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TitreDateDurée
Episode 392: Mapping Your Mechanics02 août 202600:49:42

Recorded at Metatopia 2025

Presented by Ted Hayes  In this panel, we introduce  a practical, visual way to understand how your game's systems connect. We'll explore a simple framework for representing events, quantities, and states as nodes in a graph, and see how these diagrams can quickly reveal opportunities for adding and improving mechanics. The session will be hands-on, with time to sketch and share graphs, so you leave with both a clear methodology and a new perspective on your design.

Episode 391: Underlying Models19 juil. 202600:54:05

Recorded at Metatopia 2025

Presented by Meguey and Vincent Baker

Every game is based on some underlying models of our social reality. In this panel, we will discuss how to think about these models and how they will affect the games you create, with Apocalypse World as a working example.

Episode 390: Worldbuilding and Solidarity15 mars 202601:00:54

Recorded at Metatopia 2024

Presented by Meguey Baker

Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In this panel, we will discuss how we can come together and care for each other in games and in life.

Note that this panel was originally focused more on world building, inspired by some of the excellent posts by Meguey on her blog at https://lumpley.games/2022/11/28/follow-the-thread-a-worldbuilding-guide/

Episode 389: Self Publishing - Should I26 janv. 202600:51:04

Recorded at Metatopia 2024

Presented by Curt Covert

Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning for managed growth. Bring your questions.

Episode 388: What is Agile?11 janv. 202600:51:03

Recorded at Metatopia 2024

Presented by Stephanie Bryant and Melissa Lewis-Gentry What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.

Episode 387: Designing for the User Experience27 déc. 202500:55:20

Recorded at Metatopia 2024

Presented by Melissa Lewis-Gentry

Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.

Episode 386: Designing with Loved Ones15 déc. 202500:57:06

Recorded at Metatopia 2024

Presented by Meguey Baker, Meri Baker

The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.

Episode 385: Automata Design in Games29 nov. 202500:55:15

Recorded at Metatopia 2024

Presented by Jason Pitre

Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

Episode 384: Board Game Design Fundamentals23 nov. 202500:54:51

Recorded at Metatopia 2024

Presented by Geoff Engelstein

This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.

Episode 383: What is Three Tier Distribution?04 oct. 202500:54:35

Recorded at Metatopia 2024

Presented by Avonelle Wing and Nicholas Ambrose

My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it."  Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.

Episode 382: Business Adulting 10119 juil. 202500:57:03

Recorded at Metatopia 2024

Presented by Jason Pitre, Moth Rodriguez  and Lauren

Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.

Episode 381: Law and Governance in Games01 juil. 202500:54:29

Recorded at Metatopia 2024

Presented by Jason Pitre

Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.

Episode 380 : Level Up Your Sexy Game27 janv. 202501:00:47

Recorded at Metatopia 2024

Presented by Samphire Savage & Meguey Baker

Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.

Episode 379: How to Work With an Editor16 déc. 202400:56:51

Presented at Metatopia 2024

Hosted by Amanda Valentine, Lisa Padol

You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.

Episode 378: Anti-Hustle Game Design02 déc. 202400:58:41

Recorded at Metatopia 2024

Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine

Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?

Episode 377: Avoiding Lonely Content23 nov. 202400:53:01

Recorded at Metatopia 2023

Presented by Hosted by Whitney Delaglio

Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to.

Episode 376: Eye for Design16 nov. 202400:59:07

Recorded at Metatopia 2023

Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre

The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.

Episode 375: Packaging Design22 sept. 202400:53:01

Recorded at Metatopia 2023

Presented by Taylor Hubler and Nicholas Ambrose

Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that every copy that is printed makes it into the hands of a player, but games can get damaged in transit, or be passed up by game stores due to a physical design misstep. Part one will be going over physical design, layout considerations, and what retailers like to see in a product on their shelves. Part two will be going over why product gets damaged in transit, best packaging practices for distribution, and how avant garde physical design can make shipping difficult. Q and A, as well as workshop elements will be present in this panel.

Episode 374: Designing for Retail31 août 202400:58:26

Recorded at Metatopia 2024

Presented by Avonelle Wing and Nicholas Ambrose

So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possible paths forward.

