The Board Game Design Lab – Détails, épisodes et analyse
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Apple Podcasts
🇬🇧 Grande Bretagne - games
02/07/2026#88🇬🇧 Grande Bretagne - games
01/07/2026#60🇬🇧 Grande Bretagne - games
30/06/2026#34🇬🇧 Grande Bretagne - games
29/06/2026#69🇨🇦 Canada - games
24/06/2026#98🇨🇦 Canada - games
23/06/2026#48🇬🇧 Grande Bretagne - games
18/06/2026#76🇩🇪 Allemagne - games
18/06/2026#85🇬🇧 Grande Bretagne - games
17/06/2026#51🇩🇪 Allemagne - games
13/06/2026#97
Spotify
Aucun classement récent disponible
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See allScore global : 38%
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How to build a million dollar publishing company with Amy and Dusty Droz
jeudi 20 mars 2025 • Durée 01:38:00
Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more!
The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab.
Game Design Trends for 2025 with Jamey Stegmaier
jeudi 20 mars 2025 • Durée 45:24
In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!
The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.
How to Publish Games with a Grassroots Approach | Joe Bragg
Épisode 326
mercredi 29 novembre 2023 • Durée 59:59
In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,...
The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.
Deck Building and MORE with Josh Horsley
Épisode 238
mercredi 26 mai 2021 • Durée 01:08:46
Josh Horsley, designer of Castlescape, talks about designing deck-building games that have more going on than just building a deck.We talk about adding boards and other components, and we get into the benefits and obstacles of creating these kinds of games. And be sure to check out Josh’s game, Castlescape, on Kickstarter HERE.
The post Deck Building and MORE with Josh Horsley appeared first on Board Game Design Lab.
BGDL+ is live!
mardi 25 mai 2021 • Durée 29:14
The brand new BGDL community site is now live at www.bgdlplus.com!
The post BGDL+ is live! appeared first on Board Game Design Lab.
Designing Conversation Games with Ami Baio
Épisode 237
mercredi 19 mai 2021 • Durée 01:01:12
Ami Baio, designer of You Think You Know Me and several other conversation-based games, talks about what all goes into designing and publishing them.We talk about how to create gaming environments that encourage people to talk, listen, and enjoy chatting with each other.
The post Designing Conversation Games with Ami Baio appeared first on Board Game Design Lab.
[Community Spotlight] Turning Big Games into Microgames with Joe Klipfel
Épisode 236
mercredi 12 mai 2021 • Durée 32:33
Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence.
The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on Board Game Design Lab.
[Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota
Épisode 235
mercredi 12 mai 2021 • Durée 31:21
Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more.
The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.
How to Design Euro Games with Martin Wallace
Épisode 234
mercredi 5 mai 2021 • Durée 01:05:01
Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them.Martin is one of the greatest designers of all time, and he offers tons of excellent advice based on his 30+ years in the industry.
The post How to Design Euro Games with Martin Wallace appeared first on Board Game Design Lab.
Getting a Job in the Board Game Industry with Joe Slack
Épisode 233
mercredi 28 avril 2021 • Durée 55:57
Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in...
The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.




