Explorez tous les épisodes du podcast The Generalists with Jack Gutmann
| Titre | Date | Durée | |
|---|---|---|---|
| Mastering Shader Programming & Technical Art with Harry | The Generalists Podcast | 27 Dec 2025 | 01:25:21 | |
Harry shares his unique journey from self-taught 3D modeling and programming to mastering shader coding (HLSL) and creating stunning visual effects. Learn practical advice on overcoming shader intimidation, boosting your coding skills, and the mindset needed to thrive in the technical art field. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Key Resources Mentioned: - The Book of Shaders (shader fundamentals & interactive tutorials): https://thebookofshaders.com - Ray Tracing in One Weekend (ray tracing basics in C++): https://raytracing.github.io - Harry’s Blog (technical art tutorials & insights): https://halisavakis.com - HAZE Volumetric Fog Asset for Unity URP: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/haze-volumetric-fog-lighting-for-urp-336656 - Sebastian Lague’s YouTube Channel (game dev & technical art tutorials): https://www.youtube.com/@SebastianLague Timestamps: 00:00:00 - Introduction to Harry 00:01:55 - Harry’s art journey 00:06:00 - Learning shaders 00:12:00 - To be a Technical Artist 00:18:00 - Communication 00:22:00 - Intimidation with shader programming 00:27:00 - Advice for self-learners 00:31:00 - Understanding vector math 00:38:00 - Managing freelancing work 00:44:00 - Artistic vision Vs Technical skills 00:50:00 - Render pipeline insights 00:56:00 - The evolution of shader tools 01:03:30 - Recommended resources 01:23:30 - Avoid shortcuts, embrace learning 01:25:00 - Outro | |||
| Behind the scenes of Game Producing | with Freelance Lead Producer: Eline Muijres | 27 Dec 2025 | 01:09:52 | |
Struggling with scope creep, unclear feedback, or workload management? Learn how to collaborate effectively with a game producer. Veteran freelance lead producer Eline Muijres breaks down the producer’s true role; as a blocker-remover and advocate for your team. We cover practical strategies for artists and developers to build a smoother, more productive partnership with production. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Guest Info: • Learn More About Eline's Services: https://cohop.games/ • Connect with Eline on LinkedIn: / elinemuijres • Connect with Eline on BlueSky: https://bsky.app/profile/elinemuijres... In this episode, we discuss: 🔹 The #1 misconception artists have about producers (and how it hurts the project). 🔹 How to communicate blockers and workload issues before they become crises. 🔹 Giving & receiving constructive art feedback without friction. 🔹 Eline’s production philosophy: Clarity, Compassion, Momentum. 🔹 Real-world crisis management in games: from memory leaks to team emergencies. 🔹 The realities of freelancing in game production: contracts, clients, and getting paid. 🔹 Creating inclusive teams and accommodating neurodiversity (ADHD, Autism) in the workplace. 🔹 Advice for juniors breaking into the industry and navigating "delusional crunch." Timestamps: 00:00 - Introduction 00:39 - Misconception of Producers 05:25 - Artists vs Producers 10:55 - Feedback vs Production 16:19 - The "Clarity, Compassion, Momentum" philosophy 27:15 - Gaps for Juniors 32:32 - "Delusional Crunch" 35:55 - Going Freelance 41:23 - Crisis Management 52:54 - Neurodiversity vs Production 59:19 - Final Advice Follow Me / Jack the Generalist: https://linktr.ee/jack.the.generalist | |||
| Computer Scientist on Using Games for Education | Johanna Pirker , The Generalists Podcast | 30 Sep 2025 | 00:55:05 | |
Johanna Pirker, computer science professor and researcher, joins The Generalists Podcast to discuss her work in games, VR education, and AI ethics. We explore her early days with DOS and Prince of Persia, the evolution of computer science education, and her groundbreaking VR projects. She also breaks down the real dangers and potentials of AI beyond the hypecovering bias, transparency, and how artists and devs can navigate this new landscape. If you're into game dev, VR, AI, or just the future of tech this one’s for you. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Johanna’s Links: Website: https://jpirker.com/ LinkedIn: https://www.linkedin.com/in/johannapirker/ Maroon: https://maroon.tugraz.at/ Timestamps: 04:28 – Early tech access & naysayers 08:17 – How computer science education has (and hasn’t) evolved 16:25 – The real danger of AI hype without understanding 28:40 – VR labs & making physics accessible to all 36:30 – AI: replacement fear vs. creative tool reality 52:11 – Using local AI to learn open-source tools 56:32 – Final thoughts: AI’s risks and potential #ComputerScience #AIethics #GameDev | |||
| Tim (schippj) Schipper: Lead Game Artist - On Freelancing & Surviving the Game Dev Grind | 23 Sep 2025 | 00:56:32 | |
Tim (schippj), Lead Artist. He shares his journey from freelance 2D artist to multi-disciplinary game dev pro. We dive into practical advice for artists looking to expand into engine work (Unity), how to communicate across teams, portfolio tips, and balancing creativity with mental health. Whether you're a concept artist, VFX designer, or just trying to stay relevant in a fast-moving industry, this one’s for you. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links & Resources: - BlueSky: https://bsky.app/profile/schippj.bsky.social - Twitter/X: https://x.com/SchipTimmer - Instagram: https://www.instagram.com/schiptimmer - Linktree: https://linktr.ee/Schippj Timestamps: 00:00 - Freelancing backwards: How Tim started 05:29 - First Lead Artist role (and what it really meant) 10:48 - Engine basics every artist should know 18:30 - How to talk to programmers (without sounding lost) 27:39 - Learning game dev like learning a language 33:56 - Why being a generalist = job security 41:44 - Twitter, burnout, and keeping art fun 51:46 - Advice for artists in their 40s facing AI and engine pressure | |||
| Javier Benitez (Game-Art Mentor) Shares About Teaching | 16 Sep 2025 | 01:26:08 | |
A new episode of The Generalists your honest and unedited game-art podcast. Important Links:
SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop This was fun! I hope you enjoy it! If you did, leave a like and subscribe. | |||
| Valerie Belan: On Mobile Game VFX, Lead Artist Life, & Thriving with Limitations | 31 Jul 2025 | 02:12:50 | |
What's up, Generalists! Jack here, I bring you another one! This time, I sat down with the incredible Valerie Belan a Lead VFX artist who's working in mobile gaming for years! SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links and Resources Mentioned: Valerie Belan's LinkedIn: https://www.linkedin.com/in/valerie-belan-309915245/ Valerie Belan's ArtStation: https://www.artstation.com/lerorero Timestamps: 00:00:00 Welcome, Valerie Belan! Get to know our awesome guest. 00:00:34 Lead VFX vs. Regular VFX Artist: What's the real difference? 00:01:52 Mobile Game VFX: Are artists diminishing their skills or finding new power? 00:05:13 Football Analogy: How limitations can actually boost your creativity. 00:06:40 The Solution: Industry issue or mindset shift? 00:08:30 Niche Skills & Market Edge: Finding your unique spot in VFX. 00:10:40 Landing a Mobile VFX Job: Where to start and what matters most. 00:12:47 Balancing Artistry & Optimization: The truth about proprietary engines. 00:15:31 Lead Artist's Eye: What really stands out in a portfolio? 00:18:13 Don't Be Afraid to Apply: Overcoming imposter syndrome and perfectionism. 00:23:21 Valerie's Journey: From graphic design to VFX lead. 00:25:54 Learning with Purpose: Immediate feedback and growing on the job. 00:27:16 Jack's Vision: Revolutionizing game dev education. 00:32:56 Personal Projects: Doing it for fun (and growth!). 00:35:44 2D Background's Impact: How past skills shape current VFX work. 01:04:15 Tight Deadlines in Mobile: The reality of shipping effects fast. 01:23:44 The Lost Art of Mentorship: Why teaching culture needs to return. 01:32:50 Freelancing vs. Full-Time: Freedom, negotiation, and job security. 01:42:50 Why Transparency Matters: The ugly truth about job security. 02:00:20 Making a Difference: Individual impact in a "dark place" industry. 02:10:58 Final Thoughts: Thank you for listening! #GameDev #VFXArtist | |||
| Nadine Gutiérrez: Real-time VFX & Game Dev | The Generalists Podcast | 29 Jul 2025 | 00:55:06 | |
Yo! Just dropped a fire chat with Nadine Gutiérrez Barcelona-born VFX Artist & Game Dev. breaks down her path into game dev, balancing technical art with creative vision. Learn why diversity fuels better games, how to leverage multiple skills without burnout, and practical tips for juniors. We also geek out on resources like Freya Holmer’s shader tutorials, GDC talks, and game jam strategies. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Nadine on LinkedIn: https://www.linkedin.com/in/nadine-gutiérrez-pociño-b87b95197/ - Nadine on ArtStation: https://www.artstation.com/nadine_044 Timestamps: 00:01:09 - Growing up Nintendo & finding game dev 00:03:32 - VFX artistry meets coding & level design 00:05:11 - Portfolio DOs/DON’Ts for juniors 00:07:16 - Why real-time VFX? Interactivity = magic 00:13:58 - Top learning resources (Freya Holmer, GDC, mentors) 00:29:03 - Women in games & inclusive studios 00:37:38 - Generalist survival guide 00:44:45 - Nadine’s indie dev side hustle Hashtags: #GameDev #VFXArtist | |||
