Out of Play Area – Détails, épisodes et analyse
Détails du podcast
Informations techniques et générales issues du flux RSS du podcast.

Out of Play Area
John R. Diaz
Fréquence : 1 épisode/16j. Total Éps: 41

Classements récents
Dernières positions dans les classements Apple Podcasts et Spotify.
Apple Podcasts
🇨🇦 Canada - videoGames
09/03/2025#89
Spotify
Aucun classement récent disponible
Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
See all- http://outofplayarea.com
54 partages
- http://elkingpin.com
28 partages
- https://twitter.com/jamesondurall
229 partages
- https://twitter.com/elkingpin
24 partages
- https://twitter.com/ElKingpin
15 partages
- https://www.twitch.tv/jamesondurall
230 partages
- https://www.twitch.tv/game_overture
2 partages
Qualité et score du flux RSS
Évaluation technique de la qualité et de la structure du flux RSS.
See allScore global : 83%
Historique des publications
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Jason Knobler | Senior Staff Engineer @ Lightning Games | Ep 39
Saison 2 · Épisode 39
lundi 17 octobre 2022 • Durée 01:29:33
Episode 39 features Jason Knobler, a Senior Staff Engineer at Lightning Games in Philadelphia. Jay’s a fellow Full Sail University alumni, who has worked as an Engineer on Rockstar Games’ Red Dead Redemption, and is also writing his own Harmony Game Engine.
Chapters:- (00:00) John’s Life Notes
- (4:15) Who is Jason Knobler?
- (14:19) Origins
- (28:41) First Job Digital Embryo
- (40:38) Rockstar San Deigo & Red Dead Redemption
- (01:14:03) Going Back to Philly
- (01:17:05) Harmony Game Engine part 2
- (01:26:24) John’s Outro
Harmoney Game Engine GitHub: https://github.com/GameOverture/HarmonyEngine
Jay’s Twitter: https://twitter.com/Game_Overture
Jay’s Twitch: https://www.twitch.tv/game_overture
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://descript.com?lmref=john@outofplayarea.com
Claude Jerome | Lead Gameplay Designer @ Firewalk Studios | Ep 38
Saison 2 · Épisode 38
mardi 16 août 2022 • Durée 01:54:24
Episode 38 features Claude Jerome, a Lead Gameplay Designer for Firewalk Studios part of the Probably Monsters family. Claude’s experience has led him from Vicarious Visions, 1st Playable, to Microsoft on Project Spark, and Bungie on Destiny to where he is today. We talk about how he got where he is, where he’s trying to go, and everything in between.
Chapters:- (00:00) John’s Life Notes
- (2:56) Who is Claude Jerome?
- (17:23) Island Mates
- (24:26) Firewalk Studios & Probably Monsters
- (46:08) Building Culture
- (50:18) Bungie
- (01:09:32) Project Spark at Microsoft
- (01:19:45) East Coast Dev
- (01:27:33) Origin
- (01:38:07) Final Round
- (01:49:19) John’s Outro
Claude’s Twitter: https://twitter.com/Claude_Jerome
Claude’s LinkedIn:https://www.linkedin.com/in/claudejerome/
Game Devs of Color Expo 2020: Advanced Game Feel: https://youtu.be/EABa8X3lEPM
Project Spark E3 Demo: https://youtu.be/m37sVEgJrOA
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://descript.com?lmref=john@outofplayarea.com
Jason Jurecka | Lead Software Engineer @ Visual Concepts | Ep 29
Saison 2 · Épisode 29
lundi 28 mars 2022 • Durée 01:50:48
On episode 29 we sit down with Jason Jurecka, a Lead Software Engineer at Visual Concepts, who just released WWE 2k22 laying the smack down on the competition. He’s a fellow Full Sail Alumni who I had the pleasure to work with at R* San Diego on Red Dead Redemption 1 and GTA V, and who has worked with damn near all the heavy hitters in the game from Blizzard, to EA on Battlefield, to where it all started at Big Huge Games on Catan & Rise of Legends.
Chapters:
- (00:00) Who is Jason Jurecka?
- (13:12) UGC Tools for Wrestling Games
- (23:07) A Day as an Engineer
- (35:36) Coming Up in a Small Texas Town
- (46:23) Finding the Right School for Comp Sci
- (56:58) Unpacking Burnout
- (01:04:42) Tools & Pipeline Engineering at Rockstar
- (01:12:44) Final Project at Full Sail
- (01:21:02) Schools of Engineering
- (01:31:15) Final Round
- (01:45:57) John's Final Thoughts & Teaser
Episode Resources:
Support Humanitarian Relief for Ukraine (epicgames.com)
Jason Jurecka’s' LinkedIn: https://www.linkedin.com/in/jason-jurecka-9362182/
Visual Concepts’ Careers: https://vcentertainment.com/careers/
Connect with the host: http://elkingpin.com
Show: https://outofplayarea.com
Learn more about Full Sail University https://www.fullsail.edu/
Alan Blaine | Principal Tech Designer @ Bungie | Ep 28
Saison 2 · Épisode 28
lundi 14 mars 2022 • Durée 01:53:07
Episode 28 is dedicated to the people of Ukraine.
