Explorez tous les épisodes du podcast Video Game History Hour
| Titre | Date | Durée | |
|---|---|---|---|
| Episode 166: Colin Williamson Photography Collection of Japanese Game Culture | 21 oct. 2026 | 01:08:25 | |
We’re joined by Colin Williamson as we introduce his newly launched photography collection in our digital archive. Colin’s former work in games journalism while living in Japan afforded him a front row seat to the launch of the Sega Dreamcast, PlayStation 2, rise of Pokémania, and more. This treasure trove of photographs documents the Japanese gaming scene from 1999 to 2005 at events like Tokyo Game Show, the JAMMA Show, and Nintendo Space World. We peek behind the industry curtain as Colin shares what it was like interviewing legends like Hideo Kojima, dealing with corporate PR handlers, and forming real friendships with developers. Finally, we cap off the episode with a pseudo digital-archaeology quest tracking down missing footage of a 2005 Electroplankton exhibition. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Colin Williamson: Bluesky: https://bsky.app/profile/colinwilliamson.bsky.social Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 162: Roberta Vaughn’s Retro Adventures | 26 août 2026 | 00:58:21 | |
Library Director Phil Salvador is joined by guests Heather Fryling and Daniel Greenberg to discuss Roberta Vaughn’s Retro Adventures, a nonprofit organization that creates traveling, living exhibits focused on the history of adventure games and entertainment. The RVRA, founded to honor the legacy of adventure games collector and enthusiast Roberta Vaughn, travels to conventions like Portland Retro Game Expo and PAX West to share their curated exhibits, original interviews, and special guest appearances. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Mentioned in the Show: Al Lowe’s wikipedia page: https://en.wikipedia.org/wiki/Al_Lowe Classic Gamers Guild: https://www.facebook.com/ClassicGamersGuild/ See more from Heather Fryling: Website: rvretro.org Facebook: https://www.facebook.com/people/Roberta-Vaughans-Retro-Adventures/61580535638673/ LinkedIn: https://www.linkedin.com/in/heather-fryling-4336a0168 Email: heather@rvretro.org See more from Daniel Greenberg: Bluesky: @winterion.com Email: info (at) winterion.com Help Daniel plant trees: patreon.com/winterion IONGAMING Live: twitch.tv/winterion IONGAMING Back Episodes: youtube.com/winteriongamestudios GMU Game Design: game.gmu.edu Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 161: Blizzard Digital Vault | 05 août 2026 | 00:59:14 | |
Our library director Phil Salvador sits down for another What’s Your Deal? episode with Blizzard’s senior digital archivist, Leah Williams, to discuss her critical work of preserving their modern video game history. In this episode:
Mentioned in the show: YouTube 35th year anniversary 35’ table Blizzard: The Next Chapter You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Leah Williams: LinkedIn: /leah-williams Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 160: Founding E3 | 22 juil. 2026 | 01:13:30 | |
Phil Salvador hosts a special episode of the Video Game History Hour featuring Carolyn Rauch and Doug Lowenstein to discuss the origins and evolution of the Electronic Entertainment Expo (E3). As the former senior vice president of the Entertainment Software Association (ESA), Carolyn managed E3 for roughly two decades. Doug, the ESA's founder and former president, joins her to recount the organization’s 1994 founding. Together, they explain how the industry responded to the video game violence panic along with its legislative threats and how poor placement at the annual CES tradeshow led to the creation of E3. We discuss the massive challenges of organizing the inaugural 1995 expo, including the critical task of securing industry giants like Nintendo and Sega; E3's eventual shift toward a consumer-focused format; its massive economic impact on Los Angeles; and the unexpected legal challenges surrounding the iconic E3 logo. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 159: Q1 & Q2 Update | 09 juil. 2026 | 01:05:45 | |
This year’s first update starts off with the huge announcement of our newest team member, Meera Swanson, as Development Director. Meera shares some of her background as well as her vision for the rest of this year as she establishes this new department. Phil overviews all the new collections we launched this year including additions to the GamePro CD collection, speaker audio cassettes from the 2nd ever Computer Game Developers’ Conference, and Neopets The Official Magazine. Robin reviews the podcast so far this year and what’s resonated both with her and others. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 158: What’s Your Deal, Willem Hilhorst? | 24 juin 2026 | 01:08:50 | |
