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TitreDateDurée
TLAS4 Chapter 16 The Center14 Oct 202600:30:27

It is Mara’s moment of truth. In the face of such overwhelming power, is there anything the Web can do to bring her back from the brink of eternal damnation?

 

Links

Transcript: 

https://docs.google.com/document/d/1DPMt5S90kxr9qnz3bxgCL_JWFfTGDkc1ISDJ7q67cOg/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 15 Life and Death30 Sep 202600:31:40

Chaos reigns at the Imperial Palace. The building is on full lockdown, rocked by an explosion deep in its basement. Those responsible for the explosion, Tatters and the Spider, are on a mission to kill an Unseen agent, and find themselves now in a desperate, life or death battle. But they are not the only occupants of the palace with a mission in mind…  

 

Links

Transcript: 

https://docs.google.com/document/d/1kagY7yLhex3_lLU4Ei1Ke5n4x28AIVku37jdwkWSELc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 14 The Choice16 Sep 202600:31:46

An unholy alliance has been struck; the vampires are about to rain down hell upon the Inquisitorium. But at this eleventh hour, could Tortemus yet alter the deal? And if he does, what terrible price might the Web have to pay?

Links

Transcript: 

https://docs.google.com/document/d/1qYDQdPhZIwPAlMySl_1UlO5ZG8J6bGUIyuJhSR_1Jcs/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 13 Risk and Reward02 Sep 202600:30:31

Tatters and the Spider have broken into the Vox Imperialis, only for the Spider to get captured. Can Tatters free her before she is quietly disposed of? And if she does, can the plucky pair possibly succeed in assassinating the Unseen agent posing as the Imperial Seneschal? 

 

Links

Transcript: 

https://docs.google.com/document/d/1Zn8Vs2j9W7IHLPxV4b-X0nlKv1PtHLBV6EABQZhfCaw/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 12 By Victories Undone19 Aug 202600:29:21

Crater and Trace are hot on the heels of an Unseen agent. Their mission: assassination. But things, as things have a wont to do, don’t go quite according to plan…

 

Links

Transcript: 

https://docs.google.com/document/d/1qBXonhHxClPyt3VBXNFiz0BDPSVHS8NOXFYXQPqgCVs/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 11 Plan B05 Aug 202600:31:03
Summary 

The Inquisitorium, home to the deadliest, most fanatical warriors the city has to offer, is the final target for Mina’s strike teams. But the Enlightenment’s base of operations is uniquely well-defended… 

 

Links

Transcript: 

https://docs.google.com/document/d/1q9hVyzgn8q5ES-jdxxp5s3-Nmb1WkXXRaSui3Kyp0SE/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 10 Secrets and Lies20 May 202600:31:58
Show Notes Summary 

Tatters and the Spider are sent on a mission to eliminate one of the Unseen, who has infiltrated the very heart of the Dominion’s information network. 

 

Links

Transcript: 

https://docs.google.com/document/d/1sqGEeL2QjHDvWuDBMsX7j91eUUdvRgDV-YrEWPim01M/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 9 To Thine Own Self06 May 202600:29:21

Crater and Trace are hard on the heels of one of the Unseen agents, with murder in mind. There is a chance that they learn something of value in the process. But at what cost?  

Links

Transcript: 

https://docs.google.com/document/d/1iDgA3KRPPBjExjh4CtB9lgnMZ_dPzb_nOei-panOARc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 8 Pursuit25 Mar 202600:28:52

The Web have identified their Unseen targets, and have now split into multiple Seek and Destroy strike teams. Valerian and Sallow’s target is Lord Fargalay, and they have devised a seemingly foolproof plan to eliminate him…   

Links

Transcript: 

https://docs.google.com/document/d/1XQXGRfoTGdMQ92f6XI45mHlqOj__PWGE0F2bRpJmzMM/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

Noble House Randomiser: https://welshpiper.com/random-noble-houses/

TLAS4 Chapter 7 Respite25 Feb 202600:31:20

The party reconvenes to take stock and plan their next steps. But terrible changes have occurred in the city of Kyras, and there are more surprises to come…

Links

Transcript: 

https://docs.google.com/document/d/1_sCYG511PaHou1gQTOkmSZhJ0f-NSOoUdi2PR6HMzT0/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 6 The Gift11 Feb 202600:36:05

Mara and the Spider bet everything on a final, desperate gamble in their battle against the demon Setaera. 

Links

Transcript: 

https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 5 Asleep at the Wheel28 Jan 202600:33:35

Minacan and Valerian are in a bad spot. 

Their mission is blown, they're surrounded by enemies, and the automaton is offline.

And things are about to get a lot worse… 

Links

Transcript: 

https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 4 The Sacred and the Profane14 Jan 202600:29:30

Mara and the Spider have infiltrated the tunnels below the Blood Pits. Their task: take on a supercharged demon while avoiding getting torn to shreds by its enthralled, blood-frenzied mob. Thankfully, the Spider has a plan…

Links

Transcript: 

https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 3 Blood on the Sand02 Jan 202600:31:20

Mara and the Spider have a mission of their own; to track down the demon Setarra, save Tatters if possible, and destroy the demon if not. No pressure. 

Links

Transcript: 

https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 2 Sideways17 Dec 202500:27:23

As the result of an unexpected turn of good fortune, Mina and Valerian undertake a risky but potentially highly beneficial mission. Risky is fine, though, right? Seriously, what’s the worst that could happen?

Links

Transcript: 

https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS4 Chapter 1 Snatch03 Dec 202500:30:00

Season 4 kicks off with Valerian and Minacan out on a simple snatch mission. But simple is not the same as easy, and, as it turns out, things prove to be significantly more complicated than anticipated. With their plan blown to hell, how will they get themselves out of this one?

Links

Transcript: 

https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing

The Deep Oracle Online: https://perchance.org/tla-deep-oracle

TLAS3 Chapter 20 Reunion04 Jun 202500:32:36

It’s the season 3 finale!

 

With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them…

Links

Transcript: 

https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

https://freesound.org/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Legend of the Bones https://legendofthebones.podbean.com/

 

Mechanics

Scene 0 & 1 Chaos Factor 7 Scene Description: Mina and Tatters heal and take stock Scene Test: The scene is Altered: Remove An Object and Add A Character

Object: The Dead Reckoning? 505/50 yes Character: Lord Tortemus? 505/50 no NPC roll (19 options): Setarra

Convergence ritual fails Doomspire activation halted? (Likely) Yes Doomspire activation reversed? (unlikely) No Does Mara recognise Mina & co? (50/50) No Does she recognise her name? (Likely) Yes Is Mina in control of Barbican? (Likely) Exceptional yes: Heal move (using Sidekick): Miss Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!)

 

Scene 2 Chaos Factor 8 Scene Description: Avoid getting dismembered by the demon Scene Test: The scene is Altered: Reduce/Remove An Activity

Demonic aggression? (50/50) Yes What does Setarra want? Triumphant, Quiet He has what he wants: Tatters’ body Did he offer her the Spider in exchange? (Likely) Yes Anyone else? (50/50) Yes (the Web) Scene 3 Chaos Factor 7 Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra Scene Test: The scene starts as expected.

The Convergence Ritual: foiled The Failing Ward: foiled The Activation of the Doomspires: foiled

Can Mina’s body be placed in status? (Likely) Yes Setarra’s bid for freedom: failed

Current Ominous Forces

Civil War in Kyras

  • Crater
  • Sallow
  • Trace

The Bombardment of Tanth

  • Blue Flight
  • Note: Mina didn't share the secret of disabling infernal powder 

The Unseen’s Grand Plan

  • Mina
  • Valerian
  • Head to the house of whispers & Alexis

Setarra on the Loose

  • Mara
  • Spider

Restore Mina to her body

  • Cadmus
TLAS3 Chapter 19 From Hell's Heart22 May 202500:32:06

The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell. 

Links

Transcript: 

https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

https://freesound.org/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Legend of the Bones https://legendofthebones.podbean.com/

Mechanics

The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter

4C, 1/2 armour

Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)

  • Summon freezing winds
  • Command fanatical loyalty 
  • Summon ice creatures

Machine Cult Horde Fanatical devotants to the Great Machine

Wants an end to the heresy of the flesh

6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C

Long, cruel knives

  • Spout doctrine
  • Blindly follow orders

Scene 0 Chaos Factor 9 Scene Description:Stop the ritual Scene Test: The scene is Altered: Increase An Activity

The Voice doubles down on the ritual: 1d4: 2! Not yet…

GM Move: Make Them Choose: Suffer a condition or Become separated from your allies

Effect of fireball: 

Effect of ritual empowering

Mara goes down under a tangle of flaming bodies: Tatters is on her own

Scene 1 Scene continues: Voice v Tatters, cultists v Mara

Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara)

Plan has gone to shit: nuclear option: light the bomb fuse

Evoke a Spell (Teleport): 9

Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb. 

Scene 2

Chaos Factor 9 Scene Description: Battle free of the Cultists Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity

Object: Inactive, Multiple Activity: Ritual d4-d6

The ritual is failing without the Voice. 6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder.

Defy (break free): 10 success

Push Yourself (STR weakened)

Engage (attack remaining cultists): 11: Inflict 1C, parry 1C

Spend 2 of 3 Momentum for Advantage on Engage

Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead!

