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TitreDateDurée
Holiday Update & Winter Fundraiser14 Dec 202300:55:57

It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

The Future of the Show11 Oct 202300:14:33

With co-host Kelsey Lewin leaving the Video Game History Foundation, we will be putting the show on pause for the rest of the year. We want to thank Kelsey for everything she’s given to this show, to VGHF, and to our team and we all wish her great success in her future endeavors. As for the Video Game History Hour, we’ve decided to take the rest of the year to refresh, rethink, and redefine what this show looks like. You might still hear from us occasionally throughout the rest of 2023, but we will be taking a break from the regularly scheduled content. When we return in early 2024, we’re confident the format of the show will still be every bit as wonderful as what you’ve all come to know and love if not even better.

In the meantime, if you’re planning to attend Portland Retro Gaming Expo this weekend, please stop by our museum and say hello!


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 112: Getting Personal with Frank Cifaldi21 Jun 202301:16:58

Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse.


See more from Frank Cifaldi:

Twitter: @frankcifaldi

Email: frank@gamehistory.org 


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 25: Dueling in Wild Gunman ‘74 with Kate Willaert31 Mar 202100:40:24

Author, documentarian, artist, guest VGHF blogger, and wild west gunslinger Kate Willaert claims the title of First FMV Game for this fast draw pistol duelling simulator in her recent article Wild Gunman ‘74: The Forgotten First FMV Game and video by the same name. She’s a straight shooter as we hit topics of the effect of the oil crisis on this game and bowling alley laser clay equipment. But, don’t holster your earbuds too quickly at the end! Kate also discusses her 50 part video series Video Dames: The History Of Playable Female Protagonists.

See more from Kate Willaert:

Twitter: @katewillaert

YouTube: /acriticalhit

Website: acriticalhit.com

Patreon: /acriticalhit

Newsletter: criticalkate.substack.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 24: Reliving Nintendo Soundtracks with The Brickster24 Mar 202100:50:37

Musical Archeologist and Demo Stylist (professions we made up just now), The Brickster, explains how he and his colleagues collaborate to recreate music from some of our favorite retro games in a richer, uncompressed, true-to-each-instrument style. The recently viral music from Super Mario World Restored - Fortress brought this unique form of historical research, along with its potential for legal entanglements, to light. Look up what samples we know of, so far, in your favorite games in their living spreadsheet: https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=1570468977.

See more from The Brickster:

YouTube: /thebricksterr

Twitter: @lebrickster

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 23: Working on Donkey Kong Country and Dinosaur Planet with Kev Bayliss & David Wise17 Mar 202101:07:41

You and Diddy better jump inside that explosive barrel and get tossed into this minecart because we are going on a trip! This week we’re playing co-op with TWO guests at the same time. We meant to have artist Kev Bayliss and composer (not music engineer) David Wise join us to reminisce about Dinosaur Planet, as Kev did in his editorial “I was a lead on Dinosaur Planet and this week’s leak brought back great memories.” However, things went truly off the rails and we ended up looking back at their time working on not only Dinosaur Planet, later Star Fox Adventures, but also Donkey Kong Country, Diddy Kong Racing, Battletoads, Wheel of Fortune, Nightmare on Elm Street, and Killer Instinct and we’re just not sorry at all. Spoiler Alert: there may be a Dragonheart spoiler ahead.

See more from Kevin Bayliss & David Wise:

Twitter: @Kev_Bayliss

Twitter: @David_Wise

Website: dkcreationsltd.com

@dkcreationsltd

Website: https://www.playtonicgames.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 22: Remembering Atari with Howard Scott Warshaw10 Mar 202101:17:54

Discussing his new book, Once Upon Atari: How I Made History by Killing an Industry, Howard Scott Warshaw takes us on a trip through his career starting with how he got to Atari (and how he almost didn’t), what he did there (including the Game That Shall Not be Named), and the amazing things he’s accomplished since. From learning that sometimes, in order to get better, you just need lots of people telling you what you made sucked all the way to realizing everything you touch is an expression of who you are and is perfect as is, we get our therapy session on with The Silicon Valley Therapist. Lie on the sofa and take a listen!

