Explorez tous les épisodes du podcast The Game Business Show
| Titre | Date | Durée | |
|---|---|---|---|
| Introducing The Game Business Show (Trailer) | 23 Mar 2025 | 00:01:17 | |
Click here to subscribe to the podcast on your favorite platform. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Major publishers plan to delay games in face of GTA 6 threat… but are they right to? | 25 Mar 2025 | 00:52:17 | |
Hello hello! Welcome to the very first The Game Business Newsletter. It’s a treat to have you here with us. We’re kicking things off with all things GTA, and the industry’s preparation over its launch… but what does the data say? Plus, we chat about the launch of Assassin’s Creed Shadows, discuss the Trump Tarrifs and report back from GDC regarding the ESA’s new accessibility mission. You can read all about it below. But if reading’s not your bag, why not listen (or watch) The Game Business Show, where I’m joined by Game File’s very own Stephen Totilo to discuss those very same topics (plus plenty of GDC chat). You can watch it above, or download it via all good podcasting platforms. 1:Huge games prepare to flee GTA6 launch Three major video game publishers have told The Game Business they are ready to delay their games to avoid Grand Theft Auto 6. Rockstar’s first GTA game in 12 years is due for release at the end of 2025, and game companies are holding off confirming their Q4 release slate until the developer makes its move. “Rockstar games always suck a lot of money and, more importantly, time out of the market,” said the boss of one of the world’s biggest game publishers. “We don’t want to be anywhere near that. We are working up multiple different plans for our titles.” Another senior exec added: “Even without GTA. it’s immensely difficult to find free time for new games to shine. Time is the real scarcity for us, not money. It’s tough out there.” The comments follow EA boss Andrew Wilson admitting it might push back its major Battlefield relaunch due to “some things happening in the year that may cause us to think differently about our launch timing”. The firm says it expects the game to be ready to hit its FY 2026 release window, but it will consider an alternative window to ensure it has the “appropriate time, energy, and player acquisition opportunity for this Battlefield to be all that it needed to be.” A European boss of a AAA publisher told TGB that the real issue is if the game launches at the end of October or early November. “We don’t want to launch just before or just after the game. If it arrives in late October, that means you either have to launch early – which a lot of people seem to be doing with the recent glut of summer release dates. Or go later, putting you up against the Black Friday sales.” It’s not just new releases facing this challenge. TGB spoke to two developers of Top 10 live-service games, and they also admitted that they don’t plan any significant updates to their games during the GTA 6 launch window. “GTA 6 is basically a huge meteor and we will just stay clear of the blast zone,” one studio boss told us. “We will nudge our releases back or forward three weeks to avoid it. Of course, the problem is everyone is going to do the same. So three to four weeks before or after GTA 6, you’re going to get a load of games dropping content in what they believe will be the safe zone.” Another developer added: “There’s no point swimming against the current. We just need to prepare to win players back once the excitement has started to die down.” The companies we spoke to told us that it’s the uncertainty that’s playing havoc with their planning, with publishers preparing for multiple eventualities. “If we move out to 2025, what if Rockstar do, too?” asked the same European boss. “Will we have time to push our game up? Or will we have to delay further? It’s stressful.” But is the industry overreacting? The last time a new Grand Theft Auto was released was back in September 2013 and it immediately became the biggest entertainment launch in history. 50% of all game revenue made during that month in the US was for GTA 5 (Circana data), despite the game only arriving half-way through the month. In the UK, GTA 5 accounted for 89% of all games sold during the week of its release (Nielsen/GfK figures) and 94% of revenue. For the first three weeks on sale — which also featured the launch of FIFA 14 — Grand Theft Auto 5 accounted for two thirds of all games sold in the UK. And it’s those first three weeks that publishers have been calling the “blast zone”.Player behaviours have shifted significantly in the 12 years since GTA 5. Just because GTA 5 took upwards of 90% of the market at launch in 2013, doesn’t mean GTA 6 will in 2025. Nevertheless, history suggests GTA is going to have an outsized impact on