Explorez tous les épisodes du podcast Post Games
| Titre | Date | Durée | |
|---|---|---|---|
| Microsoft before and after the Xbox | 22 Sep 2025 | 01:05:01 | |
Get bonus segments and episodes for $5 at Patreon.com/postgames Get full show notes in the free newsletter at post.games This week on Post Games: How did Xbox get here? Former VP of Xbox Game Studios Shannon Loftis takes us on a guided tour of Microsoft's gaming ambitions, from the days before Windows 95 to Xbox's ambitious bet on the future of entertainment.
Art by James Bareham Theme by Mark Sparling See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Going to college for video games | 15 Sep 2025 | 00:54:52 | |
Get bonus content in every episode at patreon.com/postgames Get full show notes in the free newsletter at www.post.games What's it like to pursue a degree in video games? And what's life like as a video game professor? This week, my guest is Aaron Trammell, a professor at the University of California, Irvine, who teaches undergraduate and graduate students about games, ranging from video games to tabletop games, the craft of design to the critique of play.
(Audio note: There's a little bit of audio level imbalance with my guest's recording in this episode. I was able to fix most of the issues, but it sounds just a little strange, that's why. This should be a one-off issue. Thanks for your patience!) Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| How to make video games funny | 21 Jul 2025 | 01:09:26 | |
Get the full episode notes with links at www.post.games Subscribe to the Patreon for early access, bonus segments, and a monthly video series at patreon.com/postgames This week on Post Game: Late-night comedy writer Mike Drucker and Tactical Breach Wizards director Tom Francis explain how they make video games funny and find the humor in loving video games. Patreon bonus prologue: What it's like to write jokes for Nintendo Act 1: Adapting a life of video games into a comedic memoir Act 2: The cheats to make your video game funny Act 3: The news of the week Bonus book excerpt: Good Game, No Rematch - "The StarCraft Conspiracy" Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The life, death, death, death, death, and rebirth of Atari | 14 Jul 2025 | 00:49:54 | |
Get full show notes for free at https://postgame.substack.com/ Get bonus segments, early and ad-free episodes, and a monthly video series at https://www.patreon.com/c/PostGames This week on Post Games, Atari CEO Wade Rosen joins me to discuss gaming’s ship of Theseus. While everyone remembers Atari at its height, most folks ignored the company's struggles following the games industry crash of 1983. Understandably! For forty years, Atari has been a brand in search of a purpose. Rosen is determined to change that, making Atari relevant for the first time in forty years. And he wants to do so while having a sense of humor and respect for the brand's long, long journey. Who doesn't love a comeback story?
Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Why video games feel better and worse than ever before | 07 Jul 2025 | 01:08:26 | |
Get full episode notes, links, and related materials for free at www.post.games Get extra-long episodes, bonus content, monthly videos, and more (plus, no ads!) at patreon.com/postgames Welcome to Post Game’s first annual physical, in which a special guest joins me to assess the health and stability of gaming, from the creators to the players, the industry to the culture. I’ve invited one of the smartest, analytical, and forward-thinking minds in video – writer, developer, publisher, critic, analyst, and occasional voice actor Xalavier Nelson Jr. – to give video games a thorough workup Bonus Patreon Prologue: The state of games 10, 20, and 30 years ago Act 1: The best of times - Why 2025 could be the golden age of video games Act 2: The worst of times - Why video games feel doomed Bonus Patreon interview segment: Xalavier on gaming’s past, present, and future Act 3: The news of the week, including the ghoulish mass layoffs at Xbox Today's episode's act-interstitials feature music from the games of Strange Scaffold! Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The case of Dunkey vs. Death Stranding | 30 Jun 2025 | 00:49:43 | |