Episode 373: That's Great Advice, Don't Follow It24 juin 202400:56:32

Recorded at Metatopia 2023

Presented by Avonelle Wing, Curt Covert, and Alex Cutler

You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you.

Episode 372: Powered by the Apocalypse01 juin 202400:57:33

Recorded at Metatopia 2023

Presented by Meguey Baker, Vincent Baker

An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take from it, and how and why your own game should work differently. Highlighting PbtA's conversation model, with an emphasis on consent and communication, and PbtA's model of fiction, with an emphasis on adapting it to your own game's needs.

Episode 371: Adapting Someone Else's Sandbox19 avr. 202400:51:37

Recorded at Metatopia 2023

Presented by Cam Banks and Amanda Valentine

Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project.

Episode 370: Ten Things Wrong With Your Game06 avr. 202400:55:23

Recorded at Metatopia 2023

Presented by Sydney Engelstein and Geoffrey Engelstein

Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend.

 

NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment.

Episode 369: Indie Publishing for the Long Haul11 mars 202400:54:09

Recorded at Metatopia 2023

Presented by Meguey Baker and Vincent Baker

We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships.

Episode 368: Printing Your RPG26 févr. 202400:49:37

Recorded at Metatopia 2023

Presented by Jason Pitre

Producing books is a challenge at the best of times, and the printing landscape has changed radically since the pandemic. The panel speakers will explain the process for finding companies to work with you, choosing your print specifications, and other secrets of the trade.

Episode 367: Staying In12 févr. 202400:49:24

Recorded at Metatopia 2023

Presented by Cam Banks and Amanda Valentine

You've had a successful Kickstarter, you've been hired by a game publisher, you've released your work on Itch or DriveThru. You've done it! But now what? We're here to discuss the aftermath, the fallout, and how to survive that and stay doing what you love to do.

Episode 366: Teaching How to GM05 févr. 202400:54:47

Recorded at Metatopia 2023

Presented by Bill White and Avery Rosen

This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.

Episode 365: Narrative Voice in RPGs27 janv. 202400:52:59

Recorded at Metatopia 2023

Presented by Jay Dragon and Amanda Valentine

Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.

Episode 364: Why you Should Join the IGDN20 janv. 202400:53:35

Recorded at Metatopia 2023

Presented by Tristan Zimmerman, Meghan Jaffe,  Sean Jaffe

The Indie Game Developer Network (IGDN) is an all-volunteer trade association for tabletop publishers, designers, and freelancers. We offer booth space at conventions, share knowledge, and work to improve the industry. Come ask questions and learn whether the IGDN might be right for you!

Episode 363: Budgeting for Art14 janv. 202400:54:42

Recorded at Metatopia 2023

Presented by Jack Parra, Lissane Lake, Nicole Amato

Getting high-quality art is key to making a product look professional. Our panel makes with the tips and tricks to controlling costs and Funding the Project.

Episode 362: How to Work with Artists06 janv. 202400:56:17

Recorded at Metatopia 2023

Presented by Jack Parra and Lissane Lake

The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Episode 361: Crowdfunding in 202330 déc. 202300:51:00

Recorded at Metatopia 2023

Presented by Nicole Amato

Join Kickstarter's Games Outreach Lead, Nicole Amato, as they discuss best practices for running a crowdfunding campaign. There will also be plenty of time for a Q&A for any questions you might have.

Episode 360: How to Run a Great Playtest23 déc. 202300:55:23

Recorded at Metatopia 2023

Presented by Melissa Lewis-Gentry and Curt Covert.

Receiving feedback is hard. Running a successful playtest is even more complicated. Our experts will share their tools for getting the most out of a playtesting table.

Episode 359: How to be a Great Playtester16 déc. 202300:41:15

Recorded at Metatopia 2023

Presented by Kat Millar and Curt Covert

Giving good feedback is a skill. Come learn more about how to provide feedback to game designers in useful, productive ways.

Episode 358: Ethical AI Usage?20 nov. 202300:56:12

Presented by Jason Pitre, Ash Kreider, Vivian Young, Eric Whalen, Tristan Zimmerman

AI is a hot topic. Authors are suing over their content being used to "train" AI without their consent. Platforms and publishers are taking hard anti-AI positions. Or coming out publicly to declare that they are using AI and nobody can stop them. People who want to use AI for idea generation or to simplify and automate boring tasks are at odds with peers who maintain that there is no ethical way to use AI. We're going to start by defining "AI" and then we'll have a respectful, thoughtful conversation on the topic.

