Explorez tous les épisodes du podcast Plumbing Game Studies
| Titre | Date | Durée | |
|---|---|---|---|
| A Board Game Whose Rules Will Never be Known -- Amabel Holland | 19 Nov 2024 | 00:48:38 | |
Board game designer Amabel Holland joins me to discuss her recent board game The City of Six Moons. City of Six Moons isn't an ordinary game - the game is presented as an alien object, and the rules are in an unknown language. Amabel joins me to talk about what this means for games, rules, systems, communication, and knowledge itself. Along the way we also discuss one of her key design influences: the filmmaker Rainer Werner Fassbinder. Checkout Amabel's video essay on rules as play: https://youtu.be/VDjK1jX93yM?si=RAWLAFzETNJpw7cM You can see Amabel's games at her company's website, Hollandspiele: https://hollandspiele.com/ You can read the New Yorker profile of her here: https://www.newyorker.com/culture/annals-of-inquiry/the-personal-political-art-of-board-game-design And you can browse the Criterion Channel's collection of Fassbinder films here: https://www.criterionchannel.com/directed-by-rainer-werner-fassbinder | |||
| The Emulation Game of Japanese Culture -- Morgan Pitelka | 06 Nov 2024 | 01:12:50 | |
This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC. David and I are joined by Morgan Pitelka, Professor of Asian and Middle Eastern Studies and of History at UNC - Chapel Hill, joins us to discuss representations of the early modern period in Japan, video games and otherwise. Over a discussion ranging from 8th century historiography through responses to the 3/11 disaster, we chart a broad historical outline of Japanese cultural production practices as the context out of which video games emerge in the latter part of the 20th century. | |||
| Mario, Roguelites, and Nietzsche's Eternal Recurrence (Minigame 1) | 22 Mar 2024 | 00:14:30 | |
How would you feel if you had to live life over and over again? Would it be like playing Slay the Spire? Or maybe Super Mario Bros? | |||
| 1.1: Philosophical Plumbing and Games of Truth | 07 Mar 2024 | 00:31:12 | |
This episode of How to Do Things with Games begins with Mary Midgley’s 1974 question: “Why do philosophers talk about games so much?” Well, why do they (she continues)? I’m not sure, but I’m sure there’s work that needs to be done on the philosophy of games, philosophical infrastructure that can, like plumbing, help ideas flow. I also discuss the difference between analytic and continental philosophy, the way that philosophy itself is a game, and whether or not Ludwig Wittgenstein helps or hurts us to create some philosophical plumbing: References:
| |||
| 1.7 Graeber's Fun -- Aris Politopoulos | 08 Aug 2024 | 01:02:58 | |
Aris Politopoulos joins me to discuss David Graeber's essay "What's the Point if We Can't Have Fun?" We also discuss Aaron Trammel's recent book Repairing Play, which you can find here: https://mitpress.mit.edu/9780262545273/repairing-play/ For more from Aris and to learn about his work at Leiden University, you can check out his appearance on my other podcast: https://player.captivate.fm/episode/23e2e876-b682-4df1-906e-77d15129dbe2/ | |||
| 1.6 Huizinga's Homo Ludens -- Martin Roth | 22 Jul 2024 | 01:02:44 | |
Martin Roth, of the Ritsumeikan Center for Game Studies at Ritsumeikan University in Kyoto, joins me to discuss Homo Ludens, Johan Huizinga's 1938 study of play and culture. Martin and I discuss the way that Homo Ludens can be considered the first "game studies" book, but also all of the ways that it is more complicated and surprising than its reputation as a game studies classic attests. | |||
| 1.5 Agon and Ancient Greek Society -- David Potter | 11 Jul 2024 | 00:41:54 | |
Historian David Potter joins me to discuss the concept of agon, or competitive play, and how it animated everything in ancient Greek society from sports to education to politics to art. And Plato's The Republic, often considered the foundation of Western philosophy, was an attempt to end the agonistic nature of society. | |||
| 1.4 Maria Lugones (and David Graeber) -- Miguel Sicart | 27 Jun 2024 | 01:02:10 | |
Miguel Sicart, author of Playing Software, joins me for a playful, even anarchist discussion which was supposed to be about the work of Maria Lugones but ended up being about Lugones, Graeber, Almodóvar, Maradona, and much more. You can find Miguel's work here: https://miguelsicart.net/ | |||
| 1.3 Bernard Suits' The Grasshopper - C. Thi Nguyen | 09 May 2024 | 01:07:21 | |
Thi Nguyen joins me to discuss The Grasshopper, a work which takes up Wittgenstein's challenge to define a game and does so in a very productive way. Thi and I discuss the Suitsian definition of a game, how it can redefine not just our sense of games but also the meaning of life, and what this definition of games means for our understanding of agency. We conclude by discussing María Lugones' theory of play, which will be the subject of my next episode with Miguel Sicart. You can find more from Thi here: https://objectionable.net/ | |||
| Schopenhauer on Using Games Against Anxiety (Minigame 2) | 23 Apr 2024 | 00:21:19 | |