| Mandy Karlowski: Houdini FX Artist on Perfectionism, AI Fears & Why Film FX Isn’t Dead | 28 Jul 2025 | 01:04:40 | |
Yo! Just dropped a raw convo with Mandy Karlowski a Houdini FX artist who’s been melting CPUs and GPUs since 2011. We go deep on why Maya almost killed her passion, how Houdini saved her soul, and why perfectionism is the silent dream-killer. Plus: real talk on AI panic, freelance red flags, and why VFX is still a damn art-form. If you’ve ever felt stuck between passion and paychecks, hit play. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop - Mandy on LinkedIn: https://www.linkedin.com/in/mandy-karlowski/ - Join The Generalists Discord: https://discord.gg/8NZWcu2gTN - Linktree All links & tools I use: https://linktr.ee/jack.the.generalist Timestamps: 00:00 - Mandy’s Origin: From Photoshop procrastinator to FX queen 00:04:24 - Perfectionism Paralysis 00:12:19 - VFX Industry Bloodbath: AI, strikes, and streaming wars 00:17:40 - Maya vs. Houdini: The software showdown we needed 00:28:00 - Freelance Survival: How to say "HELL NO" to bad clients 00:41:07 - Tool Ownership: Who keeps your Houdini magic? 00:53:15 - Burnout & Balance: Touch grass, pet cats, stay human 01:01:11 - Women in VFX: Mandy’s truth bomb on respect & pay #VFXArtist #HoudiniFX #FreelanceLife | |||
| Freya Holmér: Shader Forge, Burn-out. Neat Corp, Building Tools & Half-Edge | 22 Jul 2025 | 02:12:55 | |
Yo! Just dropped one of the realest convos I've ever recorded. Freya Holmér (the Swedish powerhouse behind Shader Forge, Shapes, and Budget Cuts VR) gets brutally honest about her way into game dev, burnout, and why she's building Half Edge to flip off Autodesk. We also go DEEP on ADHD, why sleep isn't negotiable, and how capitalism feeds on crunch culture. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: Freya Holmér's website: https://acegikmo.com/ Her burnout recovery notes: https://publish.obsidian.md/acegikmo/... Freya Holmér's BSKY https://bsky.app/profile/freya.bsky.s... Freya Holmér on Twitch / acegikmo Freya Holmér on Patreon / acegikmo Timestamps 00:00 - Intro 02:13 - Mapping and level design journey 10:21 - Collaboration with Valve and career reflection 14:10 - External Validation as Motivation? 19:29 - Lerp smoothing deep dive and challenges 32:12 - Perfectionism and handling criticism 41:14 - Challenges of streaming 42:52 - Interest in Maths and Shaders 48:17 - Shader Forge 53:21 - Burnout experience and recovery 01:13:04 - Mindfulness and presence 01:17:13 - ADHD diagnosis and coping mechanisms 01:24:18 - Burnout & depression 01:37:02 - Neat Corp 01:46:07 - VR design challenges and motion sickness 01:53:42 - Leaving Neat Corp and personal growth 01:54:21 - Half-Edge 02:00:01 - Half-Edge goals 02:04:52 - Industry software critiqued 02:10:24 - Closing | |||
| Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism | 17 Jul 2025 | 01:01:25 | |
I sat down with Julian Bragagna a technical artist at Cloud Imperium Games (yep, Star Citizen). Julian spills the beans, shares war stories from projects like Skylark, and drops truth bombs about ego, communication, and why conferences are career rocket fuel. Trust me, you wanna hear this. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Project Skylark Credits: Simon Verstraete - Project Lead, Bottle Tool, Cloud Tool, Birdhouse Tool, Plant Tool, Trim Sheet Tool, Rock Tool Marn Schokker - Building Tool Julian Bragagna - Wooden Bridge Tool, Stone Bridge Tool, Fence Tool, Scatter Tool Lea Kronenberger - Lead Artist, Environment George Hulm - Natsura Foliage Tools - Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/ Links and resources: - Julian’s Bolg: https://www.artstation.com/julianbragagna/blog - Project Grot: https://www.sidefx.com/learn-main-menu/tech-demos/project-grot/ - Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/ - Julian on BSKY: https://bsky.app/profile/jooleanboolean.bsky.social - Julian on LinkedIn: https://www.linkedin.com/in/julianbragagna/ Timestamps 00:00 - Julian From Vienna to Star Citizen 04:22 - Houdini Love-Hate Relationship 08:45 - Skyllark & Grot 15:30 - Tech Artists NEED Communication 22:10 - Conferences & Networking 30:05 - Start Ugly, Ask Dumb Questions 37:40 - Outro Join host Jack Gutmann and Julian Bragagna: Tech Artist at Cloud Imperium Games (Star Citizen), as they unravel the art of procedural magic in game development. Julian shares raw insights on overcoming imposter syndrome. Perfect for aspiring tech artists, Houdini newbies, and anyone who geeks out about game dev’s unsung heroes. #TechArt #GameDev #Houdini | |||
| Maïa Desfour – Lead Environment Artist: On being a lead, and job Interviews – The Generalists | 15 Jul 2025 | 00:58:16 | |
Hey friends, this one turned out amazing! I sat down with the amazing Maïa Desfour, Lead Environment Artist. We talk about the real side of game art learning the craft, finding your own style, dealing with burnout, and surviving this industry as a kind and creative human. This one’s packed with wisdom, laughs, and real talk. You’ll feel it. :D SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: Polycount : https://polycount.com/ The Bazaar : https://playthebazaar.com/ My portfolio : https://www.artstation.com/mayakuza Resources & Links Mentioned: 🛠 Blender (Free 3D Tool): https://www.blender.org/ 🖌 Krita (Free Photoshop Alternative): https://krita.org/en/ 💬 Glassdoor – Company Reviews 📺 The Bazaar: https://playthebazaar.com/ Maïa on: - LinkedIn: https://www.linkedin.com/in/maiadesfour/ - Twitter: https://x.com/Menelween_ We get into: How to build your own stylization instead of just copying trends Why Ghibli-style art has become overused and how to break free The dangers of over-optimizing as an artist What leadership really means in a creative team Timestamps: 00:00 – Intro & who Maïa is 01:15 – “You work in games?!” misunderstandings 03:00 – What new artists misunderstand about stylization 06:30 – Why copying stylized work isn’t learning 11:00 – The Ghibli trend problem 14:30 – What tutorials don’t teach 17:00 – Ethical “lying” in job interviews 25:00 – What juniors should really do in interviews 29:00 – Soft skills vs hard skills in hiring 35:00 – What being a “lead” really means 41:00 – Can a junior be a lead? 43:30 – How technical is environment art, really? 48:00 – Tools & resources for aspiring artists 52:00 – What Maïa uses instead of a tablet 54:30 – Final advice: Be kind to yourself Job interview red flags, how to lie ethically (yes, really), and how to protect your mental health Maïa drops one gem after another—this episode is a must-listen if you’re doing stylized game art, leading a team, or trying to survive and grow in the industry. | |||
| Diana & Ben: On Breaking into Real-Time VFX, Learning vs Talent, and Thriving in Creative Careers | 15 Jul 2025 | 00:54:36 | |
I sat down with Diana and Ben to talk all things real-time VFX, from getting started with different backgrounds, Ben with a civil engineer, and Diana with a more traditional art approach. I really hope you enjoy this one too! SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links - Diana Bluesky: https://bsky.app/profile/dianasimonyan.bsky.social LinkedIn: https://www.linkedin.com/in/dianasimonyan/ Artstation: https://www.artstation.com/dianasyan - Ben Bluesky: https://bsky.app/profile/benediktferlings.bsky.social LinkedIn: https://www.linkedin.com/in/benedikt-ferlings-b279b8246/ Artstation: https://www.artstation.com/benedikt_ferlings Timestamps: 00:00 Intro & guest intros 01:30 Cultural differences 02:12 Diana’s VFX origin story 04:24 Ben’s leap from engineering 06:52 "Art is technical, not magic" 09:20 Why fundamentals matter 13:55 Do you really need to draw? 18:04 Working in different styles 26:13 Getting into VFX for beginners 34:46 Comparison traps & community 47:01 Portfolio struggles & how to push through 54:38 Where to find Diana & Ben 56:02 Wrap-up | |||
| Stylized vs. Realistic VFX, Moving for Work, & Becoming the Fireball Wizard | 12 Dec 2025 | 01:23:58 | |
