The Sausage Factory: 500 – A Highland Song by Inkle
vendredi 5 juillet 2024 • Durée 57:41
Chris O'Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional Scottish limerick storytelling.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode500.mp3
Music is by Laurence Chapman, Talisk, and Fourth Moon, and can be purchased from here:https://store.steampowered.com/app/2708980/A_Highland_Song_Official_Soundtrack/
1. A Highland Song2. Celestial3. A Highland Fantasia
The Sausage Factory 500 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
vendredi 28 juin 2024 • Durée 38:16
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling on their own sword, rather than those wielded by others.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode499.mp3
Music featured is by Amanda J. Lim and Mat Dwyer
1. Title Theme2. Gardens3. Bronze Knight
The Sausage Factory 499 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
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Chris O'Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3
Music featured is by Pau Damià Riera and the sound track can be purchased from here:https://store.steampowered.com/app/2794370/CLeM__Original_Soundtrack/
1. Wisdom2. Intelligence3. Loyalty
The Sausage Factory 490 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 400
vendredi 5 août 2022 • Durée 01:53:41
After nine years of releasing a weekly podcast featuring interviews of developers of videogames of all shapes and sizes, it's now time to look inward to see how The Sausage Factory is made…
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode400.mp3
Music is taken from Forced (the game featured in the first episode), The Banner Saga 3 (from episode 200), and The Source of Madness (from Episode 401)
1. Morituri te Salutant - Theme of FORCED2. The True Hero Comes Reluctantly - Banner Saga 33. Dungeon of Forgotten - The Source of Madness
The Sausage Factory 400 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 399 – Festival Tycoon by Johannes Gäbler
vendredi 29 juillet 2022 • Durée 01:00:45
Chris chats to Johannes Gäbler about the design and development of their event management simulator, Festival Tycoon.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode399.mp3
All of the music in Festival Tycoon has been written, composed, arranged, and performed by Johannes Gäbler. There are 5 genres of music in Festival Tycoon, 3 of which are included in this episode of The Sausage Factory:
1. Metal2. EDM3. Folk
The Sausage Factory 399 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 398 – Winter Ember by Sky Machine Studios
dimanche 24 juillet 2022 • Durée 01:06:33
Chris chats to Robert Wahby and Lucas Dieguez of Sky Machine Studios about the design and development of their stealth action game, Winter Ember.
The art of not being seen while doing something meaningful is no mean feat it seems...
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode398.mp3
Music featured is by Alessio Ruscelli andis available from Steam here: https://store.steampowered.com/app/1960580/Winter_Ember_Soundtrack/
1. Winter Ember2. Iron Horse3. Credits
The Sausage Factory 398 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 397 – OlliOlli World by Roll7
vendredi 8 juillet 2022 • Durée 01:04:38
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World.
It's not so much about where you are, but where you are going.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode397.mp3
Music featured is by a variety of artists and is accessible via Spotify here:
https://open.spotify.com/playlist/7kiOwBFdQds0mWZhMhy142
1. Velours by Anomalie
2. Not So Much by Nikitch3. Returning the Flavour by Potatohead People
The Sausage Factory 304 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games
vendredi 1 juillet 2022 • Durée 59:06
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles.
Logistics. It's always logistics...
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode396.mp3
The Sausage Factory 396 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 395 – A Story Beside by Wayward Prophet
vendredi 24 juin 2022 • Durée 54:45
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside.
What about those shopkeepers in RPGs? What do they get up to while adventurers save the world?
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode395.mp3
Music featured is by Bonix Music and can be found heer:https://bonixmusic.com/home
1. A Village Sunrise2. Warm by the Fire3. Credits Medley
The Sausage Factory 395 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?
vendredi 17 juin 2022 • Durée 57:16
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave.
Play this game, you'll have a whale of a time.
http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode394.mp3
Music featured is by Benedict Nichols and can be bought from here:https://www.benedictnichols.com/before-we-leave
1. Sunrise2. To New Adventures3. Another Day
The Sausage Factory 394 was edited by Chris O'Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.