In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Mentioned in the Show: The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl "The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nl The European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTV Out of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/ Home Computer Museum: https://www.homecomputermuseum.nl/en/#intro See more from Willem Hilhorst: Bluesky: https://bsky.app/profile/whilhorst.bsky.social Sound & Vision Website: https://beeldengeluid.nl/en/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 157: Our Library Practices | 10 juin 2026 | 01:27:29 | |
Library director Phil Salvador and producer Robin Kunimune take you through the process of preserving a collection of over 10,000 digital files from our GamePro CD collection. Phil discusses how he tackles physical and philosophical dilemmas such as balancing users’ needs to access original files of hi-res game art while also viewing quick, easy thumbnails researchers can actually open; dealing with broken or obsolete 90’s files types like old PSD/EPS files; automating bulk processing for as much data as we’re able; and balancing thorough, but concise, metadata for topics ranging from undersea wreckage salvage to hyper-specific local gaming slang. Phil and Robin also provide a sneak peak into the VGHF’s upcoming monster of a project, the Game Informer collection, and how this meager 10k file collection is really just a warm-up. Mentioned in the Show: GamePro Press CD Collection You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 156: Read Only Memo | 27 mai 2026 | 01:13:20 | |
Host Frank Cifaldi is joined this week by Wes Fenlon, author of the bi-weekly newsletter Read Only Memo, which focuses on emulation, ROM hacks, translations, and decompilations. The two discuss the niche nature of Wes’ content while he emphasizes the importance of emulation and fan translations, highlighting their role in making old games accessible. Wes and Frank get way into the weeds as they chat about the challenges and innovations in emulation, such as static recompilation and decompilation, the impact of companies like Nintendo on the emulation community, and the potential for fan-driven innovations to influence commercial retro game releases. Mentioned in the show: GitHub ShaderBeam and Blur Busters article - an overlay you can run over a window: https://github.com/mausimus/ShaderBeam You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Wes Fenlon: Bluesky: @wes.readonlymemo.com Newsletter: Read Only Memo PC Gamer: pcgamer.com/author/wes-fenlon Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org
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| Episode 155: What’s Your Deal, Lindsey Kurano? | 13 mai 2026 | 00:48:08 | |
In this episode, Phil Salvador sits down with Lindsey Kurano, the Curator of Electronic Games at The Strong Museum of Play, to explore the intricate world of video game preservation. Lindsay shares her unconventional journey from a high school exchange student in Japan to a specialist in film preservation, and ultimately, a lead steward of gaming history. We delve into the behind-the-scenes of museum life from building massive collections through donor outreach to the meticulous process of curating an engaging exhibit. In this episode, we also discuss her recent exhibit on Japanese indie games, the prioritization of preserving both hardware and software, how independent collectors and enthusiasts play a vital role in the preservation ecosystem, and a sneak peak at upcoming exhibits. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Lindsey Kurano: Bluesky: @lindseykurano.bsky.social Email: lindseykurano (@) gmail.com Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 154: Sega in the 90’s: An Economic Post-Mortem | 15 avr. 2026 | 01:21:59 | |
Historian Alex Smith (author and host of They Create Worlds) joins us to challenge the prevailing "Genesis does what Nintendon't" narrative. While Sega’s bravado captured the American imagination, the reality behind the ledger was far more precarious. We dissect how aggressive price wars and a strengthening Japanese yen turned market-share victories into hollow financial gains, creating a "leaky bucket" that even Sonic couldn't outrun. Our conversation traverses the internal friction between Sega of America and Sega of Japan, the fragmented rollout of the 32X and Saturn, and the precise moment when ambition collided with fiscal reality. It’s a deep dive into the corporate motivations and economic pressures that dictated the rise and decline of a hardware titan. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Alex Smith: Website: theycreateworlds.com Blog: videogamehistorian.wordpress.com Podcast: podcast.theycreateworlds.com Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 153: Sega Channel | 01 avr. 2026 | 01:16:24 | |
