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TitreDateDurée
Lucky Defense Success: Will it conquer the West? A New Tower Defense hitting the charts27 Aug 202401:05:38

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/ssViN7_K9CY

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q


Agenda

00:00 Epic intro

02:23 Overview of Lucky Defense's Success

06:01 Comparison to Other Tower Defense Games

09:27 Gameplay and Mechanics of Lucky Defense

17:11 The Importance of Luck and Unit Upgrades

18:00 Artifacts and the Gacha System

20:08 Challenges and Complexity of the Game

21:54 Breaking the Rules: Mythic's Unique Gacha Mechanics

23:24 The Frustrations of Randomness in Mythic

29:23 Exploring the Dungeon: Cooperative Gameplay in Mythic

35:43 Balancing Issues and Unit Reliance in Mythic

38:08 Improving Mythic: Adding Variety and Strategy

41:19 Introduction to the ad placements and monetization strategy of Random Dice: PvP Defense

43:23 Challenges with ad placements in the game

46:46 Issues with after-level ad boost placement

49:45 The lack of suitable creatives for the Western audience

01:00:20 Predictions for the game's future and the possibility of a Western release

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways


Lucky Defense is a popular game in South Korea with unique mechanics and a strong emphasis on luck.

Players should focus on specific units, such as the Bandit and Shock Troop, and upgrade them strategically.

Artifacts play a crucial role in gameplay, with the Safe Box and Money Gun being the most important.

The game's gacha system is challenging and requires players to collect shared shards to upgrade mythic units.

The game's complexity and lack of accessibility may limit its appeal to Western audiences. Mythic breaks the main gacha rules by allowing direct purchase of units through hard currency.

The game's gacha system is highly random and can be frustrating for players.

The difficulty levels and cooperative gameplay in the Dungeon mode add complexity to the game.

The game's balancing issues and reliance on specific units for success are major drawbacks.

Improvements could be made by designing units and monsters with different strategies and adding more variety to the gameplay. The ad placements in Random Dice: PvP Defense are not well explained and lack notification buttons, which hinders their effectiveness.

The game lacks diverse and engaging creatives for advertising.

Improvements such as adding notification buttons and better-explaining ad units could increase ad revenue.

The hosts predict that the game's success may decline over time and suggest the possibility of a Western release.


---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

2.5 gamers x Live AM(F)A #5 - Ask Me Anything with Filippo De Rose22 Aug 202400:59:30

This is no BS gaming podcast 2.5 gamers live AMA session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Filippo De Rose, Matej Lancaric⁠ https://www.linkedin.com/in/filippoderose Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q

Agenda:


00:00 Epic intro and Secret Guest Introduction

03:01 Transitioning from Gaming to Non-Gaming Apps

06:05 Improving Day One Retention in Games

12:07 Revenue Potential of Find-the-Difference Games

17:32 User Acquisition Strategies for Indie Developers

23:26 Recommended Resources for Game Mechanic Design and UI/UX

34:44 Starting a Blog and Sharing Knowledge

35:25 The Impact of Market Timing on Product Metrics

36:01 Landscape vs. Portrait Mode in Games

41:47 Optimizing Mobile Apps that are Actually Websites

43:43 Recommended Publishers for Casual Hybrid Games

56:41 Forecasting Campaign Targets --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS22 Jul 202401:05:12

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/nswOwChqyBQ Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ Agenda 00:00 Epic intro 08:04 The Challenges and Potential of the Hyper Casual Market 17:45 Azur Games' Flexible Publishing Strategy 25:33 The Importance of Profitability and ROAS Targets 29:24 Deep Dive into Azur Games' Portfolio: Slime Castle 34:21 The Evolution of Survivor IO and Drawing Inspiration 35:53 Working with Chinese and Korean Developers 39:02 The Creative Process and the Use of AI 41:44 User Acquisition and Advertising Channels 46:26 Evaluation of Ad Partners and Monetization Strategies 52:33 The Size and Structure of Azure Games' Team 56:59 Working with External Developers 59:14 Reaching Out to Publishers Early in the Development Process --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Azur Games is one of the biggest publishers in the hyper casual market, with a focus on long-term retention and flexible publishing deals. The hyper casual market is facing challenges due to increased competition and decreasing eCPMs, but Azur Games remains optimistic about the potential of the genre. Hybrid casual games, which combine ad revenue and in-app purchases, are a growing trend in the mobile gaming industry. Azur Games' portfolio includes a mix of hyper-casual, mid-core, and casual titles, with Slime Castle being its current top revenue generator. Azur Games emphasizes the importance of profitability and ROAS targets in their publishing strategy, while also being open to unique and innovative game concepts. The development of mobile games involves testing and iterating on ideas and drawing inspiration from other successful games. Working closely with external developers, especially from China and Korea, can lead to successful partnerships and the acquisition of high-quality games. The creative process for advertising campaigns involves testing and iterating on creatives, as well as using AI to improve performance. Azure Games has a large team with multiple in-house studios and external partners, and they are constantly hiring and expanding. Monetization strategies should be tailored to the specific game and its target audience, and skip-it features may not work well for all games. Reaching out to publishers early in the development process can provide valuable feedback and potential support for iterations. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)20 Mar 202300:52:07

This is no BS gaming podcast 2.5 gamers session #56. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠Jakub Remia⁠r, ⁠Matej Lančarič⁠, ⁠Felix Braberg⁠

Youtube: https://youtu.be/ON3hmNokPfQhttps://youtu.be/ON3hmNokPfQ


Agenda

00:00 Intro

00:15 Chit-chat (nothing important, you can skip this)

05:20 Century games intro

09:15 Frozen City ad monetization update

11:21 Felix is heartbroken

13:41 Frozen City making about $1mil ad revenue/month

14:20 Felix gives ad placements suggestions

15:08 How much more could they be earning?

16:20 Double placements during weekends

17:00 Negative nancy dresses up as a detective

21:08 Felix's wet ad revenue dream in 4x games starts

25:00 Whiteout Survival UA epic intro

25:43 Soft launch dates of Frozen City & Whiteout survival

28:31 Unity Square videos beta? Pls, pls, pls. Can I get in?

29:30 Top 10 Geos revenue wise

30:31 Retention KPIs

32:43 UA is dead? How come they get so many users on iOS?

34:50 Whiteout survival creative strategy

38:50 Game design intro

42:00 Wait, wait, wait, wait?! Is this a 4X game?

44:11 Smooth transition from idle game to 4X

45:25 Where are the ads?

47:34 Chef's Kiss

50:07 Baloon mechanic, pure genius


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit ⁠lancaric.substack.com⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Frozen City post-IDFA global launch UA case study

https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/https://lancaric.me/post-idfa-ua-frozen-city-global-launch-case-study/

Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)13 Mar 202300:52:18

This is no BS gaming podcast 2.5 gamers session #55. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Host: Matej Lančarič

Special guest: Eran Friedman 

Youtube: https://youtu.be/edfxCUnVOnI

Agenda

00:00 Intro

04:18 State of the iOS

07:11 Current adoption rate of SKAN 4.0 (iOS 16.1 and above)

09:17 Why update MMP SDK now? 

10:35 What's the advantage of being an early adopter?

12:19  Is it possible to have SKAN 3 in place and start testing SKAN 4.0?

14:22 What's the most significant difference between SKAN 3 and SKAN 4?

15:47 What are the different postbacks? How do the conversion windows look for these postbacks?

22:17 How to think about the three postbacks? Is it actionable?

26:27 What is the locking window feature about?

28:37 How can I track the evolution of LTV in SKAN 4.0?

32:20 Could you set up different conversion schemas for each postback?

39:58 Is there a SKAN 4.0 checklist?

46:05 How to get creative-level data? 

49:30 Crowd anonymity 

51:30 Eran's contact details (eran@singular.net)


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development06 Mar 202300:51:29

This is no BS gaming podcast 2.5 gamers session #54. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Special guest: Eric Kress

Youtube: https://youtu.be/mzxxL_UtzoI

00:00 Intro

01:00 Jakub makes himself visible by introducing

02:53 Eric, is this glass half full or half empty?

03:36 What does Eric actually do?

06:42 Is mobile dead?

08:49 six people on the top destroying the lives of mobile developers

10:00 UA is shifting

11:50 Kumbaya Matej strikes again on iOS

12:38 What is the adoption rate of SKAN 4?

13:15 Everybody does fingerprinting (Unity, Applovin, Ironsource)

14:02 What story are Unity, Applovin, and Ironsource trying to spin?

