discuss the employee life cycle, and why companies should help guide employees through their time at the company and prepare them to find a new role when they leave. This includes being a conscious leader, and addressing the emotional pain and stress that comes with layoffs.
Doing the "right thing" is not always the most pragmatic thing, but staying true to your values and doing what's right may help you keep looking at yourself in the mirror each day. Tune in to this episode for advice on how to handle layoffs as a leader!
Topics discussed in this episode: - Our leader in game dev considers other paths before making her final decision - Leaders being unwilling to let go is a source of a lot of problems - The surprising way the team's story ended - Conscious leadership and taking responsibility - Ways to view severance packages in layoffs/firings - Aaron on leaders that don't handle firings well - Staying true to yourself and decisions made as a leader - How to approach a layoff scenario as a leader
Learn more about Rise and Play:
For tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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| E22 How to Handle Layoffs as a Leader with Sophie Vo Part 1: The Story | 25 Oct 2022 | 00:41:24 | |
If you've been on LinkedIn lately, you may have noticed a rise in layoffs. The interesting part about this news is not the fact that more layoffs are happening, but that more people and companies are being open about it.
Layoffs have always been common, but where companies go wrong in the process is their lack of transparency, which can result in employees feeling unimportant and ashamed. Layoffs are definitely a negative experience, but being laid off should not be a stain on someone's resume.
A games industry leader recently experienced the reality of layoffs in her team. Her desire to provide information and thoughtful treatment during a layoff of half her team has given her firsthand experience on this topic. She recalls breaking the news to the team she passionately built, and how they navigated a tricky situation.
In Part 1 of our conversation, she shares how it affected her personally and professionally, including her decision to save the less secure team members over the more experienced leads — including herself. You'll also hear a deep dive into the taboo subject of emotions in the workplace, and respecting yourself and your employee if it happens to you.
Listen to this first part of our conversation and learn what to do when your values misalign with your company, and why you should value your emotions and intuition as you make decisions!
Topics discussed in this episode: - A layoff experience as a leader - Why she made the decision to leave - Emotions being taboo in the workplace - Advice to other leaders in the same situation - One thing many leaders lack in their approach - Telling the team leaders and the exit plan
Learn more about Rise and Play:
For tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
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| E21 How not to Lose Your Game Vision on the Altar of "Getting Shit Done" | 11 Oct 2022 | 00:47:51 | |
Time and time again, we see game teams struggle with the feeling that they're not moving fast enough. Something isn't right with the game, but they don't have time to think about it because there's "so much work to do." These kinds of issues arise when we're focused on building stuff, rather than creating compelling experiences that resonate with players. That's why, in today's episode of Building Better Games, we're focusing on value, not work!
We want to help you hone in on what true progress looks like and discover how you can create the best possible player experience using the smallest amount of stuff. Tuning in, you'll learn why you need to abandon the GSD or "get-shit-done" approach to game development and adopt a more minimalist approach instead.
Do you want to feel more empowered to make value-based decisions that align with what your game should be? Are you looking to avoid some of the most common progress pitfalls that game developers tend to fall into? This is the episode for you!
Topics discussed in this episode: - Defining 'value' and 'stuff' for the purposes of this conversation - Why value is greater than the sum of its stuff - Centering progress on player experience rather than work progress - Making something of value versus "getting shit done" - A look at why you need to create value and build stuff - Why figuring out what the game should be is key - Tips for building a production roadmap with value at its core - Why it's critical to communicate the player experience to your team - Assessing the importance of each and every piece of work - How to embrace uncertainty as a leader - Differentiating between play tests and product reviews - A minimalist approach to creating the best player experience - Common progress traps that game developers fall into - How the acronym IKIWISI can be useful here - Advice for keeping vision and strategy top of mind
If you'd like to work with Jeff, you can connect with him on LinkedIn or email him at jeff@supergroup.co.
