Back

Explore every episode of the podcast Beards, Cats and Indie Game Audio

Dive into the complete episode list for Beards, Cats and Indie Game Audio. Each episode is cataloged with detailed descriptions, making it easy to find and explore specific topics. Keep track of all episodes from your favorite podcast and never miss a moment of insightful content.

Rows per page:

1–50 of 69

TitlePub. DateDuration
Beards, Cats, And Indie Game Audio is making a return23 Dec 202400:01:10

Hi everyone, It's been a real long time since. But it's official, that was just a really long break and the podcast is returning in 2025. I'll be flying solo as the host (I'm sure Gord will turn up every once and awhile) and I've already got a couple interviews recorded waiting to be edited. Regular monthly episodes should start dropping mid Jan 2025. 

Thanks for listening and I'm very excited to be back doing this again. Matthew

Beards, Cats, and Indie Game Audio Podcast EP 56 - Our new co-host27 Jun 201900:57:21

With this episode we welcome our new co-host, Rachel Sim. Rachel will be filling in at times so Gord can take a break. This time around we talk about how Rachel came into the industry, mentorships, community support and as always answer some questions.

Beards, Cats, and Indie Game Audio Podcast EP 47 - Analyzing things, talking audio with people and some questions13 Mar 201800:59:39

Here again for episode 47. We talk about getting people on board with audio and how to communicate around that. And how to analyze reference sounds and music to give clients what they're looking for. And we answer some questions.

 

If you're going to GDC and see this before then, we're doing a live recording of our next episode and hang out. 

 

https://www.eventbrite.ca/e/beards-cats-and-indie-game-audio-podcast-live-tickets-43213861824

Beards, Cats, and Indie Game Audio Podcast EP 46 - Conferences, Failure and Cars02 Feb 201800:58:43

We run through a few things this time around. We talk about conferences and figuring out if they're worth it. Inspired by some Twitter posts by @jaymfernandes. We run down some stuff we learned at Audio Bash. We talk about some big time failures we've had lately. Answer some questions. And talk about cars for a bit.

 

As well from our announcments, Gord's soundtrack to Full Metal Furies is out. You can pick it up here. https://ashellinthepit.bandcamp.com/album/full-metal-furies  

 

And Matthew is looking for speakers for CarouselCon 2018. It's free and takes place during lunch time at GDC. More info here.  http://wootwootsound.com/carouselcon-2018/

Beards, Cats, and Indie Game Audio Podcast EP 45 - some random short topics02 Jan 201801:05:51

A day late but we're still calling this the last of 2017 episodes. We talked about some random small topics this time and fielded some questions.

Beards, Cats, and Indie Game Audio EP 44 - A game audio primer part 129 Oct 201701:28:34

This month we decieded to cover some basics. We go over a bunch of terms and ideas that make up game audio and how we do things. This is mostly ment for developers and beginners. And to hopefully generate questions and more ideas for us to cover. If you're thinking of doing your own audio but have no idea where to start, or how to talk to an audio person, this could be a good place to start.

 

Calling this one part 1 cause we want to hear from our listeners on what we missed, what you disagree with or need to correct. Let us know and we'll build up part 2.

 

As well we talk about a quick bit about Mattia Cellotto's new dry ice library. More info available here - https://www.asoundeffect.com/sound-library/ultrasonic-dry-ice/

Beards, Cats, and Indie Game Audio EP 43 - Social media and other public interaction. 01 Oct 201700:47:22

First time we've recorded at the new Klei office. We talk a bunch about dealing with social media interactions as a freelancer in audio. And answer a few questions.

Beards, Cats, and Indie Game Audio EP 42 - Talking About Advice And It's Filters. And Getting Sick.29 Aug 201700:55:50

Back from missing a months episode. Last month I got real sick. Something I'm still dealing with. This episode we talk about that and what it's shown us about our situation in game audio and some of the filters or lenses our advice comes through. And how those sorts of lenses/filters are on all the advice you're being given out there.  And we cover some questions as always.

Beards, Cats and Indie Game Audio Podcast EP 41 - On The Road And Talking About Game Jams28 Jun 201700:57:44

Back again and just the two of us talking again. This time we're on the road again in the car and talking about crunch, game jams and answering some questions.