16:00 Jakub wakes up & shoots vectors immediately

18:31 Eric disagrees with us! No shit sherlock!

20:20 New frontier of game development

21:15 Felix sharing UA secrets from his smokey darkrooms

22:25 Old companies gonna die

24:10 Gaming trends are coming from East to West

24:52 Jakub goes into the rabbit hole with Eric

27:55 Applovin increases revenue guidance

30:38 Why Eric got so negative?

32:48 Which companies does Eric like the most?

33:40 VR is dead again (blockchain dead too)

34:42 What is the endpoint for mobile?

35:50 30% fee is a joke!

38:00 Hypercasual shit is on!

40:08 Ads are beautiful

41:18 The new frontier of game development

44:20 You can always lie in your ads

46:55 Mr. Gachapool returns

48:35 Matej is Matthew from now on

48:51 How bad will things be for Unity, Applovin, and Ironsource?


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review27 Feb 202300:49:13

This is no BS gaming podcast 2.5 gamers session #53. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Youtube: https://youtu.be/GwoG7SIfkUY

00:00 Intro

01:05 Numbers Chit chat

03:22 No official multiple Admob statement (ask your admob rep)

05:00 Matej = Felix's secretary

05:28 Kimono session

06:11 Eversoul intro

07:02 Why are we even reviewing this (boring) game?

09:05 Full admon part in 2 seconds

09:39 Why games from the east don't have ads?

10:41 Camera zooms in on Jakub's premium BS

12:55 UA intro

14:12 Mr. Gachapool got introduced to the podcast

15:08 Comparing Eversoul to the Goddess of Nikke

16:54 UA dark secrets spilled by Mr.Gachapool

17:17 UA channel mix

18:22 Actual gameplay in the creatives

19:06 Creative strategy

21:35 Flamboyant UA strategy for Eversoul

24:52 Collabs in anime games

27:16 Starting to share gameplay of Eversoul

27:37 Game design Eversoul intro

33:51 Jakub talking about two different progressions

34:53 Please keep the story

35:23 Big +1 feature - engagement prolonging tactic

36:30 Felix looks really confused

37:04 Why is the game making so much money? GACHAPOOOOOL!

37:24 Can you buy a ticket to the waifu concert?

38:10 Infinite starter banner

43:27 Waifu games are saving mobile!

46:15 Get back to the podcast Jakub!


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

11 tips for killer User Acquisition ops (Q1 version) - https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q1-2023/
two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements20 Feb 202300:44:14

This is no BS gaming podcast 2.5 gamers session #52. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Youtube: https://youtu.be/J0CZ8yV__7U

00:00 Intro

04:30 few words from our friends from Adikteev 

05:05 Oj oj oj Admonetisation secrets 

07:15 Ad monetization for the people

07:35 The admon gossip corner intro

10:22 Unity bug 10x over-reporting earnings

13:56 Top tip - Don't lose money!

17:00 2018 is THE back in the days

18:11 Amazon Publisher Services Update

22:35 Sharing the TOP DSP list

24:50 Jakub hates putting ads in games

25:45 Matej in Australia episode 34 reference 

28:05 CTR benchmarks

29:40 Experimenting with End cards

32:40 Felix can tell who serves the ad!

33:25 We are going to test Felix, if he is truly the king of admon

34:15 Felix explains the reasoning behind his corner

34:33 Admob is dropping the three-placement rule

41:05 Everybody wins! maybe


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej Lancaric

Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/

https://www.felixbraberg.com/post/is-admob-removing-its-three-placement-limit 

https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30

two & a half gamers session #51 - Live Special @ Gamesforum Barcelona 13 Feb 202300:36:02

This is no BS gaming podcast 2.5 gamers session #51. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Special live episode! The sound quality is a little bit worse. DUH! It's live. 

Youtube: https://youtu.be/uuP2NjMxSiM

Agenda:

00:00 Intro

03:20 Ad monetization tips & numbers

13:12 UA outlook for 2023

20:38 Game design & creatives part


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Dumb ways to die hit the #1 download rank in the US. Here is how: https://lancaric.me/ua-how-to-be-top1-downloaded-game-us/

two & a half gamers session #50 - Deep analysis of the current web3 market, implications & future06 Feb 202300:59:22

This is no BS gaming podcast 2.5 gamers session #50. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič, Felix Braberg

Special Guest: Nicolas Vereecke

Check out - FOGDAO (https://www.futureofgaming.wtf/)

Youtube: https://youtu.be/h1DBUR4x6To

Agenda:

00:00 Intro

01:20 Nico intro 

01:42 FOGDAO https://www.futureofgaming.wtf/

02:40 Special honorable mention - Zaair! 

04:00 Recap of our session #7 with Nico! Listen here https://spotifyanchor-web.app.link/e/qj186h2V7wb

05:15 Terra & FTX collapses

09:24 Grants in Web3

10:00 What is not a risk in Web3?

10:22 How to choose a blockchain to build on properly? 

15:50 FTX follow-ups? 

18:00 Lot of web3 companies are getting into trouble!

19:05 What happened to Axie infinity? 

21:10 Borrowing term mice nuts from TWIG! Thanks <3

23:20 State of Axie infinity at the end of 2023

25:25 UA in web3 is extremely challenging for non-UA gaming people

27:34 iOS guidelines for web3

29:55 Superbowl & web3 ads

31:20 Digidaigaku thesis

36:00 Apex legends mobile is dead, blockchain would help!

37:10 You have nothing even on the blockchain!

37:45 On-chain games live forever

38:30 Voodoo moves into crypto space

41:39 Bullshit articles from agencies

42:34 Square Enix in web3

44:30 What kind of company will release a big web3 hit?

47:00 Game as a whitelist for NFT sale

48:22 Where would the raised money go? 

50:00 Lot of people got super rich early! 

52:00 Jakub goes on and on and on with his suuuper long question

56:25 We will see AI being used in very weird places

57:14 Is there any web3 game launch in 2023 to look forward to?

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!


Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Web2 vs web3 UA blog: https://lancaric.me/user-acquisition-fundamentals-web2-vs-web3-comparison/

two & a half gamers session #49 - How to leverage User Churn Prediction? Why is it important? 30 Jan 202300:44:56

This is no BS gaming podcast 2.5 gamers session #49. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Matej Lančarič

Special guests: Clement Favier & Cameron Thom

Learn more about Adikteev: https://bit.ly/3Dp1f5k

Youtube: https://youtu.be/t8aId6iwNBY

Agenda:

00:00 Intro

01:07 Clement & Cam intros

04:50 PGC conference quick review & comments

09:18 Definition of User Churn 

11:49 How to look at User Churn prediction?

18:04 how reliable are predictions when a new UA channel comes in? 

19:05 Explaining AUC measures?

20:33 What to do with the User Churn prediction models? 

31:28 How early could you predict churn? 

37:12 What kind of uplift could I expect?


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/

Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

two & a half gamers session #48 - Could Frozen City earn 80% more revenue? Full UA, Admon, GD review22 Jan 202300:43:00

This is no BS gaming podcast 2.5 gamers session #48. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/_agD-bPS--k

Agenda:

00:00 Intro

01:45 User Acquisition 

02:25 Frozen City fun stuff

03:22 Top 10 countries in terms of revenues

04:08 UA channel mix

04:45 120 creatives running on Facebook

05:17 UA channel mix on Android

06:00 Are Idle games scaling especially on Applovin?

06:25 Publisher analysis

07:10 Low poly

07:31 Is high art style quality bringing more IAPs?

08:35 Mr.UA Felix has a strong opinion

09:34 Adikteev cross-promo!

10:06 Frozen City Creatives

12:28 Jakub is complaining because of creatives!

14:05 Would you spend in Frozen city?

14:28 6.5 Maven Matejs out of 10

15:10 Ad monetisation intro about Frozen City

16:35 Felix pulls off an epic intro

17:05 Ad placements

17:58 IAP whales vs Ad whales

18:32 Secret Ad placement guess

18:48 New Ad Placement ideas & recommendations

20:38 7 DAU per user gives $1 in D14 LTV

20:57 Mad Ad mon MATH happening 

21:20 Please put an ad to skip night!

22:46 Mediation info

23:01 Pls update app-ads.txt to get 10% ad revenue

23:43 Felix pulls off an epic intro about potential revenue (decimals)

25:50 Jakub pulls off an epic intro about Game design of Frozen City

26:11 A History lesson

34:10 Everything is easy for Jakub

35:15 Frozen City event setup

35:37 Non-prominent Ad placements

36:15 Internal fights against ads?