Scene 3

Chaos Factor 8 Scene Description: Escape from the Demon Dimensions Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs

Tatters is cut off from the Fabric. No magic!

Is the same true for the ring? Likely. Yes

Does the bomb go off? Nearly Certain: Yes

Does Setarra make an offer? 50/50: Yes

TLAS3 Chapter 18 Nemesis07 May 202500:31:29

Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed? 

Links

Transcript: 

https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Legend of the Bones https://legendofthebones.podbean.com/

 

Mechanics

Scene 0 Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6)

Gather Information: Mina tries to make sense of what she’s seeing: Strong hit On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8)

Isolated Defeat: the Voice & Ring are key: heads for the gun turret Scene 1 Chaos Factor 8 Scene Description: Attack the Voice Scene Test: The scene is Altered: Remove An Object The ship is encased in ice, turrets frozen

The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter

4C, 1/2 armour

Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)

  • Summon freezing winds
  • Command fanatical loyalty 
  • Summon ice creatures

Machine Cult Horde Fanatical devotants to the Great Machine

Wants an end to the heresy of the flesh

6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C

Long, cruel knives

  • Spout doctrine
  • Blindly follow orders

Mara: Engage (Machine Cult Horde)

  • 9: Trade Blows (1C each)

Mara: Engage (Machine Cult Horde)

  • 10: Trade Blows (1C on Mara, 2C cult (Group))

Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)

Tatters: Evoke a Spell: Fireball

  • 9: Success, but effects much more or much less
  • Mythic: more? (50/50): Exceptional Yes (-1C, all combatants)
  • Random Event: Move Toward a Thread
    • The Convergence Ritual d8 d6 d4

Scene 2

Rex Volt

O2 C4 E3 A1 N1 I1 C2

Has Rex taken Cadmus hostage? (Likely) No

Enter the Fray

If you are caught in a trap or sizing up the situation: Roll +wits

On a weak hit, choose one.

    • Take +2 momentum
  • You are in control

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

With expertise, focus, or observation: Roll +wits

Miss, burn momentum, strong hit

On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

  • Take +2 momentum
  • Add +1 on your next move (not a progress move)

Gain Ground+Gearhead (flashbang)

When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

Hiding, preparing an ambush, or misdirecting: Roll +shadow

On a hit, you stay in control. On a weak hit, choose one.

  • Mark progress
  • Take +2 momentum
  • Add +1 on your next move (not a progress move)

Strike

When you are in control and when you attack at a distance, roll +edge.

On a strong hit, mark progress twice, you are in control.

 

Scene 3

Gain Ground+Gearhead (night goggles) lights out When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits

On a strong hit, stay in control and choose two. 

Mark progress (3/10) Take +2 momentum Add +1 on your next move (not a progress move)

Strike When you are in control and attack at a distance, roll +edge.

On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.

You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair. 

Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

 

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on. Scrambles out of reach as Rex closes in, fumbles for controls (feedback) React Under Fire When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits

On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.

Caught by Rex’s knife. Endure Harm (1)

Pilot chair between us. Shoot again

Clash When you are in a bad spot and exchange fire at a distance, roll +edge.

Miss, burn momentum, weak hit. 

On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.

Wing him, but he stabs back

Endure Harm (2) Miss -1 health (⅕)

React Under Fire + Gearhead (electric cable): Strong Hit On a strong hit, you succeed and are in control. Take +1 momentum. Gain Ground: trick Rex into getting shocked: strong hit Take +2 momentum Add +1 on your next move (not a progress move)

Strike: weak hit On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. Shoot Rex, but he breaks free, pinning me to the window

Clash + Gearhead (drop ship): weak hit On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.

React under fire: Harmed

Endure Harm: miss, match (double 10’s!) Search Idea On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below. Wounded (broken arm) Rex is trying to strangle React under fire + Gearhead (get through to Barbican): Strong hit (in control) Take Decisive action: weak hit On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot. You face collateral damage: Something is lost, damaged, or broken: 

TLAS3 Chapter 17 Convergence23 Apr 202500:35:11

With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. 

Links

Transcript: 

https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Legend of the Bones https://legendofthebones.podbean.com/

Mechanics

Tatters level up

Clear conditions

L5 removed locked condition

L6 Fireball

L7 Immunity (cold)

 

Mara PC (Fighter)

L2: Narsil: +2 weapon

L3: Not to be Trifled with (Barbarian)

L4: Unyielding (Barbarian)

 

Scene 1

Chaos Factor  6

Scene Description: A ritual to the Voice

Scene Test: The scene starts as expected.

 

Ritual: teleport to the Voice When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.

 

Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)

How far? Distant. 

 

3 conditions:

 

First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. 

 

When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice. Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. 

Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)

Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).

Greater: Nearby allies are equally protected.

Scene 2 Chaos Factor 7 Scene Description: To Ruin a Ritual Scene Test: The scene is Interrupted: PC Positive

Meaning: Helpfully Extraordinary

Is the Dead Reckoning pulled through the convergence? (50/50) Yes

Where do they appear? Extravagant, Intense

How many cultists? Scores 

TLAS3 Chapter 16 Faith02 Apr 202500:30:33

As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. 

Links

Transcript: 

https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

Pocketforge online tool: https://pocketforge.rockpaperstory.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Mechanics

Scene 0 (The Dead Reckoning)

 

Ask the Oracle: are the shields blown? (Likely) yes

 

React Under Fire

Weak hit: 5 + 1 (edge) = 6 vs 2, 7.

Withstand Damage 2 damage (⅗) Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)

Will Barbican assist? 50/50 No

Scene 1 (Warbirds) Chaos Factor 6 Scene Description: Dogfight! Scene Test: The scene is Interrupted: Current Context * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms

Round 1

Ambush rolls

  • Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down
  • Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke
  • Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled 

 

Round 2

Dogfighting rolls

  • Snake-eyes 12  
  • Gadget 12
  • Backfire 9
  • Bandit 1 Down
  • Bandit 2 7
  • Bandit 3 (catch net: fails)
  • Bandit 4 8
  • Bandit 5 11
  • Bandit 6 10
  • Bandit 7 8
  • Bandit 8 10 
  • Bandit 9 9

Start of Round 2

 

Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled

Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled 

Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)

Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down

End of Round 2

Freighters are frigates!

Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes

Scene 2

Enter the Fray Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)

  • +2 momentum
  • In control

Gain Ground Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.

Pay the Price Roll twice: You are delayed or put at a disadvantage, You are stressed

Endure Stress (-2 spirit) Strong hit: 6 + 2 (heart) = 8 vs 5, 2.

  • +1 spirit
  • +1 momentum

 

Scene 3 Chaos Factor 7 Scene Description: Strafing run Scene Test: The scene is Interrupted: Ambiguous Event * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)

Round 1

Strafing roll

  • Snake-eyes: 12
  • Gadget: 8
  • Backfire: 14

Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)

Vanguard: 3 v 5 (Gadget (miss)

Snake-eyes: 

  • Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) 
    • incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)
  • Ordinance: Rocket: miss

Gadget

  • Gunnery 4, 3: miss
  • Ordinance: drop bomb 1: damage 6: 2 damage to main structure

Backfire

  • Gunnery 6: 1 damage tun guns, destroyed
  • Ordinance: miss

Retaliatory: miss v Backfire

Round 2

Strafing roll

  • Snake-eyes: 11
  • Gadget: 8
  • Backfire: 13

Intrepid: 

  • 7 v 5 lead 2=4-3=1 damage
  • 5 v 5 lead 0=2-3=0 damage

 

Vanguard: 

  • 5 v 5 lead 0=2-3=0 damage
  • 3 v 5 miss

Vengeance: no attacks

Snake-eyes: 

  • Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed
  • Ordinance: Rocket: miss
  •  

Backfire

  • Gunnery miss
  • Ordinance: miss

Gadget

  • Gunnery 4 miss
  • Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed 

Does the bomb payload detonate? Likely: Yes

BOOM.

TLAS3 Chapter 15 Blue Flight19 Mar 202500:30:41

Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery... 

Links

Transcript: 

https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

BlueSky: @theloneadventurer.bsky.social

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo

WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/

WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/

Mechanics

 

Scene 1 

Chaos Factor 5

Scene Description: Dogfight v 4 enemy planes

Scene Test: The scene starts as expected

 

Round 1

Dogfighting rolls

  • Snake-eyes 11 v Bandit 1 7
  • Gadget 7 v Bandit 2 11
  • Backfire 8 v Bandit 3 7

 

Snake-eyes v Bandit 1

  • shooting -  Break Def: 8-4=4 Lead 
    • Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled

 

Backfire v Bandit 3

  • shooting - Break def: 3 -6: miss

 

Bandit 2 v Gadget

  • Shooting - Escape Def: 6-10: miss

 

Round 2

 

Dogfighting rolls

  • Snake-eyes (+1 for multiple) 11 v Bandit 2 8
  • Gadget (+1 for multiple) 11 v Bandit 2 6
  • Backfire 6 v Bandit 3 10

 

Snake-eyes v Bandit 2

  • Shooting- escape Def: 9-6=3 lead
    • Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke

 

Gadget vs Bandit 2

  • Shooting- escape Def: 7-6=1 lead
    • Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled

 

Bandit 3 v Backfire

  • Shooting - stunt Def: 5-6 miss

 

Round 3

 

Dogfighting rolls

  • Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6
  • Gadget 7 (+2 for multiple) 14 v Bandit 3 12
  • Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5

 

Snake-eyes v Bandit 3

  • Shooting- escape Def: 7-6=1 lead
    • Lead (1) + weapon (1) - Armour (1)=1 damage

 

Gadget vs Bandit 3

  • Shooting- escape Def: 7-6=1 lead
    • Lead (1) + weapon (1) - Armour (1)=1 damage

 

Bandit 3 v Backfire

  • Shooting - stunt Def: 7-67-6=1 lead
    • Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke

Scene 2 

Chaos Factor 4

Scene Description: Locating the enemy

Scene Test: The scene starts as expected

 

Q: any additional League warbirds to support them? Unlikely: No

Q: are they able to track the enemy down? 50/50: Yes

Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)

Q: Is the drop carrier accompanied? Very likely: Yes

Q: Bomber? 50/50 No

Q: Frigate/ cruiser/ battleship? 50/50: No

Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)

Q: anything else? 50/50 No

 

9 fighters, 1 large drop carrier, 2 freighters

 

Scene 3

Chaos Factor 5

Scene Description: Contact!