Well before Xbox Game Pass or Steam, we had Sega Channel: a visionary service that delivered video games directly into homes via cable TV lines. This week, host Phil Salvador is joined by some of the team that made the "impossible" happen: Michael Shorrock, Ray McFadden, and Willard Stanback. In this mini Sega Channel reunion, the team discusses the technical hurdles of digital data distribution over 1990’s cable infrastructure, reminisces about the high-stakes world of game licensing, and shares how partnerships and the bold leadership of Stan Thomas shaped the service. We explore how transparency and community engagement turned a risky experiment into a beloved cult classic, and what the Sega Channel legacy tells us about the future of cloud gaming and subscription services today. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 152: Japanese Mobile Game Preservation | 18 mars 2026 | 01:09:39 | |
In this episode, host Phil Salvador is joined by two digital preservationists, Ellen Cooper and Max Solensky, to explore the world of Japanese mobile game preservation. Before app stores existed, Japan was living in the future thanks to i-mode: a 1999 revolution that put the internet (and Capcom and Sega) right in your pocket. Today, these games are disappearing, and quickly. From brutal encryption to servers that no longer exist, saving this history is a high-tech race against time. We discuss the i-mode explosion and how Japan’s feature phones beat the world to the web; why saving a mobile game is way harder than dumping a cartridge; the small community groups saving early iOS and Android gems from the digital void; and how you can help keep gaming history from being "delisted" forever. Mentioned in the show: Video of max swinging keyboard in the monkey game https://youtu.be/I1VJw_yYI1U?si=s_9nXIAZS2hwuNLC&t=355 Transforming phone: https://hitsave.org/wild-land/ You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Ellen Cooper “Unabandonware”: YouTube: youtube.com/@Unabandonware/featured Bluesky: @unabandonware.bsky.social TikTok: @unabandonware See more from Max Solensky “RockmanCosmo”: Bluesky: @rockmancosmo.bsky.social X/Twitter: @RockmanCosmo Website: rockmancosmo.weebly.com Website: keitaiarchive.org Website: keitaiwiki.com/wiki/KeitaiWiki Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 151: Games Preservation at MIT Museum | 03 mars 2026 | 01:01:30 | |
From vacuum tubes to virtual worlds, Dr. Flori Pierri, Associate Curator of Science and Technology at the MIT Museum, joins us to explore their unexpected journey into the world of video game preservation. Dr. Pierri oversees diverse collections from science photography to physics homework, and, of course, video games. MIT Museum has had a recent focus on computer games and a focus on play, starting with the Michael Dornbrook Collection and plans for a 2028 computer game exhibition. Dr. Pierri shares the importance of using original equipment for exhibits and the new challenges of preserving born-digital objects. They also discuss the museum's efforts to engage with both the public and with researchers, including a collection of unreleased Infocom game materials. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Mentioned in the show: Whirlwind I: https://en.wikipedia.org/wiki/Whirlwind_I Royal Game of the Dolphin: https://commons.wikimedia.org/wiki/File:Royal_Game_of_the_Dolphin,_1821.jpg Milliways: The Restaurant at the End of the Universe Claude Elwood Shannon, Bell Labs, “father of information theory”: https://en.wikipedia.org/wiki/Claude_Shannon See more from Dr. Flori Pierri: Bluesky: @flori-p.bsky.social Website: https://mitmuseum.mit.edu/collections/collections-search Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 150: VGHF Founding Retrospective | 25 févr. 2026 | 01:26:31 | |
It’s our 9th birthday and our 150th episode all at once; let’s party! Host and VGHF Director Frank Cifaldi is joined by two founding board members Simon Carless and Steve Lin. This casual retrospective meanders through the foundation's origins, its mission to preserve and interpret video game history, and its growth over the years. Our three hosts highlight the foundation's journey from a small, resource-constrained organization to a robust digital library with over 100,000 unique users. The conversation covers their initial challenges, the importance of community support, and future goals, including expanding the team, increasing interpretive content, and addressing recent digital preservation issues. Thank you to everyone who supports the work we do through Patreon, individual donations and support, our annual fundraisers, and so much more. Happy Birthday! You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Simon Carless: Website: http://www.gamediscover.co/ See more from Steve Lin: Bluesky: @stevelin.bsky.social Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 149: Jeremy Parish Works | 05 févr. 2026 | 01:35:21 | |
Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r See more from Jeremy Parish: Bluesky: @jparish.bsky.social Youtube: @JeremyParish Podcast: patreon.com/retronauts Website: limitedrungames.com See more from Kate Willaert: Bluesky: @katewillaert.bsky.social YouTube: /a critical hit Website: acriticalhit.com Patreon: /acriticalhit Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 148: Wrapping Up 2025 | 23 janv. 2026 | 01:35:48 | |