36:40 People begging to get ads (and Felix too!)

37:25 Modes of Frozen city

38:10 $1.5Mil revenue in the first month

39:00 Why not put more ads in the game?

40:35 Catch your breath for an ad in Call of Duty!

41:38 Frozen city could earn 80% more revenue


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/how-to-choose-an-mmp-in-a-privacy-centric-mobile-ecosystem/

Adikteev's latest blog: https://www.adikteev.com/blog/how-to-face-the-80-d1-churn-rate

two & a half gamers session #47 - Creative trends 2023, 1 year anniversary - kudos to you13 Jan 202300:50:55

This is no BS gaming podcast 2.5 gamers session #47. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/Pi_JEHK32mE

Agenda:

00:00 Intro

03:00 Kudos to us! 1 year anniversary

03:54 Admon is easy, ehm hard, ehm checking creatives is easy

04:38 How to check competitor creatives for free? 

07:24 Royal Match tested 15 different creatives in last 14 days

07:51 Top1 Royal Match creative connecting all the dots 

09:00 Nobody: Nothing. Jakub starts drinking: CAMERA ZOOMS IN

10:08 Top3 Royal Match 

12:21 Top1 Township creative

12:56 Top2 Township creative

13:24 Which of the Township creatives is more fake? 

14:10 Top1 Merge Mansion creative

14:42 Top2 Merge Mansion creative

15:18 Top3 Merge Mansion creative

17:00 Who is the winner publisher on Android?

17:40 Top1 Hero Wars creative

18:15 Top2 Hero Wars creative

19:05 Top War game running 20 creatives in the last 14 days

19:16 Top1 Top War creative

20:30 Top War creative strategy masters - https://lancaric.me/ua-creative-strategy-user-acquisition/

21:38 Mistplay intro

23:05 Top Mistplay creative(s)

25:14 UA view on Creative trends for 2023

25:50 Maven Matej pats himself on the back (again)

26:00 Adapting hypercasual mechanics & games into your creative

26:54 Camera zoomed in on Jakub's surprised face

29:00 Save the dog phenomenon 

30:20 Altered gameplay trend

32:18 (no) ASMR trend

32:33 UGC trend

33:10 UGC can suck for some games

34:23 Pornstars in the creatives

35:10 Royal Match B actors from Cameo

36:43 Coinmaster leveraging local influencers

37:10 Generative AI trend

39:10 Fake ads with generative AI

39:45 Tiktok creative research

40:23 Shots fired!

40:40 Ducktape example 

45:00 Multiple core gameplays

48:46 Royal Match implemented drilling creative into the game!

49:15 UA DESIGNS YOUR GAME IN 2023

50:30 Anniversary "gift"

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

2.5 gamers x Live AM(F)A #4 - Ask Me Anything @ July 18 6 pm CET19 Jul 202400:59:44

This is no BS gaming podcast 2.5 gamers live AMA session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtube.com/live/QvLCxdkd3bk Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ

Agenda

00:00 Epic intro

03:00 Game Design and Monetization

11:01 Implementing Back-End Logic

19:30 Choosing Monetization Strategies

32:04 Maximizing App Monetization and User Acquisition with the Molokko SDK

34:48 The Rise of Non-Game Ads in Mobile Games

35:06 Exploring Meta Games and Their Impact on the Gaming Industry

36:11 Harnessing the Power of Playable Ads for App Marketing

38:18 The Importance of Localization for App Store Optimization

41:48 Targeting High-Value Users with Value Optimization Campaigns

44:14 Optimizing Ad Network Performance for Revenue and Competitiveness

48:37 Keeping Up with Industry Trends: Machine Learning Translation in Google Play

--------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - matej@lancaric.me --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai Felix Latest Article - https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

two & a half gamers session #46 - Deconstruction of App businesses from UA, GD & Admon perspective09 Jan 202300:49:37

This is no BS gaming podcast 2.5 gamers session #46. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/pvrV1_9rciA

Agenda:

00:00 Intro 

00:40 - Remo shows off his new annoying camera 

01:52 - In today’s episode / Not about Gaming 

02:27 - Two and a Half Gamers Top 10 Podcast in Mobile 

02:41 - Message from our Sponsor Adikteev 

03:24 - Application Design vs Game Design 

04:41 - Redecor 

08:22 - Duolingo 

10:59 - It’s an App Remo, not a game 

14:10 - Duolingo’s $224m subscription revenue 

16:28 - Duolingo makes $50k/day from ads 

18:12 - Kahoot! 

22:11 - Ad Monetization in Apps 

24:02 - Google Ad Manager in Apps 

24:45 - How to get Gaming demand in GAM 

26:34 - Are SDKs Hassle-free?  

28:26 - eCPM floor for Interstitial adds 

30:33 - Rewarded ads in Apps 

33:18 - Facebook Rewarded ad policy rant 

35:53 - UA channel mix for apps 

37:21 - Best campaign structure for Apple Search Ads start

38:42 - If ASA comes out with something new always wait 

41:42 - UA creatives for Apps 

44:47 - Maven Matej pats himself on the back 

47:15 - UA on Web


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on Youtube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit https://lancaric.me/user-acquisition-brutally-honest-newsletter-signup/ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

Adikteev blog: https://www.adikteev.com/case-studies/how-sdv-increased-in-app-transactions-by-over-30

two & a half gamers session #45 - (ironic) predictions 2023, is next year the end of sexists ads?29 Dec 202200:47:10

This is no BS gaming podcast 2.5 gamers session #45. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/JCc5LA0Auxw

Agenda:

00:00 Intro

04:00 Ad monetisation predictions 2023

06:55 Meta rebranding to Feta by Felix

10:08 Nothing is for fee, dude!

12:54 Jakub & Godfather Apple ransom

13:25 Amazon will take top3 spot in Admon

16:57 Jakub CN predictions?! wtf?

18:11 Jakub is on fire! Amazon buys Unity in 2023. 

19:30 Next year is the year of VR

20:55 Apple dad joke

24:20 Nothing is going to happen to VR

24:25 Sun is going to come out tomorrow

25:00 Hypercasual genre as a new onboarding for more gaming genres

29:50 Marvel Snap clones? Wen?

32:47 The rise of the retention games (Netflix mobile)

33:45 A game designer's wet dream

35:25 UA  "predictions"

45:30 No sexist ads at the end of 2023!

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-stop-sexist-ads/

two & a half gamers session #44 - New creative strategy from CN, UA winner of 2022, games update23 Dec 202200:49:23

This is no BS gaming podcast 2.5 gamers session #44. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/H5WyEwzm0-A

Agenda:

00:00 Intro

03:00 New creative strategy coming from China

07:31 Creative d*ck move

09:10 Meta, Google, and Facebook can do something about it (right, Felix?)

oh yeah, Meta = Facebook

11:50 Rewarded ads are only for Games, not Apps!

12:54 Games updates

16:20 No segmentation for Special offers? WHY NOT?

19:25 Survivor.io Numbers update

29:46 UA review of 2022

30:20 Adikteev Crosspromo

30:50 TikTok UA Winner of 2022

39:20 UA diversification

41:49 Diversification is fucking important

43:47 Fill rates in India - How to increase it?

48:53 Predictions coming next week!


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-creative-learnings-2022/ 

Latest Adikteev blog: https://www.adikteev.com/blog-adikteev/cross-promotion-for-mobile-app-growth-why-now

two & a half gamers session #43 - How to approach new game development & see new trends in gaming16 Dec 202200:49:36

This is no BS gaming podcast 2.5 gamers session #43. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game design, and Ad monetization jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4 am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Special Guest: Joseph Kim

Youtube: https://youtu.be/YELacUx-_E8

Agenda:

00:00 Intro

02:00 JK intro

03:14 Why India?

07:24 WE ARE BRUTALLY HONEST (as is my newsletter! Sign up)

07:55 Incredible talent in India

09:06 Ping JK for the PM role at LILA Games

10:30 Why build a shooter game? 

13:00 Subgenre expansion

14:40 Look at how Felix is amazed by JK

15:35 Shooter Crazy shit articulation

15:52 Successful 4X characteristics

20:20 The amount of stress is enormous!

20:37 Who is this ghost talking?

21:40 Systems and vectors 

22:25 Ads in shooter games

24:33 How to implement Ads into the game?

25:48 How to validate product controversy

27:02 Validation models

29:52 Throw me under the bus, BOYZ!

30:20 Marketability tests & market research

32:00 You need to be cool as JK to see trends in gaming

33:00 Is mobile F2P dead?

