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So how was Gamescom in the end?27 Aug 202400:28:49
Chris and James recap their time at Gamescom and predict how Star Wars Outlaws might do next week Learn more about your ad choices. Visit megaphone.fm/adchoices
Why do developers create huge expansions over standalone games?22 Aug 202400:57:36
For this podcast, we did something a little different: a live Q&A show recorded as part of the official Devcom 2024 Twitch stream. Chris Dring and James Batchelor were joined by Altered Gene's Des Gayle, answering questions submitted by GamesIndustry.biz readers ahead of the show. Topics tackled in this episode included: Why do developers create huge expansions over standalone games? Can Nintendo maintain momentum with Switch 2? How many concurrent users does a multiplayer game need to survive? Will Grand Theft Auto 6 convert last-gen console owners to upgrade? As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Microcast | Gamescom Latam and smart game delays05 Jul 202400:22:44
Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, James reports back from the first ever Gamescom Latam and gives a little insight into the growth of both the Brazillian games market and Gamescom as a global show. We also discuss Don't Nod's decision to delay new IP Lost Records: Bloom & Rage to avoid clashing with its previous IP Life Is Strange, which returns this October. The history of the industry is filled with examples of rival titles going head-to-head to the benefit of no one (and we list quite a few), so we discuss the need for smarter release scheduling going forward. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices
Looking back at 20 years of Xbox16 Nov 202100:36:46
The GamesIndustry.biz team gather around their mics to discuss the biggest stories from across the video games business. This week, we're taking Xbox's 20th anniversary as a chance to reflect on the evolution of the brand and the impact it has had on the wider industry - something we've explored in detail here. We also share our first and fondest memories of the original Xbox, and discuss why it's the Xbox 360 that will trigger the biggest nostalgia moment for Microsoft's console business. And if you haven't already, be sure to check out our interview with Microsoft VP Sarah Bond about the future of Xbox and how it is still trying to change the games industry. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Why we're still buying Skyrim10 Nov 202100:50:12
The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games. This week, we start with a discussion on the wave of name-dropping for NFTs and blockchains in major publishers' recent financial results - a trend on which we have made our stance very clear. As our contributing editor Rob Fahey observes, there is something of an agenda behind why even the execs that are somewhat skeptical about this new technology are referencing it in their earnings calls. Then we move to the upcoming release of Skyrim: Anniversary Edition and the Grand Theft Auto Trilogy, and explore why re-releases of certain titles - even those that have been made widely available over the years - continue not only to sell, but also appeal to us personally. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
"Surely you can do better than this"03 Nov 202100:55:26
The GamesIndustry.biz team discusses some of the biggest stories of the past week, where the phrase "Surely you can do better than this" applied in various ways. We start by discussing the changes promised by Activision Blizzard CEO Bobby Kotick, who seeks to address the many concerns about the publisher's workplace culture with investment into diversity initiatives and recruitment as well as a voluntary paycut to his salary and compensation. The plans have been declared as "a huge win" by the ABK Workers Alliance, but SOC Investment Group still believes more needs to be done -- at least in terms of executive pay -- and it throws into sharp relief the lack of a similar response by Ubisoft. And speaking of Ubisoft, the direct source of this podcast's title is a marketing email in which Far Cry 6's villain goads the player for not spending more time on the game, among other things. We discuss the many perils of chasing engagement, both in terms of this email and the reaction to Brendan's tweet about it. Learn more about your ad choices. Visit megaphone.fm/adchoices
EA and FIFA's $1bn branding dance22 Oct 202100:36:25
The GamesIndustry.biz team discusses the biggest stories of the past week. First up, we discuss the ongoing dance between Electronic Arts and football association FIFA. While EA has claimed it's considering a rebrand for its best-selling football series, FIFA has suggested it's considering licensing out its brand to additional parties. We ponder what each side has to lose or gain, or whether ultimately these are just negotiating tactics and the world's biggest-selling game will likely remain just the way it is. Then, following complaints from Metroid Dread developers who did not receive credit in the final game, we explore what should earn a place in any project's staff roll. Learn more about your ad choices. Visit megaphone.fm/adchoices