the market, even before considering the additional pent-up demand for this sequel. Are any games safe? This is a tough one. Working with data firm Ampere, we can see which games cross-over most with Grand Theft Auto (across Steam, PlayStation and Xbox), but the data doesn’t go back as far as the GTA 5 launch. That means that the cross-over figures we’re looking at will primarily be Grand Theft Auto Online players. So naturally, the games that have the most cross-over are online service-based games. In October (when Call of Duty: Black Ops 6 launched), 12.3% of CoD players also played GTA. That’s even higher for EA Sports FC 25, which had a 12.9% audience cross-over in September last year (when the football game launched). And in recent months Fortnite has had a nearly 21% audience cross-over with GTA, while Roblox had on average around a 22% audience cross-over.The numbers are much lower for single-player games. Just 3.1% of Warhammer 40,000: Space Marine 2 players also played GTA Online during September last year (when the game released), while Star Wars Outlaws had an audience cross-over of 5.3%. But again, that’s because GTA in 2024 was primarily played by online gamers, whereas GTA 6 will appeal heavily to single-player fans.I did look for games released last year that had very low audience cross-over with GTA, and the one that jumped out was Metaphor: ReFantazio, which had just a 1.3% cross-over. I then looked at other Japanese-centric titles, but they skewed a bit higher. Dragon’s Dogma 2 had a 3.3% cross-over, Final Fantasy VII: Rebirth was on 3.2%, while Dragon Ball Z: Sparking! Zero had a 6.7% audience cross-over with GTA.Ultimately, the data is inconclusive. And even if you are releasing something that targets a widely different audience (say a kids game or a 4X strategy game), you’ve still got the challenge of trying to get media coverage. GTA will dominate the conversation We asked PR service provider Press Engine to look at the impact big game launches have on media coverage. The firm gave us a ranking of the Top Ten most covered games during the launch weeks that Elden Ring, Starfield and Pokémon Scarlet and Violet came out. Those games all accounted for around 40% of all published articles from those Top Ten games. In the case of 2023’s The Legend of Zelda: Tears of the Kingdom, that number was above 50% (data courtesy of Press Engine). And that situation is becoming more acute as the mainstream media landscape continues to shrink. Therefore, even if you do have something that can sit besides GTA 6 and not directly compete with it, getting cut through for your game is going to prove challenging. Live-service anxieties It’s not clear what Rockstar is planning for its online mode when GTA 6 finally releases. But based on historical data, live-service games have some reason to be hopeful it can entice players back once the initial excitement has subsided. Grand Theft Auto Online is a hugely successful live service game, but it’s not an especially ‘sticky’ one. Ampere tracks how often a player returns to a game in a given a month. The average GTA 5/Online player comes back to that game 4 - 5 days a month. By comparison, the average Call of Duty player returns 6 - 7 days a month, while Fortnite players play that game 7 - 8 days a month on average. The data suggests that Grand Theft Auto Online has a reasonable share of players that engage on a more ad-hoc basis compared to other live service games, which is potentially good news for competitors hoping to entice players away from GTA 6 over time. We’ll have to wait and see what Rockstar is planning (if anything) for its online mode this year. What if it’s delayed? Take-Two says GTA 6 is on track for this year. But considering Rockstar’s penchant for game delays, there is almost an expectation that the game might be pushed back.And going back to the beginning, this is what is causing the biggest headache. If the game misses 2025, is it too late for publishers to move back in? And if it is too late, what does that do to the 2026 calendar? One company that would benefit from a delay is Nintendo. The company will be pushing its Switch 2 console this Holiday season, while Sony and Microsoft will be leveraging GTA 6 to grow sales of PS5 and Xbox Series S and X. If GTA 6 was to slip out of the year, it would give Nintendo a clearer run at the market. 