The Game Design Round Table – Détails, épisodes et analyse

Détails du podcast

Informations techniques et générales issues du flux RSS du podcast.

Podcast The Game Design Round Table

The Game Design Round Table

Dirk Knemeyer & David V. Heron

Arts
Arts

Fréquence : 1 épisode/13j. Total Éps: 392

Hosting podcast Libsyn
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Site
RSS

Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts

    Aucun classement récent disponible

Spotify

    Aucun classement récent disponible



Qualité et score du flux RSS

Évaluation technique de la qualité et de la structure du flux RSS.

See all
Qualité du flux RSS
À améliorer

Score global : 38%


Historique des publications

Répartition mensuelle des publications d'épisodes au fil des années.

Episodes published by month in

Derniers épisodes publiés

Liste des épisodes récents, avec titres, durées et descriptions.

See all

BtC- Chris Backe on Digital Tools

Saison 1 · Épisode 374

mardi 4 novembre 2025Durée 53:13

In this episode of Behind the Cardboard, host Ellie Dix sits down with Chris Backe , a designer and digital playtesting expert, to explore the world of digital tools for game designers. Chris shares his go-to programs for virtual playtesting, insights into mastering platforms like Tabletop Simulator, and the pros and cons of testing games online versus in person. They also discuss how to create authentic player experiences in digital environments and why Chris chooses to keep his sell sheets public. A must-listen for designers looking to sharpen their digital toolkit.

Season: RPG - Interlude: The Third Round Table

Saison 1 · Épisode 373

mardi 28 octobre 2025Durée 52:21

Today, Dirk Knemeyer and David Heron sit down to discuss many of the previous episodes from the last two months, diving deeper into conceptual ideas about RPG design, as well as the powerful connection and community that TribeNet has created for Dirk. 

Season: RPG - Interlude: The Second Round Table

Saison 1 · Épisode 365

mardi 2 septembre 2025Durée 44:24

In this RPG interlude, hosts Dirk Knemeyer and David Heron return to the table to revisit some of the big conversations from recent episodes. From the debate over whether RPGs are best enjoyed for combat or storytelling, to how "serious games" balance education and fun, they unpack listener feedback and expand on earlier ideas. The discussion also touches on the evolving structure of RPG categories and the dynamic relationship between designers and GMs. A reflective, thought-provoking round table that keeps the conversation going.

#275 Diving Into Card-focused Adaptations and Expansions

Saison 1 · Épisode 275

mercredi 6 avril 2022Durée 57:00

Sydney Engelstein joins Dirk and David to talk about her history in game design and her work on multiple card-centric games. After discussing some of her earlier games such as the Space Cadet games, Sydney talks at length about her experience working on some of the popular game series in the Stronghold Games lineup: Aeon's End and Terraforming Mars. The discussion covers what it's like making expansions for the deckbuilder Aeon's End, how the design for Ares Expedition streamlined aspects of Terraforming Mars by focusing in on the card play, and some advice on the more business–oriented side of game acquisitions.

#274 Damon Stone Talks Liberation Haiti

Saison 1 · Épisode 274

vendredi 25 mars 2022Durée 01:02:01

Damon Stone joins Dirk and David to discuss his game Liberation Haiti, a historical-themed deckbuilder and a Zenobia Award finalist. First, Damon talks about his experience in game design and development, including how he got started working with Fantasy Flight. Next, Damon talks at length about the historical setting for Liberation Haiti and explains how he mapped different mechanics to that theme. Other topics include how undefined time to prepare for a final confrontation can sometimes sink a game and how Damon chose to handle the random elements of a game that uses both cards and dice.

#273 Dave Scott Talks Everyday Heroes

Saison 1 · Épisode 273

mercredi 9 mars 2022Durée 53:35

Dave Scott joins Dirk and David to discuss the upcoming tabletop roleplaying system Everyday Heroes, a revived and updated version of the old D20 Modern system. Dave discusses how he worked with a team of game designers to create rulesets for a system and roleplaying space that has fascinated Dave for years. One topic is a deep dive into the problems with chase mechanics in RPGs and how those mechanics are handled in Everyday Heroes. Another big discussion point is how Dave and the team decided to give the game a more cinematic feel and capture the action hero stereotypes without straying into superhero status. Finally, Dave talks about what the design process for his team looks like right now and how they utilize a group of hundreds of playtesters effectively.

#272 Charlie Cleveland Talks Subnautica

Saison 1 · Épisode 272

mardi 22 février 2022Durée 53:43

Charlie Cleveland joins Dirk and David to discuss his work on the underwater survival game Subnautica–an indie hit and a standout in the genre. The trio talk about the game's somewhat unusual theme and the difficulties of making a game set underwater. They also talk about how that theme helped influence the game's mechanics and continually reinforced the core design pillar for the game: thrill of the unknown. Finally, Charlie takes some time to talk about the early access process, aspects of the game that got cut, and a little discussion on the game's frosty followup title, Subnautica: Below Zero.

#271 Lauren Ino Talks The Season

Saison 1 · Épisode 271

mercredi 9 février 2022Durée 53:51

Lauren talks to Dirk about her Regency era game, The Season. She gives a lot of background on the Regency romance setting and the Georgian Era in general. She explains how elements of her game reflect its historical setting. Lauren also talks about her experience with the Zenobia Awards competition and how it helped inspire her to finally follow through on a design she'd been thinking about for a long time.

#270 Listener Questions January 2022

Saison 1 · Épisode 270

mercredi 26 janvier 2022Durée 01:01:50

Once again, Kathryn Hymes joins Dirk and David for another round of listener questions. The discussion starts with a thorough examination of how to best grow an audience for a game when starting at zero. Other conversations cover the new hot genres in games, consent and session zero conversations for board games, and what the cohosts look for with their personal gaming choices. Finally, the talk wraps up with a discussion on purposefully or accidentally toxic players in all gaming mediums and different solutions for those issues.

#269 Joseph Kelly Talks Molly House

Saison 1 · Épisode 269

mardi 4 janvier 2022Durée 47:36

Joseph joins Dirk and David to talk about their game Molly House, which was a Zenobia Award finalist. They discuss the historical theme behind the game, which was the Molly Houses where 18th century queer communities would gather. A major topic is how the game keeps players involved and engaged while including historical setbacks that the queer community faced. Other topics include the hardest aspects to include in the game, which mechanics worked most successfully, and what types of games Joseph might try to tackle in the future.


Podcasts Similaires Basées sur le Contenu

Découvrez des podcasts liées à The Game Design Round Table. Explorez des podcasts avec des thèmes, sujets, et formats similaires. Ces similarités sont calculées grâce à des données tangibles, pas d'extrapolations !
Podcast The Game Design Round Table
Podcast We’re Not Wizards Board Game Podcast
Podcast Boards Alive Podcast
Podcast Critical Twits Podcast
Podcast The Story Told RPG Podcast
Podcast RPG Design Panelcast
Podcast Ruby Rogues
Podcast JavaScript Jabber
Podcast Playing at the Hearth
Podcast Modern Mythology | Story & Setting in RPGs and beyond
© My Podcast Data