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Explorez tous les épisodes du podcast The Backlog Files

Plongez dans la liste complète des épisodes de The Backlog Files. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.

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TitreDateDurée
Pokémon Pokopia: Bubbly Basin Brings Me Back In12 août 202600:11:20

The first major Pokémon Pokopia DLC takes players underwater; but Bubbly Basin succeeds because it does more than simply move the existing gameplay loop beneath the surface.

Adam looks at the submerged remains of Cerulean City, the surprisingly effective swimming mechanics, Pokopia’s environmental storytelling and why this expansion made the wider Pokémon world feel more cohesive than ever. But while Bubbly Basin successfully brought him back to Pokopia, did it actually add enough new content of its own?

Plus, with another major area still coming, where can Pokopia possibly go next?

PlayStation’s All-Digital Gamble and the Death of Game Ownership04 août 202600:16:08

As Sony doubles down on an all-digital PlayStation future, Adam considers what the industry is asking players to surrender in exchange for convenience.

Without physical games, consumers could lose the ability to buy used copies, lend games to friends, discover overlooked releases in stores and preserve purchases beyond the lifespan of Sony’s servers. The episode also explores the danger closed storefronts pose to indie developers and why digital games should include permanent offline access and transferable licenses.

Sony has the right to build an all-digital console. Players also have the right to decide that a temporary license is not worth the price of ownership.

Splatoon Raiders Is the Game That Sells the Switch 228 juil. 202600:12:24

Adam has never played a Splatoon game in his life, and Splatoon Raiders might be his game of the year. A look at why this single-player looter-shooter spin-off is the clearest argument yet for what the Switch 2 can actually do, how the grind hits that rare Pokémon-level joy that never becomes a chore, why the difficulty curve nails what recent Nintendo games keep getting wrong, and the one buried setting you need to change in the first five minutes. Turn off the motion controls and thank us later. A full 5 out of 5.

You can watch the first hour of Splatoon Raiders gameplay on the channel at youtube.com/@MWPNewsGaming

News Tower and the Tycoon Game That Respects You21 juil. 202600:08:59

Adam dives into News Tower, an indie tycoon game about running a 1930s New York newspaper that turns out to be far deeper than it looks. Why the simple weekly loop hides three interlocking games, a newspaper sim, an HR-and-employee-happiness game, and a Factorio-style optimization puzzle, and why the faction-influence system, balancing the church, the mayor, and organized crime, is the smartest thing in it. Plus where it lands on the short list of comfort games that never get uninstalled. A full 5 out of 5.

It Is March 2008 In The Games Industry07 juil. 202600:24:18

Microsoft just cut thousands from its gaming division and pushed out four studios, and Adam argues it's the first crack warning of a coming collapse, like Bear Stearns to the industry's coming housing crisis. Why the "billion monthly players" mandate is structurally impossible and what it really signals, why games can't chase trends the way movies can, why a decade of failed Fortnite clones taught the industry nothing, and why an AI-background executive now running Xbox points toward the brand being wound down and sold for parts. Plus the case that the future, and the safe harbor, is indie, Nintendo, Steam, and a hard line against generative AI.

Rhythm Heaven Groove and the Switch's Last Dance07 juil. 202600:07:32

Another week, another new release, and this one's a pleasant surprise. Adam digs into Rhythm Heaven Groove, the first new entry in the series in over a decade, and finds a WarioWare-style collection of musical minigames that nails the feel even when the hardware fights it. Why the catchy, pick-up-and-play design is exactly the itch it sets out to scratch, the audio-latency quirk that makes your choice of headphones matter more than it should, and why forty dollars is the number that seals the recommendation. A short one this week, but an easy one to love.