Get full episode notes at www.post.games and subscribe on Patreon at patreon.com/postgames. Before we get started... If you have a moment and don't mind, please leave a review of Post Games on Apple Podcasts. I know, it's silly, but it's also a humongous help in these early days. This week on Post Games Act 1: Dunkey on his love/hate relationship with Death Stranding, life as YouTube game critic, and the power of changing your mind A bonus act for Patreon subscribers: Dunkey on video game critics and criticism Act 2: A "guide" to Death Stranding 2’s big, weird ideas Act 3: The news of the week Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| How to fight brilliant (and stupid) AI | 23 Jun 2025 | 01:21:37 | |
Editor’s note: This week, I’m making all acts available to all listeners. The Patreon edition of the episode, however, is still early and ad-free. For context: My two guests participated on tight timelines and under special circumstances. And my essay was the conclusion of last week’s episode. As I finished the edit, I felt bad putting any of the acts behind the paywall. This won’t be the norm – frankly, I’ll need more paid subscribers before the end of the year if I want to keep this my full-time focus – but for this week, it felt like the right decision. For those who subscribe on Patreon, thank you so much for your support. I don’t take it for granted. Hope you enjoy this behemoth!This week on Post Games Act 1: The five-year AI timeline that blew up my plans for the future Act 2: What if AI is dumb, but we’re dumber Bonus act: The year-long strike to protect video game voice actors from AI An interview with Sarah Elmaleh, the chair of the SAG-AFTRA Interactive Media Agreement Negotiating Committee Act 3: The news of the week And another bonus act: An excerpt from the audiobook of Everything Must Go, Dorian Lynskey's non-fiction history of apocalyptic storytelling. The chapter: apocalyptic AI! Get full episode notes at www.post.games Subscribe to Post Games on Patreon. For $5, subscribers get bonus segments in every episode — and none of the ads! They also have access to a monthly video series, receive new episodes days before the ad-supported feed, and ensure the show stays alive! Now available: the first video in the Video Game Journalism 101 series! Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| What we have in common with world-ending AI | 16 Jun 2025 | 01:10:52 | |
This week on Post Games, “What we have in common with world-ending AI.” Act 1: Why every AI superfan and skeptic should play Universal Paperclips. A review conversation with AJ Fillari, co-host of dotzip and producer of Into the Aether For Patreon subscribers, an intermission: 5 "clicker" games to play after Universal Paperclips Act 2: An extended interview with Frank Lantz, the creator of Universal Paperclips about designing a game from the AI's POV Act 3: The news of the week, including cool game art for a good cause Also for Patreon subscribers: a recording of Frank Lantz’s famous speech about the trouble with modern video games This episode is part one of a two-part series on what we can learn about AI and ourselves through video games. Next week, we'll continue with "How I AI-proofed my career after imagining the apocalypse." (Image: Chris Plante via Team Asobi/SIE) Click this link to try a free month of Post Games on Patreon. Offer expires Tuesday night! If you enjoy the free month, please consider leaving a review on Apple Podcasts or recommending the show to your favorite gaming Discord or other group chats Or, if you want to support the show A.S.A.P. and keep the Post Games ship afloat…. Subscribe to Post Games on Patreon. Subscribers get bonus segments in every episode — and none of the ads! They also have access to a monthly video series, receive new episodes days before the ad-supported feed, and ensure the show stays alive! Now available: the first video in the Video Game Journalism 101 series! Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Why the Switch 2 launch felt different | 09 Jun 2025 | 00:53:42 | |
Get full episode notes, links, and bonus materials for free at www.Post.Games. This week on Post Games, “What is a video game console launch in 2025?” Act 1: What’s it like to run a video game shop when a console launches? An interview with Kelsey Lewin, the co-owner of Pink Gorilla Games Act 2: Nintendo’s history of console launches. An interview with Chris Kohler, Editorial Director of Digital Eclipse Act 3: The news of the week, including big announcements leading into Summer Game Fest And for Patreon subscribers, a bonus act: What it was like to be parents scrambling for new consoles and games in the 1990s. An interview with my parents. Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Why you can't escape all of those sexy games | 02 Jun 2025 | 01:12:58 | |
