Game Dev Diary – Détails, épisodes et analyse

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Podcast Game Dev Diary

Game Dev Diary

Erik Dozsa

Loisirs

Fréquence : 1 épisode/33j. Total Éps: 23

Hosting podcast Spotify for Podcasters
Unedited audio logs from the trenches of indie game development.
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Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts

  • 🇬🇧 Grande Bretagne - videoGames

    04/05/2026
    #91
  • 🇩🇪 Allemagne - videoGames

    17/06/2025
    #80
  • 🇩🇪 Allemagne - videoGames

    07/06/2025
    #100
  • 🇩🇪 Allemagne - videoGames

    06/06/2025
    #78

Spotify

    Aucun classement récent disponible



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Score global : 33%


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Derniers épisodes publiés

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What Happens When a Publisher Reaches Out

vendredi 30 mai 2025Durée 19:51

In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look for, and why having something playable matters more than a perfect deck.

Wishlist Earthlings on Steam: https://linktr.ee/studiomonoblok


We’re on Steam! Now What?

samedi 24 mai 2025Durée 21:06

Now that we have a Steam page and proper channels for our studio and our game Earthlings, this podcast is where I’ll focus more on the emotional side of game development, and double-click on the business side of things too. It’s a space for honest thoughts as I go through the ups and downs of making and launching a game.

Wishlist our game Earthlings and follow us here:

https://linktr.ee/studiomonoblok


A Regular Week In Small Indie Game Development | Devlog 3

lundi 2 septembre 2024Durée 12:43

As we continue to develop our game Strange Desert, we’re excited to share our progress through weekly recorded stand-up meetings, which we'll be releasing as a podcast. This idea was inspired by the developers of Thimbleweed Park, who did something similar during their development process.

Please don't be a stranger: https://linktr.ee/monoblokstudio

How and Why I Switched to Game Development?

mercredi 21 août 2024Durée 52:48

In this new episode I decided to give a long answer to a short question I often get nowadays: How and why you changed to game dev?

I will talk about childhood, school, work, art on the side, funding, making the jump, doubts, influences, and the importance of a supportive family and friends. Now I “just“ need to prove that this will not end up in flames haha.

In the episode, I mention a few podcasts and books that helped me and you may want to take a look at:

  • Four Thousand Weeks: Time Management for Mortals link
  • Ego is the Enemy link
  • The Unscheduled CEO podcast link
  • Naval Ravikant link
  • Thomas Brush link


Follow me & get in touch: https://linktr.ee/monoblokstudio

People Played Our Game For The First Time! | Devlog 2

vendredi 9 août 2024Durée 23:33

We recently ran our first playtest using our super-early build of our video game and it was quite an experience full of learnings triggering lots of changes to the game. I also talk a little bit about those typical “perfectionist fears“ that may appear when creatives show their highly incomplete creation to other people.

Stay in touch!

https://linktr.ee/monoblokstudio

The Scary State of the Video Game Industry

mercredi 24 juillet 2024Durée 43:45

Sharing my thoughts on the current state of the video games industry (layoffs, AI, funding difficulties, studio closures) from a newcomer’s perspective. Despite the concerning climate, I try to maintain a positive mindset and broadcast some encouragement. Don’t read the news and focus on making your game instead!

There are a couple of videos I reference in this episode:

* Channel of BiteMe Games & where the industry is going link

* Graphic designer’s job lost to AI link

* Miyazaki’s thoughts on AI link

* What happened to User Interfaces link

https://linktr.ee/MonoblokStudio



This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit roadtogamedev.substack.com

A Simple Method to Stay Motivated

lundi 1 juillet 2024Durée 25:05

I believe I have found a simple yet effective method to avoid dropping the first game dev projects. For quite some time, I was stuck in tutorial hell, burning energy on trying all kinds of tools and not producing much. While this phase is somewhat necessary, there has to be a way out of it. So here is my approach to it!

https://linktr.ee/monoblokstudio

How We Started an Indie Game Studio! | Devlog 1

vendredi 26 avril 2024Durée 24:32

In this episode I share a big update regarding our indie game studio (which now exists) and the progress we made so far. I also explain how we got there, and trying to demystify the whole thing.

Follow us and play our games here: https://linktr.ee/MonoblokStudio

Akira Toriyama & the Impact of Dragon Ball

lundi 11 mars 2024Durée 31:02

It’s a strange feeling to loose someone you don’t actually know while his work is all around you and made you pursue art. In this episode, I unpack this a little bit and remember Akira Toriyama whose art is a fundamental part of my life since I was a kid.

Follow me and play our game here: https://linktr.ee/MonoblokStudio

Sharing Ideas (with the Wrong People)

lundi 4 mars 2024Durée 30:44

In this episode I share why and how I changed my opinion on sharing my ideas with others. It is a slippery slope as sharing ideas too early and with the wrong people may lead to reactions that do not help your work.

Follow me and play our game here: https://linktr.ee/MonoblokStudio


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