 

As we'll we've got our first sponser. We talk a bit about Mattia Cellotto's Polarity library. Check out that and his other libraries at his website http://www.mattiacellotto.com/libraries/

Beards, Cats and Indie Game Audio Podcast EP 40 - GDC 2017 with Ben Crossbones01 Jun 201701:01:50

Well it's the last of our GDC interviews. For this last one we sat down with Ben Crossbones (@BenCrossbones). I must say this one gets a bit salty. :)  We talked about Ben starting out, some tips for networking and mentors and mentorships. Including the new and great Audio Mentoring Project (http://audiomentoring.com)

Beards, Cats and Indie Game Audio Podcast EP 39 - GDC 2017 with Rich Vreeland01 May 201700:52:51

Our second interview from GDC 2017 and actually the first one we did. We had the pleasure of sitting down with Rich Vreeland also known as Disasterpeace. We talked about a bunch of the projects he's done including Mini Metro and Hyper Light Drifter and some of the differences between Hollywood and games.

 

Great place to find out more about Rich is his website http://disasterpeace.com/

Beards, Cats and Indie Game Audio Podcast EP 38 - GDC 2017 with Fryda Wolff01 Apr 201701:07:16

The first of our 2017 GDC interviews. The second we recorded but the first we're putting out.

We had a really great conversation with voice acctress Fryda Wolff. You might know her lately from a little game called Mass Effect: Andromeda.  She's done some sweet indie stuff like Octodad: Dadliest Catch as well. We talk about all kinds of things, like breaking in, how much screaming you can do and squeaky cheese.

 

You can find her website here, which has lots of great stuff to read if you're interested in getting into VO: https://frydawolff.com/

Beards, Cats, and Indie Game Audio Podcast EP 55 - Back at it28 May 201900:56:43

Back at the podcast for 2019. We had a bit of a break to deal with life and all it can bring out side game audio. We catch up and talk about what we've been up to, games we're working on, conferences we went to, Gord having a kid and then answer some questions.

Beards, Cats and Indie Game Audio Podcast EP 3727 Feb 201700:57:42

We talk about stuff this time. What stuff? Good question. We talked about practice and learning new things and effective practice. And we talked about focus. And answered some questions.

Beards, Cats and Indie Game Audio Podcast EP 3601 Feb 201701:07:04

At GGJ Vancouver we had the chance to talk to a room of audio people and give some advice on things. We spent this podcast talking about what Gord went over which was about dealing with different conflicts and negotiations as an audio person from different perspectives. Being a client. Being a contrator. Being a business owner.

And of course we answer some questions.

 

As well I'm running CarouselCon this year while at GDC. Looking for people to talk at that. http://wootwootsound.com/?page_id=158

Beards, Cats and Indie Game Audio Podcast EP 3501 Jan 201701:27:14

The last episode of 2016 and we've got Leonard Paul as our guest. We sat down at Gord's and talked about a bunch of stuff that Leonard has done and his school. As well we talk a bit about Sound Particles and vinyl soundtrack releases. And of course we answer some questions.

 

As well Leonard sent us a bunch of links on how to contact him and his projects:

School: http://School.VideoGameAudio.com Twitter: http://Twitter.com/SchoolGameAudio or http://Twitter.com/VideoGameAudio Personal: http://VideoGameAudio.com 'Beep' Original Music Score: http://LeonardJPaul.Bandcamp.com Billboard Article: http://www.billboard.com/articles/business/7624544/beep-documentary-traces-history-of-video-game-music 'Beep' interview on 'Level' with Emily Podcast: www.patreon.com/posts/lwer-43-leonard-7048277 Interview on Game Audio Hour: youtu.be/XevtZileSjg?list=PL17-p74MQ_0STwm-hfUC3Nyl2X2kD7Y_b 'Music of Beep' article on DesigningMusicNow!: www.designingmusicnow.com/2016/09/22/the-music-of-beep/
Beards, Cats and Indie Game Audio Podcast EP 3430 Nov 201600:50:37

And we're back again. We answer some questions and talk about doing personal projects and it's importance. As well as some tips for analyzing mixes on other games and why that's a good thing to do.

 

We both have music released this month that we talk about some and here's some links to that.

Gord's Viking Squad OST - https://ashellinthepit.bandcamp.com/album/viking-squad-original-soundtrack  Also available on streaming services and youtube.

Matthew's dark ambient EP - https://mattesque.bandcamp.com/album/nov-xx164t8-ep Should also be available on other sales/streaming platforms soon.