[GI Live: London] Interview with Obsidian CEO Feargus Urquhart18 Oct 202100:29:28
This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021. In our final episode, we speak to Obsidian Entertainment CEO Feargus Urquhart about working with publishers. The discussion offers advice to studios on what they should look for in a publishing partner, and also explores the road to Microsoft's acquisition of Obsidian and the interested parties that came before it. Learn more about your ad choices. Visit megaphone.fm/adchoices
[GI Live: London] Fireside chat with Jade Raymond13 Oct 202100:33:21
This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021. Today's episode is our exclusive interview with Jade Raymond, best known for her work leading studios at Ubisoft and EA and launching franchises such as Assassin's Creed.  Raymond is currently building up her new company, Haven Studios, which has already received investment from PlayStation. We speak to her about the studio's progress, forming a team of former Assassin's Creed and Stadia developers, and Raymond's hopes for the future. Learn more about your ad choices. Visit megaphone.fm/adchoices
[GI Live: London] Fireside chat with PlayStation's Jim Ryan11 Oct 202100:22:44
This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021. Today's episode is the keynote fireside chat between our own Christopher Dring and Sony Interactive Entertainment president and CEO Jim Ryan. The discussion explores Jim's career at PlayStation throughout its history, his thoughts on the future of PS5, and his hopes for the growth of the video games industry. (As this is ripped from the session on the day, Chris ends with a teaser for a discussion with Warner Music. There will not be a podcast version of this session, but you can find the full video on our YouTube channel) Learn more about your ad choices. Visit megaphone.fm/adchoices
How should Rockstar handle GTA 5's transphobia for next-gen release? 06 Oct 202100:47:42
The GamesIndustry.biz team gather around their mics and discuss the biggest news of the past week. First up, following an article by Kotaku's Carolyn Petit and a call from OutMakingGames, we discuss how Rockstar Games should handle the transphobic elements of Grand Theft Auto 5 as it prepares to release the best-selling title on PlayStation 5 and Xbox Series X|S. OutMakingGames and Petit both call for the content's removal, or a context disclaimer decrying transphobia in today's society, but whether or not that's something Rockstar will do is another matter. We also delve deeper into the topic of accessibility, not only following the discussions around Deathloop but also our in-depth guide on how to make your game more accessible to a wider audience and why it's important to do so. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Debating the value of Nintendo Switch Online27 Sep 202100:40:10
The GamesIndustry.biz team gathers around their mics and discusses the biggest stories of the past week. On this episode, we take a deeper dive into the announcements from the recent Nintendo Direct -- particularly the decision to lock N64 and Genesis/Mega Drive games to a new, more expensive tier. We discuss Nintendo's approach to online and the subscription model, the value of making retro games available on modern platforms, and the baffling price tag for those classic controllers. Elsewhere, we discuss other highlights of the Direct -- such as Kirby's The Last Of Us -- and the lowlights (hello, Mr Pratt). As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
The many discussions of Deathloop21 Sep 202100:50:49
The GamesIndustry.biz team gather around their mics to discuss the biggest stories of the past week. First, we're joined by indie developer Shahid Ahmad to pay tribute to Sir Clive Sinclair, the inventor of the ZX Spectrum who passed away last week. Then we reflect on the Epic vs Apple judgement and the reactions that have emerged since it was released. Finally, we discuss the launch of Arkane's acclaimed Deathloop and how, for all the praise it has garnered from critics, it's an example of certain aspects where AAA is still lacking. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Sprint | How Xbox is using AI and cloud to make video games better and faster 03 Jul 202400:35:02
Haiyan Zhang, general manager of Gaming AI at Xbox, and Brady Woods, product leader at Xbox Game Creator Services, will discuss how the latest technology can help game developers build their games better and more efficiently Learn more about your ad choices. Visit megaphone.fm/adchoices
Meet the Best Boss: Fireside chat with Creative Assembly's Gareth Edmonson16 Sep 202100:23:57
