UX Murder Mystery – Détails, épisodes et analyse
Détails du podcast
Informations techniques et générales issues du flux RSS du podcast.


Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Apple Podcasts
🇺🇸 États-Unis - design
12/06/2026#73🇺🇸 États-Unis - design
11/06/2026#93🇺🇸 États-Unis - design
19/11/2025#99
Spotify
Aucun classement récent disponible
Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
See allQualité et score du flux RSS
Évaluation technique de la qualité et de la structure du flux RSS.
See allScore global : 73%
Historique des publications
Répartition mensuelle des publications d'épisodes au fil des années.
Google Glass & Apple Vision Pro: Why AR Headset UX Keeps Failing Users
Saison 1 · Épisode 5
mercredi 12 novembre 2025 • Durée 55:25
This week, Eve and Brian talk about the biggest UX scam in tech right now, wearable 'innovation' that no one asked for. From Apple Vision Pro's $3,500 ski-mask aesthetic to Meta's mind-reading wristband, they uncover how the race for futuristic hardware keeps ignoring one thing: real humans.
Google Glass failed in 2014. Apple Vision Pro launched in 2024 to lukewarm reception. We investigate why AR headset UX keeps repeating the same mistakes, what both companies got wrong about spatial computing, and why the promise of augmented reality never matches reality. Discussed in this episode: - Why Google Glass's "Glassholes" problem was fundamentally a design failure - How Apple Vision Pro's isolation design contradicts its own marketing - What both products misunderstood about social acceptance and public use - Why AR/VR UX hasn't learned from past failures despite a decade between products - The persistent gap between spatial computing demos and daily use reality - What successful wearable computing would actually require Sources: Google Glass postmortem analysis, Apple Vision Pro user reviews, AR/VR industry research, spatial computing UX studies Perfect for: UX designers, product managers, AR/VR developers, tech enthusiasts, Apple fans, spatial computing designers, hardware designers, wearable tech developers
UX MURDER MYSTERY HOSTED BY Brian J. Crowley Eve Eden EDITED BY Kelsey Smith INTRO ANIMATION & LOGO DESIGN Brian J. Crowley MUSIC BY Nicolas Lee A JOINT PRODUCTION OF EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories ©2025 Brian J. Crowley and Eve Eden Email us at: questions @UXmurdermystery .com Thank you for watching and or listening! Disclaimer: This podcast is for informational and entertainment purposes only. The views and opinions expressed by the hosts are commentary and speculation, not statements of fact. All discussions about real companies, individuals, or organizations are based on publicly available information, media reports, and personal opinions offered for the purpose of critique, education, and storytelling. We make no representations or warranties about the accuracy or completeness of any information discussed. Nothing in this podcast should be interpreted as a factual assertion about the actions, motives, or intentions of any individual or corporate entity. Listeners should conduct their own research before drawing conclusions. The creators and guests of this podcast disclaim all liability for any loss, harm, or damages arising from reliance on any information or opinions presented. Names, characters, and events may occasionally be dramatized or fictionalized for illustrative purposes. Any resemblance to real persons, living or dead, or to actual events, is purely coincidental.
Dating App UX Failures: Why Tinder, Bumble, Hinge, and Match Design for Addiction Not Love
Saison 1 · Épisode 4
mercredi 5 novembre 2025 • Durée 37:32
This week Eve and Brian talk about some 🌶️🌶️🌶️. What happens when dating apps evolve backwards how did covid change the game? In this episode of UX Murder Mystery, we investigate how Match, Tinder, and Bumble transformed from hopeful matchmakers into user-hostile addictive profit machines—and why OnlyFans and PornHub users report higher satisfaction than people actually trying to date.