See more from Howard Scott Warshaw:

Twitter: @hswarshaw

Therapy practice: http://hswarshaw.com/wordpress/

All things Once Upon Atari: http://onceuponatari.hswarshaw.com/

Ep. 21: Mother to Earth Documentary with Bones03 Mar 202101:00:32

Documentarian Bones joins us to discuss their directorial debut Mother to Earth. We dive into the mysteries of Earth Bound, the unreleased North American version of Nintendo's JRPG Mother. Now, this is not to be confused with the Super Nintendo game, Earthbound, which is actually the sequel; we know, it's complicated. Set to release in America in the early 90’s, Earth Bound didn’t come to the US until 25 years later. You may think you know the story...

See more from Bones:

Trailer:  http://vimeo.com/ondemand/mothertoearth

Website:  MothertoEarth.com

Twitter:  @MotherToEarthMV

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 20: Text Adventure Gemstone III with Liz Landau24 Feb 202100:46:05

Journalist Liz Landau reminisces about the old days of text-based adventuring through MUDs (Multi User Dungeons) and how they’re the stepping stones to all current-day MMO’s and social media platforms from her Wired article, “How Old-School Text Adventures Inspired Our Virtual Spaces.” Though some thought the internet was just a passing fad, others dove head first into this game, Gemstone III, they saw on the AOL home page. Imagine: that text wedding cake tasting you held for your in-game wedding for your role playing character is the reason you can now claim Instagram Model as a career.

See more from Liz Landau:

Website: lizlandau.com

Twitter: @lizlandau

YouTube: /lizlandau

Podcast: Pod Paper Scissors - podpaperscissors.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 19: Game Preservation Society's Geimu Documentary Series17 Feb 202100:52:37

Damian Rogers from Japan’s Game Preservation Society joins us this week to talk about their new documentary series: Geimu. Born out of necessity during the pandemic to replace their annual in-person summer event, Geimu episodes highlight well-deserving Japanese game developers who might not normally get as much media attention. Episode one, 芸夢 [gei·mɯ] File #1 - Yūichi TOYAMA〈外山雄一〉~Pioneer of Modern Real-Time Strategy Games~, puts a spotlight on Mr. Toyama, a pioneer in the RTS genre.

See more from the Game Preservation Society:

YouTube: /GamePreservationSociety

Twitter: @gamepresintl

Website: gamepres.org/en

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 18: The Lost Power-Up Baseball with Brian Smolik10 Feb 202100:56:29

We uncover lost stories of the never released Power-Up Baseball, sometimes referred to as “MLB Jam,” with then programmer, now arcade game developer, Brian Smolik. Back in those days, Smolik lived the life only a young 25 year old could: programming and testing until 6 a.m. while riding a sugar high brought on by giant Slurpees. This breakneck paced work cycle was mirrored in the sweat inducing, get a running start for you pitch, maybe even break your hand on the screen style of gameplay involved in Power-Up Baseball.

See more from Brian Smolik:

Profile: Collector’s Call

Website: teamplayinc.com

Website: bigsquidrc.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 17: Dear Animal Crossing Diary with The National Videogame Museum, UK03 Feb 202101:09:20

Iain Simons from The National Videogame Museum, UK joins us to discuss their current project: Animal Crossing Diaries. We learn how the museum evolved itself into being over the years, ponder what video games mean, ask, “how do we preserve that meaning through history,” and learn how Animal Crossing may be the perfect vehicle to set that example.

The call for your stories and experiences in Animal Crossing: New Horizons has been made; submit your story: https://animalcrossing.thenvm.org/

See more from The National Videogame Museum, UK:

Website: thenvm.org

Twitter: @nvmuk

Twitter: @iainsimons

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 16: The Elusive WorkBoy with Liam Robertson27 Jan 202100:48:04

In his recent video, WorkBoy: Lost Game Boy Add-on FOUND After 28 Years - Game History Secrets, Liam Robertson not only found possibly the only WorkBoy left in existence, but also got it working! This version is certainly a step up from our cardboard cut-out version we had on display at PRG in 2019 (you thought it was real, didn’t you? Gotcha!) If only we had our own Fabtek WorkBoy, we could listen to our 8-bit national anthem, look up the term ‘breakfast wine’ in other languages, schedule sniping times for our eBay auction shopping, and calculate how many more sets of ‘day pajamas’ we can afford (almost a year of quarantine has been...interesting).