37:52 What if Ads monetization disappears?

38:48 What if Appstore won't exist?

39:23 Apple is working on allowing sideloading in the EU

41:30 New business models in F2P?

42:32 Is really hard to get your company funded? 

44:29 New buzzword Generative AI

46:41 Best advice on how to approach building new games or companies?

48:23 Remo is actually generated by AI


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up for the Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/user-acquisition-predictions-2023/

two & a half gamers session #42 - Sexist ads admon side, Gold & Goblins full UA, Admon, GD review09 Dec 202200:51:02

This is no BS gaming podcast 2.5 gamers session #42. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/dlBSemAPfmE

Agenda:

00:00 Intro

03:32 Matej with T-Shirt on (fans want, fans get)

04:05 Good Job Singular Webinar

04:49 Modern Arnold Schwarzenegger

05:12 Battle against the sexist ads begins

05:48 Sexist ads admon perspective

06:47 Decimals - the Signature admon move 

10:38 Jakub thinks FTC blocks the M&A of Activision

12:46 Golds & Goblins intro

14:02 Felix & Jakub take a guess about certain monetisation strategy

15:19 UA channel mix of Gold & Goblins

16:49 How much money are they spending?

17:27 Cats come here for decimals!

17:40 EHM!

18:25 Creative strategy

19:43 Matej makes a surprise prediction

21:21 Ad monetisation deep dive 

21:59 Give me your lunch decimals!

25:17 Scandinavians love Goblins!

26:42 Admon is working super well, dont touch it!

27:11 Jakub and Felix invite you to sign up to Matej's newsletter at lancaric.me

27:45 Idle genre history lesson

34:49 Gold & Goblins core gameplay

39:19 Pacing is important for exponential growth

40:00 Design space for system and vectors

40:15 Felix wants to hear about the ads, Felix wants to hear about the ads

44:36 Little bit of the game design improvements

45:10 JAKUB HAS SEEN IT ALL 

47:20 People should talk about the game more, its excellent! 

48:28 Retention numbers


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4-version/

Adikteev resources: https://www.adikteev.com/whitepaper/smart-cross-promotion-is-the-future-of-app-marketing 

two & a half gamers session #41 - Stop with sexist ads, Q4 Admn round up, Goddess of Victory review 05 Dec 202200:59:01

This is no BS gaming podcast 2.5 gamers session #41. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/-qlfBKC9jBY

Agenda:

00:00 Intro

04:12 Felix and his Q4 admon fun stuff

05:06 Jakub yawning because Felix is boring audience with economics and BS

07:35 no wishy-washy predictions - decimals makes a difference for fucks sake

08:34 No BS Felix pls

09:35 Biggest eCPM gains (go big or go home)

11:48 Top Admon tips for Xmas

12:23 Jakub brainfarted on admon networks

14:00 Felix shills his own admon blogpost. Dont read it pls!

14:44 UA intro of Goddess of Victory: Nikke

17:00 Why is the game earning so much money?

19:06 UA mix review

19:41 no fake creatives, but sexist AF

21:48 new wave of sexist ads emerging for match3 and merge games

22:40 tactile games started this new trend unfortunately

24:45 STOP WITH THE SEXIST ADS NOW!

27:25 UA Rant over

28:12 Matej shut up, your surface level review is not enough

29:08 Super boring Jakub intro about Goddess of Victory: Nikke

33:00 5 million downloads and 83 million revenue

33:40 Nerds vs Otakus (gimme your lunch money OTAKU!)

38:45 The secret sauce of Waifu games

40:15 That pool vs deadpool making money

46:11 Azur lane liveops

47:30 Nikke revenue by country

48:30 Remoson was born

53:30 Waifu differentiators


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric

Latest blog: https://lancaric.me/11-tips-for-killer-user-acquisition-ops-q4-version/

two & a half gamers honest interviews #5 - Rafael Vivas (How to monetise digital items?)25 Nov 202200:26:28

Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #5. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.

Rafael Vivas & Felix Braberg

Youtube:  https://youtu.be/O5ip4p73TrU

Agenda

00:00 - Intro

00:40 - Welcome to the podcast Rafael Vivas

01:38 - Rafael’s background

05:01 - Where is mobile gaming heading as an industry?

07:14 - ATT gaming winners

07:42 - What is Vessel? 

09:10 - What does Vessel do?

09:28 - Vessel’s in-game metrics?

10:18 - Would you not get the same results with normal game events?

10:48 - Vessel results over time 

11:52 - How should Vessel be used?

14:28 - Which gaming genera’s work best?

15:58 - Does Vessel have Apple and Google’s blessing?

15:40 - Apples new NFT guidelines

17:23 - What’s the cost? 

18:07 - Cost in % please!

18:40 - Competition?

19:00 - Roomers…

19:30 - Free to own 

20:56 - Remove royalties

22:00 - How to think about in game NFTs?

23:10 - How to get started?

24:14 - What % revenue can Vessel earn devs?


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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Please share feedback and comments - matej@lancaric.me

If you are interested in getting UA tips every week on Monday, visit lancaric.me and sign up to Brutally Honest newsletter by Matej Lancaric

two & a half gamers session #40 - Q4 Live ops tips, Q4 UA Budget optimisations, Admon bidder updates18 Nov 202200:46:36

This is no BS gaming podcast 2.5 gamers session #40. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/E6ZYNQExv2A

Agenda:

00:00 Intro

03:05 Kudos to us

05:10 Newzoo forecast clickbait 

07:10 Felix can't write headlines

08:15 but can predict 2023 industry growth (only after thanksgiving though)

09:00 Google struck a deal with Activision - getting sued

12:38 Felix is looking forward to the best days in his life

13:09 Google bidder update (approach your Admob friend for beta)

14:50 Amazon Publisher Services update

16:51 Predictions suck

17:13 Q4 is tough (only Felix is happy)

19:09 Redecor stopped UA totally

21:00 Budget scenarios

23:53 How to decrease budget efficiently?

26:04 Q4 UA tips for Megacorps 

27:30 CARPE YOLO!

27:57 Rapid creative testing

28:23 No Holiday BS pls

28:40 No UA experiments

30:54 Getting pleasure from watching Ads

32:57 Heroes vs Hordes is growing

33:40 Q4 Liveops tips & prep

43:34 Azur lane & Township adding mini games as Liveops events


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

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Thanks to our sponsor Adikteev! Read the Upland case study - https://www.adikteev.com/blog/how-upland-drove-high-engagement-to-boost-in-app-conversions-by-33 

two & a half gamers session #39 - How to do a game review? Rush Royale full UA, GD, Admon analysis11 Nov 202201:03:30

This is no BS gaming podcast 2.5 gamers session #39. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Special guest: Maria Gillies

Youtube: https://youtu.be/jqa5V05U1eM

Agenda:

00:00 Intro

04:04 My.games was removed from App store & GP

05:00 Why did it happen? Oligarchs much?

08:11 How do you do a game review properly?

08:40 UA review in general. What to look for?

10:20 Unfortunate news. Diversify the diversification t-shirts stuck in China. 

Pre-order now at matej@lancaric.me

13:27 Reviewing individual UA channels

14:40 UA benchmarks

15:50 Rush Royale creatives strategy

19:40 How to approach the game review from the product side?

20:50 Wild Detective Pikachu appears

25:40 Product trick how to do a fast review

29:00 You need to know the archetypes 

29:50 Jakub & his balloons

31:00 Habby examples

31:23 What is the difference between the core gameplay and game meta with examples?

33:27 Explaining excel sheets to random industry peeps

34:15 Pacing is a delicate balancing act

36:33 My.games portfolio 

36:35 Jakub is geeking out on the Rush Royale product review 

42:50 Jakub is happy Maria is on the pod 

43:35 The BEST part of the product review - Ad monetisation

45:30 6 ads placements 

46:52 Hypothetical question: Should you add ad monetisation to the game or bank on the premium feel? 

48:30 Marvel Snap AdWINK

48:50 Felix magical Daily Ad revenue estimate calculation 

51:15 How critical is it to hire an expert in Admon?

54:00 Ad network mix review

56:00 What to add into the mix to get ARPDAU higher by 5% 

58:50 How to select the games for review?

1:00:00 How do you know what to look for? 

1:01:00 How do you define interesting live ops?

1:03:00 Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it


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two & a half gamers session #38 - Q4 Admon pro tips, Survivor.io clone Heroes vs. Hordes, TikTok SPC04 Nov 202200:42:25

This is no BS gaming podcast 2.5 gamers session #38. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/KwYPBbIrRUE

Agenda:

00:00 Intro

02:30 Podcast agenda

04:18 How to maximise Ad revenue for a holiday season? 

