Gameplay – Détails, épisodes et analyse
Détails du podcast
Informations techniques et générales issues du flux RSS du podcast.

Gameplay
Lawson Media
Fréquence : 1 épisode/16j. Total Éps: 34

Stories about video games and the virtual worlds that power culture and community.
Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Apple Podcasts
🇩🇪 Allemagne - videoGames
06/07/2025#74🇩🇪 Allemagne - videoGames
05/07/2025#56
Spotify
Aucun classement récent disponible
Liens partagés entre épisodes et podcasts
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See all- https://www.lifeline.org.au/
1688 partages
- https://suicidepreventionlifeline.org/
1402 partages
- https://www.crisistextline.org/
1374 partages
- https://twitter.com/gameplaypodcast
34 partages
- https://twitter.com/dangolding
7 partages
- https://twitter.com/chrisremo
4 partages
Qualité et score du flux RSS
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See allScore global : 63%
Historique des publications
Répartition mensuelle des publications d'épisodes au fil des années.
Microsoft's $68.7 Billion Buy
mercredi 16 février 2022 • Durée 11:33
Microsoft announced plans in January to acquire Activision-Blizzard for $68.7 Billion US Dollars. So what does it mean for the games industry?
Gameplay is taking a break this week to work on future stories. This episode comes from The Defrag, a daily news podcast from Lawson Media.
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Firewatch
Épisode 29
mercredi 2 février 2022 • Durée 31:47
In 2016, indie studio Campo Santo released their debut title, the narrative adventure game Firewatch. Set in a national forest in the Wyoming wilderness, you play as a fire lookout named Henry. The game beautifully portrays the isolation of the wild, and Henry’s only source of human connection is the voice of his supervisor, Delilah, over a walkie-talkie. In this episode, writer Sean Vanaman and composer/writer Chris Remo revisit the development of Firewatch, in which every aspect of the game was built on the fly.
Episode Transcript & References
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Honk!
Épisode 21
mercredi 18 août 2021 • Durée 36:51
It’s a lovely morning in the village, and you are a horrible goose. That’s the premise of the indie hit Untitled Goose Game, a comedy/stealth/puzzle hybrid, developed by House House, and released in 2019. You play as a mischievous goose, and your task is to cause as much havoc as possible, annoying the villagers of a quiet English town. In this episode, composer Dan Golding, and sound designer Em Halberstadt break down how the game’s dynamic music and sound effects influence its unique humour and charm.
Episode Transcript & References
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Listen to the Untitled Goose Game Original Soundtrack on Spotify or Apple Music.
Becoming Master Chief
Épisode 20
mercredi 4 août 2021 • Durée 36:17
For 20 years, Steve Downes has portrayed Master Chief, appearing in each mainline game of the Halo series to date. In this episode, Steve shares the story of his time voicing John-117, from Combat Evolved to Halo Infinite. Downes details his process to get into character, drawing on the Halo backstory, and tapping into Master Chief’s emotions.
Episode Transcript & References
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Final Symphony
Épisode 19
mercredi 21 juillet 2021 • Durée 30:10
Music plays an important role in many games, and even in the early days, the best composers were able to create incredibly expressive music, despite technical limitations. Dragon Quest composer, Koichi Sugiyama is known as the pioneer of orchestral music for RPGs, and in 1987 he staged the very first video game music concert in the world. But it took another 16 years for these kinds of orchestral performances to be held outside of Japan. In this episode, how Thomas Böcker brought Spielekonzerte - Symphonic Game Music Concerts - to Germany, and the world.
Episode Transcript & References
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Learn more about Thomas Böcker's work at gameconcerts.com and merregnon.com.
Listen to Final Symphony on Apple Music or Spotify.
Listen to Symphonic Fantasies on Apple Music or Spotify.
Chiptune
mercredi 7 juillet 2021 • Durée 28:55
How do you turn a Nintendo Game Boy into a musical instrument? 8-bit music is one of the most defining characteristics of gaming’s golden age of the 1970s and 80s. The sound chips in early arcade machines and home consoles had their limitations, but they gave the music a unique aesthetic that is still associated with games today. A love of retro games has led many developers to adopt 8-bit music (and graphics) as a way to honour the past, and create new experiences in this classic style. But 8-bit music, also known as chiptune, is much more than nostalgia. It’s become a whole new music genre of its own. This story comes from the podcast Sum of All Parts.
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Mind Games
Épisode 18
mercredi 23 juin 2021 • Durée 44:30
For all the negative coverage and misrepresentation that video games receive, the reality is very different. For most of us, games are a hugely positive influence on our lives, particularly for our mental health and wellbeing. This episode, we dispel the myths around the psychology of games, and we hear from two people who use games as a coping strategy to manage anxiety and depression.
Episode Transcript & References
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If this episode brought up any issues for you, help is available. Visit checkpointorg.com for global mental health services.
Photo Mode
Épisode 17
mercredi 9 juin 2021 • Durée 29:18
Do you ever have moments when you’re playing a game that is so visually stunning, you feel compelled to capture it? You might take a quick screenshot, or use a built-in camera mode, and post an image to social media. With modern consoles having dedicated share buttons, it’s easier than ever to snap our favourite gaming moments. But there’s actually a whole community of virtual photographers who are capturing in-game photos, with purpose and real creativity.
Episode Transcript & References
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Augment Your Reality
Épisode 16
mercredi 26 mai 2021 • Durée 25:50
In 2016, Pokémon GO was a global phenomenon. Millions of players around the world lived out their fantasies of being a Pokémon Trainer, venturing into the real world to find and collect their favourite Pokémon. The game was a huge financial success, but it was also a groundbreaking moment for games, as many players engaged with augmented reality for the first time. This episode, we look at the evolution of AR games, where they might be headed, and hear from an indie developer using the technology to create mature, story-driven experiences through AR mobile games.
Episode Transcript & References
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Play & Preserve
Épisode 15
mercredi 12 mai 2021 • Durée 30:54
A whole generation of games are at risk of being lost forever. Physical media like floppy disks and optical discs have a limited lifespan, and their time is running out. The growing trend of digital games too, many of which don’t exist in any physical format, are also under threat of disappearing. While we can’t save everything, there is still hope. A global community of game historians and preservationists are working to save games history, one disk at a time.
Episode Transcript & References
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