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TitreDateDurée
Oblique Strategies: "Use an Unacceptable Colour"09 Sep 202600:22:34

George, Eric, and Sheldon draw another prompt from Brian Eno and Peter Schmidt’s iconic Oblique Strategies deck. This episode’s pull delivers a simple yet provocative constraint: "Use an unacceptable color."

From out-of-key "blue notes" in jazz and microtonal progressive rock to structural leaps in Dostoevsky’s The Brothers Karamazov, we explore how breaking established rules creates lasting friction. We dive into visual art history with Hans Holbein’s 1533 painting The Ambassadors—and its jarring 3D anamorphic skull—while sharing personal anecdotes on using deliberate oddities to unstick graphic novels, music production, and newsletters.

The conversation closes on a reassuring truth: leaning into "unacceptable" creative choices isn't just a trick to surprise an audience—it's often the precise spark required to entertain yourself and jumpstart stalled momentum.

Timestamps

00:24 — Wilderness edition in Kincardine and Oblique Strategies intro

02:04 — Pulling the card: "Use an unacceptable color"

02:46 — Breaking key signatures: Out-of-bounds notes in music

05:54 — Graphic novels and structural contrast in Aardehn

07:48 — Mold-breakers and unexpected choral shifts 08:54 — Dostoevsky, Moby Dick, and jarring tonal shifts in literature

11:45 — Visual contrast and the anamorphic skull in The Ambassadors

13:28 — Blue notes, microtonal guitars, and playing between the frets

18:24 — Secret themes and using weird constraints to unstick writing

20:38 — How absurd prompts kickstart creative momentum

Aardehn is DONE!25 Aug 202600:16:59

A small victory in the War with Art.

In this episode

  • What it actually feels like to finish a major creative project
  • The strange emptiness that can follow years of focused work
  • Why finishing something can feel a little like grieving
  • Learning to accept that a work is finished—even when you can still see things you'd change
  • The transition from making a project to letting other people experience it
  • The long journey of Aardehn: Awakening
  • Returning to Fan Expo, where the Kickstarter began
  • Finally getting a physical copy of the book in our hands
  • Why it's important to celebrate the wins, even in an endless War with Art

And, of course, Sheldon and Eric want to give a huge thanks to everyone who's been listening, backed, and following along on the journey.

The Weight of Expectations — Finishing the Work Without Being Crushed by It01 Jul 202600:25:32

Creative work always comes with expectations—but whose expectations are they?

Recorded from a cottage on the shores of Lake Huron, we unpack the pressure of following up previous work, the fear of disappointing an audience, and the challenge of finally releasing something you've spent years creating.

From music albums and novels to Kickstarter campaigns, we explore how expectations can motivate us—or quietly keep us from finishing at all. The conversation ends with a simple reminder: your next project only exists if you let this one go.

Timestamps
  • 00:17 — Cottage edition and setting the scene
  • 01:42 — The hidden weight of creative expectations
  • 07:10 — Sequels, second albums, and following successful work
  • 12:42 — Kickstarter pressure and disappointing supporters
  • 17:32 — Using expectations as motivation instead of fear
  • 21:44 — Stop waiting for perfect—release the work
  • 24:20 — Turning expectations into a creative advantage

Oblique Strategies: "Do Something Sudden" 28 May 202600:24:30

In this episode, we pull another card from Brian Eno and Peter Schmidt’s legendary Oblique Strategies deck — this time landing on the deceptively simple prompt:

“Do something sudden.”

Joined by painter Eric J. Drummond, the conversation turns into an exploration of improvisation, instinct, risk, and the strange balance between structure and spontaneity in creative work.

We talk about the paralysis that comes from overthinking, why artists sometimes need to force movement before they fully understand where they’re going, and how “suddenness” can break creative stagnation.

Eric reflects on the tension between the rigid technical training he teaches students and the fluid, intuitive process he actually uses in his own drawing and painting practice. From gesture drawing to improvisational mark-making, the discussion explores how mistakes, accidents, and risk often become the doorway to something alive.