 

On a sad note Saki Kaskas passed away this month and I wouldn't be doing game audio if he hadn't taken a chance on my. He did some great work in games, made some great music and was just generally a great guy. He will be missed. http://www.gamasutra.com/view/news/285871/Obituary_Need_for_Speed_and_Sleeping_Dogs_composer_Saki_Kaskas.php

 

Beards, Cats and Indie Game Audio Podcast EP 3331 Oct 201601:07:41
Feels like we get a bit personal this month. For the month of October we talk about some conferences we've been to lately, some personal learnings from that and thoughts on games that have disappointing launches. And then answer some questions.
Beards, Cats and Indie Game Audio Podcast EP 3201 Oct 201601:10:07
It's the PAX episode! This time we sat down with Gina Zdanowicz from Serial Lab Studios after she did a talk at PAX about devs and middleware. A bit of a noisy one but a great conversation. Two extra pieces of info this month to add on. The first, as some may know, is that one of my cats, Odin, passed on this month after a battle with cancer. While it's incredibly sad that she's gone I recorded her voice before she left and am giving that to all of you now. Head to Soundcloud and download to make her live on in your game projects. I'd really love to hear how you use it.    https://soundcloud.com/woot-woot-sound/odin-cat-meow-yell-meraow Second, and happier, Beep: A Documentary History Of Game Sound is now out!! If you're involved in games in any way, especially if it's audio, you should watch this doc.    http://www.gamessound.com/
Beards, Cats, and Indie Game Audio Podcast EP 3129 Aug 201601:02:35
We were a bit busy and stressed this month so we just took a bunch of questions and topic ideas from listeners and talked about those. So a bit of a grab bag episode.
Beards, Cats and Indie Game Audio EP 3001 Aug 201601:12:58
It's the July 2016 episode. This time around we talk about the Audio Bash 2.0, Gord's audio test package for new hires, hardware synths in game audio and take a bunch of questions.
Beards, Cats and Indie Game Audio EP 2902 Jul 201600:54:42
At it again. This time was answer some questions, talk about a really cheap mic Matthew bought, discuss acoustics on a budget and game audio in regards to accessibility of your game.
Beards, Cats and Indie Game Audio EP 2831 May 201601:12:38
This month we talk about burnout. What it means and what you might be able to do about it when it comes to your creative work. And then we answer some real good questions.
Beards, Cats, and Indie Game Audio Podcast EP 54 - Random grab bag for the end of the year22 Dec 201800:54:57

And here it is, the last episode of 2018. This time we talk our way through a bunch of random stuff. Upgrading cheap mics, Gord giving away something, and his trip to Thinkercon. Teaching people what you do, black friday sales, getting the most out of a vacation and how we learn perfect pitch. As well as one user question.

Beards, Cats and Indie Game Audio EP 2730 Apr 201601:03:53
This month we have the wonderful Jennifer Lewis (@jlew42) on to talk with us. We chat about community and moving from AAA to indie and a bunch of other stuff. Although we didn't mention it in the episode due to when we recorded it we'd like to mention the passing of Jory Prum. While we didn't know Jory personally we due know a lot of our listeners did and we truly wish we had. He sounds like he was a great human being and a wonderful person to have in game audio sharing his knowledge and making our industry a better brighter place. There is a wonderful write up here from people who knew him better.  http://designingsound.org/2016/04/remembering-jory-prum/ RIP Jory, you will be missed.
Beards, Cats and Indie Game Audio EP 2630 Mar 201601:05:16
It's that time of year we head to GDC, lose our voices and interview someone not from Vancouver. This time around we had the pleasure of sitting down with Damian Kastbauer (@lostlab) and talk about technical sound design and community building.
Beards, Cats and Indie Game Audio EP 2529 Feb 201600:56:42
At it again, just putting it out under the wire. It's the February 2016 episode of the podcast. Number 25. This time around we go over the VR talk Gordon did at our PNW audio con. We talk about the various things he's found out working on a VR game and VR ads. And then we answer some questions. 
Beards, Cats and Indie Game Audio EP 2401 Feb 201600:50:01
In just under the wire but here's the January 2016 episode. This time we talk about the mini-con we had in Bellingham brining the Vancouver and Seattle game audio together. I give a recap of the talk I did then. 3 Interesting Things About 3 Interesting Games. And then we do the usual answer some questions bit.
Beards, Cats and Indie Game Audio EP 2328 Dec 201500:56:16
A little late in the month but we still made it in. Was a real pleasure to find ourselves at the Sony Playstation Experience in San Francisco this month and be able to sit down with Joonas Turner. Joonas is an awesome guy and talented sound designer and voice actor from Finland with a broad range of games he's worked on.
Beards, Cats and Indie Game Audio EP 2227 Nov 201500:44:52
Well it's a late one but it's still in November so here's episode 22! We been busy so the only time we had together was the car ride to the Seattle game audio meetup. So a car recorded episode it is! This time around we talk about sound libraries focusing on some tips for building your own libraries and as always take some questions from the internet.
Beards, Cats and Indie Game Audio EP 2122 Oct 201500:59:12
Rolling in late but rolling in regardless. This time around it's just the two of us in the Klei recording room chatting about what makes a good sound. We've even got examples! We try to give an idea of what we think makes a good sound before you hit implementation. And then we answer a bunch of questions from you guys.
Beards, Cats, And Indie Game Audio Episode 2015 Sep 201500:57:22
Here we are again. Anther episode. This time from my hotel room at PAX Prime 2015. We take this chance to sit down with Jay Fernandes who does audio and audio QA and talk about some of that and loudness standards and a couple of twitter questions and this is a really long run on sentence.
Beards, Cats, And Indie Game Audio Episode 1919 Aug 201501:04:42
We were lucky enough to sit down with Chanel Summers again! The first time we've had a return guest. We talk about what Chanel has been up to lately, talk about our local sound design meetup demo critique night and answer some questions.
Beards, Cats, And Indie Game Audio Episode 1813 Jul 201500:59:55
This time around we talk a little more business stuff. Jeff Tangsoc from Power Up Audio joins us to talk about being and using contractors. We answer a bunch of questions as always and run through what makes a good contractor.
Beards, Cats, and Indie Game Audio Podcast EP 53 - Our most recent conferences, Losing Gigs & Gord's having a kid!12 Nov 201801:10:53