Find all links and referenced materials at www.post.games This week on Post Games, “Why you can’t escape porn, sex, and lewd games.” Act 1: How NSFW games went from the backrooms to the front page Act 2: An interview with Hot Pink, a successful lewd game developer Act 3: The news of the week, including the definitive answer to the most important question in America in this troubling moment: Is parrying in games good or bad? For Patreon subscribers: The long, successful history of sex games in Japan. Want to know how the Western market went from decades of porn game prohibition to the modern lewd game free-for-all? The answer can be found in the decades of Japanese “eroge.” Plus, a reading from The Joy of Cybersex. Like the show? Consider subscribing to Post Games on Patreon! Subscribers keep the show alive, get tons of cool stuff, and can listen to new episodes early! This Monday, I’m publishing the first video in the Video Game Journalism 101 series! Next Friday: the Switch 2 launch special with Nintendo historians Kelsey Lewin and Chris Kohler! Logo by James Bareham Theme by Mark Sparling Special thanks to guest Hot Pink Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The award that changes the lives of its winners | 26 May 2025 | 00:50:05 | |
See the full episode notes and links at www.post.games This week on Post Games, “You won the biggest award in indie games. Now what?” Act 1: The history of indie games and its biggest award, The Independent Games Festival’s Seamus McNally Grand Prize Act 2: An interview with Jenny Jiao Hsia and AP Thomson, the latest IGF Grand Prize winners, about how post-award life changes – and stays the same Act 3: The news of the week, including incredible and rare games you can now play in English Plus: For Patreon subscribers, a bonus interview: The story of the high school kids who won the first-ever IGF Grand Prize in 1999 for Fire and Darkness. One of the game’s creators actually hopped on a call and shared what became of the team and their lost game Subscribe to Post Games on Patreon. Keep the show alive, get tons of cool stuff, and listen to new episodes early! Next Friday: why you can't escape porn/sex/lewd games! And on Monday, June 2, the first video in the Video Game Journalism 101 series! Logo by James Bareham Theme by Mark Sparling Special thanks to guests Jenny Jiao Hsia, AP Thomson, and Mark Feghali Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Post Games FAQ (w/ Casey Newton) | 25 May 2025 | 00:31:03 | |
Want to know more about what’s happening behind the scenes at Post Games? Curious where the show is heading in its first year? Post Games: Episode 0 serves as an audio FAQ. Structured like a traditional episode, this prequel features an interview with Platformer founder and Hard Fork co-host Casey Newton about independent journalism's history, function, and value. Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The rarest video game podcast returns | 08 Sep 2025 | 00:54:46 | |
Get full episode notes at post.games Get bonus segments and episodes for $5 at patreon.com/postgames This week on Post Games:
Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Subscribe to Post Games | 18 May 2025 | 00:00:55 | |
Post Games will be available to everyone on May 26. Patreon subscribers will get early access to Episode 1 (and Episode 0) on Friday, May 23. Here’s a link. Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The True Story Behind Street Fighter: The Movie (Patreon Bonus Sample) | 05 Sep 2025 | 00:09:44 | |
Listen to the full audiobook at patreon.com/postgames. Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Can you fit cable TV into a video game? | 01 Sep 2025 | 00:50:04 | |
Subscribe for $5 to get bonus segments and episodes at Patreon.com/postgames Get the newsletter with full show notes and links for free at www.post.games This September, following a successful run on the experimental gaming handheld Playdate, Blippo+ will release on Nintendo Switch and Steam. The game, created in collaboration with an iconic indie band, attempts to reproduce the feeling of channel surfing in the early days of cable television. Its graphics aren’t graphics at all, but full-motion video. Actors bounced around shows that resemble episodes of Pee-wee Herman, the concerts of Klaus Nomi, and the “I can’t believe they made this for kids” programming of early Nickelodeon and MTV. As I played Blippo+, flipping through the channels, I felt a deep nostalgia for something I'd nearly forgotten. And then I wondered: what inspires artists to try to recreate not just a show or a TV channel’s slate, but the entire TV experience. To find out, I spoke with rockstar, journalist, and Blippo+ writer Claire Evans!
Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| How video game movies got good | 25 Aug 2025 | 01:01:30 | |
Get full episode notes at www.patreon.com/postgames and www.post.games Video game adaptations threaten to replace superhero movies as Hollywood's favorite fad. How did Mario and friends evolve from box office poison into some of the most valuable IPS in movie history? Today on Post Games: an extended interview with filmmaker and video essayist Patrick H. Willems, in which we make sense of 30 years and five distinct eras of video game adaptations.
You can now watch Post Games shorts on Instagram, YouTube, and TikTok. Like the show? Leave a review on Apple Podcasts or Spotify! Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| A Broadway musician’s double life as a murder mystery maker | 18 Aug 2025 | 00:56:05 | |
Get full show notes at www.post.games Subscribe for bonus segments and episodes, plus everything is ad-free! www.patreon.com/postgames Heads up! You can now watch Post Games shorts on Instagram, YouTube, and TikTok. Today's guest is musical composer, orchestrator, lyricist, conductor, and musician Mike Pettry, who climbed the rungs of the theater world and now performs in the orchestras of award-winning Broadway shows. His performances have accompanied artists like Ben Platt and Idina Menzel. But as his Broadway career blossomed, Pettry began to fantasize about something else entirely: making a musical… video game. A murder mystery musical video game, to be precise. Murder at the Birch Tree Theater is a deduction game, in the style of Return of the Obra Dinn and The Case of the Golden Idol. Set across many years at a small community theater, it tells a story of intrigue, small-time fame, and, as the title promises, murder. I talk with Pettry about juggling his two dreams on the world's biggest stage. Or under it. He plays in the orchestra after all.
Like the show? Leave a review on Apple Podcasts or Spotify! Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Big predictions for the future of games | 11 Aug 2025 | 00:56:53 | |
Get full episode notes for free at www.post.games Get bonus content, early episodes, and extended episode notes for $5 a month at www.patreon.com/postgames This week on Post Games, I'm answering your questions about the future of games. Plus, an extended conversation with video game podcaster, YouTuber, and content creator Brendon Bigley about his long-running series Into the Aether and his new gaming news publication, Wavelengths.
You can now watch Post Games shorts on Instagram, YouTube, and TikTok. Like the show? Leave a review on Apple Podcasts or Spotify! Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Games about death improve our lives | 04 Aug 2025 | 00:54:51 | |
Two options for full show notes, including links to stories, games, and related topics!
Next week: For the mailbag, send voice notes to postgamesmailbag (at) gmail. Please keep them under 90 seconds and include your name and pronouns. This week on Post Games Countless video games depict death, but few ask us to contemplate our mortality. Thank goodness. Mario wouldn’t be nearly as fun if we had to attend every goomba’s funeral. And yet, as I approach 40 and my death anxieties find new ways to keep me awake, I wonder if video games could be uniquely equipped to help us emotionally grapple with the big question that has no answer: what comes next? So, I called an expert. Video game writer and narrative director Kaitlin Tremblay has written three games exploring the many sides of death: A Mortician’s Tale, Seasonala Cemetery, and the upcoming Ambrosia Sky. Don't let the topic fool you. This is an uplifting conversation. And hey, if you're listening to this episode, then I can guarantee one thing: you're alive. Act 1: A life of making games about death Act 2: How death in games can help us Patreon Bonus: Why I keep playing this tiny game about dying Act 3: News of the Week Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The forgotten history of Donkey Kong | 28 Jul 2025 | 00:50:45 | |
Get the full episode notes at www.post.games Subscribe to the Patreon for bonus content and early releases at www.patreon.com/postgames Gaming historian Jeremy Parish joins me for the entire episode to tell the story of gaming’s most famous primate. Act 1: How Donkey Kong saved Nintendo Act 2: Donkey Kong’s long journey back to the top Patreon Bonus: The Top 5 Donkey Kong games – and the #1 strangest Act 3: The news of the week Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames. Hosted on Acast. See acast.com/privacy for more information. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The growing threat of video game censorship | 29 Sep 2025 | 00:49:33 | |
Subscribe to the Patreon for bonus content at patreon.com/postgames Subscribe to the free newsletter for full show notes at www.post.games A few months ago, NSFW games appeared to be thriving. Then came the censorship campaign. To help us understand what shifted in the culture over the summer, and where NSFW games go from here, I needed an expert on media censorship, video games, pornography, feminism, and the history of sex labor activism. Today’s guest is that unicorn. Jean Ketterling is an Assistant Professor in the Department of Political Studies – Women’s and Gender Studies Program at the University of Saskatchewan.
