Explorez tous les épisodes du podcast The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
| Titre | Date | Durée | |
|---|---|---|---|
| The Six Minds of UX: A Design Checklist You Didn't Know You Needed (with John Whalen) | 28 May 2025 | 01:01:48 | |
This episode is an absolute masterclass in human-centered design, featuring Dr. John Whalen—cognitive scientist, seasoned UX expert, and author of Design for How People Think. John introduces us to his powerful framework, The Six Minds of UX, which breaks down the complexity of user experience into six distinct cognitive lenses. Whether you’re designing a website, app, service, or physical product, these six minds offer a foolproof checklist to make sure you’re not leaving any critical piece of the human experience behind. In this episode, we explore:
We also dive into some exciting stuff around synthetic users and dynamic personalization. If you’ve ever wondered how to make your design work not just beautifully but intelligently, this episode is for you. Mentioned in this episode:
| |||
| Color Psychology in Design: What the Science Really Says | 28 May 2025 | 00:26:25 | |
What does the color of your brand really say about your business? Is there truth behind the popular color psychology charts? In this episode, we cut through the noise and explore the actual science behind color psychology—what it tells us, what it doesn't, and what that means for your branding decisions. We’ll explore:
You’ll leave this episode with a clear, evidence-based understanding of how to think about color in your brand. By the end, you’ll know how to move beyond generic color charts and toward smarter, science-backed design choices. | |||
| Psychology Principles Every Designer Should Master (with Susan Weinschenk) | 28 May 2025 | 00:57:57 | |
Today on The Design Psychologist, we're diving deep into the intersection of psychology and design with none other than Susan Weinschenk, PhD—the person you’ll literally find next to the term “design psychologist” in the dictionary. Susan is a pioneer in applying behavioral science to UX and product design, and the author of essential books like How to Get People to Do Stuff and 100 Things Every Designer Needs to Know About People. In this conversation, we explore Susan's journey from psychology to design, how human factors evolved into today’s UX, and why understanding the three parts of the brain is crucial for anyone building products. You’ll also hear us unpack:
Resources Mentioned:
Connect with Susan Weinschenk: | |||
| Design for Ease: The Psychology of Effort in UX Design | 28 May 2025 | 00:19:31 | |
Imagine dragging a jammed suitcase through a crowded airport—frustrating, right? Now imagine that same experience happening in your app, your website, or your product design. That’s performance load: the hidden mental and physical effort users endure when your design isn’t working for them. In this episode, we take our first step into the world of design psychology by exploring the concept of performance load. You’ll learn how cluttered interfaces, too many clicks, and confusing layouts quietly pile up work on your users. And more importantly, you’ll discover how small design shifts can reduce friction and create smoother, more delightful experiences. You’ll learn:
By the end of this episode, you’ll see your design not just as a tool, but as a bridge between humans and their goals—and you’ll know how to make that bridge a whole lot easier to cross. | |||
| Trailer: Welcome to The Design Psychologist Podcast | 01 May 2025 | 00:02:43 | |
In this teaser episode, host Thomas Watkins introduces The Design Psychologist—a podcast where human behavior meets design. Thomas shares what inspired him to bridge the gap between psychology and design, outlines what listeners can expect in future episodes, and invites you to explore how design shapes our thoughts, emotions, and actions. Whether you're a designer, psychologist, or curious thinker, this show is your gateway into the minds behind meaningful design. | |||
| How to Find the Next Big Idea: Deductive vs. Inductive Thinking in Product Research | 03 Jun 2025 | 00:14:32 | |
How do you figure out what features to build into your design? In this episode, we unpack one key distinction that helps design psychologists and UX researchers choose the right method at the right time: inductive vs. deductive research. Imagine you have two different ideas for how to design an app for restaurant waitstaff. You think of adding some possible features, like a picture-based layout, or a list of incoming customers. So—do you give the waitstaff a prototype of each app version and see which version performs better (deductive research)? Or do you systematically observe the actual waitstaff in action before even deciding which features to build (inductive)? This choice is about more than methodology—it shapes the kinds of insights you get, and how impactful your design ultimately becomes. 🔍 You’ll learn:
By the end, you’ll know how to orient your research approach based on where you are in the design journey—so you can uncover insights that actually move the needle. | |||
| Designing for Risk: What Aviation and AR Reveal about Attention, Disaster, and Human Factors (with Chris Wickens) | 09 Jun 2025 | 01:01:58 | |
In this episode, Thomas interviews Dr. Chris Wickens, a pioneer in cognitive engineering and human factors, and they discuss how designers can reduce errors and enhance decision-making when lives are on the line. They delve into the high-stakes world of design psychology for critical environments—think operating rooms, airplane cockpits, and military control systems. Together, they explore the real science of attention, what causes overload and confusion in high-pressure moments, and how augmented reality could revolutionize user interfaces in critical settings. Whether you're designing for surgeons, pilots, or autonomous vehicles, this episode is packed with essential takeaways from decades of research in applied cognitive science. 🔍 In This Episode, You’ll Learn:
| |||
| Why It Feels Right: Affordance and the Mind’s Hidden Expectations | 16 Jun 2025 | 00:11:39 | |
Why do some products feel natural the moment you touch them—while others are baffling from the start? In this episode, we explore the psychology of affordances—those subtle cues that tell us what to do next, without saying a word. From door handles to digital apps, we break down how great design speaks directly to human intuition. You’ll learn:
By the end of this episode, you’ll start seeing design in a whole new way—and be ready to create products that people instantly understand. | |||
| How to Decode Conversation: A Paradigm Shift in Qualitative Insight and Human Understanding (with Indi Young) | 23 Jun 2025 | 01:02:42 | |
In this episode of The Design Psychologist, we dive deep into the world of qualitative research and human-centered design with legendary UX thinker Indi Young. If you've ever felt like your user interviews only skim the surface—or if you've relied too heavily on personas—you might be missing the most powerful insights. Indi joins us to explore how deep, non-judgmental listening can revolutionize your understanding of users and, ultimately, your design outcomes. Together, we tackle questions like:
By the end of this episode, you’ll see user research—and your role as a designer—through a completely new lens. You'll be equipped to listen more deeply, think more critically, and create more human-centered solutions. | |||
| The Why Behind Sample Size: How Many People Do You Really Need to Test With? | 30 Jun 2025 | 00:25:12 | |
How many participants do you need to test in order to make valid research claims? In this episode, we dive deep into the science and psychology behind sample sizes in user testing. Whether you're working with five users or five hundred, the number you choose can shape the story your research tells—and how credible your findings appear to stakeholders.