How do you go from playing League of Legends to creating the proton beam for Ghostbusters VR? In this episode, I sit down with Jack, a VFX artist at nDreams, to trace his journey from a university switch to a cross-country move for his dream job in the game industry. We dive deep into the unique challenges and creative solutions of making visual effects for virtual reality, where every particle and shader has to perform perfectly. Jack breaks down his work on games like Ghostbusters: Rise of the Ghost Lord and Wrecking Raccoon, sharing the secrets behind effects that feel great in your hands. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Where to find Jack: - Linkedin: https://www.linkedin.com/in/jack-anderson-vfx/ - Artstation: https://www.artstation.com/jack_ando_son Mentioned Links & Resources: - Simon Trumpler's Texture Database for VFX: https://simonschreibt.notion.site/Textures-for-VFX-Database-2c72eccccfa84a0eae927d778ad746cc Interior Night (First Company): https://www.interiornight.com/ - nDreams: https://ndreams.com/ - Escape Studios (University): https://www.escapestudios.ac.uk/ - Tharlevfx (Tom's Channel): https://www.youtube.com/@tharlevfx - Wreckin' Raccoon on Meta Quest: https://www.meta.com/en-gb/experiences/wreckin-raccoon/24256161264016457/ 00:00:00 - Intro & The League of Legends Origin Story 00:05:05 - The University Pivot: From Props to VFX 00:15:30 - First Job & The Realities of Game Dev 00:53:18 - The Life-Changing Offer & Moving for Work 00:57:50 - Deep Dive: Creating VFX for VR (Performance, Style) 01:01:07 - Case Study: Building the Ghostbusters Proton Beam 01:05:26 - Stylized vs. Realistic Art Philosophy 01:22:10 - The "I Make the Fireball" Explanation 01:23:34 - Final Advice & Where to Find Jack Key Topics Discussed: - The real career journey from environment art to specializing in VFX. - Stylized vs. Realistic VFX: Why he prefers stylized work and the freedom it allows. - The Big Move: The realities and advice on relocating for a game dev job. - VR-Specific Challenges: Optimizing for Meta Quest vs. PSVR, and faking effects like bloom. - Creative Deep Dives: Recreating the iconic Ghostbusters proton beam and making interactive water in VR. | |||
| Nicholas Silveira - Technical Art Director: On Pay Cuts. Layoffs and Hope - The Generalists Podcast | 08 Jul 2025 | 00:47:49 | |
Hey fellow Generalists! I am super excited to share this one. I brought back Nicholas Silveria for a second round, and honestly, this chat turned into a masterpiece! I hope you all will enjoy it! SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Nicholas on LinkedIn: https://www.linkedin.com/in/nicholassilveira/ Timestamps: 0:00 Intro & catching up 1:20 The real-time VFX community 3:00 How Nicholas started his studio 5:00 Surviving the funding drought 8:45 Pricing projects & charging less 12:00 Remote teams & global collaboration 16:00 Unreal Engine’s evolving workflows 20:00 The power of constant learning 23:00 Virtual racing simulation project 28:00 Why limitations can be good 31:00 Tech artists as indie devs 36:00 Networking without events 41:00 Sharing vs. hoarding knowledge 45:00 The importance of authenticity 47:30 Closing thoughts #GameDev #TechArt #IndieDev | |||
| From Aviation Engineer to Senior Ukrainian Technical Artist – Viacheslav’s Journey | 03 Jul 2025 | 01:24:06 | |
In this episode of The Generalists Podcast, I sit down with Viacheslav Makhynko, Senior Technical Artist and creator of courses on Tech-Art. If you’re curious about the real work of a technical artist and how to start your own path, this episode is for you. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links & Resources: - Road to Tech Art Course: https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/ - Donate to Ukraine: https://u24.gov.ua/donate - Viacheslav on LinkedIn: https://www.linkedin.com/in/viacheslav-makhynko-a25742168/ - Udemy Courses (search “Viacheslav Makhynko” on Udemy) We cover: - How Viacheslav transitioned from aviation engineering to game development - The real day-to-day of technical artists—tools, pipelines, and soft skills - Why empathy and communication matter more than code - How he created courses to guide others into tech art - Staying productive and creative while living in a war zone Timestamps: 00:00 Intro 01:00 From aviation to games 03:00 Early career as QA tester 05:00 9-month mentorship into tech art 09:00 Creating Road to Tech Art 12:00 Why he built learning materials 15:00 Tool automation in Substance Painter 20:00 Perforce workflow and version control 28:00 Empathy and communication as core skills 33:00 Unreal Fellowship experience 40:00 Learning to build landscapes 47:00 Working under war conditions in Ukraine 53:00 Soft skills and staying resilient 1:00:00 Closing thoughts | |||
| From 3D to an Indie Games Studio - Regina’s Journey to Dungeons of Hinterberg | 02 Jul 2025 | 00:53:42 | |
In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games. Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover: - Building an indie studio during the pandemic - Lessons learned about scope, burnout, and growing a team - Why indie development is both thrilling and unstable - The pros and cons of hiring juniors - The future of freelance, small teams, and the indie scene SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links - Dungeons of Hinterberg on Steam: https://store.steampowered.com/app/1983260/Dungeons_of_Hinterberg/ - Microbird Games: https://www.dungeonsofhinterberg.com/press/ - Regina on Linkedin: https://www.linkedin.com/in/regina-reisinger-%F0%9F%94%9C-develop-brighton-58260353/ Timestamps: 00:00 Intro 01:00 Regina’s background and starting Microbird 03:30 Building a studio in lockdown 06:00 How the project grew bigger than expected 09:00 Balancing no-crunch culture with founder crunch 12:00 Learning to prioritize and let go of perfection 15:00 Hiring juniors and growing the team 20:00 Pros and cons of remote vs in-person 25:00 Inspirations: Zelda, Persona, God of War 30:00 Indie trends and the future of freelancing 38:00 Advice for young artists and founders 53:00 Closing thoughts #IndieGames #GameDevelopment #ArtDirection #WomenInGames #GamedevPodcast #MicrobirdGames #DungeonsOfHinterberg | |||
| Real-Time VFX & ADHD – Joppe on His Journey as VFX Artist in Games | 29 Jun 2025 | 00:51:10 | |
Today I’m joined by Joppe, a VFX and technical artist. He shares how ADHD shaped his journey into VFX and why blending art and programming is the future of game development. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Joppe on LinkedIn: https://www.linkedin.com/in/joppemin/ - Mad VFX: https://www.mad-vfx.com/ - Mad VFX 20% OFF: https://courses.mad-vfx.com/?ref=c2474d 🚨 Code: Jack20 🚨 - Linktree Jack: https://linktr.ee/jack.the.generalist We cover: - Why VFX is a perfect fit for ADHD creatives - How combining art + code gives you an edge - Why “industry-standard” tools are overrated - The rise of freelancing & contract work - The huge gap in education around optimization - How soft skills often matter more than raw talent Timestamps: 00:00 Intro & disclaimers 01:10 Discovering games as a career 03:00 ADHD & VFX: A perfect match 07:00 The myth of “industry-standard” tools 10:15 Combining art & programming 14:00 Learning Houdini & procedural workflows 18:00 Why portfolios need novelty 22:00 The lack of optimization training 25:00 Freelancing as the future of work 29:00 Soft skills over pure technical skill 33:00 Final advice: Stay curious & keep learning | |||
| Shaders, SpookiCG & Survival – Zoë Klein on VR Real-time VFX and Building Your Own Outsource Studio | 29 Jun 2025 | 00:50:54 | |
Welcome to The Generalists Podcast! Today I’m joined by Zoë Klein, Lead Technical & VFX Artist. Co‑founder of SpookiCG, who shares her journey through VR, technical art, and creating healthier workplaces in gaming. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Zoë on LinkedIn: https://www.linkedin.com/in/zoeklein-spookicg/ SpookiCG Studio: https://spookicg.com/ Timestamps: 00:00 Intro & VR beginnings 03:15 Education & mentorship 07:40 Founding SpookiCG for a better culture 12:05 Generalist skills in tech art 16:30 Tackling gender imbalance & toxicity 21:10 Leadership with empathy & adaptability 25:45 Industry-wide call for inclusivity 29:00 Closing thoughts & next steps Keywords: Zoë Klein, tech art career, VR technical artist, SpookiCG, women in games, women in tech, indie studio leadership, game dev diversity Tags: #TechArt #VRGameDev #WomenInGaming #SpookiCG #IndieDev #GameDev #DiversityInGames | |||
| Lights, Mood, Immersion! Maria Yue on Crafting Emotion Through Game Lighting | 29 Jun 2025 | 00:51:26 | |
What if lighting could tell stories, guide players, and even reflect your deepest experiences? In this episode, we talk with Maria Yue a Principal Lighting Artist, BAFTA member, and creative force behind the lighting in games like Far Cry 4, Gears 5, and many more. Maria’s journey started in photography and stage design, far from the world of games. But when she saw "lighting artist" in the credits of Mirror's Edge, everything clicked. Since then, she’s been shaping emotional, immersive environments in AAA games across China, the UK, the US, and Germany. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links mentioned in the podcast: Maria's Website: https://mariayue.com/ Maria's Blog: https://www.artstation.com/xiaowantou/blog Maria's Discord Server: https://discord.gg/NqGDnyNeMN Maria Yue's Courses: - Journey of Illusion Course (free): https://www.artstation.com/marketplace/p/Yw9wa/the-journey-of-illusion-chapter-1? - Journey of Illusion Course 2: utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace - UE4 Advance lighting design: https://www.artstation.com/marketplace/p/bpdJd/ue4-advance-lighting-design?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace 00:00 Intro & Maria’s creative roots 03:20 Role of lighting artists (“makeup” for environments) 08:00 Technical-artistic trade-offs & performance 12:45 Working across UK, US, China & Germany 17:30 Personal health journey & mindset 22:10 Learning fundamentals & photo-based lighting 26:00 Multidisciplinary workflow: VFX, camera, composition 30:00 Navigating global studio cultures 33:40 Lighting pipeline & production crunches 38:10 Building community: BAFTA & Discord 42:00 Maria’s advice to aspiring lighting artists 45:00 Closing thoughts & next steps game lighting artist, Maria Yue, lighting in video games, unreal engine lighting, real-time lighting, VFX and lighting, game development podcast, women in games, BAFTA games, Far Cry 4 lighting, game art pipeline, emotional storytelling games, 3D lighting workflow, game lighting design tips, game industry diversity, creative resilience, AAA game lighting | |||
