Explorez tous les épisodes du podcast The Game Design Round Table
| Titre | Date | Durée | |
|---|---|---|---|
| #324 Civilization Series 6: Civ 7 First Look | 27 Aug 2024 | 00:57:26 | |
Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, and technology and civilization advancement. | |||
| #323 Tunic with Andrew Shouldice | 13 Aug 2024 | 00:51:14 | |
Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew's attitude toward storytelling, how to manage a project long-term, how to focus on what's important, and knowing when you need help. | |||
| #314 Designing to Ship with Xalavier Nelson Jr | 09 Apr 2024 | 00:56:46 | |
Dirk and David interview prolific designer and leader Xalavier Nelson Jr. They discuss Xalavier's illustrious and busy career, focusing on his philosophy of how to ship a game as well as knowing your own capabilities. Topics include his work and inspiration for El Paso, Everywhere, how he manages to produce so many games, treating staff fairly and with respect, and the benefits of working within your box. | |||
| #313 Civilization Series 2 | 26 Mar 2024 | 00:57:15 | |
Welcome to the second episode of the series on the "Civilization" games, as well as other 4X titles. Continuing from episode one, the pair talk about the phenomenon of "One More Turn", using overlapping progression paths, and quality life improvements for the genre. They also share their insights on the game "Humankind", as well as how their attitudes toward real life affect how they act within a 4X game. | |||
| #312 Civilization Series 1 | 12 Mar 2024 | 00:55:31 | |
This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the hallmarks of a 4X game, what design space Civ occupies, and where they would like the series to go in Civ 7 and beyond. | |||
| #311 Innovating Themes with Anna Anthropy | 27 Feb 2024 | 00:52:45 | |
Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna's career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being one's own, one page games, and the absence of sex as a theme or topic. | |||
| #310 Listener Questions | 14 Feb 2024 | 00:46:35 | |
Dirk and David answer another round of listener questions! They discuss how mobile and desktop games differ, what makes a game "broken", and tips to follow when designing around a licensed property. They also delve into design stagnation and following what was done before you, as well as when to innovate and when to iterate. | |||
| #309 Industry and Loose Leaf with Tanya X. Short | 30 Jan 2024 | 00:55:02 | |
Dirk and David are joined by Tanya X. Short, Captain of Kitfox Games. They discuss the balance between appealing to market sensibilities and following one's own interests, and how to make them work together. They also discuss the difficulty in funding projects with non-normative themes, barriers toward funding indie games, and the unique problems and solutions created while making Loose Leaf. | |||
| #308 Narrative AI with Emily Short | 16 Jan 2024 | 00:51:12 | |
Dirk and David are joined by legendary interactive fiction writer and creative director of Failbetter Games Emily Short. The trio discuss Emily's career, her contributions to interactive fiction, and some of her thoughts on both traditional game AI and modern generative AI. Topics include modeling relationships in games, player psychology and how much information to give, and how game AI can be used in non-combat oriented experiences. | |||
| #307 Roundtable with Soren Johnson | 02 Jan 2024 | 00:52:11 | |
Dirk and David are joined by Soren Johnson, friend of the show and founder of Mohawk Games. The trio answers questions and design problems from the community, and follow up on recent episodes. Topics include achievements and collectables, the importance of having an art style, when to innovate and when to fall back on convention, and how to integrate community involvement in the design process. | |||
| #306 A Highland Song with Jon Ingold | 19 Dec 2023 | 00:57:30 | |
Dirk and David are joined by Jon Ingold, narrative designer and co-founder of Inkle Studios. They discuss Inkle's newly released video game A Highland Song, centered around exploration, discovery, and engaging the human form within nature. They discuss the mechanics around rewarding and incentivizing players in an exploration game, ways to hide the quantum ogre, and how to utilize elements of randomness within a story-driven experience. | |||
| #305 Thirsty Suitors with Chandana Ekanayake | 05 Dec 2023 | 00:53:34 | |
Dirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka's newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka's career, Outerloop's titles, and what makes Thirsty Suitors so special. Topics include designing in VR, designing the game only you can make, the game's strengths and weaknesses, and working within budget. | |||
| #322 Future of Legacy Games with Rob Daviau | 30 Jul 2024 | 00:56:11 | |
In this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.