Timestamps:

00:08 — Introduction to Oblique Strategies and the “Do something sudden” card

02:24 — Overthinking, instinct, and breaking creative paralysis

04:04 — Improvisation, happy accidents, and fluid drawing

06:28 — Forced momentum and creating without hesitation

07:43 — Brutal artistic critique and learning through reaction

10:16 — Risk, spontaneity, and disrupting creative comfort zones

12:16 — The Beatles, improvisation, and art as play

15:13 — Jazz, Pollock, and letting the work evolve naturally

16:30 — Characters, paintings, and works “taking on a life of their own”

18:17 — Horror, artistic limits, beauty vs violence, and the role of improvisation

Why Being an Artist Is a Responsibility - Bonus ep. w Eric J. Drummond06 May 202600:20:31

In this bonus episode with painter Eric J. Drummond, the conversation narrows in on something fundamental: what it actually means to take responsibility for a creative life.

We start with risk—not as a single leap, but as a series of decisions that compound over time. From pursuing art as a career to building something bigger like a school, Eric frames the path not as optional, but as something closer to a calling—one shaped by influence, instinct, and a willingness to listen.

From there, the discussion moves into teaching and legacy. Eric talks about skill as a form of cultural inheritance—something that has to be passed on—and why modern art education often misses the mark by focusing too heavily on theory over execution. What he’s after instead is an atelier-style model: learning by doing, building peers, and ultimately creating artists who surpass their teachers.

We also get into the reality of doubt—especially as a teacher. When are you “good enough” to teach? How do you avoid becoming the kind of teacher who limits students instead of pushing them forward? For Eric, the answer isn’t perfection—it’s honesty, experience, and a commitment to the student over the ego.

The second half turns toward failure and self-critique. Eric shares a recent painting he believes didn’t work—not because of a lack of skill, but because of poor planning and impatience. It becomes a case study in scale, composition, and the cost of rushing the process. And yet, the audience responded positively—highlighting the gap between how artists see their work and how others experience it.

Throughout, there’s a consistent thread: the tension between internal standards and external validation, and the long process of learning how to live with both.

This is a bonus episode following the three-part series.

Timestamps

00:16 — Creative risk as a series of decisions

  • Not one leap—multiple commitments over time
  • Art as responsibility, not just pursuit

01:30 — The feeling of a “calling”

  • Influence of family, taste, early signals
  • Balancing ambition with humility

03:20 — Teaching as legacy

  • Skill as cultural inheritance
  • Atelier model vs modern theory-heavy systems

04:30 — What students actually need

  • Not ideas—tools to execute them
  • Technique first, expression second

06:00 — Doubt as a teacher

  • Fear of not being “good enough”
  • Success = students surpassing you

06:50 — Good teachers vs bad teachers

  • Insecurity limits students
  • Strong teachers push beyond themselves

09:45 — Career mistakes and lessons

  • Working with people who don’t value you
  • Learning to align with respect

11:20 — Relationship to his own work

  • Sees paintings as lessons, not finished statements
  • Keeps work as a record of mistakes

13:20 — Case study: a failed painting

  • Art Bears the Soul to Man
  • Poor planning + time pressure → overcrowded composition

17:40 — Artist vs audience perception

  • Viewers liked what he didn’t
  • Process vs outcome gap

19:00 — Overthinking vs instinct

  • Tension between refining and overworking
  • Letting the work “be the work”

Final — The core lesson

  • Growth through iteration and honesty
  • Patience as a fundamental skill
Referenced in this episode
  • Dune (visual composition reference)
  • Russian historical painting (czar coronation imagery)
  • Classical atelier / apprenticeship model (concept)
Creative Block, Memory, and the Lonely Work -- with Eric J. Drummond (Part 3)01 Apr 202600:25:57

Part 3 of our conversation with Eric J. Drummond begins in a place most artists avoid talking about directly: not inspiration — but blockage. After finishing a major piece, Eric finds himself stuck. The ideas are there — murals, allegories, portraits — but they won’t translate. They exist as a kind of “fog,” just out of reach.

What follows is a clear look at how work actually resumes:

  • Study leads to a new direction.
  • Portrait evolves mid-process.
  • One idea hands off to the next.
  • The process isn’t linear — it’s iterative and reactive.