| From 3D Animations to Real-time VFX – Coralline Charrier’ | 29 Jun 2025 | 00:56:01 | |
Today’s guest is Coralline Charrier, a real-time VFX artist who transitioned from 3D animation to VFX in games. We cover the REAL journey of breaking into VFX as someone mid-career, the mental load, teaching yourself efficiently, and learning how to learn. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links & Resources mentioned - Coralline on Artstation: https://www.artstation.com/coralline_charrier - Caroline on BSKY: https://bsky.app/profile/coradventure.bsky.social - Caroline on Insta: https://www.instagram.com/coralline.charrier/ - Caroline on Linkedin: https://www.linkedin.com/in/coralline-charrier-ba2a2159/?locale=en_US - Coralline on X: https://x.com/Coralline_Cha - Ultralearning (Book Recommendation) - VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae - RTVFX Discord (For real-time VFX artists): https://discord.com/invite/v5Tw35kRK2 Timestamps: 00:00 Intro & Kora’s Story 03:00 Animation Background → VFX 07:30 How Online Communities Help (or don’t) 14:00 Teaching Yourself Real-Time VFX from Scratch 19:00 The Struggle of Self-Learning While Working 26:00 Why Online Courses Don’t Always Work 32:00 Learning Efficiently: Ultra Learning, Planning & Execution 42:00 Why Environmental Effects Matter 50:00 Kora’s Final Advice to VFX Beginners 55:00 Wrap-up Keywords: real-time vfx, how to learn vfx, animation to vfx, VFX learning efficiency, vfx career journey, how to teach yourself vfx, learning real-time vfx efficiently Hashtags: #VFX #RealTimeVFX #LearnVFX #GameDev #TheGeneralistsPodcast | |||
| Real-Time VFX & Technical Art – Michał Pakovski Tells All | 29 Jun 2025 | 00:58:44 | |
In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/ Michał’s Portfolio: https://www.artstation.com/manusvfx Jack: https://linktr.ee/jack.the.generalist We discuss: Why optimization in real-time VFX is critical The lack of educational resources for mobile and VR FX The lonely road of being a solo VFX artist Building healthy communities in gamedev Timestamps: 00:00 – Intro & Meet Michał 01:00 – Early Days in VR & Mobile 04:00 – What They Don't Teach About Optimization 07:00 – FX for VR, Mobile, and PC 10:30 – GPU vs CPU Explained 13:00 – Implementation vs Creation in FX 16:00 – Networking Inside Studios 21:00 – The VFX Role is Misunderstood 28:00 – Tutorials and the Learning Trap 35:00 – Why Research Skills Matter 42:00 – Community & Real-Time VFX Discord 47:00 – Rethinking Junior vs Senior Titles 53:00 – Final Thoughts & Words of Advice real-time vfx, game dev podcast, vfx artist interview, unreal engine vfx, unity vfx, mobile game fx, vr vfx, vfx optimization, tech art, fx chamber, vfx career advice, generalist game dev real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast #GameDev #RealTimeVFX #VFXArtist #UnrealEngine #Unity3D #GameDesign #VisualEffects #VFXPodcast #TechArt #MobileGames | |||
| VFX, Houdini & Unstoppable ADHD – Rez - Voxyde | 28 Jun 2025 | 00:59:23 | |
In this episode, I sit down with Razvan Ciobanu, aka Rez, founder of @voxyde , a leading platform teaching stylized VFX using Houdini and Nuke. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - VOXYDE: https://voxyde.teachable.com/a/aff_fj9p6mg4/external?affcode=2090249_b6u56ogs 🚨Use VX20JACK for 20% off!🚨 - Razvan on LinkedIn: https://www.linkedin.com/in/razvan-ciobanu-6b0724174/ - Jack: https://linktr.ee/jack.the.generalist Timestamps: 00:00 Intro: Meet Rez 03:40 Why Houdini? 06:00 Houdini’s Learning Curve (ADHD-Friendly Approach) 13:00 Building Voxyde: Rez’s Journey into Teaching 20:00 The Collaboration Over Competition Mindset 27:00 Using Houdini + Nuke for Gorgeous Results 36:00 The Harsh Reality of the VFX Industry 41:00 The Real-Time VFX Conversation 50:00 Rez’s Future Plans for Courses 58:00 Free Courses Available + Closing Thoughts Houdini VFX tutorial, stylized VFX, real-time VFX, learn Houdini, visual effects career, Voxyde, VFX courses, Nuke compositing, gamedev VFX real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast | |||
| From War to Education to Real-time VFX– Mustafa Al-Obaidi’s - Mad VFX | 28 Jun 2025 | 01:00:05 | |
In this episode, I sit down with Mustafa Al-Aobaidi, VFX Artist founder of Mad VFX @mad-vfx the learning platform focused on realistic VFX for games. Mustafa shares his full journey: from Iraq to Syria and then to the US, all the way to real-time VFX, and building a platform to teach production-ready VFX to the next generation of artists. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Mad VFX: https://courses.mad-vfx.com/?ref=c2474d 🚨USE JACK20 TO GET 20% OFF! 🚨 - Mad VFX Discord: https://discord.gg/txhpRwfETf - Mustafa on Linkedin: https://www.linkedin.com/in/mustafa-alobaidi - Jack: https://linktr.ee/jack.the.generalist We dive deep into: - How Mustafa built a career in VFX - Why environment effects are key in AAA production - Why learning realism in VFX is the secret weapon nobody teaches - Mad VFX's future plans for production-focused education Timestamps: 00:00 Intro & Mustafa’s Background 03:00 Discovering Real-Time VFX 07:00 The Importance of Self-Research 11:00 Landing His First VFX Jobs 18:00 Burnout in the Industry & Lessons Learned 30:00 Why Realism in VFX is Underrepresented 42:00 How Mad VFX Was Born 50:00 Realism vs Stylization Debate 58:00 Where to Find Mustafa & Mad VFX 59:30 Outro Keywords real-time vfx, vfx career advice, mad vfx courses, battlefield vfx, learning vfx for games, production vfx, houdini vfx, game development podcast Hashtags #RealTimeVFX #GameDev #MadVFX #VFXCareer #TheGeneralistsPodcast | |||
| Dev behind Deadly Delivery Share their Story - Melle: Co-Founder Flat Head Studio | 11 Dec 2025 | 01:14:59 | |
Links: - Steam Deadly Delivery: https://store.steampowered.com/app/3743090/Deadly_Delivery/ - Meta Deadly Delivery: https://www.meta.com/experiences/deadly-delivery/8778947438836641/ - Melle on LinkedIn: https://www.linkedin.com/in/melanie-bartl-7a170/ . SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop . Description: Hey everyone, Jack here. I'm sitting down with Melanie (Melle) Bartl, the co-founder and art director of the incredible Austrian Studio, Flathead Studio. We go deep on her journey from a university project that accidentally went viral to building a sustainable indie studio. We unpack the creative process behind their unique, hand-painted VR game "We Are One," the business realities of securing funding, and their marketing genius for the upcoming "Deadly Delivery." If you're an indie dev, an artist, or just curious about the real work that goes into making innovative games, this conversation is a masterclass in balancing creativity with smart business. . . . Here is the revised, briefer and shorter chapter list, keeping the same consistent H:MM:SS format: 00:00:00 - Meet Melanie Bartl (Flathead Studio) 00:02:14 - From University Project to Viral Hit 00:09:07 - Core Idea: Time Loops & Determinism 00:10:13 - The "Ugly" Prototype 00:12:10 - Choosing VR Innovation 00:15:47 - The Gummy Bear Oracle & Creative Drive 00:18:19 - Surviving the Struggle & Finding Funding 00:21:23 - Pivot from Art Project to Business 00:22:38 - Free Demo Hits 200k Downloads 00:24:25 - The Perfect Founder Dynamic 00:26:01 - Building a 6,000-strong Community 00:27:52 - Marketing Strategy 00:29:47 - Market Analysis: Lethal Company Inspiration 00:32:13 - Unique Art of "We Are One" 00:33:28 - Watercolor Textures & Hand-Drawn Lines 00:38:22 - Why Traditional Art is the Future 00:39:25 - Handmade Art Pipeline 00:41:16 - How Limitations Spark Creativity 00:43:36 - The Viral TikTok Outline Debate 00:47:04 - Deadly Delivery Release Date Announcement 00:48:16 - Trailer Breakdown 00:49:53 - Scripting a "Funny" Trailer 00:52:40 - Using Austrian Folklore 00:56:49 - The 5 Art Pillars for "Deadly Delivery" 01:01:25 - Asset Pipeline & Efficiency (Shaders) 01:06:49 - A Hopeful Look at the Indie Future 01:09:40 - The Volatile VR Market Reality 01:10:55 - The Future of VR & Cross-Platform Dreams 01:14:22 - Final Advice: Magic Outside Your Comfort Zone | |||
| VFX, Coding & Chaos – Quynh Ton’s Wholesome Journey from Debugs to Heart FX | 28 Jun 2025 | 00:55:17 | |
