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TitreDateDurée
Odin creator Ginger Bill on his programming language and state of software!19 Dec 202401:28:41

This time I'm joined by the ex-physicist, creator of Odin programming language Bill Hall AKA Ginger Bill. We discuss Odin, its history and features but also open source reality, state of software, his work at JangaFX and more! Lovely discussion, with sweet accent! Bill: https://x.com/TheGingerBill https://odin-lang.org/ New Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbook Odin in Godbolt: https://godbolt.org/z/M646qdfEc Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

When your game engine is Adventure Game Studio | James Spanos30 Nov 202401:36:17

Hi everyone! In this episode I'm joined by James Spanos from Wormwood Studios. He is one of the most experienced Adventure Game Studio game developers alive! He programmed Primordia and Strangeland, and in this discussion, relays this experienced with acute sense of humour! Join us! See a discussion with James' colleague - Mark:    • Narrative, dialog and design of Adven...   WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://store.steampowered.com/app/22... Strangeland: https://store.steampowered.com/app/13... Website: http://www.wormwoodstudios.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube:    / @gameengineeringpodcast   RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff22 Jun 202402:37:59

This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio  Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem. Brotherhood games website: https://thebrotherhoodgames.com/ [[ SIGN UP FOR THEIR NEWSLETTER! ]] Steam: Stasis: Bone Totem: https://store.steampowered.com/app/1426010/STASIS_BONE_TOTEM/ Beautiful Desolation: https://store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804 Cayne: https://store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804 Stasis: https://store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804 Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:01:34 Launching studio & making Stasis 0:21:58 making Cayne & reusing software 0:35:31 making Beautiful Desolation 0:45:09 Stasis: Bone Totem overview & beginnings 0:58:51 Horror & Gore of Stasis: Bone Totem 1:08:49 Character design & super-toy bear Moses 1:20:15 Creating Narrative & Story 1:32:13 Puzzles, Navigation & Steam reviews 1:56:59 Localization & how to do it properly 1:58:21 Phenomenal writing by Jack Barton Mitchell 2:09:28 Marketing horror games 2:28:10 Piracy & message to pirates 2:37:35 Goodbyes

How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan09 Jun 202401:36:44

Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most popular graphics framework in gamedev industry. You're using Ruby language to code in DragonRuby (hint is in the name!) but there are also C extensions (kudos to Alex) This discussion includes a live demo of DragonRuby and its powers! Amir Rajan: DragonRuby Game Toolkit: https://dragonruby.itch.io/dragonruby-gtk Urinal Simulator: https://ldjam.com/events/ludum-dare/54/urinal-simulator Commercial Game Development Article: https://www.producthunt.com/stories/7-lessons-from-7-years-of-game-development RubyConf presentation of DragonRuby if people want more information: https://www.youtube.com/watch?v=s2rngApV1WU Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman01 Jun 202400:54:21

This time I'm joined by Nils Slijkerman who is, with Ewoud van der Werf, developing a game SCHiM which releases on 18th July!

It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun!


SCHiM Game!

https://schimgame.com/

https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/SCHiM-2557749.html

https://store.steampowered.com/app/1519710/SCHiM/

https://www.playstation.com/en-us/games/schim/


SCHiM social!

https://discord.com/invite/c8UFXDw

https://x.com/Ewoud3D

https://x.com/NilsSlijkerman


Game Engineering Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Game design principles in the Case of the Golden Idol - Andrejs Klavins25 May 202401:10:02

I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds! The Case of the Golden Idol on Steam: https://store.steampowered.com/app/1677770/The_Case_of_the_Golden_Idol/ The Rise of the Golden Idol on Steam: https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/ Color Gray Games: https://x.com/colorgray7 https://discord.com/invite/7EPWUg73Ma Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa18 May 202401:02:54

Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode! Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!) https://store.steampowered.com/app/1281490/The_Night_is_Grey/ https://whalestork.com/ https://twitter.com/WhalestorkGames Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Thronefall developer Paul talks about design, art & rendering!11 May 202400:52:00

This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff! Steam EA Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ Grizzly Games:  @grizzlygamesdev  https://twitter.com/_grizzlygames https://discord.com/invite/KYWRumnUtW Devs: https://twitter.com/paul_schnepf  @JonasTyroller  Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

How Terraformers were made - strategy game with roguelike elements04 May 202401:12:49

This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers! Terraformers on Steam! https://store.steampowered.com/app/1244800/Terraformers/ Goblinz Studio Publisher: https://goblinzstudio.com/game/terraformers/ Asteroid Lab: https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine 29 Apr 202400:15:52
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack28 Apr 202400:15:02
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat27 Apr 202401:21:12
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland23 Nov 202401:54:03