From there, the conversation shifts into portraiture and memory. Not just capturing how someone looks, but whether the work feels like them. Eric shares the experience of painting his grandfather from memory — and the moment it was recognized as true through a single detail. That opens into a broader set of ideas:

  • Art as a way of preserving something intangible — presence, gesture, memory — and carrying it forward.
  • The final stretch turns to the bigger tension:
  • How to build something meaningful with your skills
  • How to draw from the past without being trapped by it
  • And how to make work that feels rooted in your own place and time
  • We close on the reality underneath it all:
  • The gap between what you feel and what you can make
  • The isolation of carrying that internally
  • And the understanding that this tension never fully goes away

Timestamps

00:10 — Part 3 begins

00:20 — Creative block and the “fog” of ideas

02:14 — Too many directions, no clear start

04:00 — Starting small: studies and momentum

05:21 — The process as a relay, not a plan

07:23 — Returning to ideas with new clarity

10:31 — Why likeness isn’t enough in portraiture

11:45 — The gap between feeling and ability

12:51 — The moment a portrait feels true

15:00 — Art as memory across time

16:33 — Working with history in a modern context

18:03 — Taste, exposure, and composition

20:28 — Moving toward something distinctly Canadian

22:20 — Once you have skill — what do you make?

24:28 — The loneliness of being an artist

25:28 — Risk, uncertainty, and no guarantees

Referenced in this episode

John Singer Sargent

El Jaleo

The Last Judgment

Moby-Dick

Dracula

The Lord of the Rings

Art, Ego, and the Cost of Compromise -- with Eric J. Drummond (Part 2)18 Mar 202600:35:03

In Part 2 of our conversation with painter Eric J. Drummond, the focus shifts from discipline and craft to something harder: the tension between the work and the world around it.

We get into what it actually means to spend months on a single painting and how that patience is something Eric had to grow into, not something he started with. From there, the conversation moves into the realities of commissioned work: negotiating with clients, balancing truth with expectation, and knowing when a piece is finished versus when it simply has to be delivered.

Eric shares the three core questions behind every portrait: how you see yourself, how others see you, and how you want to be seen. And how those tensions shape the final work.

From there, things widen out:

  • The trap of “exposure” and paying to be seen
  • Why social media often works against the kind of art he’s trying to make
  • Drawing a line between promotion and becoming an “influencer”
  • Finding ways to stay honest in how you present your work

The conversation also explores how to make work you don’t naturally gravitate toward — and how to find meaning inside it anyway. From Tolkien’s landscapes to the idea of environment as a living participant, we talk about how artists create connection even when the subject doesn’t initially resonate.

In the second half, the discussion turns philosophical:

  • Can you create something truly transcendent in a secular world?
  • What makes a piece of art feel real beyond what’s physically there?
  • The idea of creating one “true” work — and why artists chase something they can’t fully define

From Michelangelo’s Creation of Adam to the balance between simplicity and complexity, Eric breaks down what it means to “catch lightning in a bottle” and why great work leaves space for the audience to complete it.

We close on the modern tension: algorithms, AI, commodification, and whether all of it might actually push truly human work to stand out even more.

This is Part 2 of a three-part conversation.

Timestamps

00:12 — Part 2 begins

00:22 — Taking months to complete a painting

01:37 — Commission work vs personal work

02:29 — Working with clients and creative compromise

03:26 — The three questions behind every portrait

04:09 — Adjusting the work vs staying true to it

05:12 — “I’m getting paid to paint” — perspective and trade-offs

05:34 — The trap of “exposure” and pay-to-play

06:31 — Art vs product: where does value come from?

07:20 — Social media vs real artwork

08:02 — Promotion vs becoming an influencer

09:11 — Creative energy vs marketing fatigue

10:44 — Sharing context vs performing online

11:16 — Making work you don’t love (and finding a way in)

11:37 — Tolkien and making environments feel alive

13:45 — Lyrics, language, and meaning

14:10 — Words as carriers of meaning

15:45 — Can art be transcendent without something higher?