Scene Test: The scene is Altered: Add A Character

 

Q: does any of Blue Flight recognize Seeker markings? 50/50: No 

TLAS3 Chapter 14 Sacrifices05 Mar 202500:35:50

Catastrophe strikes, an event so devastating that it rocks our party to its very core. 

In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…

Links

Transcript: 

https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

 

 

Mechanics

 

Scene 1 

Chaos Factor: 7

Scene Description: Decision time: go back for Lynn or press on?

Scene Test: The scene is Interrupted: NPC Action

  • Meaning: Ruin Building

 

Q: Machine Cultists? Likely: No

Q: Lynn? Likely: Exceptional yes

 

Scene 2

Chaos Factor 8

Scene Description: Coming to terms with what just happened

Scene Test: The scene is Altered: Add An Object

 

Q: Does Mara have her own powder keg? Likely: Yes

 

Mara’s reaction: 0 matches, 4 sixes

Scene 3

Chaos Factor 7

Scene Description: R&R 

Scene Test: The scene is Altered: Ambiguous Event 

  • Meaning: Conceal Object

 

Settle In

When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.

When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor.

  • The Convergence Ritual d8: 5
  • The Failing Ward d8: 7
  • The Activation of the Doomspires d10: 1 d8 (second Doomspire activates)
  • Civil War in Kyras d6 d4: 3
  • Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening)

Peripheral Move: End of Session 

At the end of each session, answer the following questions as a group:

  • Did we discover something new and important about the world or characters? 1XP
  • Did we newly visit or significantly alter a memorable location? 1XP
  • Did we overcome a notable obstacle, enemy, or challenge? 1XP

For each “yes” answer, everyone gains 1 XP.

Lastly, gain 1 XP if you accomplished your Drive. 1XP

Teaser
TLAS3 Chapter 13 Ominous Forces19 Feb 202500:32:26

In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. 

 

Links

Transcript: 

https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

  Mechanics

 

Scene 1 

Chaos Factor: 8

Scene Description: Fleeing the alarm

Scene Test: The scene is Altered: Add A Character

 

Q: is it machine cultists? Likely: No

Q: is it the Doomspire? 50/50 Yes

Q: to the place with the crowbar? Likely: yes

 

Examine (DIS): what here can help us? 6 1 XP

 

GM Move: Change the Environment

Q: are they transported back? 50/50 Exceptional yes (without injury)

 

Scene 2

Chaos Factor: 9

Scene Description: Fleeing the alarm

Scene Test: The scene is Interrupted: NPC Positive 

  • Meaning: Imprison Work

 

Q: Positive for the Vales? 50/50 Exceptional Yes

  • Tortemus’ geas has been broken

 

Q: does Lynn tell Tatters? 

3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)

Q: does Mara tell Tatters?

2 matches: Interpersonal Disposition, Neuroticism (no)

 

Q: has the alarm stopped? 50/50 Yes

Q: did Tatters recoignize the Doomspire for what it was? Yes

Q: have the Vales heard of Doomspires? 50/50 No

 

Scene 3

Chaos factor 8

Scene Description: resuming the hunt for the Voice

Scene Test: The scene is Altered: Remove A Character

  • Lynn scouts ahead

 

GM Move: See what they Find d8: 4

Feature: Machinery or tools

Danger: Magical ward or barrier

Location keywords: Abandoned, Damaged

 

Nature of the barrier: Frantic, Plain

Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)

  • Classy, Inactive

 

Increase Mara CD (4). 

 

Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP

  • Extravagant, Energy
  • Is the ritual damaging it? Likely: yes
  • How long? Uncertain

 

Scene 4

Chaos factor 7

Scene Description: searching the factory

Scene Test: The scene is Altered: Remove An Object and Increase An Activity

 

GM Move: See what they Find d8: 1 Ward clock: d8: 8

Feature: Machinery or tools

Danger: Alarm trigger, Denizen guards something

Location keywords: Calm, Occupied

 

GM Move: Foreshadow an Ominous Force 

Q: The convergence ritual? Likely: No

Q: civil war in Kyras? Likely: Yes

  • Machine cultists shipping weapons

 

Examine (DIS): how to get past unseen? 5 1 XP

 

GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals

 

Q: do the Vales spot that something’s wrong? 50/50: Yes

 

Scene 5

Chaos factor 6

Scene Description: bypassing the cultists

Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity

  • Cultists thin out, Lyn sneaks

 

Equivalent Exchange

Teleport (ADV, Greater): 10 success 

 

Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.

Q: Is Lynn spotted? 50/50: Yes

TLAS3 Chapter 12 Introductions05 Feb 202500:36:32

The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. 

Links

Transcript: 

https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Mechanics

Scene 1 

Chaos Factor: 6

Scene Description: Deeper into Hammerhold

Scene Test: The scene is Altered: Reduce/ Remove An Activity

  • Mara no longer sniping at Tatters

 

GM Move: See what they Find d8: 4

Feature: Machinery or tools

Danger: None

Location keywords: Portal, Dirty

 

Scrutinize 

When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP

 

GM Move: See what they Find d8: 2

Feature: Corridor

Danger: Dangerous machinery

Location keywords: Dangerous, Colorless

Set Up an Immediate Danger Broken machinery, ruptured gas pipe

Defy

When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)

On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

 

Tough Choice

Choose one: Assist an enemy with their goals or Suffer a condition

  • Use magic or Condition

 

Scene 2 Chaos Factor: 7

Scene Description: Circumventing the gas leak

Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character

  • The gas is gone. Setarra is present. 

Setarra OCEANIC 

 

This NPC is Dangerous and Foe

 

Openness: 3

Conscientiousness: 1

Extroversion: 3

Agreeableness: 1

Neuroticism: 1

Interpersonal Disposition: 2

Core Disposition: 4

 

0 matches, 1 six: the usual temptations/ threats 1 match: Neuroticism: “I can do this all day”

 

GM Move: See what they Find d8: 4

Feature: Glowing crystals or runes

Danger: Dark truth about magitek is revealed

Location keywords: Small, Crude

 

Q: are the runes part of the Great Machine’s incursion? Likely: Yes

 

GM Move: Change the Environment

Setarra’s input causes a struggle

 

Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes 

Scene 3

Chaos Factor 8

Scene Description: Hiding the Monster Inside

Scene Test: The scene is Interrupted: NPC Action

Meaning: Fight Exterior

  • Seterra tries to take control of Tatters’ body

 

Demonic Pact

When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP On a 7+ the demon does what you command (no more attempts to emerge unless I command it).

On a 10+ choose one.

  • The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)

 

Scene 4

Chaos Factor 7

Scene description: Explaining the monster inside

Scene Test: The scene starts as expected.

 

Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))

  • Conflicted. Controlled. 

 

Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))

 

GM Move: See what they Find d8: 8

Feature: Something unusual or unexpected

  • The event relates to a Starforged Descriptor and Focus: Toxic Relic

Danger: Alarm trigger

Location keywords: Foreboding, Loud

TLA Special 3: ShadowDark29 Jan 202500:31:24

Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.

For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

Once you descend into the ShadowDark, there is no turning back.

TLASS3 Chapter 11 Hammerhold22 Jan 202500:33:03

Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power. 

True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation. 

Links

Transcript: 

https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

Stephanie M’s Fantasy and Modern Themes and Domains: https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view

https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view

Followers: 

Mara Vale
  • Qualities
  • Warrior. They count as +1 Armor when they help you fight, and you don’t have to Command them to fight unless the opposition is terrifying or overwhelming.
  • Costs
  • Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.
  • Want
  • Protect Lynn
  • Methods
  • Smash through obstacles
  • Make a brutal show of force
  • Call on reserves of inner strength
  • Conditions
  • 3C, sword (1C)
  • Armour
  • 1
  • Descriptors
  • Cautious. Careful and methodical; avoids acting rashly.
  • Blunt. Prefers a direct, honest, straightforward approach to most things in life.
  • Infamous. They’re well-known, for good or for ill.
  • OCEANIC
  • Openness: 4 - Fairly adventurous
  • Conscientiousness: 5 - Very precise, controlled.
  • Extroversion: 2 - Slightly reserved
  • Agreeableness: 3 - neutral
  • Neuroticism: 5 - Anxious, moody
  • Interpersonal Disposition: 5 - v positive towards Tatters
  • Core Disposition: 1 - v unhappy with circumstances
Lynn Vale
  • Qualities
  • Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+.
  • Costs
  • Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.
  • Want
  • Protect Mara
  • Methods
  • Spring a trap or plan
  • Misdirect and confuse
  • Lunge with terrifying speed
  • Conditions
  • 3C, Sword (1C)
  • Armour
  • 1
  • Descriptors
  • Athletic. Good at running, climbing, jumping, and physical manoeuvring.
  • Stealthy. Avoids detection; often gets the drop on foes.
  • Infamous. They’re well-known, for good or for ill.
  • OCEANIC
  • Openness: 4 - Fairly adventurous
  • Conscientiousness: 1 - Very laid back, unstructured
  • Extraversion: 5 - Very sociable, talkative
  • Agreeableness: 2 - Slightly self-absorbed
  • Neuroticism: 5 - Anxious, moody
  • Interpersonal Disposition: 4 - positive towards Tatters
  • Core Disposition: 4 - happy with circumstances
Mechanics

 

Copilot prompt

 

Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.