This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK. In our final podcast of the week, we continue our tradition of interviewing last year's winner of the Best Boss award before this year's winner is revealed. During this chat with GamesIndustry.biz's Christopher Dring, Creative Assembly studio director Gareth Edmonson talks about taking over a team during a pandemic, and the lessons he's learned about being a good manager. You can find the full video at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Mental health in the games industry: The ongoing journey15 Sep 202100:46:19
This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK. For our third session, we focus on mental health and share best practices on supporting staff. The panel features Third Kind Games' Heidi Slee, Creative Assembly's Sarah Howell and Safe In Our World's Sarah Sorrell, and is hosted by GamesIndustry.biz's Christopher Dring. You can find the full video at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Climate Change: How The Games Industry Can Fight Back14 Sep 202100:52:45
This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK. In today's session, a panel of professionals discuss the fight to address climate change and what more the games industry can do to aid these efforts. The panel featurs Playing for the Planet's Deborah Mensah-Bonsu, Ustwo Games' Jane Campbell, Games London's Michael French and Sports Interactive's Miles Jacobson. It is hosted by GamesIndustry.biz's Christopher Dring. You can find the full video at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
We're not talking about diversity. We're talking about our future13 Sep 202100:52:00
This week, we're presenting audio versions of the panel discussions from this year's Best Places To Work Awards UK. Today, Amiqus' Liz Prince hosts a discussion about the importance and influence of leadership on culture and diversity. Rather than focusing solely on why a diverse team is important for your business, this panel offers some actionable steps that leadership can take to accelerate their EDI journeys. You can find the full video at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Fortnite fumbles with Martin Luther King tribute02 Sep 202100:54:46
The GamesIndustry.biz team gather around their mics to discuss some of the biggest stories from the past week. First up, we discuss reactions to Fortnite's March Through Time, a scenario designed to explore the impact of Martin Luther King and educate a new generation about his work and iconic speech. For all its good intentions, the mode quickly attracted criticism and even had to be modified to disable the use of emotes. We share our thoughts on how Epic has handled the implementation of this tribute, and the potential for educational experiences in games. Next, we follow up on our interview with Supercell about Everdale, the Clash of Clans studio's co-operative, "peaceful" multiplayer game -- and how difficult it is to create a free-to-play, engagement-driven multiplayer title that is dominated by a certain type of player. Finally, we use the retirement of Nintendo's Lance Barr, the man who redesigned the NES and SNES for the West, to weigh up our favourite and least favourite console designs of all time. Title music composed by Thomas Marchant. Episode produced by Alix Attenborough. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Will Twitch do better?26 Aug 202100:43:11
The GamesIndustry.biz team gather around their mics to discuss the biggest news of the past week. First up, we explore the current backlash Twitch is facing over increased hate raids targeting marginalised streamers, which has prompted content creators to plan a day-long strike from using the platform. Twitch claims it is working to improve its tools, but the site's own transparency report and our exposé on the company culture aren't in its favour. Next, we discuss the scrutiny around Roblox and its divisive monetisation model, further thrown into light by a recent investigation suggesting the company is exploiting young game developers. Finally, we touch on the conversation around Boyfriend Dungeon, its triggering storylines, and the delicate balance between exploring sensitive subjects in games and impacting your audience in an unintended way. Title music composed by Thomas Marchant. Episode produced by Thomas Quilfeldt. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
What do the post-lockdown financials really say? | Podcast11 Aug 202100:45:21
The GamesIndustry.biz team gather around their mics to discuss the biggest news from the world behind video games. This week, Chris, Brendan and James take a deeper look at the trends seen across the most recent wave of financial reports, which represents the first quarter that can be directly compared to a period where the majority of the world was in lockdown due to the COVID-19 pandemic. While most major companies saw at least one key metric decline year-on-year, there's more to the numbers than other reports might have you believe. The discussion also explores Nintendo's strategy for the remainder of the Switch's lifecycle and what it might do beyond that, as well as how Sony can reinvigorate PlayStation Plus (if it even needs to do so). As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