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| Demystifying Nintendo (Plus: Life as an NSFW gaming YouTuber) | 06 Oct 2025 | 01:00:07 | |
Get video episodes, weekly bonus content, and early access at Patreon.com/postgames Get the full episode notes for free at www.post.games This week, you get two podcasts for the price of one. First: the Nintendo mailbag. Listeners sent in a U-Haul's worth of questions about Nintendo. What's up with the unusually "usual" approach to the Switch 2 release? Why can the publisher do whatever it likes without the fandom going into revolt? Second: I complete our NSFW video game interviews. In previous episodes, we spoke with an NSFW game designer and an NSFW game academic. Today, you’ll meet Annie, the host of Sex Positive Gaming, an NSFW gaming YouTube channel. How does a YouTube channel dedicated to games that break the YouTube terms of service exist? You’ll get the answer to that question and many more! This week on Post Games, a double-episode I'm dubbing "Mario's Nipples." Act 1: Making sense of modern Nintendo Patreon bonus: Why Nintendo ignores some of its biggest franchises Act 2: Life as an NSFW game YouTuber Act 3: News of the Week See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Why Great Games Sometimes Flop | 20 Oct 2025 | 00:51:06 | |
Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgames Get the full show notes for free at www.post.games Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile. Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."
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| The "Too Many Games" Problem | 13 Oct 2025 | 00:46:59 | |
Get bonus segments and episodes, plus early access, at Patreon.com/postgames Get full show notes for free at www.post.games At an unknowable point in the past five years, gamers were granted three wishes:
The result has been great for fans of the hobby, but a radiating headache for game creators. Over the next two episodes, we’ll learn why we’re suddenly drowning in video games (more than we could play in a lifetime) and what both players and game creators are doing to adapt. Today, we'll focus on how "too many games" became gaming's unusual dilemma. Bloomberg reporter and Triple Click host Jason Schreier joins me to explain how the video game business is battling with its own abundance. Act 1: Heaven for gamers Act 2: Hell for game makers Patreon bonus: A big chat about mainstream media and gaming Act 3: News of the week See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| 20 years later, Shadow of the Colossus still matters | 27 Oct 2025 | 00:54:58 | |
Get video episodes, extra segments, bonus episodes, and early access at www.patreon.com/postgames Get full show notes free at post.games Few video games achieve mainstream cultural relevance. Fewer still get labeled as "art." And only a handful of games that get through the culling manage to retain their relevance across decades. Shadow of the Colossus is the exception to the rules of video games. What makes it so unique? How has its place in gaming culture evolved? And why does it play a special part in the life of today's guest, video essayist and author Jacob Geller?
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| 2025's scariest game recreates the site of a real tragedy | 17 Nov 2025 | 00:43:46 | |
Get extra segments, video episodes, bonus episodes, and early access at patreon.com/postgames Get full episode notes for free at post.games I was stunned when I first saw Cave Crave, a VR game in which the player squeezes through dark tunnels, the gaps so tight that the character must hold their breath, causing red light to pulse. As your virtual lungs empty, you see the blood vessels in your eyes To my surprise, the dark, suffocating caves of Cave Crave were just the beginning of both its terror and its depth. This week on Post Games: A trip into a real cave that became a tomb
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| What it's actually like to release a game in 2025 | 10 Nov 2025 | 01:07:20 | |
Post Games for $1!! - The Early Bird, Not-Quite-Black Friday Sale Rather than compete with Black Friday and Cyber Monday, I’m running my holiday deal early. Subscribe to the Patreon before 11/14 and get your first month for $1. Yes, you read that right. A buck gets you...
