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Explorez tous les épisodes du podcast Quality Control

Plongez dans la liste complète des épisodes de Quality Control. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.

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1–50 of 192

TitreDateDurée
A special episode with Justin McElroy07 Jan 201900:28:36
After 192 episodes and millions of downloads, Polygon's Quality Control is going on hiatus. To celebrate we brought back creator Justin McElroy. Until the next time we've got a game, a movie, or anything at all to talk about, thanks to you at home for listening. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Super Smash Bros. Ultimate13 Dec 201800:21:12
Managing editor Chelsea Stark stops by to discuss her review of Super Smash Bros. Ultimate. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Assassin's Creed Odyssey03 Oct 201800:25:19
In the latest episode of Polygon’s Quality Control podcast we grapple with the Greco-action game Assassin’s Creed Odyssey. Guests include Colin Campbell and Simone de Rochefort. https://www.polygon.com/reviews/2018/10/1/17920288/assassins-creed-odyssey-review-ps4-xbox-one-windows-pc Learn more about your ad choices. Visit podcastchoices.com/adchoices
World of Warcraft: Legion01 Nov 201600:23:02
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks Justin McElroy with Phil Kollar about his review of World of Warcraft: Legion which you can find right here: http://www.polygon.com/2016/10/28/13462548/world-of-warcraft-legion-review-wow-expansion Learn more about your ad choices. Visit podcastchoices.com/adchoices
Titanfall 225 Oct 201600:15:34
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Charlie Hall talks with Arthur Gies about his review of Titanfall 2, which you can find right here. http://www.polygon.com/2016/10/24/13377822/titanfall-2-review-xbox-one-PC-ps4-playstation-4 Learn more about your ad choices. Visit podcastchoices.com/adchoices
Battlefield 118 Oct 201600:20:44
In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-at-large talks with Arthur Gies about his review of Battlefield 1 which you can find right here. http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows Learn more about your ad choices. Visit podcastchoices.com/adchoices
Gears of War 412 Oct 201600:22:01
Polygon reviews editor Arthur Gies and guest host Charlie Hall discuss Gears of War 4. You can read the full review here: http://www.polygon.com/2016/10/6/13162116/gears-of-war-4-review-pc-xbox-one-windows-10 Learn more about your ad choices. Visit podcastchoices.com/adchoices
Destiny: Rise of Iron05 Oct 201600:22:00
In each episode of Quality Control, we talk with a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, editor-at-large Justin McElroy talks with Russ Frushtick about his review of Destiny: Rise of Iron, which you can find right here. http://www.polygon.com/2016/9/30/13111452/destiny-rise-of-iron-review Learn more about your ad choices. Visit podcastchoices.com/adchoices
Virginia27 Sep 201600:15:11
Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Virginia. You can read our full review here: http://www.polygon.com/2016/9/22/13009240/virginia-review-PC-xbox-one-ps4 Learn more about your ad choices. Visit podcastchoices.com/adchoices
Forza Horizon 321 Sep 201600:15:52
Polygon senior reporter Colin Campbell sits down with guest host Charlie Hall to discuss Forza Horizon 3. You can read our full review here: http://www.polygon.com/2016/9/20/12984906/forza-horizon-3-review Learn more about your ad choices. Visit podcastchoices.com/adchoices
Recore13 Sep 201600:16:54
Polygon reviews editor Arthur Gies sits down with guest host Charlie Hall to discuss Recore, the latest release for Windows PC and Xbox One from Armature Games and Keiji Inafune’s Comcept Inc. You can read our full review here: http://www.polygon.com/2016/9/12/12886642/recore-review-xbox-one-windows-10-PC Note that we had some audio issues with Arthur's channel. We've cleaned it up as best we can, and with luck it's not too troublesome for you. We'll be back to normal next episode. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Metroid Prime: Federation Force30 Aug 201600:18:13
Janine Hawkins discusses her review of Metroid Prime: Federation Force. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Deus Ex: Mankind Divided24 Aug 201600:20:43
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? Learn more about your ad choices. Visit podcastchoices.com/adchoices
What is the best starting Pokémon?26 Sep 201800:25:33
At the beginning of every Pokémon game, players must make a Sohpie’s Choice-like decision to ally themselves with a single, cuddly fighting animal. While their stable will undoubtedly expand, it is that creature who will be their intimate companion on the long road to becoming the very best. Like no one ever was. Today’s formal debate brings three Pokémon experts to the fore, including Polygon’s Allegra Frank and Ryan Gilliam as well as The Verge’s Megan Farokhmanesh. They will each make their case for one of the three iconic starting Pokémon: Charmander, Squirtle, and Bulbasaur. Later this week, Polygon will also publish passionate analyses of each of these starting Pokémon. Then, next week on our official Twitter account, you will be able to make your voices heard with a final vote. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Batman: The Telltale Series03 Aug 201600:19:47
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Headlander26 Jul 201600:20:02