 

Mission Parameters: Quest for the Ring of Winter

Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult.

Team:

  1. Tatters - The cunning and resourceful protagonist.
  2. The Vale Sisters - Tatters' loyal and formidable bodyguards, known for their combat prowess and tactical acumen.

Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop.

Primary Objectives:

  1. Infiltrate the Stronghold: Gain access to the machine cult's heavily guarded fortress.
  2. Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold.
  3. Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus.

Secondary Objectives:

  1. Gather Intel: Collect valuable information on the machine cult's operations and technology.
  2. Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs.
  3. Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape.

Operational Details:

  • Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed.
  • Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses.
  • Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior.
  • Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring.
  • Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat.

Potential Hazards:

  • Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders.
  • Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions.
  • Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring.

Mission Success Criteria:

  • Successful retrieval of the Ring of Winter.
  • Safe return of Tatters and the Vale sisters.
  • Acquisition of valuable intelligence on the machine cult.

Failure Conditions:

  • Loss of the Ring to enemy forces.
  • Capture or incapacitation of team members.
  • Incomplete mission objectives due to unanticipated threats.

Mission Commences: 18:00 hours, local time.

 

Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion.

The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other.

Appearance:

  • Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention.
  • Interior: A labyrinth of corridors, each a testament to magitech ingenuity.
    • Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys.
    • Assembly Lines: Goblins, their nimble fingers a blur of motion, assembled intricate magitech contraptions. From miniature clockwork automatons to devastating siege engines, each piece was crafted with meticulous care.
    • Forges: Arcane forges, fueled by rare crystals, roared to life, casting a blinding light. Dwarven smiths, their bodies glowing with an otherworldly aura, hammered and shaped molten metal into weapons of terrifying beauty and power.

Defenses:

  • Arcane Shields: An invisible, shimmering barrier enveloped the bastion, deflecting projectiles and absorbing minor magical attacks.
  • Auto-Cannon Turrets: Ironclad turrets, bristling with arcane-powered cannons, rotated menacingly, ready to unleash a barrage of fire upon any intruders.
  • Clockwork Golems: Massive, iron golems, their movements fluid and deadly, patrolled the perimeter, their eyes glowing with malevolent intelligence.

The Heart of Hammerhold:

Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation.

Life Within Hammerhold:

Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated.

Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power.

Scene 1 

Chaos Factor: 6

Scene Description: Night flight to Hammerhold

Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection * The magical cloaking hiding the skimmers fails, due to Seterra’s interference

 

Scene 2

Chaos factor 7

Scene Description: Rooftop infiltration

Scene Test: The scene starts as expected.

-1 ID for Mara & Lynn

 

Q: Were they seen? Likely: No

 

GM Move: See what they Find d10: 1

Feature: Huge, high-ceilinged room

Danger: None

Location keywords: Clean, Festive

 

Flashback: 

Class Move: Ritual: Scrying on the Voice of the Machine

Is there a source of Great Magical Power on the Night Queen’s Shadow? 50/50: Yes

  • No cost, spell succeeds

 

Adventure Move: Examine: where is the Voice of the Machine?

When you closely investigate a charged situation, ask the GM one question about it and

roll+WIS.

DIS for WIS condition, ADV for clean Ritual: 8 1XP

On a 7-9 the GM answers your question truthfully.

  • Tatters has a good idea of where he is in Hammerhold

 

Scene 3 Chaos factor 6

Scene Description: Hunting the halls of Hammerhold

Scene Test: The scene is Altered: Increase An Activity and Remove A Character

  • Mara and Tatters continue to bicker, only to discover Lynn is missing

 

GM Move: See what they Find d8: 4

Feature: Everyday devices powered by magic

Danger: Locked door

Location keywords: Spacious, Natural

 

Q: is there a reply to the tap? 50/50 Yes

 

Scene 4

Chaos Factor 7

Scene Description: Time to use a magic lockpick

Scene Test: The scene starts as expected.

 

Equivalent Exchange

When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.

 

Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In)

When you unleash your magical talents, choose a Spell you know and roll+SPELL.

On a 10+ you successfully evoke the Spell and its effects come to pass.

On a 7-9 the Spell is still successful but choose one consequence from the list below.

  • The Spell’s Risk manifests as well.
  • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
  • Using it puts you in danger or draws unwanted attention, the GM will say how.

 

Roll with ADV (DEX condition: Shaky): 10: success

 

Technomancy

You sink your mind into a piece of arcane technology, and gain control over it for the scene. 

Greater: The effect is ongoing, and grants a benefit you had not anticipated

 

Random Event: Move Away from A Thread (End the Civil War in the city)

  • Meaning: Move Information or Bleakly Dirty 
  • Tatters becomes more aware than she had planned, and sees the war for the city is growing worse
  • The event relates to an Item: Arcanicity
  • If required, here's a Starforged Action and Theme: Scheme Passage
  • And here's a Mythic 2 Descriptor and Focus: Slowly Glorious
TLAS3 Chapter 10 Enemy Of My Enemy08 Jan 202500:30:14

In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing. 

And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour?

Links

Transcript: 

https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

 

Batch file script

 

@echo off

start https://perchance.org/tla-randomevent

start https://perchance.org/tla-tatters-ritual-generator

start https://perchance.org/tla-mythic2e

start https://perchance.org/tla-oceanic-npc

start https://perchance.org/tla-oceanic-behaviour

Mechanics

Scene 1 

Chaos Factor: 6

Scene Description: Negotiation with Tortemus

Scene Test: The scene is Altered: Add A Character 

 

Simple Q: The Veil Sisters? (Likely): Yes

 

Mara Vale

S02E03 description

  • Mara Vale: Local, cute female
  • Goals: respect, Methods: espionage, Profession: butcher
  • Traits: candid, Interests: pets, Quirks: decision by committee

 

Their OCEANIC profile is:

  • Openness: 4 - Fairly adventurous
  • Conscientiousness: 5 - Very precise, controlled. 
  • Extroversion: 2 - Slightly reserved
  • Agreeableness: 3 - neutral
  • Neuroticism: 5 - Anxious, moody
  • Interpersonal Disposition: 5 - v positive towards Tatters
  • Core Disposition: 1 - v unhappy with circumstances

 

Lynn Vale

S02E03 description

  • Lynthia Vale: Local, wiry, spike-haired
  • Goals: Happiness, Methods: hard work, Profession: messenger
  • Traits: daring, Interests: drugs, Quirks: a fraud

 

Their OCEANIC profile is:

  • Openness: 4 - Fairly adventurous
  • Conscientiousness: 1 - Very laid back, unstructured
  • Extraversion: 5 - Very sociable, talkative
  • Agreeableness: 2 - Slightly self-absorbed
  • Neuroticism: 5 - Anxious, moody
  • Interpersonal Disposition: 4 - positive towards Tatters
  • Core Disposition: 4 - happy with circumstances

Lord Tortemus

Their OCEANIC profile is:

  • Openness: 5 - Very adventurous
  • Conscientiousness: 4 - Fairly precise, controlled. 
  • Extraversion: 3 - neutral
  • Agreeableness: 2 - Slightly self-absorbed
  • Neuroticism: 4 - Slightly moody
  • Interpersonal Disposition: 3 - neutral towards Tatters
  • Core Disposition: 3 - neutral

 

Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate

  • Pleased with escape, increase CD by +2  

 

Mara: confirm Tatters is not Unseen

 

Tatters question

 

Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large

 

Tatters argument

 

Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely

 

Will he join forces? (Nearly certain): Yes

Scene 2 

Chaos Factor: 5

Scene Description: Exchanging information

Scene Test: The scene starts as expected.

 

Does she learn anything new? Yes

 

The event relates to a Mythic 2 Action and theme: Take Enemy

  • Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.)
  • The Undying learned of the Unseen move against the Silver Nails, and interceded. 

 

Anything more? Yes

 

The event relates to Something Positive for a PC (Tatters)

If required, here's a Starforged Action and Theme: Defy Death

And here's a Mythic 2 Descriptor and Focus: Excitedly Protective

  • Tatters is given a replacement Demonbane Charm

 

Anything more? Yes

 

Current Context. Meaning: Frantically Strong

  • The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World. 