Our podcast Producer Robin Kunimune sits down with Director Frank Cifaldi and Library Director Phil Salvador to wrap up the final quarter of 2025. Listen to some of our behind-the-scenes thoughts on the NES panel we put together for the Portland Retro Gaming Expo; the many facets of this year’s Winter Fundraiser, including a new old game release, updated VHS recovery technology, and our $30k goal with some surprise donations; and finally our look ahead to 2026. Enjoy the show! You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 147: H.E.R.O. | 14 janv. 2026 | 01:15:31 | |
Atari game developer John Van Ryzin and Digital Eclipse Technical Director Kevin Wilson both join host Frank Cifaldi to reminisce about the Atari 2600 title, and Frank’s favorite game, H.E.R.O.. We also explore John’s early career, his entry into game development, programming limitations of the 2600 (RAM, timing issues, etc.), the spiritual sequel to H.E.R.O. and John’s most recent title Alien Abduction!, the differences in modern development, and so much more. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from John Van Ryzin: Alien Abduction!: https://adgm.us/ See more from Kevin Wilson: Website: digitaleclipse.com Mortal Kombat Legacy Kollection: https://www.digitaleclipse.com/games/mortal-kombat-legacy-kollection Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org
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| Episode 146: A Monograph of Todd Howard | 24 déc. 2025 | 01:00:48 | |
Phil Salvador hosts a discussion with Dr. Wendi Sierra, author of Todd Howard: World Building in Tamriel and Beyond, and Emily Higgs Kopin. Dr. Sierra’s, associate professor of games studies at Texas Christian University, book follows the career history of the Bethesda Game Studios executive producer and his influence on game design throughout the years. Emily Kopin, head of digital collections strategy at the Swarthmore College Libraries, joins us as our guest expert on the Elder Scrolls franchise to make up for Phil’s tragic lack of extended time spent in this expansive universe. Wendi and Emily take Phil through discussions of Howard’s impact on world building through micro narratives, challenges of documenting emergent gameplay, importance of scoping research, and the influence of Howard’s design philosophy on modern gaming. *This episode has a follow-up bonus episode available to our paid tier Patreon members. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Dr. Wendi Sierra: TCU Profile: https://honors.tcu.edu/view/wendi-sierra Recent Publication: Gaming for the seventh generation: Indigenous Futurisms in games See more from Emily Higgs Kopin: Bluesky: @ehkopin.bsky.social Latest Published Work: American Archivist Swarthmore Profile: swarthmore.edu Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 145: The 40th Anniversary of the NES: A PRGE Panel | 28 nov. 2025 | 01:45:15 | |
At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead prefer to watch the video on the PRGE YouTube channel, which we highly encourage: We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland. Either way, please enjoy this momentous event in our collective gaming history. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 144: Phil Salvador - A Rule-Following Hooligan | 13 nov. 2025 | 01:13:05 | |
Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Phil Salvador: Bluesky: @philsalv.bsky.social Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org
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| Episode 143: The Andrew Nelson Collection | 29 oct. 2025 | 01:02:43 | |
Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Mentioned in the show: Andrew Nelson Collection: https://archive.gamehistory.org/folder/5dcf7309-5e3f-4609-b264-62f44da8e79f VGHF Blog post: https://gamehistory.org/andrew-nelson-papers/
Book: Here Not There: 100 Unexpected Travel Destinations Instagram: @andrewtyrrellnelson See more from Alex Greenburg: Website: alexgreenberg.net Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development | 10 juil. 2025 | 01:04:15 | |
Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Lawrence Schick: Website: https://swashbucklingadventure.net/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive | 25 juin 2025 | 01:10:22 | |
Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more. Mentioned in the Show: MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-pool U-M Video Game Studies: https://guides.lib.umich.edu/videogamestudies (particularly the “Other Resources” section) You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from David Carter: Bluesky: https://bsky.app/profile/umcvga.bsky.social U-M CVGA Website: https://www.lib.umich.edu/locations-and-hours/computer-and-video-game-archive See more from Colleen Barrett: Bluesky: Colleenlovesbks https://bsky.app/profile/colleenlovesbks.bsky.social Institution Instagram: UK Libraries (@uklibraries) Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 133: Spyro the Dragon artist Craig Stitt talks Sega and Insomniac | 11 juin 2025 | 01:34:11 | |