05:33 Mariah Carey made over 50mil! Devs, please look at her..

06:50 Q4 Admon tip 1

08:52 Q4 Admon tip 2

10:20 Q4 Admon tip 3 (how to make $26k extra/year)

13:38 Mr.Robot Remiar gives a compliment to Felix 

14:40 Admob people please leave here!

14:42 Q4 Admon super pro tip 4

16:37 Admob people please come back here!

16:43 UA Q4 intro

17:43 Seasonal creatives in UA

20:40 New TikTok SPC campaign

23:00 SPC campaign perfomance

23:52 Noob question from non-UA Jakub

24:50 How could you get the best performance on SPC campaign? 

25:52 Facebook UA vs TikTok UA?

27:57 War of Clones - Heroes vs. Hordes intro

28:42 Brief UA check 

30:11 Jakub's excitement about Heroes vs. Hordes is immense

32:10 Timelines

33:40 Heroes vs. Hordes numbers 

34:40 Vectors & systems

39:00 Is survivor.io or Heroes vs. Hordes niche?

41:14 Marvel Snap patchnotes


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Project RISE review: Supercells *NEW* Rogue-lite Game is in pre-alpha!15 Jul 202401:01:10

We are testing Project Rise PRE—ALPHA, a really fun rogue-lite game developed by @Supercell. There is so much to improve, but Supercell is taking this seriously and getting feedback from Players


So far, there are 6 Heroes: Archer, Barbarian, Valkyrie, Fisherman, Hog Rider and Firecracker. You play in a team of 3 (if matchmaking works), exploring the map and trying to find the way to the next level of the tower, where you have to beat the boss stage.


The perks are shared with your party so you can split up and clear the map quickly. The perks can range from sustain to damage and mobility. You respawn in 5 seconds when you die, but your party has limited respawns. Only two. You can get more revives with the "stay alive" perk. Well, tune in!


This is no BS gaming podcast 2.5 gamers session #. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, Matej Lancaric⁠

Youtube: https://youtu.be/00Tdhl8TiFQ

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

01:00 Introduction and Thanking Supercell

01:38 Recapping the Announcement of Clash Heroes

03:07 Exploring the Gameplay Mechanics of Project Rise

08:22 Discussing Technical Stability and Feedback in the Pre-Alpha Testing

23:35 Highlighting the Importance of the Supercell IP in Attracting Players

31:38 Exploring the Gameplay Mechanics and Character Selection

33:40 Challenges and Feedback: Improving Technical Stability and Communication

34:59 Monetization Potential: Gear and Character Customization

36:18 The Importance of Player Feedback in Shaping Development

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Two gamers are discussing the pre-alpha testing of Project Rise, a game from Supercell.

The gameplay mechanics are explored, including character selection, perks, abilities, and floor progression.

The technical stability issues and the feedback process for the pre-alpha testing are mentioned.

The importance of the Supercell IP in attracting players is highlighted.

The game's level progression and challenges provide depth and replayability.

Technical issues and lack of communication between players are areas that need improvement.

The game has the potential for monetization through gear and character customization.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

two & a half gamers session #37 - Marvel Snap global launch case study UA, GD, Admon view27 Oct 202200:50:02

This is no BS gaming podcast 2.5 gamers session #37. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/LnA10ZZ3Nc4

Agenda:

00:00 Intro

03:20 Second Dinner company intro

05:40 Jakub being rude!

06:50 Channel mix (Facebook is the biggest spender)

07:30 How to stop pouring UA money down the drain

08:55 GEO revenue mix

09:40 GEO mix both Android and iOS in terms of spend

10:45 Shotgun UA approach

11:30 how to run CCG UA on ad networks?

15:05 Tiktok UA strategy

16:50 Creative strategy 

21:42 Admon intro

22:55 Ads vs Marvel license?

24:50 Highest AdARPDAUs 

25:00 Ad realm of speculations

26:40 Missing out on $500k of Ads? 

28:10 Game design & Second dinner team intro 

28:45 Good old mulligan

31:00 Gwent vs Marvel Snap comparison

33:45 what can you buy for hard cold cash?

34:00 pre-scripted pools of cards

37:30 Rock-paper-scissors 

39:20 You can't speed up the game with money!

40:50 calculating the spending depth

45:57 Win rate increases retention


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two & a half gamers honest interviews #4 - Erik Gloersen (Why is the company vision important?)21 Oct 202200:46:17

Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #4. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.

Erik Gloersen & Matej Lancaric

Youtube: https://youtu.be/U9VvPzLk3Pk

Agenda

00:00 Podcast intro

01:28 Erik Gloersen introduction

08:00 Erik & Sisu ventures

08:50 Pre-powerpoint investment

09:35 Which skills do you require to be a general manager in a fund?

11:20 Investing in repeat-founders

13:44 How to do the due diligence? 

17:00 UA is hard, mobile is dead

21:00 Is blockchain a new way of gaming?

28:00 Who do you need in your founding team

29:20 Is UA important in the first stage?

32:00 How many home runs per failure do you need? How does the VC model work?

34:30 When bootstrap and when to take VC money?

40:19 Biggest regret in investment

42:00 Favourite books 

https://www.amazon.com/Creativity-Inc-Overcoming-Unseen-Inspiration/dp/0812993012

https://www.amazon.com/Built-to-Last-Jim-Collins-audiobook/dp/B0813QCVN9/ref=sr_1_1

https://www.amazon.com/Zero-to-One-audiobook/dp/B00M284NY2/ref=sr_1_1

44:35 Rapid quiz

sisu.vc


Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #36 - Google AdROAS campaigns, Admon Exchanges, Survivor.io update14 Oct 202200:41:19

This is no BS gaming podcast 2.5 gamers session #36. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/i3g99yfCS5E

Agenda:

00:00 Intro

03:23 Google AdROAS campaigns

09:25 Hamburger optimisation approach

10:30 Proxy events BS

12:30 Proxy event test suggestions

15:20 Ads are beautiful

16:00 Exchanges are growing

20:40 Inventory LOL!

22:31 Admon Super secret & super helpful tip

24:00 IT'S JUST ONE LINE OF CODE! 

26:18 Admon tip no.2

26:44 Survivor.io observations & updates

28:08 Props to us

30:40 What is a horizontal content?

35:10 1.5Mil USD /day revenue!

35:20 Retention metrics Archero vs Survivor.io


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Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #35 - Charge Champions in SL, Facebook UA tech checklist, Amplify update09 Oct 202200:46:20

This is no BS gaming podcast 2.5 gamers session #35. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/WOyKNFO36HE

Agenda:

00:00 Intro

03:40 Amplify update

05:50 App open ads getting Interstitials 

08:10 Wild hostile Remo appears 

10:10 Branding comes to Applovin exchange

12:25 High five to Felix (check on youtube!)

13:10 How developers earn more money from Brand ads?

14:05 Vessel - a new NFT marketplace

23:30 Facebook User Acquisition tech checklist

29:43 App-ads.txt importance

31:00 Is Tiktok as complicated as Facebook?

32:00 This week in Japan 

32:18 Charge Champions soft launched by Small Giant Games 

33:10 Uma Musume Pretty Derby intro 

36:00 Demographics of Uma Musume Pretty Derby

38:40 Definition of a Horse Girl

41:30 Small giant games soft launch release 


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two & a half gamers session #34 - Low budget UA, Sheep a Sheep game in China, APS Update, Amazon UA03 Oct 202200:44:43

This is no BS gaming podcast 2.5 gamers session #34. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/ELLmCtF5iVs

Agenda:

00:00 Intro

01:50 PGC vibe & news

04:20 Amazon Publisher Services update

11:40 UA on Amazon

18:02 Global launch newsletter tip humiliation 

22:30 Low budget UA tips

26:30 When to increase budgets?

28:40 Sheep a Sheep game exploding in China

37:20 Is this game making 7 Million revenue a day?


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #33 - The UA (r)evolution, from fake ads to fake core gameplay in games23 Sep 202200:47:52

This is no BS gaming podcast 2.5 gamers session #33. Sharing actionable insights, dropping knowledge from our day to day User Acquisition, Game design and Ad monetisation jobs. Also discussing the latest industry news from time to time while having so much fun! Let’s not forget, this is a 4am conference discussion vibe, so let's not take it too seriously.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/-qRBi3s4w68

Agenda:

00:00 Intro 

05:00 Why developers use fake ads?