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Headlander. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Inside29 Jun 201600:23:37
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Nick Robinson about his review of Inside. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Mirror's Edge Catalyst09 Jun 201600:20:02
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Mirror's Edge: Catalyst. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Overwatch01 Jun 201600:15:45
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Russ Frushtick about his review of Overwatch. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Homefront: The Revolution17 May 201600:21:59
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Russ Frushtick about their review of Homefront: The Revolution which you can find right here. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Uncharted 4: A Thief's End10 May 201600:18:00
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about their review of Uncharted 4: A Thief's End. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Civil War03 May 201600:25:55
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Julia Alexander about her review of Captain America: Civil War. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Severed28 Apr 201600:20:52
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy takes over as guest host to talk with Justin about his review of Severed. Learn more about your ad choices. Visit podcastchoices.com/adchoices
HTC Vive07 Apr 201600:19:47
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of the HTC Vive. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Shadow of the Tomb Raider19 Sep 201800:29:44
This week on Polygon’s Quality Control podcast, Chris Plante and Dave Tach join host Charlie Hall to discuss Shadow of the Tomb Raider. How did the franchise get to now, and what's it like to play through an introspective look at the narrative roots of Lara Croft herself? You can read Polygon's full review right here. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Dark Souls 304 Apr 201600:20:57
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dark Souls 3. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Adrift31 Mar 201600:26:14
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Oculus Rift28 Mar 201600:37:01
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of the Oculus Rift. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Digimon: Cyber Sleuth10 Mar 201600:20:19
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth. Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Legend of Zelda: Twilight Princess01 Mar 201600:19:13
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Fire Emblem Fates29 Feb 201600:23:08
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Far Cry Primal22 Feb 201600:21:41
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Firewatch09 Feb 201600:15:44
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Colin Campbell about his review of Firewatch. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Polygon's #6 2015 GOTY: Destiny: The Taken King07 Jan 201600:12:07
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King. Learn more about your ad choices. Visit podcastchoices.com/adchoices
2015 GOTY #7: Life Is Strange05 Jan 201600:10:26
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Spider-Man PS4 and the joys of the most AAA game12 Sep 201800:28:53
This week on Polygon’s Quality Control podcast, Chelsea Stark joins Dave Tach to discuss Spider-Man on PS4. In this episode, you’ll learn about why Chelsea and Dave like the game so much, even if they come just short of loving it. Much of the discussion centers around what Chelsea wrote recently in her Spider-Man review. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Polygon 2015 GOTY #8 (tie): Soma04 Jan 201600:12:50
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Polygon's #10 GOTY: Rocket League18 Dec 201500:13:35
We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Rainbow Six Siege11 Dec 201500:22:58
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Just Cause 303 Dec 201500:21:51
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about hist review of Just Cause 3. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Star Wars Battlefront17 Nov 201500:24:05
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Fallout 410 Nov 201500:25:07
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Fallout 4. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Halo 5: Guardians05 Nov 201500:20:07
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Rock Band 419 Oct 201500:21:02
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Rock Band 4. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transformers Devastation12 Oct 201500:24:05
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Destiny: The Taken King01 Oct 201500:26:02
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Destiny 2: Forsaken (is really good)07 Sep 201800:41:45
Ryan Gilliam returns to Quality Control, joining Dave Tach to talk about Destiny 2: Forsaken. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Lovers In A Dangerous Spacetime17 Sep 201500:21:24
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Disney Infinity 3.010 Sep 201500:24:39
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Super Mario Maker03 Sep 201500:24:53
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Super Mario Maker. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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