Sony Ditches Discs, and Why Indie Might Save Us03 juil. 202600:25:46

Sony has announced it will end physical disc production for all new PlayStation games starting January 2028, and Adam has feelings. An extra episode on the slow death of ownership, why a license you can lose isn't the same as a disc that works for fifty years, and how Sony managed to argue against its own decision by delisting purchased movies the same week. Along the way: the delisting incentive that's quietly killing backward compatibility, whether games can be art if the companies making them won't let them be tangible, and the real opportunity hiding in all this, indie developers making new games for the old hardware you grew up with. If the PS6 won't play a disc, will you even buy one?

Star Fox and the Lost Art of the Manual30 juin 202600:08:45

Nintendo has opened a console generation on an Ocarina of Time and a Star Fox 64 remake for the second time, and Adam dug into the new Star Fox on Switch 2 as a series newcomer. Why the remake's tutorials, voice acting, and cinematic story fill the gap left by the death of the instruction manual, how Falco, Slippy, and Fox finally feel like characters, why the tank level is still the tank level, and why a $50 price tag is a breath of fresh air in an $80 world. Plus a barrel roll or two. A full 5 out of 5.

You can watch about an hour of Star Fox gameplay on the channel at youtube.com/@MWPNewsGaming

Too Big to Succeed: GTA 6's Price Problem25 juin 202600:13:20

GTA 6 finally has a price: $80 standard, $100 Ultimate, and a "physical" edition that's just a download code in a box. Adam unpacks why the number matters less than what it signals, why GTA's discount-driven history makes an $80 launch a tougher sell than it is for Nintendo, why the AAA industry might be too big to succeed, and why even a record-shattering launch could still set off alarm bells across the industry. Plus: why GTA 6 isn't competing with GTA 5, it's competing with twelve years of the version players built in their heads.

The Backlog Files at Tribeca: 2026 Games Showcase14 juin 202600:04:23

Adam reports live from Pier 57 at the Tribeca Festival, fresh off hands-on time with seven of this year's indie game selections. A modern 3D Zelda in Demi and the Fractured Dream, a gorgeous paper-airplane journey in DRIFTED, a speedrunner's dream in Rebounder, Devolver's sledgehammer-swinging Virtue and a Sledgehammer, and two out-of-nowhere standouts in Kidbash: Super Legend and the wordless, sound-driven LOFSÖNG. Join in for a quick on-site dispatch before sprinting downtown for X-Men '97.

The Nintendo Direct for People Who Already Bought In10 juin 202600:35:48

A Nintendo Direct finally arrived, so join Adam as he breaks down what it actually means. The Ocarina of Time remake is real but shown without a frame of gameplay, Kingdom Hearts IV lands on Switch 2 at launch, and Square Enix turns up in force. So why does a stacked lineup feel so empty if you don't already own the console? Join in for a conversation about ports versus system-sellers, the conspicuous absence of Mario and the next Zelda, and the GTA VI-shaped hole hanging over the entire holiday season.

Succession Planning is now available for pre-order wherever you get your e-books! https://books2read.com/u/bzE9g9

Disney's Extreme Skate Adventure (GBA) and the Death of the On-Ramp09 juin 202600:18:45

We covered the console version on the channel, so this week on The Backlog Files I'm taking the Game Boy Advance port of Disney's Extreme Skate Adventure out of the backlog. It's Tony Hawk in a Disney coat of paint, squeezed onto handheld hardware that doesn't want to cooperate, and it gets me thinking about something bigger: the slow disappearance of the on-ramp game, the accessible entry point that teaches you a genre. Why has nobody but Nintendo kept making them? Where's the kid-friendly Soulslike? Plus a look back at the strange era of GBA ports that tried to be the console game and ended up something else entirely.


Succession Planning is now available for preorder wherever you get your ebooks: https://books2read.com/u/bzE9g9

Pilotwings Resort 15 Years Later: Still Worth the Trip?02 juin 202600:17:22

Fifteen years after it launched alongside the Nintendo 3DS, does Pilotwings Resort still hold up? Adam revisits the dormant flight series Nintendo resurrected as a glasses-free-3D showcase, and digs into a launch window built almost entirely on tech demos and ports. The controls are still great, the game around them is still thin, and somehow they made Free Flight grindy. A look at what Pilotwings always was, why it probably should have come bundled in the box, and whether a Switch 2 entry could finally give this series the engine it deserves.