06:00 Why is it happening? 

08:00 Reviews? 

12:00 Facebook banning the fake ads? how about nope

13:20 Fake ads as a funnel

14:30 What affects the CPI?

16:50 fake core gameplay as an evolving trend

18:30 evolution fake ads

24:00 8 million a month revenue for 5 year old game with 0 changes

https://lancaric.me/fake-ads-in-user-acquisition-the-untold-story/

27:20 Is Jakub a changed man after getting covid? 

27:30 Is Kingdom Guard a tower defense? WRONG!

34:40 X-Hero example

36:00 Fake ads = game play illusion 

37:00 Best predictor of creative performance? 

38:20 End cards 

39:10 3 click end card template

42:55 "You don't need to have great creatives", Felix

45:20 Real data for longer end cards

See you at PGC Helsinki!

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two & a half gamers session #32 - Global launch games like a pro, Playrix GL rumour, Google updates16 Sep 202200:55:12

This is no BS gaming podcast 2.5 gamers session #32. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/De1Io0Hgp_s

Agenda:

00:00 Intro

03:20 Admob Bidder update

05:19 Google tROAS update

07:24 Roblox bringing ads into the experiences next year

10:35 New Marvel AR game is coming

14:43 Marvel snap launches in October

17:31 Global launching like a pro intro!

18:26 What does global launch mean for ad mon?

19:59 Top Ad networks to start with 

20:30 strong GEO centric Ad networks

23:00 Admon <3 UA (Tier setup waterfall prices)

first game launch ever I’d say start with in USA:

iOS

  • $210 iOS - on RVs
  • $200 iOS - on Inters
  • $9 iOS - Banners

Android

  • $200 Android - Rewarded
  • $200 Android - Inters
  • $10 Android Banners

26:00 What are add.app.txt & info.plist files

27:30 A/B testing during Global launch

29:00 Game Design starting with content pipeline

29:53 99% of games don't make money during soft launch

30:30 Please hire Jakub Remiar for motivational speeches / motivate your company

32:00 Optimal content for global launch

33:30 Simulate your spend depth & how to do it?

36:20 Have conversion offers ready (ideally in monetisation stage)

38:00 Events!

39:00 Balance game as fast as you can!

41:00 Global launch black screen issues

42:00 What questions do you need to ask yourself?

42:54 Gardenscapes rumour

43:43 Big splash GL over

45:20 Cashflow for global launch

46:30 UA team experience

47:10 Creatives 

49:00 Budget scenarios

51:10 Simplified UA structure for global launch


See you at PGC Helsinki!

Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #31 - survivor.io redemption story, You scaled your game, now what?09 Sep 202200:49:27

This is no BS gaming podcast 2.5 gamers session #31. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/mowIJKtG1M8

News

UA tips for Killer User Acquisition Q3 version 

https://lancaric.me/11-tips-for-killer-user-acquisition-q3-version/ 

Agenda:

00:00 Intro

02:11 Survivor.io redemption story

09:10 Matej was correct about $500k/day IAA estimation

11:50 UA tips article

12:50 You scaled your game, now what?

13:50 What does scale mean in terms of Ads monetisation? 

15:00 Top Ad networks you need in mediation at scale

17:00 Never put interstitials or banners in your game (or?)

19:00 What is refresh rate for banners?

20:30 Cool rewarded video placements

26:00 Game design vectors intro

29:10 Talent grid system example

33:00 Lazy game design or efficient

36:30 in UA "I scaled a game doesn't exist"

37:45 Golden cohort explanation

40:30 Experimenting in UA

41:00 Incrementality tests

42:30 Top UA channels to work with

44:00 UA is changing at scale on a weekly basis

44:30 More creatives at scale

46:30 New pair of eyes in UA

See you at PGC Helsinki!

Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #30 - survivor.io global launch case study UA, GD, Admon view02 Sep 202200:43:50

This is no BS gaming podcast 2.5 gamers session #30. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/erMhpmdw5dA

Agenda:

00:00 Intro

05:00 Survivor.io intro

8:10 Daily revenue of the game

8:55 User acquisition

14:00 Who is the mediation partner?

15:30 Do you need to create tiktoks instead of creatives? 

16:40 How long was survivor.io in the soft launch?

20:20 Do they use companies for UA funding?

22:30 Admonetisation numbers and calculations

27:00 Admon SDKs implemented

30:05 Ads placement suggestions & discussion

33:00 UA channel mix

36:30 Survivor.io Creatives 

37:50 global launching in 2020 vs 2022

39:40 How much money they could earn in peak?

https://lancaric.me/survivor-io-global-launch-ua-case-study/ 

Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #29 - how to scale your mobile game, CPI vs LTV, Amazon gamescom rumours26 Aug 202200:46:35

This is no BS gaming podcast 2.5 gamers session #29. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/6AYhhP6VYkk

Agenda:

00:00 Intro

03:11 gamescom rumours

09:00 Mintegral issue

10:35 Google Play Games on PC

14:50 Google iOS tROAS update

17:30 Google Admob bidder update

22:00 How to scale a game?

26:50 CPI vs LTV & payback period

32:30 UA diversification 

36:20 Seamless flow for UA 

41:20 Ad monetisation improvements unlock scale


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

Banana Special: Exploring the Potential, Mechanics & Popularity of the Banana Game with/ Joseph Kim 11 Jul 202400:41:19

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Special guest: Joseph Kim

Youtube

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic intro

01:12 Introduction and Setting the Stage

03:02 Exploring the Mechanics and Popularity of Banana Game

06:00 The Presence of Bots in Banana Game

09:03 The Marketplace and Monetization Potential of Banana Game

14:59 The Play-to-Earn Model and Speculation in Games

21:07 The success of the Banana Game and the role of bots

22:04 The appeal of UGC and meme-driven games

23:14 Exploring gameplay enhancements

24:26 The challenges of implementing community marketplaces on mobile

25:48 The potential of crypto solutions in games

26:42 The importance of assigning value to in-game items

27:34 The friction in implementing crypto solutions

28:01 The power of memes and viral marketing

29:29 The possibilities and limitations of Steam's community marketplace

30:04 Building a game with natural gameplay and engaging loops

32:24 The potential of mushroom-themed games

35:06 The future of similar games and the sustainability of trends

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

Joseph Kim

https://www.linkedin.com/in/jokim/

---------------------------------------

Takeaways

Banana Game on Steam has gained significant popularity, with a large number of players and high concurrent user counts.

The game's mechanics involve clicking on a banana to increase a number and collect banana skins.

The presence of bots in the game is evident, with a majority of the player base being bots.

The game's marketplace allows players to buy and sell banana skins, with some skins selling for significant amounts.

The success of Banana Game highlights the potential for the play-to-earn model and the underserved market for speculation and collection in games.

Game developers can learn from the success of Banana Game and explore ways to incorporate similar concepts into their own games. The success of the Banana Game highlights the potential of the Steam community marketplace and the appeal of UGC and meme-driven games.

Enhancing gameplay with progression, collections, and gacha mechanics can increase player engagement and retention.

Monetization strategies like referral codes and bonuses for sharing can drive user acquisition and community growth.

The conversation raises questions about the sustainability of games like the Banana Game and the role of bots in the gaming ecosystem.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

two & a half gamers session #28 - Admob bidder uplift update, how do hypercasual games make money?19 Aug 202200:42:28

This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/U-DQSUagL48 

Agenda: 

00:00 Intro 

02:50 Embracer Group Q1 financials reveals 107% increase in net sales 

07:10 Google iOS + Retargeting updates 

09:10 Admob Bidding update with numbers! 

20:00 How do hypercasual games make money?  

33:33 Ad network campaign structure  

Mentioned gamecamp video with high optin rates examples https://youtu.be/ncnjjfAVS5E 

Hit the Subscribe button on Youtube, Spotify and Apple! 

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #27 - Unity - Applovin bomb, Zynga gambling, worst career mistakes11 Aug 202200:45:35

This is no BS gaming podcast 2.5 gamers session #27. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/lvbNEEATP68

Agenda:

00:00 Intro 

05:30 Applovin has stunned our industry by offering to Merge with Unity. 