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| #304 Listener Questions November 2023 | 21 Nov 2023 | 00:58:34 | |
It's time for another round of listener questions! In this episode, Dirk and David field questions from the community, discussing a variety of subjects. Topics include the validity and usefulness of player taxonomies, the pros and cons of game jams, and the considerations that go into creating an expansion for physical and digital products. | |||
| #303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman | 07 Nov 2023 | 01:07:59 | |
This week, David is joined by Chris Bourassa, creative director and cofounder of Red Hook Studios, as well as Tyler Sigman, designer and fellow co-founder. Together, they discuss Red Hook's latest venture, Darkest Dungeon 2, the road trip sequel to Darkest Dungeon. Topics include the risks involved in making a sequel, the use and pitfalls of early access, the danger in releasing a roadmap, and where Red Hook is going from here. | |||
| #302 Wildermyth with Nate Austin | 24 Oct 2023 | 00:51:43 | |
Dirk and David are joined by Nate Austin, co-creator of myth-making tactical RPG Wildermyth. In this entry in the series on worldbuilding, Nate describes the origins of Wildermyth, and how he and his partners grew the game into a true success. The trio also discuss how Wildermyth's mechanics lead to a character focused over plot focused story, as well as how the game approach death and character progression. Other topics include using different styles of game writing, how systems change, and the perceived conflict between market appeal to story players and more complex mechanics. | |||
| #301 Design and Controls with Richard Lemarchand | 10 Oct 2023 | 01:01:49 | |
Dirk is joined by returning guest host Soren Johnson in today's episode in the Design Talk series. Dirk and Soren speak with Richard Lemarchand, distinguished game designer and now-professor most well-known for his work on the Uncharted series. Richard details his journey through his game design career, and the skills and processes he learned along the way. Special consideration is given to control design, and the importance of them on game feel and playability. | |||
| #300 Tricentennial Celebration | 26 Sep 2023 | 00:59:41 | |
Welcome to episode 300 of The Game Design Round Table! Dirk and David take the opportunity to celebrate this momentous milestone. They reflect on the role the show has played in their lives, their own journeys as designers, and hear from friends new and old. Thank you all for listening, whether this is your first episode or you've been listening from the beginning. | |||
| #299 Worldbuilding with Ryan Laukat | 12 Sep 2023 | 00:45:55 | |
Dirk is joined by Ryan Laukat, designer, illustrator, and co-founder of Red Raven Games, for the second installation in this series on worldbuilding. Ryan discusses his introduction and path into game design, the creation of Red Raven Games, and different methods that can be used to worldbuild. Topics include the importance of maps, how storybooks are utilized, the benefits and drawbacks of mixed medium board games, and branching narratives. | |||
| #298 Tchia with Phil Crifo | 29 Aug 2023 | 00:51:37 | |
Today on the show, Dirk and David are joined by Phil Crifo, game director at Awaceb, most prominently known for his work on Fossil Echo and Tchia. He discusses growing up in New Caledonia, and how it serves as an influence on the creation of Tchia. Topics include the history of New Caledonia and colonization, creating a world based on difficult histories, making an engaging open world, and what soul jumping actually is. | |||
| #297 Gerson Da Silva Talks Kingdom Rush | 15 Aug 2023 | 00:44:53 | |
Dirk and David are joined by Gerson Da Silva, Director at Ironhide Game Studio and co-founder of Totem Games. Gerson is best known for his work on the Kingdom Rush series, as well as Water 2050. This episode delves into alternative paths into game design, as well as how to adapt a game to audiences of different investment levels. Topics include the benefit of reaching out to subject experts, innovating on a genre, choosing a market, and how to leave design space for variety and maximizing mass appeal. | |||
| #296 Listener Questions | 01 Aug 2023 | 00:53:40 | |
Dirk and David gather for another round of listener questions! They answer how to balance mechanical options and variety in a game, trends in how genres are under- or over-utilized, and the impact of live streaming on designing and marketing a game. Topics include the evolution of Legend of the Five Rings, the gameplay loops of extraction shooters and battle royales, and polarizing opinions on the idle/clicker genre. | |||