How to deal with discrimination and harassment04 Aug 202100:58:39
This week's episode is a little different, as we delve deeper into an issue that continues to affect people across the games industry. Splash Damage's Cinzia Musio and Limit Break founder Anisa Sanusi join us to discuss how to deal with discrimination and harassment, not just from a company point of view, but from the position of everyone in the industry. We talk about how reporting processes can be improved, how leaders and managers can better support their staff, how low-level staff can speak up and stand against any misconduct they witness, and how victims can find the support they need - especially if they do not believe their employer will take their story seriously. Content warning: While we do not discuss any specific examples of harassment or abuse, the general context of the conversation is one that may bring such experiences to mind.  We'll also be publishing an article collating links to resources and support for those who are suffering from harassment and discrimination in the games industry. If you have any suggestions you would like to see added to it, email news@gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
The GamesIndustry.biz Academy Jobscast: Recruitment and Diversity30 Jul 202101:08:16
Throughout this month, we've been taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent. For our fourth and final 'jobscast,' we take a look at the role recruitment plays in diversifying the industry workforce and supporting staff equally - a rather fitting topic given that we recorded on the day of the Activision Blizzard lawsuit. Our panel this week includes Creative Assembly's Emma Smith, Iron Galaxy's Rejess Marshall, Phoenix Labs' Jeanne-Marie Owens and Schell Games' Lauren Reed. We discuss how games companies can expand where they search for new recruits, improve their job listings and interview processes to appeal to a broader range of applicants, and the importance of fair compensation. Please note: We had a few connectivity issues during the panel, so there are some brief glitches in the audio, for which we apologise. This series is part of our Get A Job In Games Month. Title music composed by Thomas Marchant. Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of the Activision Blizzard lawsuit27 Jul 202100:32:40
The GamesIndustry.biz editorial team gathers around their mics to discuss the biggest stories of the week. This week, the conversation returns to reports of discrimination and harassment at AAA games firms - most notably Activision Blizzard, which is facing a lawsuit from the DFEH, but also Ubisoft following the latest report of toxic elements within one of its studios. We discuss the need for more consequences for both those directly responsible for discrimination, harassment, abuse and more, but also the companies they work for, who continue to fail to protect the rest of their staff. During the discussion, we recommend several resources for those in the industry who need a safe space or support, as well as information for companies and recruiters that may help resolve these issues in the long term. All of these can be found below: https://www.rainn.org/articles/sexual-harassment https://gameshotline.org/ https://www.citizensadvice.org.uk/ https://www.takethis.org/mental-health-resources/ https://www.gamesindustry.biz/articles/2021-03-08-creating-a-diverse-workforce-ukie-raisethegame-report https://www.gamesindustry.biz/articles/2020-09-14-level-up-on-diversity-three-changes-to-get-more-women-into-games https://www.gamesindustry.biz/articles/2020-02-04-how-to-identify-and-avoid-unconscious-bias https://www.gamesindustry.biz/articles/2020-07-02-how-to-patch-out-implicit-bias-from-your-hiring-process https://www.gamesindustry.biz/articles/2021-03-08-gamesindustry-biz-academy-resources-to-champion-women-in-games   Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Spint | Life without layoffs01 Jul 202400:44:20
Schell Games boss Jesse Schell on the advantages of keeping a lean team, how to know the right team size for each project and the art of scaling up and down as development progresses Learn more about your ad choices. Visit megaphone.fm/adchoices
The GamesIndustry.biz Academy Jobscast: Improving your onboarding22 Jul 202100:56:35