On this special video episode of the Video Game History Hour, we sat down with Craig Stitt, retired game artist and designer. Craig worked on games including Sonic the Hedgehog 2, Kid Chameleon, Ratchet & Clank, and Spyro the Dragon. He gave us a tour of his portfolio and talked about working at Sega in America, creating Spyro, dealing with burnout, and what it means for fans to connect with his work. Access the Craig Stitt art and design papers at the VGHF Library: https://archive.gamehistory.org/folder/cbcc6ed2-324c-43f0-9002-8e07455484bc *This episode was recorded as a video, with visual components, available on our Youtube channel: https://www.youtube.com/watch?v=QAN6AD2_fs0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 132: Croc Remaster | 28 mai 2025 | 01:23:53 | |
Frank Cifaldi and Phil Salvador host a discussion with Jez San, Jason Smith, and Mike Arkin from Argonaut Games about the development and remastering of the 1997 game Croc: Legend of the Gobbos. We touch on what went into the original game - incorporating 3D technology and character design influences from traditional animation - as well as enhancements for the remaster, improved controls and a virtual museum of bonus content showcasing the game's history and development process. The team’s discussion centers on the challenges and efforts in game preservation and the personal dedication of researchers who meticulously uncovered and documented game history for the sake of this remaster. Finally, we mention the potential for future updates and expansions in game preservation projects. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. See more from Argonaut Games: Linktree: linktr.ee/argonautgames Website: argonautgames.com Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 130: Spycraft | 30 avr. 2025 | 00:54:01 | |
Phil Salvador hosts Polygon’s Clayton Ashley and Simone de Rochefort to discuss a documentary they produced last year called The Great Game: The Making of Spycraft | Full Polygon Documentary about the 1996 FMV CD-ROM game, Spycraft. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. A full transcript of this episode is available on our website: https://gamehistory.org/episode-130-spycraft/ See more from Polygon: Website: polygon.com YouTube: /polygon Clayton Ashley’s Podcast: https://rss.com/podcasts/temporalculturewar/ Simone de Rochefort’s social handle: @doomquasar Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 126: A Fireside Chat with Gail Tilden | 05 mars 2025 | 01:07:42 | |
Gail Tilden, Nintendo of America’s marketing mastermind, takes Frank Cifaldi on a trip down memory lane in a panel at the Long Island Retro Gaming Expo, reminiscing about everything from the early days of NES branding to the explosive rise of Pokémon. She shares behind-the-scenes stories about marketing mishaps (hello, Zelda Rap), strategic pivots like the iconic "Nintendo Seal of Quality," and how a quirky Game Boy RPG took over the world. From robotic flops to Pikachu-branded cars parachuting into Topeka, her journey is a testament to the creativity and unpredictability that helped shape the gaming world. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. A full transcript of this episode is available on our website: https://gamehistory.org/episode-126-a-fireside-chat-with-gail-tilden/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 125: ROMchip, What’s Next? | 19 févr. 2025 | 01:05:37 | |
Laine Nooney, an associate professor at NYU and managing editor of ROMchip: A Journal of Game Histories, joins Phil Salvador on The Video Game History Hour to chat about the journal’s mission to make game history more than just timelines. ROMchip is an open-access, independent journal that brings together academics, enthusiasts, and industry pros, supported by community fundraising instead of traditional academic publishing. They discuss ROMchip's success, its growing community, and dreams of what the future holds for the journal. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. A full transcript of this episode is available on our website: https://gamehistory.org/episode-125-romchip-whats-next/ See more from Laine Nooney: Linktree: linktr.ee/lainenooney See more from ROMchip: Website: romchip.org/ Socials, Events, Blog: donate.romchip.org/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 124: Digital Library Launch | 05 févr. 2025 | 01:09:02 | |