| #295 Kingdoms and Castles with Lion Shield Studios | 18 Jul 2023 | 00:51:04 | |
Dirk is joined by Pete Angstadt and Michael Peddicard, co-founders of Lion Shield Studios, to talk about the design and success of Kingdoms and Castles. They discuss designing in the city builder genre, as well as how they structure their studio. Topics include how they decided on an art style, ethical employment and business growth, the power of their game systems, and the history of ancient Rome. | |||
| #321 Civilization Series 5 with Will Thompson | 16 Jul 2024 | 00:47:21 | |
Welcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history. | |||
| #294 Worldbuilding with Kaitlin Tremblay | 04 Jul 2023 | 00:41:53 | |
Dirk and David join Kaitlin Tremblay, fiction and collaborative game design author and co-founder of Soft Rains Games. In this inaugural episode in the new series of Worldbuilding, the table discusses what role worldbuilding plays in creating a game world, and how a project changes when forced into a group environment. Topics include AAA vs Indie worldbuilding, finding curiosity, how the real world influences fictional worlds, and learning to let go. | |||
| #293 Interview with Mark Rosewater | 22 Jun 2023 | 00:54:35 | |
Dirk and David interview Mark Rosewater, the long-time lead designer of the legendary card game Magic: the Gathering. Mark shares his wisdom on how to make a game that can continue to be designed over time, as well as how games can excite different kinds of players. Topics include how Mark got his start in game design, the usage of player psychographics, how to design tools not solutions, and different design techniques to improve the longevity of a game. | |||
| #292 TGDRT Roundtable With Dirk and David | 06 Jun 2023 | 01:00:12 | |
Dirk and David take a stroll down memory lane and discuss their personal journeys, as well as the evolution the show has taken. They discuss the process of taking on a leadership role, the influence of the market on the enjoyment of game design, how game design as a practice and industry has changed over the last decade and more, and the future of The Game Design Round Table. | |||
| #291 Tana Tanoi Talks Mini Motorways | 23 May 2023 | 00:54:41 | |
Tana Tanoi, technical designer at Dinosaur Polo Club, joins Dirk to discuss designing Mini Motorways and Mini Metro, as well as what goes into designing games that simulate the real world. Topics include the power of simulation, the difficulties in making a realistic yet entertaining city builder, differences in scale between mobile and desktop games, and knowing when a prototype has hit the mark. | |||
| #290 Sustainability in Games with Carlos Flores and jess Metheringham | 02 May 2023 | 00:57:52 | |
Carlos Flores, director of NABERS, and Jess Metherigham, chair of Unlock Democracy, join Dirk in discussing the Green Games Guide, a resource geared towards sustainability in games, and the reality of what it takes to make a game truly sustainable. Topics include real-world concerns of environmental policy, what options are available to companies both large and small, the expenses involved with making a sustainable game, and transitioning consumers into new materials and product quality. | |||
| #289 AI and Generative Content with Matt Kim | 19 Apr 2023 | 00:44:32 | |
Matt, Creative Director for Inworld AI, joins Dirk and David to talk about the potential of generative AI to push the boundaries of what games can do. The three discuss how AI has developed, and what possibilities the technology may hold. Topics include the history of AI, how Inworld serves game developers, current practical uses for AI tools, and how player-driven experiences can be created to draw people together. | |||
| #288 Augmented Reality in Games with Graham Moore | 04 Apr 2023 | 00:53:36 | |
AR game designer Graham Moore joins Dirk and David to talk about his work merging tabletop wargaming with augmented reality technology. Topics discussed include how AR can benefit wargaming, the balance of information clarity and tactical decision making, and how things like variable setup options and additional data can help gamers feel better about victory and defeat. Graham also talks about the experience of working with his son on their game project and offers some advice for game designers. | |||
| #287 Diving Into Cards With Rob Daviau | 21 Mar 2023 | 00:58:14 | |