Hi everyone! In this episode I'm joined by Mark Yohalem from Wormwood Studios. He's lawyer by day, and game writer & designer by night. He worked for multiple titles over the years, in the adventure game genre as well as RPG. We focus on his two original narratives: world-renowned Primordia and Strangeland. WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://store.steampowered.com/app/22... Strangeland: https://store.steampowered.com/app/13... Website: http://www.wormwoodstudios.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/sh... Spotify: https://open.spotify.com/show/7tExkDJ... Apple Podcasts: https://podcasts.apple.com/us/podcast... Youtube:    / @gameengineeringpodcast   RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Ali Motisi behind Full Void on how it's done in custom engine in C20 Apr 202401:23:03

Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language! Check out Full Void on Steam! https://store.steampowered.com/app/1859580/Full_Void/ Out Of The Bit Studio Website: https://www.outofthebit.com/ Twitter: https://twitter.com/outofthebit Instagram: https://www.instagram.com/outofthebit/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex13 Apr 202401:06:05

Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

On programming his game Mooselutions in C++ from scratch: Ted Bendixson06 Apr 202401:33:48

This time I'm joined by  @tedbendixson  who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links: Mooselutions on Steam: Ted YouTube Channel

Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s The Brandenburg Concertos (Bach): https://www.youtube.com/watch?v=HTm2kEAfo8o&t=3873s Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls30 Mar 202401:28:42

Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam! https://store.steampowered.com/app/1094590/Helvetii/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game23 Mar 202401:22:09

I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!). Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/ Follow Oriol: Blog: https://oriolcosp.com/ Discord: https://discord.gg/VeDmFJZrR9 Twitter: https://twitter.com/oriol_cosp Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

ISO C++ committee member speaks on game programming, C++ direction and more!16 Mar 202401:42:44

I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development! Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/ Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840 00:00 Introduction 00:49 Guy's history in the industry 34:22 Into C++ 37:38 CPP2 AKA cppfront 48:51 How ISO C++ committee operates 1:14:47 Memory management in games 1:32:11 Disk IO in games Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Make it fantastical! - the man behind the Talos Principle 2 environment09 Mar 202401:32:56

I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast! Find Talos Principle 2 on Steam! https://store.steampowered.com/app/835960/The_Talos_Principle_2/ Look out for future developments of Croteam here: https://www.croteam.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director03 Mar 202401:20:28

Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis! Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord: https://discord.com/invite/QXUn6MT Twitter: https://twitter.com/RogueSunGames Facebook: https://www.facebook.com/RogueSunGames/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts02 Mar 202401:46:00

Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord: https://discord.com/invite/QXUn6MT Twitter: https://twitter.com/RogueSunGames Facebook: https://www.facebook.com/RogueSunGames/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

How to start building a game engine? C++ and OpenGL foundations in Elypso Engine25 Feb 202400:36:11

In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch!


Follow Elypso Engine development here: https://www.youtube.com/@Greenlaser

Game Engineering Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss


Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh26 Oct 202401:16:16

Sina Yeganeh, the creator of the Imposter Kings, joins me to discuss his game! I love it, it's super short rounds of strategy, chess-like thinking and tension! Check out his Kickstarter campaign for the expansion!SUPPORT THE GAME VIA KICKSTARTER!https://www.kickstarter.com/projects/sinbu/the-imposter-kings-fragments-of-nersettiWebsite: https://theimposterkings.com/The Art: https://hirshon.net/ Michael HirshonDiscord: https://discord.gg/D5ghyZ9Buy the physical version: https://www.minmaxgames.com/products/imposter-kings-the-nersetti-archives-imposter-gamesYoutube: https://www.youtube.com/channel/UCMOwSFIPl16CvFlptV4Xsjw (tutorials, trailers)Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders21 Jan 202401:53:58

I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference! Connect & find out more about his games and his work! Elias website: https://eliasfarhan.ch Team KwaKwa website: https://team-kwakwa.com Team KwaKwa youtube channel for the RGB talks: https://www.youtube.com/@teamkwakwa954 RGB conf website: https://rgbconf.ch Current game-in-progress https://soupraiders.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

What you want to optimize is server CPU time - Providence17 Jan 202401:25:18

Learn more about Providence on https://playprovidence.io! Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits! Join the booming community on Providence Discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Let the artstyle drive the gameplay - Echo of the Waves14 Jan 202400:55:25

Wishlist Echo of the Waves here! Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay! Check out their website! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum07 Jan 202401:25:53

Welcome to the opening episode of the Game Engineering Podcast!

In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum.

Download the game on Google Play here!