Yoshi and the Mysterious Book Review: Charming But Is That Enough?26 mai 202600:17:47

Good-Feel knows how to make a Yoshi game look and feel inviting, but the question has always been whether there's enough underneath. On today's Backlog Files, Adam reviews Yoshi and the Mysterious Book; the Switch 2 exclusive that has charm to spare and a genuinely clever premise, but leaves you wondering if Yoshi deserves more of a challenge than this. Is delightful enough?

103: Escape From Ever After21 avr. 202600:11:29

Adam discusses the new indie Paper Mario-like: Escape From Ever After.

102: Pokemon Champions Launches14 avr. 202600:17:15

Pokemon Champions is finally here and Adam discusses the borderline disastrous launch.

101: Neopets: Mega Mini Games Collection07 avr. 202600:24:52

Adam discusses probably the worst game that's been discussed on this show, Neopets: Mega Mini Game Collection.

100: Super Mario Galaxy31 mars 202600:18:28

With The Super Mario Galaxy Movie releasing this week, Adam looks back at the Wii game Super Mario Galaxy.

099: Super Mario Sunshine24 mars 202600:20:44

Let's look back at 2002 and Nintendo's kind of risky experimental title Super Mario Sunshine!

098: Pokemon: Pokopia17 mars 202600:25:59

Adam discusses what is probably the 30th anniversary Pokemon title - Pokemon: Pokopia!

097: Hands-On With The FireRed and LeafGreen Switch/Switch 2 Ports!10 mars 202600:33:15

Well, they're definitely ports of FireRed and LeafGreen.

096: Pokemon Day 2026!03 mars 202600:23:35

So Pokemon Wind and Waves will not be arriving in 2026, despite the leaks indicating otherwise. What does this mean for the 30th anniversary of the franchise and a mostly vacant year for releases?

095: Game Review: Sonic X Shadow Generations24 févr. 202600:23:50

Adam discusses the latest Sonic the Hedgehog game, Sonic X Shadow Generations.

094: Mario Kart World17 févr. 202600:23:48

Adam finally plays Mario Kart World! Join in as he discusses how this changes the franchise going forward.

093: A Pokemon Super Bowl Spot And Backyard Hockey '0210 févr. 202600:23:02

Adam continues his quest for a fun hockey game to play on PC and also discusses the ad for Pokemon that aired during the Super Bowl.

092: F**king GameStop20 janv. 202600:18:00

Adam discusses GameStop's obvious death rattle as it circles the drain.

091: Pokemon Legends: Z-A - The Mega Dimension17 déc. 202500:21:23

With the first and only DLC pack for Pokemon Legends: Z-A out, Adam gives his thoughts on The Mega Dimension.

090: Winter Burrow25 nov. 202500:16:58

Adam discusses the new cozy survival crafting game Winter Burrow.

089: GigaSword19 nov. 202500:08:32

Adam discusses the new metroidvania Gigasword from Akupara Games.

A copy of the game was provided by Akupara Games for review purposes at no cost.

088: Out Of The Park Baseball 26 And Internet Controversies11 nov. 202500:18:53

Adam discusses Out of the Park Baseball 26 and the fact that apparently Gamergate is still a thing.

087: Let's Talk About Randomizer Mods04 nov. 202500:18:20

So with video games getting more expensive, Adam explores the appeal of the randomizer mod for older games.

086: Once Upon A Katamari29 oct. 202500:18:11

Adam discusses the new Katamari game: Once Upon A Katamari.

085: Game Review - Pokemon Legends: Z-A21 oct. 202500:27:48

Adam discusses what works and what doesn't in Pokemon Legends: Z-A.