Resources Mentioned:
For tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
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| E65: How To Do Game Design During Ideation with Greg Street | 18 Jun 2024 | 00:42:42 | |
In this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle. Key Discussion Points:
Greg also shares personal anecdotes and insights from his career, emphasizing the importance of flexibility, adaptability, and maintaining a clear vision throughout the game development process. This episode provides valuable guidance for aspiring game developers and offers a deep dive into the complexities of game design in the ideation phase. Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: And if you're interested in more of our content, links below. "Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production Newsletter: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/ Greg's Website: https://fantasticpixelcastle.com/ Greg's Twitter: https://x.com/Ghostcrawler YouTube Channel: https://www.youtube.com/@buildingbettergames
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| E20 How to Get People on Board with Your Ideas: with Jeff Hackert | 27 Sep 2022 | 00:44:31 | |
Knowing how to communicate and listen effectively is right up there with knowing how to write code, design characters, or compose a musical score. Taking what you have constructed in your mind and being able to materialize it, in whatever form, is like a muscle that can become strengthened over time with enough practice.
Today, we're going to show you how to level up your day-to-day communication skills with your peers and your seniors. We illustrate how to better understand the thinking and motivations of others, and how to avoid some of the more common foot-in-mouth communication traps that we've all fallen into at one point or another!
With us is master communicator, seasoned coach, and former Riot Games engineering manager, Jeff Hackert. Jeff helps teams align on organizational goals, build shared values and work habits, and improve both their communication and software delivery process.
Together, we give you the tools you need to avoid 'fishbowl communication', become a conversational superhero, and ultimately ship better games.
You won't want to miss this thought-provoking conversation!
Topics discussed in this episode: - Where Jeff's passion for human dynamics comes from - The drive to be "right" in high-stakes environments - Using the Ladder of Inference to explain awareness bubbles - How agency can be perceived as power - Why Jeff recommends taking a personality test - Understanding selection bias - A look at Structural Dynamics and the different communication styles - The role of the interventionist in bridging communication divides - Why you need to be willing to adopt a different communication style - Changing the circumstances versus expecting others to change - Some of the perils of democratic decision making - How you can benefit from engaging with uncertainty - The problem with closed communication styles - Tips for building a shared vision of the desired outcome - Why empathy and humanity are important for effective communication - Advice for game development leaders to fix communication, not people - The value of becoming a better listener
If you'd like to work with Jeff, you can connect with him on LinkedIn or email him at jeff@supergroup.co.
Resources Mentioned:
For tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
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| E19 BBG Extras: Tabletop RPGs vs Video Games with Tyler Kamstra of RPGBOT.net | 20 Sep 2022 | 00:31:23 | |
Far from losing steam in the digital age, tabletop games are booming thanks to their collaborative and tactile nature. In fact, today's guest believes that video games can learn a lot from tabletop RPGs – and vice versa!
Today, we're joined by Tyler Kamstra, a software developer by trade who plays a whole lot of Dungeons and Dragons and other tabletop RPGs in his spare time. Tyler is also the founder and primary author of RPGBOT.net, an online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT.Podcast.
We discuss the crossover between video games, board games, and tabletop RPGs, whereTyler fills us in on some of the exciting developments taking place in the tabletop gaming world. We take a look at some of the joys and perils of leadership, how you can benefit from building an open and respectful corporate culture that promotes transparent feedback, and what the future holds for RPGBOT.net.
To learn all this and more from an expert from the tabletop world, make sure to tune in today!
Topics discussed in this episode: - Overlap between video games and tabletop RPGs - What pen and paper can learn from digital and vice versa - Why collaborative storytelling makes games memorable – even if they suck! - How RPGBOT.net has evolved from a solo passion project - Areas of leadership that Tyler finds difficult - The importance of building feedback into your culture - Why professional leadership can be about breaking stuff The origin story of RPGBOT.net - How Tyler became known for his character optimization content - The role RPGBOT.net plays in the tabletop space today - Developing needs in the space and how the ecosystem is evolving - What the future of RPGBOT.net looks like
Follow Tyler on LinkedIn and Twitter. You can also visit his website and discover his Monstrous Races series on Dungeon Masters Guild.