17:26 — Ego, humility, and answering to something beyond yourself

18:18 — The idea of one “true” painting

18:40 — Michelangelo and The Creation of Adam

21:11 — What makes something feel “real”

22:25 — Perfection vs balance in art

24:59 — Leaving room for the audience

26:03 — “Make art for artists” — and why that fails

27:54 — Systems that reward safe, formulaic work

29:11 — Opting out vs playing the game

29:33 — AI, oversaturation, and human work

30:48 — Live performance and authenticity

31:12 — Could AI actually help art?

33:07 — Focusing on what you can control

34:35 — Hope, quality, and what endures

Weakness as Style — with Eric J. Drummond (Part 1)04 Mar 202600:29:11

In this episode of The War with Art, we welcome painter Eric J. Drummond — a figurative artist trained in classical realism at the Florence Academy of Art.

Eric builds his work slowly and deliberately, committed to beauty, discipline, and craft in a culture that often rewards speed and noise. He also happens to be the teacher of our own co-host, Eric Vedder — which makes this conversation personal as well as philosophical.

We talk about what it actually looks like to begin a day in the studio — the rituals, the warmups, the sharpening of pencils and clearing of distractions — and why starting is often the hardest part of any creative practice.

From there, the conversation moves into deeper territory:

  • The tension between tradition and innovation
  • Following rules vs breaking them
  • When technique becomes a cage
  • Why your weaknesses might actually become your voice

Eric reflects on his time studying in Florence, the insecurity of leaving that world behind, and a pivotal piece of advice he received: your weaknesses will become your strengths.

We explore what that means across disciplines — painting, music, writing — and why the very flaws you try to correct may be the thing that makes your work singular.

This is Part 1 of a three-part conversation.

Stay tuned for Part 2.

Timestamps

00:09 — Introducing Eric J. Drummond

02:05 — What starting a studio day really looks like

03:09 — The hardest part: beginning

04:25 — Blocking in, bravery, and not getting precious

06:11 — Writing equivalents and creative rituals

08:54 — The sacred side of routine and warming up

12:28 — Discipline, the gym, and incremental growth

14:59 — Classical realism and the tension of rules

17:08 — “Your weaknesses will become your strengths”

18:43 — Flaws as style: Tolkien, Pontormo, and vulnerability

21:53 — Control, improvisation, and creative fear

25:23 — Tradition vs pushing the needle forward

27:04 — Moving beyond imitation

A random show: Deadlines, Perfection, and Collaboration03 Feb 202600:29:25

In this episode of The War with Art, we try something new: a random show.

After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread.

Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints.

We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending.

This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it.

If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know.

Timestamps

00:10 — A “random show” and why we’re trying it

01:27 — Done vs perfect (and why it never goes away)

02:19 — Deadlines, pressure, and forcing the release

03:44 — Why “perfect” is the wrong word

04:42 — Litmus tests: how do you know when something’s done?

06:21 — Being tired vs being finished

07:45 — The emotional slog near the finish line

10:48 — Live service vs print: the pressure of permanence

13:00 — Producers, editors, and creative unlocks

16:05 — Collaboration as an unlock, not a compromise

20:09 — Creative soulmates and shared momentum

25:00 — Trust, feedback, and getting closer to “good enough”

28:31 — Inviting audience topics + closing thoughts

Oblique Strategies: Build the Bridge, Burn the Bridge12 Jan 202600:21:37

In this episode of The War with Art, we pull another card from Brian Eno and Peter Schmidt’s Oblique Strategies deck and get a prompt that hits uncomfortably close: “Bridges — build — burn.”

From modular synth patches you create and then tear down, to monks spending days on intricate work only to wipe it clean, we talk about why building and burning is baked into the creative process. Sometimes you have to strip a piece back to its core idea. Sometimes you have to scare yourself a little. And sometimes you have to let go of what you’ve already built... even when sunk cost is screaming at you to keep it.

The guys also explore the deeper version: making something can be a bridge between who you are now and who you become after you’ve finished — and once you cross, you don’t really get to go back.

If you’ve got your own interpretation of the card, drop a comment as we’d love to hear it.