Quynh shares her journey from coding to VFX artistry, working on titles like Hamster Hustle. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae - Quynh Ton on Artstation: https://www.artstation.com/quynhton - Quynh Ton on LinkedIn: https://www.linkedin.com/in/quynh-n-ton/ - Hamster Hustle on Steam: https://store.steampowered.com/app/3597930/Hamster_Hustle/ - Magesbox: https://www.magesbox.com/works - Mentioned in the podcast: Dante https://www.artstation.com/dantezieher - Jack Gutmann: https://linktr.ee/jack.the.generalist We talked about: - Mentorship magic with Jason Keyser - Solving motion sickness in VFX design & shape language secrets - Team dynamics: Bridging art/code without reinventing the wheel - Using Discord communities for remote accountability - AI's threat to junior artists + pixel art's enduring value - Overcoming imposter syndrome: "Apply even if you feel 60% qualified! Timestamp 00:00 - Artistic roots & career pivot 10:54 - Teamwork in game dev 18:20 - Art background → VFX style 33:48 - Motion sickness solutions 42:33 - AI impact discussion 48:50 - Beating imposter syndrome #VFXArtist #GameDev #Mentorship #VFXCommunity #IndieGames #TechArt real-time VFX, game effects artist, VFX career, Unreal Engine, Unity VFX, visual effects tutorial, game design, technical artist, VFX Apprentice, art mentorship, indie game development, remote work in gaming, imposter syndrome, AI in gaming | |||
| Particle Power & Real-time VFX Wisdom – Robin Wouters on Building VFX That Actually Matter | 28 Jun 2025 | 00:51:13 | |
In this episode, I sit down with Robin Wouters, also known as VFX-Labs, a freelance real-time VFX artist with over 13 years of industry experience, including time at Guerrilla Games (Killzone, Horizon). We go deep into his journey: From starting in concept art and illustration to finding his true creative calling in real-time VFX. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Robin on Artstation: https://www.artstation.com/robinwouters - Robin on Linkedin: https://www.linkedin.com/in/robinvfxlabs/ - Jack the Generalist: https://linktr.ee/jack.the.generalist Robin shares how working as a generalist shaped his skillset, why VFX felt like the thing, and how a background in design thinking (form follows function) gives his effects meaning, not just spectacle. We get into what makes effects feel good in games, the hidden link between animation principles and explosions, and the underrated challenges of UI VFX. This is a conversation about VFX, but it’s also about learning how to think as a creative, why real-time VFX artists are generalists in disguise, and why community and sharing matter more than ever. We even talk about the future, why the industry needs better mentorship systems, more collaboration, and dedicated spaces for real-time VFX artists to gather, grow, and build together. Hashtags: #RealTimeVFX #VFXLabs #RobinWouters #VisualEffectsArtist #GameDevPodcast #UnityVFXGraph #FreelanceVFX #IndieGameDev #VFXCareerTips #ConceptArtToVFX Tags & Keywords: real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,women in vfx,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast, | |||
| Freelance, Real-Time VFX– Marijn Tollenaar’s Recipe for VFX Greatness | 27 Jun 2025 | 01:07:35 | |
What happens when a 3D generalist discovers the magic of VFX and decides to go freelance? In this episode, we delve into the journey of Marijn Tollenaar, a freelance visual effects artist known for his work on games like Fablecraft, From Space, and Devil Jam. Starting as a Generalist Artist, Marijn transitioned into VFX, seeking creative freedom and new challenges. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: Marijn on LinkedIn: https://www.linkedin.com/in/marijn-mt-fx/ Marijn on ArtStation: https://www.artstation.com/marijntollenaar We discussed these points: - The transition from studio work to freelancing - The pros and cons of freelance life in the gaming industry - Managing contracts and client expectations - Ownership of VFX work and the nuances involved - Technical tools like Houdini, Unity’s VFX Graph, and Unreal Engine - The importance of continuous learning and adaptability Marijn shares insights into his creative process, We started likening VFX creation to crafting a pizza, combining various ingredients (skills) to produce compelling effects. We also explore his experiences with projects that showcase diverse styles, emphasizing the need for versatility in the VFX industry. Whether you're an aspiring VFX artist or a seasoned professional, this conversation offers valuable insights into the evolving world of game development and the role of visual effects. ________________________________________________________________ Tags #FreelanceVFX #UnityVFX #VisualEffectsPodcast #VFXCareerTips #IndieGameDev #ProceduralTexturing #UnrealEngineVFX #VFXFreelancer #CreativeJourne #Real-timeVFXPodcast Keywords real-time vfx,vfx artist interview,game vfx,unity vfx,unreal engine vfx,vfx career journey,learning vfx from scratch,beginner vfx tips,vfx workflow,vfx artist story,zana vfx,shader programming,game development pipeline,career change into vfx,vfx community,discord for artists,creative industry tips,vfx artist advice,real-time vfx pipeline,vfx inspiration,indie game vfx,vfx career switch,Ai vs artist,podcast,realtime vfx podcast | |||
| From Offline to On Fire – Crisley’s VFX Journey from Brazil’s North to Global Video Games | 25 Jun 2025 | 00:58:25 | |
In this episode, I talk with Crisley a Brazilian real-time VFX artist whose story starts far from the tech hubs, deep in the north of Brazil, where internet was a luxury and game development felt out of reach. What followed was a self-made path: from studying design and learning Unity alone, to landing VFX jobs, moving across cities, facing instability, and finding her place in a growing, global VFX community. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop We get into what it means to build a career from scratch when you're not in the "right place" or don’t have the "right background." Crisley shares lessons learned from years of working solo and on teams, from embracing imperfection to creating reusable effects systems that actually help games ship. We also talk about the emotional side—comparison, burnout, impostor syndrome and the power of community, collaboration, and speaking up, especially as a woman in games. This one’s for anyone who's ever felt behind or unsure if they belong in the industry. It’s proof that resilience, communication, and showing up are what actually build a creative career. #realtimevfx #VFXArtistJourney #GameDevPodcast #WomenInGameDev #UnityVFX #VisualEffectsCareer #IndieGameVFX #VFXCommunity #BrazilianGameDev #VFXGeneralist #Realtimevfxpodcast #vfxforgames | |||
| From Books to VFX – Anna's Leap into Real-Time VFX Magic | 25 Jun 2025 | 00:54:49 | |
I sat down with Anna Mauro, a Brazilian real-time VFX artist who made a fearless jump from publishing into the world of real-time VFX at the age of 30, with no formal art background. Just drive, curiosity, and a love for building stories through movement and light. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Anna Mauro's Artstation: https://www.artstation.com/anacjmauro/albums/8506780 - VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae And as always we also dig into the difference between AI art and human intention, and why the little imperfections we bring to our work matter more than ever. If you're figuring things out, feeling behind, or just need a reminder that it's not too late to start something new this one’s for you. Join The Generalists Discord: https://linktr.ee/jack.the.generalist ----- #RealTimeVFX #VFXCareer #GameDevCommunity #WomenInVFX #VFXArtistLife #LearnVFX #ShaderArt #CreativeCareers #VFXWorkflow #UnrealEngineVFX | |||
| Muscles simulations– Inside the Wild World of CFX with Jarrod | 25 Jun 2025 | 01:01:56 | |
In this episode we have a concise dive into the evolving role of Creature Effects (CFX) in VFX, featuring insights from Jarrod, a Lead CFX Artist at a London studio, on his career path, the impact of tools like Houdini, cross-studio collaboration, budgeting hurdles, and hands-on learning advice for aspiring artists. Learn how dedicated CFX teams have emerged over the past decade, why experimentation and community sharing accelerate skill growth, and how the industry’s shift toward contract and remote work shapes today’s creative pipelines. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Highlights 🎨 Growing Recognition: CFX roles have gained significant recognition in the last decade, evolving from side tasks into dedicated teams within studios. 💡 Skill Development: Emphasis on time, experimentation, and tools like Houdini as essential for growth in the CFX community. 🤝 Collaboration: CFX artists often collaborate across studios, enhancing knowledge sharing and skill development. 📈 Budget Challenges: Intricate nature of creature effects leads to budgeting challenges, requiring effective inter-departmental communication. 🛠️ Hands-On Learning: Aspiring CFX artists are encouraged to engage in practical projects rather than solely relying on formal education. 🎮 Industry Evolution: The conversation reflects on the industry’s shift post-pandemic towards contract work and the necessity for adaptive skillsets. 🌍 Community Support: Highlighting the importance of sharing experiences and knowledge for growth within the creative community. Key Insights 💼 Recognition of CFX in the Industry: Jarrod's perspective underscores a pivotal moment in the visual effects industry where CFX has transitioned from an underappreciated role to a respected field. This recognition fosters dedicated teams and resources, indicating a shift in industry standards. 📚 Importance of Experimentation: The rise of advanced software tools like Houdini has catalyzed an environment where trial and error become integral to skill acquisition in CFX. This reflects broader trends in creative industries where digital tools shape the learning and creative process. 🤗 Collaboration Over Competition: A recurring theme in the discussion is the collaborative spirit among departments in the VFX pipeline. This challenges traditional notions of rivalry, suggesting that collective goals drive production success rather than individual accolades. 💬 Communication is Key: Jarrod's emphasis on effective communication highlights the interconnectedness of the VFX processes. Clear communication ensures timely asset delivery, reinforcing that CFX artists require insights from multiple departments for optimal outcomes. ⏳ Prioritizing Hands-On Experience: The discussion hints at a growing skepticism towards formal education in fast-evolving fields. Prioritizing practical work aligns well with contemporary career paths, reflecting the | |||