We sit down with Alan Blaine, a Principal Technical Designer for Bungie on Destiny, and a former Rockstar Designer for Red Dead Redemption and Grand Theft Auto V. We talk about the latest release of the Witch Queen, his upcoming GDC 2022 talk, and the craft of being a Technical Designer and a good manager while still staying hands on as a Technical Designer.
Chapters:
- (00:00) Who is Alan Blaine?
- (12:37) Principal Tech Designer Responsibilities
- (25:59) Play Your Game
- (32:20) Starting as a Technical Artist
- (47:30) Thrasher & Skate Boarding
- (53:58) Shared World Shooters
- (01:04:20) Grand Theft Auto
- (01:12:40) The Chopping Block
- (01:21:57) GDC Presentation
- (01:28:59) Final Round
- (01:38:58) Words for Aspiring Devs
- (01:48:27) John's Final Thoughts & Teaser
Episode Resources:
GDC 2021 Panel Avoid an Identity Crisis as a Technical Designer: https://www.gdcvault.com/play/1027541/Avoid-an-Identity-Crisis-as
GDC 2022 Talk: 1000 Hours of Difficulty: How Destiny Build Systemic Challenge: https://schedule.gdconf.com/session/1000-hours-of-difficulty-how-destiny-builds-systemic-challenge/882052
Alan Blaine’s' LinkedIn: https://www.linkedin.com/in/alan-blaine-4163314/
Alane’s Twitter: https://twitter.com/Alan_M_Blaine
Bungie Careers : https://careers.bungie.com/
Connect with the host: http://elkingpin.com
James Kane | QA Manager & Designer @ Raccoon Logic | Ep 27
Saison 2 · Épisode 27
lundi 28 février 2022 • Durée 01:18:17
Episode 27 of Out of Play Area the game developer's podcast features James Kane, a Game Designer & QA Manager at Raccoon Studios in Montreal, Quebec, Canada. He's an old WB Games Montreal buddy in arms during our time on Metallica & Gotham Knights, who has gone on to do major things in the industry coming up through QA and studying Game Design at Dawson College.
Chapters:
- (00:00) Who is James Kane?
- (9:02) Day in the Life of a Junior Designer & QA Manager
- (18:59) Different QA Branches
- (24:37) Levels of QA Part 2
- (30:44) Alternative to Bug Quotas
- (38:06) Origin Story
- (50:00) Going to Typhoon Studios
- (56:51) Raccoon Logic
- (01:02:35) Final Round
- (01:13:04) John's Final Thoughts & Teaser
Episode Resources:
James' LinkedIn: https://www.linkedin.com/in/james-kane-14893b47/
Racoon Logic : https://www.raccoonlogic.com/careers
Connect with the host: http://elkingpin.com
Marie Mejerwall | Consultant Game Director | Ep 26
Saison 2 · Épisode 26
lundi 14 février 2022 • Durée 01:43:45
Marie has a long career in game development, where she has worked on several AAA titles such as Batman Arkham Origins, Dead Rising, RollerCoaster Tycoon and Deus Ex. She worked for a number of well-renowned studios such as Ubisoft, Capcom, Warner Bros and Eidos, eventually making her way up to Game Director.
Nowadays, she is a consultant who offers her services for studios, publishers, investors and schools. Marie was also one of the early pioneers of eSports, which she started her side career in by co-driving Femina Gaming, the world’s then-biggest community org for female esports. Her focus was on events and she arranged Counter-Strike competitions at Dreamhack 2004-2010. She then continued in competitive MOBA SMITE, fielding roles such as commentator, analyst and coach for a top #12 team. She also organized and produced tournament broadcasts for ESL and Meltdown eSports bar.
Chapters:
- (00:00) Who is Marie Mejerwall?
- (12:00) A Game Director's Job
- (22:46) Do What You Love
- (31:53) Earn Your Credits
- (39:32) Breaking into AAA at WB Games Montreal
- (51:26) Change is Key for Growth
- (59:32) More Than Your Role
- (01:07:12) Negotiating & Selecting Your Team
- (01:20:25) Final Round
- (01:39:52) John's Final Thoughts & Teaser
Episode Resources:
Marie's Website: https://mejerwall.com
Marie's MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,592335/
Marie's LinkedIn: https://www.linkedin.com/in/mariemejerwall/
Game Dev Map: https://www.gamedevmap.com/
Show Website: http://outofplayarea.com Connect with the host: http://elkingpin.com
Mauro Fiore | Studio Design Director @ EA Firemonkeys | Ep 25
Saison 2 · Épisode 25
mardi 1 février 2022 • Durée 02:59:45
On Season 2’s premiere episode we surf the waves of change with Mauro Fiore,
Studio Design Director at EA Firemonkeys in Melbourne, Australia.