 

Anything more? Exceptional No Tortemus: 1 match: Core Disposition, Innocently Cold

  • More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House).
  • Reduce CD by 1

 

What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle

 

Does he know anything about the fate of the Web? No

 

Mara: ID -1, CD +1. Lyn: CD -1

TLAS3 Chapter 9 Scary Monsters25 Dec 202400:32:16

Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. 

And even if she does locate her quarry, will the dread vampire lord prove any less deadly?

Links

Transcript: 

https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Scene Tester: https://perchance.org/tla-scenetester Perchance TLA OCEANIC NPC Generator: https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic-behaviour OCEANIC User Guide: https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing

 

 

Mechanics

Scene 1 (Intro scene) Chaos Factor: 8 Scene Description: Teleport to safety Scene Test: expected Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.

  • Teleport to safety: 4+3+2=9

On a 7-9 the Spell is still successful but choose one consequence from the list below.

    • The Spell’s Risk manifests as well.
  • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
  • Using it puts you in danger or draws unwanted attention, the GM will say how.

 

Tatters flees further into the Mustang’s interior

 

Scene 2 Chaos Factor 7 Scene Description: Tracking down Tortemus Scene Test: Altered

 

GM Move: Set Up an Immediate Danger Mythic 2 Descriptor and Focus: Threateningly Normal The empty corridors are alive with magical potential energy. 

 

Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes

 

Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA. 

  • She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10

If they are an NPC, on a 10+ they’ll do what you want. 

 

Scene 3 Chaos Factor 6 Scene Description: negotiating with Tortemus Scene Test: Expected

 

Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1

NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)

 

Tortemus intends a counter-attack.  

 

Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins

Tortemus means to destroy the Mustang, and the Blues along with it. 

 

Simple Q: Can he teleport to the Night Queen’s Shadow? Yes

Simple Q: Can he take his vampire troops with him? Yes

 

Peripheral Move: End of Session 

 

At the end of each session, answer the following questions as a group:

  • Did we discover something new and important about the world or characters? 1XP
  • Did we newly visit or significantly alter a memorable location? 1XP
  • Did we overcome a notable obstacle, enemy, or challenge?

For each “yes” answer, everyone gains 1 XP.

Lastly, gain 1 XP if you accomplished your Drive. 1XP

TLAS3 Chapter 8 The Hanged Man18 Dec 202400:28:45

Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. 

 

With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?

 

Links

Transcript: 

https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator

 

  Mechanics

 

Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. 

 

Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon

More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS

  • What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS

Unable to assess the situation:

GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death

 

Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment - floor/ ceiling collapsing)

Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge

Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions).

  • 2+2+1=5: MISS

Tatters 0 Edge Bluecoats 2 Edge

GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints).

  • 2+3+1=6: MISS

Tatters 0 Edge Bluecoats 3 Edge Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below.

Losing sides can spend their Edge 1-for-1 to:

  • Learn something about another side (where they will go, who leads them, how to escape them now, etc.)
  • Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.)
  • Grant Advantage Forward to all PCs on their side.
  • Inflict Disadvantage Forward on all PCs on an opposing side.

GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 

TLAS3 Chapter 7 Damned If You Do12 Dec 202400:32:30

Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States. 

Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived…

Anyone, that is, except the one person who got out before the walls came tumbling down. 

 

Links

Transcript: 

https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Chasing Adventure: https://chasingadventuregame.com/

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Sly Flourish on Notion: https://www.youtube.com/watch?v=24h62A6BM1I

  Mechanics

 

Scene 1

Chaos Factor: 5

Scene Description: The safehouse

Scene Test: Expected Safehouse info: Starforged Descriptor and Focus: Secret Environment

Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid

The safehouse is located within a ruined section of the Underpipes

Tatters recovers, tries to plan. 

  • Where did Mina go?
  • Where is the Web?  
  • Is the demon going to get free?
  • What are the Undying up to?
  • What does she want?

GM Move: Set Up an Immediate Danger

Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement

CEO: getting further from closing a plot thread linked to Civil war in the city

The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go?

Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT.

  • Having studied them in the battle, what are the Undying up to? 5+2+1=8

On a 7-9 they will tell you a vague, twisted, or incomplete truth.

The event relates to a Starforged Descriptor and Focus: Defended Refuge

Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.

 

Scene 2

Chaos factor 6

Scene Description: Approaching the Mustang

Scene Test: Scene Altered: The Bluecoats are taking back the streets

Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS.

  • How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS

GM Move: Slow Down for a Bit

Stuck. Observe the battle. How does it play out? 

The event relates to a Starforged Descriptor and Focus: Civilized Plant

The Bluecoats have garlic gas and repeating crossbows firing wooden stakes

Simple Q: Is it just the Bluecoats and vampires? Yes

Simple Q: Are the Bluecoats winning? Yes

Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL.

  • Teleport to the Mustang: 6+1+2=9

On a 7-9 the Spell is still successful but choose one consequence from the list below.

    • The Spell’s Risk manifests as well.
    • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
  • Using it puts you in danger or draws unwanted attention, the GM will say how.

GM Move: Hit the Ground Running The event relates to a Mythic 2 Descriptor and Focus: Carelessly 

Intro scene for next episode Chaos Factor 7 Scene Description: Crossfire atop the Mustang Scene Test: Interrupt The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. 

Scene 3 Chaos Factor 7 Scene Description: Crossfire atop the Mustang Simple Q: Vampires and military? (v likely): no (Bluecoats) Defy Move: When you act despite an imminent threat or obstacle, say how you do it. 

  • Run like hell

Then roll...+DEX if you act with speed or finesse. 5+1+1=7 On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

Choose one: Suffer a condition or inflict collateral damage

Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams

TLA Special 2: ShadowDark11 Feb 202400:31:54

Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...

TLA Special 1: ShadowDark03 Feb 202400:28:53

Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

Once you descend into the ShadowDark, there is no turning back.

TLAS3 Hiatus13 Jul 202300:02:11
TLAS3 Chapter 6 Activated29 Jun 202300:30:16

The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?

Transcript: 

https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

 

Mechanics

Doomspire Oracle Arrays

Exploring the Doomspire

  • 1-2 Mechanical Feature
  • 2-5 Vault Feature
  • 6 Consult the Perchance oracle

 

Trouble in the Doomspire

  • 1 Pay the Price
  • 2-3 Mechanical Peril
  • 4-5 Vault Interior Peril
  • 6 Story complication  

 

Opportunity in the Doomspire

  • 1-2 Vault Interior Opportunity
  • 3-4 Mechanical opportunity
  • 5 Character
  • 6 Story Clue

 

[Begin a Session] Flashback reveals an aspect of your background or nature

 

What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal

 

Clock: Rex in  Pursuit

  • Chapter 5: Does the clock advance? No
  • Chapter 6: Does the clock advance? Yes (⅙)

 

Combat bot asset removed:

Instead Barbican is now an NPC, rank Formidable. 

 

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With resolve, command, or sociability: Roll +heart

 

[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum

[Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]

 

On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move)

Compel

When you try to persuade someone or make them an offer, envision your approach. If you…

 

Charm, pacify, encourage, or barter: Roll +heart

[Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]

 

On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.

 

Make a Connection

When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.

 

[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]

 

On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.

 

On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.

 

Story Complication: Enemy reveals true agenda or nature.

 

The event relates to a Mythic 2 Action and theme: Trust Tension

 

Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina. 

 

Finish an Expedition

When your expedition comes to an end, roll the challenge dice and compare to your progress.

 

[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]

 

On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.

 

Abandon the expedition: Envision the cost of this setback and Pay the Price.

TLAS3 Chapter 5 Avatar16 Jun 202300:33:33

The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them... 

Links

Transcript: 

https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

  Mechanics

 

Doomspire Oracle Arrays

Exploring the Doomspire

  • 1-2 Mechanical Feature
  • 2-5 Vault Feature
  • 6 Consult the Perchance oracle

 

Trouble in the Doomspire

  • 1 Pay the Price
  • 2-3 Mechanical Peril
  • 4-5 Vault Interior Peril
  • 6 Story complication  

 

Opportunity in the Doomspire

  • 1-2 Vault Interior Opportunity
  • 3-4 Mechanical opportunity
  • 5 Character
  • 6 Story Clue

 

[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities

Skysquid? [Ask the Oracle: Yes]

Does the tower hold this information? [Ask the Oracle: Yes]

 

Undertake an Expedition

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Keep under the radar: Roll +shadow

[Miss: 4+2+0=6 vs 9 | 8]

Burn Momentum (10)

[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair

 

Is the technology similar to that of the Great machine? [Ask the oracle: yes]

 

Gather Information

When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.

 

[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]

 

[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]

 

On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)

 

Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly. 

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. 

 

Create a map

 

If you act…

 

With expertise, focus, or observation: Roll +wits

[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]

 

On a hit, you succeed. On a strong hit, take both.

 

Take +2 momentum (6)

Add +1 on your next move (not a progress move)

 

Undertake an Expedition

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Stay vigilant: Roll +wits

[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter. *

 

Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming

Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]

Cadmus? [Ask the Oracle: No] Barbican is being transformed also

 

Companion Takes a Hit

When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.

 

Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.

 

[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]

 

On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)

 

Face Danger

When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.

 

[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]

 

On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

 

Endure Stress

When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

 

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

 

[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6] 

 

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

 

(Spirit 3)

 

Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect. 

 

Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]

 

TLAS3 Chapter 4 Descent into Darkness31 May 202300:32:09

The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.  

