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Explorez tous les épisodes du podcast The Analog Dungeon Podcast

Plongez dans la liste complète des épisodes de The Analog Dungeon Podcast. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.

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TitreDateDurée
Episode 1, Part 1: The Tomb of the Lizard King24 Jun 202501:19:00
In the very first part of the first episode of The Analog Dungeon, Jeramy introduces Russell to the 1982 masterpiece Tomb of the Lizard King, by Mark Acres, a module so dangerous it comes with a “special warning” and stable of decked out pre-gen characters so you can spare your favorite creations from a grisly death.
The Analog Dungeon: What? Why?24 Jun 202500:04:44
Russell Jones and Jeramy Pappas, hosts of This Old Dungeon, talk briefly about the podcast: what it is, what it isn’t, and why you might want to spend your hard earned free time listening to them yap about D&D modules from 40 years ago (mostly because it's funny).
Episode 5, Part 1: The Forest Oracle25 Nov 202501:30:12

Is this the worst Dungeons & Dragons module of all time? Russell and Jeramy dive head first into N2: The Forest Oracle to experience exactly what made the internet dub it the Worst. Module. Ever.

In the first episode, our heroes experience life on the rails as they’re ambushed by a whole town and forced to help lift a curse. As their journey begins, they meet a group of non-joking, non-singing brigands and a nymph with guy problems entirely of her own making.

Episode 4, Part 3: Keep on the Borderlands11 Nov 202501:16:28

Russell and Jeramy finally add some evil to all the chaos as they cap off the legendary Keep on the Borderlands! Featuring a cadre of sexy orc muscle mommies, a hipster gnoll microbrewery, and an awkwardly named shrine full of undead that would make even the holiest cleric utter a few select four letter words. The epic finale will leave you with just one question: Did Gary Gygax know how alcohol works?

Episode 1, Part 2: The Tomb of the Lizard King08 Jul 202501:25:17

The adventure into Mark Acres’ chaotic classic Tomb of the Lizard King continues! Jeramy and Russell pay good money for an unpopular, union protected ballad, meet a very “helpful” friend of Count Johnny on the road, and take a ride on Crazy Steve’s Swamp Tour.

Episode 4, Part 2: Keep on the Borderlands28 Oct 202501:34:20

The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?

Episode 4, Part 1: Keep on the Borderlands14 Oct 202501:27:53

It’s one of the most iconic modules in Dungeons & Dragons history, responsible for teaching millions of the earliest players the ropes: Russell and Jeramy dive into Gary Gygax’s legendary B2: Keep on the Borderlands from 1979! In episode one, we learn how the keep came to be, meet a bunch of nameless NPCs with spicy secrets, and prepare for the journey outside the walls and into the iconic Caves of Chaos!

Episode 3, Part 2: The Kidnapping of Princess Arelina & The Revenge of Rusak30 Sep 202501:10:55

The fiery finale of The Kidnapping of Princess Arelina gives birth to the Dragon Tiles Extended Universe, where things immediately go off the rails. The Revenge of Rusak spirals into political coups, illusions gone wild, and a reborn villian with a Tim Curry-esque flair for the dramatic.

Episode 3, Part 1: The Kidnapping of Princess Arelina & The Revenge of Rusak16 Sep 202501:10:46

Russell and Jeramy strap on their 3D glasses for a trip back to the 80s, when D&D tried to leap off the page and onto your tabletop with 3D Dungeon Dragon Tiles, including the adventures The Kidnapping of Princess Arelina and its sequel The Revenge of Rusak! Featuring a haunted house where every sofa hides a classic D&D foe and the bathroom has a secret backstage entrance, they trace a winding line from flimsy pop-out walls and googly-eyed monsters all the way to one of D&D’s most popular campaign settings, proving that sometimes even the goofiest gimmicks can leave a big mark on the game.

Episode 2, Part 3: In Search of the Unknown02 Sep 202501:17:33

The finale of In Search of the Unknown sees a once orderly dungeon completely off the rails. Russell and Jeramy try to make sense of the Room of Doors (or is it a Room of Rooms?), marvel at the evil genius behind the teleportation room, and attempt to find out, once and for all, if they've been eating all these rocks for no reason.

Episode 2, Part 2: In Search of the Unknown19 Aug 202501:19:22

In Part 2 of In Search of the Unknown, Russell and Jeramy continue their delve into Castle Quasqueton, rifling through jars in a wizard's lab, inventing a few cursed magic items, and taking a detour through the infamous Room of Pools. Along the way they finally answer that age old question: what would YOU do with a pickled cat in a jar?