| From Sparks to Stardom – Tuppy's (aka Onetupthree) Journey in Stylized VFX & Game Dev Magic | 25 Jun 2025 | 01:24:55 | |
In this pixel-powered episode, we chat with @onetupthree (aka Tuppy), a stylized Real-time VFX wizard and secret game dev powerhouse. From coding to conjuring flame-bending flipbooks, Top breaks down the art of creating jaw-dropping effects in Unity, Godot, and Unreal, all while juggling YouTube stardom and secret side games. Expect deep dives into shader sorcery, procedural textures, game jam drama, and a touch of Elden Ring nerdery. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop This one’s spicy, like hand-painted fire magic! | |||
| Explosions & Indie Game Dev Dreams – The Real-time VFX Journey of Gabriel Aguiar | 25 Jun 2025 | 01:03:28 | |
In this episode, we dive deep with Gabriel Aguiar, the mastermind behind real-time VFX tutorials on YT and the indie game "Rabbit's Tale." From quitting his job to creating a YouTube channel and launching a studio, Gabriel shares how he accidentally became the go-to guru for game effects. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Warning: may cause an uncontrollable urge to open Unity and make some sparks fly! | |||
| Heather Courage - Stylized 3D Character | 10 Oct 2024 | 01:08:56 | |
On this episode of The Generalists Podcast, host Jack_The_Generalist sits down with 3D Artist Heather Courage to discuss her artistic journey, from her beginnings at @Cgspectrum to being awarded Excellence and @TheRookiesCo Awards 2024 Draft. Specializing in stylized characters, Heather shares her creative process, challenges, and what it takes to stand out in the competitive world of 3D art. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop | |||
| Jasmin Habezei Fekri - Stylized 3D Environment | 08 Oct 2024 | 01:03:38 | |
In this episode of The Generalists Podcast, we sit down with Jasmin Habezei Fekri. She is a Senior 3D Environment Artist with a stunning portfolio that spans from indie game studios to big studio names. This episode is packed with valuable tips for anyone in the 3D art. Don't miss this inspiring conversation that bridges 2D and 3D artistry. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop 🌐 Links mentioned in this episode: - Light & Color Artbook: https://www.amazon.com/Color-Light-Realist-Painter-Gurney/dp/0740797719 - Jasmin on Artstation: https://www.artstation.com/curlscurly 🔴 Catch the podcast live on Discord every Friday:: Discord: https://discord.gg/6mMGB2s4 Twitch: https://www.twitch.tv/jack_the_generalist 🌲The Generalists Linktree: https://linktr.ee/jack.the.generalist In The Generalists Podcast, we dive deep into the personal journeys of multidisciplinary artists and developers, focusing not only on their skills but on the challenges and triumphs they've faced along the way. Tune in for insightful conversations and inspiration for your own creative journey! Tags: Exploring Stylized 3D Art with Jasmin Habezei Fekri | Environment Artist's Journey | Jasmin Habezei Fekri Talks Game Development | Stylized 3D Art Insights | The Art of Creating Stylized 3D Worlds | Jasmin Habezei Fekri Interview | Mastering Environment Art & Stylized Design | Jasmin Habezei Fekri's Tips | From Realism to Stylized Art | Jasmin Habezei Fekri's 3D Art Expertise | #Stylized3DArt, #EnvironmentArt, #3DEnvironmentArtist, #GameDevelopment, #SubstanceDesigner, #IndieGameDev, #3DArtTutorial, #CGArt, #DigitalArt, #JasminHabezeiFekri | |||
| Project Management in Games: The Unseen Force from Concept to Launch | w/ Constantine | 11 Dec 2025 | 00:50:15 | |
Subscribe for more deep-dives into the careers, skills, and unseen forces that shape the games we love. Constantine on LinkedIn: https://www.linkedin.com/in/constantine-t-3931261aa/ What does a Project Manager in the game industry actually do? If you think it's just scheduling and emails, this conversation with Constantine from Wargaming will change your perspective. We pull back the curtain on one of game dev's most vital yet misunderstood roles. Constantine breaks down how his job is really about unblocking talented people and holding the chaos at bay, managing communication, scope, and risk so that artists, programmers, and designers can do their best creative work. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop In this discussion, we cover: The core difference between a Project Manager and a Producer. Why soft skills are the ultimate hard skills for managing creative teams. Practical approaches to scope creep, conflict resolution, and risk management. The underutilized superpower all teams should leverage their PM for. The realities of player perception, market unpredictability, and project heartbreak. 00:00 - Intro 01:14 - Perception vs. Reality of the Job 03:38 - Producers vs. Project Managers 06:51 - The Importance of Communication 08:05 - Soft Skills as Hard Skills 12:58 - Knowing a Little About Everything 16:06 - Underutilized Role: Risk Management 19:07 - Managing Personalities & Conflict 22:02 - What to Expect from Team Leads 23:22 - Essential Tool: Mastering Jira 27:02 - Estimating New & Unknown Projects 29:22 - Dealing with Tech Team Bottlenecks 32:13 - Favorite Phase: Prototyping 35:21 - Player Perception & Market Realities 41:59 - Cancelled Projects & Industry Heartbreak 45:59 - Game Pricing & Market Adaptation 47:50 - Networking & How Hiring Really Works 49:48 - Where to Find Constantine & Outro | |||
| Simon Schreibt - Games VFX-Artist | 30 Sep 2024 | 01:18:05 | |
In this episode of The Generalists Podcast, we sit down with Simon Schreibt. He is a detail-oriented creator focused on digital content and visual effects. With a background in many software and practices, he specializes in VFX artistry. Simon is passionate about exploring and documenting new practices and techniques from other talented artists or himself on his blog [ https://simonschreibt.de ] 👈. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop 🌐 Links mentioned in this episode: -💥VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae - http://simonschreibt.de/gat/homeworld-2-backgrounds/ -https://docs.google.com/presentation/d/1EYEG95Dxc8YVk9UBw1tbUOMd6kQpXL3MnbWTAyGI42U/edit#slide=id.p - https://youtu.be/QTj1Y4JW-KI?si=LVyUMFL_x_tnxRJw - http://simonschreibt.de/gat/dead-space-3-diffuse-reflections/ - https://simonschreibt.de/gat/the-unreal-stencil-dragon/ - this is the video was talking about: 3D (!) backgrounds in trick film from 1930s https://www.tiktok.com/@brenlovesfilm/video/7402566993590619424 🌲The Generalists Linktree: https://linktr.ee/jack.the.generalist In The Generalists Podcast, we dive deep into the personal journeys of multidisciplinary artists and developers, focusing not only on their skills but on the challenges and triumphs they've faced along the way. Tune in for insightful conversations and inspiration for your own creative journey! | |||
| Grayson Cotrell - Technical Artist | 30 Aug 2024 | 01:09:24 | |
Grayson is a passionate creator who thrives on developing tools and watching fellow artists bring them to life. With a solid foundation from the Gnomon School of VFX, Grayson began his career as a modeling and prop artist. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Relevant Links:
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| Shaders, Scripts & Speaking Up – Aleksandra on Tech Art, Games & Bravery | 29 Jun 2025 | 00:42:07 | |
Today I’m joined by Aleksandra Rutkowska, Senior Technical Artist at Twin Harbor. Alexandra bridges art, code, and performance, specializing in shaders, VFX, and UI. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links: - Ben Cloward’s Shader Tutorials: https://www.youtube.com/@BenCloward @BenCloward - Real-Time Rendering (Book): https://www.realtimerendering.com/ - Applied Mathematics for 3D Graphics: https://www.essentialmath.com/book.htm - Shader Toy: https://www.shadertoy.com/user/iq - GDC Vault (free talks): https://www.gdcvault.com/free Timestamps: 00:00 Intro & who Alexandra is 02:00 From architecture to games 07:00 Bravery in applying for jobs 10:00 Gender imbalance & application bias 14:00 Why AAA is risk-averse 16:30 The future is freelancing 20:00 Juniors & industry stagnation 25:00 How nature inspires technical art 28:00 Learning shaders (HLSL, Shader Graph) 35:00 Recommended resources & books 40:00 Signed Distance Fields & future innovations 42:00 Closing thoughts | |||