Links

Transcript: 

https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

  Mechanics

 

React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

 

In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge

Remaining stalwart against fear or temptation: Roll +heart

Blocking or diverting with force, or taking the hit: Roll +iron

Moving into hiding or creating a distraction: Roll +shadow

Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*

 

With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)

 

On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)

 

Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.

 

Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

 

[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage

 

On a strong hit, choose one.

 

Bypass: If your vehicle is not battered, take +1 integrity*

Ride it out: Take +1 momentum

 

Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.

 

[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]

 

On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)

 

Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

 

In pursuit, fleeing, or maneuvering: Roll +edge*

 

[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]

 

On a hit, you stay in control. On a weak hit, choose one.

 

Mark progress* (8 progress)

Take +2 momentum

Add +1 on your next move (not a progress move)

 

(Into vents: ironside Doomspire)

 

Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.

 

If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.

 

[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum

 

On a strong hit, you prevail. Take +1 momentum. 

 

Escaping the Sky Squid complete

 

Journey to Conflict: one box filled (3/10)

 

Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)

 

Technomancy 

When you immerse yourself in arcane technology, roll +wits. 

 

[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]

 

Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit. 

Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).

Endure Stress

Suffer: Ironsworn: Starforged Rulebook (pg. 202)

keyboard_arrow_down

When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

 

Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

 

[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)

 

On a strong hit, choose one.

 

Shake it off: If you are not shaken, take +1 spirit

Embrace the darkness: Take +1 momentum

 

Secure an Advantage

Adventure: Ironsworn: Starforged Rulebook (pg. 148)

keyboard_arrow_down

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

[Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]

 

On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move) *

 

Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.

 

Undertake an Expedition

Exploration: Ironsworn: Starforged Rulebook (pg. 169)

keyboard_arrow_down

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Keep under the radar: Roll +shadow

[Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter.*

 

Vault Waypoint: 

First Look: Excessive heat,  Signs of invasive lifeforms

Feature: Looted or empty containers

Peril: Toxic atmosphere, Rivals seek what lay within

Doomspire Oracle Arrays

Exploring the Doomspire

  • 1-2 Mechanical Feature
  • 2-5 Vault Feature
  • 6 Consult the Perchance oracle

 

Trouble in the Doomspire

  • 1 Pay the Price
  • 2-3 Mechanical Peril
  • 4-5 Vault Peril
  • 6 Story complication  

 

Post-credit scene: 

  • The event relates to a New NPC
  • They are Bold, Fast and Determined
  • Their CANOE profile is:
    • Conscientiousness: 4
    • Agreeableness: 3
    • Neuroticism: 1
    • Openness: 1
    • Extraversion: 1
  • If required, here's a Starforged Action and Theme: Transform Rival (assimilate)
  • And here's a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)

 

Spends time preparing

Finishes important tasks right away

Pays attention to detail

Enjoys having a set schedule

Emotionally stable

Deals well with stress

Rarely feels sad or depressed

Doesn't worry much

Is very relaxed

Dislikes Change

Does not enjoy new things

Resists new ideas

Not very imaginative

Dislikes abstract or theoretical concepts

Prefers solitude

Feels exhausted when having to socialize a lot

Finds it difficult to start conversations

Dislikes making small talk

Carefully thinks things through before speaking

Dislikes being the center of attention

 

Faction: House Montisario

Is Alexis revealed to be a shapeshifter? 77 (no)

TLAS3 Chapter 3 The Doomspire17 May 202300:28:42

The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. 

Links

Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document

Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf

  Mechanics

Begin a session: peril lies ahead, or lurks just out of view

 

Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic

 

Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view. 

 

Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.

 

Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

 

With expertise, focus, or observation: Roll +wits

 

[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]

 

On a hit, you succeed. On a weak hit, choose one.

 

Take +2 momentum

Add +1 on your next move (not a progress move)

Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

 

Stay vigilant: Roll +wits

 

[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

On a weak hit, as above, but this progress costs you. Choose one.

 

Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

Face a peril at the waypoint: Envision what you encounter.

 

Burn Momentum? No

Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.

Nature of Waypoint: 70

 

1-40: void sea

41-80: landmass

81-90: derelict

91-00: ancient site

 

Oceanic landmass

Settlements: none

Seen from distance: orbiting moon, strong tide

 

Undertake an Expedition

 

When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits

 

[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH

 

On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

 

Waypoint: Void Sea: Debris field: 

Sighting: Creature boneyard

Opportunity: Advance warning of an environmental threat (+1 from Match)

 

Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

 

[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH

 

On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.

 

[Confront Chaos: Site of a baffling disappearance]

[Confront Chaos: Technology warped for dark purpose]

[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid

 

Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.

 

Then, roll to see if you are in control. If you are…

 

On the move: Roll +edge

Facing off against your foe: Roll +heart

In the thick of it at close quarters: Roll +iron *

Preparing to act against an unaware foe: Roll +shadow

Caught in a trap or sizing up the situation: Roll +wits

 

[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control

 

On a weak hit, choose one.

 

Take +2 momentum

You are in control *

 

Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

 

In pursuit, fleeing, or maneuvering: Roll +edge

Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart

Gaining leverage with force, powering through, or making a threat: Roll +iron

Hiding, preparing an ambush, or misdirecting: Roll +shadow

Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits* 

 

[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]

 

On a hit, you stay in control. On a weak hit, choose one.

 

Mark progress

Take +2 momentum

Add +1 on your next move (not a progress move)

 

Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)

 

[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]

 

On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

TLAS3 Chapter 2 Crossing the Rubicon03 May 202300:29:42

With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?

 

Links

Transcript: 

https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

  Mechanics

Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits

 

[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]

 

On a hit, you succeed. On a strong hit, take both:

 

Take +2 momentum

Add +1 on your next move (not a progress move)

Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship

 

Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

 

With resolve, command, or sociability: Roll +heart

 

[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

 

Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

 

Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum. 

 

[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.

 

Bypass: If your vehicle is not battered, take +1 integrity

Ride it out: Take +1 momentum

 

Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now). 

 

Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits

 

[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.

 

Waypoint: Interestingly Lonely (a derelict ship)

Name: Rubicon

Condition Heavily damaged

Outer First Look Sending a signal or message

Inner First Look Corroded surfaces

 

Board to find navigation equipment & supplies

 

Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.

 

[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.

 

Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

 

[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one. 

 

Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.

Gain progress: Mark progress on your expedition, per its rank.

On a strong hit with a match, you may instead Make a Discovery.

 

Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations

If required, here's a Mythic 2 Action and theme: Deposit Opposition

And here's a Mythic 2 Descriptor and Focus: Loyally Modern

 

Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.

 

Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.

TLAS3 Chapter 1 Dead Reckoning19 Apr 202300:32:44

With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?

  Links

Transcript: 

https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

  Mechanics

Roll to find out who makes it to the ship alongside Mina: 

  • Barbican Y
  • Cadmus Y
  • Tatters
  • A vampire
  • Dr Kropp

 

CEO odds set: 1/6 chance of extended event

 

[Begin a Session: Seemingly unrelated situations are shown to be connected]

TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource

TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature

 

Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5]

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…

 

Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6]

On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7] 

On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

 

Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.

 

Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.

 

Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes]

Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.

[Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.

 

Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5]

On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price. 

Pursuit? No. Ship ahead (Bargain Project)

TLAS3 Session Zero05 Apr 202300:14:55

With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset. 

TLAS2 Chapter 20 Ice and Fire23 Mar 202300:31:58

This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. 

Links

Transcript: 

https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

Mechanics

 

Character List

  • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web

 

Thread List

  • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue

 

PCs

  • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace

STARTING CHAOS FACTOR 7

 

Progress Clocks

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

Danger Clocks

  • Building Collapsing 4/6

 

Scene Start Oracle

  • Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom 
  • A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. 
  • SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party

 

ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)

 

Progress Clocks

  • 1. Unseen 3/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CHAOS FACTOR: 6

MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Trick
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Mina: Aggression 4: Guard

 

ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)

 

CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out

 

CHAOS FACTOR: 7

MYTHIC Q: Can Spider talk? (50/50) No

 

Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” 

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)
  • 4. Mina: Aggression 4: Guard

 

ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater

 

CONSEQUENCE: -1 effect (0 effect)

 

CHAOS FACTOR: 6

MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection

 

The Bluecoats have found their way under the stage. 

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick

 

ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. 

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CHAOS FACTOR: 5

MYTHIC Q: Are they found by Bluecoats? (50/50) Yes

 

Danger Clock: Bluecoat Squad: 0/4

 

ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP

 

Danger Clock: Bluecoat Squad: 2/4

 

CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)

 

CHAOS FACTOR: 6

MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)

 

MYTHIC Q: Have the Cult attacked? (50/50): Yes

 

Valerian: Why is it so cold?