It’s finally arrived: our digital library archive is now open in early access! Our library team: library director Phil Salvador, director of technology Travis Brown, and artist and engineer Amanda Cifaldi all join foundation director Frank Cifaldi and show producer Robin Kunimune to celebrate and discuss the years-long project sampling just a portion of our physical collection. We highlight the library’s role in facilitating video game research, the importance of fair use, the novel tools and infrastructure we created in this process, legal and ethical considerations, and future plans for and potential of this digital archive. *This episode has a follow-up bonus episode available to our paid tier Patreon members. Digital Archive: archive.gamehistory.org Library Catalog: library.gamehistory.org You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website. A full transcript of this episode is available on our website: https://gamehistory.org/episode-124-digital-library-launch/ Video Game History Foundation: Email: podcast@gamehistory.org Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 123: GamePro Magazine Collection | 22 janv. 2025 | 01:30:47 | |
Guests Katrin Auch & Dan Amrich, formerly of GamePro magazine, discuss their time at the publication as well as the archival collection now housed by the VGHF. Kat and Dan recount their experience of transitioning from film to digital layouts, unintentional blunders, working under tight budgets and deadlines, and the creative process of creating content. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify. A full transcript of this episode is available on our website: https://gamehistory.org/episode-123-gamepro-magazine-collection/ See more from Katrin Auch: Website: katrinauch.com See more from Dan Amrich: Twitter/X: @danamrich Bluesky: bsky.app/profile/danamrich.bsky.social See more from both Kat & Dan: Dan & Kat Talk podcast (on hiatus): danandkattalk.com Etsy: bit.ly/katrinauch The Kyberpunks: thekyberpunks.com Video Game History Foundation: Podcast Twitter/X: @gamehistoryhour Email: podcast@gamehistory.org Twitter/X: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 121: Exploring the Cyan Vault | 25 déc. 2024 | 00:47:43 | |
In this field report from Mead, Washington, Cyan co-founder Rand Miller takes VGHF library director Phil Salvador on an exclusive tour of the "Cyan Vault." Together, they uncover rare game artifacts, prototypes, and cool behind-the-scenes treasures while diving into Cyan's rich history. Listen in to discover how thoughtful, meticulous preservation can not only tell a story but also breathe new life into a classic like Riven. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A transcript of this episode can be found at: https://gamehistory.org/episode-121-exploring-the-cyan-vault/ See more from Rand Miller: Twitter/X: @randemtweets Website: cyan.com Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter/X: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Episode 120: Nintendo's Virtual Boy | 12 déc. 2024 | 01:13:23 | |
In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo's Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy. Mentioned in the show: Benj’s original article on VB: https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later
José’s original academic article on the VB (from 2009): https://doi.org/10.1145/1690388.1690406
Jez San talking about his VR partnership with Nintendo and how it was cancelled in favor of the Virtual Boy: You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from José Zagal: Google Scholar: https://scholar.google.com/citations?user=a4a3GTMAAAAJ&hl=en Twitter/X: @josezagal Division of Games (@University of Utah): games.utah.edu See more from Benj Edwards: Twitter: @benjedwards Website: benjedwards.com Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Season Two Announcement | 12 déc. 2024 | 00:08:41 | |
We're thrilled to announce season two of the Video Game History Hour is finally here! We've been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can't wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next. | |||
| Holiday Update & Winter Fundraiser | 14 déc. 2023 | 00:55:57 | |
It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 119: Karateka | 29 sept. 2023 | 01:07:32 | |
Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life. See more from Jordan Mechner: Website: jordanmechner.com Facebook: /jmechner Twitter: @jmechner Instagram: @jmechner Mastodon: @jmechner YouTube: /JordanMechner See more from Chris Kohler: Twitter: @kobunheat Website: www.chriskohler.biz Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 115 - Travis Brown | 02 août 2023 | 01:13:39 | |
Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects Travis has been a part of over the years. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 112: Getting Personal with Frank Cifaldi | 21 juin 2023 | 01:16:58 | |
Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse. See more from Frank Cifaldi: Twitter: @frankcifaldi Email: frank@gamehistory.org Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 111: The World of Nintendo Book | 07 juin 2023 | 00:56:18 | |
Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better? See more from Andy Cunningham: Website: worldofnintendobook.com Twitter: @TheWONBook Instagram: @worldofnintendobook Facebook: /andycunninghamauthor Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 110: Minesweeper | 24 mai 2023 | 01:04:45 | |
Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking. See more from Kyle Orland: Twitter: @KyleOrl Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/ Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Bonus Episode: Game Preservation is a House of Cards | 03 mai 2023 | 00:41:30 | |
Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there are for keeping information alive, and how there aren't any great solutions yet. But don't worry! Things get positive again toward the end. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 108: Preserving the Nintendo eShop | 26 avr. 2023 | 01:08:15 | |
Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor. See more from Jirard Khalil: YouTube: /ThatOneVideoGamer Twitter: https://twitter.com/Completionist Twitch: https://www.twitch.tv/TheCompletionist Instagram: @thecompletionist Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 107: Planning for Death | 07 avr. 2023 | 00:59:59 | |
(Content Warning: this episode deals with the topic of death) Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what is a trust and how does it work?, collecting in the 90’s and 00’s, your Why? of collecting, the passion for collecting may not live beyond you. See more from Steve Lin: Twitter: @stevenplin Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 106: Budcat Creations | 22 mars 2023 | 00:51:00 | |
Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have been, and lessons from not being recession-proof. See more from Nicholas Yanes: Twitter: @NicholasYanes LinkedIn: https://www.linkedin.com/in/nicholas-yanes-51884aa/ Post News: https://post.news/@/nicholasyanes Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 105: The D.I.C.E. Summit | 08 mars 2023 | 01:08:42 | |
Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Frank apologizes to his Mom, and we do allow ourselves to reminisce about the good ol’ days with some behind the scenes journalists’ stories. See more from Chris Kohler: Twitter: @kobunheat Website: www.chriskohler.biz Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 104: Where in North Dakota is Carmen Sandiego? | 23 févr. 2023 | 00:56:35 | |
Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctioneering school, this game’s legacy in a parallel world, and Frank’s favorite part of this episode. Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 103: The Legend of Zelda Cartoon | 08 févr. 2023 | 00:46:46 | |
Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce; a dinky startup named Nintendo of America; my sword doesn’t hit things, it shoots lasers; and poor Will Smith. Referenced in the show: https://gameranx.com/wp-content/uploads/2019/05/3-720x821.jpg See more from Nicole Carpenter: Twitter: @sweetpotatoes Email: nicole (at) polygon (dot) com Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 102: Preservation: How Do I Start? | 25 janv. 2023 | 01:02:27 | |
Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around video game preservation. See more from Jonas Rosland: Website: hitsave.org Patreon: /hitsave Twitter: @hitsaveorg GitHub: github.com/hitsave Personal twitter: @jonasrosland Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 101: Super Mario Kart | 11 janv. 2023 | 01:08:37 | |
Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an invaluable go kart outing, Mario by any other name, the mechanics of drifting, Norm had to “git gud,” file dates: a crucial tool in digital archaeology, and Lost Media: $25,000 for a lost song. See more from Norm Caruso: YouTube: /gaminghistorian Twitter: @gaminghistorian Website: thegaminghistorian.com Patreon: /gaminghistorian Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 100: CELEBRATE! | 29 déc. 2022 | 01:51:47 | |
As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In this episode: how this podcast came to be, why we dedicate our time to this project, favorite guests, embarrassing moments, and so much more! Mentioned in the show: Derek’s 3D Scan - 8M Memory Pack box: https://sketchfab.com/models/8e862790426d492793f74c60e671320f See more from Michael Carrell: Twitter: @ProducerMike975 Instagram: @ProducerMike975 Podcast: Comicast via Spotify or Apple Podcasts Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||
| Ep. 99: 9/9/99 - Launching the Dreamcast (Again) | 21 déc. 2022 | 01:06:12 | |
Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist Force investigation; why the packaging differed; a deep dive into swirls; various lawsuit threats toward Sega; and many of the similarities and differences between these two market launches. See more from Tom Charnock: Website: thedreamcastjunkyard.co.uk Twitter: @TheDCJunkyard Podcast: The Dreamcast Junkyard DreamPod on all podcast services YouTube: /TheDreamcastJunkyard Discord: The Dreamcast Junkyard Facebook (et al.): /TheDreamcastJunkyard See more from Brian Vines: Twitter: @VirtuaSchlub Blog: thevirtuaplanet.com Saturn Junkyard's TitanCast: thesaturnjunkyard.buzzsprout.com Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg | |||