The Dungeon Master Screen: do you use one? I do - but some other folks don't: why would they eschew this time-tested tool and why I think DM screens are great.
01:19 - A Case Against: Transparency in Dice Rolls
02:18 - Some Rolls Should Be Secret
06:06 - What about the RAW?
08:19 - Rolling in the Open: A Guard against Fudge
09:18 - The ACTUAL Point of the DM Screen
13:04 - The Best of Both Worlds
13:40 - Some Secrecy is Good for the Players
Did You Really?
Saison 3 · Épisode 18
mercredi 6 décembre 2023 • Durée 21:55
-- Description --
"I've been playing for 45 years and we never played that way back in the day!"
A common refrain for long-timers trying to discourage playstyles differing from their own, I explore the possibility that the arguer might be remembering yesterday just as much as 1975.
Then, following up, a note on my personal health, how it's been holding me back a bit from participating in the hobby like I want to, and what I'm doing about it to fix that problem.
25:27 - Nerd's Variety Jason: VTTs are the Devil! (On Token Control)
29:51 - Bandit's Keep Daniel: On Battle-Maps and Tokens
Maps & Minis
Saison 3 · Épisode 16
mercredi 30 août 2023 • Durée 36:38
-- Description --
User feedback focused on the use of maps - in the campaign, in the dungeon, in real life, and in virtual - as well as the implications of maps and all of the above on hirelings and henchmen. Bit of a variety show - very relevant to the OSR player experience.
09:51 - Using Henchmen (and Miniatures For Them!) with DarkFluid
16:27 - Nerd's Variety Jason: Maps, at least, are RAW
19:16 - Bandit Maps! Making, Ciphering, and Using Maps with Daniel
Beyond Advancement
Saison 3 · Épisode 15
mercredi 23 août 2023 • Durée 34:14
-- Description --
Listener feedback exploring character advancement - first, talking a bit about gold for XP, classic D&D, and how procedural generation facilitates OSR dungeon design and frees your mind to make more interesting experiences; and then, moving into alternative advancement: not alternative mechanisms, necessarily, but new ways to interpret and play out character advancement in your old school campaign.
09:00 - ...Layers of Play: Character Layer vs Design Layer
10:20 - Bandit's Keep Daniel: Procedural Generation and Scroll Cases
Maps Aren't Real!
Saison 3 · Épisode 14
mercredi 26 juillet 2023 • Durée 23:52
-- Description --
Vanishing Tower Jay is back to defend his honor! Spar once more with the metaphorical mapper: where he makes his case once more for maps as communication tools - not as physical artifacts!
08:48 - Call In! Bandit's Keep Daniel: Mapping from Beads
13:47 - Call In! Pink Phantom: Lost Maps and Player Notes
The Role Divide
Saison 3 · Épisode 13
mercredi 19 juillet 2023 • Durée 33:08
-- Description --
There has always been a divide between Role Players and Roll Players - but what about Role Players and Players of a Role? This episode delves in to what "role playing" meant - or would have meant - to the original crew on the original game... and how it differs from what we think of when we say "role playing" today.
Like what you're hearing? Visit the blog:
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A call from the Pink Phantom posits a true conundrum. Does gold for XP create a creative railroad for player interaction? Listen on to hear my defense of Gold for XP as the ultimate de-railer.
Then, some call ins on recent episodes in the podcast-verse!
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