This episode is a bit unusual. I’m chatting with a talented game developer who also happens to be a friend. I’ve known Joel Burgess for many years, dating back to his time helping to design open-world RPGs for AAA studios. He currently serves as the Studio Head of the indie studio Soft Rains, which has been busy preparing the debut of its first game. Ambrosia Sky is a sci-fi immersive sim in which you play as a death cleaner. Picture Powerwash Simulator spliced with BioShock, and then add the NYTimes obituaries, and you’re not far off. This week, Ambrosia Sky: Act 1 hits Steam. What does it feel like to launch a video game, particularly as the head of a studio, responsible for not just the success of the game but the business? The stress. The joy. The mixed sense of finishing one race, and in the current age of DLC, updates, and additional acts, starting another marathon. This week on Post Games: what it’s actually like to release a video game in 2025.
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| Why people play games that scare them | 03 Nov 2025 | 00:57:21 | |
Get extra segments, video episodes, bonus episodes, and early access at patreon.com/postgames Get full episode notes for free at post.games Sure, spooky season is over. But listeners, the scary season has just begun at Post Games. To prepare you, I have invited one of my favorite horror critics, Ashley Bardhan, to explain the appeal of playing horror games – and how they might make your life less scary. This is one of my favorite (and most surprising) conversations yet!
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| Two Blue Prince interviews, seven months apart | 01 Dec 2025 | 01:05:20 | |
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| 18 reasons to be thankful for video games | 24 Nov 2025 | 01:13:05 | |
Get full show notes for free at post.games Get bonus and video episodes, extra segments, and more for $5 at patreon.com/postgames Welcome to The Inaugural Post Games Thanksgiving Special! I’ve invited 19 people from across video games to share what they’re thankful for. They could celebrate a game, a person, a place, a trend, an idea, or whatever else inspires them. Our guests come from across the entertainment and media industries, including award-winning indie game designers, a former executive from a AAA publisher, brilliant text-based critics, beloved audio-only hosts, a contract-securing union leader, and a good ol' fashioned movie star. Here's the party's guest list!
Because this episode is a holiday special, and because we have so many guests, there are no acts and no news of the week. Instead, what follows are nearly twenty notes of gratitude from our brilliant guests. And Patreon subscribers get an extra-long personal note from me, in which I talk about what I’m grateful for this year: the games, the movies, the books, the music, the people, and most importantly, the opportunity to do this show. We have so many delicious dishes to plop on your plate, so let’s work our way around the buffet! This week on Post Games: The Thanksgiving Special
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| The history (and secrets) of The Game Awards | 08 Dec 2025 | 00:58:41 | |
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THIS WEEK ON POST GAMES The Game Awards isn’t the Oscars. It’s not the Tonys. If we’re being generous, it shares the same pop cultural status as the modern MTV Music Video Awards. But even if the show is a bit embarrassing and largely serves as an advertisement for future games, it matters. It matters to big game publishers and tiny developers alike. All nominees stand to not only get a healthy dose of public praise, but a burst of press and a spike in sales. Especially if they win. With more games released in 2025 than in any other year, awareness is invaluable. The Game Awards claimed a 2024 audience of 154 million streams, which would mean more people watched it than the Super Bowl. Even if the audience is actually half that number, then The Game Awards remains one of the most widely seen annual broadcasts in the world. So this week on Post Games, we take The Game Awards seriously. My guest is the only year-round Game Awards beat reporter and analyst, Polyon’s Oli Welsh. Act 1: The history of The Game Awards Act 2: How The Game Awards actually work Patreon bonus: What The Game Awards got right… and very wrong Act 3: The news of the week See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| How games and anime became BFFs | 15 Dec 2025 | 01:05:03 | |
Visit patreon.com/postgames to get bonus segments, early access, and exclusive monthly episodes like "The birth of Pokémon: 30 years ago, a young game critic imagined the biggest franchise on the planet" for $5 Visit post.games to get full episodes for free, including links to all games and stories referenced in today's show This week on Post Games: How video games and anime took over pop culture together.