| VFX is The Visual Language of Fun! - Game VFX Artist Sylvia | The Generalists Podcast | 11 Dec 2025 | 01:11:18 | |
In this episode, we’re hanging out with Sylvia, a Game VFX Artist who’s working on No Straight Roads 2 and has been in the game scene for over 6 years! SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links and Resources Mentioned: Sylvia's Artstation: https://www.artstation.com/sylviaysy Sylvia's Linkedin: / sylviaysy No Straight Roads 2 trailer: • NO STRAIGHT ROADS 2 - Announcement Trailer I dont think I can find anything I said its impactful enough for shorts but I did the timestamp stuffs 🤣 Timestamp 00:00:00 - How Sylvia got started with VFX in games 00:10:30 - First switch game she worked 00:11:46 - Switch Limitations and how she worked around it 00:17:02 - Trick to create optimized randomize flame particles 00:25:36 - Picking up Soft Skills, setting expectations, talking to clients 00:31:25 - Equip yourself with more skills, back up plans 00:34:09 - Dont put all your eggs in one basket, grow yourself 00:38:27 - Ethics on contract, freelances 00:40:41 - Learn things the hard way , but what are the boundaries 00:46:00 - Never do things for free and without a written contract first. 00:50:00 - Why black and White are important 00:56:15 - Future as a VFX artist, in and out of industry, other sources of income 00:58:35 - Art is just a source of income, a jobber 01:01:17 - We are all disposable, what are the plans? 01:03:15 - Don't burn Bridges , reputation is important 01:07:00 - Know your rights , get uncomfortable first, ask the uncomfortable questions 01:09:00 - Shout out to No Straight Roads 2 | |||
| Math in Game Dev | Tech Artist: Finley Southwick | The Generalists | 10 Dec 2025 | 02:02:17 | |
Hey everyone, Jack here. I sat down with the incredibly talented technical artist Finley Southwick for a deep dive that went everywhere from the nitty-gritty of building game vistas and using Houdini, to why math is secretly the coolest tool in game development, and how unconventional education paths can shape a creative career. We also get real about breaking into the industry, the magic of solo dev, and why preserving old games matters. If you're curious about the blend of art, tech, and problem-solving that makes games tick, you’ll love this chat. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Connect with Finley: - LinkedIn: https://www.linkedin.com/in/finley-southwick-0058521b1/ - Artstation: https://www.artstation.com/finleysouthwick - Play "Mold" on Steam: https://store.steampowered.com/app/3785750/MOLD/ Timestamps: 00:00:00 - Welcome 00:03:06 - Homeschooling 00:10:22 - Industry Role 00:13:57 - Vistas 00:19:53 - Elden Ring 00:27:22 - Rendering 00:31:52 - Shaders 00:37:28 - Houdini 00:46:32 - Why Tech Art 00:49:28 - Solo Projects 00:57:18 - Racing Games 01:06:53 - Accessible Math 01:20:36 - Tutorial Problem 01:48:08 - Community 01:58:06 - Wrap Up | |||
| Joseph Azzam: Senior Tech-Artist | The Generalists | 20 Nov 2025 | 01:38:25 | |
Hey everyone, Jack here. I sat down with the unstoppable Joseph Azzam a Tech Artist who's worked at Epic Games and Romero Games, and is now the driving force behind the Arabic Games Conference. SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Links and Resources Mentioned: - Arabic Games Conference: https://arabic.games/ - Joseph's Portfolio: https://worldvoid.notion.site Timestamps: 00:00 - Introduction 01:06 - The Arabic Games Conference Mission 04:41 - The State of Game Dev in the Arab World 08:16 - The Life of a Constant Traveler 12:15 - The 3-Year Plant Watering System Saga 19:30 - How Joseph Became a Tech Artist 21:00 - The Real Impact of AI on Creativity 29:07 - The "Fearless Learning" Mindset 31:06 - "Tech Artists Don't Need Tutorials, They Need Therapy" 32:05 - Getting into Unreal Engine 34:07 - A Deep Dive into Arab Food & Culture 47:29 - The Ideal Future for Arab Game Developers 53:47 - Hiring Secrets: What Studios Really Look For 01:16:45 - How to Not Take Job Rejection Personally 01:21:54 - Final Advice for Aspiring Developers | |||
| The Unspoken Truths of Real-Time VFX: A Conversation with Senior VFX Artist Steven Cheung | Podcast | 24 Oct 2025 | 00:58:49 | |
Hey everyone, Jack here. In this episode of The Generalists, I'm joined by Steven Cheung, a Senior VFX Artist with years of experience on AAA titles.We talk about why your mindset is your most powerful tool. This is a must-listen for anyone looking to understand the reality of a career in game VFX beyond the flashy reels. . SUPPORT THE PODCAST - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop . Timestamps: 00:07:06 – Finding the Path: Why VFX? 00:11:52 – The Moment of Clarity: A Demo That Changes Everything 00:15:12 – Learning the Unknown: Strategies for Filling Knowledge Gaps 00:27:34 – The Heart of the Job: The Critical Role of VFX Integration 00:38:16 – Professionalism: Handling Rejection and Industry Noise 00:45:20 – Beyond the Hype: A Nuanced Take on AI and Art 00:55:34 – The Journey Never Stops: Embracing Growth and Shortcomings . . . Topics we cover: - Building a VFX career without a traditional technical background - The crucial role of mentorship and asking the right questions - VFX Integration: The most important, least-taught skill - Navigating rejection and industry negativity professionally - A nuanced conversation on AI's place in a VFX artist's toolbox - Why being a good collaborator is as critical as being a good artist | |||
| Environment Art for Games (Portfolio & Career Advice) w/Sisilia: 3D Env Artist | 07 Apr 2026 | 00:51:35 | |
In this episode, I’m joined by Sisilia Nedyalkova, a 3D Environment Artist, to talk about what it really takes to build environments for games and break into the industry. We discuss: • How environment artists approach building game worlds • The difference between art school and learning online • Portfolio advice for aspiring game artists • The mindset needed to improve as an artist • Challenges of entering the game industry • Environment art workflows and tools • Learning 3D art through personal projects If you're interested in environment art, game art, or starting a career in the games industry, this conversation dives into the realities of the craft and the journey behind it. _________________ SUPPORT THE CHANNEL ______________________ Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW Get one of the Courses: https://linktr.ee/jack.the.generalist/shop _________________ Find The Guest on These Links ______________________ LinkedIn: https://www.linkedin.com/in/sisilia-nedyalkova-3d-artist/ Artstation: https://www.artstation.com/sisinedyalkova ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ ______________________ Timestamps ______________________ 00:00 – Introduction 02:00 – Becoming a 3D Environment Artist 08:30 – Learning 3D art and building a portfolio 15:00 – Breaking into the game industry 22:00 – Environment art workflow 30:00 – Challenges for new artists 40:00 – Advice for aspiring game artists ______________________ Tags ______________________ #gamedev #environmentart #gameart #3dart #indiedev #artstation | |||
| What Does an Art Director Actually Do? | Art Director: Christina (Castpixel) | 06 Apr 2026 | 01:25:19 | |
In this episode of The Generalists w/Jack Podcast i have a Christina (aka Castpixel), an art-director i had the absloute honor working with on Australia Did It. She shares her journey through art and some valuable tip as a Generalist herself. Hope you like this one as much as I did! Wishlist Australia Did It on Steam: https://store.steampowered.com/app/2396130/Australia_Did_It/ _________________ SUPPORT THE CHANNEL ______________________ Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW Get one of the Courses: https://linktr.ee/jack.the.generalist/shop _________________ Find The Guest ______________________ https://www.linkedin.com/in/christina-antoinette-castpixel-neofotistou/ https://bsky.app/profile/castpixel.bsky.social ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ ______________________ Timestamps ______________________ 00:00:00 – Intro & Christina’s background 00:02:20 – Working together on Australia Did It 00:06:15 – What an Art Director actually does 00:11:00 – Generalist vs specialist 00:15:40 – Making creative decisions 00:20:10 – Leading art direction in a team 00:25:30 – Challenges in production 00:30:00 – Communication & alignment 00:34:20 – Growing as an artist 00:39:10 – Industry insights & lessons 00:44:00 – Advice for artists 00:48:30 – Final thoughts ______________________ Tags ______________________ #gamedev #artdirector | |||
| How Technical Artists Are Made? - Tech-Artist & Teacher: Robbie Storm | 04 Apr 2026 | 01:23:57 | |
