Talking Simulator – Détails, épisodes et analyse

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Talking Simulator

Talking Simulator

Jordan Erica Webber

Arts

Fréquence : 1 épisode/30j. Total Éps: 35

Acast
Jordan Erica Webber talks about video games with interesting people who play them. Each episode is a short one-on-one conversation about a specific game or a relevant topic.

Hosted on Acast. See acast.com/privacy for more information.

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  • 🇬🇧 Grande Bretagne - videoGames

    28/06/2025
    #84

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    Aucun classement récent disponible



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Score global : 69%


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Community management with Victoria Tran

Saison 3 · Épisode 10

mardi 22 février 2022Durée 39:11

Victoria Tran is the community director at Innersloth, creators of the incredibly popular Among Us, and she has also worked on games like Unpacking, Boyfriend Dungeon, and Pupperazzi. For this deep dive into what it's like to manage communities of video game players, Victoria tells Jordan what makes her particularly suited to this kind of work, how she hopes to create kinder and more sustainable online communities, and how the approach to community management changes across games of different sizes, genres, and tones.


As always, if you enjoy this episode please do let us know! Rate and review the show in Apple Podcasts, share it with your friends on social media (or even in person!), and help us to spread the word.


Mix: Dan Parkes

Music: Jazz Mickle

Art: Emily Majarian

Hosted on Acast. See acast.com/privacy for more information.

If Found... with Liadh Young

Saison 3 · Épisode 9

mardi 8 février 2022Durée 32:48

The wonderful If Found... is a game you play by erasing the sketch-filled pages of a young Irish woman's diary. So Jordan wanted to talk to its artist, Liadh Young, about the process of creating gorgeous illustrations that were made to be erased.


Links:


We Know the Devil


The Catamites


Hourly Comic Day


My Lesbian Experience with Loneliness


Goodnight Punpun


As always, if you enjoy this episode please do let us know! Rate and review the show in Apple Podcasts, share it with your friends on social media (or even in person!), and help us to spread the word.


Mix: Dan Parkes

Music: Jazz Mickle

Art: Emily Majarian

Hosted on Acast. See acast.com/privacy for more information.

Majora's Mask with Shay Thompson

Saison 2 · Épisode 10

mardi 2 mars 2021Durée 24:59

As the 35th anniversary of the Zelda franchise prompts rankings and discussion of which game was best, Breath of the Wild seems to top everyone’s lists. But not Shay Thompson’s. In this final episode of series 2 of Talking Simulator, she tells Jordan what she loves about a very different kind of Zelda game: the creepy time-looping Majora’s Mask.

Hosted on Acast. See acast.com/privacy for more information.

Using play for everyday activism with mattie brice

Saison 2 · Épisode 9

mardi 16 février 2021Durée 39:58

mattie brice is an activist, critic, designer, and currently Visiting Assistant Arts Professor at New York University’s Game Center. In this episode, she and Jordan discuss the effectiveness of so-called educational games and games for change, and mattie shares her ideas for how we can use play for everyday activism, touching on topics from diversity and inclusion to psychological experiments to BDSM.

Hosted on Acast. See acast.com/privacy for more information.

The future of narrative design with Leigh Alexander

Saison 2 · Épisode 8

mardi 2 février 2021Durée 27:22

Writer and narrative designer Leigh Alexander, known for her work on games like Neo Cab and Reigns: Her Majesty, talks through some of her thoughts on the current state of narrative design in games and its potential for the future.

How can narrative designers meet a younger audience where they already are? Is it possible to harness the undeniable power of social media in more constructive ways? And what can we learn from looking back to the games and other future-looking media of the past?

Hosted on Acast. See acast.com/privacy for more information.

Storytelling with Kim Belair

Saison 2 · Épisode 7

mardi 19 janvier 2021Durée 37:47

Kim Belair is a writer and narrative designer who has worked on a wide range of games, from big franchises like the recent Assassin’s Creed Valhalla and the upcoming Suicide Squad: Kill the Justice League to smaller, more unique titles like Neo Cab and Goodbye Volcano High.

She talks Jordan through what it was like to work on Valhalla, the latest entry to a series with more than a decade of history, and how she contributed to what makes it different (no spoilers!). Then, the conversation expands into broader questions about the work of writing video games. How does it differ across games and teams? What’s the role of a narrative development company like Sweet Baby? And what are Kim’s hopes for the future of storytelling in games?

Hosted on Acast. See acast.com/privacy for more information.

I Am Dead with Catherine Johnson

Saison 2 · Épisode 6

mardi 5 janvier 2021Durée 25:50

I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse, in which you play as a ghost finding other ghosts by exploring an island, unlocking the memories of its colourful characters, and using supernatural powers to peer through objects and find mementos linked to the dead.

Catherine Johnson is an experienced writer of books, radio, television and more, but this is her first game. She tells Jordan what it was like to jump into this new medium, and how she and the rest of the team crafted this rich world and the stories the player uncovers within.

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African game development with Sithe Ncube

Saison 2 · Épisode 5

mardi 22 décembre 2020Durée 35:50

The African continent has historically been underrepresented in the global game development scene, but game developers living there want to change that. Sithe Ncube, who is Zambian and currently studying Computer Science in South Africa, spends much of her spare time working with various initiatives supporting Black game developers, African game developers, and specifically African women making games.

Among other work, Sithe is a strategic advisor for Humble Bundle’s new $1 million a year Black Game Developer Fund, and a regional organiser for Global Game Jam supporting participants in Sub-Saharan Africa. In this conversation, she tells Jordan about game development in Africa and about her own initiative, Prosearium, which aims to document 1,000 African women creating and contributing to games.

Hosted on Acast. See acast.com/privacy for more information.

The Sims 4 with Danielle (EbonixSims)

Saison 2 · Épisode 4

mardi 8 décembre 2020Durée 37:12

The Sims is one of the most popular series of games in the world, in part because it caters to many players who are underrepresented elsewhere. But players like Danielle have long been dissatisfied with the way this series represents Black people, with fewer options for skin tones and hair styles than their white equivalents and often lower quality for those options that do exist.

Danielle, otherwise known as EbonixSims, tells Jordan how she started making custom content for The Sims 4 to fill this gap and provide more options for Black sims, and how she has been involved—as an EA Game Changer—with helping the Sims team make the game better for players like her.

You can find Danielle’s custom content for The Sims 4 at ebonix.com

Hosted on Acast. See acast.com/privacy for more information.

Young game designers with Elizabeth Orji-Smith

Saison 2 · Épisode 3

mardi 24 novembre 2020Durée 38:54

In 2019, Elizabeth Orji-Smith was one of the winners of that year’s BAFTA Young Game Designers competition for their game concept Creatively Bankrupt, an action RPG that uses heists to explore topics like unionisation in creative industries. In this episode, they tell Jordan where they got the idea for the game, what they’re up to now, and what they want from the future.

The 2021 BAFTA Young Game Designers competition is open for entries until March 2021. Sadly, a few days before this episode was released, BAFTA shared the news that a previous winner, Lucy-Jack Reynolds, died in March 2020. In her memory, book publisher Muswell Press has launched a competition for entries to a new anthology called Queer Life, Queer Love. Please consider supporting young trans people.

The Beak, Feather, & Bone supplement Tail, Scale, & Bone, which Elizabeth illustrated, is available on itch.io - all proceeds are being donated to the Bukit Bail Fund of Pittsburgh.

The actual play podcast that provided some of the inspiration for Creatively Bankrupt is Friends at the Table.

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