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Explorez tous les épisodes du podcast Lostcast
Plongez dans la liste complète des épisodes de Lostcast. Chaque épisode est catalogué accompagné de descriptions détaillées, ce qui facilite la recherche et l'exploration de sujets spécifiques. Suivez tous les épisodes de votre podcast préféré et ne manquez aucun contenu pertinent.
| Titre | Date | Durée | |
|---|---|---|---|
| Lostcast 250: Make the Game | 09 mai 2022 | 00:58:40 | |
Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game. | |||
| Lostcast 249: Matt's new book How to Make a Video Game All By Yourself | 08 mars 2022 | 01:09:36 | |
Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams. | |||
| Lostcast 248: Double Your Badness | 28 nov. 2018 | 01:39:31 | |
Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog. | |||
| Lostcast 247: Ship It! | 29 nov. 2017 | 02:50:42 | |
It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch. | |||
| Lostcast 246: Penultimania | 21 nov. 2017 | 01:16:36 | |
In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip. | |||
| Lostcast 245: The Beginning of the End | 14 nov. 2017 | 01:25:23 | |
Geoff's side project Shine and yes, the beginning of the end. | |||
| Lostcast 244: Spelunculation | 31 oct. 2017 | 01:11:23 | |
Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns | |||
| Lostcast 243: Podcast of the West | 24 oct. 2017 | 00:56:18 | |
Backburner topics including art, side projects, and design patterns. | |||
| Lostcast 242: Humble Speculation | 17 oct. 2017 | 00:57:29 | |
Wild speculation about IGN buying Humble. | |||
| Lostcast 241: Your Mind is the Ultimate Scare-Factory | 10 oct. 2017 | 01:02:40 | |
Toxicity? In MY games?! | |||
| Lostcast 240: Cupdead | 03 oct. 2017 | 01:03:08 | |
Some quick programming tips and then all about Cuphead! | |||
| Lostcast 239: Procedural Mania | 26 sept. 2017 | 01:03:08 | |
Sonic Mania and a talk procedurally generated content. | |||
| Lostcast 238: Children Probably Not Included | 12 sept. 2017 | 00:51:40 | |
Let's Plays VS video commentary laws, and ridiculous legislation. | |||
| Lostcast 237: Even Baggy Pants are Scary in the Dark | 05 sept. 2017 | 01:00:23 | |
Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable. | |||
| Lostcast 236: Xenoprobia | 29 août 2017 | 01:10:34 | |
An analysis of the Alien movie franchise and how it pertains to creative sequels (and games). | |||
| Lostcast 235: This Episode is Just Called Dead Cells | 22 août 2017 | 01:11:54 | |
Let's talk about Dead Cells for oops over an hour. | |||
| Lostcast 234: Designy Designerson | 15 août 2017 | 01:04:32 | |
Abstract design, listeners questions, game design critiques, stuff like that. | |||
| Lostcast 233: Abstract Kingdoms | 08 août 2017 | 01:06:33 | |
Kingdoms and Castles and Abstract: the Art of Design. | |||
| Lostcast 232: Turdoise | 01 août 2017 | 01:08:21 | |
Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up. | |||
| Lostcast 231: The Podcast Trap | 25 juil. 2017 | 01:19:11 | |
The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart! | |||
| Lostcast 230: Podcastulous | 18 juil. 2017 | 01:11:26 | |
Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count. | |||
| Lostcast 229: Nephthys for Games | 11 juil. 2017 | 01:22:11 | |
Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents. | |||
| Lostcast 228: DOOMEEED | 27 juin 2017 | 01:20:14 | |
E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that. | |||
| Lostcast 227: Raise a Glasser | 13 juin 2017 | 01:32:22 | |
Our interview with senior business development manager AJ Glasser. | |||
| Lostcast 226: Steamy Themey | 06 juin 2017 | 01:10:27 | |
Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc. | |||
| Lostcast 225: WWWWWWW | 30 mai 2017 | 01:02:36 | |
Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state. | |||
| Lostcast 224: Focus Gump | 23 mai 2017 | 01:13:43 | |
Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode. | |||
| Lostcast 223: An iPad and a Closet | 16 mai 2017 | 01:15:15 | |
An interview with Adventure Lamp developer Ryan Davis. | |||
| Lostcast 222: Steamworld Philosophy | 09 mai 2017 | 01:10:08 | |
Steam Philosophy, Steamworld Heist, and obviously lots of tangents. | |||
| Lostcast 221: The Podcast of Geoff's Infinite Wisdom | 02 mai 2017 | 01:27:29 | |
Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0. | |||
| Lostcast 220: Organize Nation | 25 avr. 2017 | 01:07:43 | |
Flinthook, tangents, and organizing game dev projects. | |||
| Lostcast 219: Game.Hit() | 18 avr. 2017 | 01:03:20 | |
Making a hit game ... what do we think about this approach? | |||
| Lostcast 218: Lava Disaster Zero | 11 avr. 2017 | 01:11:26 | |
Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project. | |||
| Lostcast 217: Podcast Vision 8 | 04 avr. 2017 | 02:11:27 | |
A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console. | |||
| Lostcast 216: Breath of the Oceanhorn | 28 mars 2017 | 01:33:26 | |
Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good! | |||
| Lostcast 215: Early Burnout | 21 mars 2017 | 01:00:29 | |
Early Access time restrictions, burn out, and how to pace yourself after a release. | |||
| Lostcast 214: 7/10 | 07 mars 2017 | 01:02:07 | |
Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs. | |||
| Lostcast 213: Underpromise and HTML5 | 28 févr. 2017 | 01:05:53 | |
Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5. | |||
| Lostcast 212: Spaceboy Zack | 21 févr. 2017 | 01:00:33 | |
An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games. | |||
| Lostcast 211: Podcast Direct | 14 févr. 2017 | 01:04:39 | |
Steam Direct! Also game length? What's good value for the money? | |||
| Lostcast 210: Junuary | 07 févr. 2017 | 01:05:27 | |
Jams, tweening, Owlboy, HotS. | |||
| Lostcast 209: Jamunity Discounts | 31 janv. 2017 | 01:01:40 | |
Jamuary jams including raycasting and Unity tongue simulators. Also discounts? | |||
| Lostcast 208: Matt Tested It | 24 janv. 2017 | 01:01:44 | |
Jamuary, raycasting, playtesting, and more! | |||
| Lostcast 207: Rayjamming | 17 janv. 2017 | 01:02:55 | |
Jamuary, raycasting, realtime combat, and item design. | |||
| Lostcast 206: Proc Gen 13 | 10 janv. 2017 | 01:02:28 | |
Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico. | |||
| Lostcast 205: Year.remove() | 27 déc. 2016 | 00:53:45 | |
Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games. | |||
| Lostcast 204: Dork Fortress | 20 déc. 2016 | 01:06:48 | |
Procgen: does it take away from exploration? Also Steam store changes and of course randomness. | |||
| Lostcast 203: All Over the Mapcast | 13 déc. 2016 | 00:59:45 | |
Indie Game Sim is out, but we just wanna talk game design. Gather 'round! | |||
| Lostcast 202: How to Survive a Podcast Without a Hit | 06 déc. 2016 | 00:59:25 | |
Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year! | |||
| Lostcast 201: Podcast Treasure | 29 nov. 2016 | 01:04:29 | |
Game Dev Treasure (go there now!), innovation VS market fit, and readability VS performance. | |||
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