Another multi-subject podcast, we dig into the past month of our lives. Gord took a whirlwind trip to Paris to exhibit Wandersong at Indiecade Europe, while Matt went to GameSoundCon to give a talk on the Mark of the Ninja Remaser and take part in a panel on advising composers interested in getting into sound design. We discuss losing gigs that were totally-in-the-bag, working while a bit rusty, taking things one at a time during stressful period. Oh and Korean food & architecture.

Beards, Cats and Indie Game Audio Episode 1707 Jun 201500:59:54

Here we are at episdoe 17 and Michael Dobson joins us to talk about voiceover in games. Not much to say other then that. It's all voice with an amazing guy to have a conversation with.

 

 

Beards, Cats and Indie Game Audio EP 1611 May 201500:52:45

That time again for the episode we record while in the car driving to the Digipen Audio Symposium.  We talk about what we've been up to lately, answer some questions and talk about what we heard at the Audio Symposium. And pimp our games that are coming out this week. 

Beards, Cats and Indie Game Audio EP 1518 Apr 201500:41:44

Here we are with episode 15. We're both finishing off games so we decieded to talk about that. And prepro at the same time. And then answered a few questions.

Beards, Cats and Indie Game Audio Episode 1419 Mar 201500:58:18

This month we managed to sit down with Austin Wintory while we were all at GDC and chat for awhile. From a seat on the floor at the back of Moscone we talk about game music, GDC, cats, beards and some other game audio related stuff. Unfortunately due to time we had to cut our Seinfeld/Firefly/ST:NTG conversation. 

 

Show notes.

00:00:00 Austin Wintory Introduction

Austin Websitehttp://austinwintory.com

http://en.wikipedia.org/wiki/Austin_WintoryGDC Website http://www.gdconf.com

00:02:33 IGF Awards http://www.igf.com/02finalists.htmlInvisble Inc http://www.invisibleincgame.com/

Phonopath http://www.phonopath.com/

Banner Saga http://stoicstudio.com/

Journey http://thatgamecompany.com/games/journey/

00:05:05 Stoic’s origin story

00:08:40 Voice­over in Banner Saga and considerations for including voice­over in a game

00:10:30 Creating a sense of urgency for yourself and your music

00:11:35 Experiencing people’s personal reactions to your work

Leisure Suit Larry https://www.replaygamesinc.com/index/get­game?gameId=13

Rouge Legacy http://www.roguelegacy.com/

flOw http://thatgamecompany.com/games/flow/

00:15:00 Technical and creative process for composing

00:17:00 Feedback on your work from your collaborators and how to take in feedback

00:24:20 The challenges about talking about audio

00:31:15 Working on Banner Saga

00:35:00 Music in Watch Dogs http://watchdogs.ubi.com

00:35:52 What makes the best music for a video game

00:38:05 Working on Journey

00:45:25 Working on LEADtoFIRE

http://www.pocketwatchgames.com/games.html#leadtofire

00:47:45 Austin’s process when starting working on a new project

00:49:20 The creative process when composing and designing sound

Show notes by Kate Kelly from San Francisco, California kabakel.com.