2:Ubisoft’s crucial Assassin’s Creed Shadows launch is strong (but not quite record-breaking) Assassin’s Creed Shadows is the second fastest-selling game in the franchise’s history, behind 2020’s Assassin’s Creed Valhalla.Ampere data estimates that the game has attracted 2.7 million players in its launch weekend, while Ubisoft has already confirmed 2 million activations. Shadows is also available to Ubisoft Plus members, so these numbers will include subscribers alongside those who bought the game via digital and physical stores.In the UK, the game’s opening week physical sales are 63% lower than what Assassin’s Creed Valhalla managed back in November 2020, according to Nielsen/GfK. However, that was a particularly big launch, fuelled by the COVID-19 lockdowns. Compared with 2023’s Assassin’s Creed Mirage, the number of boxed games sold is similar, but revenue was 47% higher (due to the game’s higher asking price).So it’s a strong start and well ahead of Star Wars Outlaws. GfK/Nielsen reveals that Shadows sold more boxed copies in the UK in one week than Outlaws managed in three months. The game is also the biggest UK physical launch of the year so far, comfortably ahead of Capcom’s Monster Hunter Wilds.The launch of Assassin’s Creed Shadows has been billed as a make or break release for Ubisoft, which delivered a string of commercial disappointments in 2024, including Skull and Bones, XDefiant and Star Wars Outlaws. As a result, the company has been laying off employees and closing studios to reduce it costs, with a renewed focus on its biggest franchises. The launch appears strong, but the question is whether it has been strong enough for Ubisoft. 3:Industry ‘prepared’ for Trump Tariffs Speaking to executives at GDC last week, TGB heard plenty of concerns around the impact of the tariffs that have been imposed (or threatened) by the Donald Trump administration on the likes of China and Mexico. Yet these worries are primarily around what they might do to people’s ability to spend on luxury items (such as video games). When it comes to the direct impact on video games and consoles, platform holders had already mitigated the risks over a potential trade war. “They acted swiftly after the actions of the last Trump administration,” said one senior exec. As a result, a lot of games console manufacturing now takes place in countries such as Vietnam, which are (currently) not subject to tariffs. In terms of physical games, it varies by platform, but if we focus on Nintendo Switch (which is by far the biggest platform for physical games), those cartridges are made exclusively in Japan, and then they’re shipped to their respective territories for packing. Boxed games can be produced and packed in numerous locations, but a lot of US publishers tend to use local firms anyway, such as Vantiva. We’ll be covering more on this topic in the coming weeks and months as the situation continues to develop. 4:Rivals unite for Accessible Games Initiative: “We had to succeed” The Entertainment Software Association took to the Main Stage at GDC to reveal the Accessible Games Initiative, which is a series of tags that developers can use on digital storefronts (and possibly physical ones in the future) to inform gamers of the accessibility features in their games. The tags cover features around audio, input devices, gameplay and visuals, with specific tags ranging from narrated menus and large subtitles, to the ability to control the whole game with just a mouse. The goal was to create a common language that can be used across the industry so that gamers can identify the features that they need when picking up a game. The project began as a collaboration between Google and Microsoft, before Ubisoft, Nintendo, Sony, EA and the ESA jumped on-board to help develop the tags. Amazon, Riot, Square Enix, and Warner Bros have since joined the project). Speaking to TGB after the reveal, Ubisoft’s Director of Accessibility David Tisserand discussed the five-year journey it took to deliver the tags, and his experience of watching traditional competitors working side-by-side on the initiative: “We had this common goal that we all believed in 100%,” he said. “Whatever different opinions or perspectives that could come up in the conversation, we always went back to those initial meetings where we created the vision and what we wanted to achieve. It was five years of work. It didn’t happen overnight. We had to be flexible. We had to be understanding and take each perspective into account before making a decision, which is why it take so long. But that initiative is really focused on the words we used. The criteria we used. It is almost pixel perfect. It involved a lot of discussion to make sure everyone agreed. “We knew we had to succeed. And therefore it made everyone to be flexible, to be understanding, and accept that sometimes their opinion wouldn’t be the one we used in the end. And we all did that.” As an ESA project, currently these tags are just for use in the US games market. Nobody would be drawn on the prospect of a globally agreed set of tags, but it would require the involvement of other global industry trade bodies. That’s all for today! We have so much more planned for you this week, including a deep dive into the state of games investment in our Feature Show, which goes live on Thursday. Also watch out for a bonus newsletter later this week, featuring more stories and interviews. Until then, thank you for reading! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Netflix games strategy evokes the spirit of Nintendo Wii | 28 Mar 2025 | 00:23:10 | |