Former cohost Rob Daviau joins Dirk and David to discuss card games in the context of his upcoming game Unmatched Adventures. After catching up on the state of Rob's company Restoration Games, the trio start their deep dive into the card game Unmatched, including its origins with Star Wars: Epic Duels and what makes the system deep enough for tournament play but simple enough for casual or family play. Rob also talks about adding co-op to the system with Unmatched Adventures, and the challenges that came with making it backwards compatible with previous Unmatched sets. The group ends the show talking about cards as components. Link for crowdfunding campaign: https://www.backerkit.com/call_to_action/856d2baa-cefb-4ae3-a7af-09966bf90339/landing
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| #286 Listener Questions February 2023 | 01 Mar 2023 | 01:04:13 | |
Kathryn rejoins Dirk and David to answer several questions from listeners in our Discord channel. Former cohost Rob Daviau also records a bonus answer to a question about legacy games. | |||
| #285 Round Table on Knowing "When" | 15 Feb 2023 | 00:46:28 | |
In another round table episode, Kathryn joins Dirk and David to discuss three previous episodes on the podcast. The first topic is a discussion on information presentation, specifically how much info to include on cards. The middle topic covers unique types of games that the hosts have always enjoyed and wished they could see more of. Finally, the trio talks at length about the tricky art of knowing when to ship a game and how to set a deadline. | |||
| #320 Civilization Series 4 | 02 Jul 2024 | 00:56:38 | |
Dirk and David come together once more to discuss the civilization series! This week, topics include David's thoughts on Civilization 6, the value in how the world map is created, what the games choose to simulate, and what can be improved in the technology and religion systems. | |||
| #284 Fertessa Allyse Talks Book of Villain | 03 Jan 2023 | 00:58:04 | |
Fertessa Allyse joins Dirk and David to talk about her path in the tabletop industry. She talks about the relatively quick progress she made by iterating over and over on her core idea for Book of Villainy. Then the group discusses her other design projects, Wicked and Wise as well as Mansplaining, before moving on to her current role at Funko Games. Fertessa talks at length about how Funko Games' IP-focused designs are handled, and how her work as a producer has helped her become a better designer as well | |||
| #283 Nikki Valens Talks Artisans of Splendent Vale | 29 Nov 2022 | 00:51:44 | |
Designer Nikki Valens joins Dirk and David once again to talk about a couple of Nikki's projects since they were last on the show. The discussion focuses on Artisans of Splendent Vale, a co-op narrative and tactical game coming out this December. The trio also talk about Quirky Circuits, a co-op programming game that came out a few years ago. Other topics include the effect of the pandemic on design and development, as well as Nikki's experience at Fantasy Flight. | |||
| #282 Julio Nazario Talks Dulce and More | 11 Oct 2022 | 00:56:35 | |
Board game designer Julio Nazario joins Dirk and David to talk about his success in publishing a variety of distinct games in a relatively short amount of time. The trio talk about the vertical, 3D elements of Ctrl and Holi: Festival of Colors, and then the conversation turns to how layering mechanics makes Dulce a deeper game with a shorter playtime. Then a detailed discussion on pitching to publishers eventually leads to an explanation of Julio's game Borikén: The Taíno Resistance. | |||
| #281 Diving into Cards as a Simplifier | 01 Sep 2022 | 00:55:20 | |
Aran Koning joins Dirk and David to talk about his digital card game, Stacklands. Discussions include an in-depth look at how the pack-buying mechanic ended up in a village building game, how progression works while keeping some things as surprises for the player, and why cards were ultimately chosen to drive the game's simple mechanics. Finally Aran discusses his company Sokpop Collective and the business side of being an indie design team that focuses on small, more experimental games. | |||
| #280 Bianca Canoza Talks ARC | 10 Aug 2022 | 00:49:39 | |
Bianca Canoza, also known as Momatoes online, joins David and Kathryn to discuss her pathway into games, the lessons she's learned, and the Southeast Asian RPG community. Bianca talks about different games she's worked on, from the Honey Heist-inspired Capybara Capers to the tense, doom-defying ARC to the contemplative There Is a Light at the Edge of the World. Discussion also covers online communities and the Across RPGSEA site, which features Southeast Asian games. | |||
| #279 Dominique Dickey Talks Plant Girl | 29 Jul 2022 | 00:57:13 | |
Dominique joins Dirk and David to talk about TTRPG design. Topics covered include Dominique's pathway into the field through a student internship with Monte Cook Games, the challenges of approaching theme-first design with different RPG rulesets, and how Dominique's personal connection with many of their games' themes stems from a desire to create specific experiences that aren't common in other TTRPGs. | |||