Beards, Cats and Indie Game Audio Episode 1303 Feb 201500:57:35

Here we are again. This time around we chat about some new gear we each got and give a little advice if you're going to go buy some yourself. We talk about working a convention with your developers. And answer a bunch of good questions you sent us.

 

Show notes.

 

Gear: 00:00:00

MiniBrute. http://www.arturia.com/products/hardware­synths/minibrute

Telefunkin M82 http://www.telefunken-

elektroakustik.com/products/mics/show_product.php?item=38

Shure SM7B http://www.shure.com/americas/products/microphones/sm/sm7b­vocal-microphone

Sony PCM­D50 http://pro.sony.com/bbsc/ssr/cat­audio/resource.latest.bbsccms­assets-cat­audio­latest­pcmd50.shtml

 

Working a Conference: 00:05:50

The List https://www.patreon.com/creation?hid=855193&rf=177452

Matthew’s post­conference interview https://www.youtube.com/watch?v=LVxfgI5BVJE

 

Q&A

1. 00:24:40 Chris Trevino: What sort of documentation do you use to keep track of versions/edits of material while you're in development? Everything down from your DAW session naming schemes, excel spreadsheets, and sound file names. What bread crumbs do you leave yourself to get back to your source files and keep on top of version control?

 

2. 00:29:45 Todd Enyeart: What are your cats favorite treats?

 

3. 00:30:35 Jack Menhorn: Pro Tools 12 thoughts? Chris Trevino: And could you touch base on Pro Tools First? http://www.avid.com/US/products/pro­tools­software

http://apps.avid.com/ProToolsFirst/

 

4. 00:34:42 Shane Gravestock: How do you approach the direction and esthetics of sound design on a project you have complete creative freedom on?

 

5. 00:41:22 Steve Stems: I like hearing about any plug­ins you guys keep going back to, like Decapitator from Sound Toys. http://www.soundtoys.com/

https://www.soundtoys.com/product/decapitator

http://www.soundtoys.com/product/echoboy

http://www.soundtoys.com/product/radiator

http://www.waves.com/

http://www.waves.com/plugins/h­delay­hybrid­delay#delay­on­bass­synths­in­electronicmusic

http://www.waves.com/plugins/h­eq­hybrid­equalizer#h­eq­hybrid­equalizer

http://www.waves.com/plugins/c4­multiband­compressor#vocal­multiband­compression-with­C4

http://www.waves.com/plugins/scheps­73#scheps­73­eq­overview

http://www.waves.com/bundles/api­collection

http://www.fabfilter.com/products/saturn­multiband­distortion­saturation­plug­in

Flamingo! trailer http://radiostatic.co/flamingo/

 

6. 00:43:35 Alex Yllarramendy: Something about you or your YVR SD community about localization and deliveries to other markets?

http://www.meetup.com/Vancouver­Sound­Designers/

http://www.eventbrite.com/e/seattle­game­audio­march­meetup­thursday­32615­7pm-

tickets­15951544499

 

7. 00:47:47 Christian Linder: Not directly audio related, but do you think Windows 10 will offer new possibilities for indie devs to develop for PC and Xbox?

http://windows.microsoft.com/en­us/windows­10/about

 

8. 00:48:43 Luca Fusi: Templates. Do you use them? How many/for what? What’s in them? Alternately, your favorite end­of­chain mastering and sweetener effects?

https://www.izotope.com/en/products/mixing­mastering/ozone/

http://www.waves.com/plugins/l1­ultramaximizer#introduction­to­the­l1­and­l2ultramaximizers

http://www.waves.com/plugins/renaissance­compressor#mixing­vocals­with­plugins

http://mcdsp.com/plug­ins/futzbox/ Futzbox

 

 

Show notes by Kate Kelly from San Francisco, California kabakel.com.

Beards, Cats and Indie Game Audio EP 1212 Jan 201500:51:31

This episode we talk about making sample libraries, field recording ethics, tiny year in review and questions from Twitter.

Thanks to everyone who's been listening all year. We can't wait to see what the next year of BCAIGA brings us.