Dating apps design for engagement, not relationships. We investigate why Bumble, Hinge, and Match use dark patterns to keep you swiping, how gamification ruins dating, and why the business model depends on you staying single. Discussed in this episode: - Why dating app algorithms prioritize retention over matches - Dark patterns that manipulate users into purchasing subscriptions - How swipe mechanics gamify human connection - Why successful matches hurt the business model - Design decisions that prioritize metrics over meaningful relationships - What ethical dating app design would actually look like Sources: App teardown analysis, user behavior studies, dating app revenue models, platform design patterns Perfect for: UX designers, product managers, dating app users, relationship seekers, mobile app designers, behavioral designers, singles navigating online dating
UX MURDER MYSTERY HOSTED BY Brian J. Crowley Eve Eden
EDITED BY Kelsey Smith
INTRO ANIMATION & LOGO DESIGN Brian J. Crowley
MUSIC BY Nicolas Lee
A JOINT PRODUCTION OF EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories
©2025 Brian J. Crowley and Eve Eden Email us at: questions@UXmurdermystery .com
Thank you for watching and or listening!
Disclaimer:
This podcast is for informational and entertainment purposes only. The views and opinions expressed by the hosts are commentary and speculation, not statements of fact. All discussions about real companies, individuals, or organizations are based on publicly available information, media reports, and personal opinions offered for the purpose of critique, education, and storytelling. We make no representations or warranties about the accuracy or completeness of any information discussed. Nothing in this podcast should be interpreted as a factual assertion about the actions, motives, or intentions of any individual or corporate entity. Listeners should conduct their own research before drawing conclusions. The creators and guests of this podcast disclaim all liability for any loss, harm, or damages arising from reliance on any information or opinions presented. Names, characters, and events may occasionally be dramatized or fictionalized for illustrative purposes. Any resemblance to real persons, living or dead, or to actual events, is purely coincidental.
Roblox Child Safety Crisis: How UX Design Enabled Predator Grooming
Saison 1 · Épisode 3
mercredi 29 octobre 2025 • Durée 35:55
What happens when a game made for kids becomes a playground for predators? Eve and Brian break down Roblox's biggest UX crime — failed moderation — and how better design could have saved more than just reputations.
In 2018, Roblox's design team created an in-game economy that pedophiles exploited to groom children. We investigate how UX decisions prioritized profit over safety, why content moderation failed at scale, and what parents need to know about gaming platforms.
Discussed in this episode:
- How Robux currency enabled exploitation and grooming
- Why content moderation was deemed too expensive to implement properly
- The real-world consequences of design shortcuts and corner-cutting
- What schools do better than gaming platforms for child safety
- Practical steps platforms should take to protect users
- Why major brands like Prada partnered despite known safety issues
Sources: Bloomberg investigations, FTC complaints, platform design analysis, parent testimonials Perfect for: UX designers, product managers, parents, trust and safety professionals, game developers, platform designers, child safety advocates
UX MURDER MYSTERY
HOSTED BY Brian J. Crowley & Eve Eden
EDITED BY Kelsey Smith
INTRO ANIMATION & LOGO DESIGN Brian J. Crowley
MUSIC BY Nicolas Lee
A JOINT PRODUCTION OF
EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories
©2025 Brian J. Crowley and Eve Eden
Email us at: questions @UXmurdermystery .com Thank you for watching and or listening!
LinkedIn UX Failures: How Bad Design Drives Users Away From Professional Networking
Saison 1 · Épisode 2
jeudi 23 octobre 2025 • Durée 35:48
LinkedIn's UX drives away the professionals it's supposed to serve. We investigate why the feed is full of spam, how the interface prioritizes engagement over utility, and why Microsoft's design decisions make networking harder, not easier. Discussed in this episode: - How LinkedIn's feed algorithm promotes engagement bait over professional content - Why the messaging interface fails basic usability standards - Microsoft's acquisition and subsequent UX degradation - What LinkedIn optimizes for (ads) vs. what users need (networking) - Design patterns that prioritize growth metrics over user value
UX MURDER MYSTERY HOSTED BY Brian J. Crowley Eve Eden EDITED BY Kelsey Smith INTRO ANIMATION & LOGO DESIGN Brian J. Crowley MUSIC BY Nicolas Lee A JOINT PRODUCTION OF EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories ©2025 Brian J. Crowley and Eve Eden Email us at: questions@UXmurdermystery .com Thank you for watching and or listening!