13:50 Zynga gambling apps $12M class action settlement 16:30 

99 percent of Netflix subscribers haven’t tried its games yet 

23:15 Biggest Fuck Ups in Our Career


Hit the Subscribe button on Youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me


Applovin has stunned our industry by offering to Merge with Unity.

https://www.reuters.com/markets/deals/applovin-offers-buy-unity-software-2022-08-09/

Zynga gambling apps $12M class action settlement

https://topclassactions.com/lawsuit-settlements/consumer-products/mobile-apps/zynga-gambling-apps-12m-class-action-settlement/

99 percent of Netflix subscribers haven’t tried its games yet

https://www.theverge.com/2022/8/8/23296545/netflix-games-1-percent-subscribers

two & a half gamers honest interviews #3 - Sophie Vo (How to motivate your team?)05 Aug 202200:50:37

Welcome dear listener! This is a 2.5 gamers podcast with an honest interviews segment #3. Asking tough questions, having fun and dropping some knowledge with gaming industry peeps.

Sophie Vo & Matej Lancaric

Youtube: https://youtu.be/gIWQSCVvz6g

Agenda

0:00 Intro

2:50 Masterclass definition

6:55 Rise & Play showcasing female leaders

10:15 How did Sophie measure podcast KPIs? 

13:10 Team motivation - How to approach that?

21:50 What are the clues of low motivation? 

22:54 How to motivate people in the current market conditions?

26:10 Thought process of joining Voodoo from Rovio

29:30 Should you speed up hiring process?

32:50 How to kill a game properly? 

38:20 Do your homework before killing a game

40:00 Model situation

Model situation:

We have a game in soft launch, our KPIs are really close to our goals. But not quite there yet. We just released the new version with our last feature. The KPIs still did not meet goals. What should we do? Why?

44:50 Sophie taking some time off

46:00 What keeps Sophie up at night? 

47:30 Favourite book & why?

https://www.amazon.com/15-Commitments-Conscious-Leadership-Sustainable-ebook/dp/B00R3MHWUE 

Rapid quiz

Please share feedback and comments - matej@lancaric.me / lancaric.me


two & a half gamers session #26 - Unpacking Google ads "disaster", ASA Today's new ad, Google <3 MAX01 Aug 202200:56:00

This is no BS gaming podcast 2.5 gamers session #26. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/95lLVn4Q3q8

Agenda:

3:00 Better Ads Experiences by Google https://support.google.com/googleplay/android-developer/answer/12253906

11:50 New App store ads in Today tab https://www.macrumors.com/2022/07/29/new-app-store-ads-today-tab/

19:10 Google joins bidder on Max https://www.applovin.com/blog/google-joins-sdk-bidders-on-max/ 

26:20 What would you ask surprise segment about fake ads, scaling games, VR, intrusive ads and more .. 

Hit the Subscribe button on youtube, Spotify and Apple!

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #25 - Does Ubisoft give a F! about mobile games? GD, UA & Admon analysis24 Jul 202200:52:33

This is no BS gaming podcast 2.5 gamers session #25. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/i5uGERxrZMk

Today we’ll be discussing Ubisoft

1:18 Some general information on Ubisoft:

Let’s dive into the first sets of numbers!

  • Ubisoft is as all of you know a French company which is also reflected in their 2021 annual financial statement. The cover page which you’re greeted by has a picture of two playable characters that are looking down on you with a look of sheer superiority.
  • Ubisoft was founded by Yves Guillemot, who still leads the company as its CEO and largest shareholder with an 18% stake.

7:41 Felix speaks French about Ubisoft mobile

8:21 Ubisoft mobile portfolio general info & revenues

23:50 Insider South Park info

25:00 Idle miner OG idle game + all other new IDLE games 

29:00 Ubisoft non-mobile portfolio info

32:20 User Acquisition intro

33:20 UA spend

34:08 Main UA channels

36:10 Creatives FB vs Google

38:20 UA suggestions

42:00 Kolibri UA 

42:30 Kolibri main UA channel

44:00 Admon intro

47:10 Kolibri Admon

50:00 Greenpanda games admon

50:30 1492 admon


Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #24 - 1 year after IDFA Apocalypse. State of the UA, Admon & retargeting18 Jul 202200:45:43

This is no BS gaming podcast 2.5 gamers session #24. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Kate Lovejoy, Niels Beenen, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/2NE3ls6nVu4

We will be discussing one year after the IDFA "apocalypse" & tectonic shifts happened. Everything UA, Ad monetisation, retargeting and Skan 4.0 related.  Whoop whoop! 

Agenda:

2:34 How did our day to day job changed after IDFA bullshit happened?

8:05 Felix, you had some (secret) tips and tricks on how to increase it. Could you share? Why should companies test out pre-prompt windows?

12:10 How do gaming companies look at retargeting in general? Or, how was it before IDFA and how is it now? Is it a significant % of their spend?

13:20 How to incorporate retargeting spend into UA costs / CPIs?

16:44 How do MMP approach retargeting? 

19:47 Retargeting & control groups!

20:16 How to approach retargeting on iOS?

22:52 UA & Retargeting is dead

24:06 Were companies pulling back spend on iOS? 

26:27 Apple recently announced SKAN 4.0. Without going too geeky, what can we expect? How are these changes going to affect measurement?

31:00 Tip for SKAN 4.0

32:00 No SKAN no problem for retargeting

32:30 Creative testing on retargeting

33:30 Which game genres have the highest opt-in rates from what you can see? And why?

35:00 Singular Product innovations for iOS

36:50 IDFA dinosaurs vs Google privacy sandbox

41:00 iOS LTV prediction

42:00 last comments, tips & tricks, recommendations

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #23 - How to do a proper game performance audit? UA, Admon & GD11 Jul 202200:48:24

This is no BS gaming podcast 2.5 gamers session #23. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/7LIHLx4fWeU

What should we look at?

UA 

Channel performance

  • Campaign structure / campaign type (AAA vs regular)
  • Targeting options (interests, broad vs LAL)
  • Optimisation structure (Purchase or VO? - mostly VO only)
  • GEOs
  • Creatives
  • Age segments
  • Android Device performance (exclusion list)

Creative history

  • What really worked and what really didnt? And WHY?
  • Types of creatives
  • Creative team and their process

Daily spend vs daily revenue

Paid vs organic

Data health check

Admon

  • Do a sanity check
  • Fill
  • eCPM
  • Revenue
  • Network SoR v SoV
  • Waterfall

GD?

  • The Team
  • The Production
  • The Game

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #22 - How to predict game performance? What is Tilting Point's secret?01 Jul 202201:02:19

This is no BS gaming podcast 2.5 gamers session #22. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič & special guest Enric Pedró

Youtube: https://youtu.be/Q2q6LKJ6QDQ

Q&A

How does Tilting point snipe companies? 

  • (Looks like you talked to almost every company out there) How does the BD strategy look? Is it connected to UA? How do you evaluate games before entering your portfolio?

We’ve heard from a banker that Tilting point shares are going for a hefty mark up in the secondary market - what’s TPs secret?

“We get to be very good at predicting game performance.” said your CEO in one of the interviews. How exactly are you predicting the performance? Can you share the process?

What is your UA process? How do you approach creatives?

How do you structure your UA team? Based on games, platforms or channels?

What is the long term goal of the company?

How do you see the current game’s publishing environment and its evolution in recent years?

“Web3 strategy is now one of our core strategic pillars.” says one of your blogs. Can you please elaborate a bit more? How can you help companies bridge games from Web2 to Web3?

How can you help native Web3 game companies reach broader audiences? What is the UA strategy there?


Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #21 - How to run efficient UA on TikTok? TikTok's explosive growth24 Jun 202200:47:26

This is no BS gaming podcast 2.5 gamers session #21. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/0aHX6LQrhrs


Agenda:

1:30 Explicit ads (Breaker Fun 1 & 2 by MoGame)

https://res1.applovin.com/o7e02c07/c90fed39eb8753b02925462885680884e45f69e9_v23_phone.mp4

https://res1.applovin.com/o7e02c07/723bb9954d431db13fbbad23fc66e1546398d74b_v23_phone.mp4

Google Play SDK Index - https://play.google.com/sdks

6:30 Bobby Kotick voted to be re-elected to board by Activision Blizzard shareholders

https://www.pocketgamer.biz/news/79039/bobby-kotck-voted-re-elected-board-activision-blizzard-shareholders/

8:03 Meta Reveals VR Headset Prototypes Designed to Make VR ‘Indistinguishable From Reality

https://www.roadtovr.com/meta-vr-headset-prototypes-visual-fidelity-indistinguishable-from-reality/

11:20 TikTok’s ByteDance Generates $1 Billion From Mobile Games in One Year

https://sensortower.com/blog/bytedance-mobile-games-one-billion-revenue

16:50 Tiktok rocket ship

Slope after hitting $10bn in revenue what happens after that

  • Report from May 2022 said Tiktok is on track to triple it’s ad revenue passing revenue of Twitter and Snap
  • Tiktok (only) triple from $3.8bn in 2021 to $11.6bn in 2022 (200% increase)
  • Those numbers don’t lie - you can't reach this scale without advertisers getting value
  • Thought that could be a nice segway into Matej doing a state of the tiktok

19:20 Tiktok UA intro

20:15 Tiktok Fun facts (location targeting restrictions)

29:00 Pangle issues

33:00 UA best practices

39:00 US Purchase campaign (FB vs tiktok CPI comparison)

39:40 UA challenges

42:30 Initial campaign structure & targeting

44:00 "predictions"


Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #20 - The Ants creative analysis. Which visual theme has the lowest CPI?17 Jun 202200:42:30

This is no BS gaming podcast 2.5 gamers session #20. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/dQLmWPIHPgk


The Ants: Underground Kingdom base-building strategy game and moves the player's perspective to the underground ant kingdom, and the 3D realistic modeling of the game screen mixed with the real image of ants, so that players can recognize a variety of ant species while playing the game, this fresh and unconventional theme is really attractive. 