“Maybe you need to burn the bridge in order to make it not easy — and then rebuild something new.”

---

Timestamps:

  • 01:10 — What *Oblique Strategies* is (and why we’re using it)
  • 02:40 — The card: “Bridges — build — burn”
  • 03:50 — Burning as a creative tool: risk, conflict, and scaring yourself
  • 06:10 — Modular synths: build the patch, then tear it down
  • 07:15 — The monks: the work matters more than the artifact
  • 12:05 — The deeper take: building a bridge to a new version of yourself
  • 16:45 — Audience, tone, and the bridges you build (or burn) with words
  • 19:10 — “Diet vanilla” and using the cards to push the work further

---

Referenced in this episode:

  • Oblique Strategies — Brian Eno & Peter Schmidt
  • Sand Mandala: Sacred Art of Tibet (Thames & Hudson) — on the creation and ritual destruction of sand mandalas
  • Sunk cost fallacy” (concept)
Done vs Perfect — and the Voice That Hates Your Work29 Dec 202500:24:31

In this episode of The War with Art, we talk about the inner critic — that voice that shows up right when the work starts to matter.

Eric, George, and Sheldon dig into what it actually says and why it can sometimes be useful, but also how easily it can tip into full imposter syndrome. We also get into the difference between "done" and "perfect," why art is something you surrender rather than perfect, and that strange thing that happens when you've listened to your own work so many times that you can't tell if it's genuinely bad or if you're just sick of hearing it.

If you’ve got your own way of dealing with the inner critic, drop a comment — we’d love to hear it.

“If it were easy to make, there’d be no point in making it.”

Timestamps:

  • 02:30 — What the inner critic actually says
  • 04:30 — “Done vs perfect”
  • 09:00 — When criticism turns into imposter syndrome
  • 11:30 — The AI temptation
  • 20:00 — Outnumbering the inner critic through collaboration

Referenced in this episode:

  • Dilla Time by Dan Charnas
  • Ratatouille — the critic archetype
  • Theodore Roosevelt’s “Man in the Arena” (speech)
Does anyone even want it?18 Nov 202500:16:33

Pulling a random card from The Deck of Oblique Strategies, the guys discuss...

Always Be Learning27 Oct 202500:22:15

The guys talk about what they've learned over the past few months.

What would you do differently?12 Sep 202500:36:50

Thinking about the future means reflecting on past mistakes. What would you do differently? The WWA explores.

Choirs and Spirituality?12 Jun 202500:32:15

Choirs and spirituality... ok guys? Where will this one go?

Project Exhaustion07 Apr 202500:26:25

George, Eric and Sheldon talk about all the effort and how that can turn to exhaustion.

Overthinking your art03 Mar 202500:23:26

Sheldon, George, and Eric sit down to talk about the vast landmine overthinking your art.

War with Art - Mortality15 Feb 202500:20:31

George and Eric discuss life and death as a creative.

What is a Cinematic Novella?04 Nov 202400:21:21

George and Eric sit down for this one and discuss making a new kinds of things...all with a dash of creative insight and humor.

Aardehn Kickstarter28 Aug 202400:33:22

The guys discuss Kickstarter releases, tips for creating one, and the hype surrounding SM and Eric's new book, Aardehn: Awakening (which hit its funding goal in less than 24 hours!)

Rework09 Jul 202400:20:32

SM Carter, George Spanos, and Eric Vedder talk about the pain of having to rework and rewrite and redraw and replay... like needles in your eye. But just maybe there is something to learn from it?

War with Art - Procrastination25 Jun 202400:26:30

S.M. Carter, George Spanos, and Eric Vedder get off their butts and actually record an episode... but, just maybe, procrastination is a good thing?

When you're starting something new26 Jul 202300:27:25

S.M. Carter, George Spanos, and Eric Vedder sit down with artist and entrepreneur Samantha Carter and artist and crafter Annette Miketic - Vedder to talk about starting a new creative project.

The war with marketing (yourself) pt. 122 Jun 202300:26:44

Marketing and promoting yourself is such a hard part of being a creator. The guys sit down to discuss a few aspects of this vast part.