By the end of this episode, you’ll have a clearer, more confident approach to choosing sample sizes. This will help you create better, more intuitive, and scientifically sound designs. | |||
| Disruptive by Design: Uncovering Game-Changing Insights (with Larry Marine) | 07 Jul 2025 | 01:02:11 | |
Ever wonder how certain products feel inevitable the moment they appear—rearranging entire markets overnight? In this episode of The Design Psychologist, Thomas sits down with UX pioneer Larry Marine to unpack the mechanics of truly disruptive research—the kind that yields insights so fundamental they can’t be unseen. Most teams unknowingly skip a handful of critical research steps, blinding themselves to the knowledge that changes everything. Larry shows us how treating users, tasks, and entire processes as flows of knowledge reframes both what you look for and what you ultimately build. Along the way we probe why familiar tools like personas sometimes help—and sometimes hurt—and how principles from cognitive science give sharper edges to every question we ask. 🔍 You’ll learn
Whether you’re launching a start-up or steering a mature product team, this conversation arms you with a sharper lens and actionable tools to uncover deeper, more market-shaking insights—before someone else does. | |||
| How Well Do Our Words Reflect Our Inside World? A psychological perspective on the limits of self-report, introspection, and understanding the human mind | 14 Jul 2025 | 00:17:25 | |
How much can you trust what users tell you? In this solo episode, we dive into one of the most slippery yet essential tools in UX research: self-reporting. From interviews to surveys, self-reports are everywhere—but they come with hidden psychological traps. We explore:
If you’ve ever relied on user quotes to justify a design decision—or been burned by data that didn’t translate to real-world outcomes—this episode will give you a sharper lens for interpreting what users say versus what they do. Tune in to sharpen your research instincts and make your design decisions more psychologically grounded. | |||
| How to Visualize the Invisible: Metaphors, Models, and Meaning (with Stephen P. Anderson) | 21 Jul 2025 | 01:01:56 | |
Explaining an abstract idea can feel easy—until you put pen to paper. In this episode, our host sits down with Stephen P. Anderson to unpack the craft of turning complex concepts into clear, memorable visuals. Together they dig into the challenges of sketching an org chart, mapping a process, or nailing a scientific metaphor—and ask what really separates a helpful illustration from a confusing one. You’ll hear them explore:
By the end, you’ll have practical, psychologically informed questions to guide your next sketch—so your ideas land the way you intend. | |||
| The Shape of Choice: What Hick’s Law Really Reveals About Decision Time | 28 Jul 2025 | 00:19:15 | |
What happens when your design asks users to make too many choices? In this solo episode, we explore a deceptively simple principle with massive implications for user experience: Hick’s Law. This law explains why more options mean more decision time—and why that’s not always a good thing. From cluttered navigation to bloated dropdowns, we’ll break down how cognitive overload quietly slows users down. You'll learn when reducing choices helps, when it hurts, and how to use psychological insights to guide your interface design decisions. By understanding Hick’s Law, you’ll learn how to make your interface feel faster, smarter, and more intuitive to use. | |||
| From Vibes to Variables: How We’re Measuring the Unmeasurable in UX (with Bill Albert) | 04 Aug 2025 | 00:55:25 | |
Design research can (and should) go far beyond basic task success. Our guest Bill Albert joins us to show how to expand our measurement toolbox. By learning to measure desirability, emotion, and true engagement, we unlock clearer insights, align teams faster, and invest only in ideas that will actually resonate.