UX Industry Crisis: Why Designers Are Losing Influence in Product Development
Saison 1 · Épisode 1
jeudi 23 octobre 2025 • Durée 23:54
UX designers are being marginalized in product development. We investigate why design roles are shrinking, how AI is being blamed, and what's really happening to the profession.
Perfect for: UX designers, product managers, design leaders, career changers, design students
UX MURDER MYSTERY
HOSTED BY Brian J. Crowley Eve Eden
EDITED BY Kelsey Smith
INTRO ANIMATION & LOGO DESIGN Brian J. Crowley
MUSIC BY Nicolas Lee
A JOINT PRODUCTION OF
EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories
©2025 Brian J. Crowley and Eve Eden
Email us at: questions@UXmurdermystery .com
Thank you for watching and or listening!
Blind Spot: Who Keeps Killing Accessible Design?
Saison 1 · Épisode 31
mercredi 10 juin 2026 • Durée 59:08
A hit show about a blind superhero. That a blind person could not follow. That is where this case opens, and it only gets stranger from there.
Brian and Eve sit down with AI and voice design leader Yaddy Arroyo to open four files on the same victim: accessibility. A streaming giant that locked out the exact audience its hero represented. A usability legend who pronounced accessibility dead and prescribed a robot he could not explain. A self-driving car handing blind riders a freedom the experts swore was impossible. And the view from a parent who lives the gap between the spec and the sidewalk every single day.
Four failures. One killer. By the end you will know exactly who keeps pulling the trigger, and why accessibility never actually failed. People keep failing it, then blaming the corpse.
IN THIS EPISODE The Daredevil reversal and the Chicago activist who forced it. Jakob Nielsen's "Accessibility Has Failed" and the community that took it apart. The parent's view from inside the room. And the plot twist on four wheels, where Waymo and Zoox prove that accessibility was never about the technology. It was always about who was in the room.
SOURCES AND FURTHER READING Netflix adds audio description to Daredevil (TIME): https://time.com/3823916/netflix-daredevil-accessible-blind/ After fan pressure, Netflix makes Daredevil accessible (NPR): https://www.npr.org/2015/04/18/400590705/after-fan-pressure-netflix-makes-daredevil-accessible-to-the-blind The fight for audio description, Dare2Describe (The Nerds of Color): https://thenerdsofcolor.org/2015/04/27/the-fight-for-audio-description-on-netflixs-daredevil/ Accessibility Has Failed, Try Generative UI (Jakob Nielsen): https://jakobnielsenphd.substack.com/p/accessibility-generative-ui On Nielsen's generative UI claims (Per Axbom): https://axbom.com/nielsen-generative-ui-failure/ Jakob Nielsen's problematic claims about accessibility (Hidde de Vries): https://hidde.blog/links/jakob-nielsens-problematic-claims-about-accessibility/ NFB and Waymo partnership (Waymo): https://waymo.com/community/articles/national-federation-of-the-blind/ Blind Waymo users revel in the joy of riding alone (NYT via The Star): https://www.thestar.com.my/tech/tech-news/2026/05/25/blind-waymo-users-revel-in-the-joy-of-riding-alone Waymo's accessibility features (AI Weekly): https://aiweekly.co/alerts/waymo-wins-blind-riders-with-accessibility-features Zoox, accessibility, and the curb (Evinced): https://www.evinced.com/blog/zoox-accessibility-and-the-curb Autonomous taxis and accessibility law (Wheelchair Travel): https://wheelchairtravel.org/autonomous-taxis-not-accessible-state-preemption-laws/
GUEST Yaddy Arroyo, AI and voice design leader, fifteen-plus years in conversational AI, voice interfaces, and accessibility-driven design.
Hosted by Brian J. Crowley & Eve Eden / Edited by Kelsey Smith / Intro Animation & Logo Design by Brian J. Crowley / Music by Nicolas Lee / A joint production of EVE | User Experience Design Agency and CrowleyUX | Where Systems Meet Stories / ©2025 Brian J. Crowley and Eve Eden / questions@UXmurdermystery.com / "Thank you for watching and or listening!"
For informational/entertainment purposes only. Views are commentary and speculation, not statements of fact. Discussions of real companies/individuals use publicly available info for critique and education. Not factual assertions about motives or intentions. Creators disclaim liability for damages from reliance on content. Events may be dramatized for illustrative purposes.
Spotify, ApplePodcasts, UXDesign, Accessibility, A11y, InclusiveDesign, UXMurderMystery, AIEthics, Waymo, JakobNielsen, Daredevil, AudioDescription, DisabilityRights, VoiceDesign, ConversationalAI, AssistiveTechnology, ProductDesign, UXResearch
Not Allowed in the Room: Design's Missing Seat in the AI Build
Saison 1 · Épisode 30
mercredi 3 juin 2026 • Durée 54:34
Jess Lowry on the Fourth Industrial Revolution, why design keeps getting locked out of the rooms where AI is being built, and what diversity of thinking actually looks like on a team that wants to win.
ess Lowry expected to be excited about AI. After almost twenty years in UX, service design, and platform orchestration, she figured this was the moment design got to do its best work. Then she walked into the rooms where AI was actually being built and realized something had shifted. The data scientists were there. The researchers were there. The product managers were there. She was not.
This week, Brian and Eve sit down with Jess to investigate what's actually happening to design in the middle of what she calls the Fourth Industrial Revolution. The "seat at the table" conversation was already dated when she started in tech in the early 2000s. The story underneath it is bigger, more structural, and far less discussed in public. Smart homes, smart cars, smart cities, and AI agents are being wired together by teams that mostly aren't talking to each other, inside companies siloed by budget line, and shipped fast because building has gotten cheap. What hasn't gotten cheap is critical thinking, long-term planning, and the human-centered eye that catches the things everyone else misses.
Jess makes a clear case for where design fits in. Not as a slowdown, not as a polish layer, but as the connector that externalizes shared understanding so teams can move quickly without backing themselves into corners. She walks through the Bauhaus and arts and crafts roots of design thinking, the 10x to 100x ROI of catching problems before engineering starts, and what diversity of thinking actually looks like on a team that wants to win.
Brian shares his Starbucks and ChatGPT experiment, where he got the agent to design a drink optimized to punish baristas, and the three of them work through what it means when governance is just a few keyword filters and the edge cases nobody mapped become the product.
The conversation also looks forward. Jess wants a web that finally catches up to the Bauhaus, immersive environments that bring sound and light and scent into digital space, and data centers reimagined as paths into nature rather than scars across it. Brian and Eve land on a Star Trek future where AI handles food, energy, and the climate crisis first, and the rest of us get to self-actualize.
If you've felt locked out of the rooms where the future is being built, this one's for you. And if you're hiring, deciding, or quietly running the team that's about to ship the next AI feature, Jess has a question for you: how many opportunities to win are you actually creating?
Fine. Everything Is Fine.
Saison 1 · Épisode 22
mercredi 25 mars 2026 • Durée 37:38
We covered these cases. Nothing is fixed. Some of it is worse.
Brian Crowley and Eve Eden check back in on:
SONOS Two years later, they just put back a button they never should have removed.
IROBOT Bankrupt, acquired by China, and flagged as a national security risk. Your vacuum knows your floor plan.
DATING APPS Match Group's own CEO admitted his apps prioritize metrics over experience. The swipe era is collapsing.
LINKEDIN + DEAD INTERNET Bots now outnumber humans online. The conspiracy theory became a statistic.
ROBLOX 35+ lawsuits, a Nebraska AG filing, a Chris Hansen documentary, and facial scans that don't work. Negligent design at scale.
UX MURDER MYSTERY
HOSTED BY
Brian J. Crowley
Eve Eden
EDITED BY
Kelsey Smith
INTRO ANIMATION & LOGO DESIGN
Brian J. Crowley
MUSIC BY
Nicolas Lee
A JOINT PRODUCTION OF
EVE | User Experience Design Agency
and
CrowleyUX | Where Systems Meet Stories
©2025 Brian J. Crowley and Eve Eden
Email us at:
questions@UXmurdermystery .com
Thank you for watching and or listening!