Last year, I helped oversee the first major national survey of anime consumption in the United States. Before the survey, I knew anime had achieved pop culture status, with characters from Dragon Ball appearing in Fortnite and musicians like Megan Thee Stallion wearing over a dozen anime cosplays. Even still, the numbers surprised me. Nearly half of Gen Z watches anime once a week. And a quarter of millennials. 44% of anime viewers have had a crush on an anime character. And 65% of anime viewers find the form more emotionally compelling than other forms of media. Anime fans claimed to watch for escape and comfort. But also for strength, a tool to prepare them for a big test or a challenging day at work. We ran this survey at Polygon, a site broadly focused on video games, because while games and anime are two different mediums, they have for decades influenced and elevated one another. And the line between the two is blurrier and blurrier, with shows inspiring games that inspire more shows. How did we get here? To find out, I reached out to Geoff Thew, the founder and host of the hit anime YouTube channel, Mother’s Basement. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| What 2025 taught us about games | 22 Dec 2025 | 01:12:01 | |
Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 Want full show notes? Visit www.post.games This week on Post Games: the final listener mailbag of 2025!
This week, I emptied the Post Games mailbag and tried to answer as many questions as I could muster. The result is one of the longest episodes to date, with the AMA spanning three acts and over 60 minutes! Plus, a very special extended news of the week: I chatted with Phil Salvador from the Video Game History Foundation. The VGHF has preserved the Sega Channel, the 1990s predecessor to PlayStation Now and Xbox Game Pass. How the hell do archivists preserve such a thing? Listen to find out! Now, I’d say this is the final episode of 2025, but that’s not entirely true. Next week, I’ll be sharing a special Patreon-exclusive mini-episode, reflecting on my personal favorite games of the year, along with a few small surprises. But I’m getting ahead of myself! See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| The Pokémon origin story | 29 Dec 2025 | 01:32:31 | |
Editor's Note: Hey Post Games listeners. To give myself a lighter load this holiday, I’m posting one of the monthly Patreon-exclusive episodes. The patrons selected the origin story of Pokémon. They think you’ll enjoy it, and I do, too! If you like this episode and want access to a backlog of bonus episodes and future bonuses, subscribe to Patreon.com/PostGames for $5. Next Monday, I’ll be posting the latest exclusive, “1996: The Most Important Year in Games,” featuring the co-hosts of My Life in Gaming! Get full show notes for free at www.post.games Before Game Freak created Pokémon, it was a hand-stapled video game zine written by a crew of arcade-loving teenagers. Welcome to the debut episode of Past Games, the new Patreon-exclusive series dedicated to revisiting the stories behind classic games and gaming moments. Over the next few months, we’ll be flipping through dusty periodicals and dog-eared history books to learn more about 2026’s big gaming anniversaries. For this episode, I invited my buddy Brendon Bigley (Wavelengths, Into the Aether) to talk pocket monsters. I share the history of the biggest children’s entertainment icon since Mickey Mouse, and Brendon shares his experience of growing up alongside the rise of Pokémania. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| 2026's Big Games, Trends, and Showdowns | 05 Jan 2026 | 00:57:38 | |
Want full show notes for free, including links to everything we mention? Visit www.post.games Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 Guest: Ash Parrish, reporter and critic at The Verge
2026 has only just begun, but already I’m certain it’ll be (at least for gaming culture) historic. Yes, it’s the year of GTA 6. It’s also the year of no fewer than ten thousand other games. Barring a cataclysmic event, more games will be released in 2026 than in any year prior. This avalanche of competition will continue to be bad news for game makers, who must not only will they battle for attention with their contemporaries, but also the tens of thousands of “new” and now steeply discounted games released since the pandemic, the free-to-play time drains, and the entirety of retro gaming playable on ever cheaper handheld emulators. Inversely, in 2026, this abundance will be a boon for most of you listening, at least in the short term. Where the glut of games that nearly killed the game industry in the 1980s was garbage, we are not wonting for high quality games serving nearly every imaginable niche. Before 2025 ended, I had already played a dozen or so solid games that will be released in 2026. And two 2026 games would have made my 2025 Game of the