Why do you feel anxious, according to Schopenhauer? Excess energy! What should you do about it? Play a game! | |||
| Seeing Like a Game -- C. Thi Nguyen | 03 Apr 2024 | 01:11:15 | |
Philosopher of games C. Thi Nguyen joins me to discuss his current work on the intersection of anarchism and games studies. The conversation was so much fun that I started this podcast to continue exploring this topic. For more from Thi, here's his website: https://objectionable.net/ | |||
| 1.2: Wittgenstein and Game Definitions --Jonne Arjoranta | 28 Mar 2024 | 00:49:17 | |
Jonne Arjoranta the of Centre of Excellence in Game Culture Studies joins me to talk about games and definitions in Ludwig Wittgenstein's Philosophical Investigations. You can find Jonne's articles on the topics below: "Game Definitions - A Wittgensteinian Approach" https://gamestudies.org/1401/articles/arjoranta "How to Define Games and Why We Need to" - https://link.springer.com/article/10.1007/s40869-019-00080-6 | |||
| The Meta of Free to Play Games -- Donald MacKenzie | 13 Mar 2025 | 00:40:16 | |
Sociologist Donald MacKenzie joins me to discuss his recent article in the London Review of Books, "Hey Big Spender: What Your Smartphone Knows About You." Game Studies rarely focuses on phone games - but billions of people are playing them. And they are mostly free. So getting you to pay for them is another game entirely. https://www.lrb.co.uk/the-paper/v46/n16/donald-mackenzie/hey-big-spender | |||
| Adapting The Lord of the Rings as Trick-Taking -- Bryan Bornmueller | 27 Feb 2025 | 00:38:19 | |
Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game. This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popular yet disparate things and combined them into one narrative game. As of publishing, I believe this game is in print. You can find it here: https://store.asmodee.com/products/the-fellowship-of-the-ring-trick-taking-game | |||
| The Malaise of Modern Video Games -- Simon Parkin | 23 Jan 2025 | 00:46:18 | |
Simon Parkin, host of the podcast My Perfect Console and contributing writer (mostly on video games) to The New Yorker, joins Plumbing Game Studies to talk about his recent NYTimes article on modern video games. (Paywalls on both articles - no paywall on My Perfect Console though!) Simon and I discuss the difference between modern video games and the console games of the previous decades, especially the relationship between art, commerce, and addiction. | |||
| Playing the Part in Japanese Video Games -- Rachael Hutchinson | 13 Nov 2025 | 01:07:41 | |
This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC. David and I are joined by Rachael Hutchinson, Professor in Japanese Studies and Game Studies at the University of Delaware, to discuss what it means to play and research Japanese video games from a non-Japanese perspective. Navigating topics such as the deployment of aesthetic forms and grammars, regionally and linguistically specific jokes, and references to Japanese history and art within video games, we consider the importance of recognizing how these games play with their cultural context and the challenges that face researchers outside that context in identifying when they do so. | |||
| The Creative Challenge of Cozy Games -- Lex Play | 13 Apr 2026 | 00:32:07 | |
Lex Play, a video game YouTube streamer, joins me to discuss her specialty: cozy games. We quickly figure out that cozy games are less about winning and more about creating, a trend that Lex identifies as having started with MineCraft. Lex also tells us how being a video game streamer creates real communities, both online and off-line. You can find Lex on YouTube here: https://www.youtube.com/c/LexPlayy | |||
| Is Science a Game? | 08 Jun 2026 | 00:48:50 | |
Today I'm joined by two social scientists to address the question: is science a game? Michael Penkler, Stefan Sulzenbacher, and Stephan Voss recently published an article on this topic: Playing science: representing and doing research in board games. After a brief discussion of the way that philosophers have considered science a game, the article looks at 3 board games that simulate science. Michael and Stefan join me to discuss their article, and what looking at science as a game can teach us about how science works. Here's a link to the article: https://www.tandfonline.com/doi/full/10.1080/09505431.2026.2630948 | |||
| Learning Against Gamification -- Molly Worthen | 14 May 2026 | 00:44:59 | |
Molly Worthen joins me to discuss her recent NYTimes article "You Can't Game Your Way to a Real Education," which argues that the gamification of classroom learning stems from a fundamental misunderstanding of how students learn. We discuss the broader adoption of tech in classrooms, the way that standardized testing can be thought of as a game, the danger of frictionless edutainment games, and the place for games in real learning. You can read the article here (behind a paywall): https://www.nytimes.com/2026/04/19/opinion/schools-edtech-laptops-games-learning.html Molly's website is here: https://mollyworthen.com/ | |||