Beards, Cats and Indie Game Audio EP 1112 Dec 201400:58:48

This time around we sit down with Réal Cardinal who has done a lot of AAA work with Bioware and has recently moved over to the indie world. We talk about all kinds of stuff including some questions from twitter.

Beards, Cats and Indie Game Audio Episode 1001 Nov 201400:55:39

This time around we talk about some random things that have been rattling around. A little ranting about stupid questions, mastering audio, copy protection, free NASA sounds and a reader question

Beards, Cats and Indie Game Audio Episode 905 Oct 201400:56:59

This time around we answer some questions, Gord has some announcments and interviews Jacob McMurray from the Experience Music Project.

 

I'll fill in some links of things we talked about soon. 

First SFX from our recording at the fair 

https://soundcloud.com/ashellinthepit/sets/sfx

Beards, Cats and Indie Game Audio Episode 807 Sep 201400:54:36

This time around we recorded from PAX Prime and talked to Jack Menhorn. We talk about where Jack has come from and what he's up to these days. And cover what our favourite game audio is and what kind of projects we'd all like to work on. And all sound a bit rough after showing games for 2 days.

Beards, Cats, and Indie Game Audio Podcast EP 52 - Gord's Blog Post01 Oct 201800:54:49

This time around we actually talk about cats. As well as general life, studio expansion, answer some questions and dig into Gord's recenct blog post on being an ethical employer.

 

You can find that blog post on the Audiokinetic site at https://blog.audiokinetic.com/dream-job-ethical-employment-in-game-audio/

Beards, Cats and Indie Game Audio Podcast Ep701 Aug 201400:53:52

Back again for another month. This time with some technical problems but we push on and get another one done.

 

This time we talk about working for free, building audio communities, some games we've been playing, building things, Designing Sound's monthly theme and answer some questions.

 

And here's some links for what we talked about:

”don’t work for free” - http://www.audibleworlds.com/viewtopic.php?f=25&t=179

Podcast round up - http://designingsound.org/2014/05/sound-design-podcast-roundup-2014/

Full Indie Summit - http://www.fullindiesummit.com/

 

Beards, Cats and Indie Game Audio EP 601 Jul 201400:58:48

Here we are back for episode 6. This time we talk about losing data and backup solutions, tips for devs and sound designers when it comes to making trailers for your game, using SVN, sound replacements for demos and answer some twitter questions.

And here's some links for things we talk about:

Page on video files and codecs - http://www.playdotsound.com/portfolio-item/video-for-game-audio-capturing-and-converting-video-files-for-use-within-your-daw/

Tortoise SVN - http://tortoisesvn.net/

Sample Manager - http://www.audiofile-engineering.com/samplemanager/

Name Mangler - http://manytricks.com/namemangler/

Beards, Cats and Indie Game Audio EP505 Jun 201401:01:13

A bit late but here it is, our 5 episode. This time around we drive down to the DigiPen Audio Symposium and record in the car on the way there and back. And between that we talk with Daniel Raimo about the differences between AAA and indie game audio. Mixed in there we talk about what we heard at the symposium, some games we've been playing, some new plugins we've bought and a few sound design tips.

Beards, Cats and Indie Game Audio EP428 Apr 201400:52:52

Here we are at episode 4 of our podcast. This time around we talk a bit about some middleware, have some interviews developers from the PAX East Ingie Mega Booth, discuss making a game fit a small download size, have a book based sound design tip and answer some quetions from listeners.

 

Here's all the devs we talk with at PAX East

Gaijin Games - http://gaijingames.com/

Nine Dots Studio - http://ninedotsstudio.com/

82 Apps - http://www.82apps.com/

Iridium Studios - http://www.playiridium.com/

Deconstructeam - http://www.deconstructeam.com/en

Lumenox - http://lumenox.is/

Mi-Clos Studio - http://www.miclos.com/

Firefly Studios - http://www.fireflyworlds.com/

Proletariat - http://proletariat.com/

Owlchemy Labs - http://owlchemylabs.com/

The Tap Lab - http://thetaplab.com/

Disco Pixel - http://discopixel.com/

Switchblad Monkeys - http://secretponchos.com/company

 

We also talked about -

Fmod - http://www.fmod.org/

Fabric - http://www.tazman-audio.co.uk/

Wwise - https://www.audiokinetic.com/products/wwise/

The Sound of Star Wars book - http://amzn.to/1rCGx5t

© My Podcast Data