In this episode, I sit down with Robbie Storm, VFX Artist and teacher at Breda University of Applied Sciences, to talk about what it really takes to become a VFX artist in game development. We dive into: - How VFX is taught in a structured environment - The difference between self-taught and guided learning - What students struggle with most - Building strong fundamentals in VFX - Preparing for a career in the game industry - This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working. _________________ SUPPORT THE CHANNEL ______________________ Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW Get one of the Courses: https://linktr.ee/jack.the.generalist/shop _________________ Find The Guest ______________________ https://www.linkedin.com/in/robbie-storm/ ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ ______________________ Timestamps ______________________ 00:00 – Intro & Robbie’s background 02:15 – Teaching VFX at BUas 06:10 – What students struggle with 10:45 – Self-taught vs structured learning 15:20 – What makes a good VFX artist 20:05 – Fundamentals vs flashy effects 24:40 – Common beginner mistakes 29:10 – How to learn VFX properly 33:50 – Portfolio expectations 38:20 – Preparing for the industry 42:45 – Student mindset & growth 47:30 – Advice for aspiring VFX artists 52:10 – Final thoughts ______________________ Tags ______________________ #gamedev #vfxartist #techart | |||
| What Does a Game Designer Actually Do? | Senior Game Designer: Nadir Latif | 17 Mar 2026 | 00:54:43 | |
In this episode, I sit down with Nadir Latif to talk about working in game development, dealing with unclear direction in projects, and staying consistent even when motivation fluctuates. We dive into: The reality of working on poorly managed projects Staying productive when vision isn’t clear Balancing passion projects with studio work Mental state, routine, and long-term growth Finding your footing in the game industry This is a long-form conversation for game developers and artists who want something thoughtful to listen to while working. _________________ SUPPORT THE CHANNEL ______________________ - Join as a member and get all the extended cuts (20-30 min longer) + 3 episodes in advance for 2$ a month: https://www.youtube.com/channel/UC-qLOykb5dVM04Vkb3LUmXw/join - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop _________________ Find The Guest ______________________ - LinkedIn: https://www.linkedin.com/in/nadirlatif532/ ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ _________________ Resources Mentioned ______________________ Books: - The Art of Game Design: A Book of Lenses: https://www.goodreads.com/book/show/3396933-the-art-of-game-design - Game Feel: https://www.goodreads.com/book/show/3385050-game-feel?ref=nav_sb_ss_2_9 - Game Balance: https://www.goodreads.com/book/show/32586834-game-balance?ref=nav_sb_ss_1_12 - Significant Zero: https://www.goodreads.com/book/show/32920234-significant-zero?ref=nav_sb_ss_1_15 - Game Mechanics - Advanced Game Design: https://www.goodreads.com/book/show/13705461-game-mechanics?ref=nav_sb_ss_1_23 ______________________ Timestamps ______________________ | |||
| What Does a Technical Artist Actually Do? | Senior Technical Artist: Victoria Lyons | 11 Mar 2026 | 01:06:32 | |
In this episode, I sit down with Victoria Lyons (Senior Technical Artist) to talk about what technical art really is, how to break into the role, and how artists can start thinking more technically. We discussed: What a Technical Artist actually does day-to-day How to move from art → tech art Learning C++ and engine fundamentals Mentorship, workshops, and helping others level up Building confidence in both code and creativity _________________ Resources Mentioned ______________________ Dev Pods: https://www.devpods.gg/ @TheCodingTrain (YouTube) @codebreakthrough (YouTube) @TechArtAid Applying for a Technical Artist Job Introductory C++ https://youtu.be/9Myk2vcK8s8?si=FfO_njX5ewAfdKqT Unreal Engine 5 Course https://www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/? _________________ SUPPORT THE CHANNEL ______________________ - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ _________________ Find The Guest on These Links ______________________ Linkedln: https://www.linkedin.com/in/victoria-lyons-830026176/ Linktree: https://linktr.ee/victorialyons Website: https://victorialartwork.wixsite.com/victoria-lyons Pixel Box Workshops: https://luma.com/Pixel-Box 1-on-1 Mentoring: https://calendly.com/victoria_lyons/tech-art-training ______________________ Timestamps ______________________ 00:00 – Intro 02:10 – What a Technical Artist actually does 05:40 – Art vs Code 09:15 – How Victoria broke into technical art 14:30 – Learning C++ 19:20 – Getting comfortable inside the engine 24:10 – Confidence & impostor syndrome 29:45 – Mentorship & teaching others 34:30 – Pixel Box workshops 39:10 – Advice for aspiring Technical Artists 44:20 – Portfolio & job applications 49:15 – Recommended learning resources 55:40 – Dev Pods & community learning ______________________ Tags ______________________ #technicalart #vfx #unreal | |||
| Senior VFX Artist on Building a Career in Games - Paulina Miciulevičiūtė - The Generalists Podcast | 02 Mar 2026 | 01:00:42 | |
In this episode of The Generalists Jack the Generalist chats with Paulina Miciulevičiūtė (a Senior VFX artist). She started in QA at Unity and worked on projects like Valorant. We dig into practical advice for getting into VFX, why node-based tools (Shader Graph / VFX Graph) are a great starting point, when to learn HLSL, and why understanding optimization will save your career. What you will passively learn listening to this episode: - How Paulina moved from QA to VFX - Start with node tools and slowly learn HLSL / shader code - Remote work, team culture, and avoiding burnout as an artist SUPPORT THE CHANNEL - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop Find Jack on These Links https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ Find The Guest on These Links - Paulina on Linkedin: https://www.linkedin.com/in/paulina-miciulevi%C4%8Di%C5%ABt%C4%97-6b340b11b/ - Paulina's portfolio: https://paulinavfx.com/ | |||
| AT Grayson Cotrell: AAA Game Destruction (Houdini to Unreal Workflows) - The Generalists Podcast | 20 Feb 2026 | 00:56:09 | |
In this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games. Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today. If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight. We dive deep into: • Houdini to Unreal Engine workflows • Importing simulations (FBX, VDB, VAT) • Blueprint systems for interactive destruction • Niagara particle layering • Real-time vs pre-simulated effects • Cinematics for game VFX • Mentorship vs recorded courses • Time management for large creative projects • How to stay consistent (even 20 minutes a day) _________________ COURSE AT DOUBLE JUMP ACADEMY ______________________ The Real-Time Destructiom Course: https://doublejumpacademy.teachable.com/a/aff_gg65yh1h/external?affcode=1768064_qhpnr4-x _______________________One On One Mentorship at Vessel Forge _______________________ https://vesselforge.com/services/technical-art-mentorship/ _________________ SUPPORT THE CHANNEL ______________________ - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ _________________ Find The Guest on These Links ______________________ https://www.linkedin.com/in/grayson-cotrell-00400a1bb/ https://www.artstation.com/graysontheplug ______________________ Timestamps ______________________ 00:00:00 – Introduction 00:02:00 – Building a complete destruction course 00:06:30 – 20 minutes a day philosophy 00:12:00 – Mentorship vs recorded courses 00:18:00 – Blueprint systems in Unreal 00:24:00 – Houdini to Unreal pipeline 00:30:00 – VDBs, VATs & optimization 00:38:00 – Real-time vs cinematic VFX 00:46:00 – Multiplayer destruction challenges 00:55:00 – Making effects feel alive 01:02:00 – Why VFX is the ultimate generalist role | |||
| Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast | 20 Feb 2026 | 00:59:10 | |
In this episode, I sit down with Stephen Candell, creator of BunderKin talk about what it really takes to build an original IP across TV and Games. We dig into Stephen’s creative process, the realities of turning a personal vision into a scalable project, and the hard decisions that come with building something outside the traditional studio system. This conversation is for game developers, game artists, and anyone curious about how worlds are built from the ground up. If you’re interested in game development, #gameart , #indiegames , worldbuilding, or creative ownership, this one’s for you. _________________ SUPPORT THE CHANNEL ______________________ - Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW - Get one of the Courses: https://linktr.ee/jack.the.generalist/shop ________________ Find Jack on These Links ______________________ https://www.instagram.com/jackthegeneralist/ https://www.linkedin.com/in/jack-gutmann/ _________________ Find The Guest on These Links ______________________ Bunderkin - https://www.studiozubio.com/bunderkin - https://www.instagram.com/bunderkin/ - https://www.youtube.com/@bunderkin Stephen Candell - LinkedIn: https://www.linkedin.com/in/scandell/ ______________________ Timestamps ______________________ 00:00 – Intro 02:10 – What is BunderKin? 08:45 – Building an original IP 18:30 – TV vs GameDev 32:15 – Scope, ambition, and sustainability 48:00 – Advice for game artists & devs ______________________ Tags ______________________ | |||