Episode 2, Part 1: In Search of the Unknown05 Aug 202501:17:49

Russell and Jeramy dive into the murky waters of earliest D&D, repleat with publishing drama, lawsuits, and a dungeon with a very funny name.

Episode 1, Part 3: The Tomb of the Lizard King22 Jul 202501:25:16

In the finale of Tomb of the Lizard King, the module finally lives up to its name! Jeramy and Russell tackle a dungeon featuring ambushing brigands, fanatic cultists, a well stocked library, and a banquet hall full of lizard men who only attack if you fail the vibe check. Once the secret of the Lizard King is revealed, only one question remains: does anyone know the knock spell? Otherwise, everyone is screwed.

Episode 5, Part 3: The Forest Oracle23 Dec 202501:22:40

If Russell and Jeramy thought the hard part was getting to The Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank.

The hard won cure for the curse in hand, they head back toward The Downs, dealing with a band of bougie bugbears and the world’s cuddliest yeti only to discover the module’s climactic “twist.” Saving The Downs for REAL requires one final detour that kinda, sorta renders most of the adventure pointless. WHOOPS!

Episode 5, Part 2: The Forest Oracle09 Dec 202501:36:30

If Russell and Jeramy had a nickel for every time they’ve lost all their worldly belongings in this module only to regain them all again, they’d have two nickels. Which isn’t much, but it’s still weird that it happened twice, right?

In part two of The Forest Oracle, the guys find treasure inside the monsters and get pick-pocketed by a body of water on their way to meeting the guy who’s name is written on the cover of the book. But to save The Downs, they are asked to do the unthinkable: go back the way they came.

Episode 6, Part 1: The Palace of the Silver Princess06 Jan 202601:18:30

Deemed “too SPICY for 1980”, Russell and Jeramy dig into B3: Palace of the Silver Princess, one of the most infamous D&D modules of all time. So why did TSR print thousands of copies only to try to dump them all in the Lake Geneva landfill the next day? It’s a behind-the-scenes story with so many twists and turns it makes Real Housewives of Beverly Hills look like the Beverly Hillbillies. 

In their first 4 part epic, the guys tackle the controversy head on, en route to a dungeon truly unlike anything you’ve seen before.

Episode 7, Part 1: Steading of the Hill Giant Chief03 Mar 202601:30:49

Gary Gygax called it one of his favorite creations. Stephen Colbert has declared his love for it. Wizards of the Coast has called it the greatest D&D adventure of all time. And did we mention it's the first module TSR ever wrote and released? Russell and Jeramy tackle G1: Steading of the Hill Giant Chief, the granddaddy of them all, to see if it (and its author) can live up to the incredible hype and, if so, what makes this adventure so freakin' great?

Episode 6, Part 4: The Palace of the Silver Princess17 Feb 202601:19:12

It’s the finale of B3: Palace of the Silver Princess and we have the ruby in hand… but this castle still has teeth!

After an art gallery of doors and a teacup named Spotify, Russell and Jeramy finally come to the most infamous room in the book and, perhaps, all of D&D history: the illusion-wielding Decapus, a monster so powerful it critically hit the module itself.

Just when it feels like the Palace is out of curveballs to throw, it hits you with a surprise climax no one saw coming: a BBEG who’s willing to make a deal.

Episode 6, Part 3: The Palace of the Silver Princess03 Feb 202601:34:56

Holy tonal shift Batman! Part 3 of Palace of the Silver Princess goes from poetry fragments and hat pins to Uncle Travis’ Murder Emporium faster than you can say weapon-tailed marmoset. Russell and Jeramy then head to the tower to meet its weird, alignment-obsessed alien(?) guards and the infamous three-headed, multigender Ubues, which turn out to be more wacky than salacious.

It all leads up to the climactic discovery of that colossal, fortune-making ruby from the beginning of the module… which turns out to be less “dragons hoard” and more “impulse buy”.

Episode 6, Part 2: The Palace of the Silver Princess20 Jan 202601:25:12

It’s time to kick in the gate and get real weird as Russell and Jeramy charge headlong into the titular Palace of the Silver Princess! The guys accomplish a bit of a speed run, lucking into empty chamber after empty chamber, fall face first into a Rube Goldbergian pit trap, attend an impromptu gender reveal, and find the first clues as to the final resting place of the colossal ruby called My Lady’s Heart.