We speak to Netflix Games president Alain Tascan about the TV giant’s bid to disrupt the industryPlus! Hear our views on Ubisoft's new division with Tencent and Nintendo's Switch 1 Direct This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Video game investors on 2025: "It's tough, but there is optimism" | 27 Mar 2025 | 00:30:05 | |
The Game Business speak to seven leading video game investors to discuss how they're feeling about the industry in 2025, what deals they're doing, what they're not doing, and why companies simply need to accept the 'new normal' This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| How six million Call of Duty players sent Helldivers 2 into a tailspin | 01 Apr 2025 | 00:38:47 | |
Helldivers 2 was the fastest-selling PlayStation Studios game ever when it launched last year, a feat nobody saw coming. Over the following months, the game saw its audience fall sharply and its Steam user score collapse. In our exclusive interview with Shams Jorjani, the CEO of Helldivers developer Arrowhead Games, we learn all about the studio's 'summer of pain', how things got so bad, and how the game managed to recover. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Is Nintendo Switch 2 a legitimate rival to Xbox and PlayStation this time? | Here’s The Dring | 07 Apr 2025 | 00:10:52 | |
Christopher Dring reflects on the Nintendo Switch 2 reveal, including the debate over its price, the possibility of competing with Sony, and what will really define the machine's long-term success This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Game devs scramble to join Nintendo Switch 2 gold rush | 03 Apr 2025 | 00:49:21 | |
In today's The Game Business Show, it's a Nintendo Switch 2 special. Christopher Dring is joined by guest host Lucy James (GameSpot) to discuss the new console, the line-up, the pricing and whether third-party games can succeed on the platform. Also featuring GAME Managing Director Nick Arran on the fact digital games are cheaper than physical, leading game analyst Matthew Ball and Virtuos' Ryo Nakagawa. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| What does the Minecraft movie and Last of Us TV show do to game sales? | 10 Apr 2025 | 00:45:01 | |
In this episode of The Game Business Show we reveal the impact of the Minecraft TV show on its video game counterpart, and look at how these tie-ins generally are boosting sales of the games (or not). We also discuss a new game studio built by veterans looking to forge a more sustainable future, and we learn more about a new indie games event taking place in India this weekend. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| My chat with Matthew Ball on what might turn the video game industry around | 08 Apr 2025 | 00:35:20 | |
We speak to game analyst and Epyllion CEO Matthew Ball on the back of his hugely popular 230+ page report, to discuss the growth opportunities for video game companies. Including AAA mobile games, streaming, handheld consoles and PCs, Roblox and much more This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| "We’ve never had a better moment to adapt your game to film or TV" | 15 Apr 2025 | 00:24:38 | |
We meet with the producers behind the Sonic movie and the Tomb Raider TV show to discuss the Minecraft movie, and the risks of adapting video games to the big and small screen This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| The video game industry is not ready to lose boxed games | 17 Apr 2025 | 00:53:24 | |
In this episode of The Game Business Show, we delve into the physical games market and why it remains vital even in 2025. We also cover tax breaks in Canada, the current mayhem caused by US tariffs and share our impressions on Nintendo Switch 2. The show is co-hosted by The Logic’s Brendan Sinclair, who is the former managing editor of GamesIndustry.biz. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Kingdom Come: Deliverance 2 director hopes “AI revolution” will allow him to make games faster | 22 Apr 2025 | 00:26:27 | |
We chat to Warhouse co-founder Daniel Vávra, who is also director and lead writer on the smash hit RPG Kingdom Come: Deliverance 2, about the challenges of making AAA games in today's games industry, the role of video game reviews, the importance of relatable stories, the growth of the team and what comes next for the studio This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| The number of video game articles dropped by over 100,000 in Q1 | 24 Apr 2025 | 00:53:34 | |