Throughout this month, we'll be taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent. For our third 'jobscast,' we take a look at the onboarding process and how studios can better prepare recruits for their new role. We discuss the challenges involved -- both before and during the pandemic -- as well as how the process differs depending on which stage of a project you're bringing in new team members. Our panel this week includes Jagex's Jody Zarkos, Timbre Studios' Zoë Curnoe and Geoff Coates, and Rogue Games' Chris Archer. This series is part of our Get A Job In Games Month. Title music composed by Thomas Marchant. Learn more about your ad choices. Visit megaphone.fm/adchoices
Can Steam Deck succeed where the Machines failed?19 Jul 202100:45:14
The GamesIndustry.biz team gathers behind their mics to discuss the biggest story of the week: the Steam Deck. With Valve's long-rumoured Switch-like handheld gaming PC finally unveiled, we discuss our reactions to the reveal and who the audience for this device might be. We also explore the possibilities for indie developers -- or indeed any developers -- and the potential for Steam Deck to introduce a new route into the PC games market in a way that has not been seen in years. In the last segment of this week's show, Brendan offers a breakdown of this year's report on the use of conflict minerals in the games industry. You can find the full report here.  Title music by Thomas Marchant. Episode mastered by Thomas Quillfeldt. Learn more about your ad choices. Visit megaphone.fm/adchoices
GamesIndustry.biz Academy Jobscast: Recruiting the next generation15 Jul 202100:52:19
Throughout this month, we'll be taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent. For our second 'jobscast,' we take a look at the role of academia in preparing aspiring developers for a role in the industry, and how those who seek a career in games can secure the role they want. Our panel this week includes University of Southern California's Tracy Fullerton, Carnegie Mellon University's Thomas Corbett, Staffordshire University's Nia Wearn, and Falmouth University's Nick Dixon. This series is part of our Get A Job In Games Month. Title music composed by Thomas Marchant. Learn more about your ad choices. Visit megaphone.fm/adchoices
Out with the new, in with the OLED12 Jul 202100:42:18
The GamesIndustry.biz team gather to discuss the biggest news of the week: A new Nintendo Switch. Not the the Switch Pro, New Nintendo Switch or Super Switch that had been rumoured and reported on for so long, but the OLED Model with a larger screen, wider kickstand and LAN port. We discuss the root of the disappointment around its reveal, the implications of this handheld-centric update, who the new console appeals to and the consumer mentality around hardware upgrades. As always you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GamesIndustry.biz Academy Jobscast: The State of Recruitment08 Jul 202100:50:34
Over the next four weeks, we'll be taking a deeper dive into the world of video games recruitment and the challenges facing both applicants wanting to enter the industry and companies wanting to secure the best talent. For our first 'jobscast,' we're joined by Square Enix Montreal recruiter Agathe Fallet, NDreams' chief people officer Tamsin O'Luanaigh and Marvelous Europe's head of production and operations Sarah Burns. This episode looks at the biggest challenges developers and publishers encounter when recruiting, how they can stand out from the competition in appealing to potential new hires, and how the recruitment process differs across different markets and disciplines. This series is part of our Get A Job In Games Month. Title music composed by Thomas Marchant. Learn more about your ad choices. Visit megaphone.fm/adchoices
The Five Games Of... Warren Spector05 Jul 202101:43:53
The Five Games Of is a special series of The GamesIndustry.biz Podcast that explores the evolution of the video games business through the career of prominent developers, executives and more. This time, we explore five games from the career of Warren Spector, industry veteran and one of the key figures crediting with defining the immersive sim. We explore the breadth of Spector's career, starting with his time on classic Ultima RPGs and the groundbreaking Ultima Underworld. We also exploring the origins of the acclaimed Deus Ex and the biggest commercial hit of Spector's career: Epic Mickey. Title music by Juilan Villareal. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
How do AAA publishers justify overpaying execs? With CtW's Michael Varner29 Jun 202100:33:46
This week, Brendan and James are joined by Michael Varner, director of executive compensation research at CtW Investment Group, to discuss recent developments in the world of AAA publishing. Earlier this month, Activision delayed its say-on-pay vote at the request of shareholders amid an ongoing campaign by CtW and other parties to persuade shareholders to vote against compensation proposals for its biggest execs, including CEO Bobby Kotick. That vote was later passed with 54% approval -- an all-time company low -- meaning Kotick and co will continue to receive what CtW describes as "outsized equity pay" Meanwhile, Electronic Arts recently unveiled several changes to its executive compensation program -- although CEO Andrew Wilson still stands to receive $39.2 million, an increase of 83% year-on-year. Our guest helps us dive into all this and more as we try to better understand these companies' justification for executives' more than generous compensation. Title music by Thomas Marchant. Episode mastered by Thomas Quillfeldt.  Learn more about your ad choices. Visit megaphone.fm/adchoices