See more from Liam Robertson:

Twitter: @Doctor_Cupcakes

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 111: The World of Nintendo Book07 Jun 202300:56:18

Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better?


See more from Andy Cunningham:

Website: worldofnintendobook.com

Twitter: @TheWONBook

Instagram: @worldofnintendobook

Facebook: /andycunninghamauthor


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 15: Speedrunning Around with Summoning Salt20 Jan 202100:53:15

THE speedrun historian and world’s fastest Mike Tyson’s Punch-out!! record holder, Summoning Salt, gives us an inside look at the niche, but expanding, world of competitive speedruns. His newest video, The History of Super Mario Bros. 2 World Records, depicts one of many yet unfinished dramatic battles for first place on the leaderboard. We learn how Summoning Salt got into researching speedruns, how he even goes about tracking down this information, and what he advocates for in the space.

See more from Summoning Salt:

YouTube: /summoningsalt

Twitter: @summoningsalt

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 14: Alex Smith Discusses They Create Worlds13 Jan 202101:26:51

Alex Smith, author of They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1: 1971-1982 and fellow podcaster, joins us to discuss the North American console crash of the early 80’s: its causes, its effects, and the lessons we’ve learned since then.

See more from Alex Smith:

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Podcast: http://podcast.theycreateworlds.com/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 13: Living Atari’s History with Kevin Bunch06 Jan 202101:06:43

Chicken owner and gaming historian, Kevin Bunch, joins us to share some of the lessons he’s learned by living the history of the Atari VCS by playing each game released in its chronological order. The Atari Archive gives the exact context needed to truly appreciate each game for what it really was at the time of its introduction.

See more from Kevin Bunch:

Twitter: @ubersaurus

YouTube: /atariarchive

Website: atariarchive.org

Patreon: /atariarchive

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 12: Thank You to Our Listeners and Q & A30 Dec 202001:40:31

Frank and Kelsey close out the year 2020 by answering your burning questions. We touch on topics of policy, found oddities, white whales, what we’ve accomplished this year, and what we’re looking forward to in the year to come. Thank you to everyone for all your support of the podcast, for sending in your questions, and for the amazing love and support shown during our winter fundraiser. Happy New Year!

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 11: SimRefinery Simulated by a Refined Phil Salvador23 Dec 202000:57:00

Today’s episode features the bizarre origins of SimRefinery as well as other Sim titles which never came to be. Phil Salvador joins the Video Game History Hour to discuss a branch of Maxis, Business Simulations Division, which gives us a glimpse into a path-not-taken, alternate reality where Maxis might have only made a name for themselves in the world of business. A world where powerhouse franchises like SimCity and The Sims never existed. But alas, perhaps we could have had, but now never will have, SimArby’s. </3

See more from Phil Salvador:

Twitter: @itstheshadsy

Website: obscuritory.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 10: Nintendo’s Gunpei Yokoi’s History with Matt Alt16 Dec 202001:19:53

Much the way we all set our status to not show when we’re in a game, the Game and Watch was originally created to allow Japanese sallarymen to play games at work while their boss was none the wiser. This week we’re joined by Matt Alt as he discusses his article, “How Gunpei Yokoi Reinvented Nintendo,” which is pulled from a chapter in his new book Pure Invention.

See more from Matt Alt:

Twitter: @matt_alt

Instagram: @altmattalt

Website: mattalt.com

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 9: Midway Games, as seen by Josh Tsui09 Dec 202001:06:50

In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games' Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much of its current popularity to NBA Jam.


See more from Josh Tsui:

Twitter: @insertcoindoc

Instagram: @insertcoindoc

Website: insertcoindoc.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-9-midway-games-as-seen-by-josh-tsui/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 8: Sid Meier’s Episode of the Video Game History Hour!02 Dec 202000:58:33

In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron than an actual fighter pilot. On a personal note, we can officially say Sid agrees: dinosaurs are the coolest thing, ever! (We see you, Argentavis).