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Cult of the Machine 0/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Twist: Change (freeze building)

 

ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP

 

CHAOS FACTOR: 7

MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Feint

 

ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP

 

Danger Clock: Bluecoat Squad: 4/4

 

Progress Clocks

  • 1. Unseen 4/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CONSEQUENCE: Things Take Longer (exit blocked by fire)

 

Danger Clock: Building burning down: 2/6

 

CHAOS FACTOR: 8

MYTHIC Q: Do the Unseen attack? (50/50) Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: Taunt
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Balance

 

ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) 

 

Progress Clocks

  • 1. Unseen 6/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8

 

CONSEQUENCE: Mark Clock segments: 1

 

Danger Clock: Building Collapsing 6/6

 

CHAOS FACTOR: 9

MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)

 

Progress Clocks

  • 1. Unseen 8/8
  • 2. Undying 5/8
  • 3. Bluecoats 7/8
  • 4. Cult of the Machine 4/8
  • 5. Mina 3/8
  • 6. Escape 2/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 5: 
  • 2. Undying: Aggression 1: Balance
  • 3. Bluecoats: Aggression 3: Stand off
  • 4. Mina: Aggression 3: Guard
  • 5. Cult of the Machine: 3: Balance
TLAS2 Chapter 19 A Night at the Opera11 Mar 202300:31:01

With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.

Links

Transcript: 

https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

 

After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck. 

 

After the Mythic roll, make an NPC Tactics roll for each faction

 

Character List

  • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web

 

Thread List

  • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue

 

PCs

  • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace

 

Factions

  • 1. Unseen: Starting Aggression 5
  • 2. Undying: Starting Aggression 2
  • 3. Bluecoats: Starting Aggression 4
  • 4. Seekers: Starting Aggression 6
  • 5. Mina: Starting Aggression 4

 

Progress Clocks

  • 1. Unseen 0/8, Aggression 6
  • 2. Undying 0/8 Aggression 2
  • 3. Bluecoats 0/8 Aggression 4
  • 4. Seekers 0/8 Aggression 6
  • 5. Mina 0/8 Aggression 4
  • 5. Escape 0/8

NPC Tactics

 

NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.

 

To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.

 

As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.

 

If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.

 

NPC Tactic table

  1. Panic - flee without caution, open self up to opportunistic attack
  2. Surrender - throw down weapons and submit to opponent
  3. Disengage - attempt to divert opponent's attention away from self
  4. Retreat - move towards cover or out of range
  5. Guard - defend only, no attack
  6. Probe - attack cautiously, testing opponent's defenses
  7. Wear down - draw the fight out and try to tire the opponent
  8. Stand-off - wait for opponent to make the next move
  9. Balance - attack and defend evenly, no particular strategy
  10. Feint - try to trick opponent into defending against the wrong move
  11. Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
  12. Taunt - try to anger or dismay opponent into making a mistake
  13. Press - keep opponent on the defensive and hope their skill is inferior
  14. Strike - try to penetrate opponent's defence with a fast attack
  15. Charge - attack with ferocity, risking injury to wound opponent
  16. Frenzy - attack wildly, risking death to wound opponent

 

Twist Table

  1. Re-enforce - Call for help from allies/bystanders
  2. Change - weapon/objective/ground
  3. Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
  4. Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
  5. Bargain - try to persuade opponent to surrender/back out of combat/change sides
  6. Trick - try to convince opponent they are about to suffer a setback or gain a false advantage

MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event

EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)

 

ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 1/8
  • 5. Mina: 0/8
  • 6. Escape 0/8

 

CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)

 

CHAOS FACTOR 6

MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event

EVENT: PC Negative (Tatters)

ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)

 

FACTION ROLLS

  • 1. Unseen: Aggression (+1) 6: Balance
  • 2. Undying: Aggression 2: Retreat
  • 3. Bluecoats: Aggression 4: Probe
  • 4. Seekers: Aggression 6: Charge
  • 5. Mina: Aggression 4: Feint 

 

ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers ⅜
  • 5. Mina 0/8
  • 6. Escape 0/8

 

CHAOS FACTOR 5

MYTHIC Q: Does the leader fall? (50/50) Yes

 

FACTION ROLLS

  • 1. Unseen: Aggression 6: Balance
  • 2. Undying: Aggression 2: 6: Retreat
  • 3. Bluecoats: Aggression 4: Bargain
  • 4. Seekers: Aggression (+1) 7: Taunt
  • 5. Mina: Aggression 4: Feint

 

ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP

 

CONSEQUENCE: Mark Clock, A new obstacle or threat appears

 

Danger Clock: Building Collapsing 2/6

 

COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 4/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 0/8

 

CHAOS FACTOR 6

MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)

 

FACTION ROLLS

  • 1. Unseen: Aggression 6: Balance
  • 2. Undying: Aggression 2: 6: Retreat
  • 3. Bluecoats: Aggression 4: Twist: Change 
  • 4. Seekers: Aggression (-1) 6: Taunt
  • 5. Mina: Aggression 4: Feint
  • 5. Setarra: Aggression 4: Balance

ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP

 

CONSEQUENCE: Lose something important, Take 2 Stress

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 4/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 0/8

 

CHAOS FACTOR 7

MYTHIC Q: Is one of the team lost? (Likely) Yes

Who? Trace

 

FACTION ROLLS

  • 1. Unseen: Aggression 6: Reverse
  • 2. Undying: Aggression 2: 6: Twist: Trick
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Seekers: Aggression (-1) 6: Taunt
  • 5. Mina: Aggression 4: Guard
  • 5. Setarra: Aggression 4: Wear Down

 

COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)

 

ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP

 

CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments 

 

Danger Clock: Building Collapsing 4/6

 

COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 7/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 0/8

 

CHAOS FACTOR 8

MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 6/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 1/8

 

FACTION ROLLS

  • 1. Unseen: Aggression 6: Reverse
  • 2. Undying: Aggression 2: Standoff
  • 3. Bluecoats: Aggression 4: Twist: Disadvantage opponent
  • 4. Seekers: Aggression (+1) 7: Strike
  • 5. Mina: Aggression 4: Twist: Trick
  • 5. Setarra: Aggression 4: Wear Down

 

ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP 

 

  • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  • 7. Setarra: 3/8

 

CHAOS FACTOR 7

MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)

 

FACTION ROLLS

  • 1. Unseen: Aggression 6: Press
  • 2. Undying: Aggression 2: Reverse
  • 3. Bluecoats: Aggression 4: Guard
  • 4. Seekers: Aggression 
  • 5. Mina: Aggression 4: Twist: Trick
  • 5. Setarra: Aggression 4: Wear Down

 

SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No

 

ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence) 

 

CONSEQUENCE: Harm

TLAS2 Chapter 18 Home to Roost22 Feb 202300:28:18

Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…

Links

Transcript: 

https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

Downtime

Payoff: 

Rep: 3, move to Tier 2 (weak)

Coin: 4

Heat: 7, Wanted level 3 

Entanglements: Reprisals (House Montisario)

 

What happened to Tatters and Valerian? 

SIMPLE Q: Captured by Montisario? Very Likely: Yes, But

 

COMPLEX Q: But What? Attack Advantage, Hidden Grave

Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers 

 

SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But

 

COMPLEX Q: But what? Restore Labour, Grim Message

Mina wants the team to undertake a deadly mission

Activities

Valerian: 

  • +1 Stress (1 trauma)

Tatters: 

  • +2 Stress (2 trauma)

Sallow: 

  • Indulge Vice: 1
  • Indulge Vice: 2
  • Indulge vice (1 coin) 4

Crater: 

  • Indulge vice: 6
  • Indulge vice: 2

Trace: 

  • Indulge vice: 5
  • Train

Spider: 

  • Indulge vice: 3
  • Indulge vice: 5

 

Assign XP

Crew 5 (no advance)

Spider 1+2+2 (+1 Consort)

Sallow 2+2+2 (+1 Tinker)

Crater 1+2+2 (+1 Command)

Trace 2+2  (+1 Attune)

FACTION CLOCKS

The Unseen (IV S)

  • Infiltrate the City Council +2 

The House of Whispers (II W)

  • Win House Montisario influence on the City Council +1
  • Rise in Tier +1

The Wraiths (II W)

  • Recruit expert thieves +2
  • Secure an arcane ally +2

The Seekers of Truth

  • Secure the benefits of War +1

The Demon Dimensions

  • Infiltrate the mortal world 2/8

 

Tracking down the Web and arrival order/ method

  • Montisario: Very likely: yes (Valerian) 
  • Undying: Very likely: yes (Sallow)  Reveal Spirit
  • Unseen: 50/50: yes, but (in small numbers)  
  • Blues: Likely: yes, but (surround the building, outside) 
  • Seekers: Likely: yes  Breech home
  • Cult: Unlikely: no

Unseen: Release corruption: the pathogen that killed the Whisperer

 

SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood

TLAS2 Chapter 17 To Point the Tempest08 Feb 202300:28:04

The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…

Links

Transcript: 

https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

INTRO SCENE: Campaign Elements Oracle

  • Faction: The authorities

 

SIMPLE Q: Bluecoats? (50/50) Yes

 

SIMPLE Q: Known NPC? (50/50) No

PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/8

 

FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)

 

CONSEQUENCE: Worse Position: the entrance is guarded

 

DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist

 

ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP

 

PROGRESS CLOCK: Neutralise Warehouse 2: 1/8

 

GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)

  • Sallow: 2d: 6,1
  • Trace: 3d: 2,3,3: 1 stress for Sallow
  • Spider: 1d: 6
  • Crater: 1d: 3: 1 stress for Sallow

 

PROGRESS CLOCK: Neutralise Warehouse 2: 3/8

 

SIMPLE Q: Who do they avoid? Cultists? No

 

SIMPLE Q: Known group? Yes

 

1-2 Piperunners: Yes

3-4 HydroClan

5-6 Topsiders

 

FRINGE GROUP: Raiders

 

FACTION PROJECT: Consolidate control of valuable commodity

 

ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)

 

PROGRESS CLOCK: Neutralise Warehouse 2: 5/8

 

CONSEQUENCE: Things take Longer

 

COMPLEX Q: Why? 17, 28: Civilized Enclosure

 

SIMPLE Q: Machine Cultists? Yes

 

DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting

 

ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)

 

PROGRESS CLOCK: Neutralise Warehouse 2: 6/8

 

CONSEQUENCE: Mark Clock Segment

 

DANGER CLOCK: Detected by Cultist patrols: 2/4

 

ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. 