An E3 that happened23 Jun 202101:13:38
The GamesIndustry.biz team gather around this mics to reflect on this year's E3 (and all the other adjacent events). Rather than go through the announcements individually - we collated all the biggest reveals and release dates on the site - we insted each choose a trend, topic or announcement we found interesting from an industry perspective. We also select the titles we are personally most looking forward to out of the hundreds tht were unveiled and showcased last week. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI at E3: Full-week recap, Nintendo's winning strategy, and the perils of Game Pass, with Shahid Ahmad18 Jun 202100:48:39
In our final GI at E3 Newscast, James and Danielle are joined by indie developer Shahid Ahmad to reflect on the full week of game announcements and reveals. During the course of the conversation, we weigh up the strategies of both Xbox and Nintendo, discuss the shortcomings of a digital-only E3, and debate the merits of Microsoft's 'everything on Game Pass' model vs PlayStation's focus on $70 blockbusters. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Title music composed by Thomas Marchant. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI at E3: Nintendo Direct, Zelda and when E3 goes Hollywood15 Jun 202100:51:17
Throughout the next week, we're hosting (almost) daily video newscasts on the big news from E3, Summer Games Fest et al - with handy podcast versions for those who prefer audio discussions. Today, Chris, James and Brendan are joined by Velan Studios co-founder Guha Bala to talk about the Nintendo Direct and the end of this year's E3. We discuss the surprises of new Metroid and old Advance Wars, the ongoing wait for Breath of the Wild's sequel, the lack of Zelda anniversary celebrations, the intricacies of cross-play and the use of celebrities at events like E3. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Sprint | Getting it right at the concept stage27 Jun 202400:57:23
As part of our GI Sprint series of podcasts, Team Sync's Graham McAllister tells us why the concept stage is the most important one to get right for team efficiency. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI at E3: Xbox & Bethsda, Square Enix and indies at E314 Jun 202100:38:20
Throughout the next week, we're hosting (almost) daily video newscasts on the big news from E3, Summer Games Fest et al - with handy podcast versions for those who prefer audio discussions. Today, James and Marie are joined by Cassia Curran of Wings Interactive to talk about some of the biggest news from the Xbox & Bethesda showcase and Square Enix Presents. We also spend a good amount of the episode talking about the presence of indies at E3, the difference between riskier, more creative games and safer AAA bets, and the balance (or lack thereof) between violent and non-violent games. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI at E3: Mario + Rabbids, Ubisoft Forward and E3 memories, with Grant Kirkhope12 Jun 202100:55:18
Throughout the next week, we're hosting (almost) daily video newscasts on the big news from E3, Summer Games Fest et al - with handy podcast versions for those who prefer audio discussions. Today, Chris and James are joined by the first of our special industry guests: Grant Kirkhope, composer of Banjo-Kazooie, Goldeneye 64, Perfect Dark, Yooka-Laylee... and the newly-announced Mario + Rabbids: Sparks of Hope. Grant joins us to share a little more on his role on the upcoming strategy game, as well as his thoughts on the Ubisoft line-up and a LOT of insight into what it's like both working on these projects and working at a typical E3. You can find the newscasts on our YouTube channel and you can follow all our E3 2021 coverage at GamesIndustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI at E3: Summer Games Fest, Elden Ring and Battlefield 204211 Jun 202100:41:40
Throughout E3, we'll be running several video podcasts collecting our thoughts on the big announcements - and we'll be joined by some surprise industry guests to get their take, too. For this first edition, Chris, James and Danielle discuss the first wave of news from Summer Games Fest Kickoff Live and the Battlefield 2042 reveal, as well as our expectations and hopes for the week ahead. Learn more about your ad choices. Visit megaphone.fm/adchoices
E3 Expectations 202107 Jun 202100:59:21