Game Engineering Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano28 Sep 202400:58:37

This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us! Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/ https://mojikenstudio.com/ @MojikenStudioID https://www.togeproductions.com/ (publisher) Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Casey Muratori on his work experience21 Sep 202402:16:40

I had the honor to chat with Casey Muratori - one of the most inspiring figure in the programming world. I followed Casey's work for a long time now and I've learned a lot from him. In this discussion I ask a lot about how we got where he is now - where did he learn to program, how his work looked like, how did he handle projects, when did he switch away from OOP. Casey created a lot of educational material, but one course stands out: Performance Aware Programming Series on https://www.computerenhance.com/ - I'm a happy subscriber, I love this course, you should check it out too, if you want to understand what makes your program go brr. (runs fast) Casey Muratori: https://www.computerenhance.com  @MollyRocket  https://www.mollyrocket.com https://handmadehero.org Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

The first game to use blockchain right? | Design of Providence14 Sep 202401:01:25

This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on  @playprovidence  at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us! Providence Website: https://playprovidence.io/ Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.13 Jul 202400:48:14

This time I'm joined by Maria Aloupi from ⁠ @beyondthosehillsgames ⁠ and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!). Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/ [ DEMO AVAILABLE :) ] Website: https://beyondthosehills.com/ Discord: https://beyondthosehills.com/discord X: https://x.com/beyond_hills Game Engineering Podcast: Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Making difficulty fun in tactical shooter - Shardpunk06 Jul 202401:26:47

I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly! Steam Shardpunk: https://store.steampowered.com/app/1183800/Shardpunk/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss

Principal Lighting Artist on how to make stunning scenes! - Maria Yue29 Jun 202401:28:32

Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it! Maria Yue: Artstation: https://www.artstation.com/xiaowantou Website: https://mariayue.com/ Instagram: https://www.instagram.com/mariayue_light/ Linkedin: https://www.linkedin.com/in/mariayue Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss 0:00:00 Intro 0:02:23 Education in photography & fine arts, game credits breakthrough 0:44:51 Showcase of Maria's method 1:25:37 Outro

Debuggers and programming from scratch with Ryan Fleury!11 Jan 202502:46:59

This time I'm joined by Ryan Fleury, who is working on RAD Debugger in Epic Game Tools (formerly RAD Game Tools). It's incredibly detailed, technical deep dive into the world of debuggers. On top of that Ryan drops words of wisdom about engineering in general! Worth a watch! RAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebugger Ryan's blog Digital Grove: https://www.rfleury.com/about Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Jonathan Blow on his programming language jai and upcoming game(s)!18 Jan 202503:04:29

Here is the discussion with Jonathan Blow. I am extremely grateful for this discussion - I am following Jonathan streams and am a fan of his work, both in terms of games and in terms of his programming language jai. Chapters: 0:00:00 - 0:01:37 Intro 0:01:37 - 0:34:38 Status update for JAI (design of macros) 0:34:38 - 1:15:01 When JAI release & info on JAI 1:15:01 - 1:40:14 Upcoming game (includes screenshare!) 1:40:14 - 2:03:23 Jon's company, Thekla 2:03:23 - 2:21:53 Game Design 2:21:53 - 3:04:29 Game Industry & Culture the Witness: https://store.steampowered.com/app/210970/The_Witness/ Braid: https://store.steampowered.com/app/499180/Braid_Anniversary_Edition/ Jonathan Youtube Channel @jblow888 Website: http://the-witness.net/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Billy Basso on code architecture of Animal Well!02 Feb 202501:44:56

Billy Basso, joins me to discuss memory management, code architecture, audio systems, and everything else related to Animal Well! Listen to this deep dive into how it was made!


Animal Well website: https://www.animalwell.net/

Steam: https://store.steampowered.com/app/813230/ANIMAL_WELL/

Bigmode (publisher): https://bigmode.com/

Game Engineering Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/g_engineering_

Reynad, CEO of Tempo Storm, on his card game The Bazaar!01 Feb 202500:39:36

This time I'm joined by Reynad and we discuss the design and plans for The Bazaar - upcoming deckbuilding game with autobattle elements! Bazaar website: https://playthebazaar.com/ Tempo Storm website: https://tempostorm.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering

Ryan Ike breaks down music and sound design for games!25 Jan 202502:05:10

Join Ryan Ike and me talking about music and sound design in games! Ryan was my 2024 top listened to artist on Spotify. I can't get the Where The Water Tastes Like Wine out of my head. I think it's brilliant! This discussion is both about the soundtracks in particular as well as about making music for games - Ryan explains this to me as a non-musical person. A great starter for everybody interested! Website: https://www.ryanike.com/ Where the Water Tastes Like Wine - Spotify: https://open.spotify.com/album/0kHPkH7nOqeLbRjcg0AHhW?si=be--5BEwSE25A-1YRFNOUQ Ryan Ike - Spotify: https://open.spotify.com/artist/25WFJNbldvTxvd3enTT8rb Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

raylib author on library internals and C programming language!15 Feb 202501:48:18

Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Design of mystery and adventure games with Will from Kini Games!09 Feb 202500:58:05

Will, a writer for the Rise of the Golden Idol (which I adore) is joining me for a discussion on mystery games and point and click adventure games! We talk about his upcoming City of Voices and the influences of adventure games in general!WISHLIST: https://store.steampowered.com/app/3342470/City_of_Voices/Podcast Will mentions: https://open.spotify.com/show/30R5REvknCBprrCrlAYDTWX: https://x.com/games_kiniGame Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Raphael Luba on jai compiler internals!08 Feb 202501:41:11

This time I'm joined by Raphael Luba, who is working on jai compiler (upcoming language by Jonathan Blow). This is highly technical and incredibly interesting talk! Raphael is highly experienced programmer, shipped production software in many languages and has a lot of wisdom to offer! Enjoy! Raphael's company: https://fabman.io/ X: https://x.com/LubaRaphael Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481 Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: https://anchor.fm/s/dd7643a4/podcast/rss X: https://x.com/g_engineering_

Why D Programming Language? | Lewis Nicolle26 Apr 202501:33:36

What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched?

In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for over four years.


Lewis’ website: http://lewisnicolle.com/

X: https://x.com/hydrozoagames

The Art of Reflection: https://store.steampowered.com/app/2290770/The_Art_of_Reflection/


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

Design Meets Performance | Vjekoslav Krajačić19 Apr 202501:17:10

In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way.

He shares his experience moving away from traditional OOP, building a tightly integrated UI system, and how influences like Handmade Hero shaped his thinking. We also touch on his early Flash game dev days, working with threading, memory management, and building tools that actually feel good to use.

File Pilot: https://filepilot.tech/

Handmade: https://filepilot.handmade.network/

YouTube: https://www.youtube.com/channel/UCSZsgOOTYWadgPR-Ajxn86Q

X: https://x.com/vkrajacic


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

Why Odin and raylib is irresistible combo with Karl Zylinski!01 Mar 202501:24:50

I'm joined by Karl Zylinski, who made CAT & ONION with Odin + raylib and has recently written the Odin Book! We talk about his experience, Unreal Engine programming, physics degree and of course, Odin and raylib! Join us!Odin Book: https://zylinski.itch.io/odinbookCAT & ONION on Steam: https://store.steampowered.com/app/2781210/CAT__ONION/Mentioned blog post: https://zylinski.se/posts/solodevs-and-the-trap-of-the-game-engine/Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

important podcast update23 Feb 202500:05:45

Hey! A quick update about the podcast!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

On SIMD, cache and CPU internals with the expert Daniel Lemire!22 Feb 202502:40:38

Daniel Lemire, a world class CPU performance expert, professor at Université TÉLUQ (Université du Québec) and the author of open source SIMD libraries has joined me to discuss CPUs and what makes them fast!Daniel's blog: https://lemire.me/blog/Daniel's Github: (top 200 contributor) https://github.com/lemireResources recommended by Daniel:https://www.amazon.ca/Performance-Analysis-Tuning-Modern-CPUs/dp/B08R6MTM7K/https://www.computerenhance.com/p/single-instruction-multiple-data (Casey Muratori)SIMD algorithms: https://www.youtube.com/playlist?list=PLYCMvilhmuPEM8DUvY6Wg_jaSFHpmlSBDGame Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

The lesson in puzzle game design with Matt VanDevander!09 Feb 202501:16:59

I'm joined by Matt who made Taiji - a game that explores puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https://x.com/mvandevanderTaiji on Steam: https://store.steampowered.com/app/1141580/Taiji/Switch: https://www.nintendo.com/de-ch/Spiele/Nintendo-Switch-Download-Software/Taiji-2745747.htmlTaiji website: https://taiji-game.com/Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Highly anticipated Mewgenics! | Tyler Glaiel12 Apr 202501:39:46

This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics. Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git!


Tyler’s Website: https://www.glaielgames.com/

Blog: https://blog.tylerglaiel.com/

X: https://x.com/TylerGlaiel


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast


If you're serious about programming, listen to Stewart Lynch!05 Apr 202501:34:55

Hear the story of Stewart Lynch — the solo developer behind 10x Editor, a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more!

10x Editor Website: https://10xeditor.com/

Mastodon: https://mastodon.gamedev.place/@stewartlynch8

X: https://x.com/stewartlynch8


Wookash Podcast

Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd

Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481

Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w

RSS: https://anchor.fm/s/dd7643a4/podcast/rss

X: https://x.com/wookash_podcast

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