 

PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED

TLAS2 Chapter 16 The Fire in Which we Burn26 Jan 202300:32:49

The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…

Links

Transcript: 

https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

Mechanics

 

CEO Roll: 

Faction: Seekers of Dhrume

 

ACTION/ THEME: 62, 33: Locate Faction

DESCRIPTOR/ FOCUS: 23, 99: Contested World

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success

Trace: 1d: 5

Sallow: 1d: 5

Spider: 1d: 6 

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 1/4
  • Warehouse 2 0/4

 

GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success

Trace: 3d: 1,5,3

Sallow: 2d: 1,2: 1 Stress to Trace

Spider: 1d: 4

Crater: 1d: 6 

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 2/4
  • Warehouse 2 0/4

 

ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure

 

CONSEQUENCE: Lose an Opportunity, new approach needed to try again

CONSEQUENCE: Mark clock segments

  • Unseen & goons arrive with a delivery of powder

 

DANGER CLOCK: Discovery 2/6

 

SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP

 

ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/4

 

SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but

CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations

SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because

The Free Leagues have launched an attack on Kyras

 

COMPLEX Q: Nature of the attack

Action/ Theme: 18, 61 Challenge Phenomenon

Descriptor/ Focus: 11, 6 Blighted Artefact

The Ring of Winter (S1C13)

TLAS2 Chapter 15 The Best Defense13 Jan 202300:31:13

The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…

Links

Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Mechanics

XP

Web XP: 18 (3 advances)

  • +2 Stress boxes per crew member
  • Everybody Steals (+1 action rating for each crew member)
  • Synchronised (All Group Action 6’s combine)

Crater XP: 7 (Bodyguard, Skirmish +1) 

Spider XP: 4 (Mastermind)

Sallow XP: 8 (Physicker)

Valerian XP: 7 (Rook’s Gambit, Sway +1)

Tatters XP: 9 (Iron Will, Sway +1)

Trace XP: 7 (Focused)

 

Payoff

Rep +9

Coin +6

Heat +10 (Wanted 2)

Entanglements

  • Show of Force (Undying destroy all covert drops)
  • Reprisals (Sawtooth is found flayed)
  • Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release

 

SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because

 

COMPLEX Q: Because what? 536, 431 Fireball, Arrow path

They have not been found since the fire

Downtime Activities

Sallow 

  • Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1
  • Indulge Vice: 3 (4/11 remaining)
  • Train (1 Coin): Survey +1

Crater

  • Indulge Vice: 3 (4/11 remaining)
  • Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3

Spider

  • Indulge Vice: 5 (2/11 remaining)
  • Reduce Heat: Consort: 4,1: Reduced by 2 to 1

Trace

  • Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments
  • Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone
  • Train (1 Coin)
  • Train (1 Coin): Study +1

Tatters

  • Stress cleared, Trauma (Paranoid)
  • +2 Stress (2 Trauma)
  • Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared
  • Train x 4 (3 Coin): +1 Study

Valerian

  • Stress cleared, Trauma (Reckless)
  • +1 Stress (1 Trauma)
  • Train x 2

 

Faction Clocks

  • Unseen: +1 infiltrate city Council
  • Cult: +1 Awaken Machine, +2 convert unbelievers
  • Wraiths: +1 recruit thieves, +1 secure arcane ally
  • Tortemus: +1 crush Crows, +1 gain arcane secrets
  • Seekers: +1 benefits of war

ENGAGEMENT ROLL Spider, Trace, Crater, Sallow

 

The Plan: Assault

The Detail: Destroy the Unseen’s supply lines

Loadouts: all Medium

 

Engagement Roll: 2D 

  • Luck: +1D
  • Bold: +1D
  • Vulnerability: +1D
  • Ally (Jeren, Bluecoat archivist): +1D
  • High Tier target: -1D
  • Wanted: -1D

Result: Mixed Result (Risky)

 

GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.   

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16

  • Secure intel at the Shipping Company 0/4
  • Destroy the Percheron 0/4
  • Destroy Warehouse 1 0/4
  • Destroy Warehouse 2 0/4

 

GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)

Trace: 3d: 5,5,2

Crater: 1d: 4

Sallow: 2d: 4,3

Spider: 1d: 1: 1 Stress to Trace

 

CONSEQUENCE: Take Heat

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16

  • The Shipping Company 2/4
  • The Percheron 0/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but

Faded glory

 

ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)

 

CONSEQUENCE: Worse Effect

Limited information 

 

COMPLEX Q: limited how?

STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship

One ship name has been obscured

  

PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16

  • The Shipping Company 3/4
  • The Percheron 0/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)

 

CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way

 

GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP

Trace: 3d: 5,4,6

Crater: 1d: 5

Sallow: 2d: 1,3 1 stress to Spider

Spider: 1d: 1: 3 1 stress to Spider

 

  

PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16

  • The Shipping Company 3/4
  • The Percheron 1/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

SIMPLE Q: Is the ship guarded? Very Likely: Yes, but

The guards are not alert

 

SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16

  • The Shipping Company 3/4
  • The Percheron 2/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll

Crater: 1d: 2 1 Stress to Crater

Sallow: 2d: 6,6

Spider: Push: 2d: 1,6

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16

  • The Shipping Company 3/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

CONSEQUENCE:  The Captain reveals a troubling truth 

 

COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)

ACTION/ THEME: 100, 86: Withdraw Supply

DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive

 

ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers

TLAS2 Chapter 14 Free Bird28 Dec 202200:34:28

At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes?

Links

Transcript: https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Mega City One Playlist: https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162

Mechanics

Tatters & Valerian

 

PROGRESS CLOCK: Stop the wedding and recover Mina 7/10

DANGER CLOCK: Massacre of the Innocents 4/6

ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP

CONSEQUENCE: Lose Something Important

His Tongue!

RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid)

ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil’s Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP

PROGRESS CLOCK: Stop the wedding and recover Mina 9/10

DEVIL’S BARGAIN: Setarra gains greater control

Stress track Maxed, Tatters is down (Trauma: Obsessed)

MISSION FAILED

 

Sallow & Spider

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10

 

STARFORGED ACTION/ THEME ORACLE: What does Kropp’s yes but mean? Debate Price 

 

STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing? 

Await Warning

 

STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)

 

ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence

 

CONSEQUENCE: Take 2 Stress

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10

ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow’s Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil’s Bargain: 3d: 5,3,1: Success with Consequence

 

CONSEQUENCE: Suffer Harm 2 (Overwhelmed)

 

SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and

They have won, and nailed up their enemies

 

DEVIL’S BARGAIN: Betray a friend or loved one: 

 

STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus

TLAS2 Chapter 13 Night’s Black Agents14 Dec 202200:26:25

In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed? 

Links

Transcript: 

https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Mechanics

 

Team Crace

PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10

 

SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes

 

Desperate position

 

ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there’s a war on. (Scout: +1 effect): 2d: 6,2 Success

 

PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10

 

COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks

Another warehouse, with more Unseen. 

 

SIMPLE Q: Are any familiar (Unlikely) No

 

Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect

 

Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky)

Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative)

Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)

 

ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence

CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   

 

PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10

 

COMPLEX Q: What are they doing?

Starforged Oracles

Faction Project: Research an Innovation

Theme: Investigate

Descriptor: Vault

 

Attitude to Cult: Manoeuvring against

 

SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes

 

SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And

 

COMPLEX Q: And what? 133, 654 Shield, Fire

A means of protection against infernal powder

 

SIMPLE Q: Have they discovered Kropp’s means of neutralising the powder? 50/50  1,3 No because

They haven’t found him yet

 

SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but

 

COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs

Tightened security, but many agents with access to explosives

 

SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but

 

COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo

Peace required, the Imperial military will restore order

ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence

CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   

 

ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence

CONSEQUENCE: A new obstacle or threat appears

 

PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10

 

COMPLEX Q:

Nature of the threat? 433, 613 Dragon head, net

Dragnet for the web

TLAS2 Chapter 12 House of Pain30 Nov 202200:30:03

We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? 

Links

Transcript: 

https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro

Mechanics

 

Team Spallow

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10

 

SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but

But what? 531, 555 Cracked earth, eyeball

Damage to the shop reveals an observation device

 

ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence 

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10

 

CONSEQUENCE: A new obstacle or threat appears

 

COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion

Blow a hole in the roof

 

COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab

Automaton as well as blasting gem 

 

ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10

CONSEQUENCE: -1 Effect

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10

 

ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence

 

CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10

 

COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion

Doomsinger’s forces now have access

 

COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise

WTF?

 

Starforged:

Characters: First Look: 84: Uncanny

Characters: Role: 78: Scholar

 

The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)

 

ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success

 

PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10

 

SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because

 

COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower

Letter informing them the shop is rigged to blow

 

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