lozenge – Détails, épisodes et analyse
Détails du podcast
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Apple Podcasts
🇬🇧 Grande Bretagne - design
29/12/2024#90🇬🇧 Grande Bretagne - design
28/12/2024#71🇬🇧 Grande Bretagne - design
27/12/2024#56🇬🇧 Grande Bretagne - design
26/12/2024#36🇬🇧 Grande Bretagne - design
25/12/2024#25
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Liens partagés entre épisodes et podcasts
Liens présents dans les descriptions d'épisodes et autres podcasts les utilisant également.
See all- https://twinery.org/
32 partages
- https://www.inklestudios.com/ink/
22 partages
- https://www.moralmachine.net/
14 partages
Qualité et score du flux RSS
Évaluation technique de la qualité et de la structure du flux RSS.
See allScore global : 48%
Historique des publications
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VR, narrative design, and the future of technology
Épisode 1
mardi 24 décembre 2024 • Durée 01:14:30
We talk about AI, the limitations of VR game design, and whether we'd choose to save a dog over a grandma.
This episode's guest is Sarah Chen, a designer and researcher at the independent game developer Studio Chyr. She's also a Rhodes Scholar pursuing a PhD in Psychiatry at the University of Oxford.
Show notes:
Sarah mentioned the job platform Work With Indies.
We talk about the text game engines Twine and ink by inkle, as well as the immersive fitness platform Quell.
Games mentioned in this podcast are The Witcher 3, Teamfight Tactics, Balatro, Superhot VR, Down the Rabbit Hole, The Moral Machine, and Vaudeville.
People mentioned this episode are Celia Hodent and Greg Buchanan.
Music by Abstraction.
Game UI, impostor syndrome, and good collaboration
Épisode 2
dimanche 29 décembre 2024 • Durée 01:05:24
We talk about finding our voice at work as zoomers, how we got into the industry, and our goal to beat impostor syndrome by the time we turn 70.
This episode’s guest is Allison Hao, a UI artist at 31st Union working on Project Ethos, an upcoming third-person roguelike hero shooter. Prior to that, she worked on VALORANT with Riot Games.
Music by Abstraction.