Episode 357: Spinning Relationship Webs11 nov. 202300:52:47

Recorded at Metatopia 2023

Presented by Jason Pitre, Jenn Adcock, Brennan Taylor, Olivia Montoya

Larpwrights and tabletop game designers have long relied on the power of complex relationship webs to drive dramatic play. Crafting effective characters and their interconnections allows for a living, breathing, and often conflicted world. The panel speakers will share best practices and techniques for designing these webs.

Episode 356: Challenges and Triumphs of Community-Based Game Publishing09 nov. 202301:00:09

Recorded at Metatopia Online 2021

Presented by Jon Cole, Oscar Biffi, Katherine Shane, Misha B, Olivia Montoya, Chiara Locatelli.

Some small game projects are created by an auteur, who controls every aspect of production. These panelists rejected that approach to create projects working with a team on behalf of their community. How did they balance the community's needs with their ambition? Is it possible to represent a community via anthology at all? Panelists will discuss the nitty gritty processes behind their projects, revealing what worked and what didn't, answering questions, and sharing their hard-won tips for publishing in community.

Episode 355: Math Essentials for Designers09 sept. 202301:00:33

Recorded at Metatopia Online 2021

Presented by Jason Pitre, BJ Recio, Mags Maenad.

Math is often a barrier for analog game designers of all disciplines. This panel is meant to help lower that barrier by teaching you some basic, versatile tools you can use to solve most problems. How do you figure out probabilities of success when rolling dice or drawing cards? What is a bell curve, a mean and a median? How do you figure out combinations and permutation? We are here to give you the tools to thrive.

Episode 354: Spirituality Check: Spiritual Growth, Exploration and Healing Through RPGs27 août 202301:01:41

Recorded at Metatopia Online 2021

Presented by Menachem Cohen, Ryan Cagle.

Because of the fictional distance between player and character, TTRPGs, even D&D, can be designed and used to facilitate spiritual growth, exploration, and healing. Mechanics, role play, and setting/story also factor into this and GMed, GMful/less, and solo games work in this context. Panelists will discuss how they have designed and used games for spiritual discovery and address theoretical underpinnings of why it works, such as bleed and alibi. There will be time for questions.

Episode 353: Bad Design Habits We Love12 août 202300:56:22

Recorded at Metatopia Online 2021

Presented by Jason Morningstar, Tim Hutchings, Jeeyon Shim.

Join us for a rollicking discussion of our worst habits and how being lazy, careless and hard-headed is often the best possible approach to game design. Do you design in layout? Is your playtest process a little shambolic? Do you cut corners and assume the math will all work out? If not, come and be outraged as we take a somewhat jaded approach to conventional wisdom you've heard a thousand times. 

Episode 352: Problematic and Taboo Topics29 juil. 202300:56:13

Recorded at Metatopia Online 2021

Presented by Anne Ratchat, Jason Morningstar, and regrets from James Mendez Hodes.

 When writing games, a lot of topics are taboo simply because as a community, we are worried how people might take the intentionality of the design to the worst possible places. The issue created by not writing these games, we erase the experience of so many creatives and players who also deserve to have their voices heard. We will be discussing the thought process of how to tackle these controversial topics so that games can be a place for all experiences.

Episode 351: Secrets and Powers Larps15 juil. 202300:57:28

Recorded at Metatopia Online 2021

Presented by Olivia Montoya, Acata Felton.

In some circles, Secrets and Powers LARPs are dismissed as outdated or "too obscure." Our panelists flatly reject this mindset, and invite you to join them for a discussion about what Secrets and Powers games have to offer. Come learn more about this specific type of LARP, which has a focus on pre-written characters, hidden information and roles, and ability mechanics. Learn about why secrets and powers games are cool, get a crash course on how to write and GM them in the modern day, and consider how to make a better future for communities that run them.