See more from Sid Meier:

Website: sidmeiersmemoir.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-8-sid-meiers-episode-of-the-video-game-history-hour/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 7: Donkey Kong came to the Atari 2600 thanks to Garry Kitchen25 Nov 202001:06:05

Garry Kitchen joins the podcast to discuss his lifelong career in gaming and how spending his summer of 1982 porting Nintendo’s Donkey Kong over to the Atari 2600 was tedious, but worth it. He’d also like you to know he’s a hell of a good ROM hacker, Mario’s eye is just a void, and you’re darn right he slanted those ramps.

See more from Garry Kitchen:

Twitter: @kitchengarry

Medium: https://garrykitchen.medium.com/

Website: garrykitchen.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-7-donkey-kong-came-to-the-atari-2600-thanks-to-garry-kitchen/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 6 Pete Armour and the SCUMM of Monkey Island18 Nov 202001:12:54

Spoiler Alert: It’s a monkey wrench! You find a banana to put on the metronome to hypnotize the monkey to put in your pocket to take to the waterfall to use on the valve as a “monkey wrench.” *puff, puff* Oh, you don’t have monkey wrenches in your country? Mm okay, that may throw a spanner into the works… Pete Armour and Frank get pretty far into the weeds of The Making of Monkey Island (30th Anniversary Documentary).

See more from Pete Armour

YouTube: /onaretrotip

Twitter: /onaretrotip

A full transcript of this episode is available on our website: https://gamehistory.org/ep-6-pete-armour-and-the-scumm-of-monkey-island/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 110: Minesweeper24 May 202301:04:45

Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking.


See more from Kyle Orland:

Twitter: @KyleOrl 

Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/ 

Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland 


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 5 Ben Hanson travels the roguelike Oregon Trail11 Nov 202001:02:56

Though it’s the reason he was hired as a video producer at Game Informer, Ben Hanson back-burnered his documentary, Trailheads: The Oregon Trail's Origins Documentary, for 11 years on a game that took 5 days to create (don’t we all have some project like that?). And yet, the wait has been worth it: You’re gonna party like it’s 1999 when you find out what role the late Prince may have played in The Oregon Trail!

See more from Ben Hanson:

Twitter: @yozetty

Website: www.Minnmax.com

Patreon: /minnmax

Podcast: The MinnMax Show

A full transcript of this episode is available on our website: https://gamehistory.org/ep-5-ben-hanson-travels-the-roguelike-oregon-trail/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 4 Elijah Lee Finds the First Black Female Game Designer02 Nov 202000:40:34

Putting aside his ‘imposter syndrome’ feelings, video game journalist Elijah Lee asked, “Who was the first female video game designer” in his A First Lady of Gaming microdocumentary. Lee takes us through a bit of Muriel Tramis’ progressive and lightning-in-a-bottle career, laments the heartbreaking loss of history to the maw of time, and aims to support activism for young women.

Find more content from Elijah Lee:

YouTube: /theiconstream

Twitter: @theiconstream

Twitter: @elijahsbrain

Website: www.theicon.com

A full transcript of this episode is available on our website: https://gamehistory.org/ep-4-elijah-lee-finds-the-first-black-female-game-designer/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 3 Ally McLean’s “Barbie As Rapunzel” Journey02 Nov 202000:58:52

We sit down with Ally McLean to discuss her recent article The Incredible Story Behind The Barbie As Rapunzel Video Game to learn some behind-the-scenes stories of how Barbie as Rapunzel came to be. From being heckled at GDC, to stalking MC Hammer’s press tour, all the way to how this game even inspired Ms. McLean’s own career. In this interview, Ally takes us through her very personal journey into uncovering the whole story surrounding this not-so-strictly for girls title.

Hear more from Ally McLean:

Twitter: @allymcleangames

A full transcript of this episode is available on our website: https://gamehistory.org/episode-3-ally-mcleans-barbie-as-rapunzel-journey/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 2 Matt Leone and Street Fighter 1: An oral history02 Nov 202000:59:16

Matt Leone, features editor of Polygon, recently published the second in a series of articles delving into the history of the Street Fighter franchise: Street Fighter 1: An oral history. Matt helps us understand the market conditions that made this game unique for its time and how it served as a foundation to a wildly successful giant in fighting game history.