| #278 Listener Questions June 2022 | 07 Jun 2022 | 00:54:53 | |
Kathryn teams up with Dirk and David to tackle another round of listener questions. Topics include microtransactions, free-to-play games, early game design steps, data in game design, and how designers can learn from other mediums. | |||
| #277 Diving into Cards as a Crossroads | 25 May 2022 | 00:59:11 | |
Isaac Vega joins Dirk and David to talk about his experiences in the board game industry and how he has used cards in his games. First the trio discuss City of Remnants and how different components fulfill different roles in game design. Next, Dirk and David ask Isaac about his work on Ashes Reborn and some of its more unique systems. Finally, the group continues the discussion of Isaac's games with some questions about Dead of Winter and its crossroads cards. | |||
| #276 Round Table on Market Considerations for Game Themes | 12 May 2022 | 00:52:40 | |
Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for games, and how to utilize popular IPs while maintaining your own vision for the game. Finally, the group has a conversation about the Dave Scott episode and discusses how they've used customizable experiences in their own games. | |||
| #275 Diving Into Card-focused Adaptations and Expansions | 06 Apr 2022 | 00:57:00 | |
Sydney Engelstein joins Dirk and David to talk about her history in game design and her work on multiple card-centric games. After discussing some of her earlier games such as the Space Cadet games, Sydney talks at length about her experience working on some of the popular game series in the Stronghold Games lineup: Aeon's End and Terraforming Mars. The discussion covers what it's like making expansions for the deckbuilder Aeon's End, how the design for Ares Expedition streamlined aspects of Terraforming Mars by focusing in on the card play, and some advice on the more business–oriented side of game acquisitions. | |||
| #319 Listener Questions June 2024 | 18 Jun 2024 | 00:57:36 | |
Join us for another round of listener questions! David and Dirk discuss topics such as whether and how to avoid game-breaking synergies, what impact finances has on the love of design, and balancing strategy and role play mechanics. | |||
| #274 Damon Stone Talks Liberation Haiti | 25 Mar 2022 | 01:02:01 | |
Damon Stone joins Dirk and David to discuss his game Liberation Haiti, a historical-themed deckbuilder and a Zenobia Award finalist. First, Damon talks about his experience in game design and development, including how he got started working with Fantasy Flight. Next, Damon talks at length about the historical setting for Liberation Haiti and explains how he mapped different mechanics to that theme. Other topics include how undefined time to prepare for a final confrontation can sometimes sink a game and how Damon chose to handle the random elements of a game that uses both cards and dice. | |||
| #273 Dave Scott Talks Everyday Heroes | 09 Mar 2022 | 00:53:35 | |
Dave Scott joins Dirk and David to discuss the upcoming tabletop roleplaying system Everyday Heroes, a revived and updated version of the old D20 Modern system. Dave discusses how he worked with a team of game designers to create rulesets for a system and roleplaying space that has fascinated Dave for years. One topic is a deep dive into the problems with chase mechanics in RPGs and how those mechanics are handled in Everyday Heroes. Another big discussion point is how Dave and the team decided to give the game a more cinematic feel and capture the action hero stereotypes without straying into superhero status. Finally, Dave talks about what the design process for his team looks like right now and how they utilize a group of hundreds of playtesters effectively. | |||
| #272 Charlie Cleveland Talks Subnautica | 22 Feb 2022 | 00:53:43 | |
Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica–an indie hit and a standout in the genre. The trio talk about the game's somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game's mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game's frosty followup title, Subnautica: Below Zero. | |||
| #271 Lauren Ino Talks The Season | 09 Feb 2022 | 00:53:51 | |
Lauren talks to Dirk about her Regency era game, The Season. She gives a lot of background on the Regency romance setting and the Georgian Era in general. She explains how elements of her game reflect its historical setting. Lauren also talks about her experience with the Zenobia Awards competition and how it helped inspire her to finally follow through on a design she'd been thinking about for a long time. | |||