Check out RPGBOT.net and listen to the RPGBOT.Podcast to learn more about tabletop roleplaying games and become a better player!
For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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| E18 How to be a AAA Art Director in Game Dev with Tomáš Jech | 13 Sep 2022 | 00:46:46 | |
The visuals and feel of a video game are a lot more complex than even most artists think. It is imperative that your team is on the same page when it comes to communicating with the player through the game's visuals, especially during long and complex game development cycles.
This is why you should make the art direction clear from the start, then be ready when people don't understand or try different things. Having a clear yet evolving vision allows for teams to create better games, learn quickly, and maximize each member's individual strengths. Your team won't get it perfect the first time, and that's ok. They may surprise you!
Tomáš Jech, co-founder of independent studio Tandemi and TEDx speaker, joins us in today's episode to share his experiences in art direction, some of the tools he's discovered over the years, and where he sees opportunities to lead better in making art for games.
After years of creating in the gaming world, Tomáš is still learning about the importance of limitations, the usefulness of having a visual hierarchy, and why you need to understand what ignites the spark of passion within your team—and tap into it!
Tune in for pragmatic advice on how to leverage your team's individual talents and experiences to make a game that not only looks good, but plays well too.
Topics discussed in this episode: - The importance of a clear art strategy - Getting on the same page - Understanding your team makes for better games - Creativity is an ocean of opportunity - The importance of limitations - The idea repository - The soup is greater than the sum of its parts - Having clear paths of authority - Why a visual hierarchy matters - Protecting your time - Maximize your team's individual strengths - Tomáš's latest creative venture: BEGONE BEAST
Check out Tandemi's upcoming project, BEGONE BEAST at begonebeast.com and sign up for their newsletter to help develop the game!
For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call!
For more episodes head to the Building Better Games Podlink.
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| E17 Should You Create a Video Game Startup? What Founders Need To Know with Joakim Achren | 30 Aug 2022 | 00:38:58 | |
Every creator of a new video game or founder of a video game startup loves gaming. No one in this industry is unique in that fact. If you're trying to get VC funding, loving games will not differentiate you from everyone else.
Investors are looking for more from founders. To be taken seriously, there has to be something more, something with clear potential to succeed. You need to figure that out before you decide to bring an investor to the table. VCs see multiple pitches a day, and each one is a great idea. If you are looking for funding, you need to go beyond just having a great idea.
To speak more on what founders and companies should consider when starting a game studio or looking for funding to make a game, we have invited Joakim Achren, an expert in startups, venture capital funding, and game studio leadership, as well as author of 'The Long Term Game'.
Joakim joins us in today's episode to walk us through what maximizes your chances of successfully starting a game company.
Tune in for practical advice from a real game dev investor so you know what it takes to found a video game startup and make better games!
Topics discussed in this episode: - The big ingredients of a successful game startup - Can you be part of creating games and also facilitate game making as a founder? - Common mistakes made by early stage founders when constructing a team - What happens when hiring a team with too many similarities - Why Joakim takes a proactive stance instead of a reactive one when advising - How to create vulnerability in board meetings to deal with issues - How the recession is impacting conversations around runway - A leader's secret to building culture within a company - Why is ambition level important when founding a video game startup? - What VCs care about when you are pitching to them - The optimal way founders and leadership should be looking at product - Joakim's personal philosophy on learning loops - What are some reasons why startups fail
To learn more from Joakim, check out elitegamedevelopers.com, or check out his podcast at https://elitegamedevelopers.com/podcast/
For more tips on how to staff your dev team, email us at info@valarinconsulting.com to set up a free 90 minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us: | |||