This week on The Game Business Show, we take a look at the drop in video game articles, we discuss the Oblivion remaster launch, and Jackbox Games reacts to Netflix entering its world of party games. Our guest hosts this week are former IGN, Gamer Network and ReedPop media experts Jon Hicks and Kat Bailey This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Sam Lake: "I had to take six months off after Alan Wake 2" | 29 Apr 2025 | 00:37:29 | |
In the latest episode of The Game Business Show, we speak to Remedy's Creative Director Sam Lake on his experience creating Alan Wake 2, his lifetime achievement award from GDC, coffee, working with Annapurna Pictures and, erm, Moomins This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Expedition 33 publisher: "Elder Scrolls: Oblivion didn’t seem to harm us at all" | 01 May 2025 | 00:50:28 | |
In the latest edition of The Game Business Show, Chris Dring is joined by James Batchelor as they look at the numbers behind Clair Obscur: Expedition 33 and Elder Scrolls IV: Oblivion, and we talk to publisher Kepler on the launch of the new smash hit Japanese-style RPG.Plus, we discuss the new date for Borderlands 4 and Ziff Davis going after OpenAI. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| CD Projekt Red: “Nintendo’s audience is different to what it used to be” | 06 May 2025 | 00:23:39 | |
This week, we speak to Cyberpunk 2077 developer CD Projekt Red about Nintendo Switch 2. We find out what it learnt from The Witcher 3 on the last Switch, how Nintendo consoles can help unlock new players and why other publishers should really think hard about having a full physical version This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Has Xbox’s Call of Duty Game Pass gamble paid off? | 08 May 2025 | 00:53:52 | |
This week, Chris Dring is joined by MobileGamer.biz's Neil Long to discuss whether Call of Duty in Game Pass is working out for the game and for Xbox, What to make of GTA 6's delay, the Xbox price rises, celebrities earning big money from the Royal Kingdom ad campaign, and, of course, what developers should do after the Epic vs Apple ruling last week This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Can the video games media survive? | 13 May 2025 | 01:01:39 | |
We caught up with media giants Fandom and Future, plus independent outfit RPG Site, to talk through the state of the video games media in this bumper 1-hour special. What is its future of games journalism? This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Major media outlets will not have Nintendo Switch 2 reviews at launch | 15 May 2025 | 00:40:15 | |
In today's episode of The Game Business Show, we look at Nintendo's cautious forecast for Switch 2, share estimates on what GTA 6's delay will mean for the games market in 2026, and discuss the growth opportunities in video games today, featuring Ampere games expert Piers Harding-Rolls This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Rebellion: “We don’t gamble wildly. We’ve a responsibility to our people” | 20 May 2025 | 00:36:09 | |
In this episode, we catch up with Jason Kingsley, the CEO of Atomfall and Sniper Elite developer Rebellion. In this chat, we learn about the firm's unique approach to market research, the responsibility it has to not being reckless with game budgets, and what comes next after Game Pass hit Atomfall draws in 1.5m players. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| The answer to the video game industry’s woes: Just make some hits | 22 May 2025 | 00:48:04 | |
This week, we look at the performance of Doom: The Dark Ages. We ask what happened to Call of Duty Warzone on Mobile. We discuss the sale of UK publisher Curve to Nazara Technologies. But mostly, we delve into game company financials, including the strong performance of the big Japanese games publishers This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| This Ubisoft boss believes shorter, story games can counter the industry’s retention obsession | 27 May 2025 | 00:36:25 | |
This week, Chris chats to Ubisoft Reflections MD Lisa Opie on all sorts of subjects. The differences between working in TV and working in games, the role narrative can play in growing the industry, the need to develop soft skills for game workers, the commercial realities driving lay-offs in the business, the future of in-office working and getting Gen X and Gen Z to work together. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Is Mario Kart a good game to launch a console? | 29 May 2025 | 00:18:50 | |