Hear more from Matt Leone:

Twitter: @LattMeone

A full transcript of this episode is available on our website: https://gamehistory.org/episode-2-matt-leone-and-the-making-of-street-fighter-1/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Ep. 1 Norman Caruso and The Story of Mario Paint02 Nov 202001:03:47

The Video Game History Hour kicks off its inaugural episode with Mr. Gaming Historian himself, Norman Caruso, who recently published a nearly 45-minute long YouTube documentary about the 1992 Super Nintendo title, Mario Paint. By providing the context of history, Norm ‘paints’ us a full picture of how and why this classic title came to be, who it was made for, and what this program inspired to come after.

Find more content from Norman Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

A full transcript of this show is available on our website: https://gamehistory.org/ep-1-norman-caruso-and-the-story-of-mario-paint/

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/


Trailer18 Oct 202000:01:27

Industry experts Frank Cifaldi and Kelsey Lewin, co-Directors of the Video Game History Foundation, bring on fellow content creators, game developers, video game historians, and story tellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!

The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/

Bonus Episode: Game Preservation is a House of Cards03 May 202300:41:30

Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there are for keeping information alive, and how there aren't any great solutions yet. But don't worry! Things get positive again toward the end.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 108: Preserving the Nintendo eShop26 Apr 202301:08:15

Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor.


See more from Jirard Khalil:

YouTube: /ThatOneVideoGamer

Twitter: https://twitter.com/Completionist

Twitch: https://www.twitch.tv/TheCompletionist

Instagram: @thecompletionist


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 107: Planning for Death07 Apr 202300:59:59

(Content Warning: this episode deals with the topic of death)

Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what is a trust and how does it work?, collecting in the 90’s and 00’s, your Why? of collecting, the passion for collecting may not live beyond you.


See more from Steve Lin:

Twitter: @stevenplin


Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 106: Budcat Creations22 Mar 202300:51:00

Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have been, and lessons from not being recession-proof.

See more from Nicholas Yanes:

Twitter: @NicholasYanes

LinkedIn: https://www.linkedin.com/in/nicholas-yanes-51884aa/

Post News: https://post.news/@/nicholasyanes

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 105: The D.I.C.E. Summit08 Mar 202301:08:42

Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Frank apologizes to his Mom, and we do allow ourselves to reminisce about the good ol’ days with some behind the scenes journalists’ stories.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 104: Where in North Dakota is Carmen Sandiego?23 Feb 202300:56:35

Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctioneering school, this game’s legacy in a parallel world, and Frank’s favorite part of this episode.

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 119: Karateka29 Sep 202301:07:32

Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life.

See more from Jordan Mechner:

Website: jordanmechner.com 

Facebook: /jmechner

Twitter: @jmechner

Instagram: @jmechner

Mastodon: @jmechner

YouTube: /JordanMechner 

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 103: The Legend of Zelda Cartoon08 Feb 202300:46:46

Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce; a dinky startup named Nintendo of America; my sword doesn’t hit things, it shoots lasers; and poor Will Smith.

Referenced in the show: https://gameranx.com/wp-content/uploads/2019/05/3-720x821.jpg

See more from Nicole Carpenter:

Twitter: @sweetpotatoes

Email: nicole (at) polygon (dot) com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 102: Preservation: How Do I Start?25 Jan 202301:02:27

Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around video game preservation.

See more from Jonas Rosland:

Website: hitsave.org

Patreon: /hitsave

Twitter: @hitsaveorg

GitHub: github.com/hitsave

Personal twitter: @jonasrosland

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 101: Super Mario Kart11 Jan 202301:08:37

Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an invaluable go kart outing, Mario by any other name, the mechanics of drifting, Norm had to “git gud,” file dates: a crucial tool in digital archaeology, and Lost Media: $25,000 for a lost song.

See more from Norm Caruso:

YouTube: /gaminghistorian

Twitter: @gaminghistorian

Website: thegaminghistorian.com

Patreon: /gaminghistorian

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 100: CELEBRATE!29 Dec 202201:51:47

As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In this episode: how this podcast came to be, why we dedicate our time to this project, favorite guests, embarrassing moments, and so much more!

