The Board Game Design Lab – Détails, épisodes et analyse

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Podcast The Board Game Design Lab

The Board Game Design Lab

Gabe Barrett

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Fréquence : 1 épisode/7j. Total Éps: 491

Hosting podcast Blubrry
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
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Classements récents

Dernières positions dans les classements Apple Podcasts et Spotify.

Apple Podcasts

  • 🇬🇧 Grande Bretagne - games

    02/07/2026
    #88
  • 🇬🇧 Grande Bretagne - games

    01/07/2026
    #60
  • 🇬🇧 Grande Bretagne - games

    30/06/2026
    #34
  • 🇬🇧 Grande Bretagne - games

    29/06/2026
    #69
  • 🇨🇦 Canada - games

    24/06/2026
    #98
  • 🇨🇦 Canada - games

    23/06/2026
    #48
  • 🇬🇧 Grande Bretagne - games

    18/06/2026
    #76
  • 🇩🇪 Allemagne - games

    18/06/2026
    #85
  • 🇬🇧 Grande Bretagne - games

    17/06/2026
    #51
  • 🇩🇪 Allemagne - games

    13/06/2026
    #97

Spotify

    Aucun classement récent disponible



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Score global : 38%


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How to build a million dollar publishing company with Amy and Dusty Droz

jeudi 20 mars 2025Durée 01:38:00

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more!

The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab.

Game Design Trends for 2025 with Jamey Stegmaier

jeudi 20 mars 2025Durée 45:24

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!

The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.

How to Publish Games with a Grassroots Approach | Joe Bragg

Épisode 326

mercredi 29 novembre 2023Durée 59:59

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,...

The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.

Deck Building and MORE with Josh Horsley

Épisode 238

mercredi 26 mai 2021Durée 01:08:46

Josh Horsley, designer of Castlescape, talks about designing deck-building games that have more going on than just building a deck.We talk about adding boards and other components, and we get into the benefits and obstacles of creating these kinds of games. And be sure to check out Josh’s game, Castlescape, on Kickstarter HERE.

The post Deck Building and MORE with Josh Horsley appeared first on Board Game Design Lab.

BGDL+ is live!

mardi 25 mai 2021Durée 29:14

The brand new BGDL community site is now live at www.bgdlplus.com!

The post BGDL+ is live! appeared first on Board Game Design Lab.

Designing Conversation Games with Ami Baio

Épisode 237

mercredi 19 mai 2021Durée 01:01:12

Ami Baio, designer of You Think You Know Me and several other conversation-based games, talks about what all goes into designing and publishing them.We talk about how to create gaming environments that encourage people to talk, listen, and enjoy chatting with each other.

The post Designing Conversation Games with Ami Baio appeared first on Board Game Design Lab.

[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel

Épisode 236

mercredi 12 mai 2021Durée 32:33

Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence.

The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on Board Game Design Lab.

[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

Épisode 235

mercredi 12 mai 2021Durée 31:21

Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.

The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.

How to Design Euro Games with Martin Wallace

Épisode 234

mercredi 5 mai 2021Durée 01:05:01

Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them.Martin is one of the greatest designers of all time, and he offers tons of excellent advice based on his 30+ years in the industry.

The post How to Design Euro Games with Martin Wallace appeared first on Board Game Design Lab.

Getting a Job in the Board Game Industry with Joe Slack

Épisode 233

mercredi 28 avril 2021Durée 55:57

Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in...

The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.


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