The GamesIndustry.biz editorial team gather around their mics to discuss the oncoming storm that is E3 2021. This year's show will be, to say the least, unusual. In the absence of a physical event, the ESA has endeavoured to get as many of the usual publishers and platform holders on board as it can. Some of the outliers -- such as Ubisoft -- are hosting their own digital events independently of E3, but still running them within the usual window in order to capitalise on the interest around video games announcements. And then there's Summer Games Fest, Geoff Keighley's attempt to bring E3 and all related-but-not-related events under one umbrella. There's also the ever-present shadow of the coronavirus pandemic, and the fact it's almost impossible to know what impact lockdowns and remote working have had on planned game announcements, even after a year of adapting to these new circumstances. In the face of all this, we discuss what we expect from each of the major platform holders, as well as some of the biggest publishers. We ponder the plausibility of recent rumours and leaks, and inevitably once again discuss what the future holds for E3 in an age when companies can just broadcast their big news to consumers directly. As always, you can get more news, analysis and insight at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Live: The Beautiful Games, with Peter Moore03 Jun 202100:37:04
For the past few weeks, we've be delivering audio versions of some of the best sessions from our recent GI Live: Online event. In our final week, our head of games B2B Chris Dring speaks to Peter Moore, currently heading up Sports & Live Entertainment at Unity and serving on the board of directors at sports-centric mobile publisher Nifty Games. Moore is, of course, best known for his tenures at Xbox and Electronic Arts. Having now returned to games after a stint as CEO of Liverpool FC, he discusses the crossover between the worlds of sports and video games, as well as a few hints at what he might be working on at Unity. You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
What next from Epic vs Apple?31 May 202100:44:00
The GamesIndustry.biz team discusses the high-profile anti-trust case between Epic Games and Apple, joined by special guest Thomas Buscaglia of law firm The Game Attorney. Buscaglia -- who has previously contributed to our weekly 'in review' roundups of the trial -- gives us insight into some of more interesting aspects of the court proceedings and the arguments both sides makes. The conversation covers the long wait for a ruling and why that ruling will be far from final, the impact this case will have had on Epic's similar fight against Google, and the contention around the long-standing 30% commission fee. You can find all our coverage of Epic vs Apple here, as well as our definitive roundup here. And, of course, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Allergic To Buzzwords24 May 202100:51:27
The GamesIndustry.biz editorial team discuss the biggest news of the past week – including the future of Warner Bros' games studios, Take-Two CEO Strauss Zelnick's skepticism about the metaverse, Embracer's plans for even more acquisitions, and the return of TimeSplitters. With AT&T forming a joint venture with Discovery, it's been reported that not all of the Warner Bros Interactive Entertainment development teams will be moved over to the new company. We discuss what this means for the publisher's portfolio, and whether this could lead to studio closures. Next, we discuss Strauss Zelnick's comments about the metaverse and his allergy to buzzwords from a recent investor call. The conversation expands beyond this to the future of Grand Theft Auto Online and the challenges facing GTA 6. Then we take a look at Embracer Group's revelation that it has been speaking to more than 150 acquisition targets, including 20 with which is hosting late-stage talks. Given the company's reputation for absorbing a wide variety of studios, we ponder how much larger the group can grow and what's sustaining this strategy. Finally, with news of Free Radical's revival and a new TimeSplitters in the works, we explore why the series remains so popular (at least, James tries to explain this to a justifiably skeptical Brendan and Danielle). As always, you can get more news, insight and analysis at www.gamesindustry.biz.  Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Live: Let's get physical, with Iam8bit21 May 202100:52:34
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to Jon M. Gibson, founder of specialist merchandise provider Iam8bit. The interview explores the company's origins, some of its biggest successes in bringing collectors' items and even special boxed editions to indie games, and what motivates fans to invest in everything from vinyl soundtracks to art prints.  You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Bring back Ape Escape17 May 202100:50:28
