Post Games – Détails, épisodes et analyse

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Post Games

Post Games

Chris Plante

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Fréquence : 1 épisode/7j. Total Éps: 57

ART19

Post Games is an audio magazine about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Why do people play games that scare them? Why do great games sometimes flop? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games.

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Microsoft before and after the Xbox

Épisode 18

lundi 22 septembre 2025Durée 01:05:01

Get bonus segments and episodes for $5 at Patreon.com/postgames

Get full show notes in the free newsletter at post.games


This week on Post Games: How did Xbox get here?

Former VP of Xbox Game Studios Shannon Loftis takes us on a guided tour of Microsoft's gaming ambitions, from the days before Windows 95 to Xbox's ambitious bet on the future of entertainment.

  • Patreon bonus prologue: The case for having fun
  • Act 1: Microsoft’s first tiny team of game makers
  • Act 2: Xbox before the acquisitions
  • Act 3: News of the week


Art by James Bareham

Theme by Mark Sparling

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Going to college for video games

Épisode 17

lundi 15 septembre 2025Durée 54:52

Get bonus content in every episode at patreon.com/postgames

Get full show notes in the free newsletter at www.post.games


What's it like to pursue a degree in video games? And what's life like as a video game professor?

This week, my guest is Aaron Trammell, a professor at the University of California, Irvine, who teaches undergraduate and graduate students about games, ranging from video games to tabletop games, the craft of design to the critique of play.

  • Act 1: Life as a video game student
  • Act 2: Life as a video game professor
  • Patreon bonus: 5 new video game books to read this fall
  • Act 3: The news of the week

(Audio note: There's a little bit of audio level imbalance with my guest's recording in this episode. I was able to fix most of the issues, but it sounds just a little strange, that's why. This should be a one-off issue. Thanks for your patience!)

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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How to make video games funny

Épisode 9

lundi 21 juillet 2025Durée 01:09:26

Get the full episode notes with links at www.post.games

Subscribe to the Patreon for early access, bonus segments, and a monthly video series at patreon.com/postgames


This week on Post Game: Late-night comedy writer Mike Drucker and Tactical Breach Wizards director Tom Francis explain how they make video games funny and find the humor in loving video games.


Patreon bonus prologue: What it's like to write jokes for Nintendo


Act 1: Adapting a life of video games into a comedic memoir


Act 2: The cheats to make your video game funny


Act 3: The news of the week


Bonus book excerpt: Good Game, No Rematch - "The StarCraft Conspiracy"


Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The life, death, death, death, death, and rebirth of Atari

Épisode 8

lundi 14 juillet 2025Durée 49:54

Get full show notes for free at https://postgame.substack.com/

Get bonus segments, early and ad-free episodes, and a monthly video series at https://www.patreon.com/c/PostGames


This week on Post Games, Atari CEO Wade Rosen joins me to discuss gaming’s ship of Theseus. While everyone remembers Atari at its height, most folks ignored the company's struggles following the games industry crash of 1983. Understandably! For forty years, Atari has been a brand in search of a purpose.


Rosen is determined to change that, making Atari relevant for the first time in forty years. And he wants to do so while having a sense of humor and respect for the brand's long, long journey. Who doesn't love a comeback story?


  • Patreon bonus prologue: A history of Atari and its lost decades
  • Act 1: Why Atari can’t die, an extended conversation with Atari CEO Wade Rosen
  • Act 2: What is a “modern” Atari game
  • Act 3: The news of the week


Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

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Why video games feel better and worse than ever before

Épisode 7

lundi 7 juillet 2025Durée 01:08:26

Get full episode notes, links, and related materials for free at www.post.games

Get extra-long episodes, bonus content, monthly videos, and more (plus, no ads!) at patreon.com/postgames


Welcome to Post Game’s first annual physical, in which a special guest joins me to assess the health and stability of gaming, from the creators to the players, the industry to the culture. I’ve invited one of the smartest, analytical, and forward-thinking minds in video – writer, developer, publisher, critic, analyst, and occasional voice actor Xalavier Nelson Jr. – to give video games a thorough workup


Bonus Patreon Prologue: The state of games 10, 20, and 30 years ago


Act 1: The best of times - Why 2025 could be the golden age of video games


Act 2: The worst of times - Why video games feel doomed


Bonus Patreon interview segment: Xalavier on gaming’s past, present, and future


Act 3: The news of the week, including the ghoulish mass layoffs at Xbox


Today's episode's act-interstitials feature music from the games of Strange Scaffold!

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The case of Dunkey vs. Death Stranding

Épisode 6

lundi 30 juin 2025Durée 49:43

Get full episode notes at www.post.games and subscribe on Patreon at patreon.com/postgames.


Before we get started...

If you have a moment and don't mind, please leave a review of Post Games on Apple Podcasts. I know, it's silly, but it's also a humongous help in these early days.