084: Revisiting Pokemon Legends: Arceus14 oct. 202500:17:41

With two days to go until the release of Pokemon Legends: Z-A, Adam looks back at Pokemon Legends: Arceus and what the next entry could bring to the table.

083: PAC-Man World 2 Re-PAC30 sept. 202500:22:05

Adam discusses the new remake of PAC-Man World 2 for modern consoles and PC.

082: The September 2025 Nintendo Direct14 sept. 202500:25:30

Adam discusses the latest Nintendo Direct and what this means for people who do not have a Switch 2 yet.

081: Power Rangers Lightspeed Rescue (PS1)03 sept. 202500:20:55

Adam goes back to the PS1 to revisit Power Rangers Lightspeed Rescue.

080: Buzz Lightyear of Star Command (PS1)26 août 202500:20:40

Adam looks back at the PlayStation game Buzz Lightyear of Star Command.

079: Maybe I Was Wrong About Pokemon Legends: Z-A21 août 202500:21:18

Adam discusses the response to the new battle system in Pokemon Legends: Z-A and what this could mean for the franchise in the future.

078: Spore19 août 202500:14:30

Adam looks back at the much-maligned PC game Spore and whether or not it deserves a second look.

077: Disney's Extreme Skate Adventure (2003)13 août 202500:23:12

Adam discusses Disney's Extreme Skate Adventure for the GameCube, PlayStation 2, and Xbox.

076: Cardboard Towns and Pac-Man World 2 Re-Pac05 août 202500:19:58

Adam checks out a new deck-building rogue-like city-builder (a lot of hyphens) called Cardboard Towns and discusses the announcement of the remake of the classic game Pac-Man World 2.

075: Uh-Oh22 juil. 202500:24:32

The July 2025 Pokemon Presents has come and gone so Adam breaks down what little we can learn from what was announced for Pokemon Legends: Z-A.

074: Replaying Final Fantasy (1987): Is the Original Still Worth It?15 juil. 202500:12:53

The crystals are calling! On this episode of The Backlog Files, we revisit the original Final Fantasy, the 8-bit classic that saved Square and sparked a global RPG phenomenon. From turn-based battles to dungeon crawling, we discuss what holds up, what doesn’t, and why this game still matters.

Support the show by donating at ko-fi.com/MWPNews andsubscribe to our YouTube channel at YouTube.com/@MWPNewsGaming

073: Indie Spotlight: Time Is Honey09 juil. 202500:05:27

How does Time Is Honey keep players coming back for ‘just one more upgrade’? We explore its idle mechanics, progression loops, and bee-themed charm.

Support the show by donating at ko-fi.com/MWPNews and subscribe to our YouTube channel at YouTube.com/@MWPNewsGaming

072: Nanomon - Virtual Pet10 juin 202500:15:45

Adam discusses the upcoming background game Nanomon - Virtual Pet from Akupara Games.


A code was provided at no cost for this game for review purposes.

071: Pokemon Legends Z-A Has A Release Date30 mai 202500:22:09

We finally know that Pokemon Legends Z-A will be coming out on both the Nintendo Switch and the Nintendo Switch 2 on October 16th, 2025. Why is Adam lowering his expectations?

070: A Game About Digging A Hole28 mai 202500:11:06

Adam discusses the surprise indie game hit A Game About Digging A Hole.

069: Kingdom Hearts: Missing Link Has Been Canceled15 mai 202500:16:09

Adam discusses today's news that the upcoming mobile game Kingdom Hearts: Missing Link has been canceled by Square Enix.


Support the show by donating at ko-fi.com/MWPNews

068: LiDAR Exploration Program10 mai 202500:13:24

Adam discusses the new indie atmospheric horror game LiDAR Exploration Program.

© My Podcast Data · Projet indépendant · Données issues d'Apple & Spotify