| |||
| Order Matters—But Not the Way You Think: How Serial Position Gets Misused | 11 Aug 2025 | 00:19:37 | |
In this episode, we uncover how the order in which information is presented affects what users remember—and what they forget. From the “primacy effect” that gives early items a cognitive boost, to the “recency effect” that gives the last ones staying power, you'll learn how sequence can make or break a design. We explore:
Whether you're designing a pitch, a product tour, or just organizing content, understanding the serial position effect helps you make your message stick where it matters most. | |||
| Closing the Knowing-Doing Gap: Designing for Real Behavior Change (with Julie Dirksen) | 18 Aug 2025 | 01:12:09 | |
Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology behind the knowing–doing gap, you’ll gain practical tools to move your audience from passive understanding to sustained action. Our guest, Julie Dirksen, has spent two decades helping organizations design training and products that lead to measurable behavior change. WHAT WE COVER IN THIS EPISODE Why does information alone rarely shift behavior? What alternative ingredients turn knowledge into action? How do motivation, context, and habit interact? What is the elephant–rider model, and how does it reframe design? Which practical tactics help learners “walk new paths” instead of retreading old ones? KEY TAKEAWAYS Behavior change is not the same as knowledge transfer—information is necessary but never sufficient. Design for the elephant (emotions and habits) as well as the rider (rational mind). Reduce friction and increase repetition so the desired action is easier than the default. Shape context—alter environments so the right choice is the obvious choice. Layer motivation and support with rewards, social proof, and timely prompts. | |||
| Designing with Tension: What the Zeigarnik Effect Reveals About Memory and Momentum | 25 Aug 2025 | 00:10:14 | |
Have you ever noticed how an unfinished task — or a cliffhanger at the end of a show — keeps tugging at your attention? How can the Zeigarnik effect’s lingering cognitive tension help us design products, services, and experiences that people actually come back to and complete? When you learn to harness the motivational pull of “unfinished business,” you can turn mundane flows into engaging journeys and guide users toward the outcomes that matter. WHAT WE COVER IN THIS EPISODE • What exactly is the Zeigarnik effect, and how did a Soviet psychologist discover it? KEY TAKEAWAYS • Incomplete tasks create cognitive tension that keeps the goal top‑of‑mind until it’s resolved. | |||
| Less Load, More Learning: First Principles of Cognitive Load Theory (with John Sweller) | 01 Sep 2025 | 01:04:14 | |
What’s the best way to choose how you’ll teach something so it actually sticks? Design your next lesson so learners don’t just follow along—they understand, remember, and apply their new skills. By grounding your instruction in Cognitive Load Theory, you’ll gain a practical compass for sequencing content, trimming unnecessary load, and accelerating real mastery. Our guest, Dr. John Sweller, pioneered Cognitive Load Theory during more than four decades as Professor of Educational Psychology at the University of New South Wales. His research has reshaped classrooms, training programs, and learning technologies worldwide. WHAT WE COVER IN THIS EPISODE
Practical ways to balance intrinsic, extraneous, and germane load so learners stay challenged without being overwhelmed | |||
| The Peak-End Rule in Design: What We Take Away | 08 Sep 2025 | 00:17:44 | |
What shapes the memory of an experience, and how can designers use that insight to create better, more human-centered products? Design more memorable and emotionally resonant experiences by understanding how people actually remember what they go through. It turns out we do not remember experiences by their length, but by their intensity and how they end. By uncovering the psychological principle known as the peak-end rule, you will learn how to shape experiences that stand out in people’s minds, leading to better outcomes and more impactful design. WHAT WE COVER IN THIS EPISODE
KEY TAKEAWAYS
| |||
| Frontstage, Backstage: How Service Design Really Works (with Marc Stickdorn) | 15 Sep 2025 | 00:59:14 | |
What’s the real impact of service design on customer experiences? In this episode of The Design Psychologist, host Thomas talks with service design expert Marc Stickdorn, PhD, author of "This is Service Design Doing," about the evolution and holistic nature of service design. They discuss the importance of community involvement and collaboration in shaping effective strategies and enhancing user interactions across various touchpoints.
WHAT WE COVER IN THIS EPISODE: - The role of community contributions in redefining service design. - Examples of service design addressing real-world challenges, like improving grocery store experiences. - Integrating digital transformation for cohesive customer interactions. - Strategies to bridge organizational silos for better engagement. - The importance of prototyping and feedback in the iterative design process. - Adapting service design methodologies to navigate a VUCA (Volatility, Uncertainty, Complexity, and Ambiguity) landscape. | |||
| Advance Without Alienating: How MAYA Drives Adoption | 22 Sep 2025 | 00:16:37 | |
What is the sweet spot between new and familiar, and how do you design for it? Create products that feel groundbreaking and instantly intuitive by applying the psychology of the MAYA Principle. By unpacking how humans respond to familiarity and novelty, you’ll gain practical guidance for designing experiences that spark excitement without overwhelming users. WHAT WE COVER IN THIS EPISODE
KEY TAKEAWAYS
| |||
| Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell) | 29 Sep 2025 | 00:59:05 | |
Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft.
About Our Guest: What You'll Hear:
Questions Explored:
Key Takeaways:
To make things more engaging, don’t just "gamify"—design for meaningful engagement. | |||