In today's episode of The Game Business Show, Chris discusses whether Mario Kart is enough to drive Switch 2 momentum by itself. Plus, we give our view on the EA closing Cliffhanger Games and cancelling that Black Panther project This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Unity is making a video game, and it’s out this week on Nintendo Switch 2 | 03 Jun 2025 | 00:18:04 | |
This week on The Game Business Show, Christopher Dring speaks with Unity's Andrew Dennison and Konami's Richard Jones about the return of Survival Kids, the first game ever fully developed by Unity This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Epic's Tim Sweeney: "We can build an economy that's bigger and better than the one in Roblox" | 05 Jun 2025 | 00:28:20 | |
We speak to the boss of Epic Games about the threat of live-service games, offering more monetization options in Fortnite, using other people's data to train AI, how Epic Games Store can better take on Steam, Fortnite on iOS, the metaverse and more This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| The Xbox handheld may not do huge numbers. But that's not the point | 09 Jun 2025 | 00:23:20 | |
In this week's episode of The Game Business Show, Chris goes hands-on with the new ROG Xbox Ally X and discusses why it might prove lucrative even if the sales numbers aren't huge. He speaks to IO Interactive's Hakan Abrak to discuss the new James Bond game 007 First Light. And we chat Nintendo Switch 2 sales figures. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| “Oh my God, Darth Vader said f***” – Will AI transform movie and TV tie-ins? | 12 Jun 2025 | 00:43:31 | |
During The Game Business Live, we held a panel featuring Wizards of the Coast president John Hight, Netflix Games general manager Lisa Burgess and AGBO's games boss Pete Wanat to discuss the way video games collaborate with TV shows, movies and other entertainment products such as D&D. We discussed everything from Peppa Pig to a swearing Darth Vader. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| What hope does Twitch have in a TikTok world? | 17 Jun 2025 | 00:27:56 | |
This week's episode of The Game Business Show was recorded in front of a live audience, and it is with Twitch CEO Dan Clancy, who discussed monetisation, the future of streaming in a TikTok world, the popularity of GTA on the service, the rise of mobile, and why they've ended exclusivity contracts with streamers. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| It was the biggest console launch of all time, but was Nintendo Switch 2 a success for third-parties? | 19 Jun 2025 | 01:00:14 | |
This week on The Game Business Show, Chris is joined by Post Games founder and host Chris Plante to discuss his new venture. We also share new market data for Nintendo Switch 2 around third-party games, we analyse the viewer numbers for Summer Game Fest, plus review some of the biggest stories from the past week. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| “We need our studios to believe they can grow again” – Ukie | 26 Jun 2025 | 00:56:48 | |
In this week's edition of The Game Business Show, we speak with the CEO of Ukie, that's the UK games industry trade body, about the investment the UK Government is putting into games. Chris and guest host George Osborn from the Video Games Industry Memo discuss the news, plus we dive into the performances of some big games of June, including MindsEye, Splitgate 2, Rematch, Dune Awakening and Peak. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| How Hitman Absolution’s wasteful toilets taught IO Interactive to make sustainable AAA games | 24 Jun 2025 | 00:19:50 | |
In this week's episode of The Game Business Show, Chris speaks to IO Interactive CEO Hakan Abrak to talk James Bond, Hitman, Nintendo Switch 2 and working with Build A Rocket Boy on MindsEye. We dive into the studio's prudent approach to making AAA single-player games, and we get some hints on how the team will develop 007 First Light in a similar way to Hitman. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| “Reviving Sega will be the greatest achievement in my career” | 01 Jul 2025 | 00:26:18 | |
This week, Chris sits down with Sega president and COO Shuji Utsumi to discuss his 30-year career in games, a resurgent Japan, the risks of focusing too much on nostalgia and why he believes in consoles. Plus, he shares the firm's ambitions in live-service games, and discusses the impact of the Sonic movie. Enjoy! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| US consumers will cut back on buying video games due to rising costs and tariff fears | 03 Jul 2025 | 00:42:54 | |
In this edition of The Game Business Show, Chris is joined by IGN's Rebekah Valentine to look at the US economy. Using data from Circana's Mat Piscatella, Rebekah and Chris discuss the impact tariffs, recessionary fears and rising prices will have on video game sales this year. Plus we spoke to ESA CEO Stanley Pierre-Louis. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| When Xbox took on PlayStation and won | 08 Jul 2025 | 00:46:55 | |