Episode 350: Shipping is on FIRE01 juil. 202301:00:29

Recorded at Metatopia Online 2021

Presented by Mel D'Amato

Anyone who makes or sells consumer goods has been watching the news about shipping and logistics in horror. The cost of freight is up. There are no shipping containers to put goods into. Products are sitting on docks in Asia. Full ships can't get to port to unload on this side of the ocean. Our expert, Mel D'Amato from ShipBob, talks to us about what's going on, why everything is terrible, and what we can expect over the next several months.

Episode 349: The Many Meanings of Diceless17 juin 202301:01:03

Recorded at Metatopia Online 2021

Presented by Jon Lemich, Chance Feldstein, Alex White.

There are many diceless RPGs, but their mechanics and design objectives vary more than most designers realize. What do you need to consider when designing a diceless RPG? Do you simply want to replace dice with cards or hidden information wagers, or do you want it to be randomizerless, gameless, or pure collaborative authorship?

Episode 348: Pass-Fail vs Open-Ended Play30 avr. 202300:57:37

Recorded at Metatopia Online 2021

Presented by Joan Moriarity, Darren Watts, Beth Rimmels.

Which is better, a game that concludes when somebody wins, or a game that concludes when the story is deemed to be complete? It's a trick question, obviously; both styles have their benefits and drawbacks, but what are those exactly? Why do certain kinds of players tend to gravitate toward one or the other? What can devotees of one type gain from playing the other, and how can we make it more enjoyable to cross that divide?

Episode 347: Reading Contract Boilerplate15 avr. 202300:59:25

Recorded at Metatopia 2021

Presented by Eric Whalen.

Lawyers secretly know that you do not read the big chunks of standardized text in your contract that have nothing to do with your obligations and how much you are getting paid / paying (called "boilerplate" text). Worse - many lawyers forget to read the boilerplate in their own contracts! Whether you love or hate these reader-unfriendly text walls, join the panelist as he reminds us to intellectually grapple with the important provisions everyone has likely agreed to, but may never have read or fully understood until now. Chatters will be encouraged to link their own boilerplate samples so that panelists may demonstrate how to dissect organic boilerplate specimen live.

Episode 346: RPGs Without Obvious Combat Mechanics01 avr. 202300:59:49

Recorded at Metatopia Online 2021

Presented by Moe Poplar, Michael Low, J Gurantz.

Now kids, stop fighting! RPGs are intensely emotionally engaging, deeply moving experiences - and they're fun! Much attention has been paid, recently, to their application in therapy, helping people navigate complex emotional change. This creates a question - how does the violence often built into the system - and setting - of an RPG affect players, and how can we create games where tension, drama, and struggle don't have to be wedded to destruction?

Episode 345: Making Trash Games for Love04 mars 202301:00:33

Recorded at Metatopia Online 2021

Presented by presented by Jack Rosetree, Olivia Montoya, Taylor LaBresh.

Perfection is a toxic concept. The pressure to make our games elegant, innovative, replayable, marketable, pitchable, attractive, and trendy can be exhausting. Don't be afraid to make ugly, unmarketable, uncomfortable, or downright bad games. Making trash is liberating, exhilarating, and cathartic.   Full Slide Deck at https://tinyurl.com/htnw669s

Episode 344: International Co-Publishing Agreements18 févr. 202300:58:56

Recorded at Metatopia 2021

Presented by Jason Pitre, Rae Nedjadi and Sean Nittner with regrets from Jay Dragon.

 

Countless brilliant analog game designers are creating innovative games around the world. Unfortunately, creatives from many countries face harsh barriers in terms of crowdfunding access, banking regulations, shipping challenges, or other factors. That is why international co-publishing agreements have come on the scene. In this panel, Filipino Designer/Publisher Jamila Nedjadi joins North American publishing partners to discuss the different business models that have worked for them.

Episode 343: Printing and Shipping Where You Are05 févr. 202301:02:29

Recorded at Metatopia Online 2021

Presented by Jonathan Lavallee, Alastor Guzman, Moe Poplar.

Do You Want to Build a Snowman? Printing and Publishing Where You Are.  In this panel we'll be looking at the current state of printing and publishing RPGs from Canada, the US, Europe, and Mexico. Where are there new opportunities for small publishers to produce physical books without breaking the bank?

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