Mauro has spent 20+ years navigating the ever evolving gaming landscape - from console to casual to mobile and beyond.
Join us as we discuss his journey from Carnegie Mellon University’s Entertainment Technology Center to Angel Studios, Rockstar Games, Zynga, Forgame, Linekong, and EA, working on titles such as Midnight Club 2 & 3, Red Dead Redemption, CityVille, FarmVille 2, BattleCore, Independence Day Extinction, Real Racing 3, Need for Speed No Limits, the Sims Free Play, and the Sims Mobile.
Chapters:
- (00:00) Who is Mauro Fiore?
- (14:37) Leaving Artifacts
- (25:56) Higher Education
- (37:50) Angel Studios
- (52:49) Part of the Angel Family
- (01:11:03) Designing the Wild West
- (01:25:12) Strive to Stay Relevant
- (01:39:17) Head North to Zynga
- (01:55:03) Developing for Mobile Startups
- (02:07:09) Life Down Under in Australia
- (02:25:10) The Metaverse & NFTs
- (02:41:59) Better Hiring Practices
- (02:56:01) John's Final Thoughts
Show Resources:
LinkedIn: https://www.linkedin.com/in/maurovfiore/
Portfolio: https://www.maurovfiore.com/
2021 Retrospective | John R. Diaz | Tech Designer @ Electronic Arts | Ep 24
Saison 1 · Épisode 24
lundi 27 décembre 2021 • Durée 35:57
This bonus episode features your host John R. Diaz, a Senior Technical Designer for Electronic Arts Frostbite Engine. In this 1:1 we look back on the podcast and the inaugural year, where we've been, and where we hope to go in 2022.
Season 202(2) will kick off at the end of January / early February. See you all then!
Feel free to connect with John www.elkingpin.com
And connect with the show at www.outofplayarea.com
Links to other recommended podcasts:
Game Dev with a Shot of Jameson: https://open.spotify.com/show/2lvzEmdq6X9vwKWMi4F6CF
The AIAS Game Maker's Notebook: https://www.interactive.org/Interviews/the_game_makers_notebook.asp
The Game Dev Show: https://www.ptw.com/thegamedevshow/
The Habibis: https://thehabibis.transistor.fm/
GDC Podcast: https://open.spotify.com/show/3IjaJ0YoZiVvgOK5xRlDQx
Zero To Play Podcast: https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13
Johnny Wu | QA Director @ Riot Games | Ep 23
Saison 1 · Épisode 23
mardi 14 décembre 2021 • Durée 01:41:27
Johnny Wu is a QA Director at Riot Games in Santa Monica who has worked for Respawn on Apex Legends, King, Zynga, and King.
Chapters:
- (00:00) Who is Johnny Wu?
- (07:34) A Toast with Johnny
- (15:43) What is a QA Director?
- (25:20) Getting into Games
- (32:37) Learning the QA Craft
- (39:52) Working at King
- (51:10) Canada to London
- (59:13) L.A. L.A. Land
- (01:07:36) Manager Life
- (01:13:46) Riot Games
- (01:23:08) Final Round
Links:
Johnny Wu on LinkedIn: https://www.linkedin.com/in/johnnywu85/
Connect with the host: https://linktr.ee/jkingpin
Follow the show: http://outofplayarea.com
Elaine Gomez | Game Designer @ Brass Lion Entertainment | Ep 22
Saison 1 · Épisode 22
lundi 29 novembre 2021 • Durée 02:01:30
Episode 22 of the game dev's podcast features Elaine Gomez a Game Designer at Brass Lion Entertainment based out of New York City.
Elaine Gómez is an award-winning game designer currently working at Brass Lion Entertainment with 5 years of experience in gameplay and systems design. She is one of the six co-founders of Latinx in Gaming and supports the non-profit organization with game development-related initiatives and resources. Elaine is passionate about mentorship and often lends her design knowledge and resources to serve young game developers across the globe.
Chapters:
- (00:00) Episode Origin Notes
- (02:57) Homeland Talk
- (09:17) Elaine’s Roots & Hustling to Get On
- (17:28) Design Portfolio
- (26:03) Designing In The Pandemic
- (32:57) Being Your Authentic Self
- (45:16) Soft Skills Are Essential
- (51:46) Emotional Intelligence & Self-Advocating
- (01:08:14) Founding a Family in Latinx in Gaming
- (01:14:42) Representation & Women in Design
- (01:28:27) Academics & Graduate Programs
- (01:39:09) Final Round Games
- (01:52:26) UX in Beyond Blue
Links:
https://twitter.com/chulatastic
https://brasslionentertainment.com/careers/
https://www.amazon.com/Games-Design-Play-detailed-iterative/dp/0134392078