Up Up Down Down – Détails, épisodes et analyse

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Up Up Down Down

Up Up Down Down

Allen Pike and Nigel Brooke

Technologie
Humour

Fréquence : 1 épisode/46j. Total Éps: 48

Pinecast
The podcast about what's wrong and right in the games industry. App developers Allen Pike and Nigel Brooke host an interesting guest each week. Chaos ensues.
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  • 🇨🇦 Canada - videoGames

    06/05/2025
    #67

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Score global : 59%


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48. We Made a Game

jeudi 23 janvier 2020Durée 01:32:14

Malin Sundberg joins us to discuss Two Spies, the new turn-based iOS spy strategy we’ve made, along with its UI, Swift as a game development language, and the pros and cons of shipping a game as a side project.

47. You Suck at Micro

samedi 18 juin 2016Durée 01:04:27

Soren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization series, and the challenges of balance. Afterward, we express our early bewilderment at Overwatch.

38. The Bullet Spongiest Bullet Sponge

vendredi 6 mars 2015Durée 01:19:52

Michael “Rands” Lopp joins us to talk Destiny. We briefly discuss its budget and profitability before digging in to the question of why, despite its problems, it’s a fun game. We dissect the Crucible PvP mode, matchmaking, the story or lack thereof, leveling, and bullet sponges. Afterwards, we fail at going off topic and talk about the expansion, raiding, voice acting, and the surprisingly clever UI.

37. Early Access Without Any Access

vendredi 6 février 2015Durée 01:24:34

John Walker, co-director and editor of Rock, Paper, Shotgun, joins us to discuss the state of PC gaming. We talk Early Access, Kickstarter, preorders, and the many pitfalls therein. We dig in to the profitability of PC ports, dismiss various kinds of football, dissect the longevity of old-school games, and try to guess the fate of Oculus. Afterward, we discuss terrible Early Access games, terrible hilarious games, and Allen’s latest terrible game idea.

36. Scintillating Amazon Javelins of the Whale

jeudi 22 janvier 2015Durée 01:02:53

Noel Berry, developer of the upcoming procedural platformer Skytorn, joins us to discuss procedural content in games. We talk about Skytorn and how its levels are built, and discuss many other indie games with procedural levels, from Minecraft to Don’t Starve. We dig in to what kinds of games generated content works for and what kinds it doesn’t, and how to model Paris with only a few hundred artists.

35. We're Made of Bells and Whistles

mardi 6 janvier 2015Durée 01:08:05

Maya Kramer, indie game marketing extraordinaire, joins us to talk PR and marketing. We discuss conferences and expos, getting the word out about indie games, the story of Towerfall, and how games filter up from the noise to journalists and platforms. Afterwards, we talk PSN outages, getting killed by dragons, and dystopian nudity.

34. Watching someone else play Minecraft

vendredi 12 décembre 2014Durée 01:22:47

John Moltz, co-author of The Visual Guide to Minecraft, joins us to discuss the weird and wonderful world of Minecraft. We discuss why kids are obsessed it, managing servers, mods, Java, and trolling. Bonus: Nigel does a special interview with three further subject experts - his kids.

33. Being a Good Citizen on the Platform

vendredi 28 novembre 2014Durée 01:07:24

Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan’s new game Space Age, porting games written for iOS and the Mac, Swift and Objective-C as languages for game development, and building the game engine and level editor for Space Age. Afterwards, we talk about a couple of the recent game industry travesties.

32. Perfect Combination of Quality and Quantity

lundi 24 novembre 2014Durée 01:21:48

This week Federico Viticci joins us to talk digital distribution. We discuss about Nintendo’s attempts to court indie developers compared to Sony and Microsoft’s, the programs that make cross-plaftorm development plausible for indies, the various digital download platforms both on the consoles and the App Store, curation on the App Store and Steam, the effects of discounting on games.

31. I Want to Kinda Annoy People

samedi 15 novembre 2014Durée 53:52

Desert Golfing’s Justin Smith joins us from an alien spaceship to discuss reward in games, or a lack thereof. We talk about the world’s reception to his game Desert Golfing, and game design tools like high scores, story progression, leveling up, and sparkles. We also touch on Justin’s games No Brakes Valet and Enviro-Bear 2000, and the inherent reward you get from watching an indie developer you love succeed.


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