The game offers a Rich Multilayered strategic gameplay and graphics experience. Unlike most modern games, it is lightweight in size, making it accessible for lots of players. 

In this game, the Player is the Ultimate Ant Ruler who leads the Queen, Builds the Anthill, grows the colony, and defends against the enemies. 

According to Sensor Tower, the fastest growing theme in terms of revenue was animal/insect, which generated $26.5 million in U.S., representing an increase of 904% year-over-year. Sensor Tower attributed the majority of this growth to The Ants: Underground Kingdom from StarUnion, which accounted for 89.6% of consumer spending.

Agenda:

1:50 Gamesforum Berlin (kudos)

3:40 Intro about StarUnion Interactive

6:30 Are Ants a 4X game or not?

10:10 What stands behind the success of the game?

13:20 realistic life of ants creatives

17:00 levelup creative concepts

21:30 What kind of % is UA or GD behind the success?

27:00 Ant breeding concept

29:10 Hypercasual & competitors inspiration

31:00 No one complains about the Ant creatives

36:00 Female vs male oriented creatives

38:30 Which creative concept to start with? 

39:45 What kind of theme has the lowest CPI? 


Article with creatives - https://lancaric.me/deconstruction-of-the-ants-underground-kingdom-creatives/ 

Please share feedback and comments - matej@lancaric.me / lancaric.me

Creative Trends in mobile gaming - June 202408 Jul 202400:50:08

This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Youtube: https://youtu.be/HXP-N3MmAtI

Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ


Agenda

00:00 Epic Intro

01:00 Introduction and Creative Trends

01:46 Unconventional Elements in Game Creatives

04:56 Celebrity Endorsements and Cameos

08:58 The Rise of Longer Video Ads

11:54 Addressing the Issue of Sexist Ads

14:07 The Impact of Engaging Animations

20:56 Trend: Games Featuring Cars and Upgrades

22:33 The Impact of In-Engine Rendered Ads

23:49 The Success of Pizza Ready and Township

27:39 Golden Goblins: A Case Study in Game Advertising

32:31 Capturing Attention with Hooks: Unexpected Visuals and Celebrity Endorsements

39:11 The Rise of High-Quality, In-Engine Rendered Ads

40:49 The Power of Cars in Mobile Game Advertising

46:09 Investing in High-Quality Assets for Long-Term Success

47:26 Networking and Collaboration at ChinaJoy

---------------------------------------

Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

---------------------------------------

Takeaways

Unusual and attention-grabbing elements, like poop, can be effective in game creatives.

Celebrity endorsements and cameos are commonly used in mobile game ads.

Longer video ads, often over one minute, are becoming more popular.

The issue of sexist ads in mobile games is still prevalent.

Engaging and high-quality animations can greatly enhance the effectiveness of game creatives. Mobile games featuring cars and upgrades are a popular trend in the industry.

In-engine rendered ads are being used to create more visually appealing and complex creatives.

Understanding reference games and staying up-to-date with creative trends is crucial for success in mobile gaming.

Games like Pizza Ready and Township continue to generate significant revenue and downloads.

The hosts discuss the success of Golden Goblins and the use of different game concepts in their ads. Hooks, such as unexpected visuals and celebrity endorsements, are effective in capturing users' attention in mobile game advertising.

High-quality, in-engine rendered ads are a trend in the industry and can speed up iteration and improve user engagement.

The inclusion of cars in various game genres is a popular strategy to attract users and lower CPI.

Investing in building a library of high-quality assets for ads can be a significant upfront cost but can pay off in the long run.

Attending industry events like ChinaJoy provides opportunities for networking and collaboration.

---------------------------------------

Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

---------------------------------------

If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Latest article - https://open.substack.com/pub/lancaric/p/match-3d-ua-playbook-real-data-inside?r=7qqaf&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Felix Latest Article -

https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes

two & a half gamers session #19 - The King info Leak, 5 Game design tips to level up your game13 Jun 202200:50:52

This is no BS gaming podcast 2.5 gamers session #19. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/NS8KHTzuJuw


Agenda

2:00 Vungle correction

4:30 The King info leak

15:25 5 Game design tips to level up your game


Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #18 - How could King make 30% more revenue? Full UA, GD & Ads analysis!03 Jun 202201:09:21

This is no BS gaming podcast 2.5 gamers session #18. This week we continue with our new segment! The Mobile Gaming Company Happy Hour where we do a deep dive on a mobile gaming company from the perspective of Game Design, UA and Ad Mon. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy it.

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/vD221MHe6SU

Today we’ll be discussing King

Before Diving in here’s some topline information about King:

  • King of course as everyone knows is owned by ActivisionBlizzard
  • Activision Blizzard posted $8.8bn in revenues in 2021 (highest ever)
  • King made up 28% of that coming in at around $2.5bn which was their best year to date
  • King grew an impressive by $416m in 2021 or by about 19%
  • Interesting thing here Activision Blizzard grew by about $800m (10%) in 2021
  • This means that King was responsible for 50% of Activision Blizzard overall growth in 2021!
  • In other words King is a beast


Agenda

2:05 King topline information

4:00 Intro to King User Acquisition

4:45 UA general information

8:24 King doesnt love external UA

11:20 Top UA channels

12:00 Why Applovin makes a lot of sense

14:15 Interesting UA facts

16:40 Creatives

21:00 UA suggestions

24:30 Live ops fuels UA

25:20 King Admonetisation

27:30 Chink in the Royal armor

28:30 King selling inventory old way (no mediation)

30:00 Ad revenue assumptions

33:00 How could King increase ad revenue by 30%?

38:52 King & competitors in puzzle genre

41:45 King’s IAP revenue

44:20 Candy crush history & analysis

48:00 11k levels in Candy Crush - WOW

49:20 Candy crush soda saga analysis

50:45 What kind of games King launched in the last years?

52:00 Crash bandicoot

54:00 King killed games

56:30 Snowprint information

1:01:40 Knighthood

1:03:00 Phoenix games takes Knighthood & increase revenue

Please share feedback and comments - matej@lancaric.me / lancaric.me

two & a half gamers session #17 - the creative framework, tips for inspiration, recession & games30 May 202200:51:35

This is no BS gaming podcast 2.5 gamers session #17. Discussing the latest news, fun stuff and dropping knowledge. Don't forget, this is a 4am conference discussion vibe so let's not take it too seriously! Let’s dive in and enjoy. 

Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič

Youtube: https://youtu.be/Gs3YE6MJKIg   

Agenda 

2:55 Recession & mobile games

14:50 Apex Legends 

21:34 The creative framework  

40:40 5 secret tips where to get inspiration


Describing creative process from scratch 

competitor research + old creatives assessment, brainstorming, creative brief, production, testing, evaluation, iteration, new brainstorming,  all over again 


What kind of tools to use for competitor research?  


5 secret tips where to get inspiration 

Youtube videos with millions of views (unboxing - chest openings) 

Current situation (covid, EURO, seasonal creatives - although those suck balls) 

Memes (drake, whatever else trending at the moment… ) 

Hype (Netflix series, …) 

Different game genres


Why are we making creatives for players and not art directors? 


presentation with tips & examples 

https://docs.google.com/presentation/d/1azXidQYoAneJgEAaV-ylJ67c8XVFallrzY4OIHSE5B0/edit   

Please share feedback and comments - matej@lancaric.me / lancaric.me


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