Episode 7, Part 2: Steading of the Hill Giant Chief17 Mar 202601:28:41

It's the party of the year and crashing it is at the top of the to-do list as Russell and Jeramy take on the title locale in part 2 of Steading of the Hill Giant Chief! Napping guards, giant rugrats, mountains of treasure, and a great hall packed to the rafters with way, WAY too many enemies present a unique challenge: face the full wrath of Gygax head on or sneak around like little sneaky sneakers and see what devious plots they can cook up?

Episode 7, Part 3: Steading of the Hill Giant Chief31 Mar 202601:32:45

In the final episode of Steading of the Hill Giant Chief, Russell and Jeramy come face-to-shin with Chief Nosnra and 8 metric tons of his best buddies, liquored up and looking for a fight. Then they venture down into the lower level of the steading where clues to the mystery at the heart of the G series await, along with a literal army of orcs, a weird temple looking to drive you crazy, and the true horror of the module: carrion crawler coitus.

Episode 8, Part 1: The Lost City14 Apr 202601:24:35

Tom Moldvay’s 1982 sun-bleached fever dream of a dungeon starts with Russell and Jeramy lost in the desert and ends… well… maybe never! In part one of B4: The Lost City, the boys discuss the merits of survival in D&D while trying desperately to avoid eye contact with a bevy of masked weirdos trying to build them coffins and offer them sips from the honey pot. Finally, they meet the first of the old god worshipping factions who have just one question to ask: Double-double or eternal darkness, eh?

Episode 8, Part 2: The Lost City28 Apr 202601:21:23

The mystery of what exactly happened to Cynidicea is officially solved in part two of B4: The Lost City, and we have good news! The eldritch horror-turn-cult figure responsible for the downfall of this particular civilization is just Zargon, the coolest dude ever, who’s vibin’ on a higher frequency and providing top quality za to his couchlocked disciples. Then the boys meet the other two factions opposing the high lord: the magically limited magi of Usamigaras and the warrior maidens of Madarua, who are just waiting to lay the smack down on your candy ass.

Episode 8, Part 3: The Lost City12 May 202601:33:24

If you ever think your job is lame, just be thankful that you don’t have to be buried with all your coworkers like the poor subjects of King Alexander. Also… why are there so many animal people in B4: The Lost City? Russell and Jeramy investigate in part three! While we’re asking questions, here’s another one: how the hell are we supposed to get all of this loot out of here? It’s almost like the author of this module wants to keep your players here forever…

Episode 9, Part 2: Glacial Rift of the Frost Giant Jarl23 Jun 202601:18:58

The frozen fun continues in part 2 as Russell and Jeramy dive deeper into the titular Glacial Rift of the Frost Giant Jarl and they aren’t the only ones! A bevy of ogres and giants chill out while hoping to hang with the Jarl provide a rainbow coalition of bad guys as the boys push ever closer to the icy lair of the Jarl himself. But it turns out humanoids are the least of their worries, as death comes in many forms: heat hungry mold, icy puddings, an overgrown death centipede, and what very well may be the very first official dragon sighting in Dungeons & Dragons. That’s assuming the party sees the dragons before they’re lunch.

Episode 9, Part 1: Glacial Rift of the Frost Giant Jarl09 Jun 202601:20:27

Zip up your parka and strap on your snowshoes because the giants are back and this time… they’re frozen. Russell and Jeramy continue the legendary G series with G2: Glacial Rift of the Frost Giant Jarl! Gary Gygax’s 1978 frozen fortress crawl has everything you’d expect from a deadly winter wonderland: frost giants, yetis, winter wolves, and enough icy environmental hazards to make summitting Everest naked seem relaxing. Along the way, they discover that every problem in the frozen north can be solved with a really big rock and, sometimes, the actual treasure really is the friends you made along the way… mostly because the wizard just accidentally destroyed the real treasure with a fireball.

Episode 8, Part 4: The Lost City26 May 202601:18:10

It’s a rare part 4 finale of B4: The Lost City, and the reason is clear. You see, the pyramid is just the beginning as Russell and Jeramy officially enter Cynidicea, a whole city filled with freaks and a weirdly large number of people pretending to be freaks. Not only is there an entire city to explore, but a whole damn mega-dungeon that leads right into the jaws of Zargon, a basically unkillable eldritch horror who is far from too zooted to TPK you AND all your friends. And here you thought this was a beginner module.

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