Game Developer Podcast – Détails, épisodes et analyse

Détails du podcast

Informations techniques et générales issues du flux RSS du podcast.

Game Developer Podcast

Game Developer Podcast

GameDeveloper.com

Loisirs
Arts
Technologie

Fréquence : 1 épisode/43j. Total Éps: 73

Cast
Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer publisher Alissa McAloon and editor-in-chief Danielle Riendeau. Music by Mike Meehan. Published monthly.
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Apple

Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts

  • 🇬🇧 Grande Bretagne - videoGames

    05/06/2026
    #41
  • 🇫🇷 France - videoGames

    05/06/2026
    #90
  • 🇫🇷 France - videoGames

    04/06/2026
    #70
  • 🇬🇧 Grande Bretagne - videoGames

    03/06/2026
    #73
  • 🇫🇷 France - videoGames

    03/06/2026
    #63
  • 🇫🇷 France - videoGames

    02/06/2026
    #57
  • 🇫🇷 France - videoGames

    01/06/2026
    #39
  • 🇫🇷 France - videoGames

    31/05/2026
    #26
  • 🇫🇷 France - leisure

    31/05/2026
    #87
  • 🇨🇦 Canada - videoGames

    27/05/2026
    #51

Spotify

    Aucun classement récent disponible



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Score global : 43%


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#46 - Preserving the Past With Charles Cecil

vendredi 23 août 2024Durée 53:41

Danielle sits down with legendary adventure game designer Charles Cecil, cofounder of Revolution Software, to discuss the upcoming remake of Broken Sword - Shadow of the Templars, the difference between classic and modern adventure gamers, the infamous "goat puzzle," finding that hint system sweet spot, and a lot more. Learn more about GDC Showcase: https://showcase.gdconf.com/ Check out Broken Sword - Shadow of the Templars: Reforged on Steam: https://store.steampowered.com/app/2544110/Broken_Sword__Shadow_of_the_Templars_Reforged/

#45 - On the Unionization Frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco

Épisode 45

vendredi 26 juillet 2024Durée 01:00:23

Hot off the heels of major unionization wins at Blizzard Entertainment and Bethesda Game Studios, Senior Editor Bryant Francis is joined by Emma Kinema of the CWA, as well as Autumn Mitchell and Chris Lusco of Bethesda Softworks, to discuss the ongoing surge of organizational efforts sweeping the video game industry. Read more about the new unions at Blizzard and Bethesda: https://www.gamedeveloper.com/production/over-500-blizzard-entertainment-workers-form-wall-to-wall-union SAG-AFTRA performers call strike against major game studios over AI: https://www.gamedeveloper.com/production/sag-aftra-authorizes-video-game-actor-strike-over-ai Read Bryant's piece on Project 2025 and its potential impact on game developers: https://www.gamedeveloper.com/business/how-will-project-2025-impact-game-developers-

#36 - Inserting Coins With Josh Debonis and Nik Mikros

Épisode 36

mardi 10 octobre 2023Durée 01:00:57

Arcade evangelists Josh Debonis and Nik Mikros of BumbleBear Games join Danielle to discuss the unlikely origins of their modern coin-op classic, Killer Queen. [Our apologies for the audio quality on this one, folks! We think the discussion is still worth it!]

#35 - Living Your Life With Rod Humble and King Choi

Épisode 35

vendredi 15 septembre 2023Durée 01:00:36

Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.

#34 - Marketing Your Indie Game With Chris Zukowski

Épisode 34

vendredi 18 août 2023Durée 01:01:03

Danielle and Alissa sit down with Chris Zukowski of How to Market a Game to discuss the ins and outs of marketing an indie, including when to launch your game's Steam page, how best to utilize alternative platforms like itch.io, the many perils of Early Access, and a lot more.

#33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Épisode 33

vendredi 21 juillet 2023Durée 01:01:50

Unknown Worlds CEO and co-founder Charlie Cleveland joins Alissa and Danielle to discuss Moonbreaker's miniatures, Subnautica's scares, the importance of gaining creative momentum, integrating community feedback while maintaining design cohesion, the elegance gained by eschewing grids, and a lot more.

#32 - DREDGING UP DESIGN WITH BLACK SALT GAMES

Épisode 32

vendredi 9 juin 2023Durée 39:38

Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.

#31 - Accessible Complexity in Narrative Tools with Jon Manning

Épisode 31

vendredi 17 mars 2023Durée 48:31

Yarn Spinner lead developer and Secret Lab co-founder Jon Manning shares the secret trick to teaching writers to code, sings the praises of good documentation, and explores game dev lessons learned from tool development. And a special thank you to Dove for sponsoring today's episode! Dove is on a mission to challenge and change female representation in video games through the global launch of its Real Virtual Beauty campaign. Learn more at: https://www.dove.com/uk/stories/about-dove/real-virtual-beauty.html

#30 - REMASTERS, REMOTE TEAMS, AND RETURNING TO GAME DEV WITH KEN AND ROBERTA WILLIAMS

Épisode 30

vendredi 3 mars 2023Durée 47:19

On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC.

#29 - Production, Career Paths, and Community Building with Maxis's Lyndsay Pearson

Épisode 29

lundi 9 janvier 2023Durée 38:33

LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS joins us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development.

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