Explore every episode of the podcast A Podcast About Game Development
| Title | Pub. Date | Duration | |
|---|---|---|---|
| Most devs shouldn't worry about clones and copies | 27 oct. 2026 | 00:33:16 | |
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| Steam Next Fest and the problem with guaranteed visibility | 24 oct. 2026 | 00:30:00 | |
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| Don't treat a Prototype as a Product | 20 oct. 2026 | 00:30:57 | |
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| Are you held back by your C performances? | 17 oct. 2026 | 00:34:33 | |
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| Stop Fixing Your Failed Game. Make a New One. | 10 oct. 2026 | 01:00:17 | |
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| Treasure Hunting for Good Games | 03 oct. 2026 | 01:01:49 | |
The Book/Paper - https://www.goodreads.com/en/book/show/25670869-why-greatness-cannot-be-planned TL;DR - https://www.youtube.com/watch?v=VDuF4onPmuE More from us | |||
| The Problem With “Just Make Small Games” | 26 sept. 2026 | 01:03:04 | |
Get Tabletop Tavern on Steam - https://store.steampowered.com/app/3337380/Tabletop_Tavern/ More from us | |||
| Are You a Game Dev That Makes Excuses? | 19 sept. 2026 | 01:06:03 | |
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| 3 Imperfect Games. They Made $100K in 2 Weeks. | 12 sept. 2026 | 01:03:07 | |
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| I Launched 3 Games. Reality Hit Hard. | 05 sept. 2026 | 01:04:55 | |
Chapters 0:00 Intro | |||
| Learn game development by launching games | 29 août 2026 | 01:00:48 | |
Chapters More from us Additional references | |||
| Why Most Games Never Get Past “Good” | 22 août 2026 | 00:58:15 | |
Chapters More from us Cory - https://store.steampowered.com/publisher/aarimous_thornity | |||
| Can the publisher model be reimagined? | 15 août 2026 | 01:04:44 | |
00:00 - Intro 01:00 - Shipping games 13:20 - Ads for games and validation 26:29 - Elevating Game Jams 31:04 - Evolving the role of a publisher Orb Breaker - https://store.steampowered.com/app/4765160/Orb_Breaker_Demo Just Keep Fishing - https://store.steampowered.com/app/4601160/Just_Keep_Fishing/ Mining and Dwarves - https://store.steampowered.com/app/3987230/Mining_and_Dwarves/ Connor's Game Design Framework - https://sundaybrunchstudios.com/p/seek-out-the-reasons-to-quit | |||
| A Podcast About Game Development Episode 3 | 08 août 2026 | 01:00:00 | |
Chapters 0:00 Intro 10:10 Deadlines, productivity, and changing how games get made 15:53 The future of game development and AI 38:11 Dodo Derby 47:15 Building an audience and finding your path as an indie dev References Jonas Tyroller's Video - https://www.youtube.com/watch?v=s4k7yDfYx24 PEAK - https://store.steampowered.com/app/3527290/PEAK/ A Game About Feeding A Black Hole - https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/ | |||
| Can any game make $1000 on Steam? | 01 août 2026 | 01:04:10 | |
Episode Topics00:00 Intro01:57 Personal Calendar Picks12:09 Fun vs. Satisfaction46:45 Can Any Game Make $1,000?59:36 Viewer Question: What Makes a Good Game Trailer?Follow UsCory Connor Game ReferencesIRON NEST: Heavy Turret Simulator Mazey Village Re:Night ReStory: Chill Electronics Repairs Librarian: Tidy Up the Arcane Library! Supermarket Chaos Scritchy Scratchy Rollin’ Ravioli Palworld Shelldiver A Game About Feeding a Black Hole Puzzle Milk Tea Gamblers Table How Many Dudes? | |||
| Next Fest is now a Game Jam | 01 août 2026 | 00:58:21 | |
0:00 Intro Follow Us Referenced Games Referenced Books Additional References | |||