This week on Post Games


Act 1: Dunkey on his love/hate relationship with Death Stranding, life as YouTube game critic, and the power of changing your mind


A bonus act for Patreon subscribers: Dunkey on video game critics and criticism


Act 2: A "guide" to Death Stranding 2’s big, weird ideas


Act 3: The news of the week

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

How to fight brilliant (and stupid) AI

Épisode 5

lundi 23 juin 2025Durée 01:21:37

Editor’s note: This week, I’m making all acts available to all listeners. The Patreon edition of the episode, however, is still early and ad-free. For context: My two guests participated on tight timelines and under special circumstances. And my essay was the conclusion of last week’s episode. As I finished the edit, I felt bad putting any of the acts behind the paywall. This won’t be the norm – frankly, I’ll need more paid subscribers before the end of the year if I want to keep this my full-time focus – but for this week, it felt like the right decision. For those who subscribe on Patreon, thank you so much for your support. I don’t take it for granted. Hope you enjoy this behemoth!This week on Post Games

Act 1: The five-year AI timeline that blew up my plans for the future

Act 2: What if AI is dumb, but we’re dumber

Bonus act: The year-long strike to protect video game voice actors from AI

An interview with Sarah Elmaleh, the chair of the SAG-AFTRA Interactive Media Agreement Negotiating Committee

Act 3: The news of the week

And another bonus act: An excerpt from the audiobook of Everything Must Go, Dorian Lynskey's non-fiction history of apocalyptic storytelling. The chapter: apocalyptic AI!


Get full episode notes at www.post.games


Subscribe to Post Games on Patreon. For $5, subscribers get bonus segments in every episode — and none of the ads! They also have access to a monthly video series, receive new episodes days before the ad-supported feed, and ensure the show stays alive! Now available: the first video in the Video Game Journalism 101 series!

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

What we have in common with world-ending AI

Épisode 4

lundi 16 juin 2025Durée 01:10:52

This week on Post Games, “What we have in common with world-ending AI.”

Act 1: Why every AI superfan and skeptic should play Universal Paperclips. A review conversation with AJ Fillari, co-host of dotzip and producer of Into the Aether

For Patreon subscribers, an intermission: 5 "clicker" games to play after Universal Paperclips

Act 2: An extended interview with Frank Lantz, the creator of Universal Paperclips about designing a game from the AI's POV

Act 3: The news of the week, including cool game art for a good cause

Also for Patreon subscribers: a recording of Frank Lantz’s famous speech about the trouble with modern video games

This episode is part one of a two-part series on what we can learn about AI and ourselves through video games. Next week, we'll continue with "How I AI-proofed my career after imagining the apocalypse."

(Image: Chris Plante via Team Asobi/SIE)


FATHER’S DAY DEAL!!

Click this link to try a free month of Post Games on Patreon. Offer expires Tuesday night!

If you enjoy the free month, please consider leaving a review on Apple Podcasts or recommending the show to your favorite gaming Discord or other group chats

Or, if you want to support the show A.S.A.P. and keep the Post Games ship afloat….


Subscribe to Post Games on Patreon. Subscribers get bonus segments in every episode — and none of the ads! They also have access to a monthly video series, receive new episodes days before the ad-supported feed, and ensure the show stays alive! Now available: the first video in the Video Game Journalism 101 series

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Why the Switch 2 launch felt different

Épisode 3

lundi 9 juin 2025Durée 53:42

Get full episode notes, links, and bonus materials for free at www.Post.Games.


This week on Post Games, “What is a video game console launch in 2025?”


Act 1: What’s it like to run a video game shop when a console launches? An interview with Kelsey Lewin, the co-owner of Pink Gorilla Games


Act 2: Nintendo’s history of console launches. An interview with Chris Kohler, Editorial Director of Digital Eclipse


Act 3: The news of the week, including big announcements leading into Summer Game Fest


And for Patreon subscribers, a bonus act: What it was like to be parents scrambling for new consoles and games in the 1990s. An interview with my parents.

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Why you can't escape all of those sexy games

Épisode 2

lundi 2 juin 2025Durée 01:12:58

Find all links and referenced materials at www.post.games


This week on Post Games, “Why you can’t escape porn, sex, and lewd games.”


Act 1: How NSFW games went from the backrooms to the front page


Act 2: An interview with Hot Pink, a successful lewd game developer


Act 3: The news of the week, including the definitive answer to the most important question in America in this troubling moment: Is parrying in games good or bad?


For Patreon subscribers: The long, successful history of sex games in Japan. Want to know how the Western market went from decades of porn game prohibition to the modern lewd game free-for-all? The answer can be found in the decades of Japanese “eroge.” Plus, a reading from The Joy of Cybersex.


Like the show? Consider subscribing to Post Games on Patreon! Subscribers keep the show alive, get tons of cool stuff, and can listen to new episodes early! This Monday, I’m publishing the first video in the Video Game Journalism 101 series! Next Friday: the Switch 2 launch special with Nintendo historians Kelsey Lewin and Chris Kohler!


Logo by James Bareham


Theme by Mark Sparling


Special thanks to guest Hot Pink

Find episode notes and more at www.post.games. Subscribe to the Patreon for early access to episodes, additional segments, and bonus materials at patreon.com/postgames.

Hosted on Acast. See acast.com/privacy for more information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.


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