The GamesIndustry.biz team discusses the biggest stories of the past week -- and lays out some simple demands for PlayStation's future. First up, we discuss Ubisoft's revelation that it will be investing more in high-quality free-to-play experiences based on its biggest brands. We touch on whether this is likely to become the norm for AAA publishers (if it isn't already) and whether free-to-play games might cannibalise their full price counterparts (hint: it's unlikely). After that, we ponder the news that PlayStation has 25 first-party titles in the works, half of which are said to be new IP. Which Sony properties do we want to see continue, and what are the gaps in their portfolio we believe they need to fill? Finally, we discuss the issue of scalpers -- or rather how the issue may actually be exaggerated (keep your eyes on the site for more on this topic later this week). As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Live: Human Fall Flat's 25m sales14 May 202100:36:46
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks Tomas Sakalauskas from No Brakes Games and Curve's VP of Franchise Publishing Gary Rowe about the smash hit indie title Human Fall Flat. The discussion explores why the physics-based platformer has such broad appeal, how it reached sales levels rarely achieved by indie games, why the developers continue to produce new content for free, and why there's more overlap betwen Human Fall Flat and PUBG than you might think.  You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Sprint | How AI can (and cannot) speed up game development25 Jun 202400:49:41
AI experts Tommy Thompson, Sean Cooper, Aleena Chia, Lauren Maslen and Lucie Migne opens our AI talks by discussing the broad opportunities and challenges of the technology Learn more about your ad choices. Visit megaphone.fm/adchoices
Epic vs Apple creates uncertainty12 May 202100:54:46
The GamesIndustry.biz team discuss the biggest stories of the week -- which, of course, means Epic's ongoing antitrust trial against Apple. We reflect on the first week's events and relevations, and share our thoughts on which side has the stronger argument. We also discuss the potential ramifications for the rest of the industry, and the impact it is already having on other major games firms. For example, Sony's crossplay strategy was called into question when Epic revealed it agreed to pay an additional royalty in order to allows PS4 Fortnite players to connect with those on other platforms. We discuss Sony's decision and the importance of crossplay. Finally, with E3 less than a month away, we discuss expectations for this year's digital-only show. Can the show cope with the absence of a few key players, and the continuing onslaught of other digital events? As always, you can get more news, analysis and insight at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
GI Live: IO's independence, with Hakan Abrak07 May 202100:50:55
For the next few weeks, we'll be delivering audio versions of some of the best sessions from our recent GI Live: Online event. This week, our head of games B2B Chris Dring speaks to IO Interactive CEO Hakan Abrak about the rollercoaster journey the Hitman studio has been on for the past few years. The conversation covers everything from IO's split with former publisher and parent Square Enix, through the risky period of supporting Hitman 2016 alone, charting the rise of the World of Assassination trilogy with Hitman 2, and culminating in full independence and self-publishing for this year's Hitman 3.  You can also watch the full session on our YouTube channel. For more news, insight and analysis into the world behind video games, visit www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
Can Returnal pave the way for $70 AAA roguelikes?05 May 202100:56:39
The GamesIndustry.biz editorial team discuss the biggest stories of the past week, starting with the inevitable discourse around Returnal and difficulty in AAA games. The PlayStation 5 exclusive released to critical acclaim last Friday, but while it's designed to be a challenging experience, it has prompted a discussion as to whether intentionally challenging gameplay is viable at the level of $70 AAA releases. We share our thoughts on the alternatives to punishing difficulty, the importance of accessibility and why it is separate from the difficulty discussion, and how indie title Hades has changed expectations for the genre. Next, we reflect on the results of the recent Accenture survey, which showed 66% of gamers are keen to see more titles from socially responsible developers and discuss how to better drown out the 9% that actively don't. Finally, we look at the recent changes at Toys For Bob, the Crash Bandicoot developer that has become yet another Call of Duty support studio. Are Activision's eggs all in this single (admittedly best-selling) basket? As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
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