Mentioned in the show:

Derek’s 3D Scan - 8M Memory Pack box:

https://sketchfab.com/models/8e862790426d492793f74c60e671320f

See more from Michael Carrell:

Twitter: @ProducerMike975

Instagram: @ProducerMike975

Podcast: Comicast via Spotify or Apple Podcasts

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 99: 9/9/99 - Launching the Dreamcast (Again)21 Dec 202201:06:12

Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist Force investigation; why the packaging differed; a deep dive into swirls; various lawsuit threats toward Sega; and many of the similarities and differences between these two market launches.

See more from Tom Charnock:

Website: thedreamcastjunkyard.co.uk

Twitter: @TheDCJunkyard

Podcast: The Dreamcast Junkyard DreamPod on all podcast services

YouTube: /TheDreamcastJunkyard

Discord: The Dreamcast Junkyard

Facebook (et al.): /TheDreamcastJunkyard

See more from Brian Vines:

Twitter: @VirtuaSchlub

Blog: thevirtuaplanet.com

Saturn Junkyard's TitanCast: thesaturnjunkyard.buzzsprout.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 98: The Sacred Pools14 Dec 202200:46:54

Dylan Mansfield, gaming historian and archivist, joins the show to share an odd piece of Sega history from his recent article Saving Sacred Pools: Sega’s Million Dollar Adult Game. This mid 90’s FMV game with adult themes was, until recently, considered lost. In this episode: we want to know why crappy games are crappy; once again, we get sucked into doing research live on the air; Frank doesn’t have much time left to do his work; Kelsey likes to “...well, actually…”; and a bit of smack talk.

See more from Dylan Mansfield:

Twitter: @thatdylanfellow

Website: www.gamingalexandria.com/wp/

Additional work on DidYouKnowGaming?: LOST Nintendo DS Game FOUND After 15 Years (by us)

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 97: Club Penguin30 Nov 202201:12:27

Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.

See more from Chris Gliddon:

Twitter: @redkeytar

Website: redkeytar.com

Twitter - Successor to CP: @PlayPartyParrot

Website: partyparrotworld.com

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

We Need Your Memories!21 Nov 202200:03:14

As the end of the year approaches, so does our 100th episode and we can't wait to celebrate by hearing about your favorite memories from the last 99 shows. Please send your stories, questions, and comments to podcast@gamehistory.org or by submitting through our google form: https://forms.gle/62tKAsQW6VRKUNUN6

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 96: Margot Comstock - “The Glue” of the Early Apple II Era16 Nov 202201:08:26

Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II - it’s all related; Softalk magazine; the 1977 Trinity; and ideation on the purpose of history.

See more from Laine Nooney:

Twitter: @Sierra_OffLine

Podcast: Unboxing: https://anchor.fm/unboxingplayandprofit/

Book: The Apple II Age: https://www.barnesandnoble.com/w/the-apple-ii-age-laine-nooney/1142333554

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 95: PRGE 2022 Post-Mortem (Don’t worry, it’s very alive!)02 Nov 202201:02:02

Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem.

See more from Chris Kohler:

Twitter: @kobunheat

Website: www.chriskohler.biz

Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 118: Noclip Game History Archive13 Sep 202301:14:30

Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’s lonely work, and (not) preserving live service games.

Project: youtube.com/@NoclipArchive

See more from Danny O’Dwyer:

Twitter: @dannyodwyer

YouTube: /noclipvideo

Patreon: /noclip

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

Ep. 94: Magnavox: The Great Voice19 Oct 202201:46:55

Alex Smith hijacks the show from co-hosts Kelsey and “the other Kelsey” to dive deep into the history of Magnavox, manufacturer of the first commercial home video game console: Odyssey. In this episode: a ‘loudspeaker’ really is a person who speaks loudly, Futurama, Star Trek, the government creates a monopoly, we’re going to need a lot of wire to go wireless, Elvis Presley, and Frank Sinatra.

See more from Alex Smith:

Website: theycreateworlds.com

Blog: videogamehistorian.wordpress.com

Podcast: podcast.theycreateworlds.com

Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/book/9781138389908

Video Game History Foundation:

Podcast Twitter: @gamehistoryhour

Email: podcast@gamehistory.org

Twitter: @GameHistoryOrg

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

© My Podcast Data