In today's episode of The Game Business Show, Chris revisits the last time Xbox looked to transform its business when it launched the Xbox 360 and took on PlayStation 3. Peter Moore, who helped run Xbox at the time, tells us how they approached the launch, including an epic E3, an MTV reveal and reacting to Sony's spoiler tactics This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| With no GTA, what are the biggest games still to come in 2025? | 10 Jul 2025 | 00:59:02 | |
This week, Chris visited the Develop:Brighton conference to meet up with old friend and colleague James Batchelor, where the two dive into the biggest games still to come out in 2025, using data supplied by Game Discover, IGN, Fandom and Fancensus. They also chat Xbox, Helldivers 2, Stop Killing Games and Nintendo’s plans to deal with rising dev costs. Plus, James shares his experience launching his first video game. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| ‘Star Wars Hunters was no failure’ – The Big Zynga Interview | 15 Jul 2025 | 00:40:43 | |
Chris speaks to Zynga CEO Frank Gibeau, who provides insightful answers to a range of questions about the company and the future of mobile games. During this conversation, we cover the closure of Echtra Games, the decision to sunset Star Wars Hunters, the challenge of making PC and console games work in mobile, backing out of Web3, keeping a watchful eye on Discord and Telegram, Apple’s legal defeat at the hands of Epic, the (apparent) lack of growth in mobile, Zynga’s development process, what Gibeau learnt about acquiring companies from EA, the firm’s current stance on licensed games, and its relationship with new owner Take-Two. Plus lots more! This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| There is no going back for the video game industry | 17 Jul 2025 | 00:54:32 | |
In today's episode of The Game Business Show, Chris is joined by guest host Jacob Navok to discuss the future of video games in its new network era, and what that might mean for the entire industry. Plus, we discuss Roblox's new licensing program, the public row between Krafton and its studio Unknown Worlds, and King staff's belief that they've been replaced by AI This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Ready at Dawn co-founder says VR developers need to take more risks | 22 Jul 2025 | 00:44:47 | |
In today's episode of The Game Business Show, Chris speaks with former Ready at Dawn studio head Ru Weerasuriya about his new studio, Atlantis. During the chat, the two discuss the state of the industry, the challenges behind launching a new studio in 2025, and they also dive into the history of Ready at Dawn, from its early PSP success with PlayStation, to its relationship with Meta and the VR industry. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| "Bringing your games to other platforms is how you’re going to win" - Circana | 24 Jul 2025 | 01:03:29 | |
In today's episode of The Game Business Show, Chris speaks with the lead games analyst at Circana Mat Piscatella to discuss the latest US market results, the success of multi-platform releases, the launch of Switch 2, Xbox's U-Turn on software pricing, Ubisoft's financial results and a whole lot more This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| "We didn't believe Space Marine 2 could hit 7m unique players" | 29 Jul 2025 | 00:28:22 | |
This week on The Game Business Show, Chris speaks to Geoffroy Sardin, the CEO of Pullup Entertainment, which is the company behind the likes of Warhammer 40,000: Space Marine 2 and A Plague's Tale. During this interview, we learn the company is working on 50 projects, and not a single one is 'AAA'. We talk about the opportunities in the AA and indie space, and why niche doesn't have to mean small. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Major AAA start-up ProbablyMonsters has revealed its first games… and they're not AAA | 05 Aug 2025 | 00:32:57 | |
In this edition of The Game Business Show, we are joined by ProbablyMonsters CEO Harold Ryan as the company reveals its first two games after nearly nine years in business.But the games are nothing like what we'd expected from what was, at one point, one of the game's industry's most ambitious AAA start-ups. Chris speaks to Ryan about how the company has had to transform itself, undergo a series of painful layoffs, and completely rethink the games it is making. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| A community game led to the reformation of Guitar Hero publisher RedOctane | 07 Aug 2025 | 01:07:45 | |