Disclaimer:
This podcast is for informational and entertainment purposes only. The views and opinions expressed by the hosts are commentary and speculation, not statements of fact.
All discussions about real companies, individuals, or organizations are based on publicly available information, media reports, and personal opinions offered for the purpose of critique, education, and storytelling. We make no representations or warranties about the accuracy or completeness of any information discussed.
Nothing in this podcast should be interpreted as a factual assertion about the actions, motives, or intentions of any individual or corporate entity. Listeners should conduct their own research before drawing conclusions.
Pre-Existing Negligence
Saison 1 · Épisode 21
mercredi 18 mars 2026 • Durée 46:26
On October 1, 2013, the federal government launched Healthcare.gov — the digital front door to the Affordable Care Act, and the most ambitious e-government initiative in American history. By the end of Day 1, the site had crashed. By the end of the week, only six people had successfully enrolled. By the end of the audit: $1.7 billion spent, 60 contracts spread across 33 vendors, and not a single person formally in charge of making any of it work.
The conditions for failure weren't a surprise. McKinsey delivered a warning report in April 2013. Senate investigators found that dozens of HHS officials and hundreds of contractors knew about critical gaps in testing months before launch. Red flags were raised — and ignored. Political pressure from the White House ensured the site went live on schedule, regardless of whether it was ready.
This week on UX Murder Mystery, we're examining the case where negligent design met bureaucratic dysfunction at a scale that affected millions of Americans trying to access healthcare. We'll dig into the UX decisions that made a catastrophic technical failure even worse — including the dark pattern that forced users to create an account before they could even browse plans, turning a bottleneck into a complete blockade. We'll follow the Tiger Team rescue operation that brought in Silicon Valley engineers on government sabbatical to fix what career contractors couldn't. And we'll ask the question that haunts every enterprise design leader: when everyone sees the iceberg, who has the authority to turn the ship?
The victim: the 36 million Americans who needed this to work. The cause of death: pre-existing negligence.
When the Music Died: How Sonos Killed Its Own App and Lost Everything
Saison 1 · Épisode 20
mardi 10 mars 2026 • Durée 47:53
Sonos shipped an unfinished app that broke thousands of speakers, wiped $500M in value, and took down the CEO. Brian Crowley and Eve Eden investigate one of the biggest UX failures ever.
You spend thousands on premium speakers. They work beautifully for years. Then one update kills everything — your alarms vanish, your speakers disconnect, and you can't even adjust the volume.
In this episode, hosts Brian Crowley and Eve Eden investigate how Sonos shipped an unfinished app rebuild in May 2024 that triggered 30,000+ complaints, wiped nearly $500M in market value, cost 100 employees their jobs, and ultimately took down both the CEO and Chief Product Officer.
We break down why leadership ignored internal warnings, how blind users were completely locked out, and what every product team can learn from one of the biggest UX failures in recent memory.
By the numbers: $500M+ wiped from market value. 30,000+ customer complaints. 16% revenue decline in Q4 2024. ~100 employees laid off. CEO and CPO both ousted.
Sources referenced:
- The Verge — Full Story: https://www.theverge.com/2025/1/13/24342282/sonos-app-redesign-controversy-full-story
- TechCrunch — CEO Steps Down: https://techcrunch.com/2025/01/13/sonos-ceo-patrick-spence-is-leaving-following-app-update-disaster/
- Fortune — CEO Departure: https://fortune.com/2025/01/13/sonos-ceo-patrick-spence-out-tom-conrad-in-botched-app-revamp-customer-revolt/
- Roger Wong — Inside the Disaster: https://rogerwong.me/2025/02/when-the-music-stopped-inside-the-sonos-app-disaster
UX Murder Mystery investigates product failures through true-crime storytelling. Hosts Brian Crowley and Eve Eden examine what went wrong, who's responsible, and what the industry can learn.