January Update 202316 Jan 202300:30:23

S.M, Threat Machine, and the Black Wolf come back to start the year off with a bang.

(That's Sheldon, George, and Eric!)

We talk about taking lessons and figuring out the way to improve.

Also... now featuring Greg, the fact checker

Project Update Fall 202123 Nov 202100:24:41
Eric and George talk about what they're up to on the heels of Sheldon's book release.
To Steal the Sun - Sheldon's Kickstarter26 Oct 202100:39:38
The guys sit down and let Sheldon talk about what he loves about his book. S. M. Carter --> Sheldon Threat Machine --> George Black Wolf --> Eric https://www.kickstarter.com/projects/sheldoncarter/tsts
How we improved19 Oct 202100:29:50
Earwigs and shenanigans... plus some actual information about trying to improve at your craft.
Welcome Back 2021 Edition12 Oct 202100:23:18
Let's dig into making art again.
World Building25 May 202000:27:22

Content from March that all the guys are still working hard on and decided to post: World Building.

Collaboration02 Mar 202000:27:21

The guys talk about how to be a good collaborator and how important it can be... even with yourself.

How to restart your creation18 Feb 202000:23:03

The guys talk about creation or more specifically how to restart.

Input and Output04 Feb 202000:30:06

Creative output can be crucially tied to creative inputs. The guys are back to discuss why and how.

What we're learning - Oct 2019 edition15 Oct 201900:20:34

The Warriors are back. Talking you through what we're learning as creatives... and people.

Staying Curious27 May 201900:16:01

Staying curious is important to the creative process.

Forgetting the Past29 Apr 201900:17:09

Need to forget the failures (creative or otherwise) holding you back? WWA has you covered.

How to avoid distractions28 Mar 201900:18:35

Having a tough time keeping focused? Distracted when trying to do creative work? War with Art is here for you!

Season 2. Ep. 5

Is my idea bad?12 Mar 201900:16:59

How to know when you have a bad idea? What to do with bad ideas? "And where do broken hearts go? Can they---"

The guys discuss.

How to deal with creative stress04 Mar 201900:18:50

How do you deal with creative stress? What tips do you have to stop creative steps? The guys sit down to tell you their tips.

Artist Commentary - Echoes of a Butterfly 05 Feb 201900:42:05

Listen to the entirety of George's new album - with his commentary and questions from Sheldon and Eric.

Stream the album here: smarturl.it/threatmachine

2.1 Season Two opener - We're back!18 Jan 201900:34:07

It's 2019. The Warriors are back and ready to help you with your creative battle.

1.41 Threat Machine Release day30 Nov 201800:35:36

It's finally here! Echoes of a Butterfly is out now. The guys talk about and celebrate this release. music.threatmachine.com

1.40 Ramón Pérez Pt. 221 Nov 201800:42:36

Part 2 of our chat with multiple Eisner and Harvey award-winning artist and storyteller Ramón Pérez!

1.39 Ramón Pérez Pt. 114 Nov 201800:37:17

We get to sit down with multiple Eisner and Harvey award-winning artist and storyteller Ramón Pérez!

1.38 Goals01 Nov 201800:31:51

How to start on your goals? The warriors are here to help.

1.37 New ideas24 Oct 201800:29:31

George and Sheldon talk about generating new ideas while working hard on current ones.

1.36 Perseverance 17 Oct 201800:26:53

George and Sheldon talk about the true grit required to keep fighting the war with art.

1.35 Interview with Eric Preston Pt.210 Oct 201800:37:28

Part 2: The guys get more in-depth in part 2 of this interview with Erich Preston of @BraveTheVault

1.34 Interview with Erich Preston Pt.103 Oct 201800:29:32

Part 1: The guys sit down solo gamedev Erich Preston and talk about his project, process, and struggles creating @BraveTheVault

Bonus: Live from Forest City Comic Con26 Sep 201800:25:45

George and Sheldon run around Forest City Comic Con interviewing others fighting their creative battles. All the while, Eric holds down the fort.

See the liner notes for some pictures and links.

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