Year list had they been released. Add in some acquisitions, some closures, an uptick in unionization, a delinquent government oversight, and a nauseating economy, and you will be overwhelmed with existential questions about the medium. Will video game players return to buying new games after years of gorging on forever games? Will Take Two and Grand Theft Auto deal the final blow to the once-powerful video game publishers? Will developers find new ways to get their games to their intended audience, or will more and more great games be commercial failures, leading some of the great game makers of our time to change careers? The answers to those questions could alter the lives and fortunes of tens of thousands of game makers. And could influence what you do and don’t make time to play. We’ll untangle those knots in today’s episode. Our guest is The Verge’s Ash Parrish, who has a uniquely broad and deep understanding of modern gaming, both in the industry as a reporter and the games as a critic. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Mothership and a History of Women in Games Media | 09 Jan 2026 | 01:02:48 | |
This week on Post Games:
Editor's note: This episode went live at the same time as its Patreon version so everyone had access to news of Mothership.blog. The public Post Games feed will return to its Monday release time next week. Say hello to your next favorite website. Mothership is a site built at the intersection of gender and games. Today, I’ll be chatting with founders Maddy Myers and Zoë Hannah. They’ll provide a primer on the history of women in games media, dating back to the early 1980s. And they’ll share their months-long effort to make Mothership a reality. To set the stage, here’s part of Mothership.blog‘s mission statement: "Whenever we boot up an RPG character creator (or pick up a TTRPG character sheet), we can’t help but interrogate the choices that are available — and the ones that aren’t. We’ve noticed how many female video game characters, even our favorites, have hourglass figures and pale complexions. We can’t help but consider and interrogate the gender norms on display among male characters in games as well, whether we’re revving a Lancer as Marcus Fenix or swinging a sword as Link… or putting on a Gerudo disguise. At Mothership, you’ll read writing from a diverse roster of contributors. You’ll find reviews, criticism, and opinion stories about games’ depiction of gender, as well as stories about how these games are marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then." This is a sprawling conversation about games, gender, media, and that deep urge we all share to connect and be seen See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. | |||
| Adapting Life into a Video Game | 19 Jan 2026 | 00:49:53 | |
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| Nintendo Gets the History Book It Deserves | 26 Jan 2026 | 01:02:20 | |
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| Robbing Museums? Sounds Like Fun | 09 Feb 2026 | 01:03:42 | |
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| A History of Dragon Quest (and Why To Try It Now) | 02 Feb 2026 | 00:50:46 | |
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| Edmund McMillen Wants You to Ask the Uncomfortable Questions | 16 Feb 2026 | 01:09:41 | |
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| What Is Fictosexuality? | 02 Mar 2026 | 01:04:07 | |
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| The Resident Evil Auteur in His Own Words | 23 Feb 2026 | 01:00:03 | |
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| The ESA Saved Video Games Once. Can It Do It Again? | 09 Mar 2026 | 01:14:56 | |
[Editor’s note: This week, all subscribers will have access to the Patreon-exclusive bonus segment. If you enjoy this extra material, or would just like to support the long-term health of the show, please consider subscribing on Patreon or leaving a review on Apple Podcasts.] Want full show notes for free, including links to everything we mention? Visit www.post.games Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5 INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames This week on Post Games:
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| Games Can Save Us from the Hell of Silicon Valley Optimization | 16 Mar 2026 | 01:25:42 | |
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| 2026's Fantasy Masterpiece Took 8 Years, 4 Attempts, and 1 Disco Elysium | 30 Mar 2026 | 01:21:52 | |
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| Why Pinball Moved from Bars to Basements | 23 Mar 2026 | 01:06:31 | |
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| Video Games Are Art. Are Museums Ready? | 06 Apr 2026 | 00:53:32 | |
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| Where Do Video Games Go from Here? | 13 Apr 2026 | 01:02:15 | |
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