In this week's episode of The Game Business Show, Chris is joined by guest host (and publishing veteran) Simon Byron to discuss the return of RedOctane, including anecdotes from the launch of the original Guitar Hero. We also discuss the challenges of indie publishing, Green Man Gaming's new charity bundle project, plus the latest financial results. This episode includes an exclusive interview with the new RedOctane, plus a chat with Green Man Gaming. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Gamescom: E3’s demise has been good and bad for us | 14 Aug 2025 | 00:54:30 | |
In this week’s episode of The Game Business Show, Chris is joined by host, podcaster, writer, producer and journalist Lucy James (GameSpot/FPS Podcast) as we preview Gamescom and speak with the event organisers. The two also look at the latest insights on European gamers. Plus, discuss the success of the Battlefield 6 data and what to make of Sony’s comments about moving away from being a hardware-centric business. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Wizards of the Coast will bet on new talent for future D&D and Magic video games | 12 Aug 2025 | 00:21:06 | |
This week on The Game Business Show, Chris speaks with Wizards of the Coast president John Hight and the CEO of Giant Skull Stig Asmussen to discuss D&D video games, and Wizards' plans to build out its own creative team, find new up-and-coming talent and become a major publisher of premium video games This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Call of Duty and Dead Space creator Glen Schofield: “AAA is not dead because some exec says so” | 19 Aug 2025 | 00:54:38 | |
This week's bumper edition of The Game Business Show is an interview with Glen Schofield, the acclaimed producer and director behind multiple Call of Duty games, Dead Space, Lord of the Rings: Return of the King and more.In this interview, we discuss Glen's efforts to get a new AAA project signed, his concerns about the industry, and his mission to prove that the market for big games isn't dead. We also chat E3, AI, industry jobs, the making of Dead Space and the challenges he faced making The Callisto Protocol. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Why is NCSoft entering the hyper competitive live service shooter market? | 20 Aug 2025 | 00:35:02 | |
As part of our Gamescom coverage, we interview NCSoft boss Jeonghee Jin about the firm's two new shooters. Why is the MMO publisher expanding to new genres? And why one of the most competitive genres on the planet? This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Xbox: Attracting new players with ROG Xbox Ally will be a ‘longer journey’ | 21 Aug 2025 | 00:30:03 | |
In this week's episode of The Game Business Show, we discuss Opening Night Live and speak to Xbox about its two new handhelds. We are joined by Eurogamer editor-at-large and RPG Site founder Alex Donaldson to discuss the new game reveals, and Digital Foundry founder Richard Leadbetter to chat about the handhelds. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| The Indiana Jones developer has a fight club in its basement | 02 Sep 2025 | 00:24:32 | |
This week on The Game Business Show, Chris talks to two leaders from MachineGames - Jens Andersson and Pete Ward - about the unique culture within the Swedish developer. They discuss the firm's love of making Quake and Doom maps, what to consider when building for Game Pass, and all the things they discovered while making the first actually good Indiana Jones adventure in decades This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025 | 28 Aug 2025 | 00:52:34 | |
This week on The Game Business Show, we discuss the biggest themes and games from Gamescom 2025, utilising data from Fancensus, Game Discover and Press Engine. And Chris is joined by Ampere Analysis games boss Piers Harding-Rolls to dive into the numbers. Elsewhere, Chris speaks to Bloober Team CEO Piotr Babieno on the growing horror genre, and his grand designs for Nintendo. Plus, we ask indie publishers about the number of smaller teams fleeing the launch of Hollow Knight: Silksong. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||
| Cyberpunk 2077’s troubled launch taught CD Projekt the value of physical events | 26 Aug 2025 | 00:47:57 | |
Today's The Game Business Show is one we put on in front of a live audience at Gamescom 2025, and specifically The Keywords Studios Supercharged Summit. In this episode, we discuss announcing games, the value of game events, the state of the media, supporting communities, building assets and the future of video game marketing. We are joined by four experts. PR veteran and Indigo Pearl founder Caroline Miller, media investor and Eurogamer founder Rupert Loman, CD Projekt's VP of PR Michał Platkow-Gilewski and head of studio at creative